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https://github.com/rdkit/rdkit.git
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* add angles and distances * add Inversions * add torsiona angle contribs * use new contribs in test * use new inversion and torsion contribs in dg * use new distance contribs in dg * use new angle constraints in dg * use new constraints in FF tests * update docstrings * remove unused import * include new contribs * cleanup includes * make changes requested by @greglandrum * use std::move instead of release
143 lines
5.9 KiB
C++
143 lines
5.9 KiB
C++
//
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// Copyright (C) 2024 Niels Maeder and other RDKit contributors
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//
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// @@ All Rights Reserved @@
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// This file is part of the RDKit.
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// The contents are covered by the terms of the BSD license
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// which is included in the file license.txt, found at the root
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// of the RDKit source tree.
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//
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#include "AngleConstraints.h"
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#include "ForceField.h"
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#include <cmath>
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#include <RDGeneral/Invariant.h>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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namespace ForceFields {
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constexpr double RAD2DEG = 180.0 / M_PI;
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AngleConstraintContribs::AngleConstraintContribs(ForceField *owner) {
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PRECONDITION(owner, "bad owner");
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dp_forceField = owner;
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}
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void AngleConstraintContribs::addContrib(unsigned int idx1, unsigned int idx2,
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unsigned int idx3, double minAngleDeg,
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double maxAngleDeg,
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double forceConst) {
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RANGE_CHECK(0.0, minAngleDeg, 180.0);
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RANGE_CHECK(0.0, maxAngleDeg, 180.0);
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URANGE_CHECK(idx1, dp_forceField->positions().size());
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URANGE_CHECK(idx2, dp_forceField->positions().size());
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URANGE_CHECK(idx3, dp_forceField->positions().size());
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PRECONDITION(maxAngleDeg >= minAngleDeg,
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"minAngleDeg must be <= maxAngleDeg");
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d_contribs.emplace_back(idx1, idx2, idx3, minAngleDeg, maxAngleDeg,
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forceConst);
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}
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void AngleConstraintContribs::addContrib(unsigned int idx1, unsigned int idx2,
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unsigned int idx3, bool relative,
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double minAngleDeg, double maxAngleDeg,
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double forceConst) {
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const RDGeom::PointPtrVect &pos = dp_forceField->positions();
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URANGE_CHECK(idx1, pos.size());
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URANGE_CHECK(idx2, pos.size());
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URANGE_CHECK(idx3, pos.size());
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PRECONDITION(maxAngleDeg >= minAngleDeg,
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"minAngleDeg must be <= maxAngleDeg");
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if (relative) {
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const RDGeom::Point3D &p1 = *((RDGeom::Point3D *)pos[idx1]);
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const RDGeom::Point3D &p2 = *((RDGeom::Point3D *)pos[idx2]);
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const RDGeom::Point3D &p3 = *((RDGeom::Point3D *)pos[idx3]);
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const RDGeom::Point3D r[2] = {p1 - p2, p3 - p2};
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const double rLengthSq[2] = {std::max(1.0e-5, r[0].lengthSq()),
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std::max(1.0e-5, r[1].lengthSq())};
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double cosTheta = r[0].dotProduct(r[1]) / sqrt(rLengthSq[0] * rLengthSq[1]);
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cosTheta = std::clamp(cosTheta, -1.0, 1.0);
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const double angle = RAD2DEG * acos(cosTheta);
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minAngleDeg += angle;
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maxAngleDeg += angle;
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}
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RANGE_CHECK(0.0, minAngleDeg, 180.0);
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RANGE_CHECK(0.0, maxAngleDeg, 180.0);
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d_contribs.emplace_back(idx1, idx2, idx3, minAngleDeg, maxAngleDeg,
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forceConst);
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}
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double AngleConstraintContribs::computeAngleTerm(
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const double &angle, const AngleConstraintContribsParams &contrib) const {
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double angleTerm = 0.0;
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if (angle < contrib.minAngle) {
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angleTerm = angle - contrib.minAngle;
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} else if (angle > contrib.maxAngle) {
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angleTerm = angle - contrib.maxAngle;
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}
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return angleTerm;
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}
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double AngleConstraintContribs::getEnergy(double *pos) const {
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PRECONDITION(dp_forceField, "no owner");
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PRECONDITION(pos, "bad vector");
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double accum = 0.0;
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for (const auto &contrib : d_contribs) {
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const RDGeom::Point3D p1(pos[3 * contrib.idx1], pos[3 * contrib.idx1 + 1],
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pos[3 * contrib.idx1 + 2]);
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const RDGeom::Point3D p2(pos[3 * contrib.idx2], pos[3 * contrib.idx2 + 1],
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pos[3 * contrib.idx2 + 2]);
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const RDGeom::Point3D p3(pos[3 * contrib.idx3], pos[3 * contrib.idx3 + 1],
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pos[3 * contrib.idx3 + 2]);
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const RDGeom::Point3D r[2] = {p1 - p2, p3 - p2};
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const double rLengthSq[2] = {std::max(1.0e-5, r[0].lengthSq()),
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std::max(1.0e-5, r[1].lengthSq())};
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double cosTheta = r[0].dotProduct(r[1]) / sqrt(rLengthSq[0] * rLengthSq[1]);
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cosTheta = std::clamp(cosTheta, -1.0, 1.0);
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const double angle = RAD2DEG * acos(cosTheta);
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const double angleTerm = computeAngleTerm(angle, contrib);
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accum += contrib.forceConstant * angleTerm * angleTerm;
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}
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return accum;
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}
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void AngleConstraintContribs::getGrad(double *pos, double *grad) const {
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PRECONDITION(dp_forceField, "no owner");
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PRECONDITION(pos, "bad vector");
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PRECONDITION(grad, "bad vector");
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for (const auto &contrib : d_contribs) {
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const RDGeom::Point3D p1(pos[3 * contrib.idx1], pos[3 * contrib.idx1 + 1],
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pos[3 * contrib.idx1 + 2]);
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const RDGeom::Point3D p2(pos[3 * contrib.idx2], pos[3 * contrib.idx2 + 1],
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pos[3 * contrib.idx2 + 2]);
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const RDGeom::Point3D p3(pos[3 * contrib.idx3], pos[3 * contrib.idx3 + 1],
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pos[3 * contrib.idx3 + 2]);
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const RDGeom::Point3D r[2] = {p1 - p2, p3 - p2};
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const double rLengthSq[2] = {std::max(1.0e-5, r[0].lengthSq()),
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std::max(1.0e-5, r[1].lengthSq())};
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double cosTheta = r[0].dotProduct(r[1]) / sqrt(rLengthSq[0] * rLengthSq[1]);
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cosTheta = std::clamp(cosTheta, -1.0, 1.0);
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const double angle = RAD2DEG * acos(cosTheta);
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const double angleTerm = computeAngleTerm(angle, contrib);
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const double dE_dTheta = 2.0 * RAD2DEG * contrib.forceConstant * angleTerm;
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const RDGeom::Point3D rp = r[1].crossProduct(r[0]);
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const double prefactor = dE_dTheta / std::max(1.0e-5, rp.length());
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const double t[2] = {-prefactor / rLengthSq[0], prefactor / rLengthSq[1]};
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RDGeom::Point3D dedp[3];
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dedp[0] = r[0].crossProduct(rp) * t[0];
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dedp[2] = r[1].crossProduct(rp) * t[1];
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dedp[1] = -dedp[0] - dedp[2];
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double *g[3] = {&(grad[3 * contrib.idx1]), &(grad[3 * contrib.idx2]),
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&(grad[3 * contrib.idx3])};
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for (unsigned int i = 0; i < 3; ++i) {
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g[i][0] += dedp[i].x;
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g[i][1] += dedp[i].y;
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g[i][2] += dedp[i].z;
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}
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}
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}
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} // namespace ForceFields
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