mirror of
https://github.com/schrodinger/pymol-open-source.git
synced 2026-06-04 20:04:21 +08:00
1368 lines
37 KiB
C++
1368 lines
37 KiB
C++
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/*
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A* -------------------------------------------------------------------
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B* This file contains source code for the PyMOL computer program
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C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific.
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D* -------------------------------------------------------------------
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E* It is unlawful to modify or remove this copyright notice.
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F* -------------------------------------------------------------------
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G* Please see the accompanying LICENSE file for further information.
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H* -------------------------------------------------------------------
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I* Additional authors of this source file include:
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-*
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-*
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-*
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Z* -------------------------------------------------------------------
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*/
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#include "os_python.h"
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#include "os_gl.h"
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#include "os_predef.h"
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#include "os_std.h"
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#include "Base.h"
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#include "CarveHelper.h"
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#include "Color.h"
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#include "Err.h"
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#include "Executive.h"
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#include "Feedback.h"
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#include "Isosurf.h"
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#include "Matrix.h"
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#include "MemoryDebug.h"
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#include "ObjectCGO.h"
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#include "ObjectMesh.h"
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#include "P.h"
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#include "PConv.h"
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#include "Parse.h"
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#include "Scene.h"
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#include "Setting.h"
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#include "ShaderMgr.h"
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#include "Vector.h"
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#include "main.h"
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static void ObjectMeshRecomputeExtent(ObjectMesh* I);
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static PyObject* ObjectMeshStateAsPyList(ObjectMeshState* I)
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{
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PyObject* result = nullptr;
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result = PyList_New(17);
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PyList_SetItem(result, 0, PyInt_FromLong(I->Active));
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PyList_SetItem(result, 1, PyString_FromString(I->MapName));
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PyList_SetItem(result, 2, PyInt_FromLong(I->MapState));
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PyList_SetItem(result, 3, CrystalAsPyList(&I->Crystal));
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PyList_SetItem(result, 4, PyInt_FromLong(I->ExtentFlag));
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PyList_SetItem(result, 5, PConvFloatArrayToPyList(I->ExtentMin, 3));
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PyList_SetItem(result, 6, PConvFloatArrayToPyList(I->ExtentMax, 3));
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PyList_SetItem(result, 7, PConvIntArrayToPyList(I->Range, 6));
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PyList_SetItem(result, 8, PyFloat_FromDouble(I->Level));
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PyList_SetItem(result, 9, PyFloat_FromDouble(I->Radius));
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PyList_SetItem(result, 10, PyInt_FromLong(I->CarveFlag));
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PyList_SetItem(result, 11, PyFloat_FromDouble(I->CarveBuffer));
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if (I->CarveFlag && I->AtomVertex) {
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PyList_SetItem(result, 12, PConvFloatVLAToPyList(I->AtomVertex));
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} else {
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PyList_SetItem(result, 12, PConvAutoNone(nullptr));
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}
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PyList_SetItem(result, 13, PyInt_FromLong(static_cast<int>(I->MeshMode)));
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PyList_SetItem(result, 14, PyFloat_FromDouble(I->AltLevel));
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PyList_SetItem(result, 15, PyInt_FromLong(I->quiet));
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if (I->Field) {
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PyList_SetItem(result, 16, IsosurfAsPyList(I->G, I->Field.get()));
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} else {
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PyList_SetItem(result, 16, PConvAutoNone(nullptr));
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}
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return (PConvAutoNone(result));
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}
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static int ObjectMeshStateMapExists(ObjectMesh* I, ObjectMeshState* ms)
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{
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return ExecutiveFindObjectMapByName(I->G, ms->MapName) ? 1 : 0;
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}
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int ObjectMeshAllMapsInStatesExist(ObjectMesh* I)
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{
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int a;
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for (a = 0; a < I->NState; a++) {
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if (I->State[a].Active) {
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if (!ObjectMeshStateMapExists(I, &I->State[a])) {
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return 0;
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}
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}
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}
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return 1;
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}
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static PyObject* ObjectMeshAllStatesAsPyList(ObjectMesh* I)
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{
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PyObject* result = nullptr;
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int a;
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result = PyList_New(I->NState);
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for (a = 0; a < I->NState; a++) {
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if (I->State[a].Active) {
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PyList_SetItem(result, a, ObjectMeshStateAsPyList(&I->State[a]));
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} else {
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PyList_SetItem(result, a, PConvAutoNone(nullptr));
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}
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}
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return (PConvAutoNone(result));
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}
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static int ObjectMeshStateFromPyList(
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PyMOLGlobals* G, ObjectMeshState* I, PyObject* list)
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{
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int ok = true;
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int ll = 0;
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PyObject* tmp;
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if (ok)
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ok = (list != nullptr);
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if (ok) {
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if (!PyList_Check(list))
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I->Active = false;
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else {
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*I = ObjectMeshState(G);
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if (ok)
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ok = (list != nullptr);
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if (ok)
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ok = PyList_Check(list);
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if (ok)
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ll = PyList_Size(list);
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/* TO SUPPORT BACKWARDS COMPATIBILITY...
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Always check ll when adding new PyList_GetItem's */
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if (ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 0), &I->Active);
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if (ok)
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ok = PConvPyStrToStr(PyList_GetItem(list, 1), I->MapName, WordLength);
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if (ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 2), &I->MapState);
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if (ok)
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ok = CrystalFromPyList(&I->Crystal, PyList_GetItem(list, 3));
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if (ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 4), &I->ExtentFlag);
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if (ok)
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ok = PConvPyListToFloatArrayInPlace(
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PyList_GetItem(list, 5), I->ExtentMin, 3);
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if (ok)
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ok = PConvPyListToFloatArrayInPlace(
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PyList_GetItem(list, 6), I->ExtentMax, 3);
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if (ok)
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ok = PConvPyListToIntArrayInPlace(PyList_GetItem(list, 7), I->Range, 6);
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if (ok)
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ok = PConvPyFloatToFloat(PyList_GetItem(list, 8), &I->Level);
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if (ok)
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ok = PConvPyFloatToFloat(PyList_GetItem(list, 9), &I->Radius);
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if (ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 10), &I->CarveFlag);
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if (ok)
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ok = PConvPyFloatToFloat(PyList_GetItem(list, 11), &I->CarveBuffer);
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if (ok) {
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tmp = PyList_GetItem(list, 12);
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if (tmp == Py_None)
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I->AtomVertex = nullptr;
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else
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ok = PConvPyListToFloatVLA(tmp, &I->AtomVertex);
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}
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if (ok)
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ok = PConvFromPyListItem(G, list, 13, I->MeshMode);
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if (ok) {
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I->RefreshFlag = true;
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I->ResurfaceFlag = true;
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}
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if (ok && (ll > 14)) {
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ok = PConvPyFloatToFloat(PyList_GetItem(list, 14), &I->AltLevel);
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} else {
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I->AltLevel = I->Level;
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}
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if (ok && (ll > 15)) {
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ok = PConvPyIntToInt(PyList_GetItem(list, 15), &I->quiet);
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} else {
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I->quiet = true;
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}
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if (ok && (ll > 16)) {
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tmp = PyList_GetItem(list, 16);
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if (tmp == Py_None)
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I->Field = nullptr;
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else {
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I->Field.reset(IsosurfNewFromPyList(G, tmp));
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ok = I->Field != nullptr;
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}
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CPythonVal_Free(tmp);
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}
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}
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}
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return (ok);
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}
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static int ObjectMeshAllStatesFromPyList(ObjectMesh* I, PyObject* list)
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{
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int ok = true;
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int a;
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VecCheckEmplace(I->State, I->NState, I->G);
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if (ok)
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ok = PyList_Check(list);
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if (ok) {
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for (a = 0; a < I->NState; a++) {
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auto* el = PyList_GetItem(list, a);
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ok = ObjectMeshStateFromPyList(I->G, &I->State[a], el);
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if (!ok)
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break;
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}
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}
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return (ok);
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}
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int ObjectMeshNewFromPyList(
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PyMOLGlobals* G, PyObject* list, ObjectMesh** result)
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{
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int ok = true;
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ObjectMesh* I = nullptr;
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(*result) = nullptr;
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if (ok)
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ok = (list != nullptr);
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if (ok)
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ok = PyList_Check(list);
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/* TO SUPPORT BACKWARDS COMPATIBILITY...
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Always check ll when adding new PyList_GetItem's */
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I = new ObjectMesh(G);
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CHECKOK(ok, I);
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if (ok)
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ok = ObjectFromPyList(G, PyList_GetItem(list, 0), I);
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if (ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 1), &I->NState);
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if (ok)
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ok = ObjectMeshAllStatesFromPyList(I, PyList_GetItem(list, 2));
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if (ok) {
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(*result) = I;
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ObjectMeshRecomputeExtent(I);
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} else {
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DeleteP(I);
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(*result) = nullptr;
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}
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return (ok);
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}
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static CGO* ObjectMeshRenderImpl(
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ObjectMesh* I, RenderInfo* info, bool returnCGO, int stateArg);
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PyObject* ObjectMeshAsPyList(ObjectMesh* I)
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{
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PyObject* result = nullptr;
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int allMapsExist = ObjectMeshAllMapsInStatesExist(I);
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if (allMapsExist) {
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result = PyList_New(3);
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PyList_SetItem(result, 0, ObjectAsPyList(I));
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PyList_SetItem(result, 1, PyInt_FromLong(I->NState));
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PyList_SetItem(result, 2, ObjectMeshAllStatesAsPyList(I));
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} else {
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/* save ObjectMesh as ObjectCGO */
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ObjectCGO* retObjectCGO = new ObjectCGO(I->G);
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ObjectCopyHeader(retObjectCGO, I);
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retObjectCGO->type = cObjectCGO;
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int a;
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PRINTFB(I->G, FB_ObjectMesh, FB_Errors)
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"ObjectMesh-Warning: map has been deleted, saving as CGO.\n" ENDFB(I->G);
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for (a = 0; a < I->NState; a++) {
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CGO* cgo = ObjectMeshRenderImpl(I, nullptr, true, a);
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retObjectCGO = ObjectCGOFromCGO(I->G, retObjectCGO, cgo, a);
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}
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ObjectSetRepVisMask(retObjectCGO, cRepCGOBit, cVis_AS);
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result = ObjectCGOAsPyList(retObjectCGO);
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DeleteP(retObjectCGO);
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}
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return (PConvAutoNone(result));
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}
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int ObjectMeshInvalidateMapName(
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ObjectMesh* I, const char* name, const char* new_name)
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{
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int a;
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ObjectMeshState* ms;
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int result = false;
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for (a = 0; a < I->NState; a++) {
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ms = &I->State[a];
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if (ms->Active) {
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if (strcmp(ms->MapName, name) == 0) {
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if (new_name)
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strcpy(ms->MapName, new_name);
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I->invalidate(cRepAll, cRepInvAll, a);
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result = true;
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}
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}
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}
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return result;
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}
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void ObjectMeshDump(ObjectMesh* I, const char* fname, int state, int quiet)
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{
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float* v;
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int* n;
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int c;
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FILE* f;
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f = fopen(fname, "wb");
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if (!f) {
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ErrMessage(I->G, "ObjectMeshDump", "can't open file for writing");
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} else {
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if (state < I->NState) {
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n = I->State[state].N.data();
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v = I->State[state].V.data();
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if (n && v)
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while (*n) {
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c = *(n++);
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if (I->State[state].MeshMode == cIsomeshMode::isomesh) {
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fprintf(f, "\n");
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}
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while (c--) {
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fprintf(f, "%10.4f%10.4f%10.4f\n", v[0], v[1], v[2]);
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v += 3;
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}
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}
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}
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fclose(f);
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if (!quiet) {
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PRINTFB(I->G, FB_ObjectMesh, FB_Actions)
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" ObjectMeshDump: %s written to %s\n", I->Name, fname ENDFB(I->G);
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}
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}
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}
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void ObjectMesh::invalidate(cRep_t rep, cRepInv_t level, int state)
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{
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auto I = this;
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if (level >= cRepInvExtents) {
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I->ExtentFlag = false;
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}
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if ((rep == cRepMesh) || (rep == cRepAll) || (rep == cRepCell)) {
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for (StateIterator iter(I->G, nullptr, state, I->NState); iter.next();) {
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ObjectMeshState* ms = &I->State[iter.state];
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ms->shaderCGO.reset();
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ms->shaderUnitCellCGO.reset();
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ms->RefreshFlag = true;
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if (level >= cRepInvAll) {
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ms->ResurfaceFlag = true;
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SceneChanged(I->G);
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} else if (level >= cRepInvColor) {
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ms->RecolorFlag = true;
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SceneChanged(I->G);
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} else {
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SceneInvalidate(I->G);
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}
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}
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}
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}
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pymol::Result<float> ObjectMeshGetLevel(ObjectMesh* I, int state)
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{
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if (state >= I->NState) {
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return pymol::make_error("Invalid Mesh state");
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} else {
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if (state < 0) {
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state = 0;
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}
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auto ms = &I->State[state];
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if (ms->Active) {
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return ms->Level;
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} else {
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return pymol::make_error("Invalid Mesh state");
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}
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}
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}
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int ObjectMeshSetLevel(ObjectMesh* I, float level, int state, int quiet)
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{
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int ok = true;
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if (state >= I->NState) {
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ok = false;
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} else {
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for (StateIterator iter(I->G, nullptr, state, I->NState); iter.next();) {
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ObjectMeshState* ms = &I->State[iter.state];
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if (ms->Active) {
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ms->ResurfaceFlag = true;
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ms->RefreshFlag = true;
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ms->Level = level;
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ms->quiet = quiet;
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}
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}
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}
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return (ok);
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}
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static void ObjectMeshStateUpdateColors(ObjectMesh* I, ObjectMeshState* ms)
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{
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int one_color_flag = true;
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int cur_color = -1;
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if (ms->MeshMode == cIsomeshMode::isomesh) {
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cur_color =
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SettingGet_color(I->G, I->Setting.get(), nullptr, cSetting_mesh_color);
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} else if (ms->MeshMode == cIsomeshMode::isodot) {
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cur_color =
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SettingGet_color(I->G, I->Setting.get(), nullptr, cSetting_dot_color);
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}
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if (cur_color == -1)
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cur_color = I->Color;
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if (ColorCheckRamped(I->G, cur_color))
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one_color_flag = false;
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ms->OneColor = cur_color;
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if (ms->V) {
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int ramped_flag = false;
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float* v = ms->V.data();
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float* vc;
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int* rc;
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int a;
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int state = ms - I->State.data();
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int n_vert = VLAGetSize(ms->V) / 3;
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int base_n_vert = ms->base_n_V / 3;
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if (!ms->VC.empty() && (ms->VCsize < n_vert)) {
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ms->VC.clear();
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ms->RC.clear();
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}
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if (ms->VC.empty()) {
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ms->VCsize = n_vert;
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ms->VC = std::vector<float>(n_vert * 3);
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}
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if (ms->RC.empty()) {
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ms->RC = std::vector<int>(n_vert);
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}
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rc = ms->RC.data();
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vc = ms->VC.data();
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if (vc) {
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for (a = 0; a < n_vert; a++) {
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if (a == base_n_vert) {
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int new_color = SettingGet_color(
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I->G, I->Setting.get(), nullptr, cSetting_mesh_negative_color);
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if (new_color == -1)
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new_color = cur_color;
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if (new_color != cur_color) {
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one_color_flag = false;
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cur_color = new_color;
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}
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}
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if (ColorCheckRamped(I->G, cur_color)) {
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ColorGetRamped(I->G, cur_color, v, vc, state);
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*rc = cur_color;
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ramped_flag = true;
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} else {
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const float* col = ColorGet(I->G, cur_color);
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copy3f(col, vc);
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}
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rc++;
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vc += 3;
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v += 3;
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}
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}
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if (one_color_flag && (!ramped_flag)) {
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ms->VC.clear();
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ms->RC.clear();
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} else if ((!ramped_flag) || (!SettingGet_b(I->G, nullptr, I->Setting.get(),
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cSetting_ray_color_ramps))) {
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ms->RC.clear();
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}
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}
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}
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void ObjectMesh::update()
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{
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auto I = this;
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int a;
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int c;
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ObjectMeshState* ms;
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ObjectMapState* oms = nullptr;
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ObjectMap* map = nullptr;
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int* n;
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float* v;
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int n_cur;
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int n_seg;
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int n_line;
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int flag;
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int last_flag = 0;
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int mesh_skip =
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SettingGet_i(G, I->Setting.get(), nullptr, cSetting_mesh_skip);
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for (a = 0; a < I->NState; a++) {
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ms = &I->State[a];
|
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if (ms->Active) {
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map = ExecutiveFindObjectMapByName(I->G, ms->MapName);
|
|
if (!map) {
|
|
PRINTFB(I->G, FB_ObjectMesh, FB_Errors)
|
|
"ObjectMeshUpdate-Error: map '%s' has been deleted.\n",
|
|
ms->MapName ENDFB(I->G);
|
|
ms->ResurfaceFlag = false;
|
|
}
|
|
if (map) {
|
|
oms = ObjectMapGetState(map, ms->MapState);
|
|
}
|
|
if (oms) {
|
|
if (ms->RefreshFlag || ms->ResurfaceFlag) {
|
|
if (!ms->Field) {
|
|
ms->Crystal = oms->Symmetry->Crystal;
|
|
}
|
|
|
|
if ((I->visRep & cRepCellBit)) {
|
|
ms->UnitCellCGO.reset(CrystalGetUnitCellCGO(&ms->Crystal));
|
|
}
|
|
|
|
if (!oms->Matrix.empty()) {
|
|
ObjectStateSetMatrix(ms, oms->Matrix.data());
|
|
} else if (!ms->Matrix.empty()) {
|
|
ObjectStateResetMatrix(ms);
|
|
}
|
|
ms->RefreshFlag = false;
|
|
}
|
|
}
|
|
|
|
if (map && oms && ms->N && ms->V && (I->visRep & cRepMeshBit)) {
|
|
if (ms->ResurfaceFlag) {
|
|
Isofield* field = nullptr;
|
|
ms->RecolorFlag = true;
|
|
ms->ResurfaceFlag = false;
|
|
if (!ms->quiet) {
|
|
PRINTFB(G, FB_ObjectMesh, FB_Details)
|
|
" ObjectMesh: updating \"%s\".\n", I->Name ENDFB(G);
|
|
}
|
|
if (ms->Field) {
|
|
field = ms->Field.get();
|
|
} else if (oms->Field) {
|
|
field = oms->Field.get();
|
|
}
|
|
|
|
if (field) {
|
|
{
|
|
float *min_ext, *max_ext;
|
|
float tmp_min[3], tmp_max[3];
|
|
if (MatrixInvTransformExtentsR44d3f(ms->Matrix.data(),
|
|
ms->ExtentMin, ms->ExtentMax, tmp_min, tmp_max)) {
|
|
min_ext = tmp_min;
|
|
max_ext = tmp_max;
|
|
} else {
|
|
min_ext = ms->ExtentMin;
|
|
max_ext = ms->ExtentMax;
|
|
}
|
|
|
|
IsosurfGetRange(I->G, field, &oms->Symmetry->Crystal, min_ext,
|
|
max_ext, ms->Range, true);
|
|
}
|
|
/* printf("Mesh-DEBUG: %d %d %d %d %d %d\n",
|
|
ms->Range[0],
|
|
ms->Range[1],
|
|
ms->Range[2],
|
|
ms->Range[3],
|
|
ms->Range[4],
|
|
ms->Range[5]); */
|
|
IsosurfVolume(I->G, I->Setting.get(), nullptr, field, ms->Level,
|
|
ms->N, ms->V, ms->Range, ms->MeshMode, mesh_skip, ms->AltLevel);
|
|
|
|
if (!SettingGet_b(I->G, I->Setting.get(), nullptr,
|
|
cSetting_mesh_negative_visible)) {
|
|
ms->base_n_V = VLAGetSize(ms->V);
|
|
} else if (ms->MeshMode != cIsomeshMode::gradient) {
|
|
/* do we want the negative surface too? */
|
|
|
|
pymol::vla<int> N2(10000);
|
|
pymol::vla<float> V2(10000);
|
|
|
|
IsosurfVolume(I->G, I->Setting.get(), nullptr, field, -ms->Level,
|
|
N2, V2, ms->Range, ms->MeshMode, mesh_skip, ms->AltLevel);
|
|
|
|
if (N2 && V2) {
|
|
|
|
int base_n_N = VLAGetSize(ms->N);
|
|
int base_n_V = VLAGetSize(ms->V);
|
|
int addl_n_N = VLAGetSize(N2);
|
|
int addl_n_V = VLAGetSize(V2);
|
|
|
|
ms->base_n_V = base_n_V;
|
|
|
|
/* make room */
|
|
|
|
VLASize(ms->N, int, base_n_N + addl_n_N);
|
|
VLASize(ms->V, float, base_n_V + addl_n_V);
|
|
|
|
/* copy vertex data */
|
|
|
|
memcpy(((char*) ms->V.data()) + (sizeof(float) * base_n_V), V2,
|
|
sizeof(float) * addl_n_V);
|
|
|
|
/* copy strip counts */
|
|
|
|
memcpy(((char*) ms->N.data()) + (sizeof(int) * (base_n_N - 1)),
|
|
N2, sizeof(int) * addl_n_N);
|
|
ms->N[base_n_N + addl_n_N - 1] = 0;
|
|
|
|
VLAFreeP(N2);
|
|
VLAFreeP(V2);
|
|
}
|
|
}
|
|
|
|
if (!ms->Matrix.empty() && VLAGetSize(ms->N) && VLAGetSize(ms->V)) {
|
|
int count;
|
|
/* take map coordinates back to view coordinates if necessary */
|
|
v = ms->V.data();
|
|
count = VLAGetSize(ms->V) / 3;
|
|
while (count--) {
|
|
transform44d3f(ms->Matrix.data(), v, v);
|
|
v += 3;
|
|
}
|
|
}
|
|
}
|
|
if (ms->CarveFlag && ms->AtomVertex && VLAGetSize(ms->N) &&
|
|
VLAGetSize(ms->V)) {
|
|
/* cull my friend, cull */
|
|
auto carvehelper = CarveHelper(G, ms->CarveBuffer, ms->AtomVertex,
|
|
VLAGetSize(ms->AtomVertex) / 3);
|
|
{
|
|
pymol::vla<int> old_n = std::move(ms->N);
|
|
pymol::vla<float> old_v = std::move(ms->V);
|
|
ms->N = pymol::vla<int>(old_n.size());
|
|
ms->V = pymol::vla<float>(old_v.size());
|
|
|
|
n = old_n.data();
|
|
v = old_v.data();
|
|
n_cur = 0;
|
|
n_seg = 0;
|
|
n_line = 0;
|
|
while (*n) {
|
|
last_flag = false;
|
|
c = *(n++);
|
|
while (c--) {
|
|
flag = !carvehelper.is_excluded(v);
|
|
if (flag && (!last_flag)) {
|
|
VLACheck(ms->V, float, 3 * (n_line + 1));
|
|
copy3f(v, ms->V + n_line * 3);
|
|
n_cur++;
|
|
n_line++;
|
|
}
|
|
if (flag && last_flag) { /* continue segment */
|
|
VLACheck(ms->V, float, 3 * (n_line + 1));
|
|
copy3f(v, ms->V + n_line * 3);
|
|
n_cur++;
|
|
n_line++;
|
|
}
|
|
if ((!flag) && last_flag) { /* terminate segment */
|
|
VLACheck(ms->N, int, n_seg);
|
|
ms->N[n_seg] = n_cur;
|
|
n_seg++;
|
|
n_cur = 0;
|
|
}
|
|
last_flag = flag;
|
|
v += 3;
|
|
|
|
if (v - old_v.data() == ms->base_n_V) {
|
|
ms->base_n_V = n_line * 3;
|
|
}
|
|
}
|
|
if (last_flag) { /* terminate segment */
|
|
VLACheck(ms->N, int, n_seg);
|
|
ms->N[n_seg] = n_cur;
|
|
n_seg++;
|
|
n_cur = 0;
|
|
}
|
|
}
|
|
VLACheck(ms->N, int, n_seg);
|
|
ms->N[n_seg] = 0;
|
|
}
|
|
}
|
|
}
|
|
if (ms->RecolorFlag) {
|
|
ObjectMeshStateUpdateColors(I, ms);
|
|
ms->RecolorFlag = false;
|
|
}
|
|
}
|
|
|
|
ms->shaderCGO.reset();
|
|
ms->shaderUnitCellCGO.reset();
|
|
}
|
|
SceneInvalidate(I->G);
|
|
}
|
|
if (!I->ExtentFlag) {
|
|
ObjectMeshRecomputeExtent(I);
|
|
if (I->ExtentFlag)
|
|
SceneInvalidate(I->G);
|
|
}
|
|
}
|
|
|
|
void ObjectMesh::render(RenderInfo* info)
|
|
{
|
|
ObjectMeshRenderImpl(this, info, false, 0);
|
|
}
|
|
|
|
static bool ObjectMeshStateRenderShader(
|
|
ObjectMeshState* ms, ObjectMesh* I, RenderInfo* info);
|
|
|
|
|
|
static CGO* ObjectMeshCGOGenerate(ObjectMesh* I, ObjectMeshState* ms,
|
|
RenderInfo* info, bool returnCGO, bool mesh_as_cylinders)
|
|
{
|
|
int ok = true;
|
|
PyMOLGlobals* G = I->G;
|
|
|
|
auto transparency =
|
|
SettingGet<float>(G, I->Setting.get(), nullptr, cSetting_transparency);
|
|
|
|
auto shaderCGO = CGONew(G);
|
|
if (!shaderCGO) {
|
|
ok = false;
|
|
return nullptr;
|
|
}
|
|
shaderCGO->use_shader = true;
|
|
CGOAlpha(shaderCGO, 1.0f - transparency);
|
|
|
|
// Unit Cell Rendering
|
|
if (ms->UnitCellCGO && (I->visRep & cRepCellBit)) {
|
|
const float* color = ColorGet(I->G, I->Color);
|
|
if (!ms->shaderUnitCellCGO) {
|
|
CGO* newUnitCellCGO = CGONewSized(G, 0);
|
|
CGOColorv(newUnitCellCGO, color);
|
|
CGOAppend(newUnitCellCGO, ms->UnitCellCGO.get());
|
|
ms->shaderUnitCellCGO.reset(
|
|
CGOOptimizeToVBONotIndexedNoShader(newUnitCellCGO));
|
|
CGOFree(newUnitCellCGO);
|
|
ms->shaderUnitCellCGO->use_shader = true;
|
|
}
|
|
}
|
|
// Turn off lighting
|
|
if (info && !info->line_lighting) {
|
|
if (!mesh_as_cylinders) {
|
|
ok &= CGODisable(shaderCGO, GL_LIGHTING);
|
|
}
|
|
}
|
|
if (!ok)
|
|
return 0;
|
|
|
|
CGOResetNormal(shaderCGO, true);
|
|
|
|
auto n = ms->N.data();
|
|
auto v = ms->V.data();
|
|
|
|
if (!(n && v && (I->visRep & cRepMeshBit))) {
|
|
return 0;
|
|
}
|
|
auto vc = ms->VC.data();
|
|
|
|
if (!vc) {
|
|
ok &= CGOColorv(shaderCGO, ColorGet(I->G, ms->OneColor));
|
|
}
|
|
|
|
if (!mesh_as_cylinders) {
|
|
if (ms->MeshMode == cIsomeshMode::isodot) {
|
|
ok &= CGODotwidth(shaderCGO, SettingGet<float>(I->G, I->Setting.get(),
|
|
nullptr, cSetting_dot_width));
|
|
} else {
|
|
ok &= CGOSpecial(shaderCGO, LINEWIDTH_DYNAMIC_MESH);
|
|
}
|
|
}
|
|
|
|
if (!ok)
|
|
return nullptr;
|
|
|
|
if (mesh_as_cylinders) {
|
|
if (returnCGO) {
|
|
ok &= CGOSpecial(shaderCGO, CYLINDERWIDTH_DYNAMIC_MESH);
|
|
}
|
|
int c;
|
|
for (; ok && (c = *(n++)); v += 3, vc && (vc += 3)) {
|
|
for (; ok && (--c); v += 3) {
|
|
float axis[] = {v[3] - v[0], v[4] - v[1], v[5] - v[2]};
|
|
if (vc) {
|
|
ok &= CGOColorv(shaderCGO, vc);
|
|
vc += 3;
|
|
}
|
|
if (vc && memcmp(vc - 3, vc, sizeof(float) * 3)) {
|
|
ok &= (bool) shaderCGO->add<cgo::draw::shadercylinder2ndcolor>(
|
|
shaderCGO, v, axis, 1.f, 15, vc);
|
|
} else {
|
|
ok &= (bool) shaderCGO->add<cgo::draw::shadercylinder>(
|
|
v, axis, 1.f, 15);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
while (ok && *n) {
|
|
auto c = *(n++);
|
|
if (ms->MeshMode == cIsomeshMode::isodot)
|
|
ok &= CGOBegin(shaderCGO, GL_POINTS);
|
|
else {
|
|
if (c < 2) {
|
|
while (c--) {
|
|
if (vc) {
|
|
vc += 3;
|
|
}
|
|
v += 3;
|
|
}
|
|
continue;
|
|
}
|
|
ok &= CGOBegin(shaderCGO, GL_LINE_STRIP);
|
|
}
|
|
while (ok && c--) {
|
|
if (vc) {
|
|
ok &= CGOColorv(shaderCGO, vc);
|
|
vc += 3;
|
|
}
|
|
if (ok)
|
|
ok &= CGOVertexv(shaderCGO, v);
|
|
v += 3;
|
|
}
|
|
if (ok)
|
|
ok &= CGOEnd(shaderCGO);
|
|
}
|
|
}
|
|
|
|
if (info && !info->line_lighting) {
|
|
if (ok && !mesh_as_cylinders) {
|
|
ok &= CGOEnable(shaderCGO, GL_LIGHTING);
|
|
}
|
|
}
|
|
|
|
// Optimize
|
|
if (!ok) {
|
|
return nullptr;
|
|
}
|
|
CGO* convertcgo = nullptr;
|
|
if (ok)
|
|
ok &= CGOStop(shaderCGO);
|
|
if (ok)
|
|
convertcgo = CGOCombineBeginEnd(shaderCGO, 0);
|
|
CHECKOK(ok, convertcgo);
|
|
CGOFree(shaderCGO);
|
|
shaderCGO = convertcgo;
|
|
if (returnCGO) {
|
|
return (shaderCGO);
|
|
}
|
|
ms->shaderCGO.reset(shaderCGO);
|
|
if (!ok) {
|
|
return nullptr;
|
|
}
|
|
|
|
CGO* tmpCGO = CGONew(G);
|
|
auto enableMode = mesh_as_cylinders ? GL_CYLINDER_SHADER : GL_DEFAULT_SHADER;
|
|
CGOEnable(tmpCGO, enableMode);
|
|
if (mesh_as_cylinders) {
|
|
CGOSpecial(tmpCGO, MESH_WIDTH_FOR_SURFACES);
|
|
convertcgo = CGOConvertShaderCylindersToCylinderShader(
|
|
ms->shaderCGO.get(), tmpCGO);
|
|
convertcgo->has_draw_cylinder_buffers = true;
|
|
} else {
|
|
CGODisable(tmpCGO, GL_LIGHTING);
|
|
convertcgo = CGOOptimizeToVBONotIndexed(ms->shaderCGO.get(), 0, false);
|
|
}
|
|
CGOAppendNoStop(tmpCGO, convertcgo);
|
|
CGODisable(tmpCGO, enableMode);
|
|
CGOStop(tmpCGO);
|
|
CGOFreeWithoutVBOs(convertcgo);
|
|
convertcgo = tmpCGO;
|
|
convertcgo->use_shader = true;
|
|
|
|
CHECKOK(ok, convertcgo);
|
|
if (convertcgo) {
|
|
ms->shaderCGO.reset(convertcgo);
|
|
}
|
|
|
|
return ok ? ms->shaderCGO.get() : nullptr;
|
|
}
|
|
|
|
static bool ObjectMeshStateRenderShader(
|
|
ObjectMeshState* ms, ObjectMesh* I, RenderInfo* info)
|
|
{
|
|
CGORender(ms->shaderCGO.get(), nullptr, nullptr, nullptr, info, nullptr);
|
|
return true;
|
|
}
|
|
|
|
static bool ObjectMeshRenderRay(ObjectMeshState* ms, ObjectMesh* I,
|
|
RenderInfo* info, CRay* ray, float transparency)
|
|
{
|
|
auto* G = I->G;
|
|
bool ok = true;
|
|
|
|
auto mesh_width =
|
|
SettingGet<float>(I->G, I->Setting.get(), nullptr, cSetting_mesh_width);
|
|
|
|
auto line_width = SceneGetDynamicLineWidth(info, mesh_width);
|
|
|
|
if (ms->UnitCellCGO && (I->visRep & cRepCellBit)) {
|
|
ok &= CGORenderRay(ms->UnitCellCGO.get(), ray, info,
|
|
ColorGet(I->G, I->Color), nullptr, I->Setting.get(), nullptr);
|
|
if (!ok) {
|
|
ms->UnitCellCGO.reset();
|
|
return ok;
|
|
}
|
|
}
|
|
float radius{};
|
|
if (ms->MeshMode != cIsomeshMode::isodot) {
|
|
radius = SettingGet<float>(
|
|
I->G, I->Setting.get(), nullptr, cSetting_mesh_radius);
|
|
|
|
if (radius == 0.0f) {
|
|
radius = ray->PixelRadius * line_width / 2.0F;
|
|
}
|
|
} else {
|
|
radius =
|
|
SettingGet<float>(I->G, I->Setting.get(), nullptr, cSetting_dot_radius);
|
|
if (radius == 0.0F) {
|
|
radius = ray->PixelRadius *
|
|
SettingGet<float>(
|
|
I->G, I->Setting.get(), nullptr, cSetting_dot_width) /
|
|
1.4142F;
|
|
}
|
|
}
|
|
|
|
auto v = ms->V.data();
|
|
auto n = ms->N.data();
|
|
if (!(ok && n && v && (I->visRep & cRepMeshBit))) {
|
|
return false;
|
|
}
|
|
float cc[3];
|
|
float colA[3], colB[3];
|
|
ColorGetEncoded(G, ms->OneColor, cc);
|
|
auto vc = ms->VC.data();
|
|
auto rc = ms->RC.data();
|
|
|
|
ray->transparentf(transparency);
|
|
|
|
if (ms->MeshMode == cIsomeshMode::isodot) {
|
|
ray->color3fv(cc);
|
|
while (ok && *n) {
|
|
auto c = *(n++);
|
|
while (ok && c--) {
|
|
if (vc) {
|
|
float* cA = vc;
|
|
if (rc) {
|
|
if (rc[0] < -1)
|
|
ColorGetEncoded(G, rc[0], (cA = colA));
|
|
rc++;
|
|
}
|
|
ray->color3fv(cA);
|
|
ok &= ray->sphere3fv(v, radius);
|
|
vc += 3;
|
|
} else {
|
|
ok &= ray->sphere3fv(v, radius);
|
|
}
|
|
v += 3;
|
|
}
|
|
}
|
|
} else {
|
|
// isomesh
|
|
while (ok && *n) {
|
|
auto c = *(n++);
|
|
if (c--) {
|
|
v += 3;
|
|
if (vc) {
|
|
vc += 3;
|
|
if (rc)
|
|
rc++;
|
|
}
|
|
while (ok && c--) {
|
|
if (vc) {
|
|
float *cA = vc - 3, *cB = vc;
|
|
if (rc) {
|
|
if (rc[-1] < -1)
|
|
ColorGetEncoded(G, rc[-1], (cA = colA));
|
|
if (rc[0] < -1)
|
|
ColorGetEncoded(G, rc[0], (cB = colB));
|
|
rc++;
|
|
}
|
|
ok &= ray->sausage3fv(v - 3, v, radius, cA, cB);
|
|
vc += 3;
|
|
} else {
|
|
ok &= ray->sausage3fv(v - 3, v, radius, cc, cc);
|
|
}
|
|
v += 3;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return ok;
|
|
}
|
|
|
|
static void ObjectMeshRenderImmediate(
|
|
ObjectMeshState* ms, ObjectMesh* I, RenderInfo* info)
|
|
{
|
|
auto mesh_width =
|
|
SettingGet<float>(I->G, I->Setting.get(), nullptr, cSetting_mesh_width);
|
|
|
|
auto line_width = SceneGetDynamicLineWidth(info, mesh_width);
|
|
|
|
SceneResetNormal(I->G, false);
|
|
|
|
#ifdef PURE_OPENGL_ES_2
|
|
/* TODO */
|
|
#else
|
|
if (info && !info->line_lighting) {
|
|
glDisable(GL_LIGHTING);
|
|
}
|
|
auto vc = ms->VC.data();
|
|
|
|
if (!vc)
|
|
glColor3fv(ColorGet(I->G, ms->OneColor));
|
|
if (ms->MeshMode == cIsomeshMode::isodot) {
|
|
glPointSize(
|
|
SettingGet_f(I->G, I->Setting.get(), nullptr, cSetting_dot_width));
|
|
} else {
|
|
glLineWidth(line_width);
|
|
}
|
|
|
|
auto v = ms->V.data();
|
|
auto n = ms->N.data();
|
|
|
|
while (*n) {
|
|
auto c = *(n++);
|
|
if (ms->MeshMode == cIsomeshMode::isodot)
|
|
glBegin(GL_POINTS);
|
|
else
|
|
glBegin(GL_LINE_STRIP);
|
|
while (c--) {
|
|
if (vc) {
|
|
glColor3fv(vc);
|
|
vc += 3;
|
|
}
|
|
glVertex3fv(v);
|
|
v += 3;
|
|
}
|
|
glEnd();
|
|
}
|
|
if (info && !info->line_lighting) {
|
|
glEnable(GL_LIGHTING);
|
|
}
|
|
#endif
|
|
|
|
// Render Unit Cell Immediately
|
|
if (ms->UnitCellCGO) {
|
|
const float* color = ColorGet(I->G, I->Color);
|
|
CGORender(
|
|
ms->UnitCellCGO.get(), color, I->Setting.get(), nullptr, info, nullptr);
|
|
}
|
|
}
|
|
|
|
static CGO* ObjectMeshRenderImpl(
|
|
ObjectMesh* I, RenderInfo* info, bool returnCGO, int stateArg)
|
|
{
|
|
PyMOLGlobals* G = I->G;
|
|
int state = 0;
|
|
CRay* ray = 0;
|
|
bool pick = false;
|
|
RenderPass pass = RenderPass::Antialias;
|
|
|
|
int ok = true;
|
|
|
|
if (info) {
|
|
state = info->state;
|
|
ray = info->ray;
|
|
pick = info->pick;
|
|
pass = info->pass;
|
|
} else {
|
|
state = stateArg;
|
|
}
|
|
|
|
ObjectPrepareContext(I, info);
|
|
|
|
bool use_shader = (SettingGet<bool>(G, cSetting_mesh_use_shader) &&
|
|
SettingGet<bool>(G, cSetting_use_shaders)) ||
|
|
returnCGO;
|
|
|
|
for (StateIterator iter(I->G, I->Setting.get(), state, I->NState);
|
|
iter.next();) {
|
|
auto ms = &I->State[iter.state];
|
|
|
|
if (!ms->Active || !ms->V || !ms->N)
|
|
continue;
|
|
|
|
auto transparency =
|
|
SettingGet<float>(G, I->Setting.get(), nullptr, cSetting_transparency);
|
|
|
|
if (ray) {
|
|
ok = ObjectMeshRenderRay(ms, I, info, ray, transparency);
|
|
if (!ok) {
|
|
I->invalidate(cRepMesh, cRepInvPurge, -1);
|
|
I->invalidate(cRepCGO, cRepInvPurge, -1);
|
|
ObjectSetRepVisMask(I, 0, cVis_AS);
|
|
return nullptr;
|
|
}
|
|
}
|
|
if (!((G->HaveGUI && G->ValidContext) || returnCGO)) {
|
|
return nullptr;
|
|
}
|
|
if (pick || pass != RenderPass::Antialias) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (use_shader) {
|
|
bool mesh_as_cylinders = SettingGet<bool>(G, cSetting_render_as_cylinders) &&
|
|
SettingGet<bool>(G, cSetting_mesh_as_cylinders) &&
|
|
ms->MeshMode != cIsomeshMode::isodot;
|
|
if (ms->shaderCGO &&
|
|
(!use_shader ||
|
|
(mesh_as_cylinders ^ ms->shaderCGO->has_draw_cylinder_buffers))) {
|
|
ms->shaderCGO.reset();
|
|
ms->shaderUnitCellCGO.reset();
|
|
}
|
|
|
|
if (!ms->shaderCGO) {
|
|
auto cgo = ObjectMeshCGOGenerate(I, ms, info, returnCGO, mesh_as_cylinders);
|
|
if (returnCGO) {
|
|
return cgo;
|
|
}
|
|
}
|
|
ok &= ObjectMeshStateRenderShader(ms, I, info);
|
|
|
|
if (!ok) {
|
|
break;
|
|
}
|
|
return ms->shaderCGO.get();
|
|
}
|
|
ObjectMeshRenderImmediate(ms, I, info);
|
|
}
|
|
if (!ok) {
|
|
I->invalidate(cRepMesh, cRepInvPurge, -1);
|
|
I->invalidate(cRepCGO, cRepInvPurge, -1);
|
|
ObjectSetRepVisMask(I, 0, cVis_AS);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/*========================================================================*/
|
|
|
|
int ObjectMesh::getNFrame() const
|
|
{
|
|
return NState;
|
|
}
|
|
|
|
/*========================================================================*/
|
|
ObjectMesh::ObjectMesh(PyMOLGlobals* G)
|
|
: pymol::CObject(G)
|
|
{
|
|
auto I = this;
|
|
I->type = cObjectMesh;
|
|
}
|
|
|
|
/*========================================================================*/
|
|
ObjectMeshState::ObjectMeshState(PyMOLGlobals* G)
|
|
: CObjectState(G)
|
|
, Crystal(G)
|
|
{
|
|
V = pymol::vla<float>(10000);
|
|
N = pymol::vla<int>(10000);
|
|
}
|
|
|
|
/*========================================================================*/
|
|
ObjectMesh* ObjectMeshFromXtalSym(PyMOLGlobals* G, ObjectMesh* obj,
|
|
ObjectMap* map, CSymmetry* sym, int map_state, int state, float* mn,
|
|
float* mx, float level, cIsomeshMode meshMode, float carve, float* vert_vla,
|
|
float alt_level, int quiet)
|
|
{
|
|
int ok = true;
|
|
ObjectMesh* I = nullptr;
|
|
ObjectMeshState* ms = nullptr;
|
|
ObjectMapState* oms = nullptr;
|
|
int created = !obj;
|
|
|
|
if (created) {
|
|
I = new ObjectMesh(G);
|
|
} else {
|
|
I = obj;
|
|
}
|
|
CHECKOK(ok, I);
|
|
|
|
if (ok) {
|
|
if (state < 0)
|
|
state = I->NState;
|
|
if (I->NState <= state) {
|
|
VecCheckEmplace(I->State, state, G);
|
|
if (ok)
|
|
I->NState = state + 1;
|
|
}
|
|
}
|
|
|
|
if (ok) {
|
|
ms = &I->State[state];
|
|
*ms = ObjectMeshState(G);
|
|
}
|
|
|
|
if (ok) {
|
|
strcpy(ms->MapName, map->Name);
|
|
ms->MapState = map_state;
|
|
oms = ObjectMapGetState(map, map_state);
|
|
|
|
ms->Level = level;
|
|
ms->AltLevel = alt_level;
|
|
ms->MeshMode = meshMode;
|
|
ms->quiet = quiet;
|
|
}
|
|
if (ok && oms) {
|
|
if ((meshMode == cIsomeshMode::gradient) && (ms->AltLevel < ms->Level)) {
|
|
/* gradient object -- need to auto-set range */
|
|
if (!ObjectMapStateGetDataRange(G, oms, &ms->Level, &ms->AltLevel)) {
|
|
ms->Level = -1.0F;
|
|
ms->AltLevel = 1.0F;
|
|
}
|
|
}
|
|
|
|
copy3f(mn, ms->ExtentMin); /* this is not exactly correct...should actually
|
|
take vertex points from range */
|
|
copy3f(mx, ms->ExtentMax);
|
|
|
|
if (!oms->Matrix.empty()) {
|
|
ok &= ObjectStateSetMatrix(ms, oms->Matrix.data());
|
|
} else if (!ms->Matrix.empty()) {
|
|
ObjectStateResetMatrix(ms);
|
|
}
|
|
|
|
if (ok) {
|
|
float *min_ext, *max_ext;
|
|
float tmp_min[3], tmp_max[3];
|
|
if (MatrixInvTransformExtentsR44d3f(ms->Matrix.data(), ms->ExtentMin,
|
|
ms->ExtentMax, tmp_min, tmp_max)) {
|
|
min_ext = tmp_min;
|
|
max_ext = tmp_max;
|
|
} else {
|
|
min_ext = ms->ExtentMin;
|
|
max_ext = ms->ExtentMax;
|
|
}
|
|
|
|
if (sym) {
|
|
int eff_range[6];
|
|
|
|
if (IsosurfGetRange(G, oms->Field.get(), &oms->Symmetry->Crystal,
|
|
min_ext, max_ext, eff_range, false)) {
|
|
int fdim[3];
|
|
int expand_result;
|
|
/* need to generate symmetry-expanded temporary map */
|
|
|
|
ms->Crystal = (oms->Symmetry->Crystal);
|
|
fdim[0] = eff_range[3] - eff_range[0];
|
|
fdim[1] = eff_range[4] - eff_range[1];
|
|
fdim[2] = eff_range[5] - eff_range[2];
|
|
ms->Field = pymol::make_copyable<Isofield>(I->G, fdim);
|
|
|
|
expand_result = IsosurfExpand(oms->Field.get(), ms->Field.get(),
|
|
&oms->Symmetry->Crystal, sym, eff_range);
|
|
|
|
if (expand_result == 0) {
|
|
ok = false;
|
|
if (!quiet) {
|
|
PRINTFB(G, FB_ObjectMesh, FB_Warnings)
|
|
" ObjectMesh-Warning: no symmetry expanded map points "
|
|
"found.\n" ENDFB(G);
|
|
}
|
|
} else {
|
|
if (!quiet) {
|
|
PRINTFB(G, FB_ObjectMesh, FB_Warnings)
|
|
" ObjectMesh-Warning: not all symmetry expanded points covered "
|
|
"by map.\n" ENDFB(G);
|
|
}
|
|
}
|
|
|
|
ms->Range[0] = 0;
|
|
ms->Range[1] = 0;
|
|
ms->Range[2] = 0;
|
|
ms->Range[3] = fdim[0];
|
|
ms->Range[4] = fdim[1];
|
|
ms->Range[5] = fdim[2];
|
|
|
|
} else {
|
|
/* mesh entirely contained within bounds of current map */
|
|
int a;
|
|
for (a = 0; a < 6; a++) {
|
|
ms->Range[a] = eff_range[a];
|
|
}
|
|
}
|
|
} else {
|
|
IsosurfGetRange(G, oms->Field.get(), &oms->Symmetry->Crystal, min_ext,
|
|
max_ext, ms->Range, true);
|
|
}
|
|
}
|
|
ms->ExtentFlag = true;
|
|
}
|
|
if (ok) {
|
|
if (carve != 0.0) {
|
|
ms->CarveFlag = true;
|
|
ms->CarveBuffer = carve;
|
|
ms->AtomVertex = pymol::vla_take_ownership(vert_vla);
|
|
}
|
|
if (I) {
|
|
ObjectMeshRecomputeExtent(I);
|
|
}
|
|
I->ExtentFlag = true;
|
|
/* printf("Brick %d %d %d %d %d
|
|
* %d\n",I->Range[0],I->Range[1],I->Range[2],I->Range[3],I->Range[4],I->Range[5]);
|
|
*/
|
|
}
|
|
if (!ok && created) {
|
|
DeleteP(I);
|
|
}
|
|
SceneChanged(G);
|
|
SceneCountFrames(G);
|
|
return (I);
|
|
}
|
|
|
|
/*========================================================================*/
|
|
ObjectMesh* ObjectMeshFromBox(PyMOLGlobals* G, ObjectMesh* obj, ObjectMap* map,
|
|
int map_state, int state, float* mn, float* mx, float level,
|
|
cIsomeshMode meshMode, float carve, float* vert_vla, float alt_level,
|
|
int quiet)
|
|
{
|
|
return ObjectMeshFromXtalSym(G, obj, map, nullptr, map_state, state, mn, mx,
|
|
level, meshMode, carve, vert_vla, alt_level, quiet);
|
|
}
|
|
|
|
/*========================================================================*/
|
|
|
|
void ObjectMeshRecomputeExtent(ObjectMesh* I)
|
|
{
|
|
int extent_flag = false;
|
|
int a;
|
|
ObjectMeshState* ms;
|
|
|
|
for (a = 0; a < I->NState; a++) {
|
|
ms = &I->State[a];
|
|
if (ms->Active) {
|
|
if (ms->ExtentFlag) {
|
|
if (!extent_flag) {
|
|
extent_flag = true;
|
|
copy3f(ms->ExtentMax, I->ExtentMax);
|
|
copy3f(ms->ExtentMin, I->ExtentMin);
|
|
} else {
|
|
max3f(ms->ExtentMax, I->ExtentMax, I->ExtentMax);
|
|
min3f(ms->ExtentMin, I->ExtentMin, I->ExtentMin);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
I->ExtentFlag = extent_flag;
|
|
|
|
if (I->TTTFlag && I->ExtentFlag) {
|
|
const float* ttt;
|
|
double tttd[16];
|
|
if (ObjectGetTTT(I, &ttt, -1)) {
|
|
convertTTTfR44d(ttt, tttd);
|
|
MatrixTransformExtentsR44d3f(
|
|
tttd, I->ExtentMin, I->ExtentMax, I->ExtentMin, I->ExtentMax);
|
|
}
|
|
}
|
|
}
|
|
|
|
pymol::CObject* ObjectMesh::clone() const
|
|
{
|
|
return new ObjectMesh(*this);
|
|
}
|