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22 lines
568 B
GLSL
22 lines
568 B
GLSL
#ifdef PURE_OPENGL_ES_2
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precision highp float;
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#endif
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attribute vec3 attr_screenoffset;
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attribute vec2 attr_texcoords;
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attribute vec4 attr_backgroundcolor;
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varying vec2 textureLookup ;
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varying vec4 backgroundColor;
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uniform vec2 t2PixelSize;
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void main()
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{
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vec4 transformedPosition = vec4(attr_screenoffset.x * t2PixelSize.x - 1.,
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attr_screenoffset.y * t2PixelSize.y - 1.,
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.9, 1.);
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gl_Position = transformedPosition;
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backgroundColor = attr_backgroundcolor;
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textureLookup = attr_texcoords;
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}
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