// // Copyright (C) 2013-2025 Paolo Tosco and other RDKit contributors // // @@ All Rights Reserved @@ // This file is part of the RDKit. // The contents are covered by the terms of the BSD license // which is included in the file license.txt, found at the root // of the RDKit source tree. // #include "TorsionAngle.h" #include "Params.h" #include #include #include namespace ForceFields { namespace MMFF { namespace Utils { double calcTorsionCosPhi(const RDGeom::Point3D &iPoint, const RDGeom::Point3D &jPoint, const RDGeom::Point3D &kPoint, const RDGeom::Point3D &lPoint) { RDGeom::Point3D r1 = iPoint - jPoint; RDGeom::Point3D r2 = kPoint - jPoint; RDGeom::Point3D r3 = jPoint - kPoint; RDGeom::Point3D r4 = lPoint - kPoint; RDGeom::Point3D t1 = r1.crossProduct(r2); RDGeom::Point3D t2 = r3.crossProduct(r4); auto t1_len = t1.length(); auto t2_len = t2.length(); if (isDoubleZero(t1_len) || isDoubleZero(t2_len)) { return 0.0; } double cosPhi = t1.dotProduct(t2) / (t1_len * t2_len); clipToOne(cosPhi); return cosPhi; } std::tuple calcTorsionForceConstant( const MMFFTor *mmffTorParams) { return std::make_tuple(mmffTorParams->V1, mmffTorParams->V2, mmffTorParams->V3); } double calcTorsionEnergy(const double V1, const double V2, const double V3, const double cosPhi) { double cos2Phi = 2.0 * cosPhi * cosPhi - 1.0; double cos3Phi = cosPhi * (2.0 * cos2Phi - 1.0); return (0.5 * (V1 * (1.0 + cosPhi) + V2 * (1.0 - cos2Phi) + V3 * (1.0 + cos3Phi))); } void calcTorsionGrad(RDGeom::Point3D *r, RDGeom::Point3D *t, double *d, double **g, double &sinTerm, double &cosPhi) { // ------- // dTheta/dx is trickier: double dCos_dT[6] = {1.0 / d[0] * (t[1].x - cosPhi * t[0].x), 1.0 / d[0] * (t[1].y - cosPhi * t[0].y), 1.0 / d[0] * (t[1].z - cosPhi * t[0].z), 1.0 / d[1] * (t[0].x - cosPhi * t[1].x), 1.0 / d[1] * (t[0].y - cosPhi * t[1].y), 1.0 / d[1] * (t[0].z - cosPhi * t[1].z)}; g[0][0] += sinTerm * (dCos_dT[2] * r[1].y - dCos_dT[1] * r[1].z); g[0][1] += sinTerm * (dCos_dT[0] * r[1].z - dCos_dT[2] * r[1].x); g[0][2] += sinTerm * (dCos_dT[1] * r[1].x - dCos_dT[0] * r[1].y); g[1][0] += sinTerm * (dCos_dT[1] * (r[1].z - r[0].z) + dCos_dT[2] * (r[0].y - r[1].y) + dCos_dT[4] * (-r[3].z) + dCos_dT[5] * (r[3].y)); g[1][1] += sinTerm * (dCos_dT[0] * (r[0].z - r[1].z) + dCos_dT[2] * (r[1].x - r[0].x) + dCos_dT[3] * (r[3].z) + dCos_dT[5] * (-r[3].x)); g[1][2] += sinTerm * (dCos_dT[0] * (r[1].y - r[0].y) + dCos_dT[1] * (r[0].x - r[1].x) + dCos_dT[3] * (-r[3].y) + dCos_dT[4] * (r[3].x)); g[2][0] += sinTerm * (dCos_dT[1] * (r[0].z) + dCos_dT[2] * (-r[0].y) + dCos_dT[4] * (r[3].z - r[2].z) + dCos_dT[5] * (r[2].y - r[3].y)); g[2][1] += sinTerm * (dCos_dT[0] * (-r[0].z) + dCos_dT[2] * (r[0].x) + dCos_dT[3] * (r[2].z - r[3].z) + dCos_dT[5] * (r[3].x - r[2].x)); g[2][2] += sinTerm * (dCos_dT[0] * (r[0].y) + dCos_dT[1] * (-r[0].x) + dCos_dT[3] * (r[3].y - r[2].y) + dCos_dT[4] * (r[2].x - r[3].x)); g[3][0] += sinTerm * (dCos_dT[4] * r[2].z - dCos_dT[5] * r[2].y); g[3][1] += sinTerm * (dCos_dT[5] * r[2].x - dCos_dT[3] * r[2].z); g[3][2] += sinTerm * (dCos_dT[3] * r[2].y - dCos_dT[4] * r[2].x); } } // namespace Utils TorsionAngleContrib::TorsionAngleContrib(ForceField *owner) { PRECONDITION(owner, "bad owner"); dp_forceField = owner; } void TorsionAngleContrib::addTerm( unsigned int idx1, unsigned int idx2, unsigned int idx3, unsigned int idx4, const ForceFields::MMFF::MMFFTor *mmffTorParams) { PRECONDITION((idx1 != idx2) && (idx1 != idx3) && (idx1 != idx4) && (idx2 != idx3) && (idx2 != idx4) && (idx3 != idx4), "degenerate points"); URANGE_CHECK(idx1, dp_forceField->positions().size()); URANGE_CHECK(idx2, dp_forceField->positions().size()); URANGE_CHECK(idx3, dp_forceField->positions().size()); URANGE_CHECK(idx4, dp_forceField->positions().size()); d_at1Idx.push_back(idx1); d_at2Idx.push_back(idx2); d_at3Idx.push_back(idx3); d_at4Idx.push_back(idx4); d_V1.push_back(mmffTorParams->V1); d_V2.push_back(mmffTorParams->V2); d_V3.push_back(mmffTorParams->V3); } double TorsionAngleContrib::getEnergy(double *pos) const { PRECONDITION(dp_forceField, "no owner"); PRECONDITION(pos, "bad vector"); const int numTorsions = d_at1Idx.size(); double totalEnergy = 0.0; for (int i = 0; i < numTorsions; ++i) { const int16_t at1Idx = d_at1Idx[i]; const int16_t at2Idx = d_at2Idx[i]; const int16_t at3Idx = d_at3Idx[i]; const int16_t at4Idx = d_at4Idx[i]; RDGeom::Point3D iPoint(pos[3 * at1Idx], pos[3 * at1Idx + 1], pos[3 * at1Idx + 2]); RDGeom::Point3D jPoint(pos[3 * at2Idx], pos[3 * at2Idx + 1], pos[3 * at2Idx + 2]); RDGeom::Point3D kPoint(pos[3 * at3Idx], pos[3 * at3Idx + 1], pos[3 * at3Idx + 2]); RDGeom::Point3D lPoint(pos[3 * at4Idx], pos[3 * at4Idx + 1], pos[3 * at4Idx + 2]); totalEnergy += Utils::calcTorsionEnergy( d_V1[i], d_V2[i], d_V3[i], Utils::calcTorsionCosPhi(iPoint, jPoint, kPoint, lPoint)); } return totalEnergy; } void TorsionAngleContrib::getGrad(double *pos, double *grad) const { PRECONDITION(dp_forceField, "no owner"); PRECONDITION(pos, "bad vector"); PRECONDITION(grad, "bad vector"); double d[2]; double cosPhi; const int numTorsions = d_at1Idx.size(); for (int i = 0; i < numTorsions; ++i) { const int16_t at1Idx = d_at1Idx[i]; const int16_t at2Idx = d_at2Idx[i]; const int16_t at3Idx = d_at3Idx[i]; const int16_t at4Idx = d_at4Idx[i]; double *g[4] = {&(grad[3 * at1Idx]), &(grad[3 * at2Idx]), &(grad[3 * at3Idx]), &(grad[3 * at4Idx])}; RDGeom::Point3D r[4]; RDGeom::Point3D t[2]; RDKit::ForceFieldsHelper::computeDihedral( pos, at1Idx, at2Idx, at3Idx, at4Idx, nullptr, &cosPhi, r, t, d); double sinPhiSq = 1.0 - cosPhi * cosPhi; double sinPhi = ((sinPhiSq > 0.0) ? sqrt(sinPhiSq) : 0.0); double sin2Phi = 2.0 * sinPhi * cosPhi; double sin3Phi = 3.0 * sinPhi - 4.0 * sinPhi * sinPhiSq; // dE/dPhi is independent of cartesians: double dE_dPhi = 0.5 * (-(d_V1[i]) * sinPhi + 2.0 * d_V2[i] * sin2Phi - 3.0 * d_V3[i] * sin3Phi); // FIX: use a tolerance here // this is hacky, but it's per the // recommendation from Niketic and Rasmussen: double sinTerm = -dE_dPhi * (isDoubleZero(sinPhi) ? (1.0 / cosPhi) : (1.0 / sinPhi)); Utils::calcTorsionGrad(r, t, d, g, sinTerm, cosPhi); } } } // namespace MMFF } // namespace ForceFields