Files
rdkit/Code/Geometry/point.cpp

94 lines
2.1 KiB
C++

// $Id$
//
// Copyright (C) 2003-2006 Rational Discovery LLC
//
// @@ All Rights Reserved @@
//
#include "point.h"
std::ostream & operator<<(std::ostream& target, const RDGeom::Point3D &pt){
target << pt.x << " " << pt.y << " " << pt.z;
return target;
}
std::ostream & operator<<(std::ostream& target, const RDGeom::Point2D &pt){
target << pt.x << " " << pt.y;
return target;
}
RDGeom::Point3D operator+ (const RDGeom::Point3D& p1, const RDGeom::Point3D& p2) {
RDGeom::Point3D res;
res.x = p1.x + p2.x;
res.y = p1.y + p2.y;
res.z = p1.z + p2.z;
return res;
}
RDGeom::Point3D operator- (const RDGeom::Point3D& p1, const RDGeom::Point3D& p2) {
RDGeom::Point3D res;
res.x = p1.x - p2.x;
res.y = p1.y - p2.y;
res.z = p1.z - p2.z;
return res;
}
RDGeom::Point3D operator* (const RDGeom::Point3D& p1, const double v) {
RDGeom::Point3D res;
res.x = p1.x * v;
res.y = p1.y * v;
res.z = p1.z * v;
return res;
}
RDGeom::Point3D operator/ (const RDGeom::Point3D& p1, const double v) {
RDGeom::Point3D res;
res.x = p1.x / v;
res.y = p1.y / v;
res.z = p1.z / v;
return res;
}
RDGeom::Point2D operator+ (const RDGeom::Point2D& p1, const RDGeom::Point2D& p2) {
RDGeom::Point2D res;
res.x = p1.x + p2.x;
res.y = p1.y + p2.y;
return res;
}
RDGeom::Point2D operator- (const RDGeom::Point2D& p1, const RDGeom::Point2D& p2) {
RDGeom::Point2D res;
res.x = p1.x - p2.x;
res.y = p1.y - p2.y;
return res;
}
RDGeom::Point2D operator* (const RDGeom::Point2D& p1, const double v) {
RDGeom::Point2D res;
res.x = p1.x * v;
res.y = p1.y * v;
return res;
}
RDGeom::Point2D operator/ (const RDGeom::Point2D& p1, const double v) {
RDGeom::Point2D res;
res.x = p1.x / v;
res.y = p1.y / v;
return res;
}
namespace RDGeom {
double computeDihedralAngle(Point3D pt1, Point3D pt2, Point3D pt3, Point3D pt4) {
Point3D begEndVec = pt3 - pt2;
Point3D begNbrVec = pt1 - pt2;
Point3D crs1 = begNbrVec.crossProduct(begEndVec);
begEndVec *= -1.0;
Point3D endNbrVec = pt4 - pt3;
Point3D crs2 = begEndVec.crossProduct(endNbrVec);
double ang = crs1.angleTo(crs2);
return ang;
}
}