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289 lines
7.7 KiB
C++
289 lines
7.7 KiB
C++
//
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// Copyright (C) 2003-2010 greg Landrum and Rational Discovery LLC
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//
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// @@ All Rights Reserved @@
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// This file is part of the RDKit.
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// The contents are covered by the terms of the BSD license
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// which is included in the file license.txt, found at the root
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// of the RDKit source tree.
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//
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#ifndef __RD_BITOPS_H__
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#define __RD_BITOPS_H__
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/*! \file BitOps.h
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\brief Contains general bit-comparison and similarity operations.
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The notation used to document the similarity metrics is:
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- \c V1_n: number of bits in vector 1
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- \c V1_o: number of on bits in vector 1
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- <tt>(V1&V2)_o</tt>: number of on bits in the intersection of vectors 1 and 2
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*/
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#include "BitVects.h"
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#include <string>
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//! general purpose wrapper for calculating the similarity between two bvs
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//! that may be of unequal size (will automatically fold as appropriate)
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template <typename T>
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double SimilarityWrapper(const T &bv1,const T &bv2,
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double (*metric)(const T &,const T &),
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bool returnDistance=false){
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double res=0.0;
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if(bv1.getNumBits()>bv2.getNumBits()){
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T *bv1tmp = FoldFingerprint(bv1,bv1.getNumBits()/bv2.getNumBits());
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res = metric(*bv1tmp,bv2);
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delete bv1tmp;
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} else if(bv2.getNumBits()>bv1.getNumBits()){
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T *bv2tmp = FoldFingerprint(bv2,bv2.getNumBits()/bv1.getNumBits());
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res = metric(bv1,*bv2tmp);
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delete bv2tmp;
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} else {
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res = metric(bv1,bv2);
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}
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if(returnDistance) res = 1.0-res;
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return res;
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}
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//! \overload
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template <typename T>
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double SimilarityWrapper(const T &bv1,const T &bv2,double a,double b,
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double (*metric)(const T &,const T &,double,double),
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bool returnDistance=false){
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double res=0.0;
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if(bv1.getNumBits()>bv2.getNumBits()){
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T *bv1tmp = FoldFingerprint(bv1,bv1.getNumBits()/bv2.getNumBits());
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res = metric(*bv1tmp,bv2,a,b);
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delete bv1tmp;
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} else if(bv2.getNumBits()>bv1.getNumBits()){
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T *bv2tmp = FoldFingerprint(bv2,bv2.getNumBits()/bv1.getNumBits());
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res = metric(bv1,*bv2tmp,a,b);
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delete bv2tmp;
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} else {
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res = metric(bv1,bv2,a,b);
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}
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if(returnDistance) res = 1.0-res;
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return res;
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}
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bool AllProbeBitsMatch(const char *probe,const char *ref);
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bool AllProbeBitsMatch(const std::string &probe,const std::string &ref);
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template <typename T1>
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bool AllProbeBitsMatch(const T1 &probe,const std::string &pkl);
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template <typename T1>
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bool AllProbeBitsMatch(const T1 &probe,const T1 &ref);
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//! returns the number of on bits in common between two bit vectors
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/*!
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\return (bv1&bv2)_o
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*/
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template <typename T1, typename T2>
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int
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NumOnBitsInCommon(const T1& bv1,const T2& bv2);
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int
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NumOnBitsInCommon(const ExplicitBitVect & bv1,const ExplicitBitVect & bv2);
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//! returns the Tanimoto similarity between two bit vects
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/*!
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\return <tt>(bv1&bv2)_o / [bv1_o + bv2_o - (bv1&bv2)_o]</tt>
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*/
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template <typename T1, typename T2>
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double
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TanimotoSimilarity(const T1& bv1,const T2& bv2);
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//! returns the Cosine similarity between two bit vects
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/*!
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\return <tt>(bv1&bv2)_o / sqrt(bv1_o + bv2_o)</tt>
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*/
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template <typename T1, typename T2>
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double
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CosineSimilarity(const T1& bv1,
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const T2& bv2);
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//! returns the Kulczynski similarity between two bit vects
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/*!
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\return <tt>(bv1&bv2)_o * [bv1_o + bv2_o] / [2 * bv1_o * bv2_o]</tt>
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*/
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template <typename T1, typename T2>
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double
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KulczynskiSimilarity(const T1& bv1,
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const T2& bv2);
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//! returns the Dice similarity between two bit vects
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/*!
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\return <tt>2*(bv1&bv2)_o / [bv1_o + bv2_o]</tt>
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*/
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template <typename T1, typename T2>
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double
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DiceSimilarity(const T1& bv1,
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const T2& bv2);
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//! returns the Tversky similarity between two bit vects
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/*!
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\return <tt>(bv1&bv2)_o / [a*bv1_o + b*bv2_o + (1 - a - b)*(bv1&bv2)_o]</tt>
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Notes:
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# 0 <= a,b <= 1
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# Tversky(a=1,b=1) = Tanimoto
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# Tversky(a=1/2,b=1/2) = Dice
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*/
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template <typename T1, typename T2>
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double
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TverskySimilarity(const T1& bv1,
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const T2& bv2,double a,double b);
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//! returns the Sokal similarity between two bit vects
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/*!
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\return <tt>(bv1&bv2)_o / [2*bv1_o + 2*bv2_o - 3*(bv1&bv2)_o]</tt>
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*/
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template <typename T1, typename T2>
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double
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SokalSimilarity(const T1& bv1,
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const T2& bv2);
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//! returns the McConnaughey similarity between two bit vects
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/*!
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\return <tt>[(bv1&bv2)_o * (bv1_o + bv2_o) - (bv1_o * bv2_o)] / (bv1_o * bv2_o)</tt>
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*/
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template <typename T1, typename T2>
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double
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McConnaugheySimilarity(const T1& bv1,
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const T2& bv2);
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//! returns the Asymmetric similarity between two bit vects
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/*!
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\return <tt>(bv1&bv2)_o / min(bv1_o,bv2_o)</tt>
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*/
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template <typename T1, typename T2>
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double
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AsymmetricSimilarity(const T1& bv1,
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const T2& bv2);
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//! returns the Braun-Blanquet similarity between two bit vects
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/*!
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\return <tt>(bv1&bv2)_o / max(bv1_o,bv2_o)</tt>
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*/
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template <typename T1, typename T2>
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double
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BraunBlanquetSimilarity(const T1& bv1,
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const T2& bv2);
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//! returns the Russel similarity between two bit vects
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/*!
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\return <tt>(bv1&bv2)_o / bv1_o</tt>
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<b>Note:</b> that this operation is non-commutative:
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RusselSimilarity(bv1,bv2) != RusselSimilarity(bv2,bv1)
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*/
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template <typename T1, typename T2>
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double
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RusselSimilarity(const T1& bv1,
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const T2& bv2);
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//! returns the on bit similarity between two bit vects
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/*!
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\return <tt>(bv1&bv2)_o / (bv1|bv2)_o </tt>
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*/
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template <typename T1, typename T2>
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double
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OnBitSimilarity(const T1& bv1,const T2& bv2);
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//! returns the number of common bits (on and off) between two bit vects
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/*!
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\return <tt>bv1_n - (bv1^bv2)_o</tt>
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*/
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template <typename T1, typename T2>
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int
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NumBitsInCommon(const T1& bv1,const T2& bv2);
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//! returns the commong-bit similarity (on and off) between two bit vects
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/*!
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\return <tt>[bv1_n - (bv1^bv2)_o] / bv1_n</tt>
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*/
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template <typename T1, typename T2>
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double
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AllBitSimilarity(const T1& bv1,const T2& bv2);
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//! returns an IntVect with indices of all on bits in common between two bit vects
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template <typename T1, typename T2>
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IntVect
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OnBitsInCommon(const T1& bv1,const T2& bv2);
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//! returns an IntVect with indices of all off bits in common between two bit vects
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template <typename T1, typename T2>
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IntVect
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OffBitsInCommon(const T1& bv1,const T2& bv2);
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//! returns the on-bit projected similarities between two bit vects
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/*!
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\return two values, as a DoubleVect:
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- <tt>(bv1&bv2)_o / bv1_o</tt>
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- <tt>(bv1&bv2)_o / bv2_o</tt>
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*/
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template <typename T1, typename T2>
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DoubleVect
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OnBitProjSimilarity(const T1& bv1,const T2& bv2);
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//! returns the on-bit projected similarities between two bit vects
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/*!
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\return two values, as a DoubleVect:
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- <tt>[bv1_n - (bv1|bv2)_o] / [bv1_n - bv1_o]</tt>
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- <tt>[bv2_n - (bv1|bv2)_o] / [bv2_n - bv2_o]</tt>
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<b>Note:</b> <tt>bv1_n = bv2_n</tt>
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*/
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template <typename T1, typename T2>
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DoubleVect
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OffBitProjSimilarity(const T1& bv1,const T2& bv2);
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//! folds a bit vector \c factor times and returns the result
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/*!
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\param bv1 the vector to be folded
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\param factor (optional) the number of times to fold it
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\return a pointer to the folded fingerprint, which is
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<tt>bv1_n/factor</tt> long.
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<b>Note:</b> The caller is responsible for <tt>delete</tt>ing the result.
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*/
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template <typename T1>
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T1 *
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FoldFingerprint(const T1& bv1,unsigned int factor=2);
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//! returns a text representation of a bit vector (a string of 0s and 1s)
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/*!
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\param bv1 the vector to use
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\return an std::string
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*/
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template <typename T1>
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std::string
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BitVectToText(const T1& bv1);
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//! returns a hex representation of a bit vector compatible with Andrew Dalke's FPS format
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/*!
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\param bv1 the vector to use
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\return an std::string
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*/
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template <typename T1>
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std::string
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BitVectToFPSText(const T1& bv1);
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#endif
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