Files
rdkit/Code/Geometry/Transform3D.cpp
2010-09-26 17:04:37 +00:00

146 lines
3.9 KiB
C++

// $Id$
//
// Copyright (C) 2003-2006 Rational Discovery LLC
//
// @@ All Rights Reserved @@
// This file is part of the RDKit.
// The contents are covered by the terms of the BSD license
// which is included in the file license.txt, found at the root
// of the RDKit source tree.
//
#include <RDGeneral/Invariant.h>
#include <cstring>
#include "Transform.h"
#include "Transform3D.h"
#include <math.h>
#include "point.h"
namespace RDGeom {
void Transform3D::setToIdentity() {
unsigned int i,id;
double *data = d_data.get();
memset(static_cast<void *>(data),0,d_dataSize*sizeof(double));
for (i = 0; i < DIM_3D; i++) {
id = i*(DIM_3D+1);
data[id] = 1.0;
}
}
void Transform3D::TransformPoint(Point3D &pt) const {
double x, y, z;
double *data = d_data.get();
x = data[0]*pt.x + data[1]*pt.y + data[2]*pt.z + data[3];
y = data[4]*pt.x + data[5]*pt.y + data[6]*pt.z + data[7];
z = data[8]*pt.x + data[9]*pt.y + data[10]*pt.z + data[11];
pt.x = x; pt.y = y; pt.z = z;
}
void Transform3D::SetTranslation(const Point3D &move) {
unsigned int i = DIM_3D -1;
double *data = d_data.get();
data[i] = move.x; i += DIM_3D;
data[i] = move.y; i += DIM_3D;
data[i] = move.z; i += DIM_3D;
data[i] = 1.0;
}
void Transform3D::SetRotation(double angle, AxisType axis) {
double cosT = cos(angle);
double sinT = sin(angle);
this->setToIdentity();
double *data = d_data.get();
if(axis==Z_Axis){
data[0] = cosT;
data[1] = -sinT;
data[4] = sinT;
data[5] = cosT;
} else if(axis==X_Axis){
data[5] = cosT;
data[6] = -sinT;
data[9] = sinT;
data[10] = cosT;
} else if(axis==Y_Axis){
data[0] = cosT;
data[2] = sinT;
data[8] = -sinT;
data[10] = cosT;
}
}
void Transform3D::SetRotation(double cosT,double sinT, const Point3D &axis) {
double t = 1-cosT;
double X = axis.x,Y=axis.y,Z=axis.z;
double *data = d_data.get();
data[0] = t*X*X + cosT;
data[1] = t*X*Y - sinT*Z;
data[2] = t*X*Z + sinT*Y;
data[4] = t*X*Y + sinT*Z;
data[5] = t*Y*Y + cosT;
data[6] = t*Y*Z - sinT*X;
data[8] = t*X*Z - sinT*Y;
data[9] = t*Y*Z + sinT*X;
data[10] = t*Z*Z + cosT;
}
void Transform3D::SetRotation(double angle, const Point3D &axis) {
this->setToIdentity();
double c = cos(angle);
double s = sin(angle);
this->SetRotation(c,s,axis);
}
void Transform3D::SetRotationFromQuaternion(double quaternion[4]) {
double q00 = quaternion[0]*quaternion[0];
double q11 = quaternion[1]*quaternion[1];
double q22 = quaternion[2]*quaternion[2];
double q33 = quaternion[3]*quaternion[3];
double sumSq = q00 + q11 + q22 + q33;
double q01 = 2*quaternion[0]*quaternion[1];
double q02 = 2*quaternion[0]*quaternion[2];
double q03 = 2*quaternion[0]*quaternion[3];
double q12 = 2*quaternion[1]*quaternion[2];
double q13 = 2*quaternion[1]*quaternion[3];
double q23 = 2*quaternion[2]*quaternion[3];
double *data = d_data.get();
data[0] = (q00 + q11 - q22 - q33)/sumSq;
data[1] = (q12 + q03)/sumSq;
data[2] = (q13 - q02)/sumSq;
data[4] = (q12 - q03)/sumSq;
data[5] = (q00 - q11 + q22 - q33)/sumSq;
data[6] = (q23 + q01)/sumSq;
data[8] = (q13 + q02)/sumSq;
data[9] = (q23 - q01)/sumSq;
data[10] = (q00 - q11 - q22 + q33)/sumSq;
}
void Transform3D::Reflect() {
unsigned int i, j, id;
double *data = d_data.get();
for (i = 0; i < DIM_3D-1; i++) {
id = i*DIM_3D;
for (j = 0; j < DIM_3D-1; j++) {
data[id+j] *= -1.0;
}
}
}
}
RDGeom::Transform3D operator* (const RDGeom::Transform3D &t1, const RDGeom::Transform3D &t2) {
RDGeom::Transform3D res;
RDNumeric::multiply(t1, t2, res);
return res;
};
RDGeom::Point3D operator* (const RDGeom::Transform3D &t, const RDGeom::Point3D &pt) {
RDGeom::Point3D res=pt;
t.TransformPoint(res);
return res;
};