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pymol-open-source/data/shaders/volume.vs
2020-10-05 11:47:05 +02:00

22 lines
450 B
GLSL

#include webgl_header.vs
uniform vec3 slabTexOffset;
varying vec3 vertexM;
varying float fog;
varying vec2 bgTextureLookup;
void main()
{
vec4 vertex = g_ModelViewMatrix * gl_Vertex;
gl_TexCoord[0] = gl_MultiTexCoord0;
#ifdef volume_mode
#endif // volume_mode
gl_Position = g_ProjectionMatrix * g_ModelViewMatrix * gl_Vertex;
fog = (g_Fog_end + vertex.z) * g_Fog_scale;
bgTextureLookup = (gl_Position.xy/gl_Position.w) / 2.0 + 0.5;
}