// $Id$ // // Created by Santosh Putta, Nov 2006 // #include "ChiralViolationContrib.h" #include "ChiralSet.h" #include #include namespace DistGeom { ChiralViolationContrib::ChiralViolationContrib(ForceFields::ForceField *owner, const ChiralSet* cset, double weight) { PRECONDITION(owner,"bad owner"); PRECONDITION(cset, "bad chiral set") RANGE_CHECK(0,cset->d_idx1,owner->positions().size()-1); RANGE_CHECK(0,cset->d_idx2,owner->positions().size()-1); RANGE_CHECK(0,cset->d_idx3,owner->positions().size()-1); RANGE_CHECK(0,cset->d_idx4,owner->positions().size()-1); dp_forceField = owner; d_idx1 = cset->d_idx1; d_idx2 = cset->d_idx2; d_idx3 = cset->d_idx3; d_idx4 = cset->d_idx4; d_volLower = cset->getLowerVolumeBound(); d_volUpper = cset->getUpperVolumeBound(); d_weight = weight; } double ChiralViolationContrib::getEnergy(double *pos) const { PRECONDITION(dp_forceField,"no owner"); PRECONDITION(pos,"bad vector"); unsigned int dim = dp_forceField->dimension(); // even if we are minimizing in higher dimension the chiral volume is // calculated using only the first 3 dimensions RDGeom::Point3D v1(pos[d_idx1*dim] - pos[d_idx4*dim], pos[d_idx1*dim+1] - pos[d_idx4*dim+1], pos[d_idx1*dim+2] - pos[d_idx4*dim+2]); RDGeom::Point3D v2(pos[d_idx2*dim] - pos[d_idx4*dim], pos[d_idx2*dim+1] - pos[d_idx4*dim+1], pos[d_idx2*dim+2] - pos[d_idx4*dim+2]); RDGeom::Point3D v3(pos[d_idx3*dim] - pos[d_idx4*dim], pos[d_idx3*dim+1] - pos[d_idx4*dim+1], pos[d_idx3*dim+2] - pos[d_idx4*dim+2]); RDGeom::Point3D v2xv3 = v2.crossProduct(v3); double vol = v1.dotProduct(v2xv3); double res=0.0; if (vol < d_volLower) { res=d_weight*(vol - d_volLower)*(vol - d_volLower); } else if (vol > d_volUpper) { res=d_weight*(vol - d_volUpper)*(vol - d_volUpper); } //std::cerr<<"Chiral Violation vol: "<dimension(); // even if we are minimizing in higher dimension the chiral volume is // calculated using only the first 3 dimensions RDGeom::Point3D v1(pos[d_idx1*dim] - pos[d_idx4*dim], pos[d_idx1*dim+1] - pos[d_idx4*dim+1], pos[d_idx1*dim+2] - pos[d_idx4*dim+2]); RDGeom::Point3D v2(pos[d_idx2*dim] - pos[d_idx4*dim], pos[d_idx2*dim+1] - pos[d_idx4*dim+1], pos[d_idx2*dim+2] - pos[d_idx4*dim+2]); RDGeom::Point3D v3(pos[d_idx3*dim] - pos[d_idx4*dim], pos[d_idx3*dim+1] - pos[d_idx4*dim+1], pos[d_idx3*dim+2] - pos[d_idx4*dim+2]); RDGeom::Point3D v2xv3 = v2.crossProduct(v3); double vol = v1.dotProduct(v2xv3); double preFactor; if (vol < d_volLower) { preFactor = d_weight*(vol - d_volLower); } else if (vol > d_volUpper) { preFactor = d_weight*(vol - d_volUpper); } else { return; } // now comes the hard part - there are a total of 12 variables involved // 4 x 3 - four points and 3 dimensions // grad[dim*d_idx1] += preFactor*((v2.y)*(v3.z) - (v3.y)*(v2.z)); grad[dim*d_idx1+1] += preFactor*((v3.x)*(v2.z) - (v2.x)*(v3.z)); grad[dim*d_idx1+2] += preFactor*((v2.x)*(v3.y) - (v3.x)*(v2.y)); grad[dim*d_idx2] += preFactor*((v3.y)*(v1.z) - (v3.z)*(v1.y)); grad[dim*d_idx2 + 1] += preFactor*((v3.z)*(v1.x) - (v3.x)*(v1.z)); grad[dim*d_idx2 + 2] += preFactor*((v3.x)*(v1.y) - (v3.y)*(v1.x)); grad[dim*d_idx3] += preFactor*((v2.z)*(v1.y) - (v2.y)*(v1.z)); grad[dim*d_idx3 + 1] += preFactor*((v2.x)*(v1.z) - (v2.z)*(v1.x)); grad[dim*d_idx3 + 2] += preFactor*((v2.y)*(v1.x) - (v2.x)*(v1.y)); grad[dim*d_idx4] += preFactor*(pos[d_idx1*dim+2]*(pos[d_idx2*dim+1] - pos[d_idx3*dim+1]) + pos[d_idx2*dim+2]*(pos[d_idx3*dim+1] - pos[d_idx1*dim+1]) + pos[d_idx3*dim+2]*(pos[d_idx1*dim+1] - pos[d_idx2*dim+1])); grad[dim*d_idx4+1] += preFactor*(pos[d_idx1*dim]*(pos[d_idx2*dim+2] - pos[d_idx3*dim+2]) + pos[d_idx2*dim]*(pos[d_idx3*dim+2] - pos[d_idx1*dim+2]) + pos[d_idx3*dim]*(pos[d_idx1*dim+2] - pos[d_idx2*dim+2])); grad[dim*d_idx4+2] += preFactor*(pos[d_idx1*dim+1]*(pos[d_idx2*dim] - pos[d_idx3*dim]) + pos[d_idx2*dim+1]*(pos[d_idx3*dim] - pos[d_idx1*dim]) + pos[d_idx3*dim+1]*(pos[d_idx1*dim] - pos[d_idx2*dim])); //std::cerr<<"Chiral Violation grad: "<