/* A* ------------------------------------------------------------------- B* This file contains source code for the PyMOL computer program C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific. D* ------------------------------------------------------------------- E* It is unlawful to modify or remove this copyright notice. F* ------------------------------------------------------------------- G* Please see the accompanying LICENSE file for further information. H* ------------------------------------------------------------------- I* Additional authors of this source file include: -* -* -* Z* ------------------------------------------------------------------- */ #include"os_python.h" #include"os_predef.h" #include"os_std.h" #include"os_gl.h" #include"Err.h" #include"RepDistDash.h" #include"Color.h" #include"Scene.h" #include"main.h" #include"Vector.h" #include"Setting.h" #include"PyMOLObject.h" #include"CGO.h" #include"ShaderMgr.h" #include"CoordSet.h" #ifdef _WEBGL #include "WebPyMOLLibrary.h" #endif struct RepDistDash : Rep { using Rep::Rep; ~RepDistDash() override; cRep_t type() const override { return cRepDash; } void render(RenderInfo* info) override; float* V = nullptr; int N = 0; DistSet *ds; float linewidth, radius; CGO* shaderCGO = nullptr; bool shaderCGO_has_cylinders = false; bool shaderCGO_has_trilines = false; }; #include"ObjectDist.h" RepDistDash::~RepDistDash() { CGOFree(shaderCGO); VLAFreeP(V); } /* Has no prototype */ static void RepDistDashCGOGenerate(RepDistDash * I) { int ok = true; PyMOLGlobals *G = I->G; float *v = I->V; int c = I->N; int color = SettingGet_color(G, NULL, I->ds->Obj->Setting.get(), cSetting_dash_color); short dash_as_cylinders = 0; dash_as_cylinders = SettingGetGlobal_b(G, cSetting_render_as_cylinders) && SettingGetGlobal_b(G, cSetting_dash_as_cylinders); if (ok) ok &= CGOSpecial(I->shaderCGO, LINEWIDTH_DYNAMIC_WITH_SCALE_DASH); if (ok) ok &= CGOResetNormal(I->shaderCGO, true); if (ok){ if (color < 0) { color = I->getObj()->Color; } if(color >= 0){ ok &= CGOColorv(I->shaderCGO, ColorGet(G, color)); } } v = I->V; c = I->N; if (dash_as_cylinders){ float *origin = NULL, axis[3]; while(ok && c > 0) { origin = v; v += 3; axis[0] = v[0] - origin[0]; axis[1] = v[1] - origin[1]; axis[2] = v[2] - origin[2]; v += 3; ok &= (bool)I->shaderCGO->add(origin, axis, 1.f, 15); c -= 2; } } else { ok &= CGOBegin(I->shaderCGO, GL_LINES); while(ok && c > 0) { ok &= CGOVertexv(I->shaderCGO, v); v += 3; if (ok) ok &= CGOVertexv(I->shaderCGO, v); v += 3; c -= 2; } if (ok) ok &= CGOEnd(I->shaderCGO); } } void RepDistDash::render(RenderInfo* info) { auto I = this; CRay *ray = info->ray; auto pick = info->pick; float *v = I->V; int c = I->N; const float *vc; int round_ends; int ok = true; int color = SettingGet_color(G, NULL, I->ds->Obj->Setting.get(), cSetting_dash_color); float line_width = SettingGet_f(G, NULL, I->ds->Obj->Setting.get(), cSetting_dash_width); float dash_transparency = SettingGet_f(G, NULL, I->ds->Obj->Setting.get(), cSetting_dash_transparency); bool t_mode_3 = SettingGet_i(G, NULL, I->ds->Obj->Setting.get(), cSetting_transparency_mode) == 3; short dash_transparency_enabled; dash_transparency = (dash_transparency < 0.f ? 0.f : (dash_transparency > 1.f ? 1.f : dash_transparency)); dash_transparency_enabled = (dash_transparency > 0.f); if (!(ray || pick) && (info->pass == RenderPass::Antialias || (info->pass == RenderPass::Opaque) == dash_transparency_enabled)) return; if(color < 0) color = getObj()->Color; I->radius = SettingGet_f(G, NULL, I->ds->Obj->Setting.get(), cSetting_dash_radius); round_ends = SettingGet_b(G, NULL, I->ds->Obj->Setting.get(), cSetting_dash_round_ends); line_width = SceneGetDynamicLineWidth(info, line_width); if(ray) { float radius; if (dash_transparency_enabled){ ray->transparentf(dash_transparency); } if(I->radius <= 0.0F) { radius = ray->PixelRadius * line_width / 2.0F; } else { radius = I->radius; } vc = ColorGet(G, color); v = I->V; c = I->N; while(ok && c > 0) { /* printf("%8.3f %8.3f %8.3f %8.3f %8.3f %8.3f \n",v[3],v[4],v[5],v[6],v[7],v[8]); */ if(round_ends) { ok &= ray->sausage3fv(v, v + 3, radius, vc, vc); } else { ok &= ray->customCylinder3fv(v, v + 3, radius, vc, vc, cCylCapFlat, cCylCapFlat); } v += 6; c -= 2; } } else if(G->HaveGUI && G->ValidContext) { if(pick) { } else { short use_shader, generate_shader_cgo = 0, dash_as_cylinders = 0; use_shader = SettingGetGlobal_b(G, cSetting_dash_use_shader) & SettingGetGlobal_b(G, cSetting_use_shaders); dash_as_cylinders = SettingGetGlobal_b(G, cSetting_render_as_cylinders) && SettingGetGlobal_b(G, cSetting_dash_as_cylinders); if (!GET_FRAGDEPTH_SUPPORT() && dash_as_cylinders) dash_as_cylinders = false; if (!use_shader && I->shaderCGO){ CGOFree(I->shaderCGO); I->shaderCGO = 0; } if (I->shaderCGO && (dash_as_cylinders ^ I->shaderCGO_has_cylinders)){ CGOFree(I->shaderCGO); I->shaderCGO = 0; } if (I->shaderCGO && !dash_as_cylinders && I->shaderCGO_has_trilines != SettingGetGlobal_b(G, cSetting_trilines)){ CGOFree(I->shaderCGO); I->shaderCGO = 0; } if (use_shader){ if (!I->shaderCGO){ I->shaderCGO = CGONew(G); CHECKOK(ok, I->shaderCGO); if (ok) I->shaderCGO->use_shader = true; generate_shader_cgo = 1; if (dash_transparency_enabled){ CGOAlpha(I->shaderCGO, 1.f-dash_transparency); } RepDistDashCGOGenerate(I); } else if (ok) { CGORender(I->shaderCGO, NULL, NULL, NULL, info, I); return; } } #ifndef PURE_OPENGL_ES_2 if (!generate_shader_cgo) { if(info->width_scale_flag) { glLineWidth(line_width * info->width_scale); } else { glLineWidth(line_width); } SceneResetNormal(G, true); } { if(color >= 0){ if (dash_transparency_enabled){ const float *col = ColorGet(G, color); glColor4f(col[0], col[1], col[2], 1.f-dash_transparency); } else { glColor3fv(ColorGet(G, color)); } } v = I->V; c = I->N; if (dash_transparency_enabled && !t_mode_3) glDisable(GL_DEPTH_TEST); if(!info->line_lighting) glDisable(GL_LIGHTING); glBegin(GL_LINES); while(c > 0) { glVertex3fv(v); v += 3; glVertex3fv(v); v += 3; c -= 2; } glEnd(); glEnable(GL_LIGHTING); if (dash_transparency_enabled && !t_mode_3) glEnable(GL_DEPTH_TEST); } #endif if (use_shader) { if (generate_shader_cgo){ CGO *convertcgo = NULL; if (ok) ok &= CGOStop(I->shaderCGO); { bool trilines = SettingGetGlobal_b(G, cSetting_trilines); if (dash_as_cylinders || !trilines) { if (ok) convertcgo = CGOCombineBeginEnd(I->shaderCGO, 0); CHECKOK(ok, convertcgo); CGOFree(I->shaderCGO); I->shaderCGO = convertcgo; convertcgo = NULL; } if (ok){ if (dash_as_cylinders){ CGO *tmpCGO = CGONew(G); if (ok) ok &= CGOEnable(tmpCGO, GL_CYLINDER_SHADER); if (ok) ok &= CGOSpecial(tmpCGO, CYLINDER_WIDTH_FOR_DISTANCES); convertcgo = CGOConvertShaderCylindersToCylinderShader(I->shaderCGO, tmpCGO); if (ok) ok &= CGOEnable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST); if (ok) ok &= CGOAppendNoStop(tmpCGO, convertcgo); if (ok) ok &= CGODisable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST); if (ok) ok &= CGODisable(tmpCGO, GL_CYLINDER_SHADER); if (ok) ok &= CGOStop(tmpCGO); CGOFreeWithoutVBOs(convertcgo); convertcgo = tmpCGO; I->shaderCGO_has_cylinders = true; I->shaderCGO_has_trilines = false; } else { CGO *tmpCGO = CGONew(G); int shader = trilines ? GL_TRILINES_SHADER : GL_DEFAULT_SHADER; if (ok) ok &= CGOEnable(tmpCGO, shader); if (ok) ok &= CGODisable(tmpCGO, CGO_GL_LIGHTING); if (trilines) { if (ok) ok &= CGOSpecial(tmpCGO, LINEWIDTH_DYNAMIC_WITH_SCALE_DASH); convertcgo = CGOConvertLinesToTrilines(I->shaderCGO, false); } else { convertcgo = CGOOptimizeToVBONotIndexedNoShader(I->shaderCGO); } I->shaderCGO_has_trilines = trilines; if (ok) ok &= CGOEnable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST); if (ok) ok &= CGOAppendNoStop(tmpCGO, convertcgo); if (ok) ok &= CGODisable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST); if (ok) ok &= CGODisable(tmpCGO, shader); if (ok) ok &= CGOStop(tmpCGO); CGOFreeWithoutVBOs(convertcgo); convertcgo = tmpCGO; I->shaderCGO_has_cylinders = false; } convertcgo->use_shader = true; } } if (convertcgo){ CGOFree(I->shaderCGO); I->shaderCGO = convertcgo; convertcgo = NULL; } } if (ok) { CGORender(I->shaderCGO, NULL, NULL, NULL, info, I); } } } } if (!ok){ CGOFree(I->shaderCGO); I->ds->Rep[cRepDash] = NULL; delete I; } } Rep *RepDistDashNew(DistSet * ds, int state) { PyMOLGlobals *G = ds->G; int a; int n; float *v, *v1, *v2, d[3]; float l; float dash_len, dash_gap, dash_sum; int ok = true; if(!ok || !ds->NIndex) { return (NULL); } auto I = new RepDistDash(ds->Obj, state); dash_len = SettingGet_f(G, NULL, ds->Obj->Setting.get(), cSetting_dash_length); dash_gap = SettingGet_f(G, NULL, ds->Obj->Setting.get(), cSetting_dash_gap); dash_sum = dash_len + dash_gap; if(dash_sum < R_SMALL4) dash_sum = 0.5; I->ds = ds; n = 0; if(ds->NIndex) { I->V = VLAlloc(float, ds->NIndex * 10); CHECKOK(ok, I->V); for(a = 0; ok && a < ds->NIndex; a = a + 2) { v1 = ds->Coord + 3 * a; v2 = ds->Coord + 3 * (a + 1); /* vector from v2->v1 */ subtract3f(v2, v1, d); l = (float) length3f(d); if(l > R_SMALL4) { /* this makes d the direction vector of the distance measure from v2->v1 */ normalize3f(d); if(dash_gap > R_SMALL4) { float avg[3], proj1[3], proj2[3]; float l_left = l / 2.0F; float l_used = 0.0F; float half_dash_gap = dash_gap * 0.5; average3f(v1, v2, avg); while(ok && l_left > dash_sum) { VLACheck(I->V, float, (n * 3) + 11); CHECKOK(ok, I->V); v = I->V + n * 3; scale3f(d, l_used + half_dash_gap, proj1); scale3f(d, l_used + dash_len + half_dash_gap, proj2); add3f(avg, proj1, v); add3f(avg, proj2, v + 3); subtract3f(avg, proj1, v + 6); subtract3f(avg, proj2, v + 9); n += 4; l_left -= dash_sum; l_used += dash_sum; } if(ok && l_left > dash_gap) { l_left -= dash_gap; scale3f(d, l_used + half_dash_gap, proj1); scale3f(d, l_used + l_left + half_dash_gap, proj2); VLACheck(I->V, float, (n * 3) + 11); v = I->V + n * 3; add3f(avg, proj1, v); add3f(avg, proj2, v + 3); subtract3f(avg, proj1, v + 6); subtract3f(avg, proj2, v + 9); n += 4; } } else if(dash_len > R_SMALL4) { VLACheck(I->V, float, (n * 3) + 5); CHECKOK(ok, I->V); if (ok){ v = I->V + n * 3; copy3f(v1, v); copy3f(v2, v + 3); n += 2; } } } } if (ok) VLASize(I->V, float, n * 3); CHECKOK(ok, I->V); if (ok) I->N = n; } if (!ok){ delete I; I = NULL; } return (Rep *) I; }