Files
rdkit/Code/Geometry/testTransforms.cpp
2025-07-18 11:50:38 +02:00

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9.4 KiB
C++

//
// Copyright (C) 2005-2025 Greg Landrum and other RDKit contributors
//
// @@ All Rights Reserved @@
// This file is part of the RDKit.
// The contents are covered by the terms of the BSD license
// which is included in the file license.txt, found at the root
// of the RDKit source tree.
//
#include <catch2/catch_all.hpp>
#include <RDGeneral/types.h>
#include <RDGeneral/Invariant.h>
#include <RDGeneral/utils.h>
#include "Transform2D.h"
#include "Transform3D.h"
#include "point.h"
#include <cstdlib>
#include <ctime>
using namespace RDGeom;
using namespace std;
bool ptEq(const Point3D pt1, const Point3D pt2, double val = 1.e-8) {
REQUIRE_THAT(pt1.x, Catch::Matchers::WithinAbs(pt2.x, val));
REQUIRE_THAT(pt1.y, Catch::Matchers::WithinAbs(pt2.y, val));
REQUIRE_THAT(pt1.z, Catch::Matchers::WithinAbs(pt2.z, val));
return true;
}
bool ptEq(const Point2D pt1, const Point2D pt2, double val = 1.e-8) {
REQUIRE_THAT(pt1.x, Catch::Matchers::WithinAbs(pt2.x, val));
REQUIRE_THAT(pt1.y, Catch::Matchers::WithinAbs(pt2.y, val));
return true;
}
double randNum(double x = 5) {
auto res = (double)rand();
res /= RAND_MAX;
res *= x;
return res;
}
TEST_CASE("testPointND") {
PointND pt(5);
REQUIRE(pt.dimension() == 5);
unsigned int i;
for (i = 0; i < 5; ++i) {
pt[i] = i + 1.0;
}
pt.normalize();
double ep[5] = {0.13484, 0.26968, 0.40452, 0.53936, 0.6742};
for (i = 0; i < 5; ++i) {
REQUIRE_THAT(pt[i], Catch::Matchers::WithinAbs(ep[i], 1.e-4));
}
PointND pt2(pt);
for (i = 0; i < 5; ++i) {
REQUIRE_THAT(pt2[i], Catch::Matchers::WithinAbs(ep[i], 1.e-4));
}
pt2 += pt;
for (i = 0; i < 5; ++i) {
REQUIRE_THAT(pt2[i], Catch::Matchers::WithinAbs(2 * ep[i], 1.e-4));
}
pt2 /= 2.0;
for (i = 0; i < 5; ++i) {
REQUIRE_THAT(pt2[i], Catch::Matchers::WithinAbs(ep[i], 1.e-4));
}
pt2 -= pt;
for (i = 0; i < 5; ++i) {
REQUIRE_THAT(pt2[i], Catch::Matchers::WithinAbs(0.0, 1.e-4));
}
pt2 = pt;
pt2 *= 2.;
for (i = 0; i < 5; ++i) {
REQUIRE_THAT(pt2[i], Catch::Matchers::WithinAbs(2 * ep[i], 1.e-4));
}
double dp = pt.dotProduct(pt2);
REQUIRE_THAT(dp, Catch::Matchers::WithinAbs(2.0, 1.e-4));
double angle = pt.angleTo(pt2);
REQUIRE_THAT(angle, Catch::Matchers::WithinAbs(0.0, 1.e-4));
}
TEST_CASE("testPointOps3D") {
Point3D pt0(1, 0, 0);
Point3D pt1(0, 1, 0);
Point3D pt2(-1, 0, 0);
Point3D pt3(0, -1, 0);
REQUIRE_THAT(pt0.angleTo(pt0), Catch::Matchers::WithinAbs(0.0, 1e-4));
REQUIRE_THAT(pt0.angleTo(pt1), Catch::Matchers::WithinAbs(M_PI / 2., 1e-4));
REQUIRE_THAT(pt0.angleTo(pt2), Catch::Matchers::WithinAbs(M_PI, 1e-4));
REQUIRE_THAT(pt0.angleTo(pt3), Catch::Matchers::WithinAbs(M_PI / 2., 1e-4));
REQUIRE_THAT(pt1.angleTo(pt0), Catch::Matchers::WithinAbs(M_PI / 2., 1e-4));
REQUIRE_THAT(pt1.angleTo(pt1), Catch::Matchers::WithinAbs(0.0, 1e-4));
REQUIRE_THAT(pt1.angleTo(pt2), Catch::Matchers::WithinAbs(M_PI / 2., 1e-4));
REQUIRE_THAT(pt1.angleTo(pt3), Catch::Matchers::WithinAbs(M_PI, 1e-4));
REQUIRE_THAT(pt0.signedAngleTo(pt0), Catch::Matchers::WithinAbs(0.0, 1e-4));
REQUIRE_THAT(pt0.signedAngleTo(pt1),
Catch::Matchers::WithinAbs(M_PI / 2., 1e-4));
REQUIRE_THAT(pt0.signedAngleTo(pt2), Catch::Matchers::WithinAbs(M_PI, 1e-4));
REQUIRE_THAT(pt0.signedAngleTo(pt3),
Catch::Matchers::WithinAbs(3. * M_PI / 2., 1e-4));
Point3D diffPt = pt0.directionVector(pt1);
Point3D ref(-sqrt(2.) / 2., sqrt(2.) / 2., 0);
REQUIRE(ptEq(diffPt, ref));
}
TEST_CASE("testPointOps2D") {
Point2D pt0(1, 0);
Point2D pt1(0, 1);
Point2D pt2(-1, 0);
Point2D pt3(0, -1);
REQUIRE_THAT(pt0.angleTo(pt0), Catch::Matchers::WithinAbs(0.0, 1e-4));
REQUIRE_THAT(pt0.angleTo(pt1), Catch::Matchers::WithinAbs(M_PI / 2., 1e-4));
REQUIRE_THAT(pt0.angleTo(pt2), Catch::Matchers::WithinAbs(M_PI, 1e-4));
REQUIRE_THAT(pt0.angleTo(pt3), Catch::Matchers::WithinAbs(M_PI / 2., 1e-4));
REQUIRE_THAT(pt1.angleTo(pt0), Catch::Matchers::WithinAbs(M_PI / 2., 1e-4));
REQUIRE_THAT(pt1.angleTo(pt1), Catch::Matchers::WithinAbs(0.0, 1e-4));
REQUIRE_THAT(pt1.angleTo(pt2), Catch::Matchers::WithinAbs(M_PI / 2., 1e-4));
REQUIRE_THAT(pt1.angleTo(pt3), Catch::Matchers::WithinAbs(M_PI, 1e-4));
REQUIRE_THAT(pt0.signedAngleTo(pt0), Catch::Matchers::WithinAbs(0.0, 1e-4));
REQUIRE_THAT(pt0.signedAngleTo(pt1),
Catch::Matchers::WithinAbs(M_PI / 2., 1e-4));
REQUIRE_THAT(pt0.signedAngleTo(pt2), Catch::Matchers::WithinAbs(M_PI, 1e-4));
REQUIRE_THAT(pt0.signedAngleTo(pt3),
Catch::Matchers::WithinAbs(3. * M_PI / 2., 1e-4));
Point2D diffPt = pt0.directionVector(pt1);
Point2D ref(-sqrt(2.) / 2., sqrt(2.) / 2.);
REQUIRE(ptEq(diffPt, ref));
}
TEST_CASE("test12D") {
Point2D pt(1.0, 2.0);
Transform2D trans;
trans.TransformPoint(pt);
REQUIRE_THAT(pt.x, Catch::Matchers::WithinAbs(1.0, 1.e-8));
REQUIRE_THAT(pt.y, Catch::Matchers::WithinAbs(2.0, 1.e-8));
Point2D ref1(randNum(), randNum());
Point2D ref2(randNum(), randNum());
Point2D pt1(randNum(), randNum());
Point2D pt2(randNum(), randNum());
Point2D pt1o = pt1;
Point2D pt2o = pt2;
Transform2D t2d;
t2d.SetTransform(ref1, ref2, pt1, pt2);
t2d.TransformPoint(pt1);
t2d.TransformPoint(pt2);
// make sure pt1 overlaps ref1
Point2D dif1 = pt1 - ref1;
REQUIRE_THAT(dif1.x, Catch::Matchers::WithinAbs(0.0, 1.e-8));
REQUIRE_THAT(dif1.y, Catch::Matchers::WithinAbs(0.0, 1.e-8));
// now check that the angle between the two vectors (ref2 - ref1) and
// (pt2 - pt1) is zero
Point2D rvec = ref2 - ref1;
Point2D pvec = pt2 - pt1;
rvec.normalize();
pvec.normalize();
double pdot = rvec.dotProduct(pvec);
REQUIRE_THAT(pdot, Catch::Matchers::WithinAbs(1.0, 1.e-8));
// compute the reverse transform and make sure we are basically getting the
// identity
Transform2D tdi;
tdi.SetTransform(pt1o, pt2o, pt1, pt2);
tdi.TransformPoint(pt1);
tdi.TransformPoint(pt2);
REQUIRE(ptEq(pt1, pt1o));
REQUIRE(ptEq(pt2, pt2o));
// the following product should result in an identity matrix
tdi *= t2d;
tdi.TransformPoint(pt1);
tdi.TransformPoint(pt2);
REQUIRE(ptEq(pt1, pt1o));
REQUIRE(ptEq(pt2, pt2o));
Point2D npt1(1.0, 0.0);
Point2D npt2(5.0, 0.0);
Point2D opt1 = npt1;
Point2D opt2(1.0, 4.0);
Transform2D ntd;
ntd.SetTransform(npt1, M_PI / 2);
ntd.TransformPoint(npt1);
ntd.TransformPoint(npt2);
REQUIRE(ptEq(npt1, opt1));
REQUIRE(ptEq(npt2, opt2));
}
TEST_CASE("test23D") {
Point3D pt(1.0, 0.0, 0.0);
Point3D tpt = pt;
Transform3D trans;
trans.SetRotation(M_PI / 2., X_Axis);
trans.TransformPoint(pt);
REQUIRE(ptEq(tpt, pt));
Point3D pt2(0.0, 1.0, 0.0);
Point3D tpt2(0.0, 0.0, 1.0);
trans.TransformPoint(pt2);
REQUIRE(ptEq(tpt2, pt2));
Point3D pt3(0.0, 0.0, 1.0);
Point3D tpt3(0.0, -1.0, 0.0);
trans.TransformPoint(pt3);
REQUIRE(ptEq(tpt3, pt3));
// rotate around y-axis
Transform3D transy;
transy.SetRotation(M_PI / 2., Y_Axis);
transy.TransformPoint(pt);
Point3D tpt4(0.0, 0.0, -1.0);
REQUIRE(ptEq(tpt4, pt));
Point3D pt5(0.0, 1.0, 0.0);
Point3D tpt5(0.0, 1.0, 0.0);
transy.TransformPoint(pt5);
REQUIRE(ptEq(tpt5, pt5));
Point3D pt6(0.0, 0.0, 1.0);
Point3D tpt6(1.0, 0.0, 0.0);
transy.TransformPoint(pt6);
REQUIRE(ptEq(tpt6, pt6));
// z-axis
Transform3D transz;
transz.SetRotation(M_PI / 2., Z_Axis);
Point3D pt7(1.0, 0.0, 0.0);
Point3D tpt7(0.0, 1.0, 0.0);
transz.TransformPoint(pt7);
REQUIRE(ptEq(tpt7, pt7));
Point3D pt8(0.0, 1.0, 0.0);
Point3D tpt8(-1.0, 0.0, 0.0);
transz.TransformPoint(pt8);
REQUIRE(ptEq(tpt8, pt8));
Point3D pt9(0.0, 0.0, 1.0);
Point3D tpt9(0.0, 0.0, 1.0);
transz.TransformPoint(pt9);
REQUIRE(ptEq(tpt9, pt9));
}
TEST_CASE("test3MatMultiply") {
// start with line on the axis starting at 1.0,
// transform it into a line on z-axis starting at 3.0
Point3D pt1(1.0, 0.0, 0.0);
Point3D pt2(2.0, 0.0, 0.0);
std::cout << "Pt1: " << pt1 << " Pt2: " << pt2 << "\n";
std::cout << "-Pt1: " << (-pt1) << "\n";
// move to origin
Transform3D t1;
t1.SetTranslation(-pt1);
Point3D tp1 = pt1;
Point3D tp2 = pt1;
t1.TransformPoint(tp1);
t1.TransformPoint(tp2);
std::cout << "tp1: " << tp1 << " tp2: " << tp2 << "\n";
// rotation around origin
Transform3D t2;
t2.SetRotation(-M_PI / 2.0, Y_Axis);
t2.TransformPoint(tp1);
t2.TransformPoint(tp2);
std::cout << "tp1: " << tp1 << " tp2: " << tp2 << "\n";
// move on z-axis
Transform3D t3;
Point3D npt1(0.0, 0.0, 3.0);
t3.SetTranslation(npt1);
Point3D npt2(0.0, 0.0, 4.0);
t3.TransformPoint(tp1);
t3.TransformPoint(tp2);
std::cout << "tp1: " << tp1 << " tp2: " << tp2 << "\n";
std::cout << "npt1: " << npt1 << " npt2: " << npt2 << "\n";
// combine the transform;
Transform3D t4 = t3 * t2 * t1;
t2 *= t1;
t3 *= t2;
Point3D opt1 = pt1;
Point3D opt2 = pt2;
t3.TransformPoint(pt1);
t3.TransformPoint(pt2);
std::cout << "Pt1: " << pt1 << " Pt2: " << pt2 << "\n";
REQUIRE(ptEq(pt1, npt1));
REQUIRE(ptEq(pt2, npt2));
t4.TransformPoint(opt1);
t4.TransformPoint(opt2);
REQUIRE(ptEq(opt1, npt1));
REQUIRE(ptEq(opt2, npt2));
}
TEST_CASE("testFromQuaternion") {
double qt[4];
qt[0] = cos(M_PI / 6);
qt[1] = -sin(M_PI / 6);
qt[2] = 0.0;
qt[3] = 0.0;
Transform3D trans;
trans.SetRotationFromQuaternion(qt);
Transform3D ntrans;
ntrans.SetRotation(M_PI / 3, Point3D(1.0, 0.0, 0.0));
for (unsigned int i = 0; i < 4; i++) {
for (unsigned int j = 0; j < 4; j++) {
REQUIRE(RDKit::feq(trans.getVal(i, j), ntrans.getVal(i, j)));
}
}
}