Files
rdkit/Code/ForceField/UFF/AngleBend.cpp
Greg Landrum 0732d40440 merge
2013-12-03 05:12:49 +01:00

266 lines
8.6 KiB
C++

// $Id$
//
// Copyright (C) 2004-2013 Rational Discovery LLC
//
// @@ All Rights Reserved @@
// This file is part of the RDKit.
// The contents are covered by the terms of the BSD license
// which is included in the file license.txt, found at the root
// of the RDKit source tree.
//
#include "AngleBend.h"
#include "BondStretch.h"
#include "Params.h"
#include <math.h>
#include <ForceField/ForceField.h>
#include <RDGeneral/Invariant.h>
#include <RDGeneral/utils.h>
namespace ForceFields {
namespace UFF {
namespace Utils {
double calcAngleForceConstant(double theta0,
double bondOrder12,double bondOrder23,
const AtomicParams *at1Params,
const AtomicParams *at2Params,
const AtomicParams *at3Params){
double cosTheta0=cos(theta0);
double r12 = calcBondRestLength(bondOrder12,at1Params,at2Params);
double r23 = calcBondRestLength(bondOrder23,at2Params,at3Params);
double r13 = sqrt(r12*r12 + r23*r23 - 2.*r12*r23*cosTheta0);
double beta = 2.*Params::G/(r12*r23);
double preFactor = beta*at1Params->Z1*at3Params->Z1 / int_pow<5>(r13);
double rTerm = r12*r23;
double innerBit = 3.*rTerm*(1.-cosTheta0*cosTheta0) - r13*r13*cosTheta0;
double res=preFactor*rTerm*innerBit;
return res;
}
void calcAngleBendGrad(RDGeom::Point3D *r, double *dist,
double **g, double &dE_dTheta, double &cosTheta, double &sinTheta)
{
// -------
// dTheta/dx is trickier:
double dCos_dS[6] = {
1.0 / dist[0] * (r[1].x - cosTheta * r[0].x),
1.0 / dist[0] * (r[1].y - cosTheta * r[0].y),
1.0 / dist[0] * (r[1].z - cosTheta * r[0].z),
1.0 / dist[1] * (r[0].x - cosTheta * r[1].x),
1.0 / dist[1] * (r[0].y - cosTheta * r[1].y),
1.0 / dist[1] * (r[0].z - cosTheta * r[1].z)
};
g[0][0] += dE_dTheta * dCos_dS[0] / (-sinTheta);
g[0][1] += dE_dTheta * dCos_dS[1] / (-sinTheta);
g[0][2] += dE_dTheta * dCos_dS[2] / (-sinTheta);
g[1][0] += dE_dTheta * (-dCos_dS[0] - dCos_dS[3]) / (-sinTheta);
g[1][1] += dE_dTheta * (-dCos_dS[1] - dCos_dS[4]) / (-sinTheta);
g[1][2] += dE_dTheta * (-dCos_dS[2] - dCos_dS[5]) / (-sinTheta);
g[2][0] += dE_dTheta * dCos_dS[3] / (-sinTheta);
g[2][1] += dE_dTheta * dCos_dS[4] / (-sinTheta);
g[2][2] += dE_dTheta * dCos_dS[5] / (-sinTheta);
>>>>>>> 5b70cdbdc12c19eee9ddb20f2a0ef60be1fb098d
}
} // end of namespace Utils
AngleBendContrib::AngleBendContrib(ForceField *owner,
unsigned int idx1,unsigned int idx2,unsigned int idx3,
double bondOrder12,double bondOrder23,
const AtomicParams *at1Params,
const AtomicParams *at2Params,
const AtomicParams *at3Params,
unsigned int order){
PRECONDITION(owner,"bad owner");
PRECONDITION(at1Params,"bad params pointer");
PRECONDITION(at2Params,"bad params pointer");
PRECONDITION(at3Params,"bad params pointer");
PRECONDITION((idx1!=idx2&&idx2!=idx3&&idx1!=idx3),"degenerate points");
RANGE_CHECK(0,idx1,owner->positions().size()-1);
RANGE_CHECK(0,idx2,owner->positions().size()-1);
RANGE_CHECK(0,idx3,owner->positions().size()-1);
// the following is a hack to get decent geometries
// with 3- and 4-membered rings incorporating sp2 atoms
double theta0 = at2Params->theta0;
if (order >= 30) {
switch (order) {
case 30:
theta0 = 150.0 / 180.0 * M_PI;
break;
case 35:
theta0 = 60.0 / 180.0 * M_PI;
break;
case 40:
theta0 = 135.0 / 180.0 * M_PI;
break;
case 45:
theta0 = 90.0 / 180.0 * M_PI;
break;
}
order = 0;
}
// end of the hack
dp_forceField = owner;
d_at1Idx = idx1;
d_at2Idx = idx2;
d_at3Idx = idx3;
d_order = order;
d_forceConstant = Utils::calcAngleForceConstant
(theta0, bondOrder12,bondOrder23,
at1Params,at2Params,at3Params);
if(order==0){
double sinTheta0=sin(theta0);
double cosTheta0=cos(theta0);
d_C2 = 1./(4.*std::max(sinTheta0*sinTheta0,1e-8));
d_C1 = -4.*d_C2*cosTheta0;
d_C0 = d_C2*(2.*cosTheta0*cosTheta0 + 1.);
}
}
double AngleBendContrib::getEnergy(double *pos) const {
PRECONDITION(dp_forceField,"no owner");
PRECONDITION(pos,"bad vector");
double dist1=dp_forceField->distance(d_at1Idx,d_at2Idx,pos);
double dist2=dp_forceField->distance(d_at2Idx,d_at3Idx,pos);
RDGeom::Point3D p1(pos[3*d_at1Idx],
pos[3*d_at1Idx+1],
pos[3*d_at1Idx+2]);
RDGeom::Point3D p2(pos[3*d_at2Idx],
pos[3*d_at2Idx+1],
pos[3*d_at2Idx+2]);
RDGeom::Point3D p3(pos[3*d_at3Idx],
pos[3*d_at3Idx+1],
pos[3*d_at3Idx+2]);
RDGeom::Point3D p12=p1-p2;
RDGeom::Point3D p32=p3-p2;
double cosTheta = p12.dotProduct(p32)/(dist1*dist2);
// we need sin^2(theta) to get cos(2*theta), so compute that:
double sinThetaSq = 1.-cosTheta*cosTheta;
double angleTerm = getEnergyTerm(cosTheta,sinThetaSq);
double res = d_forceConstant*angleTerm;
return res;
}
void AngleBendContrib::getGrad(double *pos,double *grad) const {
PRECONDITION(dp_forceField,"no owner");
PRECONDITION(pos,"bad vector");
PRECONDITION(grad,"bad vector");
double dist[2] = {
dp_forceField->distance(d_at1Idx, d_at2Idx, pos),
dp_forceField->distance(d_at2Idx, d_at3Idx, pos)
};
RDGeom::Point3D p1(pos[3 * d_at1Idx],
pos[3 * d_at1Idx + 1], pos[3 * d_at1Idx + 2]);
RDGeom::Point3D p2(pos[3 * d_at2Idx],
pos[3 * d_at2Idx + 1], pos[3 * d_at2Idx + 2]);
RDGeom::Point3D p3(pos[3 * d_at3Idx],
pos[3 * d_at3Idx + 1], pos[3 * d_at3Idx + 2]);
double *g[3] = {
&(grad[3 * d_at1Idx]),
&(grad[3 * d_at2Idx]),
&(grad[3 * d_at3Idx])
};
RDGeom::Point3D r[2] = {
(p1 - p2) / dist[0],
(p3 - p2) / dist[1]
};
double cosTheta = r[0].dotProduct(r[1]);
double sinThetaSq = 1.0 - cosTheta * cosTheta;
double sinTheta = std::max(((sinThetaSq > 0.0) ? sqrt(sinThetaSq) : 0.0), 1.0e-8);
//std::cerr << "GRAD: " << cosTheta << " (" << acos(cosTheta)<< "), ";
//std::cerr << sinTheta << " (" << asin(sinTheta)<< ")" << std::endl;
// use the chain rule:
// dE/dx = dE/dTheta * dTheta/dx
// dE/dTheta is independent of cartesians:
double dE_dTheta=getThetaDeriv(cosTheta,sinTheta);
Utils::calcAngleBendGrad(r, dist, g, dE_dTheta, cosTheta, sinTheta);
}
double AngleBendContrib::getEnergyTerm(double cosTheta,double sinThetaSq) const {
PRECONDITION(d_order==0||d_order==1||d_order==2||d_order==3||d_order==4,"bad order");
// cos(2x) = cos^2(x) - sin^2(x);
double cos2Theta = cosTheta*cosTheta - sinThetaSq;
double res=0.0;
if(d_order==0){
res=d_C0 + d_C1*cosTheta + d_C2*cos2Theta;
} else {
switch(d_order){
case 1:
res=-cosTheta;
break;
case 2:
res=cos2Theta;
break;
case 3:
// cos(3x) = cos^3(x) - 3*cos(x)*sin^2(x)
res = cosTheta*(cosTheta*cosTheta-3.*sinThetaSq);
break;
case 4:
// cos(4x) = cos^4(x) - 6*cos^2(x)*sin^2(x)+sin^4(x)
res = int_pow<4>(cosTheta) - 6.*cosTheta*cosTheta*sinThetaSq + sinThetaSq*sinThetaSq;
break;
}
res = 1.-res;
res /= (double)(d_order*d_order);
}
return res;
}
double AngleBendContrib::getThetaDeriv(double cosTheta,double sinTheta) const {
PRECONDITION(d_order==0||d_order==1||d_order==2||d_order==3||d_order==4,"bad order");
double dE_dTheta=0.0;
double sin2Theta = 2.*sinTheta*cosTheta;
if(d_order==0){
dE_dTheta = -1.*d_forceConstant*(d_C1*sinTheta +
2.*d_C2*sin2Theta);
} else {
// E = k/n^2 [1-cos(n theta)]
// dE = - k/n^2 * d cos(n theta)
// these all use:
// d cos(ax) = -a sin(ax)
switch(d_order){
case 1:
dE_dTheta = -sinTheta;
break;
case 2:
// sin(2*x) = 2*cos(x)*sin(x)
dE_dTheta = sin2Theta;
break;
case 3:
// sin(3*x) = 3*sin(x) - 4*sin^3(x)
dE_dTheta = sinTheta*(3.-4.*sinTheta*sinTheta);
break;
case 4:
// sin(4*x) = cos(x)*(4*sin(x) - 8*sin^3(x))
dE_dTheta = cosTheta*sinTheta*(4.-8.*sinTheta*sinTheta);
break;
}
dE_dTheta *= d_forceConstant/(double)(d_order);
}
return dE_dTheta;
}
}
}