mirror of
https://github.com/rdkit/rdkit.git
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540 lines
14 KiB
C++
540 lines
14 KiB
C++
//
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// Copyright (C) 2003-2008 Greg Landrum and Rational Discovery LLC
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//
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// @@ All Rights Reserved @@
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// This file is part of the RDKit.
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// The contents are covered by the terms of the BSD license
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// which is included in the file license.txt, found at the root
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// of the RDKit source tree.
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//
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#ifndef __RD_POINT_H__
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#define __RD_POINT_H__
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#include <iostream>
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#include <cmath>
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#include <vector>
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#include <map>
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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#include <RDGeneral/Invariant.h>
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#include <Numerics/Vector.h>
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#include <boost/smart_ptr.hpp>
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namespace RDGeom {
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class Point {
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// this is the virtual base class, mandating certain functions
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public:
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virtual ~Point() {};
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virtual double operator[](unsigned int i) const = 0;
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virtual double& operator[](unsigned int i) = 0;
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virtual void normalize() = 0;
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virtual double length() const = 0;
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virtual double lengthSq() const = 0;
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virtual unsigned int dimension() const = 0;
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};
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//typedef class Point3D Point;
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class Point3D : public Point {
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public:
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double x,
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y,
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z;
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Point3D() : x(0.0), y(0.0), z(0.0) {};
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Point3D(double xv,double yv,double zv): x(xv),y(yv),z(zv) {};
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~Point3D() {};
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Point3D(const Point3D &other) :
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Point(other), x(other.x), y(other.y), z(other.z) {
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}
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inline unsigned int dimension() const {return 3;}
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inline double operator[](unsigned int i) const {
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PRECONDITION(i < 3, "Invalid index on Point3D");
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if (i == 0) {
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return x;
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} else if (i == 1) {
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return y;
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} else {
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return z;
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}
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}
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inline double& operator[](unsigned int i) {
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PRECONDITION(i < 3, "Invalid index on Point3D");
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if (i == 0) {
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return x;
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} else if (i == 1) {
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return y;
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} else {
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return z;
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}
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}
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Point3D&
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operator=(const Point3D &other)
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{
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x = other.x;y=other.y;z=other.z;
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return *this;
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};
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Point3D& operator+=(const Point3D &other) {
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x += other.x;
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y += other.y;
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z += other.z;
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return *this;
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};
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Point3D& operator-=(const Point3D &other) {
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x -= other.x;
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y -= other.y;
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z -= other.z;
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return *this;
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};
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Point3D& operator*=(double scale) {
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x *= scale;
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y *= scale;
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z *= scale;
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return *this;
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};
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Point3D& operator/=(double scale) {
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x /= scale;
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y /= scale;
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z /= scale;
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return *this;
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};
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Point3D operator-() const {
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Point3D res(x, y, z);
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res.x *= -1.0;
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res.y *= -1.0;
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res.z *= -1.0;
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return res;
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}
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void normalize() {
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double l = this->length();
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x /= l;
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y /= l;
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z /= l;
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};
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double length() const {
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double res = x*x+y*y+z*z;
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return sqrt(res);
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};
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double lengthSq() const {
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double res = pow(x,2) + pow(y,2) + pow(z,2);
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return res;
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};
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double dotProduct(const Point3D &other) const {
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double res = x*(other.x) + y*(other.y) + z*(other.z);
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return res;
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};
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/*! \brief determines the angle between a vector to this point
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* from the origin and a vector to the other point.
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*
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* The angle is unsigned: the results of this call will always
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* be between 0 and M_PI
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*/
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double angleTo(const Point3D &other) const {
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Point3D t1,t2;
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t1 = *this;
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t2 = other;
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t1.normalize();
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t2.normalize();
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double dotProd = t1.dotProduct(t2);
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// watch for roundoff error:
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if(dotProd<-1.0) dotProd = -1.0;
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else if(dotProd>1.0) dotProd = 1.0;
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return acos(dotProd);
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}
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/*! \brief determines the signed angle between a vector to this point
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* from the origin and a vector to the other point.
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*
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* The results of this call will be between 0 and M_2_PI
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*/
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double signedAngleTo(const Point3D &other) const {
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double res=this->angleTo(other);
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// check the sign of the z component of the cross product:
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if((this->x*other.y-this->y*other.x)<-1e-6) res = 2.0*M_PI-res;
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return res;
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}
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/*! \brief Returns a normalized direction vector from this
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* point to another.
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*
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*/
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Point3D directionVector(const Point3D &other) const {
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Point3D res;
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res.x = other.x - x;
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res.y = other.y - y;
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res.z = other.z - z;
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res.normalize();
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return res;
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}
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/*! \brief Cross product of this point with the another point
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*
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* The order is important here
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* The result is "this" cross with "other" not (other x this)
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*/
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Point3D crossProduct(const Point3D &other) const {
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Point3D res;
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res.x = y*(other.z) - z*(other.y);
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res.y = -x*(other.z) + z*(other.x);
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res.z = x*(other.y) - y*(other.x);
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return res;
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};
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/*! \brief Get a unit perpendicular from this point (treating it as a vector):
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*
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*/
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Point3D getPerpendicular() const {
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Point3D res(0.0,0.0,0.0);
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if(x){
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if(y){
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res.y = -1*x;
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res.x = y;
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} else if(z) {
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res.z = -1*x;
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res.x = z;
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} else {
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res.y = 1;
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}
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} else if(y){
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if(z){
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res.z = -1*y;
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res.y = z;
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} else {
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res.x = 1;
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}
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} else if(z){
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res.x = 1;
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}
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double l=res.length();
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POSTCONDITION(l>0.0,"zero perpendicular");
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res /= l;
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return res;
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}
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};
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// given a set of four pts in 3D compute the dihedral angle between the
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// plane of the first three points (pt1, pt2, pt3) and the plane of the
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// last three points (pt2, pt3, pt4)
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// the computed angle is between 0 and PI
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double computeDihedralAngle(const Point3D &pt1, const Point3D &pt2,
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const Point3D &pt3, const Point3D &pt4);
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// given a set of four pts in 3D compute the signed dihedral angle between the
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// plane of the first three points (pt1, pt2, pt3) and the plane of the
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// last three points (pt2, pt3, pt4)
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// the computed angle is between -PI and PI
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double computeSignedDihedralAngle(const Point3D &pt1, const Point3D &pt2,
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const Point3D &pt3, const Point3D &pt4);
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class Point2D : public Point {
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public:
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double x,
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y;
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Point2D() : x(0.0), y(0.0) {};
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Point2D(double xv,double yv): x(xv),y(yv) {};
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~Point2D() {};
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Point2D(const Point2D &other) : Point(other), x(other.x), y(other.y) {
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}
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inline unsigned int dimension() const {return 2;}
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inline double operator[](unsigned int i) const {
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PRECONDITION(i < 2, "Invalid index on Point2D");
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if (i == 0) {
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return x;
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} else {
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return y;
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}
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}
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inline double& operator[](unsigned int i) {
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PRECONDITION(i < 2, "Invalid index on Point2D");
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if (i == 0) {
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return x;
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} else {
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return y;
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}
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}
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Point2D&
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operator=(const Point2D &other)
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{
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x = other.x;y=other.y;
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return *this;
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};
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Point2D& operator+=(const Point2D &other) {
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x += other.x;
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y += other.y;
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return *this;
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};
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Point2D& operator-=(const Point2D &other) {
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x -= other.x;
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y -= other.y;
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return *this;
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};
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Point2D& operator*=(double scale){
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x *= scale;
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y *= scale;
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return *this;
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};
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Point2D& operator/=(double scale){
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x /= scale;
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y /= scale;
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return *this;
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};
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Point2D operator-() const {
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Point2D res(x, y);
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res.x *= -1.0;
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res.y *= -1.0;
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return res;
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}
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void normalize() {
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double ln = this->length();
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x /= ln;
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y /= ln;
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};
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void rotate90() {
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double temp = x;
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x = -y;
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y = temp;
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}
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double length() const {
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double res = pow(x,2) + pow(y,2);
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return sqrt(res);
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};
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double lengthSq() const {
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double res = x*x+y*y;
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return res;
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};
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double dotProduct(const Point2D &other) const {
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double res = x*(other.x) + y*(other.y);
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return res;
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};
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double angleTo(const Point2D &other) const {
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Point2D t1,t2;
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t1 = *this;
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t2 = other;
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t1.normalize();
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t2.normalize();
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double dotProd = t1.dotProduct(t2);
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// watch for roundoff error:
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if(dotProd<-1.0) dotProd = -1.0;
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else if(dotProd>1.0) dotProd = 1.0;
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return acos(dotProd);
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}
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double signedAngleTo(const Point2D &other) const {
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double res=this->angleTo(other);
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if((this->x*other.y-this->y*other.x)<-1e-6) res = 2.0*M_PI-res;
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return res;
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}
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Point2D directionVector(const Point2D &other) const {
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Point2D res;
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res.x = other.x - x;
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res.y = other.y - y;
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res.normalize();
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return res;
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}
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};
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class PointND : public Point {
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public:
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typedef boost::shared_ptr<RDNumeric::Vector<double> > VECT_SH_PTR;
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PointND(unsigned int dim){
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RDNumeric::Vector<double> *nvec = new RDNumeric::Vector<double>(dim, 0.0);
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dp_storage.reset(nvec);
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};
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PointND(const PointND &other) : Point(other) {
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RDNumeric::Vector<double> *nvec = new RDNumeric::Vector<double>(*other.getStorage());
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dp_storage.reset(nvec);
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}
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#if 0
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template <typename T>
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PointND(const T &vals){
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RDNumeric::Vector<double> *nvec = new RDNumeric::Vector<double>(vals.size(), 0.0);
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dp_storage.reset(nvec);
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unsigned int idx=0;
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typename T::const_iterator it;
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for(it=vals.begin();
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it!=vals.end();
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++it){
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nvec->setVal(idx,*it);
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++idx;
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};
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};
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#endif
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~PointND() {}
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inline double operator[](unsigned int i) const {
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return dp_storage.get()->getVal(i);
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}
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inline double& operator[](unsigned int i) {
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return (*dp_storage.get())[i];
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}
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inline void normalize() {
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dp_storage.get()->normalize();
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}
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inline double length() const {
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return dp_storage.get()->normL2();
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}
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inline double lengthSq() const {
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return dp_storage.get()->normL2Sq();
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}
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unsigned int dimension() const {
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return dp_storage.get()->size();
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}
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PointND& operator=(const PointND &other) {
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RDNumeric::Vector<double> *nvec = new RDNumeric::Vector<double>(*other.getStorage());
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dp_storage.reset(nvec);
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return *this;
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}
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PointND& operator+=(const PointND &other) {
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(*dp_storage.get()) += (*other.getStorage());
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return *this;
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}
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PointND& operator-=(const PointND &other) {
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(*dp_storage.get()) -= (*other.getStorage());
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return *this;
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}
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PointND& operator*=(double scale) {
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(*dp_storage.get()) *= scale;
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return *this;
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}
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PointND& operator/=(double scale) {
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(*dp_storage.get()) /= scale;
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return *this;
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}
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PointND directionVector(const PointND &other) {
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PRECONDITION(this->dimension() == other.dimension(), "Point dimensions do not match");
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PointND np(other);
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np -= (*this);
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np.normalize();
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return np;
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}
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double dotProduct(const PointND &other) const {
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return dp_storage.get()->dotProduct(*other.getStorage());
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}
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double angleTo(const PointND &other) const {
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double dp = this->dotProduct(other);
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double n1 = this->length();
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double n2 = other.length();
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if ((n1 > 1.e-8) && (n2 > 1.e-8)) {
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dp /= (n1*n2);
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}
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if (dp < -1.0) dp = -1.0;
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else if (dp > 1.0) dp = 1.0;
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return acos(dp);
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}
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private:
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VECT_SH_PTR dp_storage;
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inline const RDNumeric::Vector<double> * getStorage() const {
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return dp_storage.get();
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}
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};
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typedef std::vector<RDGeom::Point *> PointPtrVect;
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typedef PointPtrVect::iterator PointPtrVect_I;
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typedef PointPtrVect::const_iterator PointPtrVect_CI;
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typedef std::vector<RDGeom::Point3D *> Point3DPtrVect;
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typedef std::vector<RDGeom::Point2D *> Point2DPtrVect;
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typedef Point3DPtrVect::iterator Point3DPtrVect_I;
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typedef Point3DPtrVect::const_iterator Point3DPtrVect_CI;
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typedef Point2DPtrVect::iterator Point2DPtrVect_I;
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typedef Point2DPtrVect::const_iterator Point2DPtrVect_CI;
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typedef std::vector<const RDGeom::Point3D *> Point3DConstPtrVect;
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typedef Point3DConstPtrVect::iterator Point3DConstPtrVect_I;
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typedef Point3DConstPtrVect::const_iterator Point3DConstPtrVect_CI;
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typedef std::vector<Point3D> POINT3D_VECT;
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typedef std::vector<Point3D>::iterator POINT3D_VECT_I;
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typedef std::vector<Point3D>::const_iterator POINT3D_VECT_CI;
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typedef std::map<int, Point2D> INT_POINT2D_MAP;
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typedef INT_POINT2D_MAP::iterator INT_POINT2D_MAP_I;
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typedef INT_POINT2D_MAP::const_iterator INT_POINT2D_MAP_CI;
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std::ostream & operator<<(std::ostream& target, const RDGeom::Point &pt);
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RDGeom::Point3D operator+ (const RDGeom::Point3D& p1, const RDGeom::Point3D& p2);
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RDGeom::Point3D operator- (const RDGeom::Point3D& p1, const RDGeom::Point3D& p2);
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RDGeom::Point3D operator* (const RDGeom::Point3D& p1, double v);
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RDGeom::Point3D operator/ (const RDGeom::Point3D& p1, double v);
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RDGeom::Point2D operator+ (const RDGeom::Point2D& p1, const RDGeom::Point2D& p2);
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RDGeom::Point2D operator- (const RDGeom::Point2D& p1, const RDGeom::Point2D& p2);
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RDGeom::Point2D operator* (const RDGeom::Point2D& p1, double v);
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RDGeom::Point2D operator/ (const RDGeom::Point2D& p1, double v);
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RDGeom::PointND operator+ (const RDGeom::PointND& p1, const RDGeom::PointND& p2);
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RDGeom::PointND operator- (const RDGeom::PointND& p1, const RDGeom::PointND& p2);
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RDGeom::PointND operator* (const RDGeom::PointND& p1, double v);
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RDGeom::PointND operator/ (const RDGeom::PointND& p1, double v);
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}
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#endif
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