Files
rdkit/Code/DataStructs/BitOps.h
2015-11-14 14:58:11 +01:00

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C++

//
// Copyright (C) 2003-2012 greg Landrum and Rational Discovery LLC
//
// @@ All Rights Reserved @@
// This file is part of the RDKit.
// The contents are covered by the terms of the BSD license
// which is included in the file license.txt, found at the root
// of the RDKit source tree.
//
#ifndef __RD_BITOPS_H__
#define __RD_BITOPS_H__
/*! \file BitOps.h
\brief Contains general bit-comparison and similarity operations.
The notation used to document the similarity metrics is:
- \c V1_n: number of bits in vector 1
- \c V1_o: number of on bits in vector 1
- <tt>(V1&V2)_o</tt>: number of on bits in the intersection of vectors 1 and
2
*/
#include "BitVects.h"
#include <string>
//! general purpose wrapper for calculating the similarity between two bvs
//! that may be of unequal size (will automatically fold as appropriate)
template <typename T>
double SimilarityWrapper(const T& bv1, const T& bv2,
double (*metric)(const T&, const T&),
bool returnDistance = false) {
double res = 0.0;
if (bv1.getNumBits() > bv2.getNumBits()) {
T* bv1tmp = FoldFingerprint(bv1, bv1.getNumBits() / bv2.getNumBits());
res = metric(*bv1tmp, bv2);
delete bv1tmp;
} else if (bv2.getNumBits() > bv1.getNumBits()) {
T* bv2tmp = FoldFingerprint(bv2, bv2.getNumBits() / bv1.getNumBits());
res = metric(bv1, *bv2tmp);
delete bv2tmp;
} else {
res = metric(bv1, bv2);
}
if (returnDistance) res = 1.0 - res;
return res;
}
//! \overload
template <typename T>
double SimilarityWrapper(const T& bv1, const T& bv2, double a, double b,
double (*metric)(const T&, const T&, double, double),
bool returnDistance = false) {
double res = 0.0;
if (bv1.getNumBits() > bv2.getNumBits()) {
T* bv1tmp = FoldFingerprint(bv1, bv1.getNumBits() / bv2.getNumBits());
res = metric(*bv1tmp, bv2, a, b);
delete bv1tmp;
} else if (bv2.getNumBits() > bv1.getNumBits()) {
T* bv2tmp = FoldFingerprint(bv2, bv2.getNumBits() / bv1.getNumBits());
res = metric(bv1, *bv2tmp, a, b);
delete bv2tmp;
} else {
res = metric(bv1, bv2, a, b);
}
if (returnDistance) res = 1.0 - res;
return res;
}
bool AllProbeBitsMatch(const char* probe, const char* ref);
bool AllProbeBitsMatch(const std::string& probe, const std::string& ref);
bool AllProbeBitsMatch(const ExplicitBitVect& probe,
const ExplicitBitVect& ref);
template <typename T1>
bool AllProbeBitsMatch(const T1& probe, const std::string& pkl);
template <typename T1>
bool AllProbeBitsMatch(const T1& probe, const T1& ref);
//! returns the number of on bits in common between two bit vectors
/*!
\return (bv1&bv2)_o
*/
template <typename T1, typename T2>
int NumOnBitsInCommon(const T1& bv1, const T2& bv2);
int NumOnBitsInCommon(const ExplicitBitVect& bv1, const ExplicitBitVect& bv2);
//! returns the Tanimoto similarity between two bit vects
/*!
\return <tt>(bv1&bv2)_o / [bv1_o + bv2_o - (bv1&bv2)_o]</tt>
*/
template <typename T1, typename T2>
double TanimotoSimilarity(const T1& bv1, const T2& bv2);
//! returns the Cosine similarity between two bit vects
/*!
\return <tt>(bv1&bv2)_o / sqrt(bv1_o + bv2_o)</tt>
*/
template <typename T1, typename T2>
double CosineSimilarity(const T1& bv1, const T2& bv2);
//! returns the Kulczynski similarity between two bit vects
/*!
\return <tt>(bv1&bv2)_o * [bv1_o + bv2_o] / [2 * bv1_o * bv2_o]</tt>
*/
template <typename T1, typename T2>
double KulczynskiSimilarity(const T1& bv1, const T2& bv2);
//! returns the Dice similarity between two bit vects
/*!
\return <tt>2*(bv1&bv2)_o / [bv1_o + bv2_o]</tt>
*/
template <typename T1, typename T2>
double DiceSimilarity(const T1& bv1, const T2& bv2);
//! returns the Tversky similarity between two bit vects
/*!
\return <tt>(bv1&bv2)_o / [a*bv1_o + b*bv2_o + (1 - a - b)*(bv1&bv2)_o]</tt>
Notes:
# 0 <= a,b <= 1
# Tversky(a=1,b=1) = Tanimoto
# Tversky(a=1/2,b=1/2) = Dice
*/
template <typename T1, typename T2>
double TverskySimilarity(const T1& bv1, const T2& bv2, double a, double b);
//! returns the Sokal similarity between two bit vects
/*!
\return <tt>(bv1&bv2)_o / [2*bv1_o + 2*bv2_o - 3*(bv1&bv2)_o]</tt>
*/
template <typename T1, typename T2>
double SokalSimilarity(const T1& bv1, const T2& bv2);
//! returns the McConnaughey similarity between two bit vects
/*!
\return <tt>[(bv1&bv2)_o * (bv1_o + bv2_o) - (bv1_o * bv2_o)] / (bv1_o *
bv2_o)</tt>
*/
template <typename T1, typename T2>
double McConnaugheySimilarity(const T1& bv1, const T2& bv2);
//! returns the Asymmetric similarity between two bit vects
/*!
\return <tt>(bv1&bv2)_o / min(bv1_o,bv2_o)</tt>
*/
template <typename T1, typename T2>
double AsymmetricSimilarity(const T1& bv1, const T2& bv2);
//! returns the Braun-Blanquet similarity between two bit vects
/*!
\return <tt>(bv1&bv2)_o / max(bv1_o,bv2_o)</tt>
*/
template <typename T1, typename T2>
double BraunBlanquetSimilarity(const T1& bv1, const T2& bv2);
//! returns the Russel similarity between two bit vects
/*!
\return <tt>(bv1&bv2)_o / bv1_o</tt>
<b>Note:</b> that this operation is non-commutative:
RusselSimilarity(bv1,bv2) != RusselSimilarity(bv2,bv1)
*/
template <typename T1, typename T2>
double RusselSimilarity(const T1& bv1, const T2& bv2);
//! returns the Rogot-Goldberg similarity between two bit vects
/*!
\return <tt>(bv1&bv2)_o / (bv1_o + bv2_o)
+ (bv1_n - bv1_o - bv2_o + (bv1&bv2)_o) / (2*bv1_n - bv1_o - bv2_o) </tt>
*/
template <typename T1, typename T2>
double RogotGoldbergSimilarity(const T1& bv1, const T2& bv2);
//! returns the on bit similarity between two bit vects
/*!
\return <tt>(bv1&bv2)_o / (bv1|bv2)_o </tt>
*/
template <typename T1, typename T2>
double OnBitSimilarity(const T1& bv1, const T2& bv2);
//! returns the number of common bits (on and off) between two bit vects
/*!
\return <tt>bv1_n - (bv1^bv2)_o</tt>
*/
template <typename T1, typename T2>
int NumBitsInCommon(const T1& bv1, const T2& bv2);
int NumBitsInCommon(const ExplicitBitVect& bv1, const ExplicitBitVect& bv2);
//! returns the common-bit similarity (on and off) between two bit vects
//! This is also called Manhattan similarity.
/*!
\return <tt>[bv1_n - (bv1^bv2)_o] / bv1_n</tt>
*/
template <typename T1, typename T2>
double AllBitSimilarity(const T1& bv1, const T2& bv2);
//! returns an IntVect with indices of all on bits in common between two bit
//vects
template <typename T1, typename T2>
IntVect OnBitsInCommon(const T1& bv1, const T2& bv2);
//! returns an IntVect with indices of all off bits in common between two bit
//vects
template <typename T1, typename T2>
IntVect OffBitsInCommon(const T1& bv1, const T2& bv2);
//! returns the on-bit projected similarities between two bit vects
/*!
\return two values, as a DoubleVect:
- <tt>(bv1&bv2)_o / bv1_o</tt>
- <tt>(bv1&bv2)_o / bv2_o</tt>
*/
template <typename T1, typename T2>
DoubleVect OnBitProjSimilarity(const T1& bv1, const T2& bv2);
//! returns the on-bit projected similarities between two bit vects
/*!
\return two values, as a DoubleVect:
- <tt>[bv1_n - (bv1|bv2)_o] / [bv1_n - bv1_o]</tt>
- <tt>[bv2_n - (bv1|bv2)_o] / [bv2_n - bv2_o]</tt>
<b>Note:</b> <tt>bv1_n = bv2_n</tt>
*/
template <typename T1, typename T2>
DoubleVect OffBitProjSimilarity(const T1& bv1, const T2& bv2);
//! folds a bit vector \c factor times and returns the result
/*!
\param bv1 the vector to be folded
\param factor (optional) the number of times to fold it
\return a pointer to the folded fingerprint, which is
<tt>bv1_n/factor</tt> long.
<b>Note:</b> The caller is responsible for <tt>delete</tt>ing the result.
*/
template <typename T1>
T1* FoldFingerprint(const T1& bv1, unsigned int factor = 2);
//! returns a text representation of a bit vector (a string of 0s and 1s)
/*!
\param bv1 the vector to use
\return an std::string
*/
template <typename T1>
std::string BitVectToText(const T1& bv1);
//! returns a hex representation of a bit vector compatible with Andrew Dalke's
//FPS format
/*!
\param bv1 the vector to use
\return an std::string
*/
template <typename T1>
std::string BitVectToFPSText(const T1& bv1);
//! returns a binary string representation of a bit vector (an array of bytes)
/*!
\param bv1 the vector to use
\return an std::string
*/
template <typename T1>
std::string BitVectToBinaryText(const T1& bv1);
//! updates a bit vector from Andrew Dalke's FPS format
/*!
\param bv1 the vector to use
\param fps the FPS hex string
*/
template <typename T1>
void UpdateBitVectFromFPSText(T1& bv1, const std::string& fps);
//! updates a bit vector from a binary string representation of a bit vector (an
//array of bytes)
/*!
\param bv1 the vector to use
\param fps the binary string
*/
template <typename T1>
void UpdateBitVectFromBinaryText(T1& bv1, const std::string& fps);
#endif