mirror of
https://github.com/schrodinger/pymol-open-source.git
synced 2026-06-04 20:04:21 +08:00
- use typed/namespaced malloc wrapper - remove Alloc et al. - remove mmalloc et al. - remove CINTERFACE define
1294 lines
35 KiB
C++
1294 lines
35 KiB
C++
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/*
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A* -------------------------------------------------------------------
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B* This file contains source code for the PyMOL computer program
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C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific.
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D* -------------------------------------------------------------------
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E* It is unlawful to modify or remove this copyright notice.
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F* -------------------------------------------------------------------
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G* Please see the accompanying LICENSE file for further information.
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H* -------------------------------------------------------------------
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I* Additional authors of this source file include:
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-*
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-*
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-*
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Z* -------------------------------------------------------------------
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*/
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#include"os_python.h"
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#include"os_predef.h"
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#include"os_std.h"
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#include"os_gl.h"
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#include"OOMac.h"
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#include"ObjectSurface.h"
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#include"Base.h"
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#include"MemoryDebug.h"
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#include"Map.h"
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#include"Debug.h"
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#include"Parse.h"
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#include"Tetsurf.h"
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#include"Vector.h"
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#include"Color.h"
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#include"main.h"
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#include"Scene.h"
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#include"Setting.h"
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#include"Executive.h"
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#include"PConv.h"
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#include"P.h"
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#include"Util.h"
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#include"PyMOLGlobals.h"
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#include"Matrix.h"
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#include"ShaderMgr.h"
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#include"CGO.h"
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static ObjectSurface *ObjectSurfaceNew(PyMOLGlobals * G);
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static void ObjectSurfaceFree(ObjectSurface * I);
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static void ObjectSurfaceStateInit(PyMOLGlobals * G, ObjectSurfaceState * ms);
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static void ObjectSurfaceRecomputeExtent(ObjectSurface * I);
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static PyObject *ObjectSurfaceStateAsPyList(ObjectSurfaceState * I)
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{
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PyObject *result = NULL;
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result = PyList_New(17);
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PyList_SetItem(result, 0, PyInt_FromLong(I->Active));
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PyList_SetItem(result, 1, PyString_FromString(I->MapName));
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PyList_SetItem(result, 2, PyInt_FromLong(I->MapState));
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PyList_SetItem(result, 3, CrystalAsPyList(&I->Crystal));
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PyList_SetItem(result, 4, PyInt_FromLong(I->ExtentFlag));
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PyList_SetItem(result, 5, PConvFloatArrayToPyList(I->ExtentMin, 3));
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PyList_SetItem(result, 6, PConvFloatArrayToPyList(I->ExtentMax, 3));
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PyList_SetItem(result, 7, PConvIntArrayToPyList(I->Range, 6));
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PyList_SetItem(result, 8, PyFloat_FromDouble(I->Level));
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PyList_SetItem(result, 9, PyFloat_FromDouble(I->Radius));
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PyList_SetItem(result, 10, PyInt_FromLong(I->CarveFlag));
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PyList_SetItem(result, 11, PyFloat_FromDouble(I->CarveBuffer));
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if(I->CarveFlag && I->AtomVertex) {
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PyList_SetItem(result, 12, PConvFloatVLAToPyList(I->AtomVertex));
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} else {
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PyList_SetItem(result, 12, PConvAutoNone(NULL));
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}
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PyList_SetItem(result, 13, PyInt_FromLong(I->DotFlag));
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PyList_SetItem(result, 14, PyInt_FromLong(I->Mode));
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PyList_SetItem(result, 15, PyInt_FromLong(I->Side));
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PyList_SetItem(result, 16, PyInt_FromLong(I->quiet));
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return (PConvAutoNone(result));
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}
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static PyObject *ObjectSurfaceAllStatesAsPyList(ObjectSurface * I)
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{
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PyObject *result = NULL;
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int a;
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result = PyList_New(I->NState);
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for(a = 0; a < I->NState; a++) {
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if(I->State[a].Active) {
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PyList_SetItem(result, a, ObjectSurfaceStateAsPyList(I->State + a));
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} else {
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PyList_SetItem(result, a, PConvAutoNone(NULL));
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}
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}
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return (PConvAutoNone(result));
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}
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static int ObjectSurfaceStateFromPyList(PyMOLGlobals * G, ObjectSurfaceState * I,
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PyObject * list)
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{
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int ok = true;
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int ll = 0;
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PyObject *tmp;
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if(ok)
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ok = (list != NULL);
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if(ok) {
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if(!PyList_Check(list))
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I->Active = false;
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else {
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ObjectSurfaceStateInit(G, I);
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if(ok)
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ok = PyList_Check(list);
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if(ok)
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ll = PyList_Size(list);
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if(ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 0), &I->Active);
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if(ok)
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ok = PConvPyStrToStr(PyList_GetItem(list, 1), I->MapName, WordLength);
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if(ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 2), &I->MapState);
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if(ok)
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ok = CrystalFromPyList(&I->Crystal, PyList_GetItem(list, 3));
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if(ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 4), &I->ExtentFlag);
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if(ok)
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ok = PConvPyListToFloatArrayInPlace(PyList_GetItem(list, 5), I->ExtentMin, 3);
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if(ok)
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ok = PConvPyListToFloatArrayInPlace(PyList_GetItem(list, 6), I->ExtentMax, 3);
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if(ok)
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ok = PConvPyListToIntArrayInPlace(PyList_GetItem(list, 7), I->Range, 6);
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if(ok)
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ok = PConvPyFloatToFloat(PyList_GetItem(list, 8), &I->Level);
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if(ok)
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ok = PConvPyFloatToFloat(PyList_GetItem(list, 9), &I->Radius);
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if(ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 10), &I->CarveFlag);
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if(ok)
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ok = PConvPyFloatToFloat(PyList_GetItem(list, 11), &I->CarveBuffer);
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if(ok) {
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tmp = PyList_GetItem(list, 12);
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if(tmp == Py_None)
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I->AtomVertex = NULL;
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else
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ok = PConvPyListToFloatVLA(tmp, &I->AtomVertex);
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}
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if(ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 13), &I->DotFlag);
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if(ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 14), &I->Mode);
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if(ok && (ll > 15))
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PConvPyIntToInt(PyList_GetItem(list, 15), &I->Side);
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if(ok && (ll > 16))
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PConvPyIntToInt(PyList_GetItem(list, 16), &I->quiet);
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if(ok) {
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I->RefreshFlag = true;
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I->ResurfaceFlag = true;
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}
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}
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}
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return (ok);
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}
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static int ObjectSurfaceAllStatesFromPyList(ObjectSurface * I, PyObject * list)
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{
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int ok = true;
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int a;
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VLACheck(I->State, ObjectSurfaceState, I->NState);
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if(ok)
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ok = PyList_Check(list);
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if(ok) {
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for(a = 0; a < I->NState; a++) {
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ok = ObjectSurfaceStateFromPyList(I->Obj.G, I->State + a, PyList_GetItem(list, a));
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if(!ok)
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break;
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}
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}
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return (ok);
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}
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int ObjectSurfaceNewFromPyList(PyMOLGlobals * G, PyObject * list, ObjectSurface ** result)
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{
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int ok = true;
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ObjectSurface *I = NULL;
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(*result) = NULL;
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if(ok)
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ok = (list != NULL);
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if(ok)
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ok = PyList_Check(list);
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I = ObjectSurfaceNew(G);
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if(ok)
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ok = (I != NULL);
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if(ok)
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ok = ObjectFromPyList(G, PyList_GetItem(list, 0), &I->Obj);
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if(ok)
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ok = PConvPyIntToInt(PyList_GetItem(list, 1), &I->NState);
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if(ok)
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ok = ObjectSurfaceAllStatesFromPyList(I, PyList_GetItem(list, 2));
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if(ok) {
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(*result) = I;
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ObjectSurfaceRecomputeExtent(I);
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} else {
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/* cleanup? */
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}
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return (ok);
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}
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PyObject *ObjectSurfaceAsPyList(ObjectSurface * I)
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{
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PyObject *result = NULL;
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result = PyList_New(3);
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PyList_SetItem(result, 0, ObjectAsPyList(&I->Obj));
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PyList_SetItem(result, 1, PyInt_FromLong(I->NState));
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PyList_SetItem(result, 2, ObjectSurfaceAllStatesAsPyList(I));
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return (PConvAutoNone(result));
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}
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static void ObjectSurfaceStateFree(ObjectSurfaceState * ms)
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{
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ObjectStatePurge(&ms->State);
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VLAFreeP(ms->N);
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VLAFreeP(ms->V);
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FreeP(ms->VC);
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FreeP(ms->RC);
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VLAFreeP(ms->AtomVertex);
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CGOFree(ms->UnitCellCGO);
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FreeP(ms->t_buf);
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FreeP(ms->c_buf);
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}
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static void ObjectSurfaceFree(ObjectSurface * I)
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{
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int a;
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for(a = 0; a < I->NState; a++) {
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if(I->State[a].Active)
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ObjectSurfaceStateFree(I->State + a);
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}
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VLAFreeP(I->State);
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ObjectPurge(&I->Obj);
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OOFreeP(I);
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}
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void ObjectSurfaceDump(ObjectSurface * I, const char *fname, int state)
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{
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float *v;
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int *n;
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int c;
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FILE *f;
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f = fopen(fname, "wb");
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if(!f)
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ErrMessage(I->Obj.G, "ObjectSurfaceDump", "can't open file for writing");
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else {
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if(state < I->NState) {
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n = I->State[state].N;
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v = I->State[state].V;
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if(n && v)
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while(*n) {
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v += 12;
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c = *(n++);
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c -= 4;
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bool backface = true;
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const float *v1, *v2;
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while(c > 0) {
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if ((backface = !backface)) {
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v1 = v - 6;
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v2 = v - 12;
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} else {
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v1 = v - 12;
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v2 = v - 6;
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}
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fprintf(f,
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"%10.4f%10.4f%10.4f%10.4f%10.4f%10.4f\n%10.4f%10.4f%10.4f%10.4f%10.4f%10.4f\n%10.4f%10.4f%10.4f%10.4f%10.4f%10.4f\n",
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*(v1 + 3), *(v1 + 4), *(v1 + 5), *(v1), *(v1 + 1), *(v1 + 2),
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*(v2 + 3), *(v2 + 4), *(v2 + 5), *(v2), *(v2 + 1), *(v2 + 2),
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*(v + 3), *(v + 4), *(v + 5), *(v), *(v + 1), *(v + 2));
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v += 6;
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c -= 2;
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}
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}
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}
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fclose(f);
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PRINTFB(I->Obj.G, FB_ObjectSurface, FB_Actions)
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" ObjectSurfaceDump: %s written to %s\n", I->Obj.Name, fname ENDFB(I->Obj.G);
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}
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}
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static void ObjectSurfaceInvalidate(ObjectSurface * I, int rep, int level, int state)
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{
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int a;
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int once_flag = true;
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if(level >= cRepInvExtents) {
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I->Obj.ExtentFlag = false;
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}
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if((rep == cRepSurface) || (rep == cRepMesh) || (rep == cRepAll)) {
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for(a = 0; a < I->NState; a++) {
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if(state < 0)
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once_flag = false;
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if(!once_flag)
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state = a;
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I->State[state].RefreshFlag = true;
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if(level >= cRepInvRep) {
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I->State[state].ResurfaceFlag = true;
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if(I->State[state].shaderCGO){
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CGOFree(I->State[state].shaderCGO);
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I->State[state].shaderCGO = 0;
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}
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SceneChanged(I->Obj.G);
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} else if(level >= cRepInvColor) {
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I->State[state].RecolorFlag = true;
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if(I->State[state].shaderCGO){
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CGOFree(I->State[state].shaderCGO);
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I->State[state].shaderCGO = 0;
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}
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SceneChanged(I->Obj.G);
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} else {
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SceneInvalidate(I->Obj.G);
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}
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if(once_flag)
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break;
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}
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}
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}
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int ObjectSurfaceInvalidateMapName(ObjectSurface * I, const char *name, const char * new_name)
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{
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int a;
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ObjectSurfaceState *ms;
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int result = false;
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for(a = 0; a < I->NState; a++) {
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ms = I->State + a;
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if(ms->Active) {
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if(strcmp(ms->MapName, name) == 0) {
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if (new_name)
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strcpy(ms->MapName, new_name);
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ObjectSurfaceInvalidate(I, cRepAll, cRepInvAll, a);
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result = true;
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}
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}
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}
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return result;
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}
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static void ObjectSurfaceStateUpdateColors(ObjectSurface * I, ObjectSurfaceState * ms)
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{
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int one_color_flag = true;
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int cur_color =
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SettingGet_color(I->Obj.G, I->Obj.Setting, NULL, cSetting_surface_color);
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if(cur_color == -1)
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cur_color = I->Obj.Color;
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if(ColorCheckRamped(I->Obj.G, cur_color))
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one_color_flag = false;
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ms->OneColor = cur_color;
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if(ms->V) {
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int ramped_flag = false;
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float *v = ms->V;
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float *vc;
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int *rc;
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int a;
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int state = ms - I->State;
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int base_n_vert = ms->base_n_V;
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switch (ms->Mode) {
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case 3:
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case 2:
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{
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int n_vert = VLAGetSize(ms->V) / 6;
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base_n_vert /= 6;
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if(ms->VC && (ms->VCsize < n_vert)) {
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FreeP(ms->VC);
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FreeP(ms->RC);
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}
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if(!ms->VC) {
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ms->VCsize = n_vert;
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ms->VC = pymol::malloc<float>(n_vert * 3);
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}
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if(!ms->RC) {
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ms->RC = pymol::malloc<int>(n_vert);
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}
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rc = ms->RC;
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vc = ms->VC;
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v += 3;
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if(vc) {
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for(a = 0; a < n_vert; a++) {
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if(a == base_n_vert) {
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int new_color = SettingGet_color(I->Obj.G, I->Obj.Setting,
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NULL, cSetting_surface_negative_color);
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if(new_color == -1)
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new_color = cur_color;
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if(new_color != cur_color) {
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one_color_flag = false;
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cur_color = new_color;
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}
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}
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if(ColorCheckRamped(I->Obj.G, cur_color)) {
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ColorGetRamped(I->Obj.G, cur_color, v, vc, state);
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*rc = cur_color;
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ramped_flag = true;
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} else {
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const float *col = ColorGet(I->Obj.G, cur_color);
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copy3f(col, vc);
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}
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rc++;
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vc += 3;
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v += 6; /* alternates with normals */
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}
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}
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}
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break;
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case 1:
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case 0:
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default:
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{
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int n_vert = VLAGetSize(ms->V) / 3;
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base_n_vert /= 3;
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if(ms->VC && (ms->VCsize < n_vert)) {
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FreeP(ms->VC);
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FreeP(ms->RC);
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}
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if(!ms->VC) {
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ms->VCsize = n_vert;
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ms->VC = pymol::malloc<float>(n_vert * 3);
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}
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if(!ms->RC) {
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ms->RC = pymol::malloc<int>(n_vert);
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}
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rc = ms->RC;
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vc = ms->VC;
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if(vc) {
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for(a = 0; a < n_vert; a++) {
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if(a == base_n_vert) {
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int new_color = SettingGet_color(I->Obj.G, I->Obj.Setting,
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NULL, cSetting_surface_negative_color);
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if(new_color == -1)
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new_color = cur_color;
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if(new_color != cur_color)
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one_color_flag = false;
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cur_color = new_color;
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}
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if(ColorCheckRamped(I->Obj.G, cur_color)) {
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ColorGetRamped(I->Obj.G, cur_color, v, vc, state);
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*rc = cur_color;
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ramped_flag = true;
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} else {
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const float *col = ColorGet(I->Obj.G, cur_color);
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copy3f(col, vc);
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}
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rc++;
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vc += 3;
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v += 3;
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}
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}
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}
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break;
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}
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if(one_color_flag && (!ramped_flag)) {
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FreeP(ms->VC);
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FreeP(ms->RC);
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} else if((!ramped_flag)
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||
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(!SettingGet_b(I->Obj.G, NULL, I->Obj.Setting, cSetting_ray_color_ramps))) {
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FreeP(ms->RC);
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}
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}
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}
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static void ObjectSurfaceUpdate(ObjectSurface * I)
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{
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int a;
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float carve_buffer;
|
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for(a = 0; a < I->NState; a++) {
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ObjectSurfaceState *ms = I->State + a;
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ObjectMapState *oms = NULL;
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ObjectMap *map = NULL;
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MapType *voxelmap = NULL; /* this has nothing to do with isosurfaces... */
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if(ms->Active) {
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map = ExecutiveFindObjectMapByName(I->Obj.G, ms->MapName);
|
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if(!map) {
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PRINTFB(I->Obj.G, FB_ObjectSurface, FB_Errors)
|
|
"ObjectSurfaceUpdate-Error: map '%s' has been deleted.\n", ms->MapName
|
|
ENDFB(I->Obj.G);
|
|
ms->ResurfaceFlag = false;
|
|
}
|
|
if(map) {
|
|
oms = ObjectMapGetState(map, ms->MapState);
|
|
}
|
|
if(oms) {
|
|
if(oms->State.Matrix) {
|
|
ObjectStateSetMatrix(&ms->State, oms->State.Matrix);
|
|
} else if(ms->State.Matrix) {
|
|
ObjectStateResetMatrix(&ms->State);
|
|
}
|
|
|
|
if(I->Obj.visRep & cRepCellBit){
|
|
if (!ms->UnitCellCGO || ms->RefreshFlag || ms->ResurfaceFlag) {
|
|
ms->Crystal = *(oms->Symmetry->Crystal);
|
|
if((I->Obj.visRep & cRepCellBit)) {
|
|
CGOFree(ms->UnitCellCGO);
|
|
ms->UnitCellCGO = CrystalGetUnitCellCGO(&ms->Crystal);
|
|
}
|
|
}
|
|
ms->RefreshFlag = false;
|
|
}
|
|
}
|
|
if(map && ms && oms && ms->N && ms->V && (I->Obj.visRep & cRepSurfaceBit)) {
|
|
if(ms->ResurfaceFlag) {
|
|
ms->ResurfaceFlag = false;
|
|
ms->RecolorFlag = true;
|
|
if(!ms->quiet) {
|
|
PRINTFB(I->Obj.G, FB_ObjectSurface, FB_Details)
|
|
" ObjectSurface: updating \"%s\".\n", I->Obj.Name ENDFB(I->Obj.G);
|
|
}
|
|
|
|
CGOFree(ms->shaderCGO);
|
|
|
|
if(oms->Field) {
|
|
|
|
{
|
|
float *min_ext, *max_ext;
|
|
float tmp_min[3], tmp_max[3];
|
|
if(MatrixInvTransformExtentsR44d3f(ms->State.Matrix,
|
|
ms->ExtentMin, ms->ExtentMax,
|
|
tmp_min, tmp_max)) {
|
|
min_ext = tmp_min;
|
|
max_ext = tmp_max;
|
|
} else {
|
|
min_ext = ms->ExtentMin;
|
|
max_ext = ms->ExtentMax;
|
|
}
|
|
|
|
TetsurfGetRange(I->Obj.G, oms->Field, oms->Symmetry->Crystal,
|
|
min_ext, max_ext, ms->Range);
|
|
}
|
|
|
|
if(ms->CarveFlag && ms->AtomVertex) {
|
|
carve_buffer = ms->CarveBuffer;
|
|
if(carve_buffer < 0.0F) {
|
|
carve_buffer = -carve_buffer;
|
|
}
|
|
|
|
voxelmap = MapNew(I->Obj.G, -carve_buffer, ms->AtomVertex,
|
|
VLAGetSize(ms->AtomVertex) / 3, NULL);
|
|
if(voxelmap)
|
|
MapSetupExpress(voxelmap);
|
|
}
|
|
|
|
ms->nT = TetsurfVolume(I->Obj.G, oms->Field,
|
|
ms->Level,
|
|
&ms->N, &ms->V,
|
|
ms->Range,
|
|
ms->Mode,
|
|
voxelmap, ms->AtomVertex, ms->CarveBuffer, ms->Side);
|
|
|
|
if(!SettingGet_b
|
|
(I->Obj.G, I->Obj.Setting, NULL, cSetting_surface_negative_visible)) {
|
|
ms->base_n_V = VLAGetSize(ms->V);
|
|
} else {
|
|
/* do we want the negative surface too? */
|
|
|
|
int nT2;
|
|
int *N2 = VLAlloc(int, 10000);
|
|
float *V2 = VLAlloc(float, 10000);
|
|
|
|
nT2 = TetsurfVolume(I->Obj.G, oms->Field,
|
|
-ms->Level,
|
|
&N2, &V2,
|
|
ms->Range,
|
|
ms->Mode,
|
|
voxelmap, ms->AtomVertex, ms->CarveBuffer, ms->Side);
|
|
if(N2 && V2) {
|
|
|
|
int base_n_N = VLAGetSize(ms->N);
|
|
int base_n_V = VLAGetSize(ms->V);
|
|
int addl_n_N = VLAGetSize(N2);
|
|
int addl_n_V = VLAGetSize(V2);
|
|
|
|
ms->base_n_V = base_n_V;
|
|
|
|
/* make room */
|
|
|
|
VLASize(ms->N, int, base_n_N + addl_n_N);
|
|
VLASize(ms->V, float, base_n_V + addl_n_V);
|
|
|
|
/* copy vertex data */
|
|
|
|
memcpy(((char *) ms->V) + (sizeof(float) * base_n_V),
|
|
V2, sizeof(float) * addl_n_V);
|
|
|
|
/* copy strip counts */
|
|
|
|
memcpy(((char *) ms->N) + (sizeof(int) * (base_n_N - 1)),
|
|
N2, sizeof(int) * addl_n_N);
|
|
ms->N[base_n_N + addl_n_N - 1] = 0;
|
|
|
|
ms->nT += nT2;
|
|
VLAFreeP(N2);
|
|
VLAFreeP(V2);
|
|
}
|
|
}
|
|
|
|
if(voxelmap)
|
|
MapFree(voxelmap);
|
|
|
|
if(ms->State.Matrix) { /* in we're in a different reference frame... */
|
|
double *matrix = ms->State.Matrix;
|
|
float *v;
|
|
int *n, c;
|
|
|
|
v = ms->V;
|
|
n = ms->N;
|
|
|
|
if(n && v) {
|
|
|
|
while(*n) {
|
|
c = *(n++);
|
|
switch (ms->Mode) {
|
|
case 3:
|
|
case 2:
|
|
transform44d3fas33d3f(matrix, v, v);
|
|
transform44d3f(matrix, v + 3, v + 3);
|
|
transform44d3fas33d3f(matrix, v + 6, v + 6);
|
|
transform44d3f(matrix, v + 9, v + 9);
|
|
v += 12;
|
|
c -= 4;
|
|
while(c > 0) {
|
|
transform44d3fas33d3f(matrix, v, v);
|
|
transform44d3f(matrix, v + 3, v + 3);
|
|
v += 6;
|
|
c -= 2;
|
|
}
|
|
break;
|
|
case 1:
|
|
transform44d3f(matrix, v, v);
|
|
c--;
|
|
v += 3;
|
|
while(c > 0) {
|
|
transform44d3f(matrix, v, v);
|
|
v += 3;
|
|
c--;
|
|
}
|
|
break;
|
|
case 0:
|
|
default:
|
|
while(c > 0) {
|
|
transform44d3f(matrix, v, v);
|
|
v += 3;
|
|
c--;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(ms->RecolorFlag) {
|
|
ObjectSurfaceStateUpdateColors(I, ms);
|
|
ms->RecolorFlag = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(!I->Obj.ExtentFlag) {
|
|
ObjectSurfaceRecomputeExtent(I);
|
|
}
|
|
SceneInvalidate(I->Obj.G);
|
|
}
|
|
|
|
static void ObjectSurfaceRenderGlobalTransparency(PyMOLGlobals * G,
|
|
RenderInfo * info, ObjectSurfaceState *ms, const float *col, float alpha)
|
|
{
|
|
float *v = NULL;
|
|
float *vc = NULL;
|
|
int c, *n;
|
|
|
|
v = ms->V;
|
|
vc = ms->VC;
|
|
n = ms->N;
|
|
|
|
while(*n) {
|
|
int parity = 1;
|
|
c = *(n++);
|
|
|
|
v += 6;
|
|
if(vc)
|
|
vc += 3;
|
|
c -= 2;
|
|
|
|
v += 6;
|
|
if(vc)
|
|
vc += 3;
|
|
c -= 2;
|
|
|
|
while(c > 0) {
|
|
if(vc) {
|
|
CGOAlphaTriangle(info->alpha_cgo,
|
|
v + (3 - 6), v + (3 - 12), v + 3,
|
|
v - 6, v - 12, v,
|
|
vc - 3, vc - 6, vc,
|
|
alpha, alpha, alpha, parity);
|
|
} else {
|
|
CGOAlphaTriangle(info->alpha_cgo,
|
|
v + (3 - 6), v + (3 - 12), v + 3,
|
|
v - 6, v - 12, v,
|
|
col, col, col,
|
|
alpha, alpha, alpha, parity);
|
|
}
|
|
v += 6;
|
|
if(vc)
|
|
vc += 3;
|
|
c -= 2;
|
|
parity = !parity;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ObjectSurfaceRenderUnOptimizedTransparency(ObjectSurfaceState *ms, float alpha){
|
|
float *v = NULL;
|
|
float *vc = NULL;
|
|
int c, *n;
|
|
|
|
v = ms->V;
|
|
vc = ms->VC;
|
|
n = ms->N;
|
|
|
|
while(*n) {
|
|
c = *(n++);
|
|
CGOBegin(ms->shaderCGO, GL_TRIANGLE_STRIP);
|
|
while(c > 0) {
|
|
CGONormalv(ms->shaderCGO, v);
|
|
v += 3;
|
|
if(vc) {
|
|
CGOColorv(ms->shaderCGO, vc);
|
|
vc += 3;
|
|
}
|
|
CGOVertexv(ms->shaderCGO, v);
|
|
v += 3;
|
|
c -= 2;
|
|
}
|
|
CGOEnd(ms->shaderCGO);
|
|
}
|
|
}
|
|
|
|
static void ObjectSurfaceRenderOpaque(PyMOLGlobals * G, ObjectSurface * I, ObjectSurfaceState *ms){
|
|
float *v = NULL;
|
|
float *vc = NULL;
|
|
int c, *n;
|
|
v = ms->V;
|
|
n = ms->N;
|
|
CGOSpecial(ms->shaderCGO, LINEWIDTH_DYNAMIC_MESH);
|
|
vc = ms->VC;
|
|
|
|
while(*n) {
|
|
c = *(n++);
|
|
switch (ms->Mode) {
|
|
case 3:
|
|
case 2:
|
|
CGOBegin(ms->shaderCGO, GL_TRIANGLE_STRIP);
|
|
while(c > 0) {
|
|
CGONormalv(ms->shaderCGO, v);
|
|
v += 3;
|
|
if(vc) {
|
|
CGOColorv(ms->shaderCGO, vc);
|
|
vc += 3;
|
|
}
|
|
CGOVertexv(ms->shaderCGO, v);
|
|
v += 3;
|
|
c -= 2;
|
|
}
|
|
CGOEnd(ms->shaderCGO);
|
|
break;
|
|
case 1:
|
|
CGOBegin(ms->shaderCGO, GL_LINES);
|
|
while(c > 0) {
|
|
if(vc) {
|
|
CGOColorv(ms->shaderCGO, vc);
|
|
vc += 3;
|
|
}
|
|
CGOVertexv(ms->shaderCGO, v);
|
|
v += 3;
|
|
c--;
|
|
}
|
|
CGOEnd(ms->shaderCGO);
|
|
break;
|
|
case 0:
|
|
default:
|
|
CGOBegin(ms->shaderCGO, GL_POINTS);
|
|
while(c > 0) {
|
|
if(vc) {
|
|
CGOColorv(ms->shaderCGO, vc);
|
|
vc += 3;
|
|
}
|
|
CGOVertexv(ms->shaderCGO, v);
|
|
v += 3;
|
|
c--;
|
|
}
|
|
CGOEnd(ms->shaderCGO);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ObjectSurfaceRenderRay(PyMOLGlobals * G, ObjectSurface *I,
|
|
RenderInfo * info, ObjectSurfaceState *ms)
|
|
{
|
|
float *v = ms->V;
|
|
float *vc = ms->VC;
|
|
int *rc;
|
|
int c, *n = ms->N;
|
|
float alpha = 1.0F - SettingGet_f(G, NULL, I->Obj.Setting, cSetting_transparency);
|
|
if(fabs(alpha - 1.0) < R_SMALL4)
|
|
alpha = 1.0F;
|
|
|
|
|
|
CRay *ray = info->ray;
|
|
if(ms->UnitCellCGO && (I->Obj.visRep & cRepCellBit)){
|
|
int rayok = CGORenderRay(ms->UnitCellCGO, ray, info, ColorGet(G, I->Obj.Color),
|
|
NULL, I->Obj.Setting, NULL);
|
|
if (!rayok){
|
|
CGOFree(ms->UnitCellCGO);
|
|
}
|
|
}
|
|
|
|
ray->transparentf(1.0F - alpha);
|
|
ms->Radius = SettingGet_f(G, I->Obj.Setting, NULL, cSetting_mesh_radius);
|
|
if(ms->Radius == 0.0F) {
|
|
ms->Radius = ray->PixelRadius *
|
|
SettingGet_f(I->Obj.G, I->Obj.Setting, NULL, cSetting_mesh_width) / 2.0F;
|
|
}
|
|
|
|
if(n && v && (I->Obj.visRep & cRepSurfaceBit)) {
|
|
float cc[3];
|
|
float colA[3], colB[3], colC[3];
|
|
ColorGetEncoded(G, ms->OneColor, cc);
|
|
vc = ms->VC;
|
|
|
|
rc = ms->RC;
|
|
while(*n) {
|
|
c = *(n++);
|
|
switch (ms->Mode) {
|
|
case 3:
|
|
case 2:
|
|
v += 12;
|
|
if(vc)
|
|
vc += 6;
|
|
c -= 4;
|
|
while(c > 0) {
|
|
if(vc) {
|
|
float *cA = vc - 6, *cB = vc - 3, *cC = vc;
|
|
if(rc) {
|
|
if(rc[0] < -1)
|
|
ColorGetEncoded(G, rc[0], (cA = colA));
|
|
if(rc[1] < -1)
|
|
ColorGetEncoded(G, rc[1], (cB = colB));
|
|
if(rc[2] < -1)
|
|
ColorGetEncoded(G, rc[2], (cC = colC));
|
|
rc++;
|
|
}
|
|
ray->triangle3fv(v - 9, v - 3, v + 3,
|
|
v - 12, v - 6, v, cA, cB, cC);
|
|
vc += 3;
|
|
} else {
|
|
ray->triangle3fv(v - 9, v - 3, v + 3,
|
|
v - 12, v - 6, v, cc, cc, cc);
|
|
}
|
|
v += 6;
|
|
c -= 2;
|
|
}
|
|
break;
|
|
case 1:
|
|
c--;
|
|
v += 3;
|
|
if(vc)
|
|
vc += 3;
|
|
while(c > 0) {
|
|
if(vc) {
|
|
float *cA = vc - 3, *cB = vc;
|
|
if(rc) {
|
|
if(rc[0] < -1)
|
|
ColorGetEncoded(G, rc[0], (cA = colA));
|
|
if(rc[1] < -1)
|
|
ColorGetEncoded(G, rc[1], (cB = colB));
|
|
rc++;
|
|
}
|
|
ray->sausage3fv(v - 3, v, ms->Radius, cA, cB);
|
|
vc += 3;
|
|
} else
|
|
ray->sausage3fv(v - 3, v, ms->Radius, cc, cc);
|
|
v += 3;
|
|
c--;
|
|
}
|
|
break;
|
|
case 0:
|
|
default:
|
|
while(c > 0) {
|
|
if(vc) {
|
|
ray->color3fv(vc);
|
|
vc += 3;
|
|
}
|
|
ray->sphere3fv(v, ms->Radius);
|
|
v += 3;
|
|
c--;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
ray->transparentf(0.0);
|
|
}
|
|
|
|
static void ObjectSurfaceRenderCell(PyMOLGlobals *G, ObjectSurface * I,
|
|
RenderInfo * info, ObjectSurfaceState *ms, short use_shader)
|
|
{
|
|
const float *color = ColorGet(G, I->Obj.Color);
|
|
if (use_shader != ms->UnitCellCGO->has_draw_buffers){
|
|
if (use_shader){
|
|
CGO *convertcgo = CGOOptimizeToVBONotIndexed(ms->UnitCellCGO, 0);
|
|
CGOFree(ms->UnitCellCGO);
|
|
ms->UnitCellCGO = convertcgo;
|
|
ms->UnitCellCGO->use_shader = true;
|
|
} else {
|
|
CGOFree(ms->UnitCellCGO);
|
|
ms->UnitCellCGO = CrystalGetUnitCellCGO(&ms->Crystal);
|
|
}
|
|
}
|
|
CGORenderGL(ms->UnitCellCGO, color,
|
|
I->Obj.Setting, NULL, info, NULL);
|
|
}
|
|
|
|
static void ObjectSurfaceRender(ObjectSurface * I, RenderInfo * info)
|
|
{
|
|
PyMOLGlobals *G = I->Obj.G;
|
|
int state = info->state;
|
|
CRay *ray = info->ray;
|
|
auto pick = info->pick;
|
|
int pass = info->pass;
|
|
const float *col;
|
|
ObjectSurfaceState *ms = NULL;
|
|
float alpha;
|
|
ObjectPrepareContext(&I->Obj, info);
|
|
|
|
alpha = 1.0F - SettingGet_f(G, NULL, I->Obj.Setting, cSetting_transparency);
|
|
if(fabs(alpha - 1.0) < R_SMALL4)
|
|
alpha = 1.0F;
|
|
|
|
StateIterator iter(G, I->Obj.Setting, state, I->NState);
|
|
while(iter.next()) {
|
|
ms = I->State + iter.state;
|
|
if(ms && ms->Active && ms->V && ms->N) {
|
|
if(ray) {
|
|
ObjectSurfaceRenderRay(G, I, info, ms);
|
|
} else if(G->HaveGUI && G->ValidContext) {
|
|
if(!pick) { // no picking for ObjectSurfaces
|
|
int render_now = false;
|
|
short use_shader;
|
|
use_shader = SettingGetGlobal_b(G, cSetting_surface_use_shader) &
|
|
SettingGetGlobal_b(G, cSetting_use_shaders);
|
|
|
|
if(info && info->alpha_cgo) {
|
|
render_now = (pass == 1);
|
|
use_shader = false;
|
|
} else if(alpha < 1.0F) {
|
|
render_now = (pass == -1);
|
|
} else {
|
|
render_now = (pass == 1);
|
|
}
|
|
|
|
if((I->Obj.visRep & cRepCellBit) && ms->UnitCellCGO && (pass == 1)){
|
|
ObjectSurfaceRenderCell(G, I, info, ms, use_shader);
|
|
}
|
|
|
|
if(render_now) {
|
|
if (ms->shaderCGO && use_shader != ms->shaderCGO->has_draw_buffers){
|
|
CGOFree(ms->shaderCGO);
|
|
}
|
|
|
|
if (ms->shaderCGO){
|
|
CGORenderGL(ms->shaderCGO, NULL, NULL, NULL, info, NULL);
|
|
continue;
|
|
}
|
|
|
|
// Generating CGO
|
|
ms->shaderCGO = CGONew(G);
|
|
ms->shaderCGO->use_shader = true;
|
|
|
|
CGOResetNormal(ms->shaderCGO, false);
|
|
|
|
col = ColorGet(G, ms->OneColor);
|
|
if((alpha != 1.0)) {
|
|
CGOAlpha(ms->shaderCGO, alpha);
|
|
}
|
|
CGOColorv(ms->shaderCGO, col);
|
|
|
|
if(I->Obj.visRep & cRepSurfaceBit) {
|
|
if((ms->Mode > 1) && (alpha != 1.0)) { /* transparent */
|
|
if(info->alpha_cgo) { /* global transparency */
|
|
ObjectSurfaceRenderGlobalTransparency(G, info, ms, col, alpha);
|
|
} else { /* cgo transparency with sorting if needed */
|
|
ObjectSurfaceRenderUnOptimizedTransparency(ms, alpha);
|
|
}
|
|
} else { /* opaque, triangles */
|
|
ObjectSurfaceRenderOpaque(G, I, ms);
|
|
}
|
|
}
|
|
CGOStop(ms->shaderCGO);
|
|
|
|
if (use_shader){
|
|
CGO *convertcgo = NULL;
|
|
convertcgo = CGOCombineBeginEnd(ms->shaderCGO, 0);
|
|
CGOFree(ms->shaderCGO);
|
|
ms->shaderCGO = convertcgo;
|
|
convertcgo = CGOOptimizeToVBOIndexed(ms->shaderCGO, 0, NULL, true, (alpha != 1.0) /* embedTransparency */);
|
|
if (convertcgo){
|
|
CGOFree(ms->shaderCGO);
|
|
ms->shaderCGO = convertcgo;
|
|
}
|
|
ms->shaderCGO->use_shader = true;
|
|
CGORenderGL(ms->shaderCGO, NULL, NULL, NULL, info, NULL);
|
|
} else {
|
|
if (alpha != 1.0){
|
|
// use_shader = 0
|
|
CGO *convertcgo = CGOConvertTrianglesToAlpha(ms->shaderCGO);
|
|
CGOFree(ms->shaderCGO);
|
|
ms->shaderCGO = convertcgo;
|
|
ms->shaderCGO->render_alpha = 1;
|
|
}
|
|
ms->shaderCGO->use_shader = false;
|
|
CGORenderGL(ms->shaderCGO, NULL, NULL, NULL, info, NULL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
|
|
static int ObjectSurfaceGetNStates(ObjectSurface * I)
|
|
{
|
|
return (I->NState);
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
ObjectSurface *ObjectSurfaceNew(PyMOLGlobals * G)
|
|
{
|
|
OOAlloc(G, ObjectSurface);
|
|
|
|
ObjectInit(G, (CObject *) I);
|
|
|
|
I->NState = 0;
|
|
I->State = VLACalloc(ObjectSurfaceState, 10); /* autozero important */
|
|
|
|
I->Obj.type = cObjectSurface;
|
|
|
|
I->Obj.fFree = (void (*)(CObject *)) ObjectSurfaceFree;
|
|
I->Obj.fUpdate = (void (*)(CObject *)) ObjectSurfaceUpdate;
|
|
I->Obj.fRender = (void (*)(CObject *, RenderInfo * info)) ObjectSurfaceRender;
|
|
I->Obj.fInvalidate = (void (*)(CObject *, int, int, int)) ObjectSurfaceInvalidate;
|
|
I->Obj.fGetNFrame = (int (*)(CObject *)) ObjectSurfaceGetNStates;
|
|
return (I);
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
void ObjectSurfaceStateInit(PyMOLGlobals * G, ObjectSurfaceState * ms)
|
|
{
|
|
if(ms->Active)
|
|
ObjectStatePurge(&ms->State);
|
|
ObjectStateInit(G, &ms->State);
|
|
if(!ms->V) {
|
|
ms->V = VLAlloc(float, 10000);
|
|
}
|
|
if(!ms->N) {
|
|
ms->N = VLAlloc(int, 10000);
|
|
}
|
|
if(ms->AtomVertex) {
|
|
VLAFreeP(ms->AtomVertex);
|
|
}
|
|
|
|
ms->N[0] = 0;
|
|
ms->nT = 0;
|
|
ms->VC = NULL;
|
|
ms->RC = NULL;
|
|
ms->VCsize = 0;
|
|
ms->Active = true;
|
|
ms->ResurfaceFlag = true;
|
|
ms->RecolorFlag = false;
|
|
ms->ExtentFlag = false;
|
|
ms->CarveFlag = false;
|
|
ms->quiet = true;
|
|
ms->AtomVertex = NULL;
|
|
ms->UnitCellCGO = NULL;
|
|
ms->Side = 0;
|
|
ms->shaderCGO = 0;
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
ObjectSurface *ObjectSurfaceFromBox(PyMOLGlobals * G, ObjectSurface * obj,
|
|
ObjectMap * map, int map_state, int state, float *mn,
|
|
float *mx, float level, int mode, float carve,
|
|
float *vert_vla, int side, int quiet)
|
|
{
|
|
ObjectSurface *I;
|
|
ObjectSurfaceState *ms;
|
|
ObjectMapState *oms;
|
|
|
|
if(!obj) {
|
|
I = ObjectSurfaceNew(G);
|
|
} else {
|
|
I = obj;
|
|
}
|
|
|
|
if(state < 0)
|
|
state = I->NState;
|
|
if(I->NState <= state) {
|
|
VLACheck(I->State, ObjectSurfaceState, state);
|
|
I->NState = state + 1;
|
|
}
|
|
|
|
ms = I->State + state;
|
|
ObjectSurfaceStateInit(G, ms);
|
|
|
|
strcpy(ms->MapName, map->Obj.Name);
|
|
ms->MapState = map_state;
|
|
oms = ObjectMapGetState(map, map_state);
|
|
|
|
ms->Level = level;
|
|
ms->Mode = mode;
|
|
ms->Side = side;
|
|
ms->quiet = quiet;
|
|
if(oms) {
|
|
|
|
if(oms->State.Matrix) {
|
|
ObjectStateSetMatrix(&ms->State, oms->State.Matrix);
|
|
} else if(ms->State.Matrix) {
|
|
ObjectStateResetMatrix(&ms->State);
|
|
}
|
|
|
|
copy3f(mn, ms->ExtentMin); /* this is not exactly correct...should actually take vertex points from range */
|
|
copy3f(mx, ms->ExtentMax);
|
|
|
|
{
|
|
float *min_ext, *max_ext;
|
|
float tmp_min[3], tmp_max[3];
|
|
if(MatrixInvTransformExtentsR44d3f(ms->State.Matrix,
|
|
ms->ExtentMin, ms->ExtentMax,
|
|
tmp_min, tmp_max)) {
|
|
min_ext = tmp_min;
|
|
max_ext = tmp_max;
|
|
} else {
|
|
min_ext = ms->ExtentMin;
|
|
max_ext = ms->ExtentMax;
|
|
}
|
|
|
|
TetsurfGetRange(G, oms->Field, oms->Symmetry->Crystal, min_ext, max_ext, ms->Range);
|
|
}
|
|
ms->ExtentFlag = true;
|
|
}
|
|
if(carve != 0.0) {
|
|
ms->CarveFlag = true;
|
|
ms->CarveBuffer = carve;
|
|
ms->AtomVertex = vert_vla;
|
|
|
|
double *matrix = ObjectStateGetInvMatrix(&ms->State);
|
|
|
|
if(matrix) {
|
|
int n = VLAGetSize(ms->AtomVertex) / 3;
|
|
float *v = ms->AtomVertex;
|
|
while(n--) {
|
|
/* convert back into original map coordinates
|
|
for surface carving operation */
|
|
transform44d3f(matrix, v, v);
|
|
v += 3;
|
|
}
|
|
}
|
|
|
|
}
|
|
if(I) {
|
|
ObjectSurfaceRecomputeExtent(I);
|
|
}
|
|
I->Obj.ExtentFlag = true;
|
|
/* printf("Brick %d %d %d %d %d %d\n",I->Range[0],I->Range[1],I->Range[2],I->Range[3],I->Range[4],I->Range[5]); */
|
|
SceneChanged(G);
|
|
SceneCountFrames(G);
|
|
return (I);
|
|
}
|
|
|
|
int ObjectSurfaceGetLevel(ObjectSurface * I, int state, float *result)
|
|
{
|
|
int ok = true;
|
|
ObjectSurfaceState *ms;
|
|
if(state >= I->NState) {
|
|
ok = false;
|
|
} else {
|
|
if(state < 0) {
|
|
state = 0;
|
|
}
|
|
ms = I->State + state;
|
|
if(ms->Active && result) {
|
|
*result = ms->Level;
|
|
} else
|
|
ok = false;
|
|
}
|
|
return (ok);
|
|
}
|
|
|
|
int ObjectSurfaceSetLevel(ObjectSurface * I, float level, int state, int quiet)
|
|
{
|
|
int a;
|
|
int ok = true;
|
|
int once_flag = true;
|
|
ObjectSurfaceState *ms;
|
|
if(state >= I->NState) {
|
|
ok = false;
|
|
} else {
|
|
for(a = 0; a < I->NState; a++) {
|
|
if(state < 0) {
|
|
once_flag = false;
|
|
}
|
|
if(!once_flag) {
|
|
state = a;
|
|
}
|
|
ms = I->State + state;
|
|
if(ms->Active) {
|
|
ms->ResurfaceFlag = true;
|
|
ms->RefreshFlag = true;
|
|
ms->Level = level;
|
|
ms->quiet = quiet;
|
|
}
|
|
if(once_flag) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return (ok);
|
|
}
|
|
|
|
|
|
/*========================================================================*/
|
|
|
|
void ObjectSurfaceRecomputeExtent(ObjectSurface * I)
|
|
{
|
|
int extent_flag = false;
|
|
int a;
|
|
ObjectSurfaceState *ms;
|
|
|
|
for(a = 0; a < I->NState; a++) {
|
|
ms = I->State + a;
|
|
if(ms->Active) {
|
|
if(ms->ExtentFlag) {
|
|
if(!extent_flag) {
|
|
extent_flag = true;
|
|
copy3f(ms->ExtentMax, I->Obj.ExtentMax);
|
|
copy3f(ms->ExtentMin, I->Obj.ExtentMin);
|
|
} else {
|
|
max3f(ms->ExtentMax, I->Obj.ExtentMax, I->Obj.ExtentMax);
|
|
min3f(ms->ExtentMin, I->Obj.ExtentMin, I->Obj.ExtentMin);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
I->Obj.ExtentFlag = extent_flag;
|
|
|
|
if(I->Obj.TTTFlag && I->Obj.ExtentFlag) {
|
|
const float *ttt;
|
|
double tttd[16];
|
|
if(ObjectGetTTT(&I->Obj, &ttt, -1)) {
|
|
convertTTTfR44d(ttt, tttd);
|
|
MatrixTransformExtentsR44d3f(tttd,
|
|
I->Obj.ExtentMin, I->Obj.ExtentMax,
|
|
I->Obj.ExtentMin, I->Obj.ExtentMax);
|
|
}
|
|
}
|
|
}
|