Files
rdkit/External/Lapack++/include/blas2++.h
Greg Landrum 75a79b6327 initial import
2006-05-06 22:20:08 +00:00

98 lines
2.9 KiB
C
Executable File

// LAPACK++ (V. 1.1)
// (C) 1992-1996 All Rights Reserved.
#ifndef _BLAS2_PP_H_
#define _BLAS2_PP_H_
#include "blas2.h"
#ifdef _LA_VECTOR_DOUBLE_H_
#ifdef _LA_GEN_MAT_DOUBLE_H_
void Blas_Mat_Trans_Vec_Mult(LaGenMatDouble &A, LaVectorDouble &dx,
LaVectorDouble &dy, double alpha = 1.0, double beta = 1.0);
void Blas_Mat_Vec_Mult(LaGenMatDouble &A, LaVectorDouble &dx,
LaVectorDouble &dy, double alpha = 1.0, double beta = 1.0);
void Blas_R1_Update(LaGenMatDouble &A, LaVectorDouble &dx,
LaVectorDouble &dy, double alpha = 1.0);
#endif
#ifdef _LA_SYMM_MAT_DOUBLE_H_
void Blas_Mat_Vec_Mult(LaSymmMatDouble &A, LaVectorDouble &dx,
LaVectorDouble &dy, double alpha = 1.0, double beta = 1.0);
void Blas_R1_Update(LaSymmMatDouble &A, LaVectorDouble &dx,
double alpha = 1.0);
void Blas_R2_Update(LaSymmMatDouble &A, LaVectorDouble &dx,
LaVectorDouble &dy, double alpha = 1.0);
#endif
#ifdef _LA_SYMM_BAND_MAT_DOUBLE_H_
void Blas_Mat_Vec_Mult(LaSymmBandMatDouble &A, LaVectorDouble &dx,
LaVectorDouble &dy, double alpha = 1.0, double beta = 1.0);
#endif
#ifdef _LA_SPD_MAT_DOUBLE_H_
void Blas_Mat_Vec_Mult(LaSpdMatDouble &AP, LaVectorDouble &dx,
LaVectorDouble &dy, double alpha = 1.0, double beta = 1.0);
void Blas_R1_Update(LaSpdMatDouble &AP, LaVectorDouble &dx,
double alpha = 1.0);
void Blas_R2_Update(LaSpdMatDouble &AP, LaVectorDouble &dx,
LaVectorDouble &dy, double alpha = 1.0);
#endif
#ifdef _LA_BAND_MAT_DOUBLE_H_
void Blas_Mat_Vec_Mult(LaBandMatDouble &A, LaVectorDouble &dx,
LaVectorDouble &dy, double alpha = 1.0, double beta = 1.0);
#endif
#ifdef _LA_LOWER_TRIANG_MAT_DOUBLE_H_
void Blas_Mat_Vec_Mult(LaLowerTriangMatDouble &A, LaVectorDouble &dx);
#endif
#ifdef _LA_UPPER_TRIANG_MAT_DOUBLE_H_
void Blas_Mat_Vec_Mult(LaUpperTriangMatDouble &A, LaVectorDouble &dx);
#endif
#ifdef _LA_UNIT_LOWER_TRIANG_MAT_DOUBLE_H_
void Blas_Mat_Vec_Mult(LaUnitLowerTriangMatDouble &A,
LaVectorDouble &dx);
#endif
#ifdef _LA_LOWER_TRIANG_MAT_DOUBLE_H_
void Blas_Mat_Vec_Solve(LaLowerTriangMatDouble &A, LaVectorDouble &dx);
#endif
#ifdef _LA_UNIT_UPPER_TRIANG_MAT_DOUBLE_H_
void Blas_Mat_Vec_Mult(LaUnitUpperTriangMatDouble &A,
LaVectorDouble &dx);
#endif
#ifdef _LA_UPPER_TRIANG_MAT_DOUBLE_H_
void Blas_Mat_Vec_Solve(LaUpperTriangMatDouble &A, LaVectorDouble &dx);
#endif
#ifdef _LA_UNIT_LOWER_TRIANG_MAT_DOUBLE_H_
void Blas_Mat_Vec_Solve(LaUnitLowerTriangMatDouble &A,
LaVectorDouble &dx);
#endif
#ifdef _LA_UNIT_UPPER_TRIANG_MAT_DOUBLE_H_
void Blas_Mat_Vec_Solve(LaUnitUpperTriangMatDouble &A, LaVectorDouble &dx);
#endif
#endif
// _LA_VECTOR_DOUBLE_H_
#endif
//_BLAS2_PP_H_