// $Id$ // // Copyright (C) 2004-2006 Rational Discovery LLC // // @@ All Rights Reserved @@ // This file is part of the RDKit. // The contents are covered by the terms of the BSD license // which is included in the file license.txt, found at the root // of the RDKit source tree. // #include "DistViolationContrib.h" #include #include namespace DistGeom { DistViolationContrib::DistViolationContrib(ForceFields::ForceField *owner, unsigned int idx1, unsigned int idx2, double ub, double lb, double weight) { PRECONDITION(owner, "bad owner"); URANGE_CHECK(idx1, owner->positions().size() - 1); URANGE_CHECK(idx2, owner->positions().size() - 1); dp_forceField = owner; d_end1Idx = idx1; d_end2Idx = idx2; d_ub = ub; d_lb = lb; d_weight = weight; } double DistViolationContrib::getEnergy(double *pos) const { PRECONDITION(dp_forceField, "no owner"); PRECONDITION(pos, "bad vector"); double d = this->dp_forceField->distance(this->d_end1Idx, this->d_end2Idx, pos); double val = 0.0; if (d > d_ub) { val = ((d * d) / (d_ub * d_ub)) - 1.0; } else if (d < d_lb) { val = ((2 * d_lb * d_lb) / (d_lb * d_lb + d * d)) - 1.0; } double res; if (val > 0.0) { res = d_weight * val * val; } else { res = 0; } return res; } void DistViolationContrib::getGrad(double *pos, double *grad) const { PRECONDITION(dp_forceField, "no owner"); PRECONDITION(pos, "bad vector"); PRECONDITION(grad, "bad vector"); unsigned int dim = this->dp_forceField->dimension(); double d = this->dp_forceField->distance(this->d_end1Idx, this->d_end2Idx, pos); double preFactor = 0.0; if (d > d_ub) { double u2 = d_ub * d_ub; preFactor = 4. * (((d * d) / u2) - 1.0) * (d / u2); } else if (d < d_lb) { double d2 = d * d; double l2 = d_lb * d_lb; double l2d2 = d2 + l2; preFactor = 8. * l2 * d * (1. - 2 * l2 / l2d2) / (l2d2 * l2d2); // preFactor = -8.*((l2-d2)/pow(l2+d2,3))*d*l2; } else { return; } double *end1Coords = &(pos[dim * this->d_end1Idx]); double *end2Coords = &(pos[dim * this->d_end2Idx]); for (unsigned int i = 0; i < dim; i++) { double dGrad; if (d > 0.0) { dGrad = d_weight * preFactor * (end1Coords[i] - end2Coords[i]) / d; } else { // FIX: this likely isn't right dGrad = d_weight * preFactor * (end1Coords[i] - end2Coords[i]); } grad[dim * this->d_end1Idx + i] += dGrad; grad[dim * this->d_end2Idx + i] -= dGrad; } } }