Files
dgl/tests/cpp/common.h
2023-08-12 00:11:10 +08:00

57 lines
1.5 KiB
C++

#ifndef TEST_COMMON_H_
#define TEST_COMMON_H_
#include <dgl/runtime/ndarray.h>
static constexpr DGLContext CTX = DGLContext{kDGLCPU, 0};
static constexpr DGLContext CPU = DGLContext{kDGLCPU, 0};
#ifdef DGL_USE_CUDA
static constexpr DGLContext GPU = DGLContext{kDGLCUDA, 0};
#endif
template <typename T>
inline T* Ptr(dgl::runtime::NDArray nd) {
return static_cast<T*>(nd->data);
}
inline int64_t* PI64(dgl::runtime::NDArray nd) {
return static_cast<int64_t*>(nd->data);
}
inline int32_t* PI32(dgl::runtime::NDArray nd) {
return static_cast<int32_t*>(nd->data);
}
inline int64_t Len(dgl::runtime::NDArray nd) { return nd->shape[0]; }
template <typename T>
inline bool ArrayEQ(dgl::runtime::NDArray a1, dgl::runtime::NDArray a2) {
if (a1->ndim != a2->ndim) return false;
if (a1->dtype != a2->dtype) return false;
if (a1->ctx != a2->ctx) return false;
if (a1.NumElements() != a2.NumElements()) return false;
if (a1.NumElements() == 0) return true;
int64_t num = 1;
for (int i = 0; i < a1->ndim; ++i) {
if (a1->shape[i] != a2->shape[i]) return false;
num *= a1->shape[i];
}
a1 = a1.CopyTo(CPU);
a2 = a2.CopyTo(CPU);
for (int64_t i = 0; i < num; ++i)
if (static_cast<T*>(a1->data)[i] != static_cast<T*>(a2->data)[i])
return false;
return true;
}
template <typename T>
inline bool IsInArray(dgl::runtime::NDArray a, T x) {
if (!a.defined() || a->shape[0] == 0) return false;
for (int64_t i = 0; i < a->shape[0]; ++i) {
if (x == static_cast<T*>(a->data)[i]) return true;
}
return false;
}
#endif // TEST_COMMON_H_