// // Copyright (C) 2024 Niels Maeder and other RDKit contributors // // @@ All Rights Reserved @@ // This file is part of the RDKit. // The contents are covered by the terms of the BSD license // which is included in the file license.txt, found at the root // of the RDKit source tree. // #include "Inversions.h" #include "Utils.h" #include "Params.h" #include #include #include #include namespace ForceFields { namespace UFF { InversionContribs::InversionContribs(ForceField *owner) { PRECONDITION(owner, "bad owner"); dp_forceField = owner; } void InversionContribs::addContrib(unsigned int idx1, unsigned int idx2, unsigned int idx3, unsigned int idx4, int at2AtomicNum, bool isCBoundToO, double oobForceScalingFactor) { URANGE_CHECK(idx1, dp_forceField->positions().size()); URANGE_CHECK(idx2, dp_forceField->positions().size()); URANGE_CHECK(idx3, dp_forceField->positions().size()); URANGE_CHECK(idx4, dp_forceField->positions().size()); auto invCoeffForceCon = Utils::calcInversionCoefficientsAndForceConstant( at2AtomicNum, isCBoundToO); d_contribs.emplace_back( idx1, idx2, idx3, idx4, at2AtomicNum, isCBoundToO, std::get<1>(invCoeffForceCon), std::get<2>(invCoeffForceCon), std::get<3>(invCoeffForceCon), std::get<0>(invCoeffForceCon) * oobForceScalingFactor); } double InversionContribs::getEnergy(double *pos) const { PRECONDITION(dp_forceField, "no owner"); PRECONDITION(pos, "bad vector"); double accum = 0; for (const auto &contrib : d_contribs) { const RDGeom::Point3D p1(pos[3 * contrib.idx1], pos[3 * contrib.idx1 + 1], pos[3 * contrib.idx1 + 2]); const RDGeom::Point3D p2(pos[3 * contrib.idx2], pos[3 * contrib.idx2 + 1], pos[3 * contrib.idx2 + 2]); const RDGeom::Point3D p3(pos[3 * contrib.idx3], pos[3 * contrib.idx3 + 1], pos[3 * contrib.idx3 + 2]); const RDGeom::Point3D p4(pos[3 * contrib.idx4], pos[3 * contrib.idx4 + 1], pos[3 * contrib.idx4 + 2]); const double cosY = Utils::calculateCosY(p1, p2, p3, p4); const double sinYSq = 1.0 - cosY * cosY; const double sinY = ((sinYSq > 0.0) ? sqrt(sinYSq) : 0.0); // cos(2 * W) = 2 * cos(W) * cos(W) - 1 = 2 * sin(W) * sin(W) - 1 const double cos2W = 2.0 * sinY * sinY - 1.0; accum += contrib.forceConstant * (contrib.C0 + contrib.C1 * sinY + contrib.C2 * cos2W); } return accum; } void InversionContribs::getGrad(double *pos, double *grad) const { PRECONDITION(dp_forceField, "no owner"); PRECONDITION(pos, "bad vector"); PRECONDITION(grad, "bad vector"); for (const auto &contrib : d_contribs) { const RDGeom::Point3D p1(pos[3 * contrib.idx1], pos[3 * contrib.idx1 + 1], pos[3 * contrib.idx1 + 2]); const RDGeom::Point3D p2(pos[3 * contrib.idx2], pos[3 * contrib.idx2 + 1], pos[3 * contrib.idx2 + 2]); const RDGeom::Point3D p3(pos[3 * contrib.idx3], pos[3 * contrib.idx3 + 1], pos[3 * contrib.idx3 + 2]); const RDGeom::Point3D p4(pos[3 * contrib.idx4], pos[3 * contrib.idx4 + 1], pos[3 * contrib.idx4 + 2]); double *g1 = &(grad[3 * contrib.idx1]); double *g2 = &(grad[3 * contrib.idx2]); double *g3 = &(grad[3 * contrib.idx3]); double *g4 = &(grad[3 * contrib.idx4]); RDGeom::Point3D rJI = p1 - p2; RDGeom::Point3D rJK = p3 - p2; RDGeom::Point3D rJL = p4 - p2; const double dJI = rJI.length(); const double dJK = rJK.length(); const double dJL = rJL.length(); if (isDoubleZero(dJI) || isDoubleZero(dJK) || isDoubleZero(dJL)) { return; } rJI.normalize(); rJK.normalize(); rJL.normalize(); RDGeom::Point3D n = (-rJI).crossProduct(rJK); n.normalize(); double cosY = n.dotProduct(rJL); cosY = std::clamp(cosY, -1.0, 1.0); const double sinYSq = 1.0 - cosY * cosY; const double sinY = std::max(sqrt(sinYSq), 1.0e-8); double cosTheta = rJI.dotProduct(rJK); cosTheta = std::clamp(cosTheta, -1.0, 1.0); const double sinThetaSq = 1.0 - cosTheta * cosTheta; const double sinTheta = std::max(sqrt(sinThetaSq), 1.0e-8); // sin(2 * W) = 2 * sin(W) * cos(W) = 2 * cos(Y) * sin(Y) const double dE_dW = -contrib.forceConstant * (contrib.C1 * cosY - 4.0 * contrib.C2 * cosY * sinY); const RDGeom::Point3D t1 = rJL.crossProduct(rJK); const RDGeom::Point3D t2 = rJI.crossProduct(rJL); const RDGeom::Point3D t3 = rJK.crossProduct(rJI); const double term1 = sinY * sinTheta; const double term2 = cosY / (sinY * sinThetaSq); const double tg1[3] = { (t1.x / term1 - (rJI.x - rJK.x * cosTheta) * term2) / dJI, (t1.y / term1 - (rJI.y - rJK.y * cosTheta) * term2) / dJI, (t1.z / term1 - (rJI.z - rJK.z * cosTheta) * term2) / dJI}; const double tg3[3] = { (t2.x / term1 - (rJK.x - rJI.x * cosTheta) * term2) / dJK, (t2.y / term1 - (rJK.y - rJI.y * cosTheta) * term2) / dJK, (t2.z / term1 - (rJK.z - rJI.z * cosTheta) * term2) / dJK}; const double tg4[3] = {(t3.x / term1 - rJL.x * cosY / sinY) / dJL, (t3.y / term1 - rJL.y * cosY / sinY) / dJL, (t3.z / term1 - rJL.z * cosY / sinY) / dJL}; for (unsigned int i = 0; i < 3; ++i) { g1[i] += dE_dW * tg1[i]; g2[i] += -dE_dW * (tg1[i] + tg3[i] + tg4[i]); g3[i] += dE_dW * tg3[i]; g4[i] += dE_dW * tg4[i]; } } } } // namespace UFF } // namespace ForceFields