/* A* ------------------------------------------------------------------- B* This file contains source code for the PyMOL computer program C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific. D* ------------------------------------------------------------------- E* It is unlawful to modify or remove this copyright notice. F* ------------------------------------------------------------------- G* Please see the accompanying LICENSE file for further information. H* ------------------------------------------------------------------- I* Additional authors of this source file include: -* -* -* Z* ------------------------------------------------------------------- */ #include"os_python.h" #include"os_predef.h" #include"os_std.h" #include"os_gl.h" #include"Err.h" #include"RepAngle.h" #include"Color.h" #include"Scene.h" #include"main.h" #include"Vector.h" #include"Setting.h" #include"PyMOLObject.h" #include"ShaderMgr.h" #include"CGO.h" #include"CoordSet.h" #include "Feedback.h" struct RepAngle : Rep { using Rep::Rep; ~RepAngle() override; cRep_t type() const override { return cRepAngle; } void render(RenderInfo* info) override; pymol::vla V; int N = 0; DistSet *ds; float linewidth, radius; CGO* shaderCGO = nullptr; }; #include"ObjectDist.h" RepAngle::~RepAngle() { CGOFree(shaderCGO); } static int RepAngleCGOGenerate(RepAngle * I, RenderInfo * info) { PyMOLGlobals *G = I->G; float line_width; int ok = true; CGO *convertcgo = nullptr; int dash_as_cylinders = SettingGetGlobal_b(G, cSetting_render_as_cylinders) && SettingGetGlobal_b(G, cSetting_dash_as_cylinders); int color = SettingGet_color(G, nullptr, I->ds->Obj->Setting.get(), cSetting_angle_color); I->linewidth = line_width = SettingGet_f(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_width); I->radius = SettingGet_f(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_radius); line_width = SceneGetDynamicLineWidth(info, line_width); ok &= CGOSpecial(I->shaderCGO, LINEWIDTH_DYNAMIC_WITH_SCALE_DASH); if (ok) ok &= CGOResetNormal(I->shaderCGO, true); if (ok){ if (color < 0) { color = I->getObj()->Color; } if(color >= 0){ ok &= CGOColorv(I->shaderCGO, ColorGet(G, color)); } } const float* v = I->V.data(); int c = I->N; if (dash_as_cylinders){ float axis[3]; while(ok && c > 0) { const float* origin = v; v += 3; axis[0] = v[0] - origin[0]; axis[1] = v[1] - origin[1]; axis[2] = v[2] - origin[2]; v += 3; ok &= (bool)I->shaderCGO->add(origin, axis, 1.f, 15); c -= 2; } } else if (ok) { ok &= CGOBegin(I->shaderCGO, GL_LINES); while(ok && c > 0) { ok &= CGOVertexv(I->shaderCGO, v); v += 3; if (ok) ok &= CGOVertexv(I->shaderCGO, v); v += 3; c -= 2; } if (ok) ok &= CGOEnd(I->shaderCGO); } if (ok) ok &= CGOStop(I->shaderCGO); if (ok) convertcgo = CGOCombineBeginEnd(I->shaderCGO, 0); CHECKOK(ok, convertcgo); CGOFree(I->shaderCGO); I->shaderCGO = convertcgo; convertcgo = nullptr; if (ok){ if (dash_as_cylinders){ CGO *tmpCGO = CGONew(G); if (ok) ok &= CGOEnable(tmpCGO, GL_CYLINDER_SHADER); if (ok) ok &= CGOSpecial(tmpCGO, CYLINDER_WIDTH_FOR_DISTANCES); convertcgo = CGOConvertShaderCylindersToCylinderShader(I->shaderCGO, tmpCGO); if (ok) ok &= CGOEnable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST); if (ok) ok &= CGOAppendNoStop(tmpCGO, convertcgo); if (ok) ok &= CGODisable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST); if (ok) ok &= CGODisable(tmpCGO, GL_CYLINDER_SHADER); if (ok) ok &= CGOStop(tmpCGO); CGOFreeWithoutVBOs(convertcgo); convertcgo = tmpCGO; } else { CGO *tmpCGO = CGONew(G); if (ok) ok &= CGOEnable(tmpCGO, GL_DEFAULT_SHADER); if (ok) ok &= CGODisable(tmpCGO, CGO_GL_LIGHTING); convertcgo = CGOOptimizeToVBONotIndexedNoShader(I->shaderCGO); if (ok) ok &= CGOEnable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST); if (ok) ok &= CGOAppendNoStop(tmpCGO, convertcgo); if (ok) ok &= CGODisable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST); if (ok) ok &= CGODisable(tmpCGO, GL_DEFAULT_SHADER); if (ok) ok &= CGOStop(tmpCGO); CGOFreeWithoutVBOs(convertcgo); convertcgo = tmpCGO; } convertcgo->use_shader = true; } CHECKOK(ok, convertcgo); if (convertcgo){ CGOFree(I->shaderCGO); I->shaderCGO = convertcgo; convertcgo = nullptr; } return ok; } static void RepAngleRenderImmediate(RepAngle * I, RenderInfo * info, int color, short dash_transparency_enabled, float dash_transparency) { #ifndef PURE_OPENGL_ES_2 PyMOLGlobals *G = I->G; const float* v = I->V.data(); int c = I->N; float line_width; bool t_mode_3 = SettingGet_i(G, nullptr, I->ds->Obj->Setting.get(), cSetting_transparency_mode) == 3; line_width = SettingGet_f(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_width); line_width = SceneGetDynamicLineWidth(info, line_width); if(info->width_scale_flag) { glLineWidth(line_width * info->width_scale); } else { glLineWidth(line_width); } SceneResetNormal(G, true); if (dash_transparency_enabled){ const float *col = ColorGet(G, color); glColor4f(col[0], col[1], col[2], 1.f-dash_transparency); } else { glColor3fv(ColorGet(G, color)); } if (dash_transparency_enabled && !t_mode_3) glDisable(GL_DEPTH_TEST); if(!info->line_lighting) glDisable(GL_LIGHTING); glBegin(GL_LINES); while(c > 0) { glVertex3fv(v); v += 3; glVertex3fv(v); v += 3; c -= 2; } glEnd(); glEnable(GL_LIGHTING); if (dash_transparency_enabled && !t_mode_3) glEnable(GL_DEPTH_TEST); #endif } void RepAngle::render(RenderInfo* info) { auto I = this; CRay *ray = info->ray; auto pick = info->pick; const float* v = I->V.data(); int c = I->N; const float *vc; int round_ends; float line_width; int ok = true; float dash_transparency; short dash_transparency_enabled; int color = SettingGet_color(G, nullptr, I->ds->Obj->Setting.get(), cSetting_angle_color); if(color < 0) color = getObj()->Color; I->linewidth = line_width = SettingGet_f(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_width); I->radius = SettingGet_f(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_radius); round_ends = SettingGet_b(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_round_ends); line_width = SceneGetDynamicLineWidth(info, line_width); dash_transparency = SettingGet_f(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_transparency); dash_transparency = (dash_transparency < 0.f ? 0.f : (dash_transparency > 1.f ? 1.f : dash_transparency)); dash_transparency_enabled = (dash_transparency > 0.f); if (!(ray || pick) && (info->pass == RenderPass::Antialias || (info->pass == RenderPass::Opaque) == dash_transparency_enabled)) return; if(ray) { float radius; if (dash_transparency_enabled){ ray->transparentf(dash_transparency); } if(I->radius == 0.0F) { radius = ray->PixelRadius * line_width / 2.0F; } else { radius = I->radius; } vc = ColorGet(G, color); v = I->V.data(); c = I->N; while(ok && c > 0) { /* printf("%8.3f %8.3f %8.3f %8.3f %8.3f %8.3f \n",v[3],v[4],v[5],v[6],v[7],v[8]); */ if(round_ends) { ok &= ray->sausage3fv(v, v + 3, radius, vc, vc); } else { ok &= ray->customCylinder3fv(v, v + 3, radius, vc, vc, cCylCapFlat, cCylCapFlat); } v += 6; c -= 2; } } else if(G->HaveGUI && G->ValidContext) { if(pick) { } else { short use_shader, generate_shader_cgo = 0; use_shader = SettingGetGlobal_b(G, cSetting_dash_use_shader) & SettingGetGlobal_b(G, cSetting_use_shaders); if (!use_shader && I->shaderCGO){ CGOFree(I->shaderCGO); I->shaderCGO = 0; } if (use_shader){ if (!I->shaderCGO){ I->shaderCGO = CGONew(G); CHECKOK(ok, I->shaderCGO); if (ok) I->shaderCGO->use_shader = true; generate_shader_cgo = 1; if (dash_transparency_enabled){ CGOAlpha(I->shaderCGO, 1.f-dash_transparency); } ok &= RepAngleCGOGenerate(I, info); } else { CGORender(I->shaderCGO, nullptr, nullptr, nullptr, info, I); return; } } if (!generate_shader_cgo) { RepAngleRenderImmediate(I, info, color, dash_transparency_enabled, dash_transparency); } else { CGORender(I->shaderCGO, nullptr, nullptr, nullptr, info, I); } } } if (!ok){ CGOFree(I->shaderCGO); I->ds->Rep[cRepAngle] = nullptr; delete I; } } Rep *RepAngleNew(DistSet * ds, int state) { PyMOLGlobals *G = ds->G; int a; int n = 0; float *v, *v1, *v2, *v3, *v4, d1[3], d2[3], d3[3], n1[3], n3[3], l1, l2, x[3], y[3]; float length, radius, angle, pos, phase; float dash_len, dash_gap, dash_sum; int ok = true; float dash_transparency; dash_transparency = SettingGet_f(G, nullptr, ds->Obj->Setting.get(), cSetting_dash_transparency); dash_transparency = (dash_transparency < 0.f ? 0.f : (dash_transparency > 1.f ? 1.f : dash_transparency)); PRINTFD(G, FB_RepAngle) "RepAngleNew: entered.\n" ENDFD; if(!ok || !ds->NAngleIndex) { return (nullptr); } auto I = new RepAngle(ds->Obj, state); dash_len = SettingGet_f(G, nullptr, ds->Obj->Setting.get(), cSetting_dash_length); dash_gap = SettingGet_f(G, nullptr, ds->Obj->Setting.get(), cSetting_dash_gap); dash_sum = dash_len + dash_gap; if(dash_sum < R_SMALL4) dash_sum = 0.1F; I->ds = ds; n = 0; if(ds->NAngleIndex) { I->V.resize(ds->NAngleIndex * 10); CHECKOK(ok, I->V); for(a = 0; ok && a < ds->NAngleIndex; a = a + 5) { v1 = ds->AngleCoord + 3 * a; v2 = ds->AngleCoord + 3 * (a + 1); v3 = ds->AngleCoord + 3 * (a + 2); v4 = ds->AngleCoord + 3 * (a + 3); subtract3f(v1, v2, d1); subtract3f(v3, v2, d2); l1 = (float) length3f(d1); l2 = (float) length3f(d2); if(l1 > l2) radius = l2; else radius = l1; radius *= SettingGet_f(G, nullptr, ds->Obj->Setting.get(), cSetting_angle_size); angle = get_angle3f(d1, d2); normalize23f(d1, n1); remove_component3f(d2, n1, d3); if(length3f(d3) < R_SMALL8) { d3[0] = 1.0F; d3[1] = 0.0F; d3[2] = 0.0F; } else { normalize23f(d3, n3); } scale3f(n1, radius, x); scale3f(n3, radius, y); if(v4[0] != 0.0F) { /* line 1 flag */ I->V.check((n * 3) + 5); CHECKOK(ok, I->V); if (ok){ v = I->V + n * 3; copy3f(v1, v); v += 3; copy3f(v2, v); n += 2; } } if(ok && v4[1] != 0.0F) { /* line 2 flag */ I->V.check((n * 3) + 5); CHECKOK(ok, I->V); if (ok){ v = I->V + n * 3; copy3f(v3, v); v += 3; copy3f(v2, v); n += 2; } } if (!ok) break; /* now we have a relevant orthogonal axes */ length = (float) (angle * radius * 2); /* figure out dash/gap phasing that will lead to nicely spaced dashes and gaps */ phase = dash_sum - (float) fmod(length / 2 + (dash_gap / 2), dash_sum); pos = -phase; if(length > R_SMALL4) { float vx[3], vy[3]; float cur_angle; float cons_pos1, cons_pos2; while(ok && pos < length) { I->V.check((n * 3) + 5); CHECKOK(ok, I->V); if (!ok) break; cons_pos1 = pos; if(cons_pos1 < 0.0F) cons_pos1 = 0.0F; cons_pos2 = pos + dash_len; if(cons_pos2 > length) cons_pos2 = length; if(cons_pos1 < cons_pos2) { cur_angle = angle * cons_pos1 / length; v = I->V + n * 3; scale3f(x, (float) cos(cur_angle), vx); scale3f(y, (float) sin(cur_angle), vy); add3f(vx, vy, v); add3f(v2, v, v); cur_angle = angle * cons_pos2 / length; v += 3; scale3f(x, (float) cos(cur_angle), vx); scale3f(y, (float) sin(cur_angle), vy); add3f(vx, vy, v); add3f(v2, v, v); n += 2; } pos += dash_sum; } } } if (ok) I->V.resize(n * 3); CHECKOK(ok, I->V); if (ok) I->N = n; } if (!ok){ delete I; I = nullptr; } return (Rep *) I; }