Files
rdkit/Code/ForceField/UFF/PositionConstraint.cpp
ptosco 5b70cdbdc1 - added relative DistanceConstraints (i.e., +/- with respect
to the current value) (C++/Python)
- added absolute/relative AngleConstraints (C++/Python)
- added absolute/relative TorsionConstraints (C++/Python)
- added PositionConstraints (C++/Python)
- exposed fixedPoints from Python
- added relevant C++/Python tests
- removed a number of redundant "this->" in member functions
- moved some getGrad() code into Utils::calcAngleBendGrad and
  Utils::calcTorsionGrad to avoid repeating the same code
  for constraints
2013-12-02 19:58:29 +01:00

74 lines
2.1 KiB
C++

// $Id$
//
// Copyright (C) 2013 Paolo Tosco
//
// Copyright (C) 2004-2006 Rational Discovery LLC
//
// @@ All Rights Reserved @@
// This file is part of the RDKit.
// The contents are covered by the terms of the BSD license
// which is included in the file license.txt, found at the root
// of the RDKit source tree.
//
#include "PositionConstraint.h"
#include <cmath>
#include <ForceField/ForceField.h>
#include <RDGeneral/Invariant.h>
namespace ForceFields {
namespace UFF {
PositionConstraintContrib::PositionConstraintContrib(ForceField *owner,
unsigned int idx, double maxDispl, double forceConst)
{
PRECONDITION(owner,"bad owner");
const RDGeom::PointPtrVect &pos = owner->positions();
RANGE_CHECK(0, idx, pos.size() - 1);
dp_forceField = owner;
d_atIdx = idx;
d_maxDispl = maxDispl;
d_pos0 = *((RDGeom::Point3D *)pos[idx]);
d_forceConstant = forceConst;
}
double PositionConstraintContrib::getEnergy(double *pos) const
{
PRECONDITION(dp_forceField, "no owner");
PRECONDITION(pos, "bad vector");
RDGeom::Point3D p(pos[3 * d_atIdx],
pos[3 * d_atIdx + 1], pos[3 * d_atIdx + 2]);
double dist = (p - d_pos0).length();
double distTerm = (dist > d_maxDispl) ? dist - d_maxDispl : 0.0;
double res = 0.5 * d_forceConstant * distTerm * distTerm;
return res;
}
void PositionConstraintContrib::getGrad(double *pos, double *grad) const
{
PRECONDITION(dp_forceField,"no owner");
PRECONDITION(pos,"bad vector");
PRECONDITION(grad,"bad vector");
RDGeom::Point3D p(pos[3 * d_atIdx],
pos[3 * d_atIdx + 1], pos[3 * d_atIdx + 2]);
double dist = (p - d_pos0).length();
double preFactor = 0.0;
if (dist > d_maxDispl) {
preFactor = dist - d_maxDispl;
}
else {
return;
}
preFactor *= d_forceConstant;
for (unsigned int i = 0; i < 3; ++i) {
double dGrad = preFactor * (p[i] - d_pos0[i]) / std::max(dist, 1.0e-8);
grad[3 * d_atIdx + i] += dGrad;
}
}
}
}