Merge pull request #1832 from molstar/ssao-multi-fix

Fix SSAO half/quarter resolution textures for multi-scale
This commit is contained in:
Alexander Rose
2026-05-17 20:15:09 -07:00
committed by GitHub
2 changed files with 34 additions and 15 deletions

View File

@@ -14,6 +14,7 @@ Note that since we don't clearly distinguish between a public and private interf
- Fix memory leak in `State.dispose()` not invoking transformer `dispose` callbacks for live cells
- Fix bugs in ModelServer surroundingLigands endpoint, resulting in omitWater not honored
- Fix `Volume` and `Isosurface` getBoundingSphere ignoring instances
- Fix SSAO half/quarter resolution textures for multi-scale
## [v5.9.0] - 2026-05-03
- Fix edge case when `PluginSpec.animations` is empty

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2025 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2026 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author Áron Samuel Kovács <aron.kovacs@mail.muni.cz>
@@ -484,27 +484,45 @@ export class SsaoPass {
if (isTimingMode) this.webgl.timer.markEnd('SSAO.downsample');
}
if (isTimingMode) this.webgl.timer.mark('SSAO.half');
if (multiScale) {
// half-resolution viewport (matches dimensions of depthHalfTarget*)
const hsx = Math.floor(sx * 0.5);
const hsy = Math.floor(sy * 0.5);
const hsw = Math.ceil(sw * 0.5);
const hsh = Math.ceil(sh * 0.5);
state.viewport(hsx, hsy, hsw, hsh);
state.scissor(hsx, hsy, hsw, hsh);
if (isTimingMode) this.webgl.timer.mark('SSAO.half');
this.depthHalfTargetOpaque.bind();
this.depthHalfRenderableOpaque.render();
}
if (multiScale && includeTransparent) {
this.depthHalfTargetTransparent.bind();
this.depthHalfRenderableTransparent.render();
}
if (isTimingMode) this.webgl.timer.markEnd('SSAO.half');
if (includeTransparent) {
this.depthHalfTargetTransparent.bind();
this.depthHalfRenderableTransparent.render();
}
if (isTimingMode) this.webgl.timer.markEnd('SSAO.half');
if (isTimingMode) this.webgl.timer.mark('SSAO.quarter');
if (multiScale) {
// quarter-resolution viewport (matches dimensions of depthQuarterTarget*)
const qsx = Math.floor(sx * 0.25);
const qsy = Math.floor(sy * 0.25);
const qsw = Math.ceil(sw * 0.25);
const qsh = Math.ceil(sh * 0.25);
state.viewport(qsx, qsy, qsw, qsh);
state.scissor(qsx, qsy, qsw, qsh);
if (isTimingMode) this.webgl.timer.mark('SSAO.quarter');
this.depthQuarterTargetOpaque.bind();
this.depthQuarterRenderableOpaque.render();
if (includeTransparent) {
this.depthQuarterTargetTransparent.bind();
this.depthQuarterRenderableTransparent.render();
}
if (isTimingMode) this.webgl.timer.markEnd('SSAO.quarter');
// restore full-scale viewport for SSAO + blur passes
state.viewport(sx, sy, sw, sh);
state.scissor(sx, sy, sw, sh);
}
if (multiScale && includeTransparent) {
this.depthQuarterTargetTransparent.bind();
this.depthQuarterRenderableTransparent.render();
}
if (isTimingMode) this.webgl.timer.markEnd('SSAO.quarter');
if (isTimingMode) this.webgl.timer.mark('SSAO.opaque');
this.ssaoDepthTexture.attachFramebuffer(this.framebuffer, 'color0');