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24 lines
369 B
GLSL
24 lines
369 B
GLSL
#ifdef PYMOL_WEBGL_IOS
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precision highp float;
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#else
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#version 120
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#endif
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#include webgl_header.vs
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attribute vec4 a_Vertex;
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attribute vec4 a_Color;
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varying vec4 COLOR;
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varying vec4 POS;
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uniform float g_pointSize;
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void main()
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{
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COLOR = a_Color;
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gl_PointSize = g_pointSize;
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gl_Position = g_ProjectionMatrix * g_ModelViewMatrix * a_Vertex;
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POS = gl_Position;
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}
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