Files
pymol-open-source/layer2/RepDistDash.cpp
Thomas Holder f42840260b c++ for all PyMOL c files
- renaming files c -> cpp
- c++ specific syntax (::)
2014-09-08 13:42:11 +00:00

459 lines
12 KiB
C++

/*
A* -------------------------------------------------------------------
B* This file contains source code for the PyMOL computer program
C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific.
D* -------------------------------------------------------------------
E* It is unlawful to modify or remove this copyright notice.
F* -------------------------------------------------------------------
G* Please see the accompanying LICENSE file for further information.
H* -------------------------------------------------------------------
I* Additional authors of this source file include:
-*
-*
-*
Z* -------------------------------------------------------------------
*/
#include"os_python.h"
#include"os_predef.h"
#include"os_std.h"
#include"os_gl.h"
#include"OOMac.h"
#include"RepDistDash.h"
#include"Color.h"
#include"Scene.h"
#include"main.h"
#include"Vector.h"
#include"Setting.h"
#include"PyMOLObject.h"
#include"CGO.h"
#include"ShaderMgr.h"
#include"CoordSet.h"
typedef struct RepDistDash {
Rep R;
float *V;
int N;
CObject *Obj;
DistSet *ds;
float linewidth, radius;
CGO *shaderCGO;
} RepDistDash;
#include"ObjectDist.h"
void RepDistDashFree(RepDistDash * I);
void RepDistDashFree(RepDistDash * I)
{
if (I->shaderCGO){
CGOFree(I->shaderCGO);
I->shaderCGO = 0;
}
VLAFreeP(I->V);
RepPurge(&I->R);
OOFreeP(I);
}
static void RepDistDashRender(RepDistDash * I, RenderInfo * info)
{
CRay *ray = info->ray;
Picking **pick = info->pick;
PyMOLGlobals *G = I->R.G;
float *v = I->V;
int c = I->N;
float *vc;
int round_ends;
int ok = true;
int color =
SettingGet_color(G, I->ds->Setting, I->ds->Obj->Obj.Setting, cSetting_dash_color);
float line_width =
SettingGet_f(G, I->ds->Setting, I->ds->Obj->Obj.Setting, cSetting_dash_width);
I->radius =
SettingGet_f(G, I->ds->Setting, I->ds->Obj->Obj.Setting, cSetting_dash_radius);
round_ends =
SettingGet_b(G, I->ds->Setting, I->ds->Obj->Obj.Setting, cSetting_dash_round_ends);
line_width = SceneGetDynamicLineWidth(info, line_width);
if(ray) {
float radius;
if(I->radius <= 0.0F) {
radius = ray->PixelRadius * line_width / 2.0F;
} else {
radius = I->radius;
}
if(color < 0)
color = I->Obj->Color;
vc = ColorGet(G, color);
v = I->V;
c = I->N;
while(ok && c > 0) {
/* printf("%8.3f %8.3f %8.3f %8.3f %8.3f %8.3f \n",v[3],v[4],v[5],v[6],v[7],v[8]); */
if(round_ends) {
ok &= ray->fSausage3fv(ray, v, v + 3, radius, vc, vc);
} else {
ok &= ray->fCustomCylinder3fv(ray, v, v + 3, radius, vc, vc, cCylCapFlat, cCylCapFlat);
}
v += 6;
c -= 2;
}
} else if(G->HaveGUI && G->ValidContext) {
if(pick) {
} else {
short use_shader, generate_shader_cgo = 0, use_display_lists = 0, dash_as_cylinders = 0;
use_shader = SettingGetGlobal_b(G, cSetting_dash_use_shader) &
SettingGetGlobal_b(G, cSetting_use_shaders);
use_display_lists = SettingGetGlobal_i(G, cSetting_use_display_lists);
dash_as_cylinders = SettingGetGlobal_b(G, cSetting_render_as_cylinders) && SettingGetGlobal_b(G, cSetting_dash_as_cylinders);
if (!use_shader && I->shaderCGO){
CGOFree(I->shaderCGO);
I->shaderCGO = 0;
}
if (I->shaderCGO && (dash_as_cylinders ^ I->shaderCGO->has_draw_cylinder_buffers)){
CGOFree(I->shaderCGO);
I->shaderCGO = 0;
}
#ifdef _PYMOL_GL_CALLLISTS
if(use_display_lists && I->R.displayList) {
glCallList(I->R.displayList);
return;
}
#endif
if (use_shader){
if (!I->shaderCGO){
I->shaderCGO = CGONew(G);
CHECKOK(ok, I->shaderCGO);
if (ok)
I->shaderCGO->use_shader = true;
generate_shader_cgo = 1;
} else if (ok) {
CShaderPrg *shaderPrg;
if (dash_as_cylinders){
float pixel_scale_value = SettingGetGlobal_f(G, cSetting_ray_pixel_scale);
if(pixel_scale_value < 0)
pixel_scale_value = 1.0F;
shaderPrg = CShaderPrg_Enable_CylinderShader(G);
if(I->radius == 0.0F) {
CShaderPrg_Set1f(shaderPrg, "uni_radius", info->vertex_scale * pixel_scale_value * line_width/ 2.f);
} else {
CShaderPrg_Set1f(shaderPrg, "uni_radius", I->radius);
}
if (!round_ends){
CShaderPrg_Set1f(shaderPrg, "no_flat_caps", 0.f);
}
} else {
shaderPrg = CShaderPrg_Enable_DefaultShader(G);
CShaderPrg_SetLightingEnabled(shaderPrg, 0);
}
if (!shaderPrg) return;
CGORenderGL(I->shaderCGO, NULL, NULL, NULL, info, &I->R);
CShaderPrg_Disable(shaderPrg);
return;
}
}
#ifdef _PYMOL_GL_CALLLISTS
if(use_display_lists) {
if(!I->R.displayList) {
I->R.displayList = glGenLists(1);
if(I->R.displayList) {
glNewList(I->R.displayList, GL_COMPILE_AND_EXECUTE);
}
}
}
#else
(void) use_display_lists;
#endif
if (generate_shader_cgo){
if (ok)
ok &= CGOLinewidthSpecial(I->shaderCGO, LINEWIDTH_DYNAMIC_WITH_SCALE_DASH);
if (ok)
ok &= CGOResetNormal(I->shaderCGO, true);
} else {
if(info->width_scale_flag) {
glLineWidth(line_width * info->width_scale);
} else {
glLineWidth(line_width);
}
SceneResetNormal(G, true);
}
if (generate_shader_cgo){
if (ok){
if(color >= 0){
ok &= CGOColorv(I->shaderCGO, ColorGet(G, color));
} else if (I->Obj && I->Obj->Color >= 0){
ok &= CGOColorv(I->shaderCGO, ColorGet(G, I->Obj->Color));
}
}
v = I->V;
c = I->N;
if (dash_as_cylinders){
float *origin = NULL, axis[3];
while(ok && c > 0) {
origin = v;
v += 3;
axis[0] = v[0] - origin[0];
axis[1] = v[1] - origin[1];
axis[2] = v[2] - origin[2];
v += 3;
ok &= CGOShaderCylinder(I->shaderCGO, origin, axis, 1.f, 15);
c -= 2;
}
} else {
ok &= CGOBegin(I->shaderCGO, GL_LINES);
while(ok && c > 0) {
ok &= CGOVertexv(I->shaderCGO, v);
v += 3;
if (ok)
ok &= CGOVertexv(I->shaderCGO, v);
v += 3;
c -= 2;
}
if (ok)
ok &= CGOEnd(I->shaderCGO);
}
} else {
if(color >= 0){
glColor3fv(ColorGet(G, color));
}
v = I->V;
c = I->N;
if(!info->line_lighting)
glDisable(GL_LIGHTING);
#ifdef _PYMOL_GL_DRAWARRAYS
{
int nverts = c, pl;
ALLOCATE_ARRAY(GLfloat,vertVals,nverts*3)
pl = 0;
while(c > 0) {
vertVals[pl++] = v[0]; vertVals[pl++] = v[1]; vertVals[pl++] = v[2];
v += 3;
vertVals[pl++] = v[0]; vertVals[pl++] = v[1]; vertVals[pl++] = v[2];
v += 3;
c -= 2;
}
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, vertVals);
glDrawArrays(GL_LINES, 0, nverts);
glDisableClientState(GL_VERTEX_ARRAY);
DEALLOCATE_ARRAY(vertVals)
}
#else
glBegin(GL_LINES);
while(c > 0) {
glVertex3fv(v);
v += 3;
glVertex3fv(v);
v += 3;
c -= 2;
}
glEnd();
#endif
glEnable(GL_LIGHTING);
}
if (use_shader) {
if (generate_shader_cgo){
CGO *convertcgo = NULL;
if (ok)
ok &= CGOStop(I->shaderCGO);
#ifdef _PYMOL_CGO_DRAWARRAYS
if (ok)
convertcgo = CGOCombineBeginEnd(I->shaderCGO, 0);
CHECKOK(ok, convertcgo);
CGOFree(I->shaderCGO);
I->shaderCGO = convertcgo;
convertcgo = NULL;
#else
(void)convertcgo;
#endif
#ifdef _PYMOL_CGO_DRAWBUFFERS
if (ok){
if (dash_as_cylinders){
convertcgo = CGOOptimizeGLSLCylindersToVBOIndexed(I->shaderCGO, 0);
} else {
convertcgo = CGOOptimizeToVBONotIndexed(I->shaderCGO, 0);
}
CHECKOK(ok, convertcgo);
}
if (convertcgo){
CGOFree(I->shaderCGO);
I->shaderCGO = convertcgo;
convertcgo = NULL;
}
#else
(void)convertcgo;
#endif
}
if (ok) {
CShaderPrg *shaderPrg;
if (dash_as_cylinders){
float pixel_scale_value = SettingGetGlobal_f(G, cSetting_ray_pixel_scale);
if(pixel_scale_value < 0)
pixel_scale_value = 1.0F;
shaderPrg = CShaderPrg_Enable_CylinderShader(G);
if(I->radius == 0.0F) {
CShaderPrg_Set1f(shaderPrg, "uni_radius", info->vertex_scale * pixel_scale_value * line_width/ 2.f);
} else {
CShaderPrg_Set1f(shaderPrg, "uni_radius", I->radius);
}
if (!round_ends){
CShaderPrg_Set1f(shaderPrg, "no_flat_caps", 0.f);
}
} else {
shaderPrg = CShaderPrg_Enable_DefaultShader(G);
CShaderPrg_SetLightingEnabled(shaderPrg, 0);
}
if (!shaderPrg)
return;
CGORenderGL(I->shaderCGO, NULL, NULL, NULL, info, &I->R);
CShaderPrg_Disable(shaderPrg);
}
}
#ifdef _PYMOL_GL_CALLLISTS
if (use_display_lists && I->R.displayList){
glEndList();
glCallList(I->R.displayList);
}
#endif
}
}
if (!ok){
CGOFree(I->shaderCGO);
I->shaderCGO = NULL;
I->ds->Rep[cRepDash] = NULL;
RepDistDashFree(I);
}
}
Rep *RepDistDashNew(DistSet * ds, int state)
{
PyMOLGlobals *G = ds->State.G;
int a;
int n;
float *v, *v1, *v2, d[3], d1[3];
float l;
float dash_len, dash_gap, dash_sum;
int ok = true;
OOAlloc(G, RepDistDash);
CHECKOK(ok, I);
if(!ok || !ds->NIndex) {
OOFreeP(I);
return (NULL);
}
RepInit(G, &I->R);
I->R.fRender = (void (*)(struct Rep *, RenderInfo *)) RepDistDashRender;
I->R.fFree = (void (*)(struct Rep *)) RepDistDashFree;
I->R.fRecolor = NULL;
I->R.context.state = state;
dash_len = SettingGet_f(G, ds->Setting, ds->Obj->Obj.Setting, cSetting_dash_length);
dash_gap = SettingGet_f(G, ds->Setting, ds->Obj->Obj.Setting, cSetting_dash_gap);
dash_sum = dash_len + dash_gap;
if(dash_sum < R_SMALL4)
dash_sum = 0.5;
I->shaderCGO = 0;
I->N = 0;
I->V = NULL;
I->R.P = NULL;
I->Obj = (CObject *) ds->Obj;
I->ds = ds;
n = 0;
if(ds->NIndex) {
I->V = VLAlloc(float, ds->NIndex * 10);
CHECKOK(ok, I->V);
for(a = 0; ok && a < ds->NIndex; a = a + 2) {
v1 = ds->Coord + 3 * a;
v2 = ds->Coord + 3 * (a + 1);
/* vector from v2->v1 */
subtract3f(v2, v1, d);
l = (float) length3f(d);
if(l > R_SMALL4) {
copy3f(v1, d1);
/* this makes d the direction vector of the distance measure from v2->v1 */
normalize3f(d);
if(dash_gap > R_SMALL4) {
float avg[3], proj1[3], proj2[3];
float l_left = l / 2.0F;
float l_used = 0.0F;
float half_dash_gap = dash_gap * 0.5;
average3f(v1, v2, avg);
while(ok && l_left > dash_sum) {
VLACheck(I->V, float, (n * 3) + 11);
CHECKOK(ok, I->V);
v = I->V + n * 3;
scale3f(d, l_used + half_dash_gap, proj1);
scale3f(d, l_used + dash_len + half_dash_gap, proj2);
add3f(avg, proj1, v);
add3f(avg, proj2, v + 3);
subtract3f(avg, proj1, v + 6);
subtract3f(avg, proj2, v + 9);
n += 4;
l_left -= dash_sum;
l_used += dash_sum;
}
if(ok && l_left > dash_gap) {
l_left -= dash_gap;
scale3f(d, l_used + half_dash_gap, proj1);
scale3f(d, l_used + l_left + half_dash_gap, proj2);
VLACheck(I->V, float, (n * 3) + 11);
v = I->V + n * 3;
add3f(avg, proj1, v);
add3f(avg, proj2, v + 3);
subtract3f(avg, proj1, v + 6);
subtract3f(avg, proj2, v + 9);
n += 4;
}
} else if(dash_len > R_SMALL4) {
VLACheck(I->V, float, (n * 3) + 5);
CHECKOK(ok, I->V);
if (ok){
v = I->V + n * 3;
copy3f(v1, v);
copy3f(v2, v + 3);
n += 2;
}
}
}
}
if (ok)
VLASize(I->V, float, n * 3);
CHECKOK(ok, I->V);
if (ok)
I->N = n;
}
if (!ok){
RepDistDashFree(I);
I = NULL;
}
return (Rep *) I;
}