mirror of
https://github.com/schrodinger/pymol-open-source.git
synced 2026-06-04 20:04:21 +08:00
1427 lines
39 KiB
C++
1427 lines
39 KiB
C++
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/*
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A* -------------------------------------------------------------------
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B* This file contains source code for the PyMOL computer program
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C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific.
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D* -------------------------------------------------------------------
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E* It is unlawful to modify or remove this copyright notice.
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F* -------------------------------------------------------------------
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G* Please see the accompanying LICENSE file for further information.
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H* -------------------------------------------------------------------
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I* Additional authors of this source file include:
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-*
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-*
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-*
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Z* -------------------------------------------------------------------
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*/
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#include"os_python.h"
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#include"os_predef.h"
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#include"os_gl.h"
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#include"os_std.h"
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#include"main.h"
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#include"PyMOLObject.h"
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#include"Color.h"
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#include"Ortho.h"
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#include"Scene.h"
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#include"Util.h"
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#include"Ray.h"
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#include"PConv.h"
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#include"Matrix.h"
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#include"MemoryDebug.h"
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#include"Movie.h"
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#include"View.h"
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#include"Err.h"
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#include "Feedback.h"
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#include"Executive.h"
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#include"CGO.h"
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#include"Selector.h"
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#include"vla.h"
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#include"pymol/type_traits.h"
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void ObjectPurgeSettings(pymol::CObject * I)
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{
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I->Setting.reset();
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}
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void ObjectMotionTrim(pymol::CObject *I, int n_frame)
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{
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if(I->ViewElem) {
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VLASize(I->ViewElem,CViewElem,n_frame);
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}
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}
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int ObjectMotionGetLength(pymol::CObject *I)
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{
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if(I->ViewElem) {
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return VLAGetSize(I->ViewElem);
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}
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return 0;
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}
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void ObjectMotionReinterpolate(pymol::CObject *I)
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{
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float power = SettingGet_f(I->G, nullptr, I->Setting.get(), cSetting_motion_power);
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float bias = SettingGet_f(I->G, nullptr, I->Setting.get(), cSetting_motion_bias);
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int simple = SettingGet_i(I->G, nullptr, I->Setting.get(), cSetting_motion_simple);
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float linear = SettingGet_f(I->G, nullptr, I->Setting.get(), cSetting_motion_linear);
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int hand = SettingGet_i(I->G, nullptr, I->Setting.get(), cSetting_motion_hand);
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/*
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int ObjectMotion(pymol::CObject * I, int action, int first,
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int last, float power, float bias,
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int simple, float linear, int wrap,
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int hand, int window, int cycles, int state, int quiet);
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*/
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ObjectMotion(I, MViewAction::Reinterpolate, -1, -1, power, bias, simple, linear,
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SettingGetGlobal_b(I->G,cSetting_movie_loop) ? 1 : 0,
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hand, 5, 1, -1, 1);
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}
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int ObjectMotionModify(pymol::CObject *I, ViewElemAction action, int index, int count,int target,int freeze,int localize)
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{
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int ok;
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if(I->type == cObjectGroup) { /* propagate */
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ok = ExecutiveGroupMotionModify(I->G,I,action,index,count,target,freeze);
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} else {
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ok = ViewElemModify(I->G, &I->ViewElem,action,index,count,target);
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if(ok && I->ViewElem) {
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int size = VLAGetSize(I->ViewElem);
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int n_frame = MovieGetLength(I->G);
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if(n_frame != size) {
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/* extend entire movie */
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if(!localize)
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ExecutiveMotionExtend(I->G,true);
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if((!freeze) && SettingGetGlobal_i(I->G,cSetting_movie_auto_interpolate)) {
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ExecutiveMotionReinterpolate(I->G);
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}
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} else if((!freeze) && SettingGetGlobal_i(I->G,cSetting_movie_auto_interpolate)) {
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ObjectMotionReinterpolate(I);
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}
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}
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}
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return ok;
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}
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int ObjectGetSpecLevel(pymol::CObject * I, int frame)
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{
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if(I->ViewElem) {
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int size = VLAGetSize(I->ViewElem);
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if(frame<0) {
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int max_level = 0;
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int i;
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for(i=0;i<size;i++) {
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if(max_level < I->ViewElem[i].specification_level)
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max_level = I->ViewElem[i].specification_level;
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}
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return max_level;
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}
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if((frame>=0) && (frame<size))
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return I->ViewElem[frame].specification_level;
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return 0;
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}
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return -1;
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}
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void ObjectDrawViewElem(pymol::CObject *I, BlockRect *rect,int frames , CGO *orthoCGO)
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{
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if(I->ViewElem) {
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ViewElemDraw(I->G,I->ViewElem,rect,frames,I->Name, orthoCGO);
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}
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}
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int ObjectMotion(pymol::CObject * I, MViewAction action, int first,
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int last, float power, float bias,
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int simple, float linear, int wrap,
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int hand, int window, int cycles, int state, int quiet)
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{
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PyMOLGlobals *G = I->G;
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if(I->type == cObjectGroup) { /* propagate */
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return ExecutiveGroupMotion(G,I,action,first,last, power,bias,simple,linear,
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wrap,hand,window,cycles,state,quiet);
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} else {
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int frame;
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int nFrame = MovieGetLength(I->G);
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if(wrap<0) {
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wrap = SettingGet_b(I->G,NULL, I->Setting.get(), cSetting_movie_loop);
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}
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if(nFrame < 0)
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nFrame = -nFrame;
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if(!I->ViewElem) {
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I->ViewElem = pymol::vla<CViewElem>(0);
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}
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if (action == MViewAction::Toggle || action == MViewAction::ToggleInterp) {
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frame = first;
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if(first < 0)
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frame = SceneGetFrame(G);
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VLACheck(I->ViewElem, CViewElem, frame);
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if (action == MViewAction::Toggle) {
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if(I->ViewElem[frame].specification_level>1) {
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action = MViewAction::Clear;
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} else {
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action = MViewAction::Store;
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}
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} else if(action == MViewAction::ToggleInterp) {
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if(I->ViewElem[frame].specification_level>1) {
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int frame;
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action = MViewAction::Reinterpolate;
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for(frame=0;frame<nFrame;frame++) {
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if(I->ViewElem[frame].specification_level==1) {
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action = MViewAction::Uninterpolate;
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break;
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}
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}
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}
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else if(I->ViewElem[frame].specification_level>0) {
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action = MViewAction::Uninterpolate;
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} else {
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action = MViewAction::Reinterpolate;
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}
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}
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}
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if(action == MViewAction::Smooth) {
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int save_last = last;
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std::max(0, first);
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if(last < 0) {
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last = nFrame;
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}
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if(last >= nFrame) {
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last = nFrame - 1;
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}
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if(first <= last) {
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int a;
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VLACheck(I->ViewElem, CViewElem, last);
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for(a = 0; a < cycles; a++) {
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ViewElemSmooth(I->ViewElem + first, I->ViewElem + last, window, wrap);
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}
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}
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if(SettingGet_b(I->G, nullptr, I->Setting.get(), cSetting_movie_auto_interpolate)){
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action = MViewAction::Reinterpolate;
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last = save_last;
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}
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}
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switch (action) {
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case MViewAction::Store:
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if(!I->TTTFlag) {
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float mn[3], mx[3], orig[3];
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if(ExecutiveGetExtent(G, I->Name, mn, mx, true, -1, true)) {
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average3f(mn, mx, orig);
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ObjectSetTTTOrigin(I, orig);
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} else {
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initializeTTT44f(I->TTT);
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I->TTTFlag = true;
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}
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}
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if(I->ViewElem && I->TTTFlag) {
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if(first < 0)
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first = SceneGetFrame(G);
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if(last < 0)
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last = first;
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{
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int state_tmp=0, state_flag = false;
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if(state>=0) {
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state_tmp = state;
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state_flag = true;
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} else if(SettingGetIfDefined_i(G, I->Setting.get(), cSetting_state, &state_tmp)) {
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state_flag = true;
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state_tmp--;
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}
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for(frame = first; frame <= last; frame++) {
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if((frame >= 0) && (frame < nFrame)) {
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VLACheck(I->ViewElem, CViewElem, frame);
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if(!quiet) {
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PRINTFB(G, FB_Object, FB_Details)
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" ObjectMotion: Setting frame %d.\n", frame + 1 ENDFB(G);
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}
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TTTToViewElem(I->TTT, I->ViewElem + frame);
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if(state_flag) {
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I->ViewElem[frame].state_flag = state_flag;
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I->ViewElem[frame].state = state_tmp;
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}
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if(power!=0.0F) {
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I->ViewElem[frame].power_flag = true;
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I->ViewElem[frame].power = power;
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}
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if(bias > 0.0F) {
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I->ViewElem[frame].bias_flag = true;
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I->ViewElem[frame].bias = bias;
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}
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I->ViewElem[frame].specification_level = 2;
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}
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}
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}
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}
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break;
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case MViewAction::Clear:
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if(I->ViewElem) {
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if(first < 0)
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first = SceneGetFrame(G);
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if(last < 0)
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last = first;
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for(frame = first; frame <= last; frame++) {
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if((frame >= 0) && (frame < nFrame)) {
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VLACheck(I->ViewElem, CViewElem, frame);
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ViewElemArrayPurge(G, I->ViewElem + frame, 1);
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UtilZeroMem((void *) (I->ViewElem + frame), sizeof(CViewElem));
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}
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}
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}
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break;
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case MViewAction::Interpolate:
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case MViewAction::Reinterpolate:
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{
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CViewElem *first_view = nullptr, *last_view = nullptr;
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int view_found = false;
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if(first < 0)
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first = 0;
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if(first > nFrame) {
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first = nFrame - 1;
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}
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if(last < 0) {
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last = nFrame;
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if(last) {
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if(!wrap)
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last--;
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else {
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int frame = 0;
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VLACheck(I->ViewElem, CViewElem, last);
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for(frame = 0; frame < last; frame++) {
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if(I->ViewElem[frame].specification_level > 1) {
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last += frame;
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break;
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}
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}
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}
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}
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} else {
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if(last >= nFrame) {
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last = nFrame;
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if(last && !wrap)
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last--;
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}
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}
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VLACheck(I->ViewElem, CViewElem, last);
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if(wrap && (last >= nFrame)) {
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/* if we're interpolating beyond the last frame, then wrap by
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copying early frames to last frames */
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int a;
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for(a = nFrame; a <= last; a++) {
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ViewElemCopy(G, I->ViewElem + a - nFrame, I->ViewElem + a);
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}
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} else if(!wrap) {
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/* if we're not wrapping, then make sure we nuke any stray / old
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interpolated frames */
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frame = nFrame - 1;
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while(frame>=0) {
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if(I->ViewElem[frame].specification_level > 1)
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break;
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else
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UtilZeroMem((void *) (I->ViewElem + frame), sizeof(CViewElem));
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frame--;
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}
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}
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VLACheck(I->ViewElem, CViewElem, last);
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if(!quiet) {
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if (action == MViewAction::Interpolate) {
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if(last == nFrame) {
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PRINTFB(G, FB_Object, FB_Details)
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" ObjectMotion: interpolating unspecified frames %d to %d (wrapping).\n",
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first + 1, last ENDFB(G);
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} else {
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PRINTFB(G, FB_Object, FB_Details)
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" ObjectMotion: interpolating unspecified frames %d to %d.\n", first + 1,
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last + 1 ENDFB(G);
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}
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} else {
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if(last == nFrame) {
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PRINTFB(G, FB_Object, FB_Details)
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" ObjectMotion: reinterpolating all frames %d to %d (wrapping).\n", first + 1,
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last ENDFB(G);
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} else {
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PRINTFB(G, FB_Object, FB_Details)
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" ObjectMotion: reinterpolating all frames %d to %d.\n", first + 1, last + 1
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ENDFB(G);
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}
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}
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}
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for(frame = first; frame <= last; frame++) {
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if(!first_view) {
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if(I->ViewElem[frame].specification_level == 2) { /* specified */
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first_view = I->ViewElem + frame;
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view_found = true;
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}
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} else {
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CViewElem *view;
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int interpolate_flag = false;
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if(I->ViewElem[frame].specification_level == 2) { /* specified */
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last_view = I->ViewElem + frame;
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if (action == MViewAction::Interpolate) {
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for(view = first_view + 1; view < last_view; view++) {
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if(!view->specification_level)
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interpolate_flag = true;
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}
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} else {
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interpolate_flag = true;
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}
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if(interpolate_flag) {
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ViewElemInterpolate(G, first_view, last_view,
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power, bias, simple, linear, hand, 0.0F);
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}
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first_view = last_view;
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last_view = nullptr;
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}
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}
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}
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if(first_view) {
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if(wrap && (last >= nFrame)) {
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/* if we're interpolating beyond the last frame, then wrap by
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copying the last frames back over the early frames */
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int a;
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for(a = nFrame; a <= last; a++) {
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ViewElemCopy(G, I->ViewElem + a, I->ViewElem + a - nFrame);
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}
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}
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}
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if((!view_found) && (last>=first) && (first>=0) && (last<=nFrame)) {
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UtilZeroMem(I->ViewElem + first, sizeof(CViewElem) * (1 + (last-first)));
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}
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if(last >= nFrame) { /* now erase temporary views */
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ViewElemArrayPurge(G, I->ViewElem + nFrame, (1 + last - nFrame));
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UtilZeroMem((void *) (I->ViewElem + nFrame),
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sizeof(CViewElem) * (1 + last - nFrame));
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}
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}
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break;
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case MViewAction::Reset:
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if(I->ViewElem) {
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VLAFreeP(I->ViewElem);
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}
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I->ViewElem = pymol::vla<CViewElem>(0);
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break;
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case MViewAction::Uninterpolate:
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if(I->ViewElem) {
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if(first < 0)
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first = 0;
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if(last < 0) {
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last = nFrame - 1;
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}
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for(frame = first; frame <= last; frame++) {
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if((frame >= 0) && (frame <= last)) {
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VLACheck(I->ViewElem, CViewElem, frame);
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if(I->ViewElem[frame].specification_level < 2) {
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ViewElemArrayPurge(G, I->ViewElem + frame, 1);
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UtilZeroMem((void *) (I->ViewElem + frame), sizeof(CViewElem));
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}
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}
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}
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}
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break;
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case MViewAction::Purge:
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if(I->ViewElem) {
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VLAFreeP(I->ViewElem);
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}
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break;
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}
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if(I->ViewElem) {
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VLASize(I->ViewElem,CViewElem,nFrame);
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}
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}
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return 1;
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}
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void ObjectAdjustStateRebuildRange(pymol::CObject * I, int *start, int *stop)
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{
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/* on entry, start and stop should hold the valid range for the object */
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int defer_builds_mode =
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SettingGet_i(I->G, nullptr, I->Setting.get(), cSetting_defer_builds_mode);
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int async_builds = SettingGet_b(I->G, nullptr, I->Setting.get(), cSetting_async_builds);
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int max_threads = SettingGet_i(I->G, nullptr, I->Setting.get(), cSetting_max_threads);
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int all_states = SettingGet_i(I->G, nullptr, I->Setting.get(), cSetting_all_states);
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int dummy;
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if (all_states)
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return;
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if(defer_builds_mode >= 3) {
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if(SceneObjectIsActive(I->G, I))
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defer_builds_mode = 2;
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}
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switch (defer_builds_mode) {
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case 1: /* defer geometry builds until needed */
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case 2: /* defer and destroy continuously for increase memory conservation */
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if(SettingGetIfDefined_i(I->G, I->Setting.get(), cSetting_state, &dummy)) {
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/* decoupled...so always build all states. Otherwise, geometry
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may not be there when we need it... unfortunately, this defeats
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the purpose of defer_builds_mode! */
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} else {
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int min = *start;
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int max = *stop;
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int global_state = SceneGetState(I->G);
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int obj_state = ObjectGetCurrentState(I, false);
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*start = obj_state;
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if((obj_state != global_state) || (!async_builds) || (max_threads < 1)) {
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*stop = *start + 1;
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if(*stop > max )
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*stop = max;
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} else {
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int base = (*start / max_threads);
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*start = (base) * max_threads;
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*stop = (base + 1) * max_threads;
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if(*start < min)
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*start = min;
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if(*start > max)
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*start = max;
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if(*stop < min)
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*stop = min;
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if(*stop > max)
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*stop = max;
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}
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if(*start > obj_state)
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*start = obj_state;
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if(*stop <= obj_state)
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*stop = obj_state + 1;
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if(*start < 0)
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*start = 0;
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}
|
|
break;
|
|
case 3: /* object not active, so do not rebuild anything */
|
|
*stop = *start;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Replaces invalid characters in the given object name with an underscore,
|
|
* or strips them if they are terminal or sequential.
|
|
* @param[in,out] name Object name to validate
|
|
* @return true if name was modified, false otherwise
|
|
*/
|
|
bool ObjectMakeValidName(char *name)
|
|
{
|
|
bool modified = false;
|
|
char *p = name, *q;
|
|
if(p) {
|
|
/* currently legal are A to Z, a to z, 0 to 9, -, _, + */
|
|
while(*p) {
|
|
switch (*p) {
|
|
case '+':
|
|
case '-':
|
|
case '.':
|
|
case '^':
|
|
case '_':
|
|
break;
|
|
default:
|
|
if (('A' <= *p && *p <= 'Z') ||
|
|
('a' <= *p && *p <= 'z') ||
|
|
('0' <= *p && *p <= '9'))
|
|
break;
|
|
/* must be an ASCII-visible character */
|
|
*p = 1; /* placeholder for non-printable */
|
|
modified = true;
|
|
}
|
|
p++;
|
|
}
|
|
/* eliminate sequential and terminal nonprintables */
|
|
p = name;
|
|
q = name;
|
|
while(*p) {
|
|
if(q == name)
|
|
while(*p == 1)
|
|
p++;
|
|
while((*p == 1) && (p[1] == 1))
|
|
p++;
|
|
*q++ = *p++;
|
|
if(!p[-1])
|
|
break;
|
|
}
|
|
*q = 0;
|
|
while(q > name) {
|
|
if(q[-1] == 1) {
|
|
q[-1] = 0;
|
|
q--;
|
|
} else
|
|
break;
|
|
}
|
|
/* convert invalides to underscore */
|
|
p = name;
|
|
while(*p) {
|
|
if(*p == 1)
|
|
*p = '_';
|
|
p++;
|
|
}
|
|
}
|
|
return modified;
|
|
}
|
|
|
|
/**
|
|
* Replaces invalid characters in `name` with an underscore,
|
|
* or strips them if they are terminal or sequential - if `name` equals a reserved
|
|
* selection keyword, then also append an underscore.
|
|
*
|
|
* @param[in,out] name Object name to validate
|
|
* @param quiet If false, print warnings if the name gets modified.
|
|
*/
|
|
void ObjectMakeValidName(PyMOLGlobals * G, char *name, bool quiet)
|
|
{
|
|
if (ObjectMakeValidName(name) && !quiet) {
|
|
PRINTFB(G, FB_Executive, FB_Warnings)
|
|
" Warning: Invalid characters in '%s' have been replaced or stripped\n",
|
|
name ENDFB(G);
|
|
}
|
|
|
|
if (SelectorNameIsKeyword(G, name)) {
|
|
if (!quiet) {
|
|
PRINTFB(G, FB_Executive, FB_Warnings)
|
|
" Warning: '%s' is a reserved keyword, appending underscore\n", name
|
|
ENDFB(G);
|
|
}
|
|
strcat(name, "_");
|
|
return;
|
|
}
|
|
|
|
static bool once_protein = false;
|
|
static bool once_nucleic = false;
|
|
|
|
if (!once_protein && strcmp(name, "protein") == 0) {
|
|
once_protein = true;
|
|
} else if (!once_nucleic && strcmp(name, "nucleic") == 0) {
|
|
once_nucleic = true;
|
|
} else {
|
|
return;
|
|
}
|
|
|
|
{
|
|
// Warn the user if "protein" or "nucleic" are used as names, but
|
|
// don't modify the name (yet).
|
|
PRINTFB(G, FB_Executive, FB_Warnings)
|
|
" Warning: '%s' may become a reserved selection keyword in the future\n", name
|
|
ENDFB(G);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get a pointer to an object state.
|
|
* @param state State (0-indexed) or -2/-3 for current state
|
|
* @return nullptr if state is out of bounds or empty
|
|
*/
|
|
CObjectState* pymol::CObject::getObjectState(int state)
|
|
{
|
|
if (state == -2 /* cSelectorUpdateTableCurrentState */ ||
|
|
state == -3 /* cSelectorUpdateTableEffectiveStates */) {
|
|
state = getCurrentState();
|
|
}
|
|
if (state < 0 || state >= getNFrame()) {
|
|
return nullptr;
|
|
}
|
|
return _getObjectState(state);
|
|
}
|
|
|
|
/**
|
|
* Get the effective state (0-indexed) of an object, based on the `state` and
|
|
* `static_singletons` settings. Will not validate the value of the `state`
|
|
* setting, it could be `<0` or `>=getNFrame()`.
|
|
*/
|
|
int pymol::CObject::getCurrentState() const
|
|
{
|
|
if (getNFrame() == 1 &&
|
|
SettingGet<bool>(G, Setting.get(), nullptr, cSetting_static_singletons))
|
|
return 0;
|
|
return SettingGet<int>(G, Setting.get(), nullptr, cSetting_state) - 1;
|
|
}
|
|
|
|
/**
|
|
* Like pymol::CObject::getCurrentState() but will return `-1` if the `all_states`
|
|
* setting is set.
|
|
*
|
|
* Note: Clamps negative values at `-1` (all states). The usefulness of this
|
|
* should be questioned, in particular with `ignore_all_states=true` a caller
|
|
* is likely to discard all negative values, including -1.
|
|
*
|
|
* @param ignore_all_states Boolean flag, should be false. You most likely
|
|
* should use pymol::CObject::getCurrentState() instead of setting `ignore_all_states`
|
|
* to true.
|
|
*/
|
|
int ObjectGetCurrentState(const pymol::CObject * I, int ignore_all_states)
|
|
{
|
|
assert("use pymol::CObject::getCurrentState()" && !ignore_all_states);
|
|
|
|
// the previous implementation (up to PyMOL 1.7.6) ignored
|
|
// object-level state=0 (all states)
|
|
|
|
if (!ignore_all_states &&
|
|
SettingGet_b(I->G, I->Setting.get(), nullptr, cSetting_all_states))
|
|
return -1;
|
|
|
|
return std::max(-1, I->getCurrentState());
|
|
}
|
|
|
|
PyObject *ObjectAsPyList(const pymol::CObject * I)
|
|
{
|
|
PyObject *result = nullptr;
|
|
result = PyList_New(14);
|
|
PyList_SetItem(result, 0, PyInt_FromLong(I->type));
|
|
PyList_SetItem(result, 1, PyString_FromString(I->Name));
|
|
PyList_SetItem(result, 2, PyInt_FromLong(I->Color));
|
|
PyList_SetItem(result, 3, PyInt_FromLong(I->visRep));
|
|
PyList_SetItem(result, 4, PConvFloatArrayToPyList(I->ExtentMin, 3));
|
|
PyList_SetItem(result, 5, PConvFloatArrayToPyList(I->ExtentMax, 3));
|
|
PyList_SetItem(result, 6, PyInt_FromLong(I->ExtentFlag));
|
|
PyList_SetItem(result, 7, PyInt_FromLong(I->TTTFlag));
|
|
PyList_SetItem(result, 8, SettingAsPyList(I->Setting.get()));
|
|
|
|
PyList_SetItem(result, 9, PyInt_FromLong(I->Enabled));
|
|
PyList_SetItem(result, 10, PyInt_FromLong(static_cast<long>(I->getRenderContext())));
|
|
PyList_SetItem(result, 11, PConvFloatArrayToPyList(I->TTT, 16));
|
|
if(I->ViewElem) {
|
|
int nFrame = VLAGetSize(I->ViewElem);
|
|
PyList_SetItem(result, 12, PyInt_FromLong(nFrame));
|
|
PyList_SetItem(result, 13, ViewElemVLAAsPyList(I->G, I->ViewElem, nFrame));
|
|
} else {
|
|
PyList_SetItem(result, 12, PyInt_FromLong(0));
|
|
PyList_SetItem(result, 13, PConvAutoNone(nullptr));
|
|
}
|
|
return (PConvAutoNone(result));
|
|
}
|
|
|
|
int ObjectFromPyList(PyMOLGlobals * G, PyObject * list, pymol::CObject * I)
|
|
{
|
|
int ok = true;
|
|
int ll = 0;
|
|
I->G = G;
|
|
if(ok)
|
|
ok = (list != nullptr);
|
|
if(ok)
|
|
ok = PyList_Check(list);
|
|
if(ok)
|
|
ll = PyList_Size(list);
|
|
if(ok)
|
|
ok = CPythonVal_PConvPyIntToInt_From_List(G, list, 0, reinterpret_cast<int*>(&I->type));
|
|
if(ok)
|
|
ok = PConvPyStrToStr(PyList_GetItem(list, 1), I->Name, WordLength);
|
|
if(ok)
|
|
ok = PConvPyIntToInt(PyList_GetItem(list, 2), &I->Color);
|
|
if(ok)
|
|
I->Color = ColorConvertOldSessionIndex(G, I->Color);
|
|
if(ok) {
|
|
PyObject *val = PyList_GetItem(list, 3);
|
|
if(PyList_Check(val)) {
|
|
ok = PConvPyListToBitmask(val, &I->visRep, cRepCnt);
|
|
} else {
|
|
ok = PConvPyIntToInt(val, &I->visRep);
|
|
}
|
|
CPythonVal_Free(val);
|
|
}
|
|
if(ok)
|
|
ok = PConvPyListToFloatArrayInPlaceAutoZero(PyList_GetItem(list, 4), I->ExtentMin, 3);
|
|
if(ok)
|
|
ok = PConvPyListToFloatArrayInPlaceAutoZero(PyList_GetItem(list, 5), I->ExtentMax, 3);
|
|
if(ok)
|
|
ok = PConvPyIntToInt(PyList_GetItem(list, 6), &I->ExtentFlag);
|
|
if(ok)
|
|
ok = PConvPyIntToInt(PyList_GetItem(list, 7), &I->TTTFlag);
|
|
if(ok){
|
|
CPythonVal *val = CPythonVal_PyList_GetItem(G, list, 8);
|
|
I->Setting.reset(SettingNewFromPyList(G, val));
|
|
CPythonVal_Free(val);
|
|
}
|
|
if(ok && (ll > 9))
|
|
ok = CPythonVal_PConvPyIntToInt_From_List(G, list, 9, &I->Enabled);
|
|
if(ok && (ll > 10)) {
|
|
// I->Context removed.
|
|
}
|
|
if(ok && (ll > 11))
|
|
ok = PConvPyListToFloatArrayInPlaceAutoZero(PyList_GetItem(list, 11), I->TTT, 16);
|
|
if(ok && (ll > 13)) {
|
|
PyObject *tmp;
|
|
int nFrame;
|
|
VLAFreeP(I->ViewElem);
|
|
I->ViewElem = nullptr;
|
|
if(ok)
|
|
ok = PConvPyIntToInt(PyList_GetItem(list, 12), &nFrame);
|
|
if(ok && nFrame) {
|
|
tmp = PyList_GetItem(list, 13);
|
|
if(tmp && !(tmp == Py_None))
|
|
ok = ViewElemVLAFromPyList(G, tmp, &I->ViewElem, nFrame);
|
|
}
|
|
}
|
|
/* TO SUPPORT BACKWARDS COMPATIBILITY...
|
|
Always check ll when adding new PyList_GetItem's */
|
|
|
|
return (ok);
|
|
}
|
|
|
|
int ObjectCopyHeader(pymol::CObject * I, const pymol::CObject * src)
|
|
{
|
|
int ok = true;
|
|
|
|
I->G = src->G;
|
|
I->type = src->type;
|
|
UtilNCopy(I->Name, src->Name, WordLength);
|
|
I->Color = src->Color;
|
|
I->visRep = src->visRep;
|
|
copy3f(src->ExtentMin, I->ExtentMin);
|
|
copy3f(src->ExtentMax, I->ExtentMax);
|
|
|
|
I->ExtentFlag = src->ExtentFlag;
|
|
I->TTTFlag = src->TTTFlag;
|
|
I->Setting = src->Setting;
|
|
I->Enabled = src->Enabled;
|
|
{
|
|
int a;
|
|
for(a = 0; a < 16; a++)
|
|
I->TTT[a] = src->TTT[a];
|
|
}
|
|
I->ViewElem = nullptr; /* to do */
|
|
|
|
return (ok);
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
void ObjectCombineTTT(pymol::CObject * I, const float *ttt, int reverse_order, int store)
|
|
{
|
|
if(I->type == cObjectGroup) {
|
|
ExecutiveGroupCombineTTT(I->G, I, ttt, reverse_order,store);
|
|
} else {
|
|
float cpy[16];
|
|
if(!I->TTTFlag) {
|
|
I->TTTFlag = true;
|
|
initializeTTT44f(cpy);
|
|
} else {
|
|
UtilCopyMem(cpy, I->TTT, sizeof(float) * 16);
|
|
}
|
|
if(reverse_order) {
|
|
combineTTT44f44f(cpy, ttt, I->TTT);
|
|
} else {
|
|
combineTTT44f44f(ttt, cpy, I->TTT);
|
|
}
|
|
if(store<0)
|
|
store = SettingGet_i(I->G, I->Setting.get(), nullptr, cSetting_movie_auto_store);
|
|
if(store && MovieDefined(I->G)) {
|
|
if(!I->ViewElem)
|
|
I->ViewElem = pymol::vla<CViewElem>(0);
|
|
if(I->ViewElem) { /* update motion path waypoint, if active */
|
|
int frame = SceneGetFrame(I->G);
|
|
if(frame >= 0) {
|
|
VLACheck(I->ViewElem, CViewElem, frame);
|
|
TTTToViewElem(I->TTT, I->ViewElem + frame);
|
|
I->ViewElem[frame].specification_level = 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/*========================================================================*/
|
|
void ObjectTranslateTTT(pymol::CObject * I, const float *v, int store)
|
|
{
|
|
if(I->type == cObjectGroup) {
|
|
ExecutiveGroupTranslateTTT(I->G, I, v, store);
|
|
} else {
|
|
if(!I->TTTFlag) {
|
|
I->TTTFlag = true;
|
|
initializeTTT44f(I->TTT);
|
|
}
|
|
if(v) {
|
|
I->TTT[3] += v[0];
|
|
I->TTT[7] += v[1];
|
|
I->TTT[11] += v[2];
|
|
}
|
|
if(store<0)
|
|
store = SettingGet_i(I->G, I->Setting.get(), nullptr, cSetting_movie_auto_store);
|
|
if(store && MovieDefined(I->G)) {
|
|
if(!I->ViewElem)
|
|
I->ViewElem = pymol::vla<CViewElem>(0);
|
|
if(I->ViewElem) { /* update motion path waypoint, if active */
|
|
int frame = SceneGetFrame(I->G);
|
|
if(frame >= 0) {
|
|
VLACheck(I->ViewElem, CViewElem, frame);
|
|
TTTToViewElem(I->TTT, I->ViewElem + frame);
|
|
I->ViewElem[frame].specification_level = 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
void ObjectSetTTT(pymol::CObject * I, const float *ttt, int state, int store)
|
|
{
|
|
if(state < 0) {
|
|
if(ttt) {
|
|
UtilCopyMem(I->TTT, ttt, sizeof(float) * 16);
|
|
I->TTTFlag = true;
|
|
} else {
|
|
I->TTTFlag = false;
|
|
return;
|
|
}
|
|
if(store<0)
|
|
store = SettingGet_i(I->G, I->Setting.get(), nullptr, cSetting_movie_auto_store);
|
|
if(store && MovieDefined(I->G)) {
|
|
if(!I->ViewElem)
|
|
I->ViewElem = pymol::vla<CViewElem>(0);
|
|
if(I->ViewElem) { /* update motion path waypoint, if active */
|
|
int frame = SceneGetFrame(I->G);
|
|
if(frame >= 0) {
|
|
VLACheck(I->ViewElem, CViewElem, frame);
|
|
TTTToViewElem(I->TTT, I->ViewElem + frame);
|
|
I->ViewElem[frame].specification_level = 2;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
/* to do */
|
|
}
|
|
}
|
|
|
|
/*========================================================================*/
|
|
int ObjectGetTTT(pymol::CObject * I, const float **ttt, int state)
|
|
{
|
|
if(state < 0) {
|
|
if(I->TTTFlag) {
|
|
*ttt = I->TTT;
|
|
return 1;
|
|
} else {
|
|
*ttt = nullptr;
|
|
}
|
|
|
|
} else {
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
void ObjectResetTTT(pymol::CObject * I,int store)
|
|
{
|
|
|
|
I->TTTFlag = false;
|
|
if(store<0)
|
|
store = SettingGet_i(I->G, I->Setting.get(), nullptr, cSetting_movie_auto_store);
|
|
if(store && MovieDefined(I->G)) {
|
|
if(!I->ViewElem)
|
|
I->ViewElem = pymol::vla<CViewElem>(0);
|
|
if(I->ViewElem) { /* update motion path waypoint, if active */
|
|
int frame = SceneGetFrame(I->G);
|
|
if(frame >= 0) {
|
|
identity44f(I->TTT);
|
|
VLACheck(I->ViewElem, CViewElem, frame);
|
|
TTTToViewElem(I->TTT, I->ViewElem + frame);
|
|
I->ViewElem[frame].specification_level = 2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
/**
|
|
* Get the combined transformation of TTT and state matrix. State matrix is
|
|
* only included if `history=true` or `matrix_mode > 0`.
|
|
*
|
|
* @param state See pymol::CObject::getObjectState
|
|
* @param history Boolean flag
|
|
* @param[out] matrix Homogeneous 4x4 matrix
|
|
* @return True if `matrix` was populated
|
|
*/
|
|
int ObjectGetTotalMatrix(pymol::CObject * I, int state, int history, double *matrix)
|
|
{
|
|
int result = false;
|
|
if(I->TTTFlag) {
|
|
convertTTTfR44d(I->TTT, matrix);
|
|
result = true;
|
|
}
|
|
|
|
if (!history) {
|
|
history =
|
|
SettingGet<int>(I->G, I->Setting.get(), nullptr, cSetting_matrix_mode) > 0;
|
|
}
|
|
|
|
if (history) {
|
|
{
|
|
CObjectState* obj_state = I->getObjectState(state);
|
|
if (obj_state) {
|
|
if(!obj_state->Matrix.empty()) {
|
|
const double *state_matrix = obj_state->Matrix.data();
|
|
if(result) {
|
|
right_multiply44d44d(matrix, state_matrix);
|
|
} else {
|
|
copy44d(state_matrix, matrix);
|
|
}
|
|
result = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
void ObjectPrepareContext(pymol::CObject * I, RenderInfo * info)
|
|
{
|
|
CRay * ray = info ? info->ray : nullptr;
|
|
|
|
if(I->ViewElem) {
|
|
int frame = SceneGetFrame(I->G);
|
|
if(frame >= 0) {
|
|
VLACheck(I->ViewElem, CViewElem, frame);
|
|
|
|
if(I->Grabbed) {
|
|
TTTToViewElem(I->TTT, I->ViewElem + frame);
|
|
I->ViewElem[frame].specification_level = 2;
|
|
} else {
|
|
if(I->ViewElem[frame].specification_level) {
|
|
TTTFromViewElem(I->TTT, I->ViewElem + frame);
|
|
I->TTTFlag = true;
|
|
}
|
|
if(I->ViewElem[frame].state_flag) {
|
|
SettingCheckHandle(I->G, I->Setting);
|
|
if(I->Setting) {
|
|
/* note: this assumes that the state has already been
|
|
calculated and can thus be displayed. How can we
|
|
guarantee this to be true? */
|
|
SettingSet_i(I->Setting.get(),cSetting_state,I->ViewElem[frame].state + 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(ray) {
|
|
RaySetTTT(ray, I->TTTFlag, I->TTT);
|
|
} else {
|
|
PyMOLGlobals *G = I->G;
|
|
if(G->HaveGUI && G->ValidContext) {
|
|
if(I->TTTFlag) {
|
|
/* convert the row-major TTT matrix to a column-major OpenGL matrix */
|
|
float gl[16], *ttt;
|
|
|
|
ttt = I->TTT;
|
|
gl[0] = ttt[0];
|
|
gl[4] = ttt[1];
|
|
gl[8] = ttt[2];
|
|
gl[12] = ttt[3];
|
|
gl[1] = ttt[4];
|
|
gl[5] = ttt[5];
|
|
gl[9] = ttt[6];
|
|
gl[13] = ttt[7];
|
|
gl[2] = ttt[8];
|
|
gl[6] = ttt[9];
|
|
gl[10] = ttt[10];
|
|
gl[14] = ttt[11];
|
|
gl[3] = 0.0;
|
|
gl[7] = 0.0;
|
|
gl[11] = 0.0;
|
|
gl[15] = 1.0;
|
|
|
|
auto mvm = SceneGetModelViewMatrixPtr(G);
|
|
MatrixMultiplyC44f(gl, mvm);
|
|
MatrixTranslateC44f(mvm, ttt[12], ttt[13], ttt[14]);
|
|
|
|
#ifndef PURE_OPENGL_ES_2
|
|
if (ALWAYS_IMMEDIATE_OR(!info->use_shaders)) {
|
|
glLoadMatrixf(mvm);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
void ObjectSetTTTOrigin(pymol::CObject * I, float *origin)
|
|
{
|
|
float homo[16];
|
|
float *dst;
|
|
float post[3];
|
|
|
|
if(!I->TTTFlag) {
|
|
I->TTTFlag = true;
|
|
initializeTTT44f(I->TTT);
|
|
}
|
|
|
|
/* convert the existing TTT into a homogenous transformation matrix */
|
|
|
|
convertTTTfR44f(I->TTT, homo);
|
|
|
|
/* now reset to the passed-in origin */
|
|
|
|
transform44f3fas33f3f(homo, origin, post);
|
|
|
|
homo[3] += post[0];
|
|
homo[7] += post[1];
|
|
homo[11] += post[2];
|
|
|
|
dst = homo + 12;
|
|
|
|
invert3f3f(origin, dst);
|
|
|
|
copy44f(homo, I->TTT);
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
pymol::copyable_ptr<CSetting>* pymol::CObject::getSettingHandle(int state)
|
|
{
|
|
return &Setting;
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
std::string pymol::CObject::describeElement(int index) const
|
|
{
|
|
return {};
|
|
}
|
|
|
|
/*========================================================================*/
|
|
void ObjectToggleRepVis(pymol::CObject * I, int rep)
|
|
{
|
|
if((rep >= 0) && (rep < cRepCnt))
|
|
I->visRep ^= (1 << rep);
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
void ObjectSetRepVisMask(pymol::CObject * I, int repmask, int value)
|
|
{
|
|
switch (value) {
|
|
case cVis_HIDE:
|
|
I->visRep &= ~repmask;
|
|
break;
|
|
case cVis_SHOW:
|
|
I->visRep |= repmask;
|
|
break;
|
|
case cVis_AS:
|
|
I->visRep = repmask;
|
|
break;
|
|
case cVis_TOGGLE:
|
|
I->visRep ^= repmask;
|
|
break;
|
|
default:
|
|
printf("error: invalid value: %d\n", value);
|
|
}
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
void ObjectSetName(pymol::CObject * I, const char *name)
|
|
{
|
|
UtilNCopy(I->Name, name, WordLength);
|
|
if(SettingGetGlobal_b(I->G, cSetting_validate_object_names))
|
|
ObjectMakeValidName(I->G, I->Name);
|
|
}
|
|
|
|
void pymol::CObject::setName(pymol::zstring_view name)
|
|
{
|
|
ObjectSetName(this, name.data());
|
|
}
|
|
|
|
/*========================================================================*/
|
|
pymol::CObject::~CObject()
|
|
{
|
|
SceneObjectDel(this->G, this, false);
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
void ObjectUseColor(pymol::CObject * I)
|
|
{
|
|
PyMOLGlobals *G = I->G;
|
|
if(G->HaveGUI && G->ValidContext) {
|
|
glColor3fv(ColorGet(I->G, I->Color));
|
|
}
|
|
}
|
|
|
|
void ObjectUseColorCGO(CGO *cgo, pymol::CObject * I)
|
|
{
|
|
PyMOLGlobals *G = I->G;
|
|
if(G->HaveGUI && G->ValidContext) {
|
|
CGOColorv(cgo, ColorGet(I->G, I->Color));
|
|
}
|
|
}
|
|
|
|
/*========================================================================*/
|
|
/**
|
|
* Render a unit box (dummy representation)
|
|
*/
|
|
void pymol::CObject::render(RenderInfo * info)
|
|
{
|
|
if(G->HaveGUI && G->ValidContext) {
|
|
#ifdef PURE_OPENGL_ES_2
|
|
/* TODO */
|
|
#else
|
|
glBegin(GL_LINE_LOOP);
|
|
glVertex3i(-1, -1, -1);
|
|
glVertex3i(-1, -1, 1);
|
|
glVertex3i(-1, 1, 1);
|
|
glVertex3i(-1, 1, -1);
|
|
|
|
glVertex3i(1, 1, -1);
|
|
glVertex3i(1, 1, 1);
|
|
glVertex3i(1, -1, 1);
|
|
glVertex3i(1, -1, -1);
|
|
glEnd();
|
|
|
|
glBegin(GL_LINES);
|
|
glVertex3i(0, 0, 0);
|
|
glVertex3i(1, 0, 0);
|
|
|
|
glVertex3i(0, 0, 0);
|
|
glVertex3i(0, 3, 0);
|
|
|
|
glVertex3i(0, 0, 0);
|
|
glVertex3i(0, 0, 9);
|
|
|
|
glEnd();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
pymol::CObject::CObject(PyMOLGlobals * G) : G(G)
|
|
{
|
|
OrthoRemoveSplash(G); /* HMM... this seems like an inappropriate sideeffect */
|
|
visRep = cRepBitmask & ~(cRepCellBit | cRepExtentBit);
|
|
}
|
|
|
|
/*========================================================================*/
|
|
|
|
void ObjectStateInit(PyMOLGlobals * G, CObjectState * I)
|
|
{
|
|
I->G = G;
|
|
}
|
|
|
|
void ObjectStatePurge(CObjectState * I)
|
|
{
|
|
}
|
|
|
|
int ObjectStateSetMatrix(CObjectState * I, const double *matrix)
|
|
{
|
|
int ok = true;
|
|
if(matrix) {
|
|
I->Matrix.resize(16);
|
|
copy44d(matrix, I->Matrix.data());
|
|
} else {
|
|
I->Matrix.clear();
|
|
}
|
|
I->InvMatrix.clear();
|
|
return ok;
|
|
}
|
|
|
|
void ObjectStateRightCombineMatrixR44d(CObjectState * I, const double *matrix)
|
|
{
|
|
if(matrix) {
|
|
if(I->Matrix.empty()) {
|
|
I->Matrix = std::vector<double>(16);
|
|
copy44d(matrix, I->Matrix.data());
|
|
} else {
|
|
right_multiply44d44d(I->Matrix.data(), matrix);
|
|
}
|
|
}
|
|
I->InvMatrix.clear();
|
|
}
|
|
|
|
void ObjectStateLeftCombineMatrixR44d(CObjectState * I, const double *matrix)
|
|
{
|
|
if(matrix) {
|
|
if(I->Matrix.empty()) {
|
|
I->Matrix = std::vector<double>(16);
|
|
copy44d(matrix, I->Matrix.data());
|
|
} else {
|
|
left_multiply44d44d(matrix, I->Matrix.data());
|
|
}
|
|
}
|
|
I->InvMatrix.clear();
|
|
}
|
|
|
|
void ObjectStateCombineMatrixTTT(CObjectState * I, const float *matrix)
|
|
{
|
|
|
|
if(matrix) {
|
|
if(I->Matrix.empty()) {
|
|
I->Matrix = std::vector<double>(16);
|
|
convertTTTfR44d(matrix, I->Matrix.data());
|
|
} else {
|
|
double tmp[16];
|
|
convertTTTfR44d(matrix, tmp);
|
|
right_multiply44d44d(I->Matrix.data(), tmp);
|
|
}
|
|
}
|
|
I->InvMatrix.clear();
|
|
}
|
|
|
|
double *ObjectStateGetMatrix(CObjectState * I)
|
|
{
|
|
if(!I->Matrix.empty()) {
|
|
return I->Matrix.data();
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
const double* ObjectStateGetMatrix(const CObjectState* I)
|
|
{
|
|
return I->Matrix.empty() ? nullptr : I->Matrix.data();
|
|
}
|
|
|
|
/**
|
|
* Get the Matrix inverse
|
|
*/
|
|
const double *ObjectStateGetInvMatrix(const CObjectState * self)
|
|
{
|
|
if (self->Matrix.empty()) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (self->InvMatrix.empty()) {
|
|
auto I = const_cast<CObjectState*>(self);
|
|
I->InvMatrix = std::vector<double>(16);
|
|
xx_matrix_invert(I->InvMatrix.data(), I->Matrix.data(), 4);
|
|
}
|
|
|
|
return self->InvMatrix.data();
|
|
}
|
|
|
|
void ObjectStateTransformMatrix(CObjectState * I, const double *matrix)
|
|
{
|
|
if(I->Matrix.empty()) {
|
|
I->Matrix = std::vector<double>(16);
|
|
if(!I->Matrix.empty()) {
|
|
copy44d(matrix, I->Matrix.data());
|
|
}
|
|
} else {
|
|
right_multiply44d44d(I->Matrix.data(), matrix);
|
|
}
|
|
I->InvMatrix.clear();
|
|
}
|
|
|
|
int ObjectStatePushAndApplyMatrix(CObjectState * I, RenderInfo * info)
|
|
{
|
|
PyMOLGlobals *G = I->G;
|
|
float matrix[16];
|
|
const double *i_matrix = nullptr;
|
|
if(!I->Matrix.empty()) {
|
|
i_matrix = I->Matrix.data();
|
|
}
|
|
int result = false;
|
|
if(i_matrix) {
|
|
if(info->ray) {
|
|
float ttt[16], matrix[16], i_matrixf[16];
|
|
RayPushTTT(info->ray);
|
|
RayGetTTT(info->ray, ttt);
|
|
convertTTTfR44f(ttt, matrix);
|
|
copy44d44f(i_matrix, i_matrixf);
|
|
right_multiply44f44f(matrix, i_matrixf);
|
|
RaySetTTT(info->ray, true, matrix);
|
|
result = true;
|
|
} else if(G->HaveGUI && G->ValidContext) {
|
|
matrix[0] = i_matrix[0];
|
|
matrix[1] = i_matrix[4];
|
|
matrix[2] = i_matrix[8];
|
|
matrix[3] = i_matrix[12];
|
|
matrix[4] = i_matrix[1];
|
|
matrix[5] = i_matrix[5];
|
|
matrix[6] = i_matrix[9];
|
|
matrix[7] = i_matrix[13];
|
|
matrix[8] = i_matrix[2];
|
|
matrix[9] = i_matrix[6];
|
|
matrix[10] = i_matrix[10];
|
|
matrix[11] = i_matrix[14];
|
|
matrix[12] = i_matrix[3];
|
|
matrix[13] = i_matrix[7];
|
|
matrix[14] = i_matrix[11];
|
|
matrix[15] = i_matrix[15];
|
|
|
|
ScenePushModelViewMatrix(G);
|
|
auto mvm = SceneGetModelViewMatrixPtr(G);
|
|
MatrixMultiplyC44f(matrix, mvm);
|
|
|
|
#ifndef PURE_OPENGL_ES_2
|
|
if (ALWAYS_IMMEDIATE_OR(!info->use_shaders)) {
|
|
glLoadMatrixf(mvm);
|
|
}
|
|
#endif
|
|
|
|
result = true;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void ObjectStatePopMatrix(CObjectState * I, RenderInfo * info)
|
|
{
|
|
PyMOLGlobals *G = I->G;
|
|
if(info->ray) {
|
|
RayPopTTT(info->ray);
|
|
} else if(G->HaveGUI && G->ValidContext) {
|
|
ScenePopModelViewMatrix(G, !info->use_shaders);
|
|
}
|
|
}
|
|
|
|
void ObjectStateResetMatrix(CObjectState* I)
|
|
{
|
|
I->Matrix.clear();
|
|
I->InvMatrix.clear();
|
|
}
|
|
|
|
PyObject *ObjectStateAsPyList(CObjectState * I)
|
|
{
|
|
PyObject *result = nullptr;
|
|
|
|
if(I) {
|
|
result = PyList_New(1);
|
|
|
|
if(!I->Matrix.empty()) {
|
|
PyList_SetItem(result, 0, PConvDoubleArrayToPyList(I->Matrix.data(), 16));
|
|
} else {
|
|
PyList_SetItem(result, 0, PConvAutoNone(Py_None));
|
|
}
|
|
}
|
|
return (PConvAutoNone(result));
|
|
}
|
|
|
|
int ObjectStateFromPyList(PyMOLGlobals * G, PyObject * list, CObjectState * I)
|
|
{
|
|
PyObject *tmp;
|
|
int ok = true;
|
|
|
|
ObjectStateInit(G, I);
|
|
|
|
if(list && (list != Py_None)) { /* allow None */
|
|
if(ok)
|
|
ok = (list != nullptr);
|
|
if(ok)
|
|
ok = PyList_Check(list);
|
|
/* TO SUPPORT BACKWARDS COMPATIBILITY...
|
|
Always check ll when adding new PyList_GetItem's */
|
|
if(ok) {
|
|
tmp = PyList_GetItem(list, 0);
|
|
if(tmp != Py_None)
|
|
ok = PConvFromPyObject(G, tmp, I->Matrix);
|
|
}
|
|
}
|
|
return (ok);
|
|
}
|