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155 lines
4.8 KiB
C++
155 lines
4.8 KiB
C++
// Copyright (c) 2016, Novartis Institutes for BioMedical Research Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Novartis Institutes for BioMedical Research Inc.
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// nor the names of its contributors may be used to endorse or promote
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// products derived from this software without specific prior written
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// permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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#include "LocaleSwitcher.h"
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#include <string>
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// LocaleSwitcher Dependencies
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#include <clocale>
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#ifdef __clang__
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#include <xlocale.h>
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#endif
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#ifdef RDK_THREADSAFE_SSS
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#include <boost/thread/tss.hpp>
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#endif
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namespace RDKit {
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namespace Utils {
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namespace detail {
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// Implementation of LocaleSwitcher
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// The locale switcher has state to indicate how many times
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// it has been used (in a thread if thread safe RDKIT)
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const static int CurrentState = 0; // return current state
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const static int SwitchLocale = 1; // indicate we are now switched to "C"
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const static int ResetLocale = -1; // return to previous locale (not "C")
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// Returns how many LocaleSwitches we have gone down.
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// Such as
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// void foo() { LocaleSwitcher switch; }
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// void bar() { LocaleSwitcher switch; foo(); }
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//
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// Implementations are free to not switch the locale if the locale
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// is already in "C", but this is implementation defined.
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// When Recurse(CurrentState) == 0 we are in the "global" locale,
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// or at least at the top locale that isn't "C".
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//
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static int recurseLocale(int state) {
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#ifndef RDK_THREADSAFE_SSS
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static int recursion = 0;
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if (state == SwitchLocale)
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recursion++;
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else if (state == ResetLocale)
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recursion--;
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return recursion;
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#else
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static boost::thread_specific_ptr<int> recursion;
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if (!recursion.get()) {
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recursion.reset(new int(0));
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}
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if (state == SwitchLocale)
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(*recursion)++;
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else if (state == ResetLocale)
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(*recursion)--;
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return (*recursion);
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#endif
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}
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// allows an RAII-like approach to ensuring the locale is temporarily "C"
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// instead of whatever we started in.
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class LocaleSwitcherImpl {
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public:
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#ifdef _WIN32
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LocaleSwitcherImpl() {
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if (!recurseLocale(CurrentState)) {
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#ifdef RDK_THREADSAFE_SSS
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_configthreadlocale(_ENABLE_PER_THREAD_LOCALE);
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::setlocale(LC_ALL, "C"); // thread safe on windows
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#else
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std::setlocale(LC_ALL, "C");
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#endif // RDK_THREADSAFE_SSS
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recurseLocale(SwitchLocale);
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switched = true;
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}
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}
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~LocaleSwitcherImpl() {
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if (switched) {
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#ifdef RDK_THREADSAFE_SSS
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::setlocale(LC_ALL, "C");
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#else
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std::setlocale(LC_ALL, ""); // back to last (global?) locale
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#endif // RDK_THREADSAFE_SSS
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recurseLocale(ResetLocale);
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}
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}
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public:
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bool switched;
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#else // _WIN32
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locale_t loc; // current "C" locale
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locale_t old_loc; // locale we came frome
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LocaleSwitcherImpl() : old_locale(setlocale(LC_ALL, nullptr)) {
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// set locale for this thread
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if (!recurseLocale(CurrentState) && old_locale != "C") {
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recurseLocale(SwitchLocale);
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old_loc = uselocale(nullptr);
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loc = newlocale(LC_ALL_MASK, "C", (locale_t) nullptr);
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uselocale(loc);
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// Don't free "C" or "GLOBAL" Locales
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} else
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old_locale = "C"; // prevents recursion
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}
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~LocaleSwitcherImpl() {
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if (old_locale != "C") {
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uselocale(old_loc);
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freelocale(loc);
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recurseLocale(ResetLocale);
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}
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}
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public:
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std::string old_locale;
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#endif // _WIN32
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};
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}
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// allows an RAII-like approach to ensuring the locale is temporarily "C"
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// instead of whatever we started in.
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LocaleSwitcher::LocaleSwitcher() : impl(new detail::LocaleSwitcherImpl) {}
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LocaleSwitcher::~LocaleSwitcher() { delete impl; }
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}
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}
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