Files
rdkit/Code/GraphMol/ShapeHelpers/ShapeUtils.cpp
2021-10-20 04:25:27 +02:00

244 lines
9.8 KiB
C++

//
// Copyright (C) 2005-2021 Greg Landrum and other RDKit contributors
//
// @@ All Rights Reserved @@
// This file is part of the RDKit.
// The contents are covered by the terms of the BSD license
// which is included in the file license.txt, found at the root
// of the RDKit source tree.
//
#include "ShapeUtils.h"
#include "ShapeEncoder.h"
#include <Geometry/UniformGrid3D.h>
#include <GraphMol/RDKitBase.h>
#include <Geometry/Transform3D.h>
#include <GraphMol/MolTransforms/MolTransforms.h>
#include <Geometry/GridUtils.h>
namespace RDKit {
namespace MolShapes {
void computeConfBox(const Conformer &conf, RDGeom::Point3D &leftBottom,
RDGeom::Point3D &rightTop, const RDGeom::Transform3D *trans,
double padding) {
double xmin, xmax, ymin, ymax, zmin, zmax;
xmin = ymin = zmin = 1.e8;
xmax = ymax = zmax = -1.e8;
unsigned int i, nAtms = conf.getNumAtoms();
for (i = 0; i < nAtms; ++i) {
RDGeom::Point3D loc = conf.getAtomPos(i);
if (trans) {
trans->TransformPoint(loc);
}
xmax = std::max(xmax, loc.x);
xmin = std::min(xmin, loc.x);
ymax = std::max(ymax, loc.y);
ymin = std::min(ymin, loc.y);
zmax = std::max(zmax, loc.z);
zmin = std::min(zmin, loc.z);
}
RDGeom::Point3D padPt(padding, padding, padding);
leftBottom.x = xmin;
leftBottom.y = ymin;
leftBottom.z = zmin;
rightTop.x = xmax;
rightTop.y = ymax;
rightTop.z = zmax;
leftBottom -= padPt;
rightTop += padPt;
}
void computeConfDimsAndOffset(const Conformer &conf, RDGeom::Point3D &dims,
RDGeom::Point3D &offSet,
const RDGeom::Transform3D *trans,
double padding) {
// RDGeom::Point3D lb, rb;
computeConfBox(conf, offSet, dims, trans, padding);
dims -= offSet;
}
std::vector<double> getConfDimensions(const Conformer &conf, double padding,
const RDGeom::Point3D *center,
bool ignoreHs) {
RDGeom::Point3D lb, rb;
computeConfBox(conf, lb, rb, nullptr, padding);
if (!center) {
RDGeom::Point3D cpt = MolTransforms::computeCentroid(conf, ignoreHs);
rb -= cpt;
lb -= cpt;
} else {
rb -= (*center);
lb -= (*center);
}
lb *= -1.0;
double dimX = 2.0 * std::max(rb.x, lb.x);
double dimY = 2.0 * std::max(rb.y, lb.y);
double dimZ = 2.0 * std::max(rb.z, lb.z);
std::vector<double> res;
res.reserve(3);
res.push_back(dimX);
res.push_back(dimY);
res.push_back(dimZ);
return res;
}
void computeUnionBox(const RDGeom::Point3D &leftBottom1,
const RDGeom::Point3D &rightTop1,
const RDGeom::Point3D &leftBottom2,
const RDGeom::Point3D &rightTop2,
RDGeom::Point3D &uLeftBottom, RDGeom::Point3D &uRightTop) {
uLeftBottom.x = std::min(leftBottom1.x, leftBottom2.x);
uLeftBottom.y = std::min(leftBottom1.y, leftBottom2.y);
uLeftBottom.z = std::min(leftBottom1.z, leftBottom2.z);
uRightTop.x = std::max(rightTop1.x, rightTop2.x);
uRightTop.y = std::max(rightTop1.y, rightTop2.y);
uRightTop.z = std::max(rightTop1.z, rightTop2.z);
}
double tverskyIndex(const ROMol &mol1, const ROMol &mol2, double alpha,
double beta, int confId1, int confId2, double gridSpacing,
DiscreteValueVect::DiscreteValueType bitsPerPoint,
double vdwScale, double stepSize, int maxLayers,
bool ignoreHs) {
const Conformer &conf1 = mol1.getConformer(confId1);
const Conformer &conf2 = mol2.getConformer(confId2);
return tverskyIndex(conf1, conf2, alpha, beta, gridSpacing, bitsPerPoint,
vdwScale, stepSize, maxLayers, ignoreHs);
}
double tverskyIndex(const Conformer &conf1, const Conformer &conf2,
double alpha, double beta, double gridSpacing,
DiscreteValueVect::DiscreteValueType bitsPerPoint,
double vdwScale, double stepSize, int maxLayers,
bool ignoreHs) {
RDGeom::Transform3D *trans = MolTransforms::computeCanonicalTransform(conf1);
// now use this transform and figure out what size grid we will need
// find the lower-left and upper-right corners for each of the conformers
// and take a union of these boxes - we will use this fo grid dimensions
RDGeom::Point3D leftBottom1, rightTop1, leftBottom2, rightTop2, uLeftBottom,
uRightTop;
computeConfBox(conf1, leftBottom1, rightTop1, trans);
computeConfBox(conf2, leftBottom2, rightTop2, trans);
computeUnionBox(leftBottom1, rightTop1, leftBottom2, rightTop2, uLeftBottom,
uRightTop);
// make the grid object to store the encoding
uRightTop -= uLeftBottom; // uRightTop now has grid dimensions
RDGeom::UniformGrid3D grd1(uRightTop.x, uRightTop.y, uRightTop.z, gridSpacing,
bitsPerPoint, &uLeftBottom);
RDGeom::UniformGrid3D grd2(uRightTop.x, uRightTop.y, uRightTop.z, gridSpacing,
bitsPerPoint, &uLeftBottom);
EncodeShape(conf1, grd1, trans, vdwScale, stepSize, maxLayers, ignoreHs);
EncodeShape(conf2, grd2, trans, vdwScale, stepSize, maxLayers, ignoreHs);
delete trans;
return RDGeom::tverskyIndex(grd1, grd2, alpha, beta);
}
double tanimotoDistance(const ROMol &mol1, const ROMol &mol2, int confId1,
int confId2, double gridSpacing,
DiscreteValueVect::DiscreteValueType bitsPerPoint,
double vdwScale, double stepSize, int maxLayers,
bool ignoreHs) {
const Conformer &conf1 = mol1.getConformer(confId1);
const Conformer &conf2 = mol2.getConformer(confId2);
return tanimotoDistance(conf1, conf2, gridSpacing, bitsPerPoint, vdwScale,
stepSize, maxLayers, ignoreHs);
}
double tanimotoDistance(const Conformer &conf1, const Conformer &conf2,
double gridSpacing,
DiscreteValueVect::DiscreteValueType bitsPerPoint,
double vdwScale, double stepSize, int maxLayers,
bool ignoreHs) {
RDGeom::Transform3D *trans = MolTransforms::computeCanonicalTransform(conf1);
// now use this transform and figure out what size grid we will need
// find the lower-left and upper-right corners for each of the conformers
// and take a union of these boxes - we will use this fo grid dimensions
RDGeom::Point3D leftBottom1, rightTop1, leftBottom2, rightTop2, uLeftBottom,
uRightTop;
computeConfBox(conf1, leftBottom1, rightTop1, trans);
computeConfBox(conf2, leftBottom2, rightTop2, trans);
computeUnionBox(leftBottom1, rightTop1, leftBottom2, rightTop2, uLeftBottom,
uRightTop);
// make the grid object to store the encoding
uRightTop -= uLeftBottom; // uRightTop now has grid dimensions
RDGeom::UniformGrid3D grd1(uRightTop.x, uRightTop.y, uRightTop.z, gridSpacing,
bitsPerPoint, &uLeftBottom);
RDGeom::UniformGrid3D grd2(uRightTop.x, uRightTop.y, uRightTop.z, gridSpacing,
bitsPerPoint, &uLeftBottom);
EncodeShape(conf1, grd1, trans, vdwScale, stepSize, maxLayers, ignoreHs);
EncodeShape(conf2, grd2, trans, vdwScale, stepSize, maxLayers, ignoreHs);
delete trans;
return RDGeom::tanimotoDistance(grd1, grd2);
}
double protrudeDistance(const ROMol &mol1, const ROMol &mol2, int confId1,
int confId2, double gridSpacing,
DiscreteValueVect::DiscreteValueType bitsPerPoint,
double vdwScale, double stepSize, int maxLayers,
bool ignoreHs, bool allowReordering) {
const Conformer &conf1 = mol1.getConformer(confId1);
const Conformer &conf2 = mol2.getConformer(confId2);
return protrudeDistance(conf1, conf2, gridSpacing = 0.5, bitsPerPoint,
vdwScale, stepSize, maxLayers, ignoreHs,
allowReordering);
}
double protrudeDistance(const Conformer &conf1, const Conformer &conf2,
double gridSpacing,
DiscreteValueVect::DiscreteValueType bitsPerPoint,
double vdwScale, double stepSize, int maxLayers,
bool ignoreHs, bool allowReordering) {
//
// FIX: all this duplicated code needs to be refactored out.
//
RDGeom::Transform3D *trans = MolTransforms::computeCanonicalTransform(conf1);
// now use this transform and figure out what size grid we will need
// find the lower-left and upper-right corners for each of the conformers
// and take a union of these boxes - we will use this fo grid dimensions
RDGeom::Point3D leftBottom1, rightTop1, leftBottom2, rightTop2, uLeftBottom,
uRightTop;
computeConfBox(conf1, leftBottom1, rightTop1, trans);
computeConfBox(conf2, leftBottom2, rightTop2, trans);
computeUnionBox(leftBottom1, rightTop1, leftBottom2, rightTop2, uLeftBottom,
uRightTop);
// make the grid object to store the encoding
uRightTop -= uLeftBottom; // uRightTop now has grid dimensions
RDGeom::UniformGrid3D grd1(uRightTop.x, uRightTop.y, uRightTop.z, gridSpacing,
bitsPerPoint, &uLeftBottom);
RDGeom::UniformGrid3D grd2(uRightTop.x, uRightTop.y, uRightTop.z, gridSpacing,
bitsPerPoint, &uLeftBottom);
EncodeShape(conf1, grd1, trans, vdwScale, stepSize, maxLayers, ignoreHs);
EncodeShape(conf2, grd2, trans, vdwScale, stepSize, maxLayers, ignoreHs);
delete trans;
double res;
if (allowReordering && (grd2.getOccupancyVect()->getTotalVal() <
grd1.getOccupancyVect()->getTotalVal())) {
res = RDGeom::protrudeDistance(grd2, grd1);
} else {
res = RDGeom::protrudeDistance(grd1, grd2);
}
return res;
}
} // namespace MolShapes
} // namespace RDKit