// $Id$ // // Copyright (C) 2005-2006 Rational Discovery LLC // // @@ All Rights Reserved @@ // #include #include #include #include "Transform2D.h" #include "Transform3D.h" #include "point.h" #include #include using namespace RDGeom; using namespace std; double ptEq(const Point3D pt1, const Point3D pt2, double val = 1.e-8) { return ( (abs(pt1.x - pt2.x) < val) && (abs(pt1.y - pt2.y) < val) && (abs(pt1.z - pt2.z) < val) ); } double ptEq(const Point2D pt1, const Point2D pt2, double val = 1.e-8) { return ( (abs(pt1.x - pt2.x) < val) && (abs(pt1.y - pt2.y) < val)); } double randNum(double x=5) { double res = (double)rand(); res /= RAND_MAX; res *= x; return res; } void testPointOps3D() { Point3D pt0(1,0,0); Point3D pt1(0,1,0); Point3D pt2(-1,0,0); Point3D pt3(0,-1,0); TEST_ASSERT(abs(pt0.angleTo(pt0))<1e-4); TEST_ASSERT(abs(pt0.angleTo(pt1)-M_PI/2.)<1e-4); TEST_ASSERT(abs(pt0.angleTo(pt2)-M_PI)<1e-4); TEST_ASSERT(abs(pt0.angleTo(pt3)-M_PI/2.)<1e-4); TEST_ASSERT(abs(pt1.angleTo(pt0)-M_PI/2.)<1e-4); TEST_ASSERT(abs(pt1.angleTo(pt1))<1e-4); TEST_ASSERT(abs(pt1.angleTo(pt2)-M_PI/2.)<1e-4); TEST_ASSERT(abs(pt1.angleTo(pt3)-M_PI)<1e-4); TEST_ASSERT(abs(pt0.signedAngleTo(pt0))<1e-4); TEST_ASSERT(abs(pt0.signedAngleTo(pt1)-M_PI/2.)<1e-4); TEST_ASSERT(abs(pt0.signedAngleTo(pt2)-M_PI)<1e-4); TEST_ASSERT(abs(pt0.signedAngleTo(pt3)-3.*M_PI/2.)<1e-4); Point3D diffPt = pt0.directionVector(pt1); Point3D ref(-sqrt(2.)/2.,sqrt(2.)/2.,0); TEST_ASSERT(ptEq(diffPt,ref)); } void testPointOps2D() { Point2D pt0(1,0); Point2D pt1(0,1); Point2D pt2(-1,0); Point2D pt3(0,-1); TEST_ASSERT(abs(pt0.angleTo(pt0))<1e-4); TEST_ASSERT(abs(pt0.angleTo(pt1)-M_PI/2.)<1e-4); TEST_ASSERT(abs(pt0.angleTo(pt2)-M_PI)<1e-4); TEST_ASSERT(abs(pt0.angleTo(pt3)-M_PI/2.)<1e-4); TEST_ASSERT(abs(pt1.angleTo(pt0)-M_PI/2.)<1e-4); TEST_ASSERT(abs(pt1.angleTo(pt1))<1e-4); TEST_ASSERT(abs(pt1.angleTo(pt2)-M_PI/2.)<1e-4); TEST_ASSERT(abs(pt1.angleTo(pt3)-M_PI)<1e-4); TEST_ASSERT(abs(pt0.signedAngleTo(pt0))<1e-4); TEST_ASSERT(abs(pt0.signedAngleTo(pt1)-M_PI/2.)<1e-4); TEST_ASSERT(abs(pt0.signedAngleTo(pt2)-M_PI)<1e-4); TEST_ASSERT(abs(pt0.signedAngleTo(pt3)-3.*M_PI/2.)<1e-4); Point2D diffPt = pt0.directionVector(pt1); Point2D ref(-sqrt(2.)/2.,sqrt(2.)/2.); TEST_ASSERT(ptEq(diffPt,ref)); } void test12D() { Point2D pt(1.0, 2.0); Transform2D trans; trans.TransformPoint(pt); CHECK_INVARIANT(abs(pt.x - 1.0) < 1.e-8, ""); CHECK_INVARIANT(abs(pt.y - 2.0) < 1.e-8, ""); Point2D ref1(randNum(), randNum()); Point2D ref2(randNum(), randNum()); std::cout << "ref1: " << ref1 << " ref2: " << ref2 << "\n"; Point2D pt1(randNum(), randNum()); Point2D pt2(randNum(), randNum()); Point2D pt1o = pt1; Point2D pt2o = pt2; std::cout << "pt1: " << pt1 << " pt2: " << pt2 << "\n"; Transform2D t2d; t2d.SetTransform(ref1, ref2, pt1, pt2); t2d.TransformPoint(pt1); t2d.TransformPoint(pt2); // make sure pt1 overlaps ref1 Point2D dif1 = pt1 - ref1; CHECK_INVARIANT(abs(dif1.x) < 1.e-8, ""); CHECK_INVARIANT(abs(dif1.y) < 1.e-8, ""); // now check that the angle between the two vectors (ref2 - ref1) and // (pt2 - pt1) is zero Point2D rvec = ref2 - ref1; Point2D pvec = pt2 - pt1; rvec.normalize(); pvec.normalize(); double pdot = rvec.dotProduct(pvec); CHECK_INVARIANT(abs(pdot - 1.0) < 1.e-8, ""); // compute the reverse transform and make sure we are basically getting the // identity Transform2D tdi; tdi.SetTransform(pt1o, pt2o, pt1, pt2); tdi.TransformPoint(pt1); tdi.TransformPoint(pt2); CHECK_INVARIANT(ptEq(pt1, pt1o), ""); CHECK_INVARIANT(ptEq(pt2, pt2o), ""); // the following product should result in an identity matrix tdi *= t2d; tdi.TransformPoint(pt1); tdi.TransformPoint(pt2); CHECK_INVARIANT(ptEq(pt1, pt1o), ""); CHECK_INVARIANT(ptEq(pt2, pt2o), ""); Point2D npt1(1.0, 0.0); Point2D npt2(5.0, 0.0); Point2D opt1 = npt1; Point2D opt2(1.0, 4.0); Transform2D ntd; ntd.SetTransform(npt1, M_PI/2); ntd.TransformPoint(npt1); ntd.TransformPoint(npt2); CHECK_INVARIANT(ptEq(npt1, opt1), ""); CHECK_INVARIANT(ptEq(npt2, opt2), ""); } void test23D() { double PI = 3.1415926535897931; Point3D pt(1.0, 0.0, 0.0); Point3D tpt = pt; Transform3D trans; trans.SetRotation(PI/2., X_Axis); trans.TransformPoint(pt); CHECK_INVARIANT(ptEq(tpt, pt), ""); Point pt2(0.0, 1.0, 0.0); Point tpt2(0.0, 0.0, 1.0); trans.TransformPoint(pt2); CHECK_INVARIANT(ptEq(tpt2, pt2), ""); Point pt3(0.0, 0.0, 1.0); Point tpt3(0.0, -1.0, 0.0); trans.TransformPoint(pt3); CHECK_INVARIANT(ptEq(tpt3, pt3), ""); // rotate around y-axis Transform3D transy; transy.SetRotation(PI/2., Y_Axis); transy.TransformPoint(pt); Point tpt4(0.0, 0.0, -1.0); CHECK_INVARIANT(ptEq(tpt4, pt), ""); Point pt5(0.0, 1.0, 0.0); Point tpt5(0.0, 1.0, 0.0); transy.TransformPoint(pt5); CHECK_INVARIANT(ptEq(tpt5, pt5), ""); Point pt6(0.0, 0.0, 1.0); Point tpt6(1.0, 0.0, 0.0); transy.TransformPoint(pt6); CHECK_INVARIANT(ptEq(tpt6, pt6), ""); // z-axis Transform3D transz; transz.SetRotation(PI/2., Z_Axis); Point pt7(1.0, 0.0, 0.0); Point tpt7(0.0, 1.0, 0.0); transz.TransformPoint(pt7); CHECK_INVARIANT(ptEq(tpt7, pt7), ""); Point pt8(0.0, 1.0, 0.0); Point tpt8(-1.0, 0.0, 0.0); transz.TransformPoint(pt8); CHECK_INVARIANT(ptEq(tpt8, pt8), ""); Point pt9(0.0, 0.0, 1.0); Point tpt9(0.0, 0.0, 1.0); transz.TransformPoint(pt9); CHECK_INVARIANT(ptEq(tpt9, pt9), ""); } void test3MatMultiply() { double PI = 3.1415926535897931; // start with line on the axis starting at 1.0, // transform it into a line on z-axis starting at 3.0 Point pt1(1.0, 0.0, 0.0); Point pt2(2.0, 0.0, 0.0); std::cout << "Pt1: " << pt1 << " Pt2: " << pt2 << "\n"; std::cout << "-Pt1: " << (-pt1) << "\n"; // move to orgin Transform3D t1; t1.SetTranslation(-pt1); Point tp1 = pt1; Point tp2 = pt1; t1.TransformPoint(tp1); t1.TransformPoint(tp2); std::cout << "tp1: " << tp1 << " tp2: " << tp2 << "\n"; // rotation around origin Transform3D t2; t2.SetRotation(-PI/2.0, Y_Axis); t2.TransformPoint(tp1); t2.TransformPoint(tp2); std::cout << "tp1: " << tp1 << " tp2: " << tp2 << "\n"; // move on z-axis Transform3D t3; Point npt1(0.0, 0.0, 3.0); t3.SetTranslation(npt1); Point npt2(0.0, 0.0, 4.0); t3.TransformPoint(tp1); t3.TransformPoint(tp2); std::cout << "tp1: " << tp1 << " tp2: " << tp2 << "\n"; std::cout << "npt1: " << npt1 << " npt2: " << npt2 << "\n"; // combine the transform; Transform3D t4 = t3*t2*t1; t2 *= t1; t3 *= t2; Point opt1 = pt1; Point opt2 = pt2; t3.TransformPoint(pt1); t3.TransformPoint(pt2); std::cout << "Pt1: " << pt1 << " Pt2: " << pt2 << "\n"; // check the transformed points align with the new points on z-axis CHECK_INVARIANT(ptEq(pt1, npt1), ""); CHECK_INVARIANT(ptEq(pt2, npt2), ""); t4.TransformPoint(opt1); t4.TransformPoint(opt2); CHECK_INVARIANT(ptEq(opt1, npt1), ""); CHECK_INVARIANT(ptEq(opt2, npt2), ""); } void testFromQuaternion() { double qt[4]; qt[0] = cos(RDKit::PI/6); qt[1] = -sin(RDKit::PI/6); qt[2] = 0.0; qt[3] = 0.0; Transform3D trans; trans.SetRotationFromQuaternion(qt); Transform3D ntrans; ntrans.SetRotation(RDKit::PI/3, Point3D(1.0, 0.0, 0.0)); unsigned int i,j; for (i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { CHECK_INVARIANT(RDKit::feq(trans.getVal(i,j), ntrans.getVal(i,j)), ""); } } } int main() { srand(time(NULL)); std::cout << "****************************************\n"; std::cout << "testPointOps3D\n"; testPointOps3D(); std::cout << "****************************************\n"; std::cout << "testPointOps2D\n"; testPointOps2D(); std::cout << "****************************************\n"; std::cout << "test12D\n"; test12D(); std::cout << "****************************************\n"; std::cout << "test23D\n"; test23D(); std::cout << "****************************************\n"; std::cout << "test3MatMultiply\n"; test3MatMultiply(); std::cout << "****************************************\n"; std::cout << "testFromQuaternion\n"; testFromQuaternion(); std::cout << "****************************************\n"; return 0; }