// $Id$ // // Copyright (C) 2003-2006 Rational Discovery LLC // // @@ All Rights Reserved @@ // #include #include #include "Transform.h" #include "Transform3D.h" #include #include "point.h" namespace RDGeom { void Transform3D::setToIdentity() { unsigned int i,id; double *data = d_data.get(); memset(static_cast(data),0,d_dataSize*sizeof(double)); for (i = 0; i < DIM_3D; i++) { id = i*(DIM_3D+1); data[id] = 1.0; } } void Transform3D::TransformPoint(Point3D &pt) const { double x, y, z; double *data = d_data.get(); x = data[0]*pt.x + data[1]*pt.y + data[2]*pt.z + data[3]; y = data[4]*pt.x + data[5]*pt.y + data[6]*pt.z + data[7]; z = data[8]*pt.x + data[9]*pt.y + data[10]*pt.z + data[11]; pt.x = x; pt.y = y; pt.z = z; } void Transform3D::SetTranslation(const Point3D &move) { unsigned int i = DIM_3D -1; double *data = d_data.get(); data[i] = move.x; i += DIM_3D; data[i] = move.y; i += DIM_3D; data[i] = move.z; i += DIM_3D; data[i] = 1.0; } void Transform3D::SetRotation(double angle, AxisType axis) { double cosT = cos(angle); double sinT = sin(angle); this->setToIdentity(); double *data = d_data.get(); if(axis==Z_Axis){ data[0] = cosT; data[1] = -sinT; data[4] = sinT; data[5] = cosT; } else if(axis==X_Axis){ data[5] = cosT; data[6] = -sinT; data[9] = sinT; data[10] = cosT; } else if(axis==Y_Axis){ data[0] = cosT; data[2] = sinT; data[8] = -sinT; data[10] = cosT; } } void Transform3D::SetRotation(double cosT,double sinT, const Point3D &axis) { double t = 1-cosT; double X = axis.x,Y=axis.y,Z=axis.z; double *data = d_data.get(); data[0] = t*X*X + cosT; data[1] = t*X*Y - sinT*Z; data[2] = t*X*Z + sinT*Y; data[4] = t*X*Y + sinT*Z; data[5] = t*Y*Y + cosT; data[6] = t*Y*Z - sinT*X; data[8] = t*X*Z - sinT*Y; data[9] = t*Y*Z + sinT*X; data[10] = t*Z*Z + cosT; } void Transform3D::SetRotation(double angle, const Point3D &axis) { this->setToIdentity(); double c = cos(angle); double s = sin(angle); this->SetRotation(c,s,axis); } void Transform3D::SetRotationFromQuaternion(double quaternion[4]) { double q00 = quaternion[0]*quaternion[0]; double q11 = quaternion[1]*quaternion[1]; double q22 = quaternion[2]*quaternion[2]; double q33 = quaternion[3]*quaternion[3]; double sumSq = q00 + q11 + q22 + q33; double q01 = 2*quaternion[0]*quaternion[1]; double q02 = 2*quaternion[0]*quaternion[2]; double q03 = 2*quaternion[0]*quaternion[3]; double q12 = 2*quaternion[1]*quaternion[2]; double q13 = 2*quaternion[1]*quaternion[3]; double q23 = 2*quaternion[2]*quaternion[3]; double *data = d_data.get(); data[0] = (q00 + q11 - q22 - q33)/sumSq; data[1] = (q12 + q03)/sumSq; data[2] = (q13 - q02)/sumSq; data[4] = (q12 - q03)/sumSq; data[5] = (q00 - q11 + q22 - q33)/sumSq; data[6] = (q23 + q01)/sumSq; data[8] = (q13 + q02)/sumSq; data[9] = (q23 - q01)/sumSq; data[10] = (q00 - q11 - q22 + q33)/sumSq; } void Transform3D::Reflect() { unsigned int i, j, id; double *data = d_data.get(); for (i = 0; i < DIM_3D-1; i++) { id = i*DIM_3D; for (j = 0; j < DIM_3D-1; j++) { data[id+j] *= -1.0; } } } } RDGeom::Transform3D operator* (const RDGeom::Transform3D &t1, const RDGeom::Transform3D &t2) { RDGeom::Transform3D res; RDNumeric::multiply(t1, t2, res); return res; }; RDGeom::Point3D operator* (const RDGeom::Transform3D &t, const RDGeom::Point3D &pt) { RDGeom::Point3D res=pt; t.TransformPoint(res); return res; };