Files
2018-07-03 20:19:12 +02:00

15 lines
194 B
GLSL

#ifndef PYMOL_WEBGL
#version 120
#else
precision highp float;
#endif
uniform sampler2D colorTex;
varying vec2 texcoordAttr;
void main()
{
gl_FragColor = texture2D(colorTex, texcoordAttr);
}