mirror of
https://github.com/rdkit/rdkit.git
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* add angles and distances * add Inversions * add torsiona angle contribs * use new contribs in test * use new inversion and torsion contribs in dg * use new distance contribs in dg * use new angle constraints in dg * use new constraints in FF tests * update docstrings * remove unused import * include new contribs * cleanup includes * make changes requested by @greglandrum * use std::move instead of release
137 lines
5.7 KiB
C++
137 lines
5.7 KiB
C++
//
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// Copyright (C) 2024 Niels Maeder and other RDKit contributors
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//
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// @@ All Rights Reserved @@
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// This file is part of the RDKit.
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// The contents are covered by the terms of the BSD license
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// which is included in the file license.txt, found at the root
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// of the RDKit source tree.
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//
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#include "Inversions.h"
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#include "Utils.h"
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#include "Params.h"
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#include <cmath>
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#include <ForceField/ForceField.h>
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#include <RDGeneral/Invariant.h>
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#include <RDGeneral/utils.h>
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namespace ForceFields {
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namespace UFF {
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InversionContribs::InversionContribs(ForceField *owner) {
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PRECONDITION(owner, "bad owner");
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dp_forceField = owner;
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}
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void InversionContribs::addContrib(unsigned int idx1, unsigned int idx2,
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unsigned int idx3, unsigned int idx4,
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int at2AtomicNum, bool isCBoundToO,
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double oobForceScalingFactor) {
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URANGE_CHECK(idx1, dp_forceField->positions().size());
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URANGE_CHECK(idx2, dp_forceField->positions().size());
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URANGE_CHECK(idx3, dp_forceField->positions().size());
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URANGE_CHECK(idx4, dp_forceField->positions().size());
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auto invCoeffForceCon = Utils::calcInversionCoefficientsAndForceConstant(
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at2AtomicNum, isCBoundToO);
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d_contribs.emplace_back(
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idx1, idx2, idx3, idx4, at2AtomicNum, isCBoundToO,
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std::get<1>(invCoeffForceCon), std::get<2>(invCoeffForceCon),
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std::get<3>(invCoeffForceCon),
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std::get<0>(invCoeffForceCon) * oobForceScalingFactor);
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}
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double InversionContribs::getEnergy(double *pos) const {
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PRECONDITION(dp_forceField, "no owner");
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PRECONDITION(pos, "bad vector");
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double accum = 0;
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for (const auto &contrib : d_contribs) {
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const RDGeom::Point3D p1(pos[3 * contrib.idx1], pos[3 * contrib.idx1 + 1],
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pos[3 * contrib.idx1 + 2]);
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const RDGeom::Point3D p2(pos[3 * contrib.idx2], pos[3 * contrib.idx2 + 1],
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pos[3 * contrib.idx2 + 2]);
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const RDGeom::Point3D p3(pos[3 * contrib.idx3], pos[3 * contrib.idx3 + 1],
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pos[3 * contrib.idx3 + 2]);
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const RDGeom::Point3D p4(pos[3 * contrib.idx4], pos[3 * contrib.idx4 + 1],
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pos[3 * contrib.idx4 + 2]);
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const double cosY = Utils::calculateCosY(p1, p2, p3, p4);
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const double sinYSq = 1.0 - cosY * cosY;
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const double sinY = ((sinYSq > 0.0) ? sqrt(sinYSq) : 0.0);
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// cos(2 * W) = 2 * cos(W) * cos(W) - 1 = 2 * sin(W) * sin(W) - 1
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const double cos2W = 2.0 * sinY * sinY - 1.0;
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accum += contrib.forceConstant *
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(contrib.C0 + contrib.C1 * sinY + contrib.C2 * cos2W);
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}
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return accum;
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}
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void InversionContribs::getGrad(double *pos, double *grad) const {
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PRECONDITION(dp_forceField, "no owner");
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PRECONDITION(pos, "bad vector");
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PRECONDITION(grad, "bad vector");
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for (const auto &contrib : d_contribs) {
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const RDGeom::Point3D p1(pos[3 * contrib.idx1], pos[3 * contrib.idx1 + 1],
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pos[3 * contrib.idx1 + 2]);
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const RDGeom::Point3D p2(pos[3 * contrib.idx2], pos[3 * contrib.idx2 + 1],
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pos[3 * contrib.idx2 + 2]);
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const RDGeom::Point3D p3(pos[3 * contrib.idx3], pos[3 * contrib.idx3 + 1],
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pos[3 * contrib.idx3 + 2]);
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const RDGeom::Point3D p4(pos[3 * contrib.idx4], pos[3 * contrib.idx4 + 1],
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pos[3 * contrib.idx4 + 2]);
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double *g1 = &(grad[3 * contrib.idx1]);
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double *g2 = &(grad[3 * contrib.idx2]);
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double *g3 = &(grad[3 * contrib.idx3]);
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double *g4 = &(grad[3 * contrib.idx4]);
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RDGeom::Point3D rJI = p1 - p2;
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RDGeom::Point3D rJK = p3 - p2;
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RDGeom::Point3D rJL = p4 - p2;
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const double dJI = rJI.length();
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const double dJK = rJK.length();
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const double dJL = rJL.length();
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if (isDoubleZero(dJI) || isDoubleZero(dJK) || isDoubleZero(dJL)) {
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return;
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}
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rJI.normalize();
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rJK.normalize();
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rJL.normalize();
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RDGeom::Point3D n = (-rJI).crossProduct(rJK);
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n.normalize();
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double cosY = n.dotProduct(rJL);
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cosY = std::clamp(cosY, -1.0, 1.0);
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const double sinYSq = 1.0 - cosY * cosY;
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const double sinY = std::max(sqrt(sinYSq), 1.0e-8);
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double cosTheta = rJI.dotProduct(rJK);
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cosTheta = std::clamp(cosTheta, -1.0, 1.0);
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const double sinThetaSq = 1.0 - cosTheta * cosTheta;
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const double sinTheta = std::max(sqrt(sinThetaSq), 1.0e-8);
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// sin(2 * W) = 2 * sin(W) * cos(W) = 2 * cos(Y) * sin(Y)
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const double dE_dW = -contrib.forceConstant *
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(contrib.C1 * cosY - 4.0 * contrib.C2 * cosY * sinY);
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const RDGeom::Point3D t1 = rJL.crossProduct(rJK);
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const RDGeom::Point3D t2 = rJI.crossProduct(rJL);
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const RDGeom::Point3D t3 = rJK.crossProduct(rJI);
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const double term1 = sinY * sinTheta;
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const double term2 = cosY / (sinY * sinThetaSq);
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const double tg1[3] = {
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(t1.x / term1 - (rJI.x - rJK.x * cosTheta) * term2) / dJI,
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(t1.y / term1 - (rJI.y - rJK.y * cosTheta) * term2) / dJI,
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(t1.z / term1 - (rJI.z - rJK.z * cosTheta) * term2) / dJI};
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const double tg3[3] = {
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(t2.x / term1 - (rJK.x - rJI.x * cosTheta) * term2) / dJK,
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(t2.y / term1 - (rJK.y - rJI.y * cosTheta) * term2) / dJK,
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(t2.z / term1 - (rJK.z - rJI.z * cosTheta) * term2) / dJK};
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const double tg4[3] = {(t3.x / term1 - rJL.x * cosY / sinY) / dJL,
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(t3.y / term1 - rJL.y * cosY / sinY) / dJL,
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(t3.z / term1 - rJL.z * cosY / sinY) / dJL};
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for (unsigned int i = 0; i < 3; ++i) {
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g1[i] += dE_dW * tg1[i];
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g2[i] += -dE_dW * (tg1[i] + tg3[i] + tg4[i]);
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g3[i] += dE_dW * tg3[i];
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g4[i] += dE_dW * tg4[i];
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}
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}
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}
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} // namespace UFF
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} // namespace ForceFields
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