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15 lines
194 B
GLSL
15 lines
194 B
GLSL
#ifndef PYMOL_WEBGL
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#version 120
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#else
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precision highp float;
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#endif
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uniform sampler2D colorTex;
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varying vec2 texcoordAttr;
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void main()
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{
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gl_FragColor = texture2D(colorTex, texcoordAttr);
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}
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