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139 lines
5.2 KiB
C++
139 lines
5.2 KiB
C++
// $Id$
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//
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// Copyright (C) 2015 Sereina Riniker
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//
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// Copyright (C) 2004-2006 Rational Discovery LLC
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//
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// @@ All Rights Reserved @@
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// This file is part of the RDKit.
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// The contents are covered by the terms of the BSD license
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// which is included in the file license.txt, found at the root
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// of the RDKit source tree.
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//
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#include "TorsionAngleM6.h"
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#include <cmath>
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#include <utility>
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#include <vector>
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#include <ForceField/ForceField.h>
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#include <RDGeneral/Invariant.h>
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#include <ForceField/MMFF/Params.h>
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#include <ForceField/MMFF/TorsionAngle.h>
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namespace ForceFields {
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namespace CrystalFF {
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using namespace MMFF;
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double calcTorsionEnergyM6(const std::vector<double> &V,
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const std::vector<int> &signs, const double cosPhi) {
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double cosPhi2 = cosPhi * cosPhi;
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double cosPhi3 = cosPhi * cosPhi2;
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double cosPhi4 = cosPhi * cosPhi3;
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double cosPhi5 = cosPhi * cosPhi4;
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double cosPhi6 = cosPhi * cosPhi5;
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double cos2Phi = 2.0 * cosPhi2 - 1.0;
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double cos3Phi = 4.0 * cosPhi3 - 3.0 * cosPhi;
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double cos4Phi = 8.0 * cosPhi4 - 8.0 * cosPhi2 + 1.0;
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double cos5Phi = 16.0 * cosPhi5 - 20.0 * cosPhi3 + 5.0 * cosPhi;
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double cos6Phi = 32.0 * cosPhi6 - 48.0 * cosPhi4 + 18.0 * cosPhi2 - 1.0;
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return (
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V[0] * (1.0 + signs[0] * cosPhi) + V[1] * (1.0 + signs[1] * cos2Phi) +
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V[2] * (1.0 + signs[2] * cos3Phi) + V[3] * (1.0 + signs[3] * cos4Phi) +
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V[4] * (1.0 + signs[4] * cos5Phi) + V[5] * (1.0 + signs[5] * cos6Phi));
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}
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TorsionAngleContribM6::TorsionAngleContribM6(
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ForceFields::ForceField *owner, unsigned int idx1, unsigned int idx2,
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unsigned int idx3, unsigned int idx4, std::vector<double> V,
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std::vector<int> signs)
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: ForceFieldContrib(owner),
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d_at1Idx(idx1),
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d_at2Idx(idx2),
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d_at3Idx(idx3),
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d_at4Idx(idx4),
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d_V(std::move(V)),
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d_sign(std::move(signs)) {
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PRECONDITION(owner, "bad owner");
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PRECONDITION((idx1 != idx2) && (idx1 != idx3) && (idx1 != idx4) &&
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(idx2 != idx3) && (idx2 != idx4) && (idx3 != idx4),
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"degenerate points");
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URANGE_CHECK(idx1, owner->positions().size());
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URANGE_CHECK(idx2, owner->positions().size());
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URANGE_CHECK(idx3, owner->positions().size());
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URANGE_CHECK(idx4, owner->positions().size());
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};
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double TorsionAngleContribM6::getEnergy(double *pos) const {
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PRECONDITION(dp_forceField, "no owner");
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PRECONDITION(pos, "bad vector");
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RDGeom::Point3D iPoint(pos[3 * d_at1Idx], pos[3 * d_at1Idx + 1],
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pos[3 * d_at1Idx + 2]);
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RDGeom::Point3D jPoint(pos[3 * d_at2Idx], pos[3 * d_at2Idx + 1],
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pos[3 * d_at2Idx + 2]);
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RDGeom::Point3D kPoint(pos[3 * d_at3Idx], pos[3 * d_at3Idx + 1],
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pos[3 * d_at3Idx + 2]);
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RDGeom::Point3D lPoint(pos[3 * d_at4Idx], pos[3 * d_at4Idx + 1],
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pos[3 * d_at4Idx + 2]);
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return calcTorsionEnergyM6(
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d_V, d_sign, Utils::calcTorsionCosPhi(iPoint, jPoint, kPoint, lPoint));
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}
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void TorsionAngleContribM6::getGrad(double *pos, double *grad) const {
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PRECONDITION(dp_forceField, "no owner");
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PRECONDITION(pos, "bad vector");
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PRECONDITION(grad, "bad vector");
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RDGeom::Point3D iPoint(pos[3 * d_at1Idx], pos[3 * d_at1Idx + 1],
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pos[3 * d_at1Idx + 2]);
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RDGeom::Point3D jPoint(pos[3 * d_at2Idx], pos[3 * d_at2Idx + 1],
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pos[3 * d_at2Idx + 2]);
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RDGeom::Point3D kPoint(pos[3 * d_at3Idx], pos[3 * d_at3Idx + 1],
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pos[3 * d_at3Idx + 2]);
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RDGeom::Point3D lPoint(pos[3 * d_at4Idx], pos[3 * d_at4Idx + 1],
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pos[3 * d_at4Idx + 2]);
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double *g[4] = {&(grad[3 * d_at1Idx]), &(grad[3 * d_at2Idx]),
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&(grad[3 * d_at3Idx]), &(grad[3 * d_at4Idx])};
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RDGeom::Point3D r[4] = {iPoint - jPoint, kPoint - jPoint, jPoint - kPoint,
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lPoint - kPoint};
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RDGeom::Point3D t[2] = {r[0].crossProduct(r[1]), r[2].crossProduct(r[3])};
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double d[2] = {t[0].length(), t[1].length()};
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if (isDoubleZero(d[0]) || isDoubleZero(d[1])) {
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return;
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}
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t[0] /= d[0];
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t[1] /= d[1];
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double cosPhi = t[0].dotProduct(t[1]);
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clipToOne(cosPhi);
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double sinPhiSq = 1.0 - cosPhi * cosPhi;
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double sinPhi = ((sinPhiSq > 0.0) ? sqrt(sinPhiSq) : 0.0);
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double cosPhi2 = cosPhi * cosPhi;
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double cosPhi3 = cosPhi * cosPhi2;
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double cosPhi4 = cosPhi * cosPhi3;
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double cosPhi5 = cosPhi * cosPhi4;
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// dE/dPhi is independent of cartesians:
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double dE_dPhi =
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(-d_V[0] * d_sign[0] * sinPhi -
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2.0 * d_V[1] * d_sign[1] * (2.0 * cosPhi * sinPhi) -
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3.0 * d_V[2] * d_sign[2] * (4.0 * cosPhi2 * sinPhi - sinPhi) -
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4.0 * d_V[3] * d_sign[3] *
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(8.0 * cosPhi3 * sinPhi - 4.0 * cosPhi * sinPhi) -
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5.0 * d_V[4] * d_sign[4] *
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(16.0 * cosPhi4 * sinPhi - 12.0 * cosPhi2 * sinPhi + sinPhi) -
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6.0 * d_V[4] * d_sign[4] *
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(32.0 * cosPhi5 * sinPhi - 32.0 * cosPhi3 * sinPhi + 6.0 * sinPhi));
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// FIX: use a tolerance here
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// this is hacky, but it's per the
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// recommendation from Niketic and Rasmussen:
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double sinTerm =
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-dE_dPhi * (isDoubleZero(sinPhi) ? (1.0 / cosPhi) : (1.0 / sinPhi));
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Utils::calcTorsionGrad(r, t, d, g, sinTerm, cosPhi);
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}
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} // namespace CrystalFF
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} // namespace ForceFields
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