// $Id$ // // Copyright (C) 2013 Paolo Tosco // // Copyright (C) 2004-2006 Rational Discovery LLC // // @@ All Rights Reserved @@ // This file is part of the RDKit. // The contents are covered by the terms of the BSD license // which is included in the file license.txt, found at the root // of the RDKit source tree. // #include "AngleConstraint.h" #include "Params.h" #include #include #include namespace ForceFields { namespace UFF { AngleConstraintContrib::AngleConstraintContrib( ForceField *owner, unsigned int idx1, unsigned int idx2, unsigned int idx3, double minAngleDeg, double maxAngleDeg, double forceConst) { PRECONDITION(owner, "bad owner"); URANGE_CHECK(idx1, owner->positions().size()); URANGE_CHECK(idx2, owner->positions().size()); URANGE_CHECK(idx3, owner->positions().size()); PRECONDITION(!(minAngleDeg > maxAngleDeg), "minAngleDeg must be <= maxAngleDeg"); RDKit::ForceFieldsHelper::normalizeAngleDeg(minAngleDeg); RDKit::ForceFieldsHelper::normalizeAngleDeg(maxAngleDeg); dp_forceField = owner; d_at1Idx = idx1; d_at2Idx = idx2; d_at3Idx = idx3; d_minAngleDeg = minAngleDeg; d_maxAngleDeg = maxAngleDeg; d_forceConstant = forceConst; } AngleConstraintContrib::AngleConstraintContrib( ForceField *owner, unsigned int idx1, unsigned int idx2, unsigned int idx3, bool relative, double minAngleDeg, double maxAngleDeg, double forceConst) { PRECONDITION(owner, "bad owner"); const RDGeom::PointPtrVect &pos = owner->positions(); URANGE_CHECK(idx1, pos.size()); URANGE_CHECK(idx2, pos.size()); URANGE_CHECK(idx3, pos.size()); PRECONDITION(!(minAngleDeg > maxAngleDeg), "minAngleDeg must be <= maxAngleDeg"); double angle = 0.0; if (relative) { RDGeom::Point3D p1 = *((RDGeom::Point3D *)pos[idx1]); RDGeom::Point3D p2 = *((RDGeom::Point3D *)pos[idx2]); RDGeom::Point3D p3 = *((RDGeom::Point3D *)pos[idx3]); double dist1 = (p1 - p2).length(); double dist2 = (p3 - p2).length(); RDGeom::Point3D p12 = (p1 - p2) / dist1; RDGeom::Point3D p32 = (p3 - p2) / dist2; double cosTheta = p12.dotProduct(p32); clipToOne(cosTheta); angle = RAD2DEG * acos(cosTheta); } dp_forceField = owner; d_at1Idx = idx1; d_at2Idx = idx2; d_at3Idx = idx3; minAngleDeg += angle; maxAngleDeg += angle; RDKit::ForceFieldsHelper::normalizeAngleDeg(minAngleDeg); RDKit::ForceFieldsHelper::normalizeAngleDeg(maxAngleDeg); d_minAngleDeg = minAngleDeg; d_maxAngleDeg = maxAngleDeg; d_forceConstant = forceConst; } double AngleConstraintContrib::computeAngleTerm(double angle) const { double angleTerm = 0.0; if (angle < d_minAngleDeg) { angleTerm = angle - d_minAngleDeg; } else if (angle > d_maxAngleDeg) { angleTerm = angle - d_maxAngleDeg; } return angleTerm; } double AngleConstraintContrib::getEnergy(double *pos) const { PRECONDITION(dp_forceField, "no owner"); PRECONDITION(pos, "bad vector"); RDGeom::Point3D p1(pos[3 * d_at1Idx], pos[3 * d_at1Idx + 1], pos[3 * d_at1Idx + 2]); RDGeom::Point3D p2(pos[3 * d_at2Idx], pos[3 * d_at2Idx + 1], pos[3 * d_at2Idx + 2]); RDGeom::Point3D p3(pos[3 * d_at3Idx], pos[3 * d_at3Idx + 1], pos[3 * d_at3Idx + 2]); RDGeom::Point3D r[2] = {p1 - p2, p3 - p2}; double rLengthSq[2] = {(std::max)(1.0e-5, r[0].lengthSq()), (std::max)(1.0e-5, r[1].lengthSq())}; double cosTheta = r[0].dotProduct(r[1]) / sqrt(rLengthSq[0] * rLengthSq[1]); clipToOne(cosTheta); double angle = RAD2DEG * acos(cosTheta); double angleTerm = computeAngleTerm(angle); double res = d_forceConstant * angleTerm * angleTerm; return res; } void AngleConstraintContrib::getGrad(double *pos, double *grad) const { PRECONDITION(dp_forceField, "no owner"); PRECONDITION(pos, "bad vector"); PRECONDITION(grad, "bad vector"); RDGeom::Point3D p1(pos[3 * d_at1Idx], pos[3 * d_at1Idx + 1], pos[3 * d_at1Idx + 2]); RDGeom::Point3D p2(pos[3 * d_at2Idx], pos[3 * d_at2Idx + 1], pos[3 * d_at2Idx + 2]); RDGeom::Point3D p3(pos[3 * d_at3Idx], pos[3 * d_at3Idx + 1], pos[3 * d_at3Idx + 2]); double *g[3] = {&(grad[3 * d_at1Idx]), &(grad[3 * d_at2Idx]), &(grad[3 * d_at3Idx])}; RDGeom::Point3D r[2] = {p1 - p2, p3 - p2}; double rLengthSq[2] = {(std::max)(1.0e-5, r[0].lengthSq()), (std::max)(1.0e-5, r[1].lengthSq())}; double cosTheta = r[0].dotProduct(r[1]) / sqrt(rLengthSq[0] * rLengthSq[1]); clipToOne(cosTheta); double angle = RAD2DEG * acos(cosTheta); double angleTerm = computeAngleTerm(angle); double dE_dTheta = 2.0 * RAD2DEG * d_forceConstant * angleTerm; RDGeom::Point3D rp = r[1].crossProduct(r[0]); double prefactor = dE_dTheta / (std::max)(1.0e-5, rp.length()); double t[2] = {-prefactor / rLengthSq[0], prefactor / rLengthSq[1]}; RDGeom::Point3D dedp[3]; dedp[0] = r[0].crossProduct(rp) * t[0]; dedp[2] = r[1].crossProduct(rp) * t[1]; dedp[1] = -dedp[0] - dedp[2]; for (unsigned int i = 0; i < 3; ++i) { g[i][0] += dedp[i].x; g[i][1] += dedp[i].y; g[i][2] += dedp[i].z; } } } // namespace UFF } // namespace ForceFields