mirror of
https://github.com/molstar/molstar.git
synced 2026-06-04 13:30:24 +08:00
lint/format
This commit is contained in:
@@ -55,7 +55,7 @@ describe('kin reader', () => {
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expect(element.name).toEqual('x');
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expect(element.position1Array.length).toEqual(7);
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// @todo Add more tests
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// TODO: Add more tests
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expect.assertions(3);
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});
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@@ -64,7 +64,7 @@ describe('kin reader', () => {
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const parsed = await parseKin(kinComplexString).run();
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if (parsed.isError) return;
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// @todo Add more complex tests
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// TODO: Add more complex tests
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});
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});
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@@ -41,242 +41,242 @@ export class KinemageObject extends PluginStateObject.Create<KinemageData>({ nam
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* Use PluginCommands.Camera.SetSnapshot so transitions and canvas props are handled properly.
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*/
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export async function applyViewSnapshot(plugin: PluginContext, snapshot: Partial<Camera.Snapshot>) {
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if (!snapshot) return;
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// Set background color to black
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plugin.canvas3d?.setProps({
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renderer: {
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...plugin.canvas3d.props.renderer,
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backgroundColor: Color(0x000000)
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if (!snapshot) return;
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// Set background color to black
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plugin.canvas3d?.setProps({
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renderer: {
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...plugin.canvas3d.props.renderer,
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backgroundColor: Color(0x000000)
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}
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});
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// If the snapshot provides a target, adjust the canvas `sceneRadiusFactor` so the scene isn't clipped
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// when we switch camera.
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if (snapshot.target) {
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try {
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const boundingSphere = getPluginBoundingSphere(plugin);
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if (boundingSphere && boundingSphere.radius > 0) {
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const offset = Vec3.distance(snapshot.target as Vec3, boundingSphere.center);
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const sceneRadiusFactor = (boundingSphere.radius + offset) / boundingSphere.radius;
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plugin.canvas3d?.setProps({ sceneRadiusFactor });
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}
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} catch (e) {
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// fallback: ignore errors and continue to set the camera snapshot
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console.warn('Failed to adjust sceneRadiusFactor for view snapshot', e);
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}
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}
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});
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// If the snapshot provides a target, adjust the canvas `sceneRadiusFactor` so the scene isn't clipped
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// when we switch camera.
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if (snapshot.target) {
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try {
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const boundingSphere = getPluginBoundingSphere(plugin);
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if (boundingSphere && boundingSphere.radius > 0) {
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const offset = Vec3.distance(snapshot.target as Vec3, boundingSphere.center);
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const sceneRadiusFactor = (boundingSphere.radius + offset) / boundingSphere.radius;
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plugin.canvas3d?.setProps({ sceneRadiusFactor });
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}
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} catch (e) {
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// fallback: ignore errors and continue to set the camera snapshot
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console.warn('Failed to adjust sceneRadiusFactor for view snapshot', e);
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}
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}
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await PluginCommands.Camera.SetSnapshot(plugin, { snapshot });
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await PluginCommands.Camera.SetSnapshot(plugin, { snapshot });
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}
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/**
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* Transform to parse Kinemage data from string/data input
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*/
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export const ParseKinemage = Transform({
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name: 'sb-kinemage-parse',
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display: { name: 'Parse Kinemage' },
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from: [PluginStateObject.Data.String],
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to: KinemageObject,
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params: {
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label: PD.Optional(PD.Text('', { description: 'Label for the Kinemage data' }))
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}
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name: 'sb-kinemage-parse',
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display: { name: 'Parse Kinemage' },
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from: [PluginStateObject.Data.String],
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to: KinemageObject,
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params: {
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label: PD.Optional(PD.Text('', { description: 'Label for the Kinemage data' }))
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}
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})({
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apply({ a, params }) {
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return Task.create('Parse Kinemage', async ctx => {
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const input = a.data;
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let data: KinemageData;
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apply({ a, params }) {
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return Task.create('Parse Kinemage', async ctx => {
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const input = a.data;
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let data: KinemageData;
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if (typeof input === 'string') {
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// Parse from string content
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const file = new File([input], 'input.kin', { type: 'text/plain' });
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data = await KinemageData.open(file);
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} else {
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throw new Error('Unsupported input type for ParseKinemage');
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}
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if (typeof input === 'string') {
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// Parse from string content
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const file = new File([input], 'input.kin', { type: 'text/plain' });
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data = await KinemageData.open(file);
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} else {
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throw new Error('Unsupported input type for ParseKinemage');
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}
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// Precompute camera snapshots for all views in all kinemages
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for (const kinData of data.kinemages) {
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(kinData as any).viewSnapshots = (kinData as any).viewSnapshots || Object.create(null);
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for (const [viewKey, viewObj] of Object.entries(kinData.viewDict)) {
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const center = Vec3.create(0, 0, 0);
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if (viewObj.center) {
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Vec3.set(center, viewObj.center[0], viewObj.center[1], viewObj.center[2]);
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}
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// Precompute camera snapshots for all views in all kinemages
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for (const kinData of data.kinemages) {
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(kinData as any).viewSnapshots = (kinData as any).viewSnapshots || Object.create(null);
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for (const [viewKey, viewObj] of Object.entries(kinData.viewDict)) {
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const center = Vec3.create(0, 0, 0);
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if (viewObj.center) {
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Vec3.set(center, viewObj.center[0], viewObj.center[1], viewObj.center[2]);
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}
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const orientation: Mat3 = Mat3.identity();
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if (viewObj.matrix) {
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Mat3.fromArray(orientation, viewObj.matrix, 0);
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Mat3.transpose(orientation, orientation);
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}
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const orientation: Mat3 = Mat3.identity();
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if (viewObj.matrix) {
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Mat3.fromArray(orientation, viewObj.matrix, 0);
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Mat3.transpose(orientation, orientation);
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}
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const zAxis = Vec3.create(0, 0, 1);
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Vec3.transformMat3(zAxis, zAxis, orientation);
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const zAxis = Vec3.create(0, 0, 1);
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Vec3.transformMat3(zAxis, zAxis, orientation);
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const yAxis = Vec3.create(0, 1, 0);
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Vec3.transformMat3(yAxis, yAxis, orientation);
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const yAxis = Vec3.create(0, 1, 0);
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Vec3.transformMat3(yAxis, yAxis, orientation);
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let distance = 100;
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if (viewObj.span) {
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distance = viewObj.span;
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}
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Vec3.scale(zAxis, zAxis, distance);
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const position = Vec3.create(0, 0, 100);
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Vec3.add(position, center, zAxis);
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let distance = 100;
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if (viewObj.span) {
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distance = viewObj.span;
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}
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Vec3.scale(zAxis, zAxis, distance);
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const position = Vec3.create(0, 0, 100);
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Vec3.add(position, center, zAxis);
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let radius = 100;
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if (viewObj.zslab) {
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const scale = viewObj.zslab / 200;
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radius = 0.5 * distance * scale;
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}
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let radius = 100;
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if (viewObj.zslab) {
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const scale = viewObj.zslab / 200;
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radius = 0.5 * distance * scale;
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}
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const snap: Camera.Snapshot = {
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mode: 'orthographic',
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fov: Math.PI / 4,
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position,
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up: yAxis,
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target: center,
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radius,
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radiusMax: 1e4,
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fog: 0,
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clipFar: true,
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minNear: 1,
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minFar: 1
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};
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const snap: Camera.Snapshot = {
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mode: 'orthographic',
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fov: Math.PI / 4,
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position,
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up: yAxis,
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target: center,
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radius,
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radiusMax: 1e4,
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fog: 0,
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clipFar: true,
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minNear: 1,
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minFar: 1
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};
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(kinData as any).viewSnapshots[viewKey] = snap;
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}
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}
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(kinData as any).viewSnapshots[viewKey] = snap;
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}
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}
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const label = params.label || data.kinemages[0]?.caption || 'Kinemage';
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return new KinemageObject(data, { label, description: `Kinemage with ${data.kinemages.length} view(s)` });
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});
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}
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const label = params.label || data.kinemages[0]?.caption || 'Kinemage';
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return new KinemageObject(data, { label, description: `Kinemage with ${data.kinemages.length} view(s)` });
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});
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}
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});
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/**
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* Transform to select a specific kinemage from parsed data
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*/
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export const SelectKinemage = Transform({
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name: 'sb-kinemage-select',
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display: { name: 'Select Kinemage' },
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from: KinemageObject,
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to: PluginStateObject.Format.Json,
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params: (a) => {
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const kinemages = a?.data?.kinemages || [];
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const options = kinemages.map((k: Kinemage, i: number) => [i, k.pdbfile || k.caption || `Kinemage ${i}`] as const);
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return {
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index: PD.Select(0, options, { description: 'Which kinemage to use' })
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};
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}
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name: 'sb-kinemage-select',
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display: { name: 'Select Kinemage' },
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from: KinemageObject,
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to: PluginStateObject.Format.Json,
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params: (a) => {
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const kinemages = a?.data?.kinemages || [];
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const options = kinemages.map((k: Kinemage, i: number) => [i, k.pdbfile || k.caption || `Kinemage ${i}`] as const);
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return {
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index: PD.Select(0, options, { description: 'Which kinemage to use' })
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};
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}
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})({
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apply({ a, params }) {
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return Task.create('Select Kinemage', async ctx => {
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const kinData = a.data.kinemages[params.index];
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if (!kinData) {
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throw new Error(`No kinemage found at index ${params.index}`);
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}
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apply({ a, params }) {
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return Task.create('Select Kinemage', async ctx => {
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const kinData = a.data.kinemages[params.index];
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if (!kinData) {
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throw new Error(`No kinemage found at index ${params.index}`);
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}
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const label = kinData.pdbfile || kinData.caption || `Kinemage ${params.index}`;
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const label = kinData.pdbfile || kinData.caption || `Kinemage ${params.index}`;
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// Store the kinemage data in a Format.Json node so downstream transforms can access it
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return new PluginStateObject.Format.Json(
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{ kinData },
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{ label, description: kinData.text || '' }
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);
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});
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}
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// Store the kinemage data in a Format.Json node so downstream transforms can access it
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return new PluginStateObject.Format.Json(
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{ kinData },
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{ label, description: kinData.text || '' }
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);
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});
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}
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});
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export const KinemageShapePointsProvider = Transform({
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name: 'sb-kinemage-shape-points-provider',
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display: { name: 'Kinemage Shape Points Provider' },
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from: PluginStateObject.Format.Json,
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to: PluginStateObject.Shape.Provider,
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params: {}
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name: 'sb-kinemage-shape-points-provider',
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display: { name: 'Kinemage Shape Points Provider' },
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from: PluginStateObject.Format.Json,
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to: PluginStateObject.Shape.Provider,
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params: {}
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})({
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apply({ a }) {
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return Task.create('Kinemage Points Shape Provider', async ctx => {
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const kinData = (a.data as any).kinData as Kinemage;
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if (!kinData) {
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throw new Error('No kinData found in parent Format.Json node');
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}
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apply({ a }) {
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return Task.create('Kinemage Points Shape Provider', async ctx => {
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const kinData = (a.data as any).kinData as Kinemage;
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if (!kinData) {
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throw new Error('No kinData found in parent Format.Json node');
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}
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const provider = await shapePointsFromKin(kinData, { transforms: undefined }, 'Dots').runInContext(ctx);
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return new PluginStateObject.Shape.Provider(provider as any, {
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label: kinData.pdbfile || kinData.caption || 'Kinemage Points',
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description: kinData.text || ''
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});
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});
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}
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const provider = await shapePointsFromKin(kinData, { transforms: undefined }, 'Dots').runInContext(ctx);
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return new PluginStateObject.Shape.Provider(provider as any, {
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label: kinData.pdbfile || kinData.caption || 'Kinemage Points',
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description: kinData.text || ''
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});
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});
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}
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});
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export const KinemageShapeLinesProvider = Transform({
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name: 'sb-kinemage-shape-lines-provider',
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display: { name: 'Kinemage Shape Lines Provider' },
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from: PluginStateObject.Format.Json,
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to: PluginStateObject.Shape.Provider,
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params: {}
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name: 'sb-kinemage-shape-lines-provider',
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display: { name: 'Kinemage Shape Lines Provider' },
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from: PluginStateObject.Format.Json,
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to: PluginStateObject.Shape.Provider,
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params: {}
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})({
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apply({ a }) {
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return Task.create('Kinemage Lines Shape Provider', async ctx => {
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const kinData = (a.data as any).kinData as Kinemage;
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if (!kinData) {
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throw new Error('No kinData found in parent Format.Json node');
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}
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apply({ a }) {
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return Task.create('Kinemage Lines Shape Provider', async ctx => {
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const kinData = (a.data as any).kinData as Kinemage;
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if (!kinData) {
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throw new Error('No kinData found in parent Format.Json node');
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}
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const provider = await shapeLinesFromKin(kinData).runInContext(ctx);
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return new PluginStateObject.Shape.Provider(provider as any, {
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label: kinData.pdbfile || kinData.caption || 'Kinemage Lines',
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description: kinData.text || ''
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});
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});
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}
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const provider = await shapeLinesFromKin(kinData).runInContext(ctx);
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return new PluginStateObject.Shape.Provider(provider as any, {
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label: kinData.pdbfile || kinData.caption || 'Kinemage Lines',
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description: kinData.text || ''
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});
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});
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}
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});
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export const KinemageShapeMeshProvider = Transform({
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name: 'sb-kinemage-shape-mesh-provider',
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display: { name: 'Kinemage Shape Mesh Provider' },
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from: PluginStateObject.Format.Json,
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to: PluginStateObject.Shape.Provider,
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params: {}
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name: 'sb-kinemage-shape-mesh-provider',
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display: { name: 'Kinemage Shape Mesh Provider' },
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from: PluginStateObject.Format.Json,
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to: PluginStateObject.Shape.Provider,
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||||
params: {}
|
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})({
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apply({ a }) {
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return Task.create('Kinemage Mesh Shape Provider', async ctx => {
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const kinData = (a.data as any).kinData as Kinemage;
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if (!kinData) {
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throw new Error('No kinData found in parent Format.Json node');
|
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}
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||||
apply({ a }) {
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return Task.create('Kinemage Mesh Shape Provider', async ctx => {
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const kinData = (a.data as any).kinData as Kinemage;
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if (!kinData) {
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throw new Error('No kinData found in parent Format.Json node');
|
||||
}
|
||||
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const provider = await shapeMeshFromKin(kinData).runInContext(ctx);
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return new PluginStateObject.Shape.Provider(provider as any, {
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label: kinData.pdbfile || kinData.caption || 'Kinemage Meshes',
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||||
description: kinData.text || ''
|
||||
});
|
||||
});
|
||||
}
|
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const provider = await shapeMeshFromKin(kinData).runInContext(ctx);
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return new PluginStateObject.Shape.Provider(provider as any, {
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label: kinData.pdbfile || kinData.caption || 'Kinemage Meshes',
|
||||
description: kinData.text || ''
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
export const KinemageShapeSpheresProvider = Transform({
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name: 'sb-kinemage-shape-spheres-provider',
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display: { name: 'Kinemage Shape Spheres Provider' },
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from: PluginStateObject.Format.Json,
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to: PluginStateObject.Shape.Provider,
|
||||
params: {}
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name: 'sb-kinemage-shape-spheres-provider',
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||||
display: { name: 'Kinemage Shape Spheres Provider' },
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||||
from: PluginStateObject.Format.Json,
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||||
to: PluginStateObject.Shape.Provider,
|
||||
params: {}
|
||||
})({
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||||
apply({ a }) {
|
||||
return Task.create('Kinemage Spheres Shape Provider', async ctx => {
|
||||
const kinData = (a.data as any).kinData as Kinemage;
|
||||
if (!kinData) {
|
||||
throw new Error('No kinData found in parent Format.Json node');
|
||||
}
|
||||
apply({ a }) {
|
||||
return Task.create('Kinemage Spheres Shape Provider', async ctx => {
|
||||
const kinData = (a.data as any).kinData as Kinemage;
|
||||
if (!kinData) {
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||||
throw new Error('No kinData found in parent Format.Json node');
|
||||
}
|
||||
|
||||
const provider = await shapeSpheresFromKin(kinData).runInContext(ctx);
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||||
return new PluginStateObject.Shape.Provider(provider as any, {
|
||||
label: kinData.pdbfile || kinData.caption || 'Kinemage Spheres',
|
||||
description: kinData.text || ''
|
||||
});
|
||||
});
|
||||
}
|
||||
const provider = await shapeSpheresFromKin(kinData).runInContext(ctx);
|
||||
return new PluginStateObject.Shape.Provider(provider as any, {
|
||||
label: kinData.pdbfile || kinData.caption || 'Kinemage Spheres',
|
||||
description: kinData.text || ''
|
||||
});
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
export const KinemageExtension = PluginBehavior.create<{ autoAttach: boolean }>({
|
||||
@@ -299,7 +299,7 @@ export const KinemageExtension = PluginBehavior.create<{ autoAttach: boolean }>(
|
||||
// Some app hosts expose a global customControls registry; register there too so the card is visible
|
||||
// even when no structure is loaded. Use `any` guards to avoid type errors if customControls isn't present.
|
||||
if ((this.ctx as any).customControls && typeof (this.ctx as any).customControls.set === 'function') {
|
||||
(this.ctx as any).customControls.set('kinemage', KinemageControls as any);
|
||||
(this.ctx as any).customControls.set('kinemage', KinemageControls as any);
|
||||
}
|
||||
|
||||
this.ctx.managers.dragAndDrop.addHandler(KinemageDragAndDropHandler.name, KinemageDragAndDropHandler.handle);
|
||||
@@ -328,9 +328,9 @@ export const KinemageExtension = PluginBehavior.create<{ autoAttach: boolean }>(
|
||||
this.ctx.dataFormats.remove('KIN');
|
||||
|
||||
// Remove right-panel controls
|
||||
try { this.ctx.customStructureControls.delete(Tag.Representation); } catch {}
|
||||
try { this.ctx.customStructureControls.delete(Tag.Representation); } catch { }
|
||||
if ((this.ctx as any).customControls && typeof (this.ctx as any).customControls.delete === 'function') {
|
||||
try { (this.ctx as any).customControls.delete('kinemage'); } catch {}
|
||||
try { (this.ctx as any).customControls.delete('kinemage'); } catch { }
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -341,208 +341,208 @@ export const KinemageExtension = PluginBehavior.create<{ autoAttach: boolean }>(
|
||||
|
||||
/** Registerable method for handling dragged-and-dropped files */
|
||||
interface DragAndDropHandler {
|
||||
name: string,
|
||||
handle: PluginDragAndDropHandler,
|
||||
name: string,
|
||||
handle: PluginDragAndDropHandler,
|
||||
}
|
||||
|
||||
/** Helper function to create all shapes for a kinemage via proper transform chain */
|
||||
async function createShapesForKinemage(plugin: PluginContext, update: StateBuilder.Root, kinDataSelector: StateObjectSelector<PluginStateObject.Format.Json>) {
|
||||
const kinDataCell = plugin.state.data.cells.get(kinDataSelector.ref);
|
||||
if (!kinDataCell?.obj?.data) return;
|
||||
const kinDataCell = plugin.state.data.cells.get(kinDataSelector.ref);
|
||||
if (!kinDataCell?.obj?.data) return;
|
||||
|
||||
const kinData = (kinDataCell.obj.data as any).kinData as Kinemage;
|
||||
if (!kinData) return;
|
||||
const kinData = (kinDataCell.obj.data as any).kinData as Kinemage;
|
||||
if (!kinData) return;
|
||||
|
||||
// Generate all shape types that have data, each as child of the selected kinemage
|
||||
if (kinData.dotLists.length > 0) {
|
||||
await update
|
||||
.to(kinDataSelector)
|
||||
.apply(KinemageShapePointsProvider, {}, { state: { isGhost: true } })
|
||||
.apply(StateTransforms.Representation.ShapeRepresentation3D);
|
||||
}
|
||||
if (kinData.vectorLists.length > 0) {
|
||||
await update
|
||||
.to(kinDataSelector)
|
||||
.apply(KinemageShapeLinesProvider, {}, { state: { isGhost: true } })
|
||||
.apply(StateTransforms.Representation.ShapeRepresentation3D);
|
||||
}
|
||||
if (kinData.ribbonLists.length > 0) {
|
||||
await update
|
||||
.to(kinDataSelector)
|
||||
.apply(KinemageShapeMeshProvider, {}, { state: { isGhost: true } })
|
||||
.apply(StateTransforms.Representation.ShapeRepresentation3D, { doubleSided: true });
|
||||
}
|
||||
if (kinData.ballLists.length > 0) {
|
||||
await update
|
||||
.to(kinDataSelector)
|
||||
.apply(KinemageShapeSpheresProvider, {}, { state: { isGhost: true } })
|
||||
.apply(StateTransforms.Representation.ShapeRepresentation3D);
|
||||
}
|
||||
// Generate all shape types that have data, each as child of the selected kinemage
|
||||
if (kinData.dotLists.length > 0) {
|
||||
await update
|
||||
.to(kinDataSelector)
|
||||
.apply(KinemageShapePointsProvider, {}, { state: { isGhost: true } })
|
||||
.apply(StateTransforms.Representation.ShapeRepresentation3D);
|
||||
}
|
||||
if (kinData.vectorLists.length > 0) {
|
||||
await update
|
||||
.to(kinDataSelector)
|
||||
.apply(KinemageShapeLinesProvider, {}, { state: { isGhost: true } })
|
||||
.apply(StateTransforms.Representation.ShapeRepresentation3D);
|
||||
}
|
||||
if (kinData.ribbonLists.length > 0) {
|
||||
await update
|
||||
.to(kinDataSelector)
|
||||
.apply(KinemageShapeMeshProvider, {}, { state: { isGhost: true } })
|
||||
.apply(StateTransforms.Representation.ShapeRepresentation3D, { doubleSided: true });
|
||||
}
|
||||
if (kinData.ballLists.length > 0) {
|
||||
await update
|
||||
.to(kinDataSelector)
|
||||
.apply(KinemageShapeSpheresProvider, {}, { state: { isGhost: true } })
|
||||
.apply(StateTransforms.Representation.ShapeRepresentation3D);
|
||||
}
|
||||
}
|
||||
|
||||
/** Helper function to rebuild shapes for a kinemage (remove and recreate) */
|
||||
export async function rebuildShapesForKinemage(plugin: PluginContext, kinDataSelector: StateObjectSelector<PluginStateObject.Format.Json>) {
|
||||
// Store current camera snapshot
|
||||
const curSnap = (plugin.canvas3d && (plugin.canvas3d as any).camera && (plugin.canvas3d as any).camera.getSnapshot)
|
||||
? (plugin.canvas3d as any).camera.getSnapshot()
|
||||
: undefined;
|
||||
// Store current camera snapshot
|
||||
const curSnap = (plugin.canvas3d && (plugin.canvas3d as any).camera && (plugin.canvas3d as any).camera.getSnapshot)
|
||||
? (plugin.canvas3d as any).camera.getSnapshot()
|
||||
: undefined;
|
||||
|
||||
const update = plugin.state.data.build();
|
||||
const update = plugin.state.data.build();
|
||||
|
||||
// Remove all children of this kinemage node (shapes/representations)
|
||||
const children = plugin.state.data.tree.children.get(kinDataSelector.ref);
|
||||
if (children) {
|
||||
for (const childRef of children.values()) {
|
||||
update.delete(childRef);
|
||||
// Remove all children of this kinemage node (shapes/representations)
|
||||
const children = plugin.state.data.tree.children.get(kinDataSelector.ref);
|
||||
if (children) {
|
||||
for (const childRef of children.values()) {
|
||||
update.delete(childRef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Recreate shapes
|
||||
await createShapesForKinemage(plugin, update, kinDataSelector);
|
||||
await update.commit();
|
||||
// Recreate shapes
|
||||
await createShapesForKinemage(plugin, update, kinDataSelector);
|
||||
await update.commit();
|
||||
|
||||
// Restore camera
|
||||
if (curSnap) {
|
||||
try {
|
||||
await applyViewSnapshot(plugin, curSnap);
|
||||
} catch (e) {
|
||||
console.warn('Failed to restore camera snapshot after recreating shapes', e);
|
||||
// Restore camera
|
||||
if (curSnap) {
|
||||
try {
|
||||
await applyViewSnapshot(plugin, curSnap);
|
||||
} catch (e) {
|
||||
console.warn('Failed to restore camera snapshot after recreating shapes', e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Centralized helper to apply kinemage content into plugin state */
|
||||
async function applyKinemageToState(plugin: PluginContext, data: string, label?: string) {
|
||||
const update = plugin.state.data.build();
|
||||
const update = plugin.state.data.build();
|
||||
|
||||
// Create String data node
|
||||
const dataNode = update
|
||||
.toRoot()
|
||||
.apply(StateTransforms.Data.RawData, { data, label: label || 'Kinemage File' });
|
||||
// Create String data node
|
||||
const dataNode = update
|
||||
.toRoot()
|
||||
.apply(StateTransforms.Data.RawData, { data, label: label || 'Kinemage File' });
|
||||
|
||||
// Parse into KinemageObject
|
||||
const parsedNode = dataNode
|
||||
.apply(ParseKinemage, { label });
|
||||
// Parse into KinemageObject
|
||||
const parsedNode = dataNode
|
||||
.apply(ParseKinemage, { label });
|
||||
|
||||
// Select first kinemage (default)
|
||||
const selectedNode = parsedNode
|
||||
.apply(SelectKinemage, { index: 0 });
|
||||
// Select first kinemage (default)
|
||||
const selectedNode = parsedNode
|
||||
.apply(SelectKinemage, { index: 0 });
|
||||
|
||||
await update.commit();
|
||||
await update.commit();
|
||||
|
||||
// Now create shapes from the selected kinemage
|
||||
const shapeUpdate = plugin.state.data.build();
|
||||
await createShapesForKinemage(plugin, shapeUpdate, selectedNode.selector);
|
||||
await shapeUpdate.commit();
|
||||
// Now create shapes from the selected kinemage
|
||||
const shapeUpdate = plugin.state.data.build();
|
||||
await createShapesForKinemage(plugin, shapeUpdate, selectedNode.selector);
|
||||
await shapeUpdate.commit();
|
||||
|
||||
// Wait for bounding sphere and focus camera
|
||||
async function waitForNonEmptyBoundingSphere(plugin: PluginContext, timeoutMs = 2000, pollMs = 50) {
|
||||
const start = Date.now();
|
||||
while (Date.now() - start < timeoutMs) {
|
||||
try {
|
||||
const bs = getPluginBoundingSphere(plugin);
|
||||
if (bs && bs.radius > 0) return bs;
|
||||
} catch { /* ignore */ }
|
||||
await new Promise<void>(r => setTimeout(r, pollMs));
|
||||
// Wait for bounding sphere and focus camera
|
||||
async function waitForNonEmptyBoundingSphere(plugin: PluginContext, timeoutMs = 2000, pollMs = 50) {
|
||||
const start = Date.now();
|
||||
while (Date.now() - start < timeoutMs) {
|
||||
try {
|
||||
const bs = getPluginBoundingSphere(plugin);
|
||||
if (bs && bs.radius > 0) return bs;
|
||||
} catch { /* ignore */ }
|
||||
await new Promise<void>(r => setTimeout(r, pollMs));
|
||||
}
|
||||
return null;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
const bs = await waitForNonEmptyBoundingSphere(plugin);
|
||||
if (bs && bs.radius > 0 && plugin.canvas3d) {
|
||||
await PluginCommands.Camera.Focus(plugin, { center: bs.center, radius: bs.radius, durationMs: 250 });
|
||||
plugin.canvas3d?.commit();
|
||||
try {
|
||||
const bs = await waitForNonEmptyBoundingSphere(plugin);
|
||||
if (bs && bs.radius > 0 && plugin.canvas3d) {
|
||||
await PluginCommands.Camera.Focus(plugin, { center: bs.center, radius: bs.radius, durationMs: 250 });
|
||||
plugin.canvas3d?.commit();
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn('Failed to apply initial kinemage view snapshot', e);
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn('Failed to apply initial kinemage view snapshot', e);
|
||||
}
|
||||
|
||||
return selectedNode.selector;
|
||||
return selectedNode.selector;
|
||||
}
|
||||
|
||||
/** Programmatic loader: load a single File (a .kin) into the plugin state.
|
||||
* Returns the ref to the selected kinemage node.
|
||||
*/
|
||||
export async function loadKinemageFile(plugin: PluginContext, file: File): Promise<StateObjectSelector<PluginStateObject.Format.Json> | undefined> {
|
||||
const content = await file.text();
|
||||
return await applyKinemageToState(plugin, content, file.name);
|
||||
const content = await file.text();
|
||||
return await applyKinemageToState(plugin, content, file.name);
|
||||
}
|
||||
|
||||
/** DragAndDropHandler handler for `.kin` files */
|
||||
const KinemageDragAndDropHandler: DragAndDropHandler = {
|
||||
name: 'kin',
|
||||
async handle(files: File[], plugin: PluginContext): Promise<boolean> {
|
||||
let applied = false;
|
||||
for (const file of files) {
|
||||
if (file.name.toLowerCase().endsWith('.kin')) {
|
||||
const ref = await loadKinemageFile(plugin, file);
|
||||
applied = applied || !!ref;
|
||||
}
|
||||
}
|
||||
return applied;
|
||||
},
|
||||
name: 'kin',
|
||||
async handle(files: File[], plugin: PluginContext): Promise<boolean> {
|
||||
let applied = false;
|
||||
for (const file of files) {
|
||||
if (file.name.toLowerCase().endsWith('.kin')) {
|
||||
const ref = await loadKinemageFile(plugin, file);
|
||||
applied = applied || !!ref;
|
||||
}
|
||||
}
|
||||
return applied;
|
||||
},
|
||||
};
|
||||
|
||||
const KINFormatProvider: DataFormatProvider<{}, any, any> = DataFormatProvider({
|
||||
label: 'KIN',
|
||||
description: 'Kinemage',
|
||||
category: 'Miscellaneous',
|
||||
stringExtensions: ['kin', 'KIN'],
|
||||
parse: async (plugin, data) => {
|
||||
try {
|
||||
// data is already a StateObjectRef to the raw data in the tree
|
||||
// Build the transform chain from it
|
||||
const builder = plugin.state.data.build()
|
||||
.to(data)
|
||||
.apply(ParseKinemage, {});
|
||||
|
||||
const selectedKin = builder
|
||||
.apply(SelectKinemage, { index: 0 });
|
||||
|
||||
await builder.commit();
|
||||
|
||||
// Return the selector for the selected kinemage so visuals can use it
|
||||
return { selectedKin: selectedKin.selector };
|
||||
} catch (e) {
|
||||
console.error('Failed to parse KIN file', e);
|
||||
throw e;
|
||||
}
|
||||
},
|
||||
visuals: async (plugin, data) => {
|
||||
if (!data?.selectedKin) {
|
||||
console.warn('[Kinemage] visuals: no selectedKin ref provided');
|
||||
return;
|
||||
}
|
||||
|
||||
// Create shapes from the selected kinemage
|
||||
const shapeBuilder = plugin.state.data.build();
|
||||
await createShapesForKinemage(plugin, shapeBuilder, data.selectedKin);
|
||||
await shapeBuilder.commit();
|
||||
|
||||
// Wait for bounding sphere and focus camera
|
||||
async function waitForNonEmptyBoundingSphere(plugin: PluginContext, timeoutMs = 2000, pollMs = 50) {
|
||||
const start = Date.now();
|
||||
while (Date.now() - start < timeoutMs) {
|
||||
label: 'KIN',
|
||||
description: 'Kinemage',
|
||||
category: 'Miscellaneous',
|
||||
stringExtensions: ['kin', 'KIN'],
|
||||
parse: async (plugin, data) => {
|
||||
try {
|
||||
const bs = getPluginBoundingSphere(plugin);
|
||||
if (bs && bs.radius > 0) return bs;
|
||||
} catch { /* ignore */ }
|
||||
await new Promise<void>(r => setTimeout(r, pollMs));
|
||||
}
|
||||
return null;
|
||||
}
|
||||
// data is already a StateObjectRef to the raw data in the tree
|
||||
// Build the transform chain from it
|
||||
const builder = plugin.state.data.build()
|
||||
.to(data)
|
||||
.apply(ParseKinemage, {});
|
||||
|
||||
try {
|
||||
const bs = await waitForNonEmptyBoundingSphere(plugin);
|
||||
if (bs && bs.radius > 0 && plugin.canvas3d) {
|
||||
await PluginCommands.Camera.Focus(plugin, { center: bs.center, radius: bs.radius, durationMs: 250 });
|
||||
plugin.canvas3d?.commit();
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn('Failed to focus camera on kinemage', e);
|
||||
}
|
||||
const selectedKin = builder
|
||||
.apply(SelectKinemage, { index: 0 });
|
||||
|
||||
return undefined;
|
||||
}
|
||||
await builder.commit();
|
||||
|
||||
// Return the selector for the selected kinemage so visuals can use it
|
||||
return { selectedKin: selectedKin.selector };
|
||||
} catch (e) {
|
||||
console.error('Failed to parse KIN file', e);
|
||||
throw e;
|
||||
}
|
||||
},
|
||||
visuals: async (plugin, data) => {
|
||||
if (!data?.selectedKin) {
|
||||
console.warn('[Kinemage] visuals: no selectedKin ref provided');
|
||||
return;
|
||||
}
|
||||
|
||||
// Create shapes from the selected kinemage
|
||||
const shapeBuilder = plugin.state.data.build();
|
||||
await createShapesForKinemage(plugin, shapeBuilder, data.selectedKin);
|
||||
await shapeBuilder.commit();
|
||||
|
||||
// Wait for bounding sphere and focus camera
|
||||
async function waitForNonEmptyBoundingSphere(plugin: PluginContext, timeoutMs = 2000, pollMs = 50) {
|
||||
const start = Date.now();
|
||||
while (Date.now() - start < timeoutMs) {
|
||||
try {
|
||||
const bs = getPluginBoundingSphere(plugin);
|
||||
if (bs && bs.radius > 0) return bs;
|
||||
} catch { /* ignore */ }
|
||||
await new Promise<void>(r => setTimeout(r, pollMs));
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
const bs = await waitForNonEmptyBoundingSphere(plugin);
|
||||
if (bs && bs.radius > 0 && plugin.canvas3d) {
|
||||
await PluginCommands.Camera.Focus(plugin, { center: bs.center, radius: bs.radius, durationMs: 250 });
|
||||
plugin.canvas3d?.commit();
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn('Failed to focus camera on kinemage', e);
|
||||
}
|
||||
|
||||
return undefined;
|
||||
}
|
||||
});
|
||||
|
||||
@@ -19,7 +19,6 @@ import { Spheres } from '../../mol-geo/geometry/spheres/spheres';
|
||||
import { SpheresBuilder } from '../../mol-geo/geometry/spheres/spheres-builder';
|
||||
import { Shape } from '../../mol-model/shape';
|
||||
import { ParamDefinition as PD } from '../../mol-util/param-definition';
|
||||
//import { ValueCell } from '../../mol-util/value-cell';
|
||||
import { Mat4 } from '../../mol-math/linear-algebra/3d/mat4';
|
||||
|
||||
export type KinData = {
|
||||
@@ -28,10 +27,9 @@ export type KinData = {
|
||||
}
|
||||
|
||||
function createKinShapePointsParams(kinemage?: Kinemage) {
|
||||
|
||||
return {
|
||||
...Points.Params,
|
||||
};
|
||||
return {
|
||||
...Points.Params,
|
||||
};
|
||||
}
|
||||
export const KinShapePointsParams = createKinShapePointsParams();
|
||||
export type KinShapePointsParams = typeof KinShapePointsParams
|
||||
@@ -45,12 +43,12 @@ export const KinShapeLinesParams = createKinShapeLinesParams();
|
||||
export type KinShapeLinesParams = typeof KinShapeLinesParams
|
||||
function createKinShapeMeshParams(kinemage?: Kinemage) {
|
||||
|
||||
return {
|
||||
...Mesh.Params,
|
||||
//transparentBackfaces: PD.Select('on', PD.arrayToOptions(['off', 'on', 'opaque'] as const)),
|
||||
//doubleSided: PD.Boolean(true), // make mesh double-sided by default
|
||||
//ignoreLight: PD.Boolean(true), // ignore lighting so front/back show same color
|
||||
};
|
||||
return {
|
||||
...Mesh.Params,
|
||||
// transparentBackfaces: PD.Select('on', PD.arrayToOptions(['off', 'on', 'opaque'] as const)),
|
||||
// doubleSided: PD.Boolean(true), // make mesh double-sided by default
|
||||
// ignoreLight: PD.Boolean(true), // ignore lighting so front/back show same color
|
||||
};
|
||||
}
|
||||
|
||||
export const KinShapeMeshParams = createKinShapeMeshParams();
|
||||
@@ -58,280 +56,280 @@ export type KinShapeMeshParams = typeof KinShapeMeshParams
|
||||
|
||||
function createKinShapeSpheresParams(kinemage?: Kinemage) {
|
||||
|
||||
return {
|
||||
...Spheres.Params,
|
||||
};
|
||||
return {
|
||||
...Spheres.Params,
|
||||
};
|
||||
}
|
||||
|
||||
export const KinShapeSpheresParams = createKinShapeSpheresParams();
|
||||
export type KinShapeSpheresParams = typeof KinShapeSpheresParams;
|
||||
|
||||
function getVisibility(group: string, subGroup: string, masters: string[], kin: Kinemage) {
|
||||
let visible = true;
|
||||
|
||||
// Check to see if this name references a master that is not visible. If so, then this whole list is not visible and we can skip it.
|
||||
const masterDict = kin.masterDict;
|
||||
for (let m = 0; m < masters.length; m++) {
|
||||
const masterName = masters[m];
|
||||
const masterInfo = masterDict[masterName];
|
||||
if (masterInfo && !masterInfo.visible) {
|
||||
visible = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Check to see if this name references a group that has the 'off' flag set. If so, this is not visible.
|
||||
const groupDict = kin.groupDict;
|
||||
const groupInfo = groupDict[group];
|
||||
if (groupInfo && groupInfo.off) {
|
||||
visible = false;
|
||||
}
|
||||
|
||||
// Check to see if this name references a subgroup that it or its master has the 'off' flag set. If so, this is not visible.
|
||||
const subgroupDict = kin.subgroupDict;
|
||||
const subgroupInfo = subgroupDict[subGroup];
|
||||
if (subgroupInfo) {
|
||||
if (subgroupInfo.off) {
|
||||
visible = false;
|
||||
}
|
||||
if (subgroupInfo.group) {
|
||||
const groupInfo = groupDict[subgroupInfo.group];
|
||||
if (groupInfo && groupInfo.off) {
|
||||
visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return visible;
|
||||
function getVisibility(group: string, subGroup: string, masters: string[], kin: Kinemage) {
|
||||
let visible = true;
|
||||
|
||||
// Check to see if this name references a master that is not visible. If so, then this whole list is not visible and we can skip it.
|
||||
const masterDict = kin.masterDict;
|
||||
for (let m = 0; m < masters.length; m++) {
|
||||
const masterName = masters[m];
|
||||
const masterInfo = masterDict[masterName];
|
||||
if (masterInfo && !masterInfo.visible) {
|
||||
visible = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Check to see if this name references a group that has the 'off' flag set. If so, this is not visible.
|
||||
const groupDict = kin.groupDict;
|
||||
const groupInfo = groupDict[group];
|
||||
if (groupInfo && groupInfo.off) {
|
||||
visible = false;
|
||||
}
|
||||
|
||||
// Check to see if this name references a subgroup that it or its master has the 'off' flag set. If so, this is not visible.
|
||||
const subgroupDict = kin.subgroupDict;
|
||||
const subgroupInfo = subgroupDict[subGroup];
|
||||
if (subgroupInfo) {
|
||||
if (subgroupInfo.off) {
|
||||
visible = false;
|
||||
}
|
||||
if (subgroupInfo.group) {
|
||||
const groupInfo = groupDict[subgroupInfo.group];
|
||||
if (groupInfo && groupInfo.off) {
|
||||
visible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return visible;
|
||||
}
|
||||
|
||||
async function getPoints(ctx: RuntimeContext, kin: Kinemage) {
|
||||
const dotLists: DotList[] = kin.dotLists;
|
||||
const builderState = PointsBuilder.create();
|
||||
const colors: Color[] = [];
|
||||
const labels: string[] = [];
|
||||
const dotLists: DotList[] = kin.dotLists;
|
||||
const builderState = PointsBuilder.create();
|
||||
const colors: Color[] = [];
|
||||
const labels: string[] = [];
|
||||
|
||||
// Every dot is in its own Molstar group because they may have colors and we look that up by group.
|
||||
let index = 0;
|
||||
// Every dot is in its own Molstar group because they may have colors and we look that up by group.
|
||||
let index = 0;
|
||||
|
||||
for (let i = 0; i < dotLists.length; i++) {
|
||||
const dotList = dotLists[i];
|
||||
const positionArray = dotList.positionArray;
|
||||
const colorArray = dotList.colorArray;
|
||||
const labelArray = dotList.labelArray;
|
||||
const masterArray = dotList.masterArray;
|
||||
for (let i = 0; i < dotLists.length; i++) {
|
||||
const dotList = dotLists[i];
|
||||
const positionArray = dotList.positionArray;
|
||||
const colorArray = dotList.colorArray;
|
||||
const labelArray = dotList.labelArray;
|
||||
const masterArray = dotList.masterArray;
|
||||
|
||||
// Check the visibility of all of our masters and skip this dot list if any of them are not visible.
|
||||
const visible = getVisibility(dotList.group, dotList.subgroup, masterArray, kin);
|
||||
if (!visible) { continue; }
|
||||
// Check the visibility of all of our masters and skip this dot list if any of them are not visible.
|
||||
const visible = getVisibility(dotList.group, dotList.subgroup, masterArray, kin);
|
||||
if (!visible) { continue; }
|
||||
|
||||
const numDots = positionArray.length / 3
|
||||
for (let j = 0; j < numDots; j++) {
|
||||
// Skip this element if any master associated with any of its pointMasters are turned off.
|
||||
const pointMasterNames = dotList.pointmasterArray[j];
|
||||
let pmVisibility = true;
|
||||
for (let pm = 0; pm < pointMasterNames.length; pm++) {
|
||||
const pointMasterName = pointMasterNames[pm];
|
||||
const masterName = kin.pointmasterDict[pointMasterName];
|
||||
const masterInfo = kin.masterDict[masterName];
|
||||
if (masterInfo && !masterInfo.visible) {
|
||||
pmVisibility = false;
|
||||
continue;
|
||||
const numDots = positionArray.length / 3;
|
||||
for (let j = 0; j < numDots; j++) {
|
||||
// Skip this element if any master associated with any of its pointMasters are turned off.
|
||||
const pointMasterNames = dotList.pointmasterArray[j];
|
||||
let pmVisibility = true;
|
||||
for (let pm = 0; pm < pointMasterNames.length; pm++) {
|
||||
const pointMasterName = pointMasterNames[pm];
|
||||
const masterName = kin.pointmasterDict[pointMasterName];
|
||||
const masterInfo = kin.masterDict[masterName];
|
||||
if (masterInfo && !masterInfo.visible) {
|
||||
pmVisibility = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (!pmVisibility) { continue; }
|
||||
|
||||
const group = index++;
|
||||
builderState.add(positionArray[3 * j + 0], positionArray[3 * j + 1], positionArray[3 * j + 2], group);
|
||||
// colorArray may be undefined; push a default color when not provided
|
||||
colors.push(colorArray && colorArray.length > j ? colorArray[j] : Color.fromRgb(255, 255, 255));
|
||||
// labelArray may be undefined; push an empty string when not provided
|
||||
labels.push(labelArray && labelArray.length > j ? labelArray[j] : '');
|
||||
}
|
||||
}
|
||||
if (!pmVisibility) { continue; }
|
||||
|
||||
let group = index++;
|
||||
builderState.add(positionArray[3 * j + 0], positionArray[3 * j + 1], positionArray[3 * j + 2], group);
|
||||
// colorArray may be undefined; push a default color when not provided
|
||||
colors.push(colorArray && colorArray.length > j ? colorArray[j] : Color.fromRgb(255, 255, 255))
|
||||
// labelArray may be undefined; push an empty string when not provided
|
||||
labels.push(labelArray && labelArray.length > j ? labelArray[j] : '');
|
||||
}
|
||||
}
|
||||
|
||||
const points = builderState.getPoints();
|
||||
return { points, colors, labels };
|
||||
const points = builderState.getPoints();
|
||||
return { points, colors, labels };
|
||||
}
|
||||
|
||||
async function getLines(ctx: RuntimeContext, kin: Kinemage) {
|
||||
const vectorLists: VectorList[] = kin.vectorLists;
|
||||
const builderState = LinesBuilder.create();
|
||||
const widths: number[] = [];
|
||||
const colors: Color[] = [];
|
||||
const labels: string[] = [];
|
||||
const vectorLists: VectorList[] = kin.vectorLists;
|
||||
const builderState = LinesBuilder.create();
|
||||
const widths: number[] = [];
|
||||
const colors: Color[] = [];
|
||||
const labels: string[] = [];
|
||||
|
||||
// Every line is in its own Molstar group because they may have individual widths and we look
|
||||
// up the width based on the group is in the size function.
|
||||
let index = 0;
|
||||
// Every line is in its own Molstar group because they may have individual widths and we look
|
||||
// up the width based on the group is in the size function.
|
||||
let index = 0;
|
||||
|
||||
for (let i = 0; i < vectorLists.length; i++) {
|
||||
const vectorList = vectorLists[i];
|
||||
const position1Array = vectorList.position1Array;
|
||||
const position2Array = vectorList.position2Array;
|
||||
const widthArray = vectorList.width;
|
||||
const color1Array = vectorList.color1Array;
|
||||
const color2Array = vectorList.color2Array;
|
||||
const label1Array = vectorList.label1Array;
|
||||
const label2Array = vectorList.label2Array;
|
||||
const masterArray = vectorList.masterArray;
|
||||
for (let i = 0; i < vectorLists.length; i++) {
|
||||
const vectorList = vectorLists[i];
|
||||
const position1Array = vectorList.position1Array;
|
||||
const position2Array = vectorList.position2Array;
|
||||
const widthArray = vectorList.width;
|
||||
const color1Array = vectorList.color1Array;
|
||||
const color2Array = vectorList.color2Array;
|
||||
const label1Array = vectorList.label1Array;
|
||||
const label2Array = vectorList.label2Array;
|
||||
const masterArray = vectorList.masterArray;
|
||||
|
||||
// Check the visibility of all of our masters and skip this vector list if any of them are not visible.
|
||||
const visible = getVisibility(vectorList.group, vectorList.subgroup, masterArray, kin);
|
||||
if (!visible) { continue; }
|
||||
// Check the visibility of all of our masters and skip this vector list if any of them are not visible.
|
||||
const visible = getVisibility(vectorList.group, vectorList.subgroup, masterArray, kin);
|
||||
if (!visible) { continue; }
|
||||
|
||||
const numLines = position1Array.length / 3
|
||||
for (let j = 0; j < numLines; j++) {
|
||||
// Skip this element if any master associated with any of its pointMasters are turned off.
|
||||
const pointMasterNames = vectorList.pointmasterArray[j];
|
||||
let pmVisibility = true;
|
||||
for (let pm = 0; pm < pointMasterNames.length; pm++) {
|
||||
const pointMasterName = pointMasterNames[pm];
|
||||
const masterName = kin.pointmasterDict[pointMasterName];
|
||||
const masterInfo = kin.masterDict[masterName];
|
||||
if (masterInfo && !masterInfo.visible) {
|
||||
pmVisibility = false;
|
||||
continue;
|
||||
const numLines = position1Array.length / 3;
|
||||
for (let j = 0; j < numLines; j++) {
|
||||
// Skip this element if any master associated with any of its pointMasters are turned off.
|
||||
const pointMasterNames = vectorList.pointmasterArray[j];
|
||||
let pmVisibility = true;
|
||||
for (let pm = 0; pm < pointMasterNames.length; pm++) {
|
||||
const pointMasterName = pointMasterNames[pm];
|
||||
const masterName = kin.pointmasterDict[pointMasterName];
|
||||
const masterInfo = kin.masterDict[masterName];
|
||||
if (masterInfo && !masterInfo.visible) {
|
||||
pmVisibility = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (!pmVisibility) { continue; }
|
||||
|
||||
// Find the midpoint of the line because we're going to actually make
|
||||
// two half-lines so that labels and selection work better.
|
||||
const midX = (position1Array[3 * j + 0] + position2Array[3 * j + 0]) / 2;
|
||||
const midY = (position1Array[3 * j + 1] + position2Array[3 * j + 1]) / 2;
|
||||
const midZ = (position1Array[3 * j + 2] + position2Array[3 * j + 2]) / 2;
|
||||
|
||||
// Make the first half of the line from position1 to the midpoint, labeled and colored based on position1.
|
||||
let group = index++;
|
||||
builderState.add(position1Array[3 * j + 0], position1Array[3 * j + 1], position1Array[3 * j + 2],
|
||||
midX, midY, midZ,
|
||||
group);
|
||||
// widthArray may be undefined; push NaN when width not provided
|
||||
widths.push(widthArray && widthArray.length > j ? widthArray[j] : NaN);
|
||||
// colorArray may be undefined; push a default color when not provided
|
||||
colors.push(color1Array && color1Array.length > j ? color1Array[j] : Color.fromRgb(255, 255, 255));
|
||||
// labelArray may be undefined; push an empty string when not provided
|
||||
labels.push(label1Array && label1Array.length > j ? label1Array[j] : '');
|
||||
|
||||
// Make the second half of the line from the midpoint to position2, labeled and colored based on position2.
|
||||
group = index++;
|
||||
builderState.add(midX, midY, midZ,
|
||||
position2Array[3 * j + 0], position2Array[3 * j + 1], position2Array[3 * j + 2],
|
||||
group);
|
||||
// widthArray may be undefined; push NaN when width not provided
|
||||
widths.push(widthArray && widthArray.length > j ? widthArray[j] : NaN);
|
||||
// colorArray may be undefined; push a default color when not provided
|
||||
colors.push(color2Array && color2Array.length > j ? color2Array[j] : Color.fromRgb(255, 255, 255));
|
||||
// labelArray may be undefined; push an empty string when not provided
|
||||
labels.push(label2Array && label2Array.length > j ? label2Array[j] : '');
|
||||
}
|
||||
}
|
||||
if (!pmVisibility) { continue; }
|
||||
|
||||
// Find the midpoint of the line because we're going to actually make
|
||||
// two half-lines so that labels and selection work better.
|
||||
const midX = (position1Array[3 * j + 0] + position2Array[3 * j + 0]) / 2;
|
||||
const midY = (position1Array[3 * j + 1] + position2Array[3 * j + 1]) / 2;
|
||||
const midZ = (position1Array[3 * j + 2] + position2Array[3 * j + 2]) / 2;
|
||||
|
||||
// Make the first half of the line from position1 to the midpoint, labeled and colored based on position1.
|
||||
let group = index++;
|
||||
builderState.add(position1Array[3 * j + 0], position1Array[3 * j + 1], position1Array[3 * j + 2],
|
||||
midX, midY, midZ,
|
||||
group);
|
||||
// widthArray may be undefined; push NaN when width not provided
|
||||
widths.push(widthArray && widthArray.length > j ? widthArray[j] : NaN)
|
||||
// colorArray may be undefined; push a default color when not provided
|
||||
colors.push(color1Array && color1Array.length > j ? color1Array[j] : Color.fromRgb(255, 255, 255))
|
||||
// labelArray may be undefined; push an empty string when not provided
|
||||
labels.push(label1Array && label1Array.length > j ? label1Array[j] : '')
|
||||
|
||||
// Make the second half of the line from the midpoint to position2, labeled and colored based on position2.
|
||||
group = index++;
|
||||
builderState.add(midX, midY, midZ,
|
||||
position2Array[3 * j + 0], position2Array[3 * j + 1], position2Array[3 * j + 2],
|
||||
group);
|
||||
// widthArray may be undefined; push NaN when width not provided
|
||||
widths.push(widthArray && widthArray.length > j ? widthArray[j] : NaN)
|
||||
// colorArray may be undefined; push a default color when not provided
|
||||
colors.push(color2Array && color2Array.length > j ? color2Array[j] : Color.fromRgb(255, 255, 255))
|
||||
// labelArray may be undefined; push an empty string when not provided
|
||||
labels.push(label2Array && label2Array.length > j ? label2Array[j] : '')
|
||||
}
|
||||
}
|
||||
|
||||
const lines = builderState.getLines();
|
||||
return { lines, widths: new Float32Array(widths), colors, labels };
|
||||
const lines = builderState.getLines();
|
||||
return { lines, widths: new Float32Array(widths), colors, labels };
|
||||
}
|
||||
|
||||
function addOffsetTriangle(builderState: MeshBuilder.State, a: Vec3, b: Vec3, c: Vec3, n: Vec3, offset: number) {
|
||||
const aOffset = Vec3.add(Vec3(), a, Vec3.scale(Vec3(), n, offset));
|
||||
const bOffset = Vec3.add(Vec3(), b, Vec3.scale(Vec3(), n, offset));
|
||||
const cOffset = Vec3.add(Vec3(), c, Vec3.scale(Vec3(), n, offset));
|
||||
MeshBuilder.addTriangleWithNormal(builderState, aOffset, bOffset, cOffset, n);
|
||||
function addOffsetTriangle(builderState: MeshBuilder.State, a: Vec3, b: Vec3, c: Vec3, n: Vec3, offset: number) {
|
||||
const aOffset = Vec3.add(Vec3(), a, Vec3.scale(Vec3(), n, offset));
|
||||
const bOffset = Vec3.add(Vec3(), b, Vec3.scale(Vec3(), n, offset));
|
||||
const cOffset = Vec3.add(Vec3(), c, Vec3.scale(Vec3(), n, offset));
|
||||
MeshBuilder.addTriangleWithNormal(builderState, aOffset, bOffset, cOffset, n);
|
||||
}
|
||||
|
||||
async function getMesh(ctx: RuntimeContext, kin: Kinemage) {
|
||||
const ribbonObjects: RibbonObject[] = kin.ribbonLists;
|
||||
const builderState = MeshBuilder.createState();
|
||||
const colors: Color[] = [];
|
||||
const labels: string[] = [];
|
||||
const ribbonObjects: RibbonObject[] = kin.ribbonLists;
|
||||
const builderState = MeshBuilder.createState();
|
||||
const colors: Color[] = [];
|
||||
const labels: string[] = [];
|
||||
|
||||
// Every triangle is in its own Molstar group because they may have individual colors and we look
|
||||
// up the color based on the group is in the color function.
|
||||
let index = 0;
|
||||
// Every triangle is in its own Molstar group because they may have individual colors and we look
|
||||
// up the color based on the group is in the color function.
|
||||
let index = 0;
|
||||
|
||||
for (let ri = 0; ri < ribbonObjects.length; ri++) {
|
||||
const ribbonObject = ribbonObjects[ri];
|
||||
const coords = ribbonObject.positionArray;
|
||||
const colorArray = ribbonObject.colorArray;
|
||||
const labelArray = ribbonObject.labelArray;
|
||||
const masterArray = ribbonObject.masterArray;
|
||||
const pointMasterArray = ribbonObject.pointmasterArray;
|
||||
for (let ri = 0; ri < ribbonObjects.length; ri++) {
|
||||
const ribbonObject = ribbonObjects[ri];
|
||||
const coords = ribbonObject.positionArray;
|
||||
const colorArray = ribbonObject.colorArray;
|
||||
const labelArray = ribbonObject.labelArray;
|
||||
const masterArray = ribbonObject.masterArray;
|
||||
const pointMasterArray = ribbonObject.pointmasterArray;
|
||||
|
||||
// Check the visibility of all of our masters and skip this ribbon object if any of them are not visible.
|
||||
const visible = getVisibility(ribbonObject.group, ribbonObject.subgroup, masterArray, kin);
|
||||
if (!visible) { continue; }
|
||||
// Check the visibility of all of our masters and skip this ribbon object if any of them are not visible.
|
||||
const visible = getVisibility(ribbonObject.group, ribbonObject.subgroup, masterArray, kin);
|
||||
if (!visible) { continue; }
|
||||
|
||||
builderState.currentGroup = ri; /// @todo Base this on something in the file instead?
|
||||
builderState.currentGroup = ri; // TODO: Base this on something in the file instead?
|
||||
|
||||
// The positionArray contains 3x as many entries as there are vertices since it's a catenation of x, y, z for each vertex.
|
||||
// There are three vertices per triangle.
|
||||
/// @todo Ribbon lighting is to be set up to make each pair of triangles look like a quad with the same normal.
|
||||
const numTriangles = coords.length / 9;
|
||||
let prevTriangleNormal: Vec3 | undefined = undefined;
|
||||
for (let i = 0; i < numTriangles; i++) {
|
||||
// Skip this element if any master associated with any of its pointMasters are turned off.
|
||||
const pointMasterNames = pointMasterArray[3 * i];
|
||||
let pmVisibility = true;
|
||||
for (let pm = 0; pm < pointMasterNames.length; pm++) {
|
||||
const pointMasterName = pointMasterNames[pm];
|
||||
const masterName = kin.pointmasterDict[pointMasterName];
|
||||
const masterInfo = kin.masterDict[masterName];
|
||||
if (masterInfo && !masterInfo.visible) {
|
||||
pmVisibility = false;
|
||||
continue;
|
||||
// The positionArray contains 3x as many entries as there are vertices since it's a catenation of x, y, z for each vertex.
|
||||
// There are three vertices per triangle.
|
||||
// TODO: Ribbon lighting is to be set up to make each pair of triangles look like a quad with the same normal.
|
||||
const numTriangles = coords.length / 9;
|
||||
let prevTriangleNormal: Vec3 | undefined = undefined;
|
||||
for (let i = 0; i < numTriangles; i++) {
|
||||
// Skip this element if any master associated with any of its pointMasters are turned off.
|
||||
const pointMasterNames = pointMasterArray[3 * i];
|
||||
let pmVisibility = true;
|
||||
for (let pm = 0; pm < pointMasterNames.length; pm++) {
|
||||
const pointMasterName = pointMasterNames[pm];
|
||||
const masterName = kin.pointmasterDict[pointMasterName];
|
||||
const masterInfo = kin.masterDict[masterName];
|
||||
if (masterInfo && !masterInfo.visible) {
|
||||
pmVisibility = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (!pmVisibility) { continue; }
|
||||
|
||||
const vertexList: Vec3[] = [];
|
||||
|
||||
// Get the vertices for the triangle out of the position array and push them onto a list.
|
||||
for (let j = 0; j < 3; j++) {
|
||||
const v = Vec3.zero();
|
||||
v[0] = coords[3 * (3 * i + j) + 0];
|
||||
v[1] = coords[3 * (3 * i + j) + 1];
|
||||
v[2] = coords[3 * (3 * i + j) + 2];
|
||||
vertexList.push(v);
|
||||
}
|
||||
|
||||
// Set the group per triangle so that we can do per-triangle coloring.
|
||||
const group = index++;
|
||||
builderState.currentGroup = group;
|
||||
|
||||
// colorArray may be undefined; push a default color when not provided.
|
||||
// There is one color per group, even if we have two triangles in this group.
|
||||
const color = colorArray && colorArray.length > i * 3 ? colorArray[3 * i] : Color.fromRgb(255, 255, 255);
|
||||
colors.push(color);
|
||||
|
||||
// labelArray may be undefined; push an empty string when not provided
|
||||
const label = labelArray && labelArray.length > i ? labelArray[i] : '';
|
||||
labels.push(label);
|
||||
|
||||
// Find the vertics and normal for the triangle.
|
||||
const a: Vec3 = vertexList[0];
|
||||
const b: Vec3 = vertexList[1];
|
||||
const c: Vec3 = vertexList[2];
|
||||
|
||||
// Put both orientations of the triangle. Add a small amount along the normal to make them
|
||||
// not be exactly on top of each other so that we only see the front face of each.
|
||||
let n = Vec3.zero();
|
||||
Vec3.triangleNormal(n, a, b, c);
|
||||
if (i % 2 === 1) {
|
||||
// For ribbons, every other triangle is meant to be paired with the previous one to make a quad with the same normal.
|
||||
// So use the same normal for every other triangle.
|
||||
n = prevTriangleNormal || n;
|
||||
}
|
||||
prevTriangleNormal = n;
|
||||
addOffsetTriangle(builderState, a, b, c, n, 0.01);
|
||||
|
||||
// Invert the normal for the back face.
|
||||
Vec3.negate(n, n);
|
||||
addOffsetTriangle(builderState, a, c, b, n, 0.01);
|
||||
}
|
||||
}
|
||||
if (!pmVisibility) { continue; }
|
||||
|
||||
const vertexList: Vec3[] = [];
|
||||
|
||||
// Get the vertices for the triangle out of the position array and push them onto a list.
|
||||
for (let j = 0; j < 3; j++) {
|
||||
const v = Vec3.zero();
|
||||
v[0] = coords[3 * (3 * i + j) + 0];
|
||||
v[1] = coords[3 * (3 * i + j) + 1];
|
||||
v[2] = coords[3 * (3 * i + j) + 2];
|
||||
vertexList.push(v);
|
||||
}
|
||||
|
||||
// Set the group per triangle so that we can do per-triangle coloring.
|
||||
let group = index++;
|
||||
builderState.currentGroup = group;
|
||||
|
||||
// colorArray may be undefined; push a default color when not provided.
|
||||
// There is one color per group, even if we have two triangles in this group.
|
||||
const color = colorArray && colorArray.length > i * 3 ? colorArray[3 * i] : Color.fromRgb(255, 255, 255);
|
||||
colors.push(color);
|
||||
|
||||
// labelArray may be undefined; push an empty string when not provided
|
||||
const label = labelArray && labelArray.length > i ? labelArray[i] : '';
|
||||
labels.push(label);
|
||||
|
||||
// Find the vertics and normal for the triangle.
|
||||
let a: Vec3 = vertexList[0];
|
||||
let b: Vec3 = vertexList[1];
|
||||
let c: Vec3 = vertexList[2];
|
||||
|
||||
// Put both orientations of the triangle. Add a small amount along the normal to make them
|
||||
// not be exactly on top of each other so that we only see the front face of each.
|
||||
let n = Vec3.zero();
|
||||
Vec3.triangleNormal(n, a, b, c);
|
||||
if (i % 2 === 1) {
|
||||
// For ribbons, every other triangle is meant to be paired with the previous one to make a quad with the same normal.
|
||||
// So use the same normal for every other triangle.
|
||||
n = prevTriangleNormal || n;
|
||||
}
|
||||
prevTriangleNormal = n;
|
||||
addOffsetTriangle(builderState, a, b, c, n, 0.01);
|
||||
|
||||
// Invert the normal for the back face.
|
||||
Vec3.negate(n, n);
|
||||
addOffsetTriangle(builderState, a, c, b, n, 0.01);
|
||||
}
|
||||
}
|
||||
|
||||
const mesh = MeshBuilder.getMesh(builderState);
|
||||
return { mesh, colors, labels };
|
||||
const mesh = MeshBuilder.getMesh(builderState);
|
||||
return { mesh, colors, labels };
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -339,88 +337,87 @@ async function getMesh(ctx: RuntimeContext, kin: Kinemage) {
|
||||
* Returns an object with the Spheres geometry and a Float32Array with per-center radii (one entry per center, in the same order they were added).
|
||||
*/
|
||||
async function getSpheres(ctx: RuntimeContext, kin: Kinemage) {
|
||||
const balls: BallList[] = kin.ballLists;
|
||||
const builderState = SpheresBuilder.create();
|
||||
const radii: number[] = [];
|
||||
const colors: Color[] = [];
|
||||
const labels: string[] = [];
|
||||
const balls: BallList[] = kin.ballLists;
|
||||
const builderState = SpheresBuilder.create();
|
||||
const radii: number[] = [];
|
||||
const colors: Color[] = [];
|
||||
const labels: string[] = [];
|
||||
|
||||
// Every ball is in its own Molstar group because they may have individual radii and we look
|
||||
// up the radius based on the group is in the size function.
|
||||
let index = 0;
|
||||
// Every ball is in its own Molstar group because they may have individual radii and we look
|
||||
// up the radius based on the group is in the size function.
|
||||
let index = 0;
|
||||
|
||||
for (let i = 0; i < balls.length; i++) {
|
||||
const ballList = balls[i];
|
||||
const positionArray = ballList.positionArray;
|
||||
const radiusArray = ballList.radiusArray;
|
||||
const colorArray = ballList.colorArray;
|
||||
const masterArray = ballList.masterArray;
|
||||
for (let i = 0; i < balls.length; i++) {
|
||||
const ballList = balls[i];
|
||||
const positionArray = ballList.positionArray;
|
||||
const radiusArray = ballList.radiusArray;
|
||||
const colorArray = ballList.colorArray;
|
||||
const masterArray = ballList.masterArray;
|
||||
|
||||
// Check the visibility of all of our masters and skip this ball list if any of them are not visible.
|
||||
const visible = getVisibility(ballList.group, ballList.subgroup, masterArray, kin);
|
||||
if (!visible) { continue; }
|
||||
// Check the visibility of all of our masters and skip this ball list if any of them are not visible.
|
||||
const visible = getVisibility(ballList.group, ballList.subgroup, masterArray, kin);
|
||||
if (!visible) { continue; }
|
||||
|
||||
const numBalls = positionArray.length / 3;
|
||||
for (let j = 0; j < numBalls; j++) {
|
||||
// Skip this element if any master associated with any of its pointMasters are turned off.
|
||||
const pointMasterNames = ballList.pointmasterArray[j];
|
||||
let pmVisibility = true;
|
||||
for (let pm = 0; pm < pointMasterNames.length; pm++) {
|
||||
const pointMasterName = pointMasterNames[pm];
|
||||
const masterName = kin.pointmasterDict[pointMasterName];
|
||||
const masterInfo = kin.masterDict[masterName];
|
||||
if (masterInfo && !masterInfo.visible) {
|
||||
pmVisibility = false;
|
||||
continue;
|
||||
const numBalls = positionArray.length / 3;
|
||||
for (let j = 0; j < numBalls; j++) {
|
||||
// Skip this element if any master associated with any of its pointMasters are turned off.
|
||||
const pointMasterNames = ballList.pointmasterArray[j];
|
||||
let pmVisibility = true;
|
||||
for (let pm = 0; pm < pointMasterNames.length; pm++) {
|
||||
const pointMasterName = pointMasterNames[pm];
|
||||
const masterName = kin.pointmasterDict[pointMasterName];
|
||||
const masterInfo = kin.masterDict[masterName];
|
||||
if (masterInfo && !masterInfo.visible) {
|
||||
pmVisibility = false;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (!pmVisibility) { continue; }
|
||||
|
||||
const group = index++;
|
||||
builderState.add(positionArray[3 * j + 0], positionArray[3 * j + 1], positionArray[3 * j + 2], group);
|
||||
// radiusArray may be undefined; push NaN when radius not provided
|
||||
radii.push(radiusArray && radiusArray.length > j ? radiusArray[j] : NaN);
|
||||
// colorArray may be undefined; push a default color when not provided
|
||||
colors.push(colorArray && colorArray.length > j ? colorArray[j] : Color.fromRgb(255, 255, 255));
|
||||
// labelArray may be undefined; push an empty string when not provided
|
||||
labels.push(ballList.labelArray && ballList.labelArray.length > j ? ballList.labelArray[j] : '');
|
||||
}
|
||||
}
|
||||
if (!pmVisibility) { continue; }
|
||||
|
||||
const group = index++;
|
||||
builderState.add(positionArray[3 * j + 0], positionArray[3 * j + 1], positionArray[3 * j + 2], group);
|
||||
// radiusArray may be undefined; push NaN when radius not provided
|
||||
radii.push(radiusArray && radiusArray.length > j ? radiusArray[j] : NaN);
|
||||
// colorArray may be undefined; push a default color when not provided
|
||||
colors.push(colorArray && colorArray.length > j ? colorArray[j] : Color.fromRgb(255, 255, 255));
|
||||
// labelArray may be undefined; push an empty string when not provided
|
||||
labels.push(ballList.labelArray && ballList.labelArray.length > j ? ballList.labelArray[j] : '');
|
||||
}
|
||||
}
|
||||
|
||||
const spheres = builderState.getSpheres();
|
||||
return { spheres, radii: new Float32Array(radii), colors, labels };
|
||||
const spheres = builderState.getSpheres();
|
||||
return { spheres, radii: new Float32Array(radii), colors, labels };
|
||||
}
|
||||
|
||||
function makePointsShapeGetter() {
|
||||
|
||||
const getShape = async (ctx: RuntimeContext, kinData: KinData, props: PD.Values<KinShapePointsParams>, shape?: Shape<Points>) => {
|
||||
// Get our points, adding them from all of the entries in the dot lists
|
||||
const { points: _points, colors, labels } = await getPoints(ctx, kinData.source);
|
||||
const getShape = async (ctx: RuntimeContext, kinData: KinData, props: PD.Values<KinShapePointsParams>, shape?: Shape<Points>) => {
|
||||
// Get our points, adding them from all of the entries in the dot lists
|
||||
const { points: _points, colors, labels } = await getPoints(ctx, kinData.source);
|
||||
|
||||
// Color function signature: (groupId: number, instanceId: number) => Color
|
||||
// For Lines the groupId corresponds to the line index (order added).
|
||||
const colorFn = (group: number, instance: number) => {
|
||||
return colors[group];
|
||||
}
|
||||
// Color function signature: (groupId: number, instanceId: number) => Color
|
||||
// For Lines the groupId corresponds to the line index (order added).
|
||||
const colorFn = (group: number, instance: number) => {
|
||||
return colors[group];
|
||||
};
|
||||
|
||||
// Label function signature: (groupId: number, instanceId: number) => string
|
||||
// For Lines the groupId corresponds to the line index (order added).
|
||||
const labelFn = (group: number, instance: number) => {
|
||||
return labels[group];
|
||||
}
|
||||
// Label function signature: (groupId: number, instanceId: number) => string
|
||||
// For Lines the groupId corresponds to the line index (order added).
|
||||
const labelFn = (group: number, instance: number) => {
|
||||
return labels[group];
|
||||
};
|
||||
|
||||
let _shape: Shape<Points>;
|
||||
_shape = Shape.create<Points>(
|
||||
'kin-points',
|
||||
kinData.source,
|
||||
_points,
|
||||
colorFn, // color function reads per-point colors
|
||||
() => 1, // size function
|
||||
labelFn // label function reads per-point labels
|
||||
);
|
||||
return _shape;
|
||||
};
|
||||
return getShape;
|
||||
const _shape = Shape.create<Points>(
|
||||
'kin-points',
|
||||
kinData.source,
|
||||
_points,
|
||||
colorFn, // color function reads per-point colors
|
||||
() => 1, // size function
|
||||
labelFn // label function reads per-point labels
|
||||
);
|
||||
return _shape;
|
||||
};
|
||||
return getShape;
|
||||
}
|
||||
|
||||
function makeLineShapeGetter() {
|
||||
@@ -432,32 +429,31 @@ function makeLineShapeGetter() {
|
||||
// Size function signature: (groupId: number, instanceId: number) => number
|
||||
// For Lines the groupId corresponds to the line index (order added).
|
||||
const sizeFn = (group: number, instance: number) => {
|
||||
// We're specifying the radius, which is half the width.
|
||||
let w = widths[group] / 2.0;
|
||||
if (w < 1.0) { w = 1.0; }
|
||||
return Number.isFinite(w) ? w : 1.0;
|
||||
}
|
||||
// We're specifying the radius, which is half the width.
|
||||
let w = widths[group] / 2.0;
|
||||
if (w < 1.0) { w = 1.0; }
|
||||
return Number.isFinite(w) ? w : 1.0;
|
||||
};
|
||||
|
||||
// Color function signature: (groupId: number, instanceId: number) => Color
|
||||
// For Lines the groupId corresponds to the line index (order added).
|
||||
const colorFn = (group: number, instance: number) => {
|
||||
return colors[group];
|
||||
}
|
||||
return colors[group];
|
||||
};
|
||||
|
||||
// Label function signature: (groupId: number, instanceId: number) => string
|
||||
// For Lines the groupId corresponds to the line index (order added).
|
||||
const labelFn = (group: number, instance: number) => {
|
||||
return labels[group];
|
||||
}
|
||||
return labels[group];
|
||||
};
|
||||
|
||||
let _shape: Shape<Lines>;
|
||||
_shape = Shape.create<Lines>(
|
||||
'kin-lines',
|
||||
kinData.source,
|
||||
_lines,
|
||||
colorFn, // color function reads per-line colors
|
||||
sizeFn, // size function reads per-line widths
|
||||
labelFn // label function
|
||||
const _shape = Shape.create<Lines>(
|
||||
'kin-lines',
|
||||
kinData.source,
|
||||
_lines,
|
||||
colorFn, // color function reads per-line colors
|
||||
sizeFn, // size function reads per-line widths
|
||||
labelFn // label function
|
||||
);
|
||||
return _shape;
|
||||
};
|
||||
@@ -466,37 +462,36 @@ function makeLineShapeGetter() {
|
||||
|
||||
function makeMeshShapeGetter() {
|
||||
|
||||
const getShape = async (ctx: RuntimeContext, kinData: KinData, props: PD.Values<KinShapeMeshParams>, shape?: Shape<Mesh>) => {
|
||||
const getShape = async (ctx: RuntimeContext, kinData: KinData, props: PD.Values<KinShapeMeshParams>, shape?: Shape<Mesh>) => {
|
||||
|
||||
let { mesh: _mesh, colors, labels } = await getMesh(ctx, kinData.source);
|
||||
// Ensure that _mesh is not undifined before we pass it to Shape.create. If it is undefined, create an empty mesh instead.
|
||||
if (!_mesh) {
|
||||
console.warn('No mesh could be created from the KIN data. Creating an empty mesh instead.');
|
||||
_mesh = Mesh.createEmpty();
|
||||
}
|
||||
let { mesh: _mesh, colors, labels } = await getMesh(ctx, kinData.source);
|
||||
// Ensure that _mesh is not undifined before we pass it to Shape.create. If it is undefined, create an empty mesh instead.
|
||||
if (!_mesh) {
|
||||
console.warn('No mesh could be created from the KIN data. Creating an empty mesh instead.');
|
||||
_mesh = Mesh.createEmpty();
|
||||
}
|
||||
|
||||
// Color function signature: (groupId: number, instanceId: number) => Color
|
||||
// For Lines the groupId corresponds to the line index (order added).
|
||||
const colorFn = (group: number, instance: number) => {
|
||||
return colors[group];
|
||||
}
|
||||
// Color function signature: (groupId: number, instanceId: number) => Color
|
||||
// For Lines the groupId corresponds to the line index (order added).
|
||||
const colorFn = (group: number, instance: number) => {
|
||||
return colors[group];
|
||||
};
|
||||
|
||||
const labelFn = (group: number, instance: number) => {
|
||||
return labels[group];
|
||||
}
|
||||
const labelFn = (group: number, instance: number) => {
|
||||
return labels[group];
|
||||
};
|
||||
|
||||
let _shape: Shape<Mesh>;
|
||||
_shape = Shape.create<Mesh>(
|
||||
'kin-mesh',
|
||||
kinData.source,
|
||||
_mesh,
|
||||
colorFn, // color function reads per-triangle colors
|
||||
() => 1, // size function
|
||||
labelFn // label function
|
||||
);
|
||||
return _shape;
|
||||
};
|
||||
return getShape;
|
||||
const _shape = Shape.create<Mesh>(
|
||||
'kin-mesh',
|
||||
kinData.source,
|
||||
_mesh,
|
||||
colorFn, // color function reads per-triangle colors
|
||||
() => 1, // size function
|
||||
labelFn // label function
|
||||
);
|
||||
return _shape;
|
||||
};
|
||||
return getShape;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -504,87 +499,86 @@ function makeMeshShapeGetter() {
|
||||
*/
|
||||
function makeSpheresShapeGetter() {
|
||||
|
||||
const getShape = async (ctx: RuntimeContext, kinData: KinData, props: PD.Values<KinShapeSpheresParams>, shape?: Shape<Spheres>) => {
|
||||
// Build spheres geometry and collect per-center radii
|
||||
const { spheres: _spheres, radii, colors, labels } = await getSpheres(ctx, kinData.source);
|
||||
const getShape = async (ctx: RuntimeContext, kinData: KinData, props: PD.Values<KinShapeSpheresParams>, shape?: Shape<Spheres>) => {
|
||||
// Build spheres geometry and collect per-center radii
|
||||
const { spheres: _spheres, radii, colors, labels } = await getSpheres(ctx, kinData.source);
|
||||
|
||||
// size function signature: (groupId: number, instanceId: number) => number
|
||||
// For Spheres the groupId corresponds to the center index (order added).
|
||||
const sizeFn = (group: number, instance: number) => {
|
||||
const r = radii[group];
|
||||
return Number.isFinite(r) ? r : 1.0;
|
||||
// size function signature: (groupId: number, instanceId: number) => number
|
||||
// For Spheres the groupId corresponds to the center index (order added).
|
||||
const sizeFn = (group: number, instance: number) => {
|
||||
const r = radii[group];
|
||||
return Number.isFinite(r) ? r : 1.0;
|
||||
};
|
||||
|
||||
// Color function signature: (groupId: number, instanceId: number) => Color
|
||||
// For Spheres the groupId corresponds to the center index (order added).
|
||||
const colorFn = (group: number, instance: number) => {
|
||||
return colors[group];
|
||||
};
|
||||
|
||||
// Label function signature: (groupId: number, instanceId: number) => string
|
||||
// For Spheres the groupId corresponds to the center index (order added).
|
||||
const labelFn = (group: number, instance: number) => {
|
||||
return labels[group];
|
||||
};
|
||||
|
||||
const _shape = Shape.create<Spheres>(
|
||||
'kin-spheres',
|
||||
kinData.source,
|
||||
_spheres,
|
||||
colorFn, // color function reads per-center colors
|
||||
sizeFn, // size function reads per-center radii
|
||||
labelFn // label function
|
||||
);
|
||||
return _shape;
|
||||
};
|
||||
|
||||
// Color function signature: (groupId: number, instanceId: number) => Color
|
||||
// For Spheres the groupId corresponds to the center index (order added).
|
||||
const colorFn = (group: number, instance: number) => {
|
||||
return colors[group];
|
||||
}
|
||||
|
||||
// Label function signature: (groupId: number, instanceId: number) => string
|
||||
// For Spheres the groupId corresponds to the center index (order added).
|
||||
const labelFn = (group: number, instance: number) => {
|
||||
return labels[group];
|
||||
}
|
||||
|
||||
let _shape: Shape<Spheres>;
|
||||
_shape = Shape.create<Spheres>(
|
||||
'kin-spheres',
|
||||
kinData.source,
|
||||
_spheres,
|
||||
colorFn, // color function reads per-center colors
|
||||
sizeFn, // size function reads per-center radii
|
||||
labelFn // label function
|
||||
);
|
||||
return _shape;
|
||||
};
|
||||
return getShape;
|
||||
return getShape;
|
||||
}
|
||||
|
||||
export function shapePointsFromKin(source: Kinemage, params?: { transforms?: Mat4[] }, label?: string) {
|
||||
return Task.create<ShapeProvider<KinData, Points, KinShapePointsParams>>('Kin Shape Points Provider', async ctx => {
|
||||
return {
|
||||
label: label ?? 'Points',
|
||||
data: { source, transforms: params?.transforms },
|
||||
params: createKinShapePointsParams(source),
|
||||
getShape: makePointsShapeGetter(),
|
||||
geometryUtils: Points.Utils
|
||||
};
|
||||
});
|
||||
return Task.create<ShapeProvider<KinData, Points, KinShapePointsParams>>('Kin Shape Points Provider', async ctx => {
|
||||
return {
|
||||
label: label ?? 'Points',
|
||||
data: { source, transforms: params?.transforms },
|
||||
params: createKinShapePointsParams(source),
|
||||
getShape: makePointsShapeGetter(),
|
||||
geometryUtils: Points.Utils
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
export function shapeLinesFromKin(source: Kinemage, params?: { transforms?: Mat4[] }, label?: string) {
|
||||
return Task.create<ShapeProvider<KinData, Lines, KinShapeLinesParams>>('Kin Shape Lines Provider', async ctx => {
|
||||
return {
|
||||
label: label ?? 'Lines',
|
||||
data: { source, transforms: params?.transforms },
|
||||
params: createKinShapeLinesParams(source),
|
||||
getShape: makeLineShapeGetter(),
|
||||
geometryUtils: Lines.Utils
|
||||
};
|
||||
});
|
||||
return Task.create<ShapeProvider<KinData, Lines, KinShapeLinesParams>>('Kin Shape Lines Provider', async ctx => {
|
||||
return {
|
||||
label: label ?? 'Lines',
|
||||
data: { source, transforms: params?.transforms },
|
||||
params: createKinShapeLinesParams(source),
|
||||
getShape: makeLineShapeGetter(),
|
||||
geometryUtils: Lines.Utils
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
export function shapeMeshFromKin(source: Kinemage, params?: { transforms?: Mat4[] }, label?: string) {
|
||||
return Task.create<ShapeProvider<KinData, Mesh, KinShapeMeshParams>>('Kin Shape Mesh Provider', async ctx => {
|
||||
return {
|
||||
label: label ?? 'Meshes',
|
||||
data: { source, transforms: params?.transforms },
|
||||
params: createKinShapeMeshParams(source),
|
||||
getShape: makeMeshShapeGetter(),
|
||||
geometryUtils: Mesh.Utils
|
||||
};
|
||||
});
|
||||
return Task.create<ShapeProvider<KinData, Mesh, KinShapeMeshParams>>('Kin Shape Mesh Provider', async ctx => {
|
||||
return {
|
||||
label: label ?? 'Meshes',
|
||||
data: { source, transforms: params?.transforms },
|
||||
params: createKinShapeMeshParams(source),
|
||||
getShape: makeMeshShapeGetter(),
|
||||
geometryUtils: Mesh.Utils
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
export function shapeSpheresFromKin(source: Kinemage, params?: { transforms?: Mat4[] }, label?: string) {
|
||||
return Task.create<ShapeProvider<KinData, Spheres, KinShapeSpheresParams>>('Kin Shape Spheres Provider', async ctx => {
|
||||
return {
|
||||
label: label ?? 'Spheres',
|
||||
data: { source, transforms: params?.transforms },
|
||||
params: createKinShapeSpheresParams(source),
|
||||
getShape: makeSpheresShapeGetter(),
|
||||
geometryUtils: Spheres.Utils
|
||||
};
|
||||
});
|
||||
return Task.create<ShapeProvider<KinData, Spheres, KinShapeSpheresParams>>('Kin Shape Spheres Provider', async ctx => {
|
||||
return {
|
||||
label: label ?? 'Spheres',
|
||||
data: { source, transforms: params?.transforms },
|
||||
params: createKinShapeSpheresParams(source),
|
||||
getShape: makeSpheresShapeGetter(),
|
||||
geometryUtils: Spheres.Utils
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ export type KinemageParams = typeof KinemageParams
|
||||
export type KinemageProps = PD.Values<KinemageParams>
|
||||
|
||||
export const KinemageDataParams = {
|
||||
...KinemageParams
|
||||
...KinemageParams
|
||||
};
|
||||
export type KinemageDataParams = typeof KinemageDataParams
|
||||
export type KinemageDataProps = PD.Values<KinemageDataParams>
|
||||
@@ -37,7 +37,7 @@ interface KinemageData {
|
||||
}
|
||||
|
||||
const FileSourceParams = {
|
||||
input: PD.File({ accept: '.kin', multiple: false })
|
||||
input: PD.File({ accept: '.kin', multiple: false })
|
||||
};
|
||||
type FileSourceProps = PD.Values<typeof FileSourceParams>
|
||||
|
||||
@@ -47,37 +47,37 @@ namespace KinemageData {
|
||||
}
|
||||
|
||||
export const symbols = {
|
||||
}
|
||||
};
|
||||
|
||||
async function loadKinemageData(data: string): Promise<Kinemage[]> {
|
||||
const task = parseKin(data);
|
||||
const result = await task.run();
|
||||
if (result.isError) {
|
||||
throw new Error('Failed to parse KIN data');
|
||||
}
|
||||
return result.result;
|
||||
const task = parseKin(data);
|
||||
const result = await task.run();
|
||||
if (result.isError) {
|
||||
throw new Error('Failed to parse KIN data');
|
||||
}
|
||||
return result.result;
|
||||
}
|
||||
|
||||
export async function open(file: FileSourceProps | File): Promise<KinemageData> {
|
||||
|
||||
let fileToRead: File;
|
||||
let fileToRead: File;
|
||||
|
||||
if (file instanceof File) {
|
||||
fileToRead = file;
|
||||
} else if (file && file.input && file.input.file) {
|
||||
fileToRead = file.input.file;
|
||||
} else {
|
||||
throw new Error('No file given');
|
||||
}
|
||||
if (file instanceof File) {
|
||||
fileToRead = file;
|
||||
} else if (file && file.input && file.input.file) {
|
||||
fileToRead = file.input.file;
|
||||
} else {
|
||||
throw new Error('No file given');
|
||||
}
|
||||
|
||||
const task = Task.create('Load KIN file', async ctx => {
|
||||
const data = await fileToRead.text();
|
||||
const kinemages = await loadKinemageData(data);
|
||||
return kinemages;
|
||||
});
|
||||
const task = Task.create('Load KIN file', async ctx => {
|
||||
const data = await fileToRead.text();
|
||||
const kinemages = await loadKinemageData(data);
|
||||
return kinemages;
|
||||
});
|
||||
|
||||
const kinemages = await task.run();
|
||||
return { kinemages };
|
||||
const kinemages = await task.run();
|
||||
return { kinemages };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -108,9 +108,9 @@ function isApplicable(structure: Structure) {
|
||||
}
|
||||
|
||||
async function computeKinemageProps(ctx: CustomProperty.Context, data: Structure, props: Partial<KinemageProps>): Promise<KinemageData> {
|
||||
// Return an empty KinemageData object since the actual data will be loaded asynchronously via the `open` method.
|
||||
// This allows the property to be attached to the structure without blocking on file loading.
|
||||
return {
|
||||
kinemages: []
|
||||
};
|
||||
// Return an empty KinemageData object since the actual data will be loaded asynchronously via the `open` method.
|
||||
// This allows the property to be attached to the structure without blocking on file loading.
|
||||
return {
|
||||
kinemages: []
|
||||
};
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,31 +7,31 @@
|
||||
import { ReaderResult as Result } from '../../../mol-io/reader/result';
|
||||
import { Task, RuntimeContext } from '../../../mol-task';
|
||||
import { Kinemage } from './schema';
|
||||
import KinParser from './kinparser';
|
||||
import { KinParser } from './kinparser';
|
||||
|
||||
async function parseInternal(data: string, ctx: RuntimeContext): Promise<Result<Kinemage[]>> {
|
||||
const kinemages: Kinemage[] = [];
|
||||
// Split the data into sections based on the '@kinemage' keyword, which indicates one or more kinemages in the file.
|
||||
// Handle the case where there is no '@kinemage' keyword by parsing the entire file.
|
||||
const kinemageSections = data.split(/@kinemage\s+\d+/); // Split based on '@kinemage' keyword followed by a number
|
||||
const kinemages: Kinemage[] = [];
|
||||
// Split the data into sections based on the '@kinemage' keyword, which indicates one or more kinemages in the file.
|
||||
// Handle the case where there is no '@kinemage' keyword by parsing the entire file.
|
||||
const kinemageSections = data.split(/@kinemage\s+\d+/); // Split based on '@kinemage' keyword followed by a number
|
||||
|
||||
// If there are one or more @kinemage sections, ignore the portion before the first one.
|
||||
// This will either be an empty string (if the first section starts at the beginning of the file)
|
||||
// or header data that is not part of a particular kinemage. This has the effect of removing
|
||||
// the header data even in the case where there is a single @kinemage keyword.
|
||||
if (kinemageSections.length > 1) {
|
||||
kinemageSections.shift();
|
||||
}
|
||||
|
||||
for (const section of kinemageSections) {
|
||||
if (section.trim()) { // Ignore empty sections
|
||||
const NGLParser = new KinParser(section.trim());
|
||||
const kinData = NGLParser.kinemage;
|
||||
kinemages.push(kinData);
|
||||
// If there are one or more @kinemage sections, ignore the portion before the first one.
|
||||
// This will either be an empty string (if the first section starts at the beginning of the file)
|
||||
// or header data that is not part of a particular kinemage. This has the effect of removing
|
||||
// the header data even in the case where there is a single @kinemage keyword.
|
||||
if (kinemageSections.length > 1) {
|
||||
kinemageSections.shift();
|
||||
}
|
||||
}
|
||||
|
||||
return Result.success(kinemages);
|
||||
for (const section of kinemageSections) {
|
||||
if (section.trim()) { // Ignore empty sections
|
||||
const NGLParser = new KinParser(section.trim());
|
||||
const kinData = NGLParser.kinemage;
|
||||
kinemages.push(kinData);
|
||||
}
|
||||
}
|
||||
|
||||
return Result.success(kinemages);
|
||||
}
|
||||
|
||||
export function parseKin(data: string) {
|
||||
|
||||
@@ -7,76 +7,76 @@
|
||||
import { Color } from '../../../mol-util/color';
|
||||
|
||||
export interface Kinemage {
|
||||
readonly comments: ReadonlyArray<string>
|
||||
kinemage?: number,
|
||||
onewidth?: any,
|
||||
viewDict: { [id: number]: View },
|
||||
pdbfile?: string,
|
||||
text: string,
|
||||
texts: string[],
|
||||
captions: string[],
|
||||
caption: string,
|
||||
groupDict: { [k: string]: { [k: string]: boolean } },
|
||||
subgroupDict: { [k: string]: any }, ///< Subgroup key is "GroupName:SubgroupName" to preserve tree structure
|
||||
masterDict: { [k: string]: { indent: boolean, visible: boolean } },
|
||||
pointmasterDict: { [k: string]: string }, ///< Maps from single-character name to master name for points, e.g. 'a' -> 'alta'
|
||||
dotLists: DotList[],
|
||||
vectorLists: VectorList[],
|
||||
ballLists: BallList[],
|
||||
ribbonLists: RibbonObject[],
|
||||
groupsAnimate: string[],
|
||||
activeAnimateGroup: number,
|
||||
groupsAnimate2: string[],
|
||||
activeAnimateGroup2: number,
|
||||
viewSnapshots?: {} ///< Used to store view snapshots in behavior.ts to use in ui.tsx
|
||||
readonly comments: ReadonlyArray<string>
|
||||
kinemage?: number,
|
||||
onewidth?: any,
|
||||
viewDict: { [id: number]: View },
|
||||
pdbfile?: string,
|
||||
text: string,
|
||||
texts: string[],
|
||||
captions: string[],
|
||||
caption: string,
|
||||
groupDict: { [k: string]: { [k: string]: boolean } },
|
||||
subgroupDict: { [k: string]: any }, // /< Subgroup key is "GroupName:SubgroupName" to preserve tree structure
|
||||
masterDict: { [k: string]: { indent: boolean, visible: boolean } },
|
||||
pointmasterDict: { [k: string]: string }, // /< Maps from single-character name to master name for points, e.g. 'a' -> 'alta'
|
||||
dotLists: DotList[],
|
||||
vectorLists: VectorList[],
|
||||
ballLists: BallList[],
|
||||
ribbonLists: RibbonObject[],
|
||||
groupsAnimate: string[],
|
||||
activeAnimateGroup: number,
|
||||
groupsAnimate2: string[],
|
||||
activeAnimateGroup2: number,
|
||||
viewSnapshots?: {} // /< Used to store view snapshots in behavior.ts to use in ui.tsx
|
||||
}
|
||||
|
||||
/** Common base for all list-like objects in a kinemage */
|
||||
export interface KinListBase {
|
||||
name?: string, ///< Optional name of the whole List
|
||||
group: string, ///< Name of the group this List belongs to (may be '' if no group)
|
||||
subgroup: string, ///< Name of the subgroup this List belongs to (may be '' if no subgroup)
|
||||
nobutton: boolean, ///< Whether the list is a nobutton list (true if 'nobutton' keyword found)
|
||||
masterArray: any[], ///< Array of master names per List, not per element
|
||||
pointmasterArray: string[][] ///< Array of point master names per element
|
||||
name?: string, // /< Optional name of the whole List
|
||||
group: string, // /< Name of the group this List belongs to (may be '' if no group)
|
||||
subgroup: string, // /< Name of the subgroup this List belongs to (may be '' if no subgroup)
|
||||
nobutton: boolean, // /< Whether the list is a nobutton list (true if 'nobutton' keyword found)
|
||||
masterArray: any[], // /< Array of master names per List, not per element
|
||||
pointmasterArray: string[][] // /< Array of point master names per element
|
||||
}
|
||||
|
||||
export interface DotList extends KinListBase {
|
||||
labelArray: string[], ///< Array of labels per element
|
||||
positionArray: number[], ///< Catenation of x, y, z for each element, 3x as many as elements
|
||||
colorArray: Color[] ///< Color for each element, as many as elements
|
||||
labelArray: string[], // /< Array of labels per element
|
||||
positionArray: number[], // /< Catenation of x, y, z for each element, 3x as many as elements
|
||||
colorArray: Color[] // /< Color for each element, as many as elements
|
||||
}
|
||||
|
||||
export interface BallList extends KinListBase {
|
||||
labelArray: string[], ///< Array of labels per element
|
||||
positionArray: number[], ///< Catenation of x, y, z for each element, 3x as many as elements
|
||||
colorArray: Color[], ///< Color for each element, as many as elements
|
||||
radiusArray: number[] ///< A single radius per element
|
||||
labelArray: string[], // /< Array of labels per element
|
||||
positionArray: number[], // /< Catenation of x, y, z for each element, 3x as many as elements
|
||||
colorArray: Color[], // /< Color for each element, as many as elements
|
||||
radiusArray: number[] // /< A single radius per element
|
||||
}
|
||||
|
||||
export interface RibbonObject extends KinListBase {
|
||||
labelArray: string[], ///< Array of labels per element
|
||||
positionArray: number[], ///< Catenation of x, y, z for each element, 9x as many as triangles (3 vertices per triangle)
|
||||
colorArray: Color[], ///< Color for each element, as many as elements
|
||||
breakArray: boolean[], ///< A single boolean per element indicating if there is a break there
|
||||
pairTriangleNormals: boolean ///< Whether to pair every other triangle normal for lighting (true for ribbons, false for triangles)
|
||||
labelArray: string[], // /< Array of labels per element
|
||||
positionArray: number[], // /< Catenation of x, y, z for each element, 9x as many as triangles (3 vertices per triangle)
|
||||
colorArray: Color[], // /< Color for each element, as many as elements
|
||||
breakArray: boolean[], // /< A single boolean per element indicating if there is a break there
|
||||
pairTriangleNormals: boolean // /< Whether to pair every other triangle normal for lighting (true for ribbons, false for triangles)
|
||||
}
|
||||
|
||||
export interface VectorList extends KinListBase {
|
||||
label1Array: string[], ///< Array of labels for the first half of each element
|
||||
label2Array: string[], ///< Array of labels for the second half of each element
|
||||
position1Array: number[], ///< Catenation of x, y, z for each element, 3x as many as elements
|
||||
position2Array: number[], ///< Catenation of x, y, z for each element, 3x as many as elements
|
||||
color1Array: Color[], ///< Color for first half of each element, as many as elements
|
||||
color2Array: Color[], ///< Color for second half of each element, as many as elements
|
||||
width: number[] ///< A single width per element
|
||||
label1Array: string[], // /< Array of labels for the first half of each element
|
||||
label2Array: string[], // /< Array of labels for the second half of each element
|
||||
position1Array: number[], // /< Catenation of x, y, z for each element, 3x as many as elements
|
||||
position2Array: number[], // /< Catenation of x, y, z for each element, 3x as many as elements
|
||||
color1Array: Color[], // /< Color for first half of each element, as many as elements
|
||||
color2Array: Color[], // /< Color for second half of each element, as many as elements
|
||||
width: number[] // /< A single width per element
|
||||
}
|
||||
|
||||
export interface View {
|
||||
name?: string, ///< Optional name of the View
|
||||
center?: number[], ///< X, Y, Z of the center of the view; the model rotates around this point
|
||||
matrix?: number[], ///< Specifies and orthonormal rotation matrix defining view orientation
|
||||
span?: number, ///< Specifies the (smaller of) width or height of the view in world coordinates at the center
|
||||
zoom?: number, ///< Alternate zoom specification, indicates how much of the model is visible, 1=all, 2=half
|
||||
zslab?: number ///< Distance from the center to the near and far clipping planes, 200 means same as span (half is percent of half span)
|
||||
name?: string, // /< Optional name of the View
|
||||
center?: number[], // /< X, Y, Z of the center of the view; the model rotates around this point
|
||||
matrix?: number[], // /< Specifies and orthonormal rotation matrix defining view orientation
|
||||
span?: number, // /< Specifies the (smaller of) width or height of the view in world coordinates at the center
|
||||
zoom?: number, // /< Alternate zoom specification, indicates how much of the model is visible, 1=all, 2=half
|
||||
zslab?: number // /< Distance from the center to the near and far clipping planes, 200 means same as span (half is percent of half span)
|
||||
}
|
||||
|
||||
@@ -12,8 +12,8 @@ import { Structure } from '../../mol-model/structure';
|
||||
import { StructureRepresentation, StructureRepresentationStateBuilder } from '../../mol-repr/structure/representation';
|
||||
import { ThemeRegistryContext } from '../../mol-theme/theme';
|
||||
|
||||
/// @todo Convert this approach to a more usual one that creates visuals during parse and shows them
|
||||
/// during visuals.
|
||||
// TODO: Convert this approach to a more usual one that creates visuals during parse and shows them
|
||||
// during visuals.
|
||||
|
||||
const KinemageDataVisuals = {
|
||||
};
|
||||
|
||||
@@ -19,287 +19,287 @@ import { applyViewSnapshot, rebuildShapesForKinemage } from './behavior';
|
||||
import { Kinemage } from './reader/schema';
|
||||
|
||||
interface KinemageControlState extends CollapsableState {
|
||||
isBusy: boolean
|
||||
isBusy: boolean
|
||||
}
|
||||
|
||||
function nameFromString(s: string | undefined) {
|
||||
// If this is undefined, return undefined.
|
||||
if (!s) return undefined;
|
||||
// Return up to the first 30 characters of the string.
|
||||
return s.length > 30 ? s.substring(0, 30) + '...' : s;
|
||||
// If this is undefined, return undefined.
|
||||
if (!s) return undefined;
|
||||
// Return up to the first 30 characters of the string.
|
||||
return s.length > 30 ? s.substring(0, 30) + '...' : s;
|
||||
}
|
||||
|
||||
export class KinemageControls extends CollapsableControls<{}, KinemageControlState> {
|
||||
protected defaultState(): KinemageControlState {
|
||||
return {
|
||||
header: 'Kinemage',
|
||||
isCollapsed: false,
|
||||
isBusy: false,
|
||||
// default hidden until a kinemage is present
|
||||
isHidden: true,
|
||||
brand: { accent: 'cyan', svg: undefined as any }
|
||||
};
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
// Listen for shape/state changes: when state tree cells are created or removed the visuals changed.
|
||||
this.subscribe(this.plugin.state.data.events.cell.created, (e: any) => this.onCellCreated(e));
|
||||
this.subscribe(this.plugin.state.data.events.cell.removed, () => this.onCellRemoved());
|
||||
// also track cell state updates that may change labels / visibility
|
||||
this.subscribe(this.plugin.state.data.events.cell.stateUpdated, () => this.forceUpdate());
|
||||
|
||||
// ensure initial visibility reflects current state
|
||||
this.updateVisibility();
|
||||
}
|
||||
|
||||
private onCellCreated(e: any) {
|
||||
this.updateVisibility();
|
||||
}
|
||||
|
||||
private onCellRemoved() {
|
||||
this.updateVisibility();
|
||||
}
|
||||
|
||||
private updateVisibility() {
|
||||
const kinemages = this.getKinemageList();
|
||||
this.setState({ isHidden: kinemages.length === 0 });
|
||||
}
|
||||
|
||||
private getKinemageList(): Array<{ kinData: Kinemage, ref: string }> {
|
||||
const result: Array<{ kinData: Kinemage, ref: string }> = [];
|
||||
|
||||
try {
|
||||
const cells = (this.plugin.state.data as any).cells as Map<string, any>;
|
||||
for (const [ref, entry] of cells) {
|
||||
const obj = (entry as any).obj;
|
||||
// Look for Format.Json nodes that contain kinData
|
||||
if (obj && obj.data && (obj.data as any).kinData) {
|
||||
result.push({ kinData: (obj.data as any).kinData, ref });
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn('Failed to enumerate kinemage nodes', e);
|
||||
protected defaultState(): KinemageControlState {
|
||||
return {
|
||||
header: 'Kinemage',
|
||||
isCollapsed: false,
|
||||
isBusy: false,
|
||||
// default hidden until a kinemage is present
|
||||
isHidden: true,
|
||||
brand: { accent: 'cyan', svg: undefined as any }
|
||||
};
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
componentDidMount() {
|
||||
// Listen for shape/state changes: when state tree cells are created or removed the visuals changed.
|
||||
this.subscribe(this.plugin.state.data.events.cell.created, (e: any) => this.onCellCreated(e));
|
||||
this.subscribe(this.plugin.state.data.events.cell.removed, () => this.onCellRemoved());
|
||||
// also track cell state updates that may change labels / visibility
|
||||
this.subscribe(this.plugin.state.data.events.cell.stateUpdated, () => this.forceUpdate());
|
||||
|
||||
private async applyView(kinData: Kinemage, viewKey: string) {
|
||||
const snap = (kinData as any).viewSnapshots?.[viewKey];
|
||||
if (snap) {
|
||||
await applyViewSnapshot(this.plugin, snap as Partial<Camera.Snapshot>);
|
||||
// ensure initial visibility reflects current state
|
||||
this.updateVisibility();
|
||||
}
|
||||
}
|
||||
|
||||
private async toggleVisibility(kinData: Kinemage, kinRef: string, target: { type: 'group' | 'subgroup' | 'master', key: string }) {
|
||||
try {
|
||||
if (target.type === 'group') {
|
||||
const g = kinData.groupDict[target.key];
|
||||
if (g) g.off = !g.off;
|
||||
} else if (target.type === 'subgroup') {
|
||||
const s = kinData.subgroupDict[target.key];
|
||||
if (s) s.off = !s.off;
|
||||
} else {
|
||||
const m = kinData.masterDict[target.key];
|
||||
if (m) m.visible = !m.visible;
|
||||
}
|
||||
|
||||
// Rebuild shapes for this kinemage using the state ref
|
||||
await rebuildShapesForKinemage(this.plugin, { ref: kinRef } as any);
|
||||
this.updateVisibility();
|
||||
} catch (e) {
|
||||
console.error('Failed to toggle kinemage visibility', e);
|
||||
private onCellCreated(e: any) {
|
||||
this.updateVisibility();
|
||||
}
|
||||
}
|
||||
|
||||
private async triggerAnimateForKin(kinData: Kinemage, kinRef: string, mode: 'animate' | '2animate') {
|
||||
try {
|
||||
if (mode === 'animate') {
|
||||
kinData.activeAnimateGroup = (kinData.activeAnimateGroup + 1) % Math.max(1, kinData.groupsAnimate.length);
|
||||
|
||||
// Make only the active animate group visible, hide the others (if any)
|
||||
for (let i = 0; i < kinData.groupsAnimate.length; i++) {
|
||||
const groupName = kinData.groupsAnimate[i];
|
||||
const groupInfo = kinData.groupDict[groupName];
|
||||
if (groupInfo) {
|
||||
groupInfo.off = (i !== kinData.activeAnimateGroup);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
kinData.activeAnimateGroup2 = (kinData.activeAnimateGroup2 + 1) % Math.max(1, kinData.groupsAnimate2.length);
|
||||
|
||||
// Make only the active animate group visible, hide the others (if any)
|
||||
for (let i = 0; i < kinData.groupsAnimate2.length; i++) {
|
||||
const groupName = kinData.groupsAnimate2[i];
|
||||
const groupInfo = kinData.groupDict[groupName];
|
||||
if (groupInfo) {
|
||||
groupInfo.off = (i !== kinData.activeAnimateGroup2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Rebuild shapes for this kinemage using the state ref
|
||||
await rebuildShapesForKinemage(this.plugin, { ref: kinRef } as any);
|
||||
this.updateVisibility();
|
||||
} catch (e) {
|
||||
console.error('Failed to trigger animate', e);
|
||||
private onCellRemoved() {
|
||||
this.updateVisibility();
|
||||
}
|
||||
}
|
||||
|
||||
renderControls() {
|
||||
const kins = this.getKinemageList();
|
||||
if (kins.length === 0) return <div style={{ padding: '6px' }}>No Kinemage data</div>;
|
||||
private updateVisibility() {
|
||||
const kinemages = this.getKinemageList();
|
||||
this.setState({ isHidden: kinemages.length === 0 });
|
||||
}
|
||||
|
||||
const blocks: React.ReactNode[] = [];
|
||||
for (const { kinData, ref } of kins) {
|
||||
const title = kinData.pdbfile || nameFromString(kinData.caption) || 'Kinemage';
|
||||
const kinBlock: React.ReactNode[] = [];
|
||||
private getKinemageList(): Array<{ kinData: Kinemage, ref: string }> {
|
||||
const result: Array<{ kinData: Kinemage, ref: string }> = [];
|
||||
|
||||
// Title
|
||||
kinBlock.push(
|
||||
<div key={'title-' + title} style={{ padding: '6px', fontWeight: 'bold', borderBottom: '1px solid rgba(255,255,255,0.1)' }}>
|
||||
{title}
|
||||
</div>
|
||||
);
|
||||
|
||||
// views
|
||||
const viewEntries = Object.entries(kinData.viewDict || {});
|
||||
if (viewEntries.length > 0) {
|
||||
for (const [viewKey, viewObj] of viewEntries) {
|
||||
const label = `View ${viewObj.name || `View ${viewKey}`}`;
|
||||
kinBlock.push(
|
||||
<div key={'view-' + title + '-' + viewKey} style={{ padding: '2px 6px' }}>
|
||||
<button
|
||||
className='msp-btn msp-btn-block'
|
||||
onClick={() => this.applyView(kinData, viewKey)}
|
||||
title={`Apply view: ${label}`}
|
||||
>
|
||||
{label}
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// animate
|
||||
if (kinData.groupsAnimate && kinData.groupsAnimate.length > 0) {
|
||||
kinBlock.push(
|
||||
<div key={'anim-' + title} style={{ padding: '2px 6px' }}>
|
||||
<button
|
||||
className='msp-btn msp-btn-block'
|
||||
onClick={() => this.triggerAnimateForKin(kinData, ref, 'animate')}
|
||||
title='Cycle through animation frames'
|
||||
>
|
||||
Animate
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
if (kinData.groupsAnimate2 && kinData.groupsAnimate2.length > 0) {
|
||||
kinBlock.push(
|
||||
<div key={'anim2-' + title} style={{ padding: '2px 6px' }}>
|
||||
<button
|
||||
className='msp-btn msp-btn-block'
|
||||
onClick={() => this.triggerAnimateForKin(kinData, ref, '2animate')}
|
||||
title='Cycle through second animation frames'
|
||||
>
|
||||
Animate2
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// groups
|
||||
for (const [groupKey, groupInfo] of Object.entries(kinData.groupDict || {})) {
|
||||
if (!(groupInfo as any).nobutton) {
|
||||
const visible = !(groupInfo as any).off;
|
||||
// If this group is in animate or animate2, then add '*' before its groupKey name to indicate that it's an animation group
|
||||
const isAnimate = kinData.groupsAnimate?.includes(groupKey) || kinData.groupsAnimate2?.includes(groupKey);
|
||||
const label = isAnimate ? `* ${groupKey}` : groupKey;
|
||||
kinBlock.push(
|
||||
<div key={'group-' + title + '-' + groupKey} style={{ padding: '2px 6px' }}>
|
||||
<label style={{ display: 'flex', alignItems: 'center', cursor: 'pointer' }}>
|
||||
<input
|
||||
type='checkbox'
|
||||
checked={visible}
|
||||
onChange={() => this.toggleVisibility(kinData, ref, { type: 'group', key: groupKey })}
|
||||
style={{ marginRight: '6px' }}
|
||||
/>
|
||||
<span title={label}>{label}</span>
|
||||
</label>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
// If this group is not dominant, find any subgroups of this group and show them here (indented) unless they have nobutton set
|
||||
if (!(groupInfo as any).dominant) {
|
||||
for (const [subgroupKey, subgroupInfo] of Object.entries(kinData.subgroupDict || {})) {
|
||||
if (subgroupKey.startsWith(groupKey + ':')) {
|
||||
if ((subgroupInfo as any).nobutton) continue;
|
||||
const visible = !(subgroupInfo as any).off;
|
||||
const subgroupLabel = subgroupKey.split(':')[1];
|
||||
kinBlock.push(
|
||||
<div key={'subgroup-' + title + '-' + subgroupKey} style={{ padding: '2px 6px', paddingLeft: '24px' }}>
|
||||
<label style={{ display: 'flex', alignItems: 'center', cursor: 'pointer' }}>
|
||||
<input
|
||||
type='checkbox'
|
||||
checked={visible}
|
||||
onChange={() => this.toggleVisibility(kinData, ref, { type: 'subgroup', key: subgroupKey })}
|
||||
style={{ marginRight: '6px' }}
|
||||
/>
|
||||
<span title={subgroupLabel}>{subgroupLabel}</span>
|
||||
</label>
|
||||
</div>
|
||||
);
|
||||
try {
|
||||
const cells = (this.plugin.state.data as any).cells as Map<string, any>;
|
||||
for (const [ref, entry] of cells) {
|
||||
const obj = (entry as any).obj;
|
||||
// Look for Format.Json nodes that contain kinData
|
||||
if (obj && obj.data && (obj.data as any).kinData) {
|
||||
result.push({ kinData: (obj.data as any).kinData, ref });
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
console.warn('Failed to enumerate kinemage nodes', e);
|
||||
}
|
||||
}
|
||||
|
||||
// subgroups that don't belong to a group (standalone)
|
||||
for (const [subgroupKey, subgroupInfo] of Object.entries(kinData.subgroupDict || {})) {
|
||||
// if parent group present, those groups' subgroups are already shown when iterating groups
|
||||
if (subgroupKey.indexOf(':') !== -1) {
|
||||
// subgroups with parent group; skip here (shown under parent group)
|
||||
continue;
|
||||
}
|
||||
if ((subgroupInfo as any).nobutton) continue;
|
||||
const visible = !(subgroupInfo as any).off;
|
||||
kinBlock.push(
|
||||
<div key={'subgroup-' + title + '-' + subgroupKey} style={{ padding: '2px 6px' }}>
|
||||
<label style={{ display: 'flex', alignItems: 'center', cursor: 'pointer' }}>
|
||||
<input
|
||||
type='checkbox'
|
||||
checked={visible}
|
||||
onChange={() => this.toggleVisibility(kinData, ref, { type: 'subgroup', key: subgroupKey })}
|
||||
style={{ marginRight: '6px' }}
|
||||
/>
|
||||
<span title={subgroupKey}>{subgroupKey}</span>
|
||||
</label>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// masters
|
||||
for (const [masterKey, masterInfo] of Object.entries(kinData.masterDict || {})) {
|
||||
const visible = !!(masterInfo && (masterInfo as any).visible);
|
||||
kinBlock.push(
|
||||
<div key={'master-' + title + '-' + masterKey} style={{ padding: '2px 6px' }}>
|
||||
<label style={{ display: 'flex', alignItems: 'center', cursor: 'pointer' }}>
|
||||
<input
|
||||
type='checkbox'
|
||||
checked={visible}
|
||||
onChange={() => this.toggleVisibility(kinData, ref, { type: 'master', key: masterKey })}
|
||||
style={{ marginRight: '6px' }}
|
||||
/>
|
||||
<span title={masterKey}>{masterKey}</span>
|
||||
</label>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
blocks.push(<div key={'kin-block-' + title} className='msp-control-group-wrapper'>{kinBlock}</div>);
|
||||
return result;
|
||||
}
|
||||
|
||||
return <>{blocks}</>;
|
||||
}
|
||||
private async applyView(kinData: Kinemage, viewKey: string) {
|
||||
const snap = (kinData as any).viewSnapshots?.[viewKey];
|
||||
if (snap) {
|
||||
await applyViewSnapshot(this.plugin, snap as Partial<Camera.Snapshot>);
|
||||
}
|
||||
}
|
||||
|
||||
private async toggleVisibility(kinData: Kinemage, kinRef: string, target: { type: 'group' | 'subgroup' | 'master', key: string }) {
|
||||
try {
|
||||
if (target.type === 'group') {
|
||||
const g = kinData.groupDict[target.key];
|
||||
if (g) g.off = !g.off;
|
||||
} else if (target.type === 'subgroup') {
|
||||
const s = kinData.subgroupDict[target.key];
|
||||
if (s) s.off = !s.off;
|
||||
} else {
|
||||
const m = kinData.masterDict[target.key];
|
||||
if (m) m.visible = !m.visible;
|
||||
}
|
||||
|
||||
// Rebuild shapes for this kinemage using the state ref
|
||||
await rebuildShapesForKinemage(this.plugin, { ref: kinRef } as any);
|
||||
this.updateVisibility();
|
||||
} catch (e) {
|
||||
console.error('Failed to toggle kinemage visibility', e);
|
||||
}
|
||||
}
|
||||
|
||||
private async triggerAnimateForKin(kinData: Kinemage, kinRef: string, mode: 'animate' | '2animate') {
|
||||
try {
|
||||
if (mode === 'animate') {
|
||||
kinData.activeAnimateGroup = (kinData.activeAnimateGroup + 1) % Math.max(1, kinData.groupsAnimate.length);
|
||||
|
||||
// Make only the active animate group visible, hide the others (if any)
|
||||
for (let i = 0; i < kinData.groupsAnimate.length; i++) {
|
||||
const groupName = kinData.groupsAnimate[i];
|
||||
const groupInfo = kinData.groupDict[groupName];
|
||||
if (groupInfo) {
|
||||
groupInfo.off = (i !== kinData.activeAnimateGroup);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
kinData.activeAnimateGroup2 = (kinData.activeAnimateGroup2 + 1) % Math.max(1, kinData.groupsAnimate2.length);
|
||||
|
||||
// Make only the active animate group visible, hide the others (if any)
|
||||
for (let i = 0; i < kinData.groupsAnimate2.length; i++) {
|
||||
const groupName = kinData.groupsAnimate2[i];
|
||||
const groupInfo = kinData.groupDict[groupName];
|
||||
if (groupInfo) {
|
||||
groupInfo.off = (i !== kinData.activeAnimateGroup2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Rebuild shapes for this kinemage using the state ref
|
||||
await rebuildShapesForKinemage(this.plugin, { ref: kinRef } as any);
|
||||
this.updateVisibility();
|
||||
} catch (e) {
|
||||
console.error('Failed to trigger animate', e);
|
||||
}
|
||||
}
|
||||
|
||||
renderControls() {
|
||||
const kins = this.getKinemageList();
|
||||
if (kins.length === 0) return <div style={{ padding: '6px' }}>No Kinemage data</div>;
|
||||
|
||||
const blocks: React.ReactNode[] = [];
|
||||
for (const { kinData, ref } of kins) {
|
||||
const title = kinData.pdbfile || nameFromString(kinData.caption) || 'Kinemage';
|
||||
const kinBlock: React.ReactNode[] = [];
|
||||
|
||||
// Title
|
||||
kinBlock.push(
|
||||
<div key={'title-' + title} style={{ padding: '6px', fontWeight: 'bold', borderBottom: '1px solid rgba(255,255,255,0.1)' }}>
|
||||
{title}
|
||||
</div>
|
||||
);
|
||||
|
||||
// views
|
||||
const viewEntries = Object.entries(kinData.viewDict || {});
|
||||
if (viewEntries.length > 0) {
|
||||
for (const [viewKey, viewObj] of viewEntries) {
|
||||
const label = `View ${viewObj.name || `View ${viewKey}`}`;
|
||||
kinBlock.push(
|
||||
<div key={'view-' + title + '-' + viewKey} style={{ padding: '2px 6px' }}>
|
||||
<button
|
||||
className='msp-btn msp-btn-block'
|
||||
onClick={() => this.applyView(kinData, viewKey)}
|
||||
title={`Apply view: ${label}`}
|
||||
>
|
||||
{label}
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// animate
|
||||
if (kinData.groupsAnimate && kinData.groupsAnimate.length > 0) {
|
||||
kinBlock.push(
|
||||
<div key={'anim-' + title} style={{ padding: '2px 6px' }}>
|
||||
<button
|
||||
className='msp-btn msp-btn-block'
|
||||
onClick={() => this.triggerAnimateForKin(kinData, ref, 'animate')}
|
||||
title='Cycle through animation frames'
|
||||
>
|
||||
Animate
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
if (kinData.groupsAnimate2 && kinData.groupsAnimate2.length > 0) {
|
||||
kinBlock.push(
|
||||
<div key={'anim2-' + title} style={{ padding: '2px 6px' }}>
|
||||
<button
|
||||
className='msp-btn msp-btn-block'
|
||||
onClick={() => this.triggerAnimateForKin(kinData, ref, '2animate')}
|
||||
title='Cycle through second animation frames'
|
||||
>
|
||||
Animate2
|
||||
</button>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// groups
|
||||
for (const [groupKey, groupInfo] of Object.entries(kinData.groupDict || {})) {
|
||||
if (!(groupInfo as any).nobutton) {
|
||||
const visible = !(groupInfo as any).off;
|
||||
// If this group is in animate or animate2, then add '*' before its groupKey name to indicate that it's an animation group
|
||||
const isAnimate = kinData.groupsAnimate?.includes(groupKey) || kinData.groupsAnimate2?.includes(groupKey);
|
||||
const label = isAnimate ? `* ${groupKey}` : groupKey;
|
||||
kinBlock.push(
|
||||
<div key={'group-' + title + '-' + groupKey} style={{ padding: '2px 6px' }}>
|
||||
<label style={{ display: 'flex', alignItems: 'center', cursor: 'pointer' }}>
|
||||
<input
|
||||
type='checkbox'
|
||||
checked={visible}
|
||||
onChange={() => this.toggleVisibility(kinData, ref, { type: 'group', key: groupKey })}
|
||||
style={{ marginRight: '6px' }}
|
||||
/>
|
||||
<span title={label}>{label}</span>
|
||||
</label>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
// If this group is not dominant, find any subgroups of this group and show them here (indented) unless they have nobutton set
|
||||
if (!(groupInfo as any).dominant) {
|
||||
for (const [subgroupKey, subgroupInfo] of Object.entries(kinData.subgroupDict || {})) {
|
||||
if (subgroupKey.startsWith(groupKey + ':')) {
|
||||
if ((subgroupInfo as any).nobutton) continue;
|
||||
const visible = !(subgroupInfo as any).off;
|
||||
const subgroupLabel = subgroupKey.split(':')[1];
|
||||
kinBlock.push(
|
||||
<div key={'subgroup-' + title + '-' + subgroupKey} style={{ padding: '2px 6px', paddingLeft: '24px' }}>
|
||||
<label style={{ display: 'flex', alignItems: 'center', cursor: 'pointer' }}>
|
||||
<input
|
||||
type='checkbox'
|
||||
checked={visible}
|
||||
onChange={() => this.toggleVisibility(kinData, ref, { type: 'subgroup', key: subgroupKey })}
|
||||
style={{ marginRight: '6px' }}
|
||||
/>
|
||||
<span title={subgroupLabel}>{subgroupLabel}</span>
|
||||
</label>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// subgroups that don't belong to a group (standalone)
|
||||
for (const [subgroupKey, subgroupInfo] of Object.entries(kinData.subgroupDict || {})) {
|
||||
// if parent group present, those groups' subgroups are already shown when iterating groups
|
||||
if (subgroupKey.indexOf(':') !== -1) {
|
||||
// subgroups with parent group; skip here (shown under parent group)
|
||||
continue;
|
||||
}
|
||||
if ((subgroupInfo as any).nobutton) continue;
|
||||
const visible = !(subgroupInfo as any).off;
|
||||
kinBlock.push(
|
||||
<div key={'subgroup-' + title + '-' + subgroupKey} style={{ padding: '2px 6px' }}>
|
||||
<label style={{ display: 'flex', alignItems: 'center', cursor: 'pointer' }}>
|
||||
<input
|
||||
type='checkbox'
|
||||
checked={visible}
|
||||
onChange={() => this.toggleVisibility(kinData, ref, { type: 'subgroup', key: subgroupKey })}
|
||||
style={{ marginRight: '6px' }}
|
||||
/>
|
||||
<span title={subgroupKey}>{subgroupKey}</span>
|
||||
</label>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
// masters
|
||||
for (const [masterKey, masterInfo] of Object.entries(kinData.masterDict || {})) {
|
||||
const visible = !!(masterInfo && (masterInfo as any).visible);
|
||||
kinBlock.push(
|
||||
<div key={'master-' + title + '-' + masterKey} style={{ padding: '2px 6px' }}>
|
||||
<label style={{ display: 'flex', alignItems: 'center', cursor: 'pointer' }}>
|
||||
<input
|
||||
type='checkbox'
|
||||
checked={visible}
|
||||
onChange={() => this.toggleVisibility(kinData, ref, { type: 'master', key: masterKey })}
|
||||
style={{ marginRight: '6px' }}
|
||||
/>
|
||||
<span title={masterKey}>{masterKey}</span>
|
||||
</label>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
blocks.push(<div key={'kin-block-' + title} className='msp-control-group-wrapper'>{kinBlock}</div>);
|
||||
}
|
||||
|
||||
return <>{blocks}</>;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user