Files
pymol-open-source/layer2/RepDistDash.cpp
2024-06-02 20:44:43 -04:00

427 lines
12 KiB
C++

/*
A* -------------------------------------------------------------------
B* This file contains source code for the PyMOL computer program
C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific.
D* -------------------------------------------------------------------
E* It is unlawful to modify or remove this copyright notice.
F* -------------------------------------------------------------------
G* Please see the accompanying LICENSE file for further information.
H* -------------------------------------------------------------------
I* Additional authors of this source file include:
-*
-*
-*
Z* -------------------------------------------------------------------
*/
#include"os_python.h"
#include"os_predef.h"
#include"os_std.h"
#include"os_gl.h"
#include"Err.h"
#include"RepDistDash.h"
#include"Color.h"
#include"Scene.h"
#include"main.h"
#include"Vector.h"
#include"Setting.h"
#include"PyMOLObject.h"
#include"CGO.h"
#include"ShaderMgr.h"
#include"CoordSet.h"
#ifdef _WEBGL
#include "WebPyMOLLibrary.h"
#endif
struct RepDistDash : Rep {
using Rep::Rep;
~RepDistDash() override;
cRep_t type() const override { return cRepDash; }
void render(RenderInfo* info) override;
float* V = nullptr;
int N = 0;
DistSet *ds;
float linewidth, radius;
CGO* shaderCGO = nullptr;
bool shaderCGO_has_cylinders = false;
bool shaderCGO_has_trilines = false;
};
#include"ObjectDist.h"
RepDistDash::~RepDistDash()
{
CGOFree(shaderCGO);
VLAFreeP(V);
}
/* Has no prototype */
static void RepDistDashCGOGenerate(RepDistDash * I)
{
int ok = true;
PyMOLGlobals *G = I->G;
float *v = I->V;
int c = I->N;
int color =
SettingGet_color(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_color);
short dash_as_cylinders = 0;
dash_as_cylinders = SettingGetGlobal_b(G, cSetting_render_as_cylinders) && SettingGetGlobal_b(G, cSetting_dash_as_cylinders);
if (ok)
ok &= CGOSpecial(I->shaderCGO, LINEWIDTH_DYNAMIC_WITH_SCALE_DASH);
if (ok)
ok &= CGOResetNormal(I->shaderCGO, true);
if (ok){
if (color < 0) {
color = I->getObj()->Color;
}
if(color >= 0){
ok &= CGOColorv(I->shaderCGO, ColorGet(G, color));
}
}
v = I->V;
c = I->N;
if (dash_as_cylinders){
float *origin = nullptr, axis[3];
while(ok && c > 0) {
origin = v;
v += 3;
axis[0] = v[0] - origin[0];
axis[1] = v[1] - origin[1];
axis[2] = v[2] - origin[2];
v += 3;
ok &= (bool)I->shaderCGO->add<cgo::draw::shadercylinder>(origin, axis, 1.f, 15);
c -= 2;
}
} else {
ok &= CGOBegin(I->shaderCGO, GL_LINES);
while(ok && c > 0) {
ok &= CGOVertexv(I->shaderCGO, v);
v += 3;
if (ok)
ok &= CGOVertexv(I->shaderCGO, v);
v += 3;
c -= 2;
}
if (ok)
ok &= CGOEnd(I->shaderCGO);
}
}
void RepDistDash::render(RenderInfo* info)
{
auto I = this;
CRay *ray = info->ray;
auto pick = info->pick;
float *v = I->V;
int c = I->N;
const float *vc;
int round_ends;
int ok = true;
int color =
SettingGet_color(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_color);
float line_width =
SettingGet_f(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_width);
float dash_transparency =
SettingGet_f(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_transparency);
bool t_mode_3 =
SettingGet_i(G, nullptr, I->ds->Obj->Setting.get(), cSetting_transparency_mode) == 3;
short dash_transparency_enabled;
dash_transparency = (dash_transparency < 0.f ? 0.f : (dash_transparency > 1.f ? 1.f : dash_transparency));
dash_transparency_enabled = (dash_transparency > 0.f);
if (!(ray || pick) && (info->pass == RenderPass::Antialias || (info->pass == RenderPass::Opaque) == dash_transparency_enabled))
return;
if(color < 0)
color = getObj()->Color;
I->radius =
SettingGet_f(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_radius);
round_ends =
SettingGet_b(G, nullptr, I->ds->Obj->Setting.get(), cSetting_dash_round_ends);
line_width = SceneGetDynamicLineWidth(info, line_width);
if(ray) {
float radius;
if (dash_transparency_enabled){
ray->transparentf(dash_transparency);
}
if(I->radius <= 0.0F) {
radius = ray->PixelRadius * line_width / 2.0F;
} else {
radius = I->radius;
}
vc = ColorGet(G, color);
v = I->V;
c = I->N;
while(ok && c > 0) {
/* printf("%8.3f %8.3f %8.3f %8.3f %8.3f %8.3f \n",v[3],v[4],v[5],v[6],v[7],v[8]); */
if(round_ends) {
ok &= ray->sausage3fv(v, v + 3, radius, vc, vc);
} else {
ok &= ray->customCylinder3fv(v, v + 3, radius, vc, vc, cCylCapFlat, cCylCapFlat);
}
v += 6;
c -= 2;
}
} else if(G->HaveGUI && G->ValidContext) {
if(pick) {
} else {
short use_shader, generate_shader_cgo = 0, dash_as_cylinders = 0;
use_shader = SettingGetGlobal_b(G, cSetting_dash_use_shader) &
SettingGetGlobal_b(G, cSetting_use_shaders);
dash_as_cylinders = SettingGetGlobal_b(G, cSetting_render_as_cylinders) && SettingGetGlobal_b(G, cSetting_dash_as_cylinders);
if (!GET_FRAGDEPTH_SUPPORT() && dash_as_cylinders)
dash_as_cylinders = false;
if (!use_shader && I->shaderCGO){
CGOFree(I->shaderCGO);
I->shaderCGO = 0;
}
if (I->shaderCGO && (dash_as_cylinders ^ I->shaderCGO_has_cylinders)){
CGOFree(I->shaderCGO);
I->shaderCGO = 0;
}
if (I->shaderCGO && !dash_as_cylinders && I->shaderCGO_has_trilines != SettingGetGlobal_b(G, cSetting_trilines)){
CGOFree(I->shaderCGO);
I->shaderCGO = 0;
}
if (use_shader){
if (!I->shaderCGO){
I->shaderCGO = CGONew(G);
CHECKOK(ok, I->shaderCGO);
if (ok)
I->shaderCGO->use_shader = true;
generate_shader_cgo = 1;
if (dash_transparency_enabled){
CGOAlpha(I->shaderCGO, 1.f-dash_transparency);
}
RepDistDashCGOGenerate(I);
} else if (ok) {
CGORender(I->shaderCGO, nullptr, nullptr, nullptr, info, I);
return;
}
}
#ifndef PURE_OPENGL_ES_2
if (!generate_shader_cgo) {
if(info->width_scale_flag) {
glLineWidth(line_width * info->width_scale);
} else {
glLineWidth(line_width);
}
SceneResetNormal(G, true);
}
{
if(color >= 0){
if (dash_transparency_enabled){
const float *col = ColorGet(G, color);
glColor4f(col[0], col[1], col[2], 1.f-dash_transparency);
} else {
glColor3fv(ColorGet(G, color));
}
}
v = I->V;
c = I->N;
if (dash_transparency_enabled && !t_mode_3)
glDisable(GL_DEPTH_TEST);
if(!info->line_lighting)
glDisable(GL_LIGHTING);
glBegin(GL_LINES);
while(c > 0) {
glVertex3fv(v);
v += 3;
glVertex3fv(v);
v += 3;
c -= 2;
}
glEnd();
glEnable(GL_LIGHTING);
if (dash_transparency_enabled && !t_mode_3)
glEnable(GL_DEPTH_TEST);
}
#endif
if (use_shader) {
if (generate_shader_cgo){
CGO *convertcgo = nullptr;
if (ok)
ok &= CGOStop(I->shaderCGO);
{
bool trilines = SettingGetGlobal_b(G, cSetting_trilines);
if (dash_as_cylinders || !trilines) {
if (ok)
convertcgo = CGOCombineBeginEnd(I->shaderCGO, 0);
CHECKOK(ok, convertcgo);
CGOFree(I->shaderCGO);
I->shaderCGO = convertcgo;
convertcgo = nullptr;
}
if (ok){
if (dash_as_cylinders){
CGO *tmpCGO = CGONew(G);
if (ok) ok &= CGOEnable(tmpCGO, GL_CYLINDER_SHADER);
if (ok) ok &= CGOSpecial(tmpCGO, CYLINDER_WIDTH_FOR_DISTANCES);
convertcgo = CGOConvertShaderCylindersToCylinderShader(I->shaderCGO, tmpCGO);
if (ok) ok &= CGOEnable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST);
if (ok) ok &= CGOAppendNoStop(tmpCGO, convertcgo);
if (ok) ok &= CGODisable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST);
if (ok) ok &= CGODisable(tmpCGO, GL_CYLINDER_SHADER);
if (ok) ok &= CGOStop(tmpCGO);
CGOFreeWithoutVBOs(convertcgo);
convertcgo = tmpCGO;
I->shaderCGO_has_cylinders = true;
I->shaderCGO_has_trilines = false;
} else {
CGO *tmpCGO = CGONew(G);
int shader = trilines ? GL_TRILINES_SHADER : GL_DEFAULT_SHADER;
if (ok) ok &= CGOEnable(tmpCGO, shader);
if (ok) ok &= CGODisable(tmpCGO, CGO_GL_LIGHTING);
if (trilines) {
if (ok) ok &= CGOSpecial(tmpCGO, LINEWIDTH_DYNAMIC_WITH_SCALE_DASH);
convertcgo = CGOConvertLinesToTrilines(I->shaderCGO, false);
} else {
convertcgo = CGOOptimizeToVBONotIndexedNoShader(I->shaderCGO);
}
I->shaderCGO_has_trilines = trilines;
if (ok) ok &= CGOEnable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST);
if (ok) ok &= CGOAppendNoStop(tmpCGO, convertcgo);
if (ok) ok &= CGODisable(tmpCGO, GL_DASH_TRANSPARENCY_DEPTH_TEST);
if (ok) ok &= CGODisable(tmpCGO, shader);
if (ok) ok &= CGOStop(tmpCGO);
CGOFreeWithoutVBOs(convertcgo);
convertcgo = tmpCGO;
I->shaderCGO_has_cylinders = false;
}
convertcgo->use_shader = true;
}
}
if (convertcgo){
CGOFree(I->shaderCGO);
I->shaderCGO = convertcgo;
convertcgo = nullptr;
}
}
if (ok) {
CGORender(I->shaderCGO, nullptr, nullptr, nullptr, info, I);
}
}
}
}
if (!ok){
CGOFree(I->shaderCGO);
I->ds->Rep[cRepDash] = nullptr;
delete I;
}
}
Rep *RepDistDashNew(DistSet * ds, int state)
{
PyMOLGlobals *G = ds->G;
int a;
int n;
float *v, *v1, *v2, d[3];
float l;
float dash_len, dash_gap, dash_sum;
int ok = true;
if(!ok || !ds->NIndex) {
return (nullptr);
}
auto I = new RepDistDash(ds->Obj, state);
dash_len = SettingGet_f(G, nullptr, ds->Obj->Setting.get(), cSetting_dash_length);
dash_gap = SettingGet_f(G, nullptr, ds->Obj->Setting.get(), cSetting_dash_gap);
dash_sum = dash_len + dash_gap;
if(dash_sum < R_SMALL4)
dash_sum = 0.5;
I->ds = ds;
n = 0;
if(ds->NIndex) {
I->V = VLAlloc(float, ds->NIndex * 10);
CHECKOK(ok, I->V);
for(a = 0; ok && a < ds->NIndex; a = a + 2) {
v1 = ds->Coord + 3 * a;
v2 = ds->Coord + 3 * (a + 1);
/* vector from v2->v1 */
subtract3f(v2, v1, d);
l = (float) length3f(d);
if(l > R_SMALL4) {
/* this makes d the direction vector of the distance measure from v2->v1 */
normalize3f(d);
if(dash_gap > R_SMALL4) {
float avg[3], proj1[3], proj2[3];
float l_left = l / 2.0F;
float l_used = 0.0F;
float half_dash_gap = dash_gap * 0.5;
average3f(v1, v2, avg);
while(ok && l_left > dash_sum) {
VLACheck(I->V, float, (n * 3) + 11);
CHECKOK(ok, I->V);
v = I->V + n * 3;
scale3f(d, l_used + half_dash_gap, proj1);
scale3f(d, l_used + dash_len + half_dash_gap, proj2);
add3f(avg, proj1, v);
add3f(avg, proj2, v + 3);
subtract3f(avg, proj1, v + 6);
subtract3f(avg, proj2, v + 9);
n += 4;
l_left -= dash_sum;
l_used += dash_sum;
}
if(ok && l_left > dash_gap) {
l_left -= dash_gap;
scale3f(d, l_used + half_dash_gap, proj1);
scale3f(d, l_used + l_left + half_dash_gap, proj2);
VLACheck(I->V, float, (n * 3) + 11);
v = I->V + n * 3;
add3f(avg, proj1, v);
add3f(avg, proj2, v + 3);
subtract3f(avg, proj1, v + 6);
subtract3f(avg, proj2, v + 9);
n += 4;
}
} else if(dash_len > R_SMALL4) {
VLACheck(I->V, float, (n * 3) + 5);
CHECKOK(ok, I->V);
if (ok){
v = I->V + n * 3;
copy3f(v1, v);
copy3f(v2, v + 3);
n += 2;
}
}
}
}
if (ok)
VLASize(I->V, float, n * 3);
CHECKOK(ok, I->V);
if (ok)
I->N = n;
}
if (!ok){
delete I;
I = nullptr;
}
return (Rep *) I;
}