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Removing obsolete comment
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@@ -33,7 +33,6 @@ const Transform = StateTransformer.builderFactory('sb-kinemage');
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* Apply a saved snapshot object (from a view state node) to the plugin camera.
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* Use PluginCommands.Camera.SetSnapshot so transitions and canvas props are handled properly.
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*/
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/// @todo Hook this in
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export async function applyViewSnapshot(plugin: PluginContext, snapshot: Partial<Camera.Snapshot>) {
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if (!snapshot) return;
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// If the snapshot provides a target, adjust the canvas `sceneRadiusFactor` so the scene isn't clipped
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