mirror of
https://github.com/schrodinger/pymol-open-source.git
synced 2026-06-04 20:04:21 +08:00
468 lines
12 KiB
C++
468 lines
12 KiB
C++
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/*
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A* -------------------------------------------------------------------
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B* This file contains source code for the PyMOL computer program
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C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific.
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D* -------------------------------------------------------------------
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E* It is unlawful to modify or remove this copyright notice.
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F* -------------------------------------------------------------------
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G* Please see the accompanying LICENSE file for further information.
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H* -------------------------------------------------------------------
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I* Additional authors of this source file include:
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-*
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-*
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-*
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Z* -------------------------------------------------------------------
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*/
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#include"os_python.h"
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#include"os_predef.h"
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#include"os_std.h"
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#include"os_gl.h"
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#include"Err.h"
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#include"RepDistDash.h"
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#include"Color.h"
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#include"Scene.h"
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#include"main.h"
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#include"Vector.h"
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#include"Setting.h"
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#include"PyMOLObject.h"
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#include"CGO.h"
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#include"ShaderMgr.h"
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#include"CoordSet.h"
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#ifdef _WEBGL
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#include "WebPyMOLLibrary.h"
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#endif
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#include <optional>
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struct RepDistDash : Rep {
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using Rep::Rep;
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~RepDistDash() override;
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cRep_t type() const override { return cRepDash; }
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void render(RenderInfo* info) override;
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float* V = nullptr;
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int N = 0;
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DistSet *ds;
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float linewidth, radius;
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CGO* shaderCGO = nullptr;
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bool shaderCGO_has_cylinders = false;
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bool shaderCGO_has_trilines = false;
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};
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#include"ObjectDist.h"
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RepDistDash::~RepDistDash()
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{
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CGOFree(shaderCGO);
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VLAFreeP(V);
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}
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/* Has no prototype */
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static void RepDistDashCGOGenerate(RepDistDash* I, std::optional<float> dash_transparency)
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{
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int ok = true;
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PyMOLGlobals* G = I->G;
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float* v = I->V;
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int c = I->N;
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int color = SettingGet_color(
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G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_color);
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bool dash_as_cylinders = SettingGet<bool>(G, cSetting_render_as_cylinders) &&
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SettingGet<bool>(G, cSetting_dash_as_cylinders);
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I->shaderCGO = CGONew(G);
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CHECKOK(ok, I->shaderCGO);
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if (ok)
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I->shaderCGO->use_shader = true;
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if (dash_transparency) {
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CGOAlpha(I->shaderCGO, 1.f - *dash_transparency);
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}
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if (ok)
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ok &= CGOSpecial(I->shaderCGO, LINEWIDTH_DYNAMIC_WITH_SCALE_DASH);
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if (ok)
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ok &= CGOResetNormal(I->shaderCGO, true);
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if (ok) {
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if (color < 0) {
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color = I->getObj()->Color;
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}
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if (color >= 0) {
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ok &= CGOColorv(I->shaderCGO, ColorGet(G, color));
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}
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}
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v = I->V;
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c = I->N;
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if (dash_as_cylinders) {
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float *origin = nullptr, axis[3];
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while (ok && c > 0) {
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origin = v;
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v += 3;
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axis[0] = v[0] - origin[0];
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axis[1] = v[1] - origin[1];
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axis[2] = v[2] - origin[2];
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v += 3;
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ok &= (bool) I->shaderCGO->add<cgo::draw::shadercylinder>(
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origin, axis, 1.f, 15);
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c -= 2;
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}
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} else {
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ok &= CGOBegin(I->shaderCGO, GL_LINES);
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while (ok && c > 0) {
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ok &= CGOVertexv(I->shaderCGO, v);
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v += 3;
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if (ok)
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ok &= CGOVertexv(I->shaderCGO, v);
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v += 3;
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c -= 2;
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}
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if (ok)
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ok &= CGOEnd(I->shaderCGO);
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}
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CGO* convertcgo = nullptr;
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if (ok)
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ok &= CGOStop(I->shaderCGO);
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bool trilines = SettingGetGlobal_b(G, cSetting_trilines);
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if (dash_as_cylinders || !trilines) {
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if (ok)
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convertcgo = CGOCombineBeginEnd(I->shaderCGO, 0);
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CHECKOK(ok, convertcgo);
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CGOFree(I->shaderCGO);
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I->shaderCGO = convertcgo;
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convertcgo = nullptr;
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}
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if (ok) {
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if (dash_as_cylinders) {
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CGO* tmpCGO = CGONew(G);
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if (ok)
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ok &= CGOEnable(tmpCGO, GL_CYLINDER_SHADER);
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if (ok)
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ok &= CGOSpecial(tmpCGO, CYLINDER_WIDTH_FOR_DISTANCES);
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convertcgo =
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CGOConvertShaderCylindersToCylinderShader(I->shaderCGO, tmpCGO);
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if (ok)
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ok &= CGOEnable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST);
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if (ok)
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ok &= CGOAppendNoStop(tmpCGO, convertcgo);
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if (ok)
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ok &= CGODisable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST);
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if (ok)
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ok &= CGODisable(tmpCGO, GL_CYLINDER_SHADER);
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if (ok)
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ok &= CGOStop(tmpCGO);
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CGOFreeWithoutVBOs(convertcgo);
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convertcgo = tmpCGO;
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I->shaderCGO_has_cylinders = true;
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I->shaderCGO_has_trilines = false;
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} else {
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CGO* tmpCGO = CGONew(G);
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int shader = trilines ? GL_TRILINES_SHADER : GL_DEFAULT_SHADER;
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if (ok)
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ok &= CGOEnable(tmpCGO, shader);
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if (ok)
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ok &= CGODisable(tmpCGO, CGO_GL_LIGHTING);
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if (trilines) {
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if (ok)
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ok &= CGOSpecial(tmpCGO, LINEWIDTH_DYNAMIC_WITH_SCALE_DASH);
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convertcgo = CGOConvertLinesToTrilines(I->shaderCGO, false);
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} else {
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convertcgo = CGOOptimizeToVBONotIndexedNoShader(I->shaderCGO);
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}
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I->shaderCGO_has_trilines = trilines;
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if (ok)
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ok &= CGOEnable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST);
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if (ok)
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ok &= CGOAppendNoStop(tmpCGO, convertcgo);
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if (ok)
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ok &= CGODisable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST);
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if (ok)
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ok &= CGODisable(tmpCGO, shader);
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if (ok)
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ok &= CGOStop(tmpCGO);
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CGOFreeWithoutVBOs(convertcgo);
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convertcgo = tmpCGO;
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I->shaderCGO_has_cylinders = false;
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}
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convertcgo->use_shader = true;
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}
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if (convertcgo) {
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CGOFree(I->shaderCGO);
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I->shaderCGO = convertcgo;
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convertcgo = nullptr;
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}
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}
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static void RepDistDashRay(RepDistDash* I, RenderInfo* info,
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std::optional<float> dash_transparency, float line_width, int color)
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{
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auto G = I->G;
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bool round_ends = SettingGet<bool>(
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G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_round_ends);
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auto ray = info->ray;
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float radius;
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if (dash_transparency){
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ray->transparentf(*dash_transparency);
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}
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if(I->radius <= 0.0F) {
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radius = ray->PixelRadius * line_width / 2.0F;
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} else {
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radius = I->radius;
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}
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auto vc = ColorGet(G, color);
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auto v = I->V;
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auto c = I->N;
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bool ok = true;
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while (ok && c > 0) {
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/* printf("%8.3f %8.3f %8.3f %8.3f %8.3f %8.3f \n",v[3],v[4],v[5],v[6],v[7],v[8]); */
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if (round_ends) {
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ok &= ray->sausage3fv(v, v + 3, radius, vc, vc);
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} else {
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ok &= ray->customCylinder3fv(v, v + 3, radius, vc, vc, cCylCapFlat, cCylCapFlat);
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}
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v += 6;
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c -= 2;
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}
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}
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static void RepDistDashRenderRaster(
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RepDistDash* I, RenderInfo* info, std::optional<float> dash_transparency)
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{
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auto G = I->G;
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bool dash_as_cylinders = SettingGet<bool>(G, cSetting_render_as_cylinders) &&
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SettingGet<bool>(G, cSetting_dash_as_cylinders);
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if (!GET_FRAGDEPTH_SUPPORT() && dash_as_cylinders)
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dash_as_cylinders = false;
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if (I->shaderCGO && (dash_as_cylinders ^ I->shaderCGO_has_cylinders)) {
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CGOFree(I->shaderCGO);
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I->shaderCGO = nullptr;
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}
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if (I->shaderCGO && !dash_as_cylinders &&
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I->shaderCGO_has_trilines != SettingGetGlobal_b(G, cSetting_trilines)) {
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CGOFree(I->shaderCGO);
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I->shaderCGO = nullptr;
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}
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if (!I->shaderCGO) {
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RepDistDashCGOGenerate(I, dash_transparency);
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}
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CGORender(I->shaderCGO, nullptr, nullptr, nullptr, info, I);
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}
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static void RepDistDashRenderPick(RepDistDash* I, RenderInfo* info)
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{
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/* NO-OP */
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}
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static void RepDistDashRenderImmediate(RepDistDash* I, RenderInfo* info,
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std::optional<float> dash_transparency, float line_width, int color)
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{
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auto G = I->G;
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bool t_mode_3 = SettingGet<int>(G, nullptr, I->ds->Obj->Setting.get(),
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cSetting_transparency_mode) == 3;
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if (I->shaderCGO) {
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CGOFree(I->shaderCGO);
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I->shaderCGO = nullptr;
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}
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#ifndef PURE_OPENGL_ES_2
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if (info->width_scale_flag) {
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glLineWidth(line_width * info->width_scale);
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} else {
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glLineWidth(line_width);
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}
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SceneResetNormal(G, true);
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if (color >= 0) {
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if (dash_transparency) {
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const float* col = ColorGet(G, color);
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glColor4f(col[0], col[1], col[2], 1.f - *dash_transparency);
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} else {
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glColor3fv(ColorGet(G, color));
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}
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}
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auto v = I->V;
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auto c = I->N;
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if (dash_transparency && !t_mode_3)
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glDisable(GL_DEPTH_TEST);
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if (!info->line_lighting)
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glDisable(GL_LIGHTING);
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glBegin(GL_LINES);
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while (c > 0) {
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glVertex3fv(v);
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v += 3;
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glVertex3fv(v);
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v += 3;
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c -= 2;
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}
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glEnd();
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glEnable(GL_LIGHTING);
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if (dash_transparency && !t_mode_3)
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glEnable(GL_DEPTH_TEST);
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#endif
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}
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void RepDistDash::render(RenderInfo* info)
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{
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auto I = this;
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CRay* ray = info->ray;
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auto pick = info->pick;
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int color =
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SettingGet_color(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_color);
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float dash_transparency =
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SettingGet<float>(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_transparency);
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dash_transparency = std::clamp(dash_transparency, 0.0f, 1.0f);
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std::optional<float> dash_transparency_opt;
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if (dash_transparency > 0.f) {
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dash_transparency_opt = dash_transparency;
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}
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if (!(ray || pick) &&
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(info->pass == RenderPass::Antialias ||
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(info->pass == RenderPass::Opaque) == dash_transparency_opt.has_value()))
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return;
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if (color < 0)
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color = getObj()->Color;
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I->radius = SettingGet<float>(
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G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_radius);
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float line_width =
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SettingGet<float>(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_width);
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line_width = SceneGetDynamicLineWidth(info, line_width);
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if (ray) {
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RepDistDashRay(I, info, dash_transparency_opt, line_width, color);
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return;
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}
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if (!(G->HaveGUI && G->ValidContext)) {
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return;
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}
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if (pick) {
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RepDistDashRenderPick(I, info);
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return;
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}
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bool use_shader = SettingGet<bool>(G, cSetting_dash_use_shader) &
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SettingGet<bool>(G, cSetting_use_shaders);
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if (use_shader) {
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RepDistDashRenderRaster(I, info, dash_transparency_opt);
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return;
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}
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RepDistDashRenderImmediate(I, info, dash_transparency_opt, line_width, color);
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}
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Rep *RepDistDashNew(DistSet * ds, int state)
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{
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PyMOLGlobals *G = ds->G;
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int a;
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int n;
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float *v, *v1, *v2, d[3];
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float l;
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float dash_len, dash_gap, dash_sum;
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int ok = true;
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if(!ok || !ds->NIndex) {
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return (nullptr);
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}
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auto I = new RepDistDash(ds->Obj, state);
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dash_len = SettingGet_f(G, nullptr, ds->Obj->Setting.get(), cSetting_dash_length);
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dash_gap = SettingGet_f(G, nullptr, ds->Obj->Setting.get(), cSetting_dash_gap);
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dash_sum = dash_len + dash_gap;
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if(dash_sum < R_SMALL4)
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dash_sum = 0.5;
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I->ds = ds;
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n = 0;
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if(ds->NIndex) {
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I->V = VLAlloc(float, ds->NIndex * 10);
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CHECKOK(ok, I->V);
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for(a = 0; ok && a < ds->NIndex; a = a + 2) {
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v1 = ds->Coord + 3 * a;
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v2 = ds->Coord + 3 * (a + 1);
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/* vector from v2->v1 */
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subtract3f(v2, v1, d);
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l = (float) length3f(d);
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if(l > R_SMALL4) {
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/* this makes d the direction vector of the distance measure from v2->v1 */
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normalize3f(d);
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if(dash_gap > R_SMALL4) {
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float avg[3], proj1[3], proj2[3];
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float l_left = l / 2.0F;
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float l_used = 0.0F;
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float half_dash_gap = dash_gap * 0.5;
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average3f(v1, v2, avg);
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while(ok && l_left > dash_sum) {
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VLACheck(I->V, float, (n * 3) + 11);
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CHECKOK(ok, I->V);
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v = I->V + n * 3;
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scale3f(d, l_used + half_dash_gap, proj1);
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scale3f(d, l_used + dash_len + half_dash_gap, proj2);
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add3f(avg, proj1, v);
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add3f(avg, proj2, v + 3);
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subtract3f(avg, proj1, v + 6);
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subtract3f(avg, proj2, v + 9);
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n += 4;
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l_left -= dash_sum;
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l_used += dash_sum;
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}
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if(ok && l_left > dash_gap) {
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l_left -= dash_gap;
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scale3f(d, l_used + half_dash_gap, proj1);
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scale3f(d, l_used + l_left + half_dash_gap, proj2);
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VLACheck(I->V, float, (n * 3) + 11);
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v = I->V + n * 3;
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add3f(avg, proj1, v);
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add3f(avg, proj2, v + 3);
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subtract3f(avg, proj1, v + 6);
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subtract3f(avg, proj2, v + 9);
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n += 4;
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}
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} else if(dash_len > R_SMALL4) {
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VLACheck(I->V, float, (n * 3) + 5);
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CHECKOK(ok, I->V);
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if (ok){
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v = I->V + n * 3;
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copy3f(v1, v);
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copy3f(v2, v + 3);
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n += 2;
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}
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}
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}
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}
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if (ok)
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VLASize(I->V, float, n * 3);
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CHECKOK(ok, I->V);
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if (ok)
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I->N = n;
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}
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if (!ok){
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delete I;
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I = nullptr;
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}
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return (Rep *) I;
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}
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