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Porting the essential parts of EPAM System's "openvr" branch to the master branch. Original authors: Natalia Smirnova, EPAM Systems, Inc. Pavel Smirnov, EPAM Systems, Inc. Original fork: https://github.com/epam/pymol-open-source/tree/openvr Adjustments: - Make feature optional with "--openvr" compile option - Python 3 support - Remove C++11 workarounds - Exclude build system changes Co-authored-by: Natalia Smirnova <Natalia_Smirnova@epam.com> Co-authored-by: Pavel Smirnov <pavel_smirnov1@epam.com>
194 lines
5.0 KiB
C++
194 lines
5.0 KiB
C++
/*
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OpenVR for PyMOL Copyright Notice
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=====================================
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The OpenVR for PyMOL source code is copyrighted, but you can freely use and
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copy it as long as you don't change or remove any of the Copyright notices.
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OpenVR for PyMOL is made available under the following open-source license
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terms:
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------------------------------------------------------------------------------
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Copyright (c) 2018 EPAM Systems, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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------------------------------------------------------------------------------
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*/
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#ifndef _H_OpenVRMenu
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#define _H_OpenVRMenu
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// system headers
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#include "openvr.h"
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#include "os_gl.h"
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// pymol headers
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#include "PyMOLGlobals.h"
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#include "ShaderMgr.h"
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// local headers
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#include "OpenVRMode.h"
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#include "OpenVRLaserTarget.h"
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class OpenVRMenu : public OpenVRLaserTarget {
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struct Hotspot_t {
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int x, y, radius;
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float color[4];
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Hotspot_t() : x(0), y(0), radius(2) {
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color[0] = 1.0f;
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color[1] = 1.0f;
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color[2] = 1.0f;
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color[3] = 0.25f;
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}
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};
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public:
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OpenVRMenu();
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void Init(OpenVRInputHandlers* inputHandlers);
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void Free();
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void SetSize(float distance, float fovTangent);
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void SetAlpha(float alpha);
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void SetSceneColor(float grayLevel, float alpha);
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void SetBackdropColor(float grayLevel, float alpha);
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void SetBackdrop(bool enable);
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void SetOverlay(bool enable);
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void Crop(unsigned x, unsigned y, unsigned width, unsigned height);
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void Start(unsigned width, unsigned height, bool clear);
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void Finish();
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void Show(GLfloat const* headMatrix, unsigned ownerID);
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void Hide();
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bool IsVisible() const;
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unsigned GetOwnerID() const;
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void ShowtHotspot(int x, int y, float const color[] = 0);
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void HideHotspot();
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void Draw(GLuint sceneTextureID = 0);
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bool LaserShoot(float const* origin, float const* dir, float const* color, float* distance = 0);
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void LaserClick(int glutButton, int glutState);
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bool IsLaserAllowed(unsigned deviceIndex) const;
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float const* GetLaserColor() const;
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private:
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void InitGeometry();
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void FreeGeometry();
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bool InitShaders();
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void FreeShaders();
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void InitBuffers(unsigned width, unsigned height);
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void FreeBuffers();
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void DrawBackdrop();
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bool IntersectRay(GLfloat const* origin, GLfloat const* dir, int* x, int* y, float* distance = 0);
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private:
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OpenVRInputHandlers* m_inputHandlers;
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unsigned m_width;
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unsigned m_height;
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unsigned m_visibleX;
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unsigned m_visibleY;
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unsigned m_visibleWidth;
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unsigned m_visibleHeight;
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float m_alpha;
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float m_sceneColor;
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float m_sceneAlpha;
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float m_backdropColor;
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float m_backdropAlpha;
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float m_distance;
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float m_fovTangent;
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bool m_valid;
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bool m_visible;
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bool m_backdrop;
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bool m_overlay;
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unsigned m_ownerID;
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GLfloat m_matrix[16];
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GLfloat m_worldHalfWidth;
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GLfloat m_worldHalfHeight;
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Hotspot_t m_hotspot;
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// offscreen framebuffer
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GLuint m_frameBufferID;
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GLuint m_guiTextureID;
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// geometry
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GLuint m_vertexArrayID;
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GLuint m_vertexBufferID;
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GLuint m_vertexCount;
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// main shader
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GLuint m_programID;
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GLint m_guiTransformUniform;
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GLint m_hotspotTransformUniform;
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GLint m_hotspotColorUniform;
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GLint m_factorsUniform;
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GLint m_guiTextureUniform;
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GLint m_sceneTextureUniform;
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// backdrop shader
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GLuint m_backdropProgramID;
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GLint m_backdropColorUniform;
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};
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inline bool OpenVRMenu::IsVisible() const {
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return m_visible;
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}
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inline unsigned OpenVRMenu::GetOwnerID() const {
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return m_ownerID;
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}
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inline void OpenVRMenu::SetSize(float distance, float fovTangent) {
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m_distance = distance;
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m_fovTangent = fovTangent;
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}
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inline void OpenVRMenu::SetAlpha(float alpha) {
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m_alpha = alpha;
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}
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inline void OpenVRMenu::SetSceneColor(float grayLevel, float alpha) {
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m_sceneColor = grayLevel;
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m_sceneAlpha = alpha;
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}
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inline void OpenVRMenu::SetBackdropColor(float grayLevel, float alpha) {
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m_backdropColor = grayLevel;
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m_backdropAlpha = alpha;
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}
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inline void OpenVRMenu::SetBackdrop(bool enable) {
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m_backdrop = enable;
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}
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inline void OpenVRMenu::SetOverlay(bool enable) {
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m_overlay = enable;
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}
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#endif /* _H_OpenVRMenu */
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