// // Copyright (C) 2024 Greg Landrum and other RDKit contributors // // @@ All Rights Reserved @@ // This file is part of the RDKit. // The contents are covered by the terms of the BSD license // which is included in the file license.txt, found at the root // of the RDKit source tree. // #include "DistViolationContribs.h" #include #include namespace DistGeom { DistViolationContribs::DistViolationContribs(ForceFields::ForceField *owner) { PRECONDITION(owner, "bad owner"); dp_forceField = owner; } auto distance2 = [](const unsigned int idx1, const unsigned int idx2, const double *pos, const unsigned int dim) { const auto *end1Coords = &(pos[dim * idx1]); const auto *end2Coords = &(pos[dim * idx2]); double d2 = 0.0; for (unsigned int i = 0; i < dim; i++) { double d = end1Coords[i] - end2Coords[i]; d2 += d * d; } return d2; }; auto distance = [](const unsigned int idx1, const unsigned int idx2, const double *pos, const unsigned int dim) { return sqrt(distance2(idx1, idx2, pos, dim)); }; double DistViolationContribs::getEnergy(double *pos) const { PRECONDITION(dp_forceField, "no owner"); PRECONDITION(pos, "bad vector"); double accum = 0.0; auto contrib = [&](const auto &c) { double d2 = distance2(c.idx1, c.idx2, pos, dp_forceField->dimension()); double val = 0.0; if (d2 > c.ub * c.ub) { val = (d2 / (c.ub * c.ub)) - 1.0; } else if (d2 < c.lb * c.lb) { val = ((2 * c.lb * c.lb) / (c.lb * c.lb + d2)) - 1.0; } if (val > 0.0) { accum += c.weight * val * val; } }; for (const auto &c : d_contribs) { contrib(c); } return accum; } void DistViolationContribs::getGrad(double *pos, double *grad) const { PRECONDITION(dp_forceField, "no owner"); PRECONDITION(pos, "bad vector"); PRECONDITION(grad, "bad vector"); const unsigned int dim = this->dp_forceField->dimension(); auto contrib = [&](const auto &c) { double d = distance(c.idx1, c.idx2, pos, dp_forceField->dimension()); double preFactor = 0.0; if (d > c.ub) { double u2 = c.ub * c.ub; preFactor = 4. * (((d * d) / u2) - 1.0) * (d / u2); } else if (d < c.lb) { double d2 = d * d; double l2 = c.lb * c.lb; double l2d2 = d2 + l2; preFactor = 8. * l2 * d * (1. - 2 * l2 / l2d2) / (l2d2 * l2d2); } else { return; } for (unsigned int i = 0; i < dim; i++) { const auto p1 = dim * c.idx1 + i; const auto p2 = dim * c.idx2 + i; double dGrad; if (d > 0.0) { dGrad = c.weight * preFactor * (pos[p1] - pos[p2]) / d; } else { // FIX: this likely isn't right dGrad = c.weight * preFactor * (pos[p1] - pos[p2]); } grad[p1] += dGrad; grad[p2] -= dGrad; } }; for (const auto &c : d_contribs) { contrib(c); } } } // namespace DistGeom