mirror of
https://github.com/schrodinger/pymol-open-source.git
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297 lines
5.1 KiB
C++
297 lines
5.1 KiB
C++
/*
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*
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* Template Numerical Toolkit (TNT)
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*
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* Mathematical and Computational Sciences Division
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* National Institute of Technology,
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* Gaithersburg, MD USA
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*
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*
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* This software was developed at the National Institute of Standards and
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* Technology (NIST) by employees of the Federal Government in the course
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* of their official duties. Pursuant to title 17 Section 105 of the
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* United States Code, this software is not subject to copyright protection
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* and is in the public domain. NIST assumes no responsibility whatsoever for
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* its use by other parties, and makes no guarantees, expressed or implied,
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* about its quality, reliability, or any other characteristic.
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*
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*/
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#ifndef TNT_ARRAY3D_H
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#define TNT_ARRAY3D_H
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#include <cstdlib>
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#include <iostream>
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#ifdef TNT_BOUNDS_CHECK
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#include <assert.h>
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#endif
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#include "tnt_array1d.h"
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#include "tnt_array2d.h"
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namespace TNT
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{
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template <class T>
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class Array3D
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{
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private:
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Array1D<T> data_;
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Array2D<T*> v_;
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int m_;
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int n_;
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int g_;
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public:
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typedef T value_type;
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Array3D();
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Array3D(int m, int n, int g);
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Array3D(int m, int n, int g, T val);
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Array3D(int m, int n, int g, T *a);
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inline operator T***();
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inline operator const T***();
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inline Array3D(const Array3D &A);
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inline Array3D & operator=(const T &a);
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inline Array3D & operator=(const Array3D &A);
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inline Array3D & ref(const Array3D &A);
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Array3D copy() const;
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Array3D & inject(const Array3D & A);
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inline T** operator[](int i);
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inline const T* const * operator[](int i) const;
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inline int dim1() const;
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inline int dim2() const;
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inline int dim3() const;
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~Array3D();
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/* extended interface */
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inline int ref_count(){ return data_.ref_count(); }
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Array3D subarray(int i0, int i1, int j0, int j1,
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int k0, int k1);
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};
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template <class T>
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Array3D<T>::Array3D() : data_(), v_(), m_(0), n_(0), g_(0) {}
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template <class T>
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Array3D<T>::Array3D(const Array3D<T> &A) : data_(A.data_),
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v_(A.v_), m_(A.m_), n_(A.n_), g_(A.g_)
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{
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}
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template <class T>
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Array3D<T>::Array3D(int m, int n, int g) : data_(m*n*g), v_(m,n),
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m_(m), n_(n), g_(g)
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{
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if (m>0 && n>0 && g>0)
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{
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T* p = & (data_[0]);
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int ng = n_*g_;
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for (int i=0; i<m_; i++)
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{
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T* ping = p+ i*ng;
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for (int j=0; j<n; j++)
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v_[i][j] = ping + j*g_;
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}
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}
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}
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template <class T>
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Array3D<T>::Array3D(int m, int n, int g, T val) : data_(m*n*g, val),
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v_(m,n), m_(m), n_(n), g_(g)
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{
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if (m>0 && n>0 && g>0)
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{
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T* p = & (data_[0]);
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int ng = n_*g_;
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for (int i=0; i<m_; i++)
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{
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T* ping = p+ i*ng;
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for (int j=0; j<n; j++)
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v_[i][j] = ping + j*g_;
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}
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}
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}
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template <class T>
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Array3D<T>::Array3D(int m, int n, int g, T* a) :
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data_(m*n*g, a), v_(m,n), m_(m), n_(n), g_(g)
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{
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if (m>0 && n>0 && g>0)
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{
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T* p = & (data_[0]);
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int ng = n_*g_;
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for (int i=0; i<m_; i++)
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{
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T* ping = p+ i*ng;
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for (int j=0; j<n; j++)
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v_[i][j] = ping + j*g_;
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}
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}
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}
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template <class T>
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inline T** Array3D<T>::operator[](int i)
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{
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#ifdef TNT_BOUNDS_CHECK
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assert(i >= 0);
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assert(i < m_);
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#endif
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return v_[i];
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}
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template <class T>
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inline const T* const * Array3D<T>::operator[](int i) const
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{ return v_[i]; }
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template <class T>
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Array3D<T> & Array3D<T>::operator=(const T &a)
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{
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for (int i=0; i<m_; i++)
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for (int j=0; j<n_; j++)
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for (int k=0; k<g_; k++)
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v_[i][j][k] = a;
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return *this;
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}
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template <class T>
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Array3D<T> Array3D<T>::copy() const
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{
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Array3D A(m_, n_, g_);
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for (int i=0; i<m_; i++)
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for (int j=0; j<n_; j++)
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for (int k=0; k<g_; k++)
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A.v_[i][j][k] = v_[i][j][k];
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return A;
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}
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template <class T>
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Array3D<T> & Array3D<T>::inject(const Array3D &A)
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{
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if (A.m_ == m_ && A.n_ == n_ && A.g_ == g_)
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for (int i=0; i<m_; i++)
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for (int j=0; j<n_; j++)
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for (int k=0; k<g_; k++)
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v_[i][j][k] = A.v_[i][j][k];
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return *this;
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}
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template <class T>
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Array3D<T> & Array3D<T>::ref(const Array3D<T> &A)
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{
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if (this != &A)
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{
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m_ = A.m_;
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n_ = A.n_;
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g_ = A.g_;
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v_ = A.v_;
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data_ = A.data_;
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}
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return *this;
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}
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template <class T>
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Array3D<T> & Array3D<T>::operator=(const Array3D<T> &A)
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{
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return ref(A);
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}
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template <class T>
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inline int Array3D<T>::dim1() const { return m_; }
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template <class T>
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inline int Array3D<T>::dim2() const { return n_; }
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template <class T>
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inline int Array3D<T>::dim3() const { return g_; }
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template <class T>
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Array3D<T>::~Array3D() {}
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template <class T>
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inline Array3D<T>::operator T***()
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{
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return v_;
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}
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template <class T>
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inline Array3D<T>::operator const T***()
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{
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return v_;
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}
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/* extended interface */
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template <class T>
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Array3D<T> Array3D<T>::subarray(int i0, int i1, int j0,
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int j1, int k0, int k1)
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{
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/* check that ranges are valid. */
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if (!( 0 <= i0 && i0 <= i1 && i1 < m_ &&
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0 <= j0 && j0 <= j1 && j1 < n_ &&
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0 <= k0 && k0 <= k1 && k1 < g_))
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return Array3D<T>(); /* null array */
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Array3D<T> A;
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A.data_ = data_;
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A.m_ = i1-i0+1;
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A.n_ = j1-j0+1;
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A.g_ = k1-k0+1;
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A.v_ = Array2D<T*>(A.m_,A.n_);
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T* p = &(data_[0]) + i0*n_*g_ + j0*g_ + k0;
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for (int i=0; i<A.m_; i++)
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{
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T* ping = p + i*n_*g_;
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for (int j=0; j<A.n_; j++)
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A.v_[i][j] = ping + j*g_ ;
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}
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return A;
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}
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} /* namespace TNT */
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#endif
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/* TNT_ARRAY3D_H */
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