// $Id$ // // Copyright (C) 2003-2006 Rational Discovery LLC // // @@ All Rights Reserved @@ // #include "point.h" //#include namespace RDGeom { double computeDihedralAngle(const Point3D &pt1, const Point3D &pt2, const Point3D &pt3, const Point3D &pt4) { Point3D begEndVec = pt3 - pt2; Point3D begNbrVec = pt1 - pt2; Point3D crs1 = begNbrVec.crossProduct(begEndVec); begEndVec *= -1.0; Point3D endNbrVec = pt4 - pt3; Point3D crs2 = begEndVec.crossProduct(endNbrVec); double ang = crs1.angleTo(crs2); return ang; } std::ostream & operator<<(std::ostream& target, const Point &pt){ for (unsigned int di = 0; di < pt.dimension(); ++di) { target << pt[di] << " "; } return target; } Point3D operator+ (const Point3D& p1, const Point3D& p2) { Point3D res; res.x = p1.x + p2.x; res.y = p1.y + p2.y; res.z = p1.z + p2.z; return res; } Point3D operator- (const Point3D& p1, const Point3D& p2) { Point3D res; res.x = p1.x - p2.x; res.y = p1.y - p2.y; res.z = p1.z - p2.z; return res; } Point3D operator* (const Point3D& p1, double v) { Point3D res; res.x = p1.x * v; res.y = p1.y * v; res.z = p1.z * v; return res; } Point3D operator/ (const Point3D& p1, double v) { Point3D res; res.x = p1.x / v; res.y = p1.y / v; res.z = p1.z / v; return res; } Point2D operator+ (const Point2D& p1, const Point2D& p2) { Point2D res; res.x = p1.x + p2.x; res.y = p1.y + p2.y; return res; } Point2D operator- (const Point2D& p1, const Point2D& p2) { Point2D res; res.x = p1.x - p2.x; res.y = p1.y - p2.y; return res; } Point2D operator* (const Point2D& p1, double v) { Point2D res; res.x = p1.x * v; res.y = p1.y * v; return res; } Point2D operator/ (const Point2D& p1, double v) { Point2D res; res.x = p1.x / v; res.y = p1.y / v; return res; } PointND operator+ (const PointND& p1, const PointND& p2) { unsigned int dim; if(p1.dimension()