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* Condense MMFF electrostatics and contrib instances. Previously, a separate contrib had been added for each common term. Each of these required a separate allocation, and a separate dynamic dispatch on call. This change moves to an SOA style, making data access contiguous and drastically reducing the number of calls. * Make suggested copyright fixes and svn artifact removals
182 lines
6.5 KiB
C++
182 lines
6.5 KiB
C++
// Copyright (C) 2013-2025 Paolo Tosco and other RDKit contributors
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//
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// @@ All Rights Reserved @@
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// This file is part of the RDKit.
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// The contents are covered by the terms of the BSD license
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// which is included in the file license.txt, found at the root
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// of the RDKit source tree.
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//
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#include "OopBend.h"
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#include "Params.h"
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#include <cmath>
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#include <ForceField/ForceField.h>
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#include <RDGeneral/Invariant.h>
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namespace ForceFields {
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namespace MMFF {
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namespace Utils {
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double calcOopChi(const RDGeom::Point3D &iPoint, const RDGeom::Point3D &jPoint,
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const RDGeom::Point3D &kPoint,
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const RDGeom::Point3D &lPoint) {
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RDGeom::Point3D rJI = iPoint - jPoint;
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RDGeom::Point3D rJK = kPoint - jPoint;
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RDGeom::Point3D rJL = lPoint - jPoint;
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rJI /= rJI.length();
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rJK /= rJK.length();
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rJL /= rJL.length();
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RDGeom::Point3D n = rJI.crossProduct(rJK);
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n /= n.length();
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double sinChi = n.dotProduct(rJL);
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clipToOne(sinChi);
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return RAD2DEG * asin(sinChi);
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}
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double calcOopBendForceConstant(const MMFFOop *mmffOopParams) {
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PRECONDITION(mmffOopParams, "no OOP parameters");
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return mmffOopParams->koop;
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}
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double calcOopBendEnergy(const double chi, const double koop) {
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double const c2 = MDYNE_A_TO_KCAL_MOL * DEG2RAD * DEG2RAD;
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return (0.5 * c2 * koop * chi * chi);
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}
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} // end of namespace Utils
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OopBendContrib::OopBendContrib(ForceField *owner) {
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PRECONDITION(owner, "bad owner");
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dp_forceField = owner;
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}
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void OopBendContrib::addTerm(unsigned int idx1,
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unsigned int idx2,
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unsigned int idx3,
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unsigned int idx4,
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const ForceFields::MMFF::MMFFOop *mmffOopParams) {
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PRECONDITION(mmffOopParams, "no OOP parameters");
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PRECONDITION((idx1 != idx2) && (idx1 != idx3) && (idx1 != idx4) &&
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(idx2 != idx3) && (idx2 != idx4) && (idx3 != idx4),
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"degenerate points");
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URANGE_CHECK(idx1, dp_forceField->positions().size());
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URANGE_CHECK(idx2, dp_forceField->positions().size());
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URANGE_CHECK(idx3, dp_forceField->positions().size());
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URANGE_CHECK(idx4, dp_forceField->positions().size());
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d_at1Idxs.push_back(idx1);
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d_at2Idxs.push_back(idx2);
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d_at3Idxs.push_back(idx3);
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d_at4Idxs.push_back(idx4);
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d_koop.push_back(mmffOopParams->koop);
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}
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double OopBendContrib::getEnergy(double *pos) const {
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PRECONDITION(dp_forceField, "no owner");
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PRECONDITION(pos, "bad vector");
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const int numTerms = d_at1Idxs.size();
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double totalEnergy = 0.0;
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for (int i = 0; i < numTerms; ++i) {
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const int d_at1Idx = d_at1Idxs[i];
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const int d_at2Idx = d_at2Idxs[i];
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const int d_at3Idx = d_at3Idxs[i];
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const int d_at4Idx = d_at4Idxs[i];
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RDGeom::Point3D p1(pos[3 * d_at1Idx], pos[3 * d_at1Idx + 1],
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pos[3 * d_at1Idx + 2]);
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RDGeom::Point3D p2(pos[3 * d_at2Idx], pos[3 * d_at2Idx + 1],
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pos[3 * d_at2Idx + 2]);
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RDGeom::Point3D p3(pos[3 * d_at3Idx], pos[3 * d_at3Idx + 1],
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pos[3 * d_at3Idx + 2]);
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RDGeom::Point3D p4(pos[3 * d_at4Idx], pos[3 * d_at4Idx + 1],
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pos[3 * d_at4Idx + 2]);
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totalEnergy += Utils::calcOopBendEnergy(Utils::calcOopChi(p1, p2, p3, p4), d_koop[i]);
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}
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return totalEnergy;
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}
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void OopBendContrib::getGrad(double* pos, double* grad) const {
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PRECONDITION(pos, "bad vector");
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PRECONDITION(grad, "bad vector");
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PRECONDITION(dp_forceField, "no owner");
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const int numTerms = d_at1Idxs.size();
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for (int i =0; i < numTerms; i++) {
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getSingleGrad(pos, grad, i);
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}
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}
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void OopBendContrib::getSingleGrad(double *pos, double *grad, unsigned int termIdx) const {
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const int d_at1Idx = d_at1Idxs[termIdx];
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const int d_at2Idx = d_at2Idxs[termIdx];
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const int d_at3Idx = d_at3Idxs[termIdx];
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const int d_at4Idx = d_at4Idxs[termIdx];
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RDGeom::Point3D iPoint(pos[3 * d_at1Idx], pos[3 * d_at1Idx + 1],
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pos[3 * d_at1Idx + 2]);
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RDGeom::Point3D jPoint(pos[3 * d_at2Idx], pos[3 * d_at2Idx + 1],
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pos[3 * d_at2Idx + 2]);
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RDGeom::Point3D kPoint(pos[3 * d_at3Idx], pos[3 * d_at3Idx + 1],
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pos[3 * d_at3Idx + 2]);
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RDGeom::Point3D lPoint(pos[3 * d_at4Idx], pos[3 * d_at4Idx + 1],
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pos[3 * d_at4Idx + 2]);
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double *g1 = &(grad[3 * d_at1Idx]);
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double *g2 = &(grad[3 * d_at2Idx]);
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double *g3 = &(grad[3 * d_at3Idx]);
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double *g4 = &(grad[3 * d_at4Idx]);
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RDGeom::Point3D rJI = iPoint - jPoint;
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RDGeom::Point3D rJK = kPoint - jPoint;
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RDGeom::Point3D rJL = lPoint - jPoint;
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double dJI = rJI.length();
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double dJK = rJK.length();
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double dJL = rJL.length();
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if (isDoubleZero(dJI) || isDoubleZero(dJK) || isDoubleZero(dJL)) {
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return;
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}
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rJI /= dJI;
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rJK /= dJK;
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rJL /= dJL;
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RDGeom::Point3D n = (-rJI).crossProduct(rJK);
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n /= n.length();
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double const c2 = MDYNE_A_TO_KCAL_MOL * DEG2RAD * DEG2RAD;
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double sinChi = rJL.dotProduct(n);
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clipToOne(sinChi);
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double cosChiSq = 1.0 - sinChi * sinChi;
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double cosChi = std::max(((cosChiSq > 0.0) ? sqrt(cosChiSq) : 0.0), 1.0e-8);
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double chi = RAD2DEG * asin(sinChi);
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double cosTheta = rJI.dotProduct(rJK);
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clipToOne(cosTheta);
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double sinThetaSq = std::max(1.0 - cosTheta * cosTheta, 1.0e-8);
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double sinTheta =
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std::max(((sinThetaSq > 0.0) ? sqrt(sinThetaSq) : 0.0), 1.0e-8);
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double dE_dChi = RAD2DEG * c2 * d_koop[termIdx] * chi;
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RDGeom::Point3D t1 = rJL.crossProduct(rJK);
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RDGeom::Point3D t2 = rJI.crossProduct(rJL);
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RDGeom::Point3D t3 = rJK.crossProduct(rJI);
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double term1 = cosChi * sinTheta;
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double term2 = sinChi / (cosChi * sinThetaSq);
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double tg1[3] = {(t1.x / term1 - (rJI.x - rJK.x * cosTheta) * term2) / dJI,
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(t1.y / term1 - (rJI.y - rJK.y * cosTheta) * term2) / dJI,
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(t1.z / term1 - (rJI.z - rJK.z * cosTheta) * term2) / dJI};
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double tg3[3] = {(t2.x / term1 - (rJK.x - rJI.x * cosTheta) * term2) / dJK,
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(t2.y / term1 - (rJK.y - rJI.y * cosTheta) * term2) / dJK,
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(t2.z / term1 - (rJK.z - rJI.z * cosTheta) * term2) / dJK};
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double tg4[3] = {(t3.x / term1 - rJL.x * sinChi / cosChi) / dJL,
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(t3.y / term1 - rJL.y * sinChi / cosChi) / dJL,
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(t3.z / term1 - rJL.z * sinChi / cosChi) / dJL};
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for (unsigned int i = 0; i < 3; ++i) {
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g1[i] += dE_dChi * tg1[i];
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g2[i] += -dE_dChi * (tg1[i] + tg3[i] + tg4[i]);
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g3[i] += dE_dChi * tg3[i];
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g4[i] += dE_dChi * tg4[i];
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}
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}
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} // namespace MMFF
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} // namespace ForceFields
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