// // Copyright (C) 2024 Niels Maeder and other RDKit contributors // // @@ All Rights Reserved @@ // This file is part of the RDKit. // The contents are covered by the terms of the BSD license // which is included in the file license.txt, found at the root // of the RDKit source tree. // #include "AngleConstraints.h" #include "ForceField.h" #include #include #ifndef M_PI #define M_PI 3.14159265358979323846 #endif namespace ForceFields { constexpr double RAD2DEG = 180.0 / M_PI; AngleConstraintContribs::AngleConstraintContribs(ForceField *owner) { PRECONDITION(owner, "bad owner"); dp_forceField = owner; } void AngleConstraintContribs::addContrib(unsigned int idx1, unsigned int idx2, unsigned int idx3, double minAngleDeg, double maxAngleDeg, double forceConst) { RANGE_CHECK(0.0, minAngleDeg, 180.0); RANGE_CHECK(0.0, maxAngleDeg, 180.0); URANGE_CHECK(idx1, dp_forceField->positions().size()); URANGE_CHECK(idx2, dp_forceField->positions().size()); URANGE_CHECK(idx3, dp_forceField->positions().size()); PRECONDITION(maxAngleDeg >= minAngleDeg, "minAngleDeg must be <= maxAngleDeg"); d_contribs.emplace_back(idx1, idx2, idx3, minAngleDeg, maxAngleDeg, forceConst); } void AngleConstraintContribs::addContrib(unsigned int idx1, unsigned int idx2, unsigned int idx3, bool relative, double minAngleDeg, double maxAngleDeg, double forceConst) { const RDGeom::PointPtrVect &pos = dp_forceField->positions(); URANGE_CHECK(idx1, pos.size()); URANGE_CHECK(idx2, pos.size()); URANGE_CHECK(idx3, pos.size()); PRECONDITION(maxAngleDeg >= minAngleDeg, "minAngleDeg must be <= maxAngleDeg"); if (relative) { const RDGeom::Point3D &p1 = *((RDGeom::Point3D *)pos[idx1]); const RDGeom::Point3D &p2 = *((RDGeom::Point3D *)pos[idx2]); const RDGeom::Point3D &p3 = *((RDGeom::Point3D *)pos[idx3]); const RDGeom::Point3D r[2] = {p1 - p2, p3 - p2}; const double rLengthSq[2] = {std::max(1.0e-5, r[0].lengthSq()), std::max(1.0e-5, r[1].lengthSq())}; double cosTheta = r[0].dotProduct(r[1]) / sqrt(rLengthSq[0] * rLengthSq[1]); cosTheta = std::clamp(cosTheta, -1.0, 1.0); const double angle = RAD2DEG * acos(cosTheta); minAngleDeg += angle; maxAngleDeg += angle; } RANGE_CHECK(0.0, minAngleDeg, 180.0); RANGE_CHECK(0.0, maxAngleDeg, 180.0); d_contribs.emplace_back(idx1, idx2, idx3, minAngleDeg, maxAngleDeg, forceConst); } double AngleConstraintContribs::computeAngleTerm( const double &angle, const AngleConstraintContribsParams &contrib) const { double angleTerm = 0.0; if (angle < contrib.minAngle) { angleTerm = angle - contrib.minAngle; } else if (angle > contrib.maxAngle) { angleTerm = angle - contrib.maxAngle; } return angleTerm; } double AngleConstraintContribs::getEnergy(double *pos) const { PRECONDITION(dp_forceField, "no owner"); PRECONDITION(pos, "bad vector"); double accum = 0.0; for (const auto &contrib : d_contribs) { const RDGeom::Point3D p1(pos[3 * contrib.idx1], pos[3 * contrib.idx1 + 1], pos[3 * contrib.idx1 + 2]); const RDGeom::Point3D p2(pos[3 * contrib.idx2], pos[3 * contrib.idx2 + 1], pos[3 * contrib.idx2 + 2]); const RDGeom::Point3D p3(pos[3 * contrib.idx3], pos[3 * contrib.idx3 + 1], pos[3 * contrib.idx3 + 2]); const RDGeom::Point3D r[2] = {p1 - p2, p3 - p2}; const double rLengthSq[2] = {std::max(1.0e-5, r[0].lengthSq()), std::max(1.0e-5, r[1].lengthSq())}; double cosTheta = r[0].dotProduct(r[1]) / sqrt(rLengthSq[0] * rLengthSq[1]); cosTheta = std::clamp(cosTheta, -1.0, 1.0); const double angle = RAD2DEG * acos(cosTheta); const double angleTerm = computeAngleTerm(angle, contrib); accum += contrib.forceConstant * angleTerm * angleTerm; } return accum; } void AngleConstraintContribs::getGrad(double *pos, double *grad) const { PRECONDITION(dp_forceField, "no owner"); PRECONDITION(pos, "bad vector"); PRECONDITION(grad, "bad vector"); for (const auto &contrib : d_contribs) { const RDGeom::Point3D p1(pos[3 * contrib.idx1], pos[3 * contrib.idx1 + 1], pos[3 * contrib.idx1 + 2]); const RDGeom::Point3D p2(pos[3 * contrib.idx2], pos[3 * contrib.idx2 + 1], pos[3 * contrib.idx2 + 2]); const RDGeom::Point3D p3(pos[3 * contrib.idx3], pos[3 * contrib.idx3 + 1], pos[3 * contrib.idx3 + 2]); const RDGeom::Point3D r[2] = {p1 - p2, p3 - p2}; const double rLengthSq[2] = {std::max(1.0e-5, r[0].lengthSq()), std::max(1.0e-5, r[1].lengthSq())}; double cosTheta = r[0].dotProduct(r[1]) / sqrt(rLengthSq[0] * rLengthSq[1]); cosTheta = std::clamp(cosTheta, -1.0, 1.0); const double angle = RAD2DEG * acos(cosTheta); const double angleTerm = computeAngleTerm(angle, contrib); const double dE_dTheta = 2.0 * RAD2DEG * contrib.forceConstant * angleTerm; const RDGeom::Point3D rp = r[1].crossProduct(r[0]); const double prefactor = dE_dTheta / std::max(1.0e-5, rp.length()); const double t[2] = {-prefactor / rLengthSq[0], prefactor / rLengthSq[1]}; RDGeom::Point3D dedp[3]; dedp[0] = r[0].crossProduct(rp) * t[0]; dedp[2] = r[1].crossProduct(rp) * t[1]; dedp[1] = -dedp[0] - dedp[2]; double *g[3] = {&(grad[3 * contrib.idx1]), &(grad[3 * contrib.idx2]), &(grad[3 * contrib.idx3])}; for (unsigned int i = 0; i < 3; ++i) { g[i][0] += dedp[i].x; g[i][1] += dedp[i].y; g[i][2] += dedp[i].z; } } } } // namespace ForceFields