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https://github.com/schrodinger/pymol-open-source.git
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33 lines
758 B
GLSL
33 lines
758 B
GLSL
#ifndef PYMOL_WEBGL
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#version 120
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#else
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precision highp float;
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#endif
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uniform sampler2D accumTex;
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uniform sampler2D revealageTex;
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uniform float isRight;
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varying vec2 texcoordAttr;
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#define texture texture2D
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void main()
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{
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vec4 accum = texture(accumTex, texcoordAttr).rgba;
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float r = accum.a;
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#ifdef ANAGLYPH
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// need to set two components because anaglyph masks out colors for each eye
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#ifdef GLEW_VERSION_3_0
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accum.a = texture(revealageTex, texcoordAttr).r;
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#else
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vec2 sum = texture(revealageTex, texcoordAttr).rg;
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accum.a = (1.-isRight) * sum.x + isRight * sum.y;
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#endif
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#else
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accum.a = texture(revealageTex, texcoordAttr).r;
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#endif
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gl_FragColor = vec4(accum.rgb / clamp(accum.a, 1e-4, 5e4), r);
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}
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