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146 lines
3.9 KiB
C++
146 lines
3.9 KiB
C++
// $Id$
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//
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// Copyright (C) 2003-2006 Rational Discovery LLC
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//
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// @@ All Rights Reserved @@
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// This file is part of the RDKit.
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// The contents are covered by the terms of the BSD license
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// which is included in the file license.txt, found at the root
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// of the RDKit source tree.
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//
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#include <RDGeneral/Invariant.h>
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#include <cstring>
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#include "Transform.h"
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#include "Transform3D.h"
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#include <math.h>
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#include "point.h"
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namespace RDGeom {
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void Transform3D::setToIdentity() {
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unsigned int i,id;
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double *data = d_data.get();
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memset(static_cast<void *>(data),0,d_dataSize*sizeof(double));
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for (i = 0; i < DIM_3D; i++) {
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id = i*(DIM_3D+1);
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data[id] = 1.0;
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}
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}
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void Transform3D::TransformPoint(Point3D &pt) const {
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double x, y, z;
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double *data = d_data.get();
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x = data[0]*pt.x + data[1]*pt.y + data[2]*pt.z + data[3];
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y = data[4]*pt.x + data[5]*pt.y + data[6]*pt.z + data[7];
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z = data[8]*pt.x + data[9]*pt.y + data[10]*pt.z + data[11];
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pt.x = x; pt.y = y; pt.z = z;
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}
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void Transform3D::SetTranslation(const Point3D &move) {
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unsigned int i = DIM_3D -1;
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double *data = d_data.get();
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data[i] = move.x; i += DIM_3D;
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data[i] = move.y; i += DIM_3D;
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data[i] = move.z; i += DIM_3D;
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data[i] = 1.0;
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}
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void Transform3D::SetRotation(double angle, AxisType axis) {
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double cosT = cos(angle);
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double sinT = sin(angle);
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this->setToIdentity();
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double *data = d_data.get();
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if(axis==Z_Axis){
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data[0] = cosT;
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data[1] = -sinT;
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data[4] = sinT;
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data[5] = cosT;
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} else if(axis==X_Axis){
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data[5] = cosT;
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data[6] = -sinT;
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data[9] = sinT;
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data[10] = cosT;
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} else if(axis==Y_Axis){
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data[0] = cosT;
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data[2] = sinT;
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data[8] = -sinT;
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data[10] = cosT;
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}
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}
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void Transform3D::SetRotation(double cosT,double sinT, const Point3D &axis) {
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double t = 1-cosT;
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double X = axis.x,Y=axis.y,Z=axis.z;
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double *data = d_data.get();
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data[0] = t*X*X + cosT;
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data[1] = t*X*Y - sinT*Z;
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data[2] = t*X*Z + sinT*Y;
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data[4] = t*X*Y + sinT*Z;
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data[5] = t*Y*Y + cosT;
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data[6] = t*Y*Z - sinT*X;
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data[8] = t*X*Z - sinT*Y;
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data[9] = t*Y*Z + sinT*X;
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data[10] = t*Z*Z + cosT;
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}
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void Transform3D::SetRotation(double angle, const Point3D &axis) {
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this->setToIdentity();
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double c = cos(angle);
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double s = sin(angle);
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this->SetRotation(c,s,axis);
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}
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void Transform3D::SetRotationFromQuaternion(double quaternion[4]) {
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double q00 = quaternion[0]*quaternion[0];
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double q11 = quaternion[1]*quaternion[1];
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double q22 = quaternion[2]*quaternion[2];
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double q33 = quaternion[3]*quaternion[3];
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double sumSq = q00 + q11 + q22 + q33;
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double q01 = 2*quaternion[0]*quaternion[1];
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double q02 = 2*quaternion[0]*quaternion[2];
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double q03 = 2*quaternion[0]*quaternion[3];
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double q12 = 2*quaternion[1]*quaternion[2];
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double q13 = 2*quaternion[1]*quaternion[3];
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double q23 = 2*quaternion[2]*quaternion[3];
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double *data = d_data.get();
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data[0] = (q00 + q11 - q22 - q33)/sumSq;
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data[1] = (q12 + q03)/sumSq;
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data[2] = (q13 - q02)/sumSq;
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data[4] = (q12 - q03)/sumSq;
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data[5] = (q00 - q11 + q22 - q33)/sumSq;
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data[6] = (q23 + q01)/sumSq;
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data[8] = (q13 + q02)/sumSq;
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data[9] = (q23 - q01)/sumSq;
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data[10] = (q00 - q11 - q22 + q33)/sumSq;
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}
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void Transform3D::Reflect() {
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unsigned int i, j, id;
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double *data = d_data.get();
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for (i = 0; i < DIM_3D-1; i++) {
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id = i*DIM_3D;
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for (j = 0; j < DIM_3D-1; j++) {
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data[id+j] *= -1.0;
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}
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}
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}
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}
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RDGeom::Transform3D operator* (const RDGeom::Transform3D &t1, const RDGeom::Transform3D &t2) {
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RDGeom::Transform3D res;
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RDNumeric::multiply(t1, t2, res);
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return res;
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};
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RDGeom::Point3D operator* (const RDGeom::Transform3D &t, const RDGeom::Point3D &pt) {
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RDGeom::Point3D res=pt;
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t.TransformPoint(res);
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return res;
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};
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