mirror of
https://github.com/schrodinger/pymol-open-source.git
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- mmCIF: support CHEM_COMP_BOND from mmCIF file - residue information for MOL2 export - find > polar contacts > between chains - keep initial scene when restoring legacy scenes - remove static PFNGL* function declarations https://sourceforge.net/p/pymol/bugs/165/
1335 lines
38 KiB
C++
Executable File
1335 lines
38 KiB
C++
Executable File
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/*
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A* -------------------------------------------------------------------
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B* This file contains source code for the PyMOL computer program
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C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific.
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D* -------------------------------------------------------------------
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E* It is unlawful to modify or remove this copyright notice.
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F* -------------------------------------------------------------------
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G* Please see the accompanying LICENSE file for further information.
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H* -------------------------------------------------------------------
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I* Additional authors of this source file include:
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-*
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-*
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-*
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Z* -------------------------------------------------------------------
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*/
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#include"os_python.h"
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#include"os_predef.h"
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#include"os_std.h"
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#include"os_gl.h"
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#include<math.h>
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#include"OOMac.h"
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#include"ObjectVolume.h"
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#include"Base.h"
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#include"MemoryDebug.h"
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#include"Map.h"
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#include"Debug.h"
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#include"Parse.h"
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#include"Isosurf.h"
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#include"Vector.h"
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#include"Color.h"
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#include"main.h"
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#include"Scene.h"
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#include"Setting.h"
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#include"Executive.h"
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#include"PConv.h"
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#include"P.h"
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#include"Matrix.h"
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#include"ObjectGadgetRamp.h"
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#include"ShaderMgr.h"
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#include"Field.h"
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#define clamp(x,l,h) ((x) < (l) ? (l) : (x) > (h) ? (h) : (x))
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ObjectVolume *ObjectVolumeNew(PyMOLGlobals * G);
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static void ObjectVolumeFree(ObjectVolume * I);
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static void ObjectVolumeInvalidate(ObjectVolume * I, int rep, int level, int state);
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void ObjectVolumeStateInit(PyMOLGlobals * G, ObjectVolumeState * vs);
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void ObjectVolumeRecomputeExtent(ObjectVolume * I);
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static ObjectVolumeState * ObjectVolumeGetActiveState(ObjectVolume * I) {
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int a;
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ok_assert(1, I);
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for(a = 0; a < I->NState; a++)
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if(I->State[a].Active)
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return I->State + a;
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ok_except1:
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return NULL;
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}
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ObjectMapState * ObjectVolumeStateGetMapState(ObjectVolumeState * vs) {
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ObjectMap *map = NULL;
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PyMOLGlobals * G = vs->State.G;
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map = ExecutiveFindObjectMapByName(G, vs->MapName);
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if(!map) {
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PRINTFB(G, FB_ObjectVolume, FB_Errors)
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"ObjectVolume-Error: map '%s' has been deleted.\n", vs->MapName
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ENDFB(G);
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return NULL;
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}
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return ObjectMapGetState(map, vs->MapState);
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}
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ObjectMapState * ObjectVolumeGetMapState(ObjectVolume * I) {
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ObjectVolumeState * ovs = ObjectVolumeGetActiveState(I);
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if(ovs)
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return ObjectVolumeStateGetMapState(ovs);
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return NULL;
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}
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#ifndef _PYMOL_NOPY
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static PyObject *ObjectVolumeStateAsPyList(ObjectVolumeState * I)
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{
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PyObject *result = NULL;
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result = PyList_New(19);
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PyList_SetItem(result, 0, PyInt_FromLong(I->Active));
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PyList_SetItem(result, 1, PyString_FromString(I->MapName));
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PyList_SetItem(result, 2, PyInt_FromLong(I->MapState));
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PyList_SetItem(result, 3, PConvAutoNone(NULL) /* CrystalAsPyList(&I->Crystal) */);
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PyList_SetItem(result, 4, PyInt_FromLong(I->ExtentFlag));
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PyList_SetItem(result, 5, PConvFloatArrayToPyList(I->ExtentMin, 3));
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PyList_SetItem(result, 6, PConvFloatArrayToPyList(I->ExtentMax, 3));
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PyList_SetItem(result, 7, PConvAutoNone(NULL) /* PConvIntArrayToPyList(I->Range, 6) */);
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PyList_SetItem(result, 8, PyFloat_FromDouble(0.0 /* I->Level */));
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PyList_SetItem(result, 9, PyFloat_FromDouble(0.0 /* I->Radius */));
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PyList_SetItem(result, 10, PyInt_FromLong(/* I->CarveFlag */ I->AtomVertex != NULL));
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PyList_SetItem(result, 11, PyFloat_FromDouble(I->CarveBuffer));
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PyList_SetItem(result, 12, I->AtomVertex ?
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PConvFloatVLAToPyList(I->AtomVertex) : PConvAutoNone(NULL));
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PyList_SetItem(result, 13, PyInt_FromLong(0 /* I->VolumeMode */));
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PyList_SetItem(result, 14, PyFloat_FromDouble(0.0 /* I->AltLevel */));
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PyList_SetItem(result, 15, PyInt_FromLong(1 /* I->quiet */));
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if(I->Field) {
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PyList_SetItem(result, 16, IsosurfAsPyList(I->Field));
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} else {
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PyList_SetItem(result, 16, PConvAutoNone(NULL));
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}
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PyList_SetItem(result,17,PyInt_FromLong(I->RampSize));
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if (I->Ramp) {
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PyList_SetItem(result, 18, PConvFloatArrayToPyList(I->Ramp, 5 * I->RampSize));
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} else {
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PyList_SetItem(result, 18, PConvAutoNone(NULL));
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}
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return (PConvAutoNone(result));
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}
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#endif
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#ifndef _PYMOL_NOPY
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static PyObject *ObjectVolumeAllStatesAsPyList(ObjectVolume * I)
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{
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PyObject *result = NULL;
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int a;
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result = PyList_New(I->NState);
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for(a = 0; a < I->NState; a++) {
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if(I->State[a].Active) {
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PyList_SetItem(result, a, ObjectVolumeStateAsPyList(I->State + a));
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} else {
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PyList_SetItem(result, a, PConvAutoNone(NULL));
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}
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}
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return (PConvAutoNone(result));
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}
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#endif
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#ifndef _PYMOL_NOPY
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static int ObjectVolumeStateFromPyList(PyMOLGlobals * G, ObjectVolumeState * I,
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PyObject * list)
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{
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int ok = true;
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int ll = 0;
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PyObject *tmp;
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if(ok)
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ok = (list != NULL);
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if(ok) {
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if(!PyList_Check(list))
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I->Active = false;
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else {
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ObjectVolumeStateInit(G, I);
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if(ok)
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ok = (list != NULL);
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if(ok)
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ok = PyList_Check(list);
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if(ok)
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ll = PyList_Size(list);
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/* TO SUPPORT BACKWARDS COMPATIBILITY...
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Always check ll when adding new PyList_GetItem's */
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if(ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 0), &I->Active);
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if(ok)
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ok = PConvPyStrToStr(PyList_GetItem(list, 1), I->MapName, WordLength);
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if(ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 2), &I->MapState);
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#if 0
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if(ok)
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ok = CrystalFromPyList(&I->Crystal, PyList_GetItem(list, 3));
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#endif
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if(ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 4), &I->ExtentFlag);
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if(ok)
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ok = PConvPyListToFloatArrayInPlace(PyList_GetItem(list, 5), I->ExtentMin, 3);
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if(ok)
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ok = PConvPyListToFloatArrayInPlace(PyList_GetItem(list, 6), I->ExtentMax, 3);
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#if 0
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if(ok)
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ok = PConvPyListToIntArrayInPlace(PyList_GetItem(list, 7), I->Range, 6);
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if(ok)
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ok = PConvPyFloatToFloat(PyList_GetItem(list, 8), &I->Level);
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if(ok)
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ok = PConvPyFloatToFloat(PyList_GetItem(list, 9), &I->Radius);
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if(ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 10), &I->CarveFlag);
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#endif
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if(ok)
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ok = PConvPyFloatToFloat(PyList_GetItem(list, 11), &I->CarveBuffer);
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if(ok) {
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tmp = PyList_GetItem(list, 12);
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if(tmp == Py_None)
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I->AtomVertex = NULL;
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else
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ok = PConvPyListToFloatVLA(tmp, &I->AtomVertex);
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}
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#if 0
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if(ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 13), &I->VolumeMode);
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#endif
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if(ok) {
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I->RefreshFlag = true;
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I->ResurfaceFlag = true;
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}
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#if 0
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if(ok && (ll > 14)) {
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ok = PConvPyFloatToFloat(PyList_GetItem(list, 14), &I->AltLevel);
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} else {
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I->AltLevel = I->Level;
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}
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if(ok && (ll > 15)) {
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ok = PConvPyIntToInt(PyList_GetItem(list, 15), &I->quiet);
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} else {
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I->quiet = true;
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}
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#endif
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if(ok && (ll > 16)) {
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tmp = PyList_GetItem(list, 16);
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if(tmp == Py_None)
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I->Field = NULL;
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else
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ok = ((I->Field = IsosurfNewFromPyList(G, tmp)) != NULL);
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}
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if (ok && (ll > 17)) {
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ok = PConvPyIntToInt(PyList_GetItem(list, 17), &I->RampSize);
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}
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if (ok && (ll > 18)) {
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tmp = PyList_GetItem(list, 18);
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if(tmp == Py_None)
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I->Ramp = NULL;
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else
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ok = PConvPyListToFloatArray(tmp, &I->Ramp);
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}
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}
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}
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return (ok);
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}
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#endif
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#ifndef _PYMOL_NOPY
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static int ObjectVolumeAllStatesFromPyList(ObjectVolume * I, PyObject * list)
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{
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int ok = true;
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int a;
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VLACheck(I->State, ObjectVolumeState, I->NState);
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if(ok)
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ok = PyList_Check(list);
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if(ok) {
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for(a = 0; a < I->NState; a++) {
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ok = ObjectVolumeStateFromPyList(I->Obj.G, I->State + a, PyList_GetItem(list, a));
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if(!ok)
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break;
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}
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}
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return (ok);
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}
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#endif
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int ObjectVolumeNewFromPyList(PyMOLGlobals * G, PyObject * list, ObjectVolume ** result)
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{
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#ifdef _PYMOL_NOPY
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return 0;
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#else
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int ok = true;
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int ll;
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ObjectVolume *I = NULL;
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(*result) = NULL;
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if(ok)
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ok = (list != NULL);
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if(ok)
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ok = PyList_Check(list);
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if(ok)
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ll = PyList_Size(list);
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/* TO SUPPORT BACKWARDS COMPATIBILITY...
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Always check ll when adding new PyList_GetItem's */
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I = ObjectVolumeNew(G);
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if(ok)
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ok = (I != NULL);
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if(ok)
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ok = ObjectFromPyList(G, PyList_GetItem(list, 0), &I->Obj);
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if(ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 1), &I->NState);
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if(ok)
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ok = ObjectVolumeAllStatesFromPyList(I, PyList_GetItem(list, 2));
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if(ok) {
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(*result) = I;
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ObjectVolumeRecomputeExtent(I);
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} else {
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/* cleanup? */
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}
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return (ok);
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#endif
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}
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PyObject *ObjectVolumeAsPyList(ObjectVolume * I)
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{
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#ifdef _PYMOL_NOPY
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return NULL;
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#else
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PyObject *result = NULL;
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result = PyList_New(3);
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PyList_SetItem(result, 0, ObjectAsPyList(&I->Obj));
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PyList_SetItem(result, 1, PyInt_FromLong(I->NState));
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PyList_SetItem(result, 2, ObjectVolumeAllStatesAsPyList(I));
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return (PConvAutoNone(result));
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#endif
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}
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/*
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* Does actually NOT free the instance, only it's fields.
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*/
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static void ObjectVolumeStateFree(ObjectVolumeState * vs)
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{
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// the instance is only "Active" when it has been initialized. Never free
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// uninitialized instances.
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if(!vs->Active)
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return;
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ObjectStatePurge(&vs->State);
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if(vs->State.G->HaveGUI) {
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glDeleteTextures(3, (const GLuint *) vs->textures);
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}
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if(vs->Field) {
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IsosurfFieldFree(vs->State.G, vs->Field);
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vs->Field = NULL;
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}
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FieldFreeP(vs->carvemask);
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VLAFreeP(vs->AtomVertex);
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if (vs->Ramp)
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FreeP(vs->Ramp);
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vs->Active = false;
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}
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static void ObjectVolumeFree(ObjectVolume * I)
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{
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int a;
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for(a = 0; a < I->NState; a++) {
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ObjectVolumeStateFree(I->State + a);
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}
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VLAFreeP(I->State);
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ObjectPurge(&I->Obj);
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OOFreeP(I);
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}
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int ObjectVolumeInvalidateMapName(ObjectVolume * I, char *name)
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{
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int a;
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ObjectVolumeState *vs;
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int result = false;
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for(a = 0; a < I->NState; a++) {
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vs = I->State + a;
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if(vs->Active) {
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if(strcmp(vs->MapName, name) == 0) {
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ObjectVolumeInvalidate(I, cRepAll, cRepInvAll, a);
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result = true;
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}
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}
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}
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return result;
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}
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static void ObjectVolumeInvalidate(ObjectVolume * I, int rep, int level, int state)
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{
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int a;
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int once_flag = true;
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if(level >= cRepInvExtents) {
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I->Obj.ExtentFlag = false;
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}
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PRINTFB(I->Obj.G, FB_ObjectVolume, FB_Blather)
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"ObjectVolumeInvalidate-Msg: %d states.\n", I->NState
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ENDFB(I->Obj.G);
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if((rep == cRepVolume) || (rep == cRepAll) || (rep == cRepExtent)) {
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for(a = 0; a < I->NState; a++) {
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if(state < 0)
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once_flag = false;
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if(!once_flag)
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state = a;
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if(level == cRepInvColor || level == cRepInvAll) {
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I->State[state].RecolorFlag = true;
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}
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if(level != cRepInvColor) {
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I->State[state].ResurfaceFlag = true;
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I->State[state].RefreshFlag = true;
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}
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SceneChanged(I->Obj.G);
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if(once_flag)
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break;
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}
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}
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}
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/*
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* Get the field either from the associated map, or from vs->Field in case
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* this is a reduced or symmetry expanded volume.
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*/
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static CField * ObjectVolumeStateGetField(ObjectVolumeState * vs) {
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if (!vs)
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return NULL;
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if(vs->Field)
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return vs->Field->data;
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return ObjectVolumeStateGetMapState(vs)->Field->data;
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}
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CField * ObjectVolumeGetField(ObjectVolume * I) {
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return ObjectVolumeStateGetField(ObjectVolumeGetActiveState(I));
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}
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/*
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* Get a 4x4 (incl. translation) FracToReal from corner array
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*/
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static void get44FracToRealFromCorner(const float * corner, float * frac2real)
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{
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float tmp[16];
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identity44f(tmp);
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subtract3f(corner + 3, corner, tmp);
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subtract3f(corner + 6, corner, tmp + 4);
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subtract3f(corner + 12, corner, tmp + 8);
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copy3f(corner, tmp + 12);
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transpose44f44f(tmp, frac2real);
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}
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static void ObjectVolumeUpdate(ObjectVolume * I)
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{
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int a;
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ObjectVolumeState *vs;
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ObjectMapState *oms = NULL;
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float carve_buffer;
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int avoid_flag = false;
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int flag;
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int h, k, l;
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int i, j;
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float range;
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MapType *voxelmap; /* this has nothing to do with isosurfaces... */
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PyMOLGlobals * G = I->Obj.G;
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for(a = 0; a < I->NState; a++) {
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vs = I->State + a;
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if(!vs || !vs->Active)
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continue;
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PRINTFD(G, FB_ObjectVolume)
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"ObjectVolumeUpdate: state=%d, refresh=%d, resurface=%d.\n",
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a, vs->RefreshFlag, vs->ResurfaceFlag ENDFD;
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oms = ObjectVolumeStateGetMapState(vs);
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if(!oms) {
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vs->ResurfaceFlag = false;
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continue;
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}
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if(vs->RefreshFlag || vs->ResurfaceFlag) {
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if(oms->State.Matrix) {
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ObjectStateSetMatrix(&vs->State, oms->State.Matrix);
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} else if(vs->State.Matrix) {
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ObjectStateResetMatrix(&vs->State);
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}
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// data min/max/mean/stdev
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range = SettingGet_f(I->Obj.G, I->Obj.Setting, NULL, cSetting_volume_data_range);
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ObjectMapStateGetHistogram(I->Obj.G, oms, 0, range, vs->min_max_mean_stdev, 0.f, 0.f);
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}
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// handle legacy or default color ramp
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if(!vs->Ramp || (vs->RampSize
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&& vs->Ramp[0] == 0.f
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&& vs->Ramp[5 * (vs->RampSize - 1)] == 359.f)) {
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if(vs->Ramp) {
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// legacy color ramp (0..359)
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range = vs->min_max_mean_stdev[1] - vs->min_max_mean_stdev[0];
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PRINTFB(G, FB_ObjectVolume, FB_Warnings)
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" ObjectVolumeUpdate: detected legacy color ramp\n" ENDFB(G);
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for (i = 0; i < vs->RampSize * 5; i += 5) {
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vs->Ramp[i] = vs->Ramp[i] / 359.f * range + vs->min_max_mean_stdev[0];
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}
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} else {
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// default color ramp (1.0 sigma peak)
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if(!vs->Ramp) {
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float defaultramp[] = {
|
|
vs->min_max_mean_stdev[2] + 0.7f * vs->min_max_mean_stdev[3],
|
|
0.f, 0.f, 1.f, 0.0f,
|
|
vs->min_max_mean_stdev[2] + 1.0f * vs->min_max_mean_stdev[3],
|
|
0.f, 1.f, 1.f, 0.2f,
|
|
vs->min_max_mean_stdev[2] + 1.3f * vs->min_max_mean_stdev[3],
|
|
0.f, 0.f, 1.f, 0.0f
|
|
};
|
|
vs->RecolorFlag = true;
|
|
vs->RampSize = 3;
|
|
vs->Ramp = Alloc(float, 5 * vs->RampSize);
|
|
memcpy(vs->Ramp, defaultramp, 5 * vs->RampSize * sizeof(float));
|
|
}
|
|
}
|
|
}
|
|
|
|
if((I->Obj.visRep & cRepVolumeBit) && vs->ResurfaceFlag) {
|
|
Isofield *field = NULL;
|
|
vs->ResurfaceFlag = false;
|
|
if(vs->Field) {
|
|
field = vs->Field;
|
|
} else if(oms->Field) {
|
|
field = oms->Field;
|
|
} else {
|
|
field = NULL;
|
|
}
|
|
|
|
if(field) {
|
|
float *min_ext, *max_ext;
|
|
float tmp_min[3], tmp_max[3];
|
|
if(MatrixInvTransformExtentsR44d3f(vs->State.Matrix,
|
|
vs->ExtentMin, vs->ExtentMax,
|
|
tmp_min, tmp_max)) {
|
|
min_ext = tmp_min;
|
|
max_ext = tmp_max;
|
|
} else {
|
|
min_ext = vs->ExtentMin;
|
|
max_ext = vs->ExtentMax;
|
|
}
|
|
|
|
// get bounds and dimension data from field
|
|
copy3(field->data->dim, vs->dim);
|
|
IsofieldGetCorners(G, field, vs->Corner);
|
|
|
|
// transform corners by state matrix
|
|
if(vs->State.Matrix) {
|
|
for(i = 0; i < 8; i++)
|
|
transform44d3f(vs->State.Matrix,
|
|
vs->Corner + 3 * i,
|
|
vs->Corner + 3 * i);
|
|
}
|
|
}
|
|
|
|
if(/* CarveFlag */ vs->AtomVertex) {
|
|
|
|
carve_buffer = vs->CarveBuffer;
|
|
if(vs->CarveBuffer < 0.0F) {
|
|
avoid_flag = true;
|
|
carve_buffer = -carve_buffer;
|
|
}
|
|
|
|
// cull my friend, cull */
|
|
voxelmap = MapNew(I->Obj.G,
|
|
-carve_buffer, vs->AtomVertex,
|
|
VLAGetSize(vs->AtomVertex) / 3, NULL);
|
|
if(voxelmap) {
|
|
|
|
int x, y, z;
|
|
int dx, dy, dz;
|
|
float vv[3];
|
|
float frac2real[16];
|
|
|
|
MapSetupExpress(voxelmap);
|
|
|
|
dx = vs->dim[0];
|
|
dy = vs->dim[1];
|
|
dz = vs->dim[2];
|
|
|
|
get44FracToRealFromCorner(vs->Corner, frac2real);
|
|
|
|
// initialize carve mask
|
|
FieldFreeP(vs->carvemask);
|
|
vs->carvemask = FieldNew(G, (int*) vs->dim, 3, sizeof(GLubyte), cFieldOther);
|
|
|
|
// loop over voxels
|
|
for (z = 0; z < dz; z++) {
|
|
for (y = 0; y < dy; y++) {
|
|
for (x = 0; x < dx; x++) {
|
|
float frac[3] = {(x + .5f) / dx, (y + .5f) / dy, (z + .5f) / dz};
|
|
|
|
transform44f3f(frac2real, frac, vv);
|
|
flag = avoid_flag;
|
|
|
|
// loop over close atoms
|
|
MapLocus(voxelmap, vv, &h, &k, &l);
|
|
for(i = *(MapEStart(voxelmap, h, k, l));
|
|
i && (j = voxelmap->EList[i]) >= 0; i++) {
|
|
if(within3f(vs->AtomVertex + 3 * j, vv, carve_buffer)) {
|
|
flag = !flag;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// 0xFF (masked) or 0 (not masked), will be 1.0 or 0.0 in shader
|
|
*((GLubyte*)F3p(vs->carvemask, x, y, z)) = flag ? 0x0 : 0xFF;
|
|
}
|
|
}
|
|
}
|
|
MapFree(voxelmap);
|
|
}
|
|
}
|
|
}
|
|
vs->isUpdated = true;
|
|
SceneInvalidate(I->Obj.G);
|
|
}
|
|
if(!I->Obj.ExtentFlag) {
|
|
ObjectVolumeRecomputeExtent(I);
|
|
if(I->Obj.ExtentFlag)
|
|
SceneInvalidate(I->Obj.G);
|
|
}
|
|
}
|
|
|
|
int ObjectVolumeAddSlicePoint(float *p0, float *p1, float *zaxis, float d, float *slice, float *t0, float *t1, float *tex_coords, float *origin);
|
|
void ObjectVolumeDrawSlice(float *points, float *tex_coords, int n_points, float *zaxis);
|
|
|
|
/*
|
|
* Converting Ramp to `count * 4` sized interpolated RGBA color
|
|
* array. Returns allocated memory.
|
|
* Assigns data minimum and range covered by ramp to `ramp_min` and `ramp_range`.
|
|
*/
|
|
float * ObjectVolumeStateGetColors(PyMOLGlobals * G, ObjectVolumeState * ovs,
|
|
int count, float *ramp_min, float *ramp_range) {
|
|
int i, j, k;
|
|
int lowerId, upperId;
|
|
float mixc, mixcincr, r_min, range;
|
|
float stdev = ovs->min_max_mean_stdev[3];
|
|
float * colors;
|
|
|
|
ok_assert(1, ovs->Ramp && ovs->RampSize > 1);
|
|
|
|
r_min = ovs->Ramp[0];
|
|
range = ovs->Ramp[5 * (ovs->RampSize - 1)] - r_min;
|
|
|
|
ok_assert(1, range > R_SMALL4);
|
|
|
|
r_min -= stdev * 0.5;
|
|
range += stdev;
|
|
|
|
colors = Calloc(float, 4 * count);
|
|
ok_assert(1, colors);
|
|
|
|
for (i = 0; i < ovs->RampSize; i++) {
|
|
lowerId = upperId;
|
|
upperId = (int) (count * (ovs->Ramp[i * 5] - r_min) / range);
|
|
|
|
if(i == 0)
|
|
continue;
|
|
|
|
mixcincr = 1.f / (upperId - lowerId);
|
|
|
|
for (j = lowerId, mixc = 1.f; j < upperId; j++, mixc -= mixcincr){
|
|
if(j < 0 || j >= count)
|
|
continue;
|
|
|
|
for (k = 0; k < 4; k++)
|
|
colors[j * 4 + k] = ovs->Ramp[i * 5 - 4 + k] * mixc +
|
|
ovs->Ramp[i * 5 + 1 + k] * (1.f - mixc);
|
|
}
|
|
}
|
|
|
|
*ramp_min = r_min;
|
|
*ramp_range = range;
|
|
return colors;
|
|
ok_except1:
|
|
PRINTFB(G, FB_ObjectVolume, FB_Blather)
|
|
"ObjectVolumeStateGetColors failed\n" ENDFB(G);
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
* Adjust alpha values in the given RGBA array (in place) by:
|
|
* alpha_new = 1 - exp(-alpha * factor)
|
|
*/
|
|
void ColorsAdjustAlpha(float * colors, int count, float factor) {
|
|
int j;
|
|
for (j = 3; j < count * 4; j += 4) {
|
|
colors[j] = 1. - expf(-colors[j] * factor);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Render bounding box
|
|
* TODO: duplicate in other reps?
|
|
*/
|
|
static void ExtentRender(float * corner) {
|
|
int i, ci[] = {
|
|
0, 3, 3, 9, 9, 6, 6, 0,
|
|
12, 15, 15, 21, 21, 18, 18, 12,
|
|
0, 12, 3, 15, 9, 21, 6, 18
|
|
};
|
|
#ifndef PURE_OPENGL_ES_2
|
|
glBegin(GL_LINES);
|
|
for(i = 0; i < 8 * 3; i++)
|
|
glVertex3fv(corner + ci[i]);
|
|
glEnd();
|
|
#endif
|
|
}
|
|
|
|
static GLuint createColorTexture(const float *colors, const int count)
|
|
{
|
|
GLuint texname = 0;
|
|
|
|
glGenTextures(1, &texname);
|
|
glBindTexture(GL_TEXTURE_1D, texname);
|
|
glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA, count, 0, GL_RGBA, GL_FLOAT, colors);
|
|
|
|
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP );
|
|
|
|
return texname;
|
|
}
|
|
|
|
#ifndef PURE_OPENGL_ES_2
|
|
/*
|
|
* Generate, bind and set parameters for a 3D volume texture
|
|
*/
|
|
static GLuint tex3dGenBind()
|
|
{
|
|
GLuint texname = 0;
|
|
|
|
glGenTextures(1, &texname);
|
|
glBindTexture(GL_TEXTURE_3D, texname);
|
|
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
|
|
return texname;
|
|
}
|
|
#endif
|
|
|
|
static void ObjectVolumeRender(ObjectVolume * I, RenderInfo * info)
|
|
{
|
|
#ifndef PURE_OPENGL_ES_2
|
|
PyMOLGlobals *G = I->Obj.G;
|
|
int state = info->state;
|
|
CRay *ray = info->ray;
|
|
int pass = info->pass;
|
|
int a = 0;
|
|
ObjectVolumeState *vs = NULL;
|
|
float volume_layers = SettingGet_f(I->Obj.G, I->Obj.Setting, NULL, cSetting_volume_layers);
|
|
/* make this a setting? */
|
|
GLint alpha_func;
|
|
GLfloat alpha_ref;
|
|
float tex_corner[24];
|
|
float *corner, *ttt;
|
|
float zaxis[3];
|
|
float points[36], tex_coords[36];
|
|
int n_points;
|
|
float d, sliceRange, sliceDelta;
|
|
float origin[3];
|
|
CShaderPrg *shaderPrg;
|
|
|
|
if(info->pick || pass != -1)
|
|
return;
|
|
|
|
if(!G->HaveGUI || !G->ValidContext)
|
|
return;
|
|
|
|
/* bail if no shaders */
|
|
if (G && !(CShaderMgr_ShadersPresent(G->ShaderMgr)))
|
|
return;
|
|
|
|
// ViewElem/TTT Matrix
|
|
ObjectPrepareContext(&I->Obj, ray);
|
|
|
|
for(a = 0; a < I->NState; ++a) {
|
|
|
|
if(state < 0 || state == a) {
|
|
vs = I->State + a;
|
|
} else if(a == 0 && I->NState == 1 && SettingGetGlobal_b(G, cSetting_static_singletons)) {
|
|
vs = I->State;
|
|
} else {
|
|
continue;
|
|
}
|
|
|
|
if(!vs || !vs->Active)
|
|
continue;
|
|
|
|
PRINTFB(I->Obj.G, FB_ObjectVolume, FB_Blather)
|
|
"ObjectVolumeRender-Msg: state=%d, pass=%d, refresh=%d, recolor=%d.\n",
|
|
a, pass, vs->RefreshFlag, vs->RecolorFlag ENDFB(I->Obj.G);
|
|
|
|
corner = vs->Corner;
|
|
|
|
SceneResetNormal(I->Obj.G, false);
|
|
|
|
// render bounding box
|
|
if((I->Obj.visRep & cRepExtentBit)) {
|
|
if(!info->line_lighting)
|
|
glDisable(GL_LIGHTING);
|
|
ObjectUseColor(&I->Obj);
|
|
ExtentRender(corner);
|
|
}
|
|
|
|
// upload color ramp texture
|
|
if (vs->RecolorFlag) {
|
|
const int volume_nColors = 512;
|
|
|
|
float * colors = ObjectVolumeStateGetColors(G, vs, volume_nColors, &vs->ramp_min, &vs->ramp_range);
|
|
if(!colors)
|
|
continue;
|
|
|
|
// volume_layers default is 256, adjust alpha to maintain integrated
|
|
// opacity with different layer numbers
|
|
ColorsAdjustAlpha(colors, volume_nColors, 256. / volume_layers);
|
|
|
|
if (vs->textures[1]) {
|
|
glDeleteTextures(1, (const GLuint *) &vs->textures[1]);
|
|
}
|
|
|
|
{
|
|
vs->textures[1] = createColorTexture(colors, volume_nColors);
|
|
}
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
|
|
mfree(colors);
|
|
vs->RecolorFlag = false;
|
|
}
|
|
|
|
// upload map data texture
|
|
if (!vs->textures[0] || vs->RefreshFlag) {
|
|
int volume_bit_depth;
|
|
CField * field = ObjectVolumeStateGetField(vs);
|
|
|
|
if(!field) {
|
|
PRINTFB(G, FB_ObjectVolume, FB_Errors)
|
|
" ObjectVolumeRender-Error: Could not get field data.\n" ENDFB(G);
|
|
return;
|
|
}
|
|
|
|
volume_bit_depth = SettingGet_i(G, I->Obj.Setting, NULL, cSetting_volume_bit_depth);
|
|
volume_bit_depth = (volume_bit_depth < 17) ? GL_R16F : GL_R32F;
|
|
|
|
/* BEGIN PROPRIETARY CODE SEGMENT (see disclaimer in "os_proprietary.h") */
|
|
#ifdef WIN32
|
|
glTexImage3D = getTexImage3D();
|
|
if (! glTexImage3D) {
|
|
PRINTFB(G, FB_ObjectVolume, FB_Errors)
|
|
" ObjectVolumeRender-Error: Could not bind the glActiveTexture or glTexImage3D function.\n"
|
|
ENDFB(G);
|
|
return;
|
|
}
|
|
#endif
|
|
/* END PROPRIETARY CODE SEGMENT (see disclaimer in "os_proprietary.h") */
|
|
|
|
if (vs->textures[0]) {
|
|
glDeleteTextures(1, (const GLuint *) &vs->textures[0]);
|
|
vs->textures[0] = 0;
|
|
}
|
|
if (vs->textures[2]) {
|
|
glDeleteTextures(1, (const GLuint *) &vs->textures[2]);
|
|
vs->textures[2] = 0;
|
|
}
|
|
|
|
// Create a 3D texture
|
|
vs->textures[0] = tex3dGenBind();
|
|
glTexImage3D(GL_TEXTURE_3D, 0, volume_bit_depth,
|
|
field->dim[2], field->dim[1], field->dim[0], 0,
|
|
GL_RED, GL_FLOAT, field->data);
|
|
|
|
// Create 3D carve mask texture
|
|
if(vs->carvemask) {
|
|
vs->textures[2] = tex3dGenBind();
|
|
glTexImage3D(GL_TEXTURE_3D, 0, GL_R8,
|
|
vs->carvemask->dim[2], vs->carvemask->dim[1], vs->carvemask->dim[0], 0,
|
|
GL_RED, GL_UNSIGNED_BYTE, vs->carvemask->data);
|
|
|
|
// not needed anymore, data now in texture memory
|
|
FieldFreeP(vs->carvemask);
|
|
}
|
|
|
|
vs->RefreshFlag = false;
|
|
}
|
|
|
|
// render volume
|
|
if((I->Obj.visRep & cRepVolumeBit)) {
|
|
int i, j;
|
|
|
|
glDisable(GL_LIGHTING);
|
|
|
|
// half grid cell inset in texture corners (texture coordinate units)
|
|
for(j = 0; j < 3; j++) {
|
|
float offset = 0.5 / vs->dim[2 - j];
|
|
int bit = 1 << (2 - j);
|
|
for(i = 0; i < 8; i++)
|
|
tex_corner[i * 3 + j] = (i & bit) ? 1.0 - offset : offset;
|
|
}
|
|
|
|
// for z-axis
|
|
SceneGetViewNormal(G, zaxis);
|
|
|
|
for(j = 0; j < 3; j++) {
|
|
// map center
|
|
origin[j] = corner[j] + 0.5 * (corner[21 + j] - corner[j]);
|
|
}
|
|
|
|
// TTT (movie object motions)
|
|
if(ObjectGetTTT(&I->Obj, &ttt, -1))
|
|
MatrixTransformC44fAs33f3f(ttt, zaxis, zaxis);
|
|
|
|
// determine number of slices based on max extent
|
|
// and slice option
|
|
sliceRange = 0.5*sqrt(2.0) *
|
|
fmax(fmax(fabs(corner[21]-corner[0]), fabs(corner[22]-corner[1])),
|
|
fabs(corner[23]-corner[2]));
|
|
sliceDelta = (sliceRange / volume_layers);
|
|
|
|
// load shader
|
|
shaderPrg = CShaderMgr_GetShaderPrg(G->ShaderMgr, "volume");
|
|
CShaderPrg_Enable(shaderPrg);
|
|
CShaderPrg_Set1i(shaderPrg, "volumeTex", 0);
|
|
CShaderPrg_Set1i(shaderPrg, "colorTex", 1);
|
|
CShaderPrg_Set1i(shaderPrg, "carvemask", 5);
|
|
CShaderPrg_Set1i(shaderPrg, "carvemaskFlag", vs->textures[2] != 0);
|
|
CShaderPrg_Set1f(shaderPrg, "volumeScale", 1.0 / vs->ramp_range);
|
|
CShaderPrg_Set1f(shaderPrg, "volumeBias", (-vs->ramp_min) / vs->ramp_range);
|
|
|
|
// background and fog stuff
|
|
{
|
|
float fog[4];
|
|
int bg_gradient = SettingGet_b(G, NULL, NULL, cSetting_bg_gradient);
|
|
const char * bg_image_filename = SettingGet_s(G, NULL, NULL, cSetting_bg_image_filename);
|
|
|
|
CShaderPrg_Set1f(shaderPrg, "fogIsSolidColor", bg_gradient || (bg_image_filename && bg_image_filename[0]) ? 0.f : 1.f);
|
|
CShaderPrg_Set3fv(shaderPrg, "fogSolidColor", ColorGet(G, SettingGet_color(G, NULL, NULL, cSetting_bg_rgb)));
|
|
CShaderPrg_SetFogUniforms(G, shaderPrg);
|
|
CShaderPrg_Set1f(shaderPrg, "fog_enabled", SettingGetGlobal_b(G, cSetting_depth_cue) ? 1.f : 0.f);
|
|
|
|
glActiveTexture(GL_TEXTURE4);
|
|
glBindTexture(GL_TEXTURE_2D, OrthoGetBackgroundTextureID(G));
|
|
if (!(shaderPrg->uniform_set & 4)){
|
|
CShaderPrg_Set1i(shaderPrg, "bgTextureMap", 4);
|
|
shaderPrg->uniform_set |= 4;
|
|
}
|
|
|
|
SceneSetFog(G, fog);
|
|
}
|
|
|
|
// bind color ramp and map data textures
|
|
glActiveTexture(GL_TEXTURE1);
|
|
glBindTexture(GL_TEXTURE_1D, vs->textures[1]);
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(GL_TEXTURE_3D, vs->textures[0]);
|
|
|
|
if (vs->textures[2]) {
|
|
glActiveTexture(GL_TEXTURE5);
|
|
glBindTexture(GL_TEXTURE_3D, vs->textures[2]);
|
|
}
|
|
|
|
// alpha: everything passes
|
|
// Not sure if we really need to restore this
|
|
glGetIntegerv(GL_ALPHA_TEST_FUNC, &alpha_func);
|
|
glGetFloatv(GL_ALPHA_TEST_REF, &alpha_ref);
|
|
glAlphaFunc(GL_ALWAYS, 0.0);
|
|
|
|
// This is setting used for PyMOL, but just to be on a safe side
|
|
// we set glBlendFunct explicitely here
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
// Cheap hack, should be replaced with non-immediate calls
|
|
glFlush();
|
|
glFinish();
|
|
|
|
// draw slices
|
|
{
|
|
int i, cornerindices[] = {
|
|
0, 3, 3, 9, 9, 6, 6, 0,
|
|
12, 15, 15, 21, 21, 18, 18, 12,
|
|
0, 12, 3, 15, 9, 21, 6, 18
|
|
};
|
|
for (d=sliceRange; d>=-sliceRange; d -= sliceDelta) {
|
|
// Slice the volume
|
|
n_points = 0;
|
|
for(i = 0; i < 24; i += 2) {
|
|
int j = cornerindices[i], k = cornerindices[i + 1];
|
|
n_points += ObjectVolumeAddSlicePoint(
|
|
corner + j, corner + k, zaxis, d, points + n_points,
|
|
tex_corner + j, tex_corner + k, tex_coords + n_points, origin);
|
|
}
|
|
ObjectVolumeDrawSlice(points, tex_coords, n_points/3, zaxis);
|
|
}
|
|
}
|
|
|
|
CShaderPrg_Disable(shaderPrg);
|
|
|
|
// restore
|
|
glAlphaFunc(alpha_func, alpha_ref);
|
|
}
|
|
|
|
glEnable(GL_LIGHTING);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void ObjectVolumeDrawSlice(float *points, float *tex_coords, int n_points, float *zaxis)
|
|
{
|
|
float center[3], v[3], w[3], q[3];
|
|
float angles[12];
|
|
float a, c, s;
|
|
int vertices[12];
|
|
int i, j;
|
|
|
|
if (!n_points) return;
|
|
|
|
// Calculate the polygon center
|
|
zero3f(center);
|
|
|
|
for (i=0; i<3*n_points; i+=3) {
|
|
add3f(center, points + i, center); // center += (points + i)
|
|
}
|
|
|
|
scale3f(center, 1. / n_points, center); // center /= n_points
|
|
subtract3f(points, center, v); // v = points - center
|
|
normalize3f(v);
|
|
|
|
// Sort vertices by rotation angle around the central axis
|
|
for (i=0; i<n_points; i++) {
|
|
subtract3f(points + 3 * i, center, w); // w = (points + 3 * i) - center
|
|
normalize3f(w);
|
|
cross_product3f(v, w, q);
|
|
c = dot_product3f(v, w);
|
|
s = dot_product3f(zaxis, q);
|
|
a = atan2(s, c);
|
|
if (a < 0.0f) a += 2.0f * PI;
|
|
j = i-1;
|
|
while (j>=0 && angles[j]>a) {
|
|
angles[j+1] = angles[j];
|
|
vertices[j+1] = vertices[j];
|
|
j--;
|
|
}
|
|
angles[j+1] = a;
|
|
vertices[j+1] = i;
|
|
}
|
|
|
|
// Now the vertices are sorted so draw the polygon
|
|
glBegin(GL_POLYGON);
|
|
for (i=0; i<n_points; i++) {
|
|
glTexCoord3fv(&tex_coords[3 * vertices[i]]);
|
|
glVertex3fv(&points[3 * vertices[i]]);
|
|
}
|
|
glEnd();
|
|
}
|
|
|
|
int ObjectVolumeAddSlicePoint(float *pt0, float *pt1, float *zaxis, float d,
|
|
float *coords, float *t0, float *t1, float *tex_coords, float *origin)
|
|
{
|
|
|
|
float p0[3];
|
|
float p1[3];
|
|
float u;
|
|
|
|
p0[0] = pt0[0] - origin[0];
|
|
p0[1] = pt0[1] - origin[1];
|
|
p0[2] = pt0[2] - origin[2];
|
|
p1[0] = pt1[0] - origin[0];
|
|
p1[1] = pt1[1] - origin[1];
|
|
p1[2] = pt1[2] - origin[2];
|
|
|
|
u = (zaxis[0]*p0[0] + zaxis[1]*p0[1] + zaxis[2]*p0[2] + d) /
|
|
(zaxis[0]*(p0[0]-p1[0]) + zaxis[1]*(p0[1]-p1[1]) + zaxis[2]*(p0[2]-p1[2]));
|
|
|
|
if (u>=0.0F && u<=1.0F) {
|
|
coords[0] = pt0[0] + (pt1[0]-pt0[0])*u;
|
|
coords[1] = pt0[1] + (pt1[1]-pt0[1])*u;
|
|
coords[2] = pt0[2] + (pt1[2]-pt0[2])*u;
|
|
tex_coords[0] = t0[0] + (t1[0]-t0[0])*u;
|
|
tex_coords[1] = t0[1] + (t1[1]-t0[1])*u;
|
|
tex_coords[2] = t0[2] + (t1[2]-t0[2])*u;
|
|
return 3;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*========================================================================*/
|
|
|
|
static int ObjectVolumeGetNStates(ObjectVolume * I)
|
|
{
|
|
return (I->NState);
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
ObjectVolume *ObjectVolumeNew(PyMOLGlobals * G)
|
|
{
|
|
OOAlloc(G, ObjectVolume);
|
|
|
|
ObjectInit(G, (CObject *) I);
|
|
|
|
I->NState = 0;
|
|
I->State = VLACalloc(ObjectVolumeState, 10); /* autozero important */
|
|
|
|
I->Obj.type = cObjectVolume;
|
|
|
|
I->Obj.fFree = (void (*)(CObject *)) ObjectVolumeFree;
|
|
I->Obj.fUpdate = (void (*)(CObject *)) ObjectVolumeUpdate;
|
|
I->Obj.fRender = (void (*)(CObject *, RenderInfo *)) ObjectVolumeRender;
|
|
I->Obj.fInvalidate = (void (*)(CObject *, int, int, int)) ObjectVolumeInvalidate;
|
|
I->Obj.fGetNFrame = (int (*)(CObject *)) ObjectVolumeGetNStates;
|
|
return (I);
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
void ObjectVolumeStateInit(PyMOLGlobals * G, ObjectVolumeState * vs)
|
|
{
|
|
if(vs->Active)
|
|
ObjectStatePurge(&vs->State);
|
|
if(vs->Field) {
|
|
IsosurfFieldFree(vs->State.G, vs->Field);
|
|
vs->Field = NULL;
|
|
}
|
|
ObjectStateInit(G, &vs->State);
|
|
if(vs->AtomVertex) {
|
|
VLAFreeP(vs->AtomVertex);
|
|
}
|
|
vs->Active = true;
|
|
vs->ResurfaceFlag = true;
|
|
vs->RecolorFlag = true;
|
|
vs->ExtentFlag = false;
|
|
vs->CarveBuffer = 0.0;
|
|
vs->AtomVertex = NULL;
|
|
vs->caption[0] = 0;
|
|
zero3i(vs->dim);
|
|
vs->carvemask = NULL;
|
|
vs->textures[0] = 0; // 3D volume (map)
|
|
vs->textures[1] = 0; // 1D/2D color table
|
|
vs->textures[2] = 0; // 3D carvemask
|
|
vs->isUpdated = false;
|
|
// Initial ramp
|
|
vs->RampSize = 0;
|
|
vs->Ramp = NULL;
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
ObjectVolume *ObjectVolumeFromXtalSym(PyMOLGlobals * G, ObjectVolume * obj, ObjectMap * map,
|
|
CSymmetry * sym,
|
|
int map_state,
|
|
int state, float *mn, float *mx,
|
|
float level, int box_mode,
|
|
float carve, float *vert_vla,
|
|
float alt_level, int quiet)
|
|
{
|
|
ObjectVolume *I;
|
|
ObjectVolumeState *vs;
|
|
ObjectMapState *oms;
|
|
int created = !obj;
|
|
|
|
if(created) {
|
|
I = ObjectVolumeNew(G);
|
|
} else {
|
|
I = obj;
|
|
}
|
|
if(state < 0)
|
|
state = I->NState;
|
|
if(I->NState <= state) {
|
|
VLACheck(I->State, ObjectVolumeState, state);
|
|
I->NState = state + 1;
|
|
}
|
|
|
|
vs = I->State + state;
|
|
ObjectVolumeStateInit(G, vs);
|
|
|
|
strcpy(vs->MapName, map->Obj.Name);
|
|
vs->MapState = map_state;
|
|
oms = ObjectMapGetState(map, map_state);
|
|
|
|
#if 0
|
|
vs->VolumeMode = meshMode;
|
|
#endif
|
|
if(oms) {
|
|
|
|
copy3f(mn, vs->ExtentMin); /* this is not exactly correct...should actually take vertex points from range */
|
|
copy3f(mx, vs->ExtentMax);
|
|
|
|
if(oms->State.Matrix) {
|
|
ObjectStateSetMatrix(&vs->State, oms->State.Matrix);
|
|
} else if(vs->State.Matrix) {
|
|
ObjectStateResetMatrix(&vs->State);
|
|
}
|
|
|
|
{
|
|
float *min_ext, *max_ext;
|
|
float tmp_min[3], tmp_max[3];
|
|
if(MatrixInvTransformExtentsR44d3f(vs->State.Matrix,
|
|
vs->ExtentMin, vs->ExtentMax,
|
|
tmp_min, tmp_max)) {
|
|
min_ext = tmp_min;
|
|
max_ext = tmp_max;
|
|
} else {
|
|
min_ext = vs->ExtentMin;
|
|
max_ext = vs->ExtentMax;
|
|
}
|
|
|
|
if(sym && box_mode) {
|
|
int eff_range[6];
|
|
|
|
IsosurfGetRange(G, oms->Field, oms->Symmetry->Crystal, min_ext, max_ext, eff_range, false);
|
|
|
|
{
|
|
int fdim[3];
|
|
int expand_result;
|
|
/* need to generate symmetry-expanded temporary map */
|
|
|
|
fdim[0] = eff_range[3] - eff_range[0];
|
|
fdim[1] = eff_range[4] - eff_range[1];
|
|
fdim[2] = eff_range[5] - eff_range[2];
|
|
vs->Field = IsosurfFieldAlloc(I->Obj.G, fdim);
|
|
|
|
expand_result =
|
|
IsosurfExpand(oms->Field, vs->Field, oms->Symmetry->Crystal, sym, eff_range);
|
|
|
|
if(expand_result == 0) {
|
|
if(!quiet) {
|
|
PRINTFB(G, FB_ObjectVolume, FB_Warnings)
|
|
" ObjectVolume-Warning: no symmetry expanded map points found.\n" ENDFB(G);
|
|
}
|
|
} else {
|
|
if(!quiet) {
|
|
PRINTFB(G, FB_ObjectVolume, FB_Warnings)
|
|
" ObjectVolume-Warning: not all symmetry expanded points covered by map.\n"
|
|
ENDFB(G);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
vs->ExtentFlag = true;
|
|
}
|
|
|
|
vs->CarveBuffer = carve;
|
|
vs->AtomVertex = vert_vla;
|
|
|
|
I->Obj.ExtentFlag = false;
|
|
|
|
SceneChanged(G);
|
|
SceneCountFrames(G);
|
|
return (I);
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
ObjectVolume *ObjectVolumeFromBox(PyMOLGlobals * G, ObjectVolume * obj, ObjectMap * map,
|
|
int map_state,
|
|
int state, float *mn, float *mx,
|
|
float level, int meshMode,
|
|
float carve, float *vert_vla, float alt_level, int quiet)
|
|
{
|
|
return ObjectVolumeFromXtalSym(G, obj, map, NULL, map_state, state, mn, mx,
|
|
level, meshMode, carve, vert_vla, alt_level, quiet);
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
|
|
void ObjectVolumeRecomputeExtent(ObjectVolume * I)
|
|
{
|
|
int extent_flag = false;
|
|
int a;
|
|
ObjectVolumeState *vs;
|
|
|
|
for(a = 0; a < I->NState; a++) {
|
|
vs = I->State + a;
|
|
if(vs->Active) {
|
|
if(vs->ExtentFlag) {
|
|
if(!extent_flag) {
|
|
extent_flag = true;
|
|
copy3f(vs->ExtentMax, I->Obj.ExtentMax);
|
|
copy3f(vs->ExtentMin, I->Obj.ExtentMin);
|
|
} else {
|
|
max3f(vs->ExtentMax, I->Obj.ExtentMax, I->Obj.ExtentMax);
|
|
min3f(vs->ExtentMin, I->Obj.ExtentMin, I->Obj.ExtentMin);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
I->Obj.ExtentFlag = extent_flag;
|
|
|
|
if(I->Obj.TTTFlag && I->Obj.ExtentFlag) {
|
|
float *ttt;
|
|
double tttd[16];
|
|
if(ObjectGetTTT(&I->Obj, &ttt, -1)) {
|
|
convertTTTfR44d(ttt, tttd);
|
|
MatrixTransformExtentsR44d3f(tttd,
|
|
I->Obj.ExtentMin, I->Obj.ExtentMax,
|
|
I->Obj.ExtentMin, I->Obj.ExtentMax);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*==============================================================================*/
|
|
PyObject * ObjectVolumeGetRamp(ObjectVolume * I)
|
|
{
|
|
#ifdef _PYMOL_NOPY
|
|
return NULL;
|
|
#else
|
|
/* TODO: Allow for multi-state maps? */
|
|
PyObject * result = NULL;
|
|
ObjectVolumeState *ovs;
|
|
|
|
if(I && (ovs = ObjectVolumeGetActiveState(I))) {
|
|
if(!ovs->isUpdated)
|
|
ObjectVolumeUpdate(I);
|
|
|
|
result = PConvFloatArrayToPyList(ovs->Ramp, 5 * ovs->RampSize);
|
|
}
|
|
|
|
return (PConvAutoNone(result));
|
|
#endif
|
|
}
|
|
|
|
/*==============================================================================*/
|
|
int ObjectVolumeSetRamp(ObjectVolume * I, float *ramp_list, int list_size)
|
|
{
|
|
/* TODO: Allow for multi-state maps? */
|
|
ObjectVolumeState *ovs = ObjectVolumeGetActiveState(I);
|
|
|
|
ok_assert(1, ovs && ramp_list && list_size > 0);
|
|
|
|
FreeP(ovs->Ramp);
|
|
ovs->Ramp = ramp_list;
|
|
ovs->RampSize = list_size / 5;
|
|
ovs->RecolorFlag = true;
|
|
|
|
SceneChanged(I->Obj.G);
|
|
|
|
return true;
|
|
ok_except1:
|
|
PRINTFB(I->Obj.G, FB_ObjectVolume, FB_Errors)
|
|
"ObjectVolumeSetRamp failed" ENDFB(I->Obj.G);
|
|
return false;
|
|
}
|