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152 lines
3.9 KiB
C++
152 lines
3.9 KiB
C++
// $Id$
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//
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// Copyright (C) 2003-2006 Rational Discovery LLC
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//
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// @@ All Rights Reserved @@
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// This file is part of the RDKit.
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// The contents are covered by the terms of the BSD license
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// which is included in the file license.txt, found at the root
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// of the RDKit source tree.
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//
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#include <RDGeneral/Invariant.h>
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#include <cstring>
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#include "Transform.h"
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#include "Transform3D.h"
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#include <cmath>
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#include "point.h"
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namespace RDGeom {
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void Transform3D::setToIdentity() {
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unsigned int i, id;
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double *data = d_data.get();
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memset(static_cast<void *>(data), 0, d_dataSize * sizeof(double));
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for (i = 0; i < DIM_3D; i++) {
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id = i * (DIM_3D + 1);
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data[id] = 1.0;
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}
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}
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void Transform3D::TransformPoint(Point3D &pt) const {
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double x, y, z;
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double *data = d_data.get();
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x = data[0] * pt.x + data[1] * pt.y + data[2] * pt.z + data[3];
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y = data[4] * pt.x + data[5] * pt.y + data[6] * pt.z + data[7];
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z = data[8] * pt.x + data[9] * pt.y + data[10] * pt.z + data[11];
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pt.x = x;
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pt.y = y;
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pt.z = z;
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}
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void Transform3D::SetTranslation(const Point3D &move) {
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unsigned int i = DIM_3D - 1;
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double *data = d_data.get();
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data[i] = move.x;
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i += DIM_3D;
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data[i] = move.y;
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i += DIM_3D;
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data[i] = move.z;
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i += DIM_3D;
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data[i] = 1.0;
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}
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void Transform3D::SetRotation(double angle, AxisType axis) {
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double cosT = cos(angle);
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double sinT = sin(angle);
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this->setToIdentity();
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double *data = d_data.get();
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if (axis == Z_Axis) {
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data[0] = cosT;
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data[1] = -sinT;
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data[4] = sinT;
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data[5] = cosT;
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} else if (axis == X_Axis) {
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data[5] = cosT;
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data[6] = -sinT;
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data[9] = sinT;
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data[10] = cosT;
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} else if (axis == Y_Axis) {
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data[0] = cosT;
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data[2] = sinT;
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data[8] = -sinT;
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data[10] = cosT;
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}
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}
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void Transform3D::SetRotation(double cosT, double sinT, const Point3D &axis) {
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double t = 1 - cosT;
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double X = axis.x, Y = axis.y, Z = axis.z;
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double *data = d_data.get();
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data[0] = t * X * X + cosT;
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data[1] = t * X * Y - sinT * Z;
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data[2] = t * X * Z + sinT * Y;
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data[4] = t * X * Y + sinT * Z;
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data[5] = t * Y * Y + cosT;
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data[6] = t * Y * Z - sinT * X;
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data[8] = t * X * Z - sinT * Y;
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data[9] = t * Y * Z + sinT * X;
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data[10] = t * Z * Z + cosT;
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}
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void Transform3D::SetRotation(double angle, const Point3D &axis) {
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this->setToIdentity();
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double c = cos(angle);
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double s = sin(angle);
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this->SetRotation(c, s, axis);
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}
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void Transform3D::SetRotationFromQuaternion(double quaternion[4]) {
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double q00 = quaternion[0] * quaternion[0];
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double q11 = quaternion[1] * quaternion[1];
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double q22 = quaternion[2] * quaternion[2];
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double q33 = quaternion[3] * quaternion[3];
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double sumSq = q00 + q11 + q22 + q33;
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double q01 = 2 * quaternion[0] * quaternion[1];
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double q02 = 2 * quaternion[0] * quaternion[2];
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double q03 = 2 * quaternion[0] * quaternion[3];
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double q12 = 2 * quaternion[1] * quaternion[2];
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double q13 = 2 * quaternion[1] * quaternion[3];
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double q23 = 2 * quaternion[2] * quaternion[3];
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double *data = d_data.get();
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data[0] = (q00 + q11 - q22 - q33) / sumSq;
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data[1] = (q12 + q03) / sumSq;
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data[2] = (q13 - q02) / sumSq;
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data[4] = (q12 - q03) / sumSq;
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data[5] = (q00 - q11 + q22 - q33) / sumSq;
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data[6] = (q23 + q01) / sumSq;
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data[8] = (q13 + q02) / sumSq;
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data[9] = (q23 - q01) / sumSq;
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data[10] = (q00 - q11 - q22 + q33) / sumSq;
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}
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void Transform3D::Reflect() {
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unsigned int i, j, id;
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double *data = d_data.get();
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for (i = 0; i < DIM_3D - 1; i++) {
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id = i * DIM_3D;
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for (j = 0; j < DIM_3D - 1; j++) {
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data[id + j] *= -1.0;
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}
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}
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}
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}
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RDGeom::Transform3D operator*(const RDGeom::Transform3D &t1,
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const RDGeom::Transform3D &t2) {
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RDGeom::Transform3D res;
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RDNumeric::multiply(t1, t2, res);
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return res;
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};
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RDGeom::Point3D operator*(const RDGeom::Transform3D &t,
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const RDGeom::Point3D &pt) {
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RDGeom::Point3D res = pt;
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t.TransformPoint(res);
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return res;
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};
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