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9 Commits
obj-format
...
optimize-c
| Author | SHA1 | Date | |
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fa63209384 | ||
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f238b00ef9 | ||
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1ac4980348 | ||
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7ade6ab59b | ||
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cb0fb2b0b5 | ||
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206ee19138 | ||
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43ce4ab498 | ||
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57cce9f80f | ||
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9be847c74b |
@@ -17,6 +17,10 @@ Note that since we don't clearly distinguish between a public and private interf
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||||
- Fix bugs in ModelServer surroundingLigands endpoint, resulting in omitWater not honored
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- Fix `Volume` and `Isosurface` getBoundingSphere ignoring instances
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- Fix SSAO half/quarter resolution textures for multi-scale
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- Camera improvements
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- Add the option to approximate "least obstructed direction" when focusing camera, accessibe via `PluginContext.managers.camera.focusLoci` with `optimizeDirection` option
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- Add `CameraFocusOptions.zoomOut` option that zooms out to to make the entire scene visible before focusing on the target
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- Add easing support in camera transtion
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## [v5.9.0] - 2026-05-03
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- Fix edge case when `PluginSpec.animations` is empty
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@@ -1,5 +1,5 @@
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/**
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||||
* Copyright (c) 2018-2025 mol* contributors, licensed under MIT, See LICENSE file for more info.
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* Copyright (c) 2018-2026 mol* contributors, licensed under MIT, See LICENSE file for more info.
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*
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* @author David Sehnal <david.sehnal@gmail.com>
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* @author Alexander Rose <alexander.rose@weirdbyte.de>
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@@ -51,7 +51,7 @@ export { consoleStats, isDebugMode, isProductionMode, isTimingMode, setDebugMode
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import { decodeColor } from '../../mol-util/color/utils';
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import '../../mol-util/polyfill';
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import { ViewerAutoPreset } from './presets';
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import { CameraFocusOptions } from '../../mol-plugin-state/manager/camera';
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import { CameraFocusLociOptions } from '../../mol-plugin-state/manager/camera';
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import { PluginSpec } from '../../mol-plugin/spec';
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import { NoPrimaryFocusLociBindings } from '../../mol-plugin/behavior/dynamic/camera';
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@@ -535,26 +535,33 @@ export class Viewer {
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* If neither `expression` nor `elements` are provided, all selections/highlights
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* will be cleared based on the specified `action`.
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*/
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structureInteractivity({ expression, elements, action, applyGranularity = false, filterStructure, focusOptions }: {
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structureInteractivity({ expression, elements, action: action_, applyGranularity = false, filterStructure, focusOptions }: {
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expression?: (queryBuilder: typeof MolScriptBuilder) => Expression,
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elements?: StructureElement.Schema,
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action: 'highlight' | 'select' | 'focus',
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action: 'highlight' | 'select' | 'focus' | ('highlight' | 'select' | 'focus')[],
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applyGranularity?: boolean,
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filterStructure?: (structure: Structure) => boolean,
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focusOptions?: Partial<CameraFocusOptions>
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focusOptions?: Partial<CameraFocusLociOptions>
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}) {
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const plugin = this.plugin;
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const actions = Array.isArray(action_) ? action_ : [action_];
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if (!expression && !elements) {
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if (action === 'select') {
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if (actions.includes('select')) {
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plugin.managers.interactivity.lociSelects.deselectAll();
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} else if (action === 'highlight') {
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}
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if (actions.includes('highlight')) {
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plugin.managers.interactivity.lociHighlights.clearHighlights();
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}
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return;
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}
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if (actions.includes('select')) {
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plugin.managers.interactivity.lociSelects.deselectAll();
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}
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const structures = this.plugin.state.data.selectQ(Q => Q.rootsOfType(PluginStateObject.Molecule.Structure));
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let focused = false;
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for (const s of structures) {
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if (!s.obj?.data) continue;
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@@ -564,13 +571,16 @@ export class Viewer {
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? StructureElement.Loci.fromExpression(s.obj.data, expression)
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: StructureElement.Loci.fromSchema(s.obj.data, elements!);
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if (action === 'select') {
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plugin.managers.interactivity.lociSelects.select({ loci }, applyGranularity);
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} else if (action === 'highlight') {
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plugin.managers.interactivity.lociHighlights.highlight({ loci }, applyGranularity);
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} else if (action === 'focus' && !StructureElement.Loci.isEmpty(loci)) {
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plugin.managers.camera.focusLoci(loci, focusOptions);
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return;
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for (const action of actions) {
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if (action === 'select') {
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plugin.managers.interactivity.lociSelects.select({ loci }, applyGranularity);
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} else if (action === 'highlight') {
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plugin.managers.interactivity.lociHighlights.highlight({ loci }, applyGranularity);
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} else if (action === 'focus' && !StructureElement.Loci.isEmpty(loci) && !focused) {
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plugin.managers.camera.focusLoci(loci, focusOptions);
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focused = true;
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if (actions.length === 1) return; // if only focusing, focus the first matching structure and return immediately
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}
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||||
}
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}
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}
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@@ -6,7 +6,7 @@
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*/
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import { SortedArray } from '../../../mol-data/int';
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import * as EasingFns from '../../../mol-math/easing';
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import { EasingFunctions } from '../../../mol-math/easing';
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import { clamp, lerp } from '../../../mol-math/interpolate';
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import { EPSILON, Mat3, Mat4, Quat, Vec3 } from '../../../mol-math/linear-algebra';
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import { RuntimeContext } from '../../../mol-task';
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@@ -65,27 +65,7 @@ export async function generateStateTransition(ctx: RuntimeContext, snapshot: Sna
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return { tree, frametimeMs: dt, frames };
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}
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const EasingFnMap: Record<MVSAnimationEasing, (t: number) => number> = {
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'linear': t => t,
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'bounce-in': EasingFns.bounceIn,
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'bounce-out': EasingFns.bounceOut,
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'bounce-in-out': EasingFns.bounceInOut,
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'circle-in': EasingFns.circleIn,
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'circle-out': EasingFns.circleOut,
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'circle-in-out': EasingFns.circleInOut,
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'cubic-in': EasingFns.cubicIn,
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'cubic-out': EasingFns.cubicOut,
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'cubic-in-out': EasingFns.cubicInOut,
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'exp-in': EasingFns.expIn,
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'exp-out': EasingFns.expOut,
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'exp-in-out': EasingFns.expInOut,
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'quad-in': EasingFns.quadIn,
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'quad-out': EasingFns.quadOut,
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'quad-in-out': EasingFns.quadInOut,
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'sin-in': EasingFns.sinIn,
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'sin-out': EasingFns.sinOut,
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'sin-in-out': EasingFns.sinInOut,
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};
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const EasingFnMap: Record<MVSAnimationEasing, (t: number) => number> = EasingFunctions;
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|
||||
interface InterpolationCacheEntry {
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||||
paletteFn?: (value: number) => Color,
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||||
|
||||
@@ -1,12 +1,12 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2025 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2026 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
*/
|
||||
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import { Viewport, cameraProject, cameraUnproject } from './camera/util';
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import { CameraTransitionManager } from './camera/transition';
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import { CameraTransitionManager, CameraTransitionOptions } from './camera/transition';
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import { BehaviorSubject, Subject } from 'rxjs';
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import { Scene } from '../mol-gl/scene';
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import { assertUnreachable } from '../mol-util/type-helpers';
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@@ -138,8 +138,12 @@ export class Camera implements ICamera {
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return changed;
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}
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setState(snapshot: Partial<Camera.Snapshot>, durationMs?: number) {
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this.transition.apply(snapshot, durationMs);
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setState(
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snapshot: Partial<Camera.Snapshot>,
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durationMs?: number,
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options?: CameraTransitionOptions
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) {
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this.transition.apply(snapshot, durationMs, undefined, options);
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this.stateChanged.next(snapshot);
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}
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||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2018-2024 Mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-2026 Mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
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@@ -8,9 +8,17 @@ import { Camera } from '../camera';
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import { lerp } from '../../mol-math/interpolate';
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import { Quat } from '../../mol-math/linear-algebra/3d/quat';
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import { Vec3 } from '../../mol-math/linear-algebra/3d/vec3';
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import { EasingFunction, getEasingFn } from '../../mol-math/easing';
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||||
|
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export { CameraTransitionManager };
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export interface CameraTransitionOptions {
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/** If present, approximates the transion between, [current] -> [keyframes] -> -> [target] */
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keyframes?: CameraTransitionManager.TransitionKeyframes,
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/** Global easing, if easing is specified for keyframes, the "end" frame value is used */
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easing?: EasingFunction
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}
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class CameraTransitionManager {
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private t = 0;
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@@ -20,12 +28,18 @@ class CameraTransitionManager {
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private durationMs = 0;
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private _source: Camera.Snapshot = Camera.createDefaultSnapshot();
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private _target: Camera.Snapshot = Camera.createDefaultSnapshot();
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private _options: CameraTransitionOptions | undefined = void 0;
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private _current = Camera.createDefaultSnapshot();
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get source(): Readonly<Camera.Snapshot> { return this._source; }
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get target(): Readonly<Camera.Snapshot> { return this._target; }
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apply(to: Partial<Camera.Snapshot>, durationMs: number = 0, transition?: CameraTransitionManager.TransitionFunc) {
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apply(
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to: Partial<Camera.Snapshot>,
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durationMs: number = 0,
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transition?: CameraTransitionManager.TransitionFunc,
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options?: CameraTransitionOptions,
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||||
) {
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if (!this.inTransition || durationMs > 0) {
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Camera.copySnapshot(this._source, this.camera.state);
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}
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@@ -50,6 +64,7 @@ class CameraTransitionManager {
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this.inTransition = true;
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this.func = transition || CameraTransitionManager.defaultTransition;
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this._options = options;
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|
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if (!this.inTransition || durationMs > 0) {
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this.start = this.t;
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@@ -76,7 +91,7 @@ class CameraTransitionManager {
|
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return;
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}
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||||
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this.func(this._current, normalized, this._source, this._target);
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this.func(this._current, normalized, this._source, this._target, this._options);
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Camera.copySnapshot(this.camera.state, this._current);
|
||||
}
|
||||
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||||
@@ -86,7 +101,8 @@ class CameraTransitionManager {
|
||||
}
|
||||
|
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namespace CameraTransitionManager {
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export type TransitionFunc = (out: Camera.Snapshot, t: number, source: Camera.Snapshot, target: Camera.Snapshot) => void
|
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export type TransitionKeyframes = { t: number, snapshot: Partial<Camera.Snapshot>, easing?: EasingFunction }[]
|
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export type TransitionFunc = (out: Camera.Snapshot, t: number, source: Camera.Snapshot, target: Camera.Snapshot, options?: { keyframes?: TransitionKeyframes }) => void
|
||||
|
||||
const _rotUp = Quat.identity();
|
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const _rotDist = Quat.identity();
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@@ -94,7 +110,58 @@ namespace CameraTransitionManager {
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const _sourcePosition = Vec3();
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const _targetPosition = Vec3();
|
||||
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export function defaultTransition(out: Camera.Snapshot, t: number, source: Camera.Snapshot, target: Camera.Snapshot): void {
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let _tempSource: Camera.Snapshot | undefined = void 0;
|
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let _tempTarget: Camera.Snapshot | undefined = void 0;
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||||
|
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export function defaultTransition(
|
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out: Camera.Snapshot,
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t_: number,
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source_: Camera.Snapshot,
|
||||
target_: Camera.Snapshot,
|
||||
options?: CameraTransitionOptions
|
||||
): void {
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let sourcePartial: Partial<Camera.Snapshot> = source_;
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let targetPartial: Partial<Camera.Snapshot> = target_;
|
||||
|
||||
let tStart = 0;
|
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let tEnd = 1;
|
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let easingKind = options?.easing;
|
||||
|
||||
const keyframes = options?.keyframes;
|
||||
if (keyframes && keyframes.length > 0) {
|
||||
for (let i = 0; i < keyframes.length; i++) {
|
||||
const keyframe = keyframes[i];
|
||||
if (t_ >= keyframe.t) {
|
||||
sourcePartial = keyframe.snapshot;
|
||||
tStart = keyframe.t;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (let i = 0; i < keyframes.length; i++) {
|
||||
const keyframe = keyframes[i];
|
||||
if (keyframe.t >= t_) {
|
||||
targetPartial = keyframe.snapshot;
|
||||
tEnd = keyframe.t;
|
||||
easingKind = keyframe.easing ?? easingKind;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const easing = getEasingFn(easingKind);
|
||||
const t = easing((t_ - tStart) / (tEnd - tStart));
|
||||
|
||||
if (!_tempSource) _tempSource = Camera.createDefaultSnapshot();
|
||||
if (!_tempTarget) _tempTarget = Camera.createDefaultSnapshot();
|
||||
|
||||
Camera.copySnapshot(_tempSource, source_);
|
||||
Camera.copySnapshot(_tempSource, sourcePartial);
|
||||
Camera.copySnapshot(_tempTarget, target_);
|
||||
Camera.copySnapshot(_tempTarget, targetPartial);
|
||||
|
||||
const source = _tempSource;
|
||||
const target = _tempTarget;
|
||||
|
||||
Camera.copySnapshot(out, target);
|
||||
|
||||
// Rotate up
|
||||
|
||||
@@ -53,6 +53,8 @@ import { RayHelper } from './helper/ray-helper';
|
||||
import { produce } from '../mol-util/produce';
|
||||
import { ShaderManager } from './helper/shader-manager';
|
||||
import { toFixed } from '../mol-util/number';
|
||||
import type { CameraTransitionManager } from './camera/transition';
|
||||
import { EasingFunction } from '../mol-math/easing';
|
||||
|
||||
export const CameraFogParams = {
|
||||
intensity: PD.Numeric(15, { min: 1, max: 100, step: 1 }),
|
||||
@@ -321,6 +323,13 @@ namespace Canvas3DContext {
|
||||
|
||||
export { Canvas3D };
|
||||
|
||||
export interface Canvas3DCameraResetOptions {
|
||||
durationMs?: number,
|
||||
snapshot?: Camera.SnapshotProvider,
|
||||
keyframes?: CameraTransitionManager.TransitionKeyframes,
|
||||
easing?: EasingFunction,
|
||||
}
|
||||
|
||||
interface Canvas3D {
|
||||
readonly webgl: WebGLContext,
|
||||
|
||||
@@ -371,7 +380,7 @@ interface Canvas3D {
|
||||
/** performs handleResize on the next animation frame */
|
||||
requestResize(): void
|
||||
/** Focuses camera on scene's bounding sphere, centered and zoomed. */
|
||||
requestCameraReset(options?: { durationMs?: number, snapshot?: Camera.SnapshotProvider }): void
|
||||
requestCameraReset(options?: Canvas3DCameraResetOptions): void
|
||||
readonly camera: Camera
|
||||
readonly boundingSphere: Readonly<Sphere3D>
|
||||
readonly boundingSphereVisible: Readonly<Sphere3D>
|
||||
@@ -498,8 +507,12 @@ namespace Canvas3D {
|
||||
});
|
||||
|
||||
let cameraResetRequested = false;
|
||||
let nextCameraResetDuration: number | undefined = void 0;
|
||||
let nextCameraResetSnapshot: Camera.SnapshotProvider | undefined = void 0;
|
||||
const nextCameraResetOptions: Canvas3DCameraResetOptions = {
|
||||
durationMs: undefined,
|
||||
snapshot: undefined,
|
||||
keyframes: undefined,
|
||||
easing: undefined,
|
||||
};
|
||||
let resizeRequested = false;
|
||||
|
||||
//
|
||||
@@ -878,15 +891,18 @@ namespace Canvas3D {
|
||||
}
|
||||
|
||||
if (radius > 0) {
|
||||
const duration = nextCameraResetDuration === undefined ? p.cameraResetDurationMs : nextCameraResetDuration;
|
||||
const duration = nextCameraResetOptions.durationMs === undefined ? p.cameraResetDurationMs : nextCameraResetOptions.durationMs;
|
||||
const focus = camera.getFocus(center, radius);
|
||||
const next = typeof nextCameraResetSnapshot === 'function' ? nextCameraResetSnapshot(scene, camera) : nextCameraResetSnapshot;
|
||||
const next = typeof nextCameraResetOptions.snapshot === 'function' ? nextCameraResetOptions.snapshot(scene, camera) : nextCameraResetOptions.snapshot;
|
||||
const snapshot = next ? { ...focus, ...next } : focus;
|
||||
camera.setState({ ...snapshot, radiusMax: getSceneRadius() }, duration);
|
||||
camera.setState({ ...snapshot, radiusMax: getSceneRadius() }, duration, { keyframes: nextCameraResetOptions.keyframes, easing: nextCameraResetOptions.easing });
|
||||
}
|
||||
|
||||
nextCameraResetDuration = void 0;
|
||||
nextCameraResetSnapshot = void 0;
|
||||
nextCameraResetOptions.durationMs = void 0;
|
||||
nextCameraResetOptions.snapshot = void 0;
|
||||
nextCameraResetOptions.keyframes = void 0;
|
||||
nextCameraResetOptions.easing = void 0;
|
||||
|
||||
cameraResetRequested = false;
|
||||
}
|
||||
|
||||
@@ -896,7 +912,7 @@ namespace Canvas3D {
|
||||
function shouldResetCamera() {
|
||||
if (camera.state.radiusMax === 0) return true;
|
||||
|
||||
if (camera.transition.inTransition || nextCameraResetSnapshot) return false;
|
||||
if (camera.transition.inTransition || nextCameraResetOptions.snapshot) return false;
|
||||
|
||||
let cameraSphereOverlapsNone = true, isEmpty = true;
|
||||
Sphere3D.set(cameraSphere, camera.state.target, camera.state.radius);
|
||||
@@ -938,7 +954,7 @@ namespace Canvas3D {
|
||||
if (!p.camera.manualReset && (reprCount.value === 0 || shouldResetCamera())) {
|
||||
cameraResetRequested = true;
|
||||
}
|
||||
if (oldBoundingSphereVisible.radius === 0) nextCameraResetDuration = 0;
|
||||
if (oldBoundingSphereVisible.radius === 0) nextCameraResetOptions.durationMs = 0;
|
||||
|
||||
if (!p.camera.manualReset) camera.setState({ radiusMax: getSceneRadius() }, 0);
|
||||
reprCount.next(reprRenderObjects.size);
|
||||
@@ -1222,7 +1238,7 @@ namespace Canvas3D {
|
||||
syncVisibility: () => {
|
||||
if (camera.state.radiusMax === 0) {
|
||||
cameraResetRequested = true;
|
||||
nextCameraResetDuration = 0;
|
||||
nextCameraResetOptions.durationMs = 0;
|
||||
}
|
||||
|
||||
if (scene.syncVisibility()) {
|
||||
@@ -1251,8 +1267,7 @@ namespace Canvas3D {
|
||||
resizeRequested = true;
|
||||
},
|
||||
requestCameraReset: options => {
|
||||
nextCameraResetDuration = options?.durationMs;
|
||||
nextCameraResetSnapshot = options?.snapshot;
|
||||
Object.assign(nextCameraResetOptions, options);
|
||||
cameraResetRequested = true;
|
||||
},
|
||||
camera,
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
/**
|
||||
* Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2018-26 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*
|
||||
* adapted from https://github.com/d3/d3-ease
|
||||
*/
|
||||
@@ -103,3 +104,33 @@ export function sinInOut(t: number) {
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
export const EasingFunctions = {
|
||||
'linear': (t: number) => t,
|
||||
'bounce-in': bounceIn,
|
||||
'bounce-out': bounceOut,
|
||||
'bounce-in-out': bounceInOut,
|
||||
'circle-in': circleIn,
|
||||
'circle-out': circleOut,
|
||||
'circle-in-out': circleInOut,
|
||||
'cubic-in': cubicIn,
|
||||
'cubic-out': cubicOut,
|
||||
'cubic-in-out': cubicInOut,
|
||||
'exp-in': expIn,
|
||||
'exp-out': expOut,
|
||||
'exp-in-out': expInOut,
|
||||
'quad-in': quadIn,
|
||||
'quad-out': quadOut,
|
||||
'quad-in-out': quadInOut,
|
||||
'sin-in': sinIn,
|
||||
'sin-out': sinOut,
|
||||
'sin-in-out': sinInOut,
|
||||
};
|
||||
|
||||
export type EasingKind = keyof typeof EasingFunctions;
|
||||
export type EasingFunction = EasingKind | ((t: number) => number);
|
||||
|
||||
export function getEasingFn(easing: EasingFunction | undefined): (t: number) => number {
|
||||
if (!easing) return EasingFunctions.linear;
|
||||
return typeof easing === 'function' ? easing : EasingFunctions[easing] ?? EasingFunctions.linear;
|
||||
}
|
||||
@@ -150,6 +150,10 @@ namespace Mat3 {
|
||||
return areEqual(m, _id, typeof eps === 'undefined' ? EPSILON : eps);
|
||||
}
|
||||
|
||||
export function is(a: any): a is Mat3 {
|
||||
return Array.isArray(a) && a.length === 9;
|
||||
}
|
||||
|
||||
export function hasNaN(m: Mat3) {
|
||||
for (let i = 0; i < 9; i++) if (Number.isNaN(m[i])) return true;
|
||||
return false;
|
||||
|
||||
@@ -110,6 +110,10 @@ namespace Mat4 {
|
||||
return areEqual(m, _id, typeof eps === 'undefined' ? EPSILON : eps);
|
||||
}
|
||||
|
||||
export function is(a: any): a is Mat4 {
|
||||
return Array.isArray(a) && a.length === 16;
|
||||
}
|
||||
|
||||
export function hasNaN(m: Mat4) {
|
||||
for (let i = 0; i < 16; i++) if (Number.isNaN(m[i])) return true;
|
||||
return false;
|
||||
|
||||
184
src/mol-math/linear-algebra/3d/optimize-direction.ts
Normal file
184
src/mol-math/linear-algebra/3d/optimize-direction.ts
Normal file
@@ -0,0 +1,184 @@
|
||||
/**
|
||||
* Copyright (c) 2026 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import { Vec3 } from './vec3';
|
||||
import { EVD } from '../matrix/evd';
|
||||
import { Matrix } from '../matrix/matrix';
|
||||
|
||||
export interface LeastObstructedDirectionOptions {
|
||||
/** Optional centroid/origin. If omitted, centroid is computed from the provided points. */
|
||||
origin?: Vec3,
|
||||
|
||||
/** Optional Gaussian falloff distance. If omitted, all points have weight 1. */
|
||||
sigma?: number,
|
||||
|
||||
/** Ignore points closer than this to the origin. */
|
||||
minDistance?: number,
|
||||
}
|
||||
|
||||
function eachPosition(points: ReadonlyArray<Vec3> | { x: ArrayLike<number>, y: ArrayLike<number>, z: ArrayLike<number> }, callback: (x: number, y: number, z: number) => void) {
|
||||
if (Array.isArray(points)) {
|
||||
for (const p of points) {
|
||||
callback(p[0], p[1], p[2]);
|
||||
}
|
||||
} else {
|
||||
const { x, y, z } = points as { x: ArrayLike<number>, y: ArrayLike<number>, z: ArrayLike<number> };
|
||||
const n = Math.min(x.length, y.length, z.length);
|
||||
for (let i = 0; i < n; i++) {
|
||||
callback(x[i], y[i], z[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Estimate a visually open camera direction around a selection.
|
||||
*
|
||||
* Geometric intuition:
|
||||
*
|
||||
* The selection centroid is treated as the origin. Each nearby obstruction
|
||||
* point is converted into a unit direction on the sphere around the selection:
|
||||
*
|
||||
* v_i = normalize(p_i - origin)
|
||||
*
|
||||
* We then build the directional second-moment matrix:
|
||||
*
|
||||
* M = sum_i w_i v_i v_i^T
|
||||
*
|
||||
* For any candidate view direction `u`, the quadratic form
|
||||
*
|
||||
* u^T M u
|
||||
*
|
||||
* expands to:
|
||||
*
|
||||
* sum_i w_i (u · v_i)^2
|
||||
*
|
||||
* Since `u · v_i = cos(theta_i)`, this value is large when `u` is aligned
|
||||
* with many obstruction directions and small when `u` is mostly perpendicular
|
||||
* to them. Therefore, the eigenvector of `M` with the smallest eigenvalue is
|
||||
* the axis that is least aligned, in a least-squares sense, with the nearby
|
||||
* obstruction directions.
|
||||
*
|
||||
* This gives an unoriented axis: `u` and `-u` have the same score because the
|
||||
* dot products are squared. To choose the camera-facing side, we compute the
|
||||
* weighted mean obstruction direction:
|
||||
*
|
||||
* m = sum_i w_i v_i
|
||||
*
|
||||
* and return the sign of the axis that points away from this mean direction.
|
||||
*
|
||||
* In short:
|
||||
*
|
||||
* - project nearby points onto a sphere around the selection;
|
||||
* - find the sparsest angular axis using the smallest eigenvector of their
|
||||
* second-moment matrix;
|
||||
* - choose the side of that axis opposite the average obstruction direction.
|
||||
*
|
||||
* This is a fast, deterministic heuristic. It minimizes average squared
|
||||
* angular alignment with nearby points; it is not the exact largest-empty-cone
|
||||
* or maximum-clearance solution.
|
||||
*
|
||||
* The returned vector is a unit direction from the selection centroid toward
|
||||
* the camera.
|
||||
*/
|
||||
export function leastObstructedDirection(
|
||||
points: ReadonlyArray<Vec3> | { x: ArrayLike<number>, y: ArrayLike<number>, z: ArrayLike<number> },
|
||||
options: LeastObstructedDirectionOptions = {}
|
||||
): Vec3 | undefined {
|
||||
const origin = options.origin;
|
||||
const minDistance = options.minDistance ?? 1e-6;
|
||||
const minDistanceSq = minDistance * minDistance;
|
||||
|
||||
const sigma = options.sigma;
|
||||
const useWeights = sigma !== void 0 && sigma > 0;
|
||||
const twoSigmaSq = useWeights ? 2 * sigma * sigma : 1;
|
||||
|
||||
// Directional second moment:
|
||||
// M = sum_i w_i v_i v_i^T
|
||||
const evd = EVD.createCache(3);
|
||||
const M = evd.matrix;
|
||||
Matrix.makeZero(M);
|
||||
|
||||
// Weighted mean direction, used only to choose sign.
|
||||
const mean = Vec3.zero();
|
||||
|
||||
let count = 0;
|
||||
let weightSum = 0;
|
||||
|
||||
eachPosition(points, (x_, y_, z_) => {
|
||||
let x = x_, y = y_, z = z_;
|
||||
if (origin) {
|
||||
x -= origin[0];
|
||||
y -= origin[1];
|
||||
z -= origin[2];
|
||||
}
|
||||
|
||||
const dSq = x * x + y * y + z * z;
|
||||
if (dSq <= minDistanceSq) return;
|
||||
|
||||
const d = Math.sqrt(dSq);
|
||||
const invD = 1 / d;
|
||||
|
||||
// Unit obstruction direction v.
|
||||
x *= invD;
|
||||
y *= invD;
|
||||
z *= invD;
|
||||
|
||||
const w = useWeights ? Math.exp(-dSq / twoSigmaSq) : 1;
|
||||
|
||||
// Accumulate symmetric matrix.
|
||||
//
|
||||
// M = [
|
||||
// xx xy xz
|
||||
// xy yy yz
|
||||
// xz yz zz
|
||||
// ]
|
||||
Matrix.add(M, 0, 0, w * x * x);
|
||||
Matrix.add(M, 0, 1, w * x * y);
|
||||
Matrix.add(M, 0, 2, w * x * z);
|
||||
|
||||
Matrix.add(M, 1, 0, w * y * x);
|
||||
Matrix.add(M, 1, 1, w * y * y);
|
||||
Matrix.add(M, 1, 2, w * y * z);
|
||||
|
||||
Matrix.add(M, 2, 0, w * z * x);
|
||||
Matrix.add(M, 2, 1, w * z * y);
|
||||
Matrix.add(M, 2, 2, w * z * z);
|
||||
|
||||
mean[0] += w * x;
|
||||
mean[1] += w * y;
|
||||
mean[2] += w * z;
|
||||
|
||||
count++;
|
||||
weightSum += w;
|
||||
});
|
||||
|
||||
if (count === 0 || weightSum <= 0) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
EVD.compute(evd);
|
||||
|
||||
// EVD sorts eigenvalues ascending, so column 0 is the smallest eigenvector.
|
||||
const dir = Vec3.create(
|
||||
Matrix.get(M, 0, 0),
|
||||
Matrix.get(M, 1, 0),
|
||||
Matrix.get(M, 2, 0)
|
||||
);
|
||||
|
||||
if (Vec3.magnitude(dir) < 1e-6) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
Vec3.normalize(dir, dir);
|
||||
|
||||
// Pick the less-obstructed side of the axis:
|
||||
// choose the sign opposite the weighted mean obstruction direction.
|
||||
if (Vec3.dot(dir, mean) > 0) {
|
||||
Vec3.scale(dir, dir, -1);
|
||||
}
|
||||
|
||||
return dir;
|
||||
}
|
||||
@@ -71,6 +71,10 @@ namespace Quat {
|
||||
return out;
|
||||
}
|
||||
|
||||
export function is(a: any): a is Quat {
|
||||
return Array.isArray(a) && a.length === 4;
|
||||
}
|
||||
|
||||
export function setAxisAngle(out: Quat, axis: Vec3, rad: number) {
|
||||
rad = rad * 0.5;
|
||||
const s = Math.sin(rad);
|
||||
|
||||
@@ -58,6 +58,10 @@ namespace Vec2 {
|
||||
return Number.isNaN(a[0]) || Number.isNaN(a[1]);
|
||||
}
|
||||
|
||||
export function is(a: any): a is Vec2 {
|
||||
return Array.isArray(a) && a.length === 2;
|
||||
}
|
||||
|
||||
export function toArray<T extends NumberArray>(a: Vec2, out: T, offset: number) {
|
||||
out[offset + 0] = a[0];
|
||||
out[offset + 1] = a[1];
|
||||
|
||||
@@ -48,6 +48,10 @@ export namespace Vec3 {
|
||||
return out;
|
||||
}
|
||||
|
||||
export function is(a: any): a is Vec3 {
|
||||
return Array.isArray(a) && a.length === 3;
|
||||
}
|
||||
|
||||
export function isFinite(a: Vec3): boolean {
|
||||
return _isFinite(a[0]) && _isFinite(a[1]) && _isFinite(a[2]);
|
||||
}
|
||||
|
||||
@@ -71,6 +71,10 @@ namespace Vec4 {
|
||||
return Number.isNaN(a[0]) || Number.isNaN(a[1]) || Number.isNaN(a[2]) || Number.isNaN(a[3]);
|
||||
}
|
||||
|
||||
export function is(a: any): a is Vec4 {
|
||||
return Array.isArray(a) && a.length === 4;
|
||||
}
|
||||
|
||||
export function toArray<T extends NumberArray>(a: Vec4, out: T, offset: number) {
|
||||
out[offset + 0] = a[0];
|
||||
out[offset + 1] = a[1];
|
||||
|
||||
27
src/mol-math/linear-algebra/_spec/optimize-direction.spec.ts
Normal file
27
src/mol-math/linear-algebra/_spec/optimize-direction.spec.ts
Normal file
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* Copyright (c) 2026 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import { Vec3 } from '../3d/vec3';
|
||||
import { leastObstructedDirection } from '../3d/optimize-direction';
|
||||
|
||||
describe('OptimizeDirection', () => {
|
||||
it('works more or less as expected', () => {
|
||||
const points: Vec3[] = [
|
||||
Vec3.create(1, 0, 0),
|
||||
Vec3.create(-1, 0, 0),
|
||||
Vec3.create(0, 1, 0),
|
||||
Vec3.create(0, -1, 0),
|
||||
Vec3.create(0, 0, 1),
|
||||
];
|
||||
const dir = leastObstructedDirection(points);
|
||||
|
||||
console.log('dir', dir);
|
||||
expect(dir).toBeDefined();
|
||||
expect(dir[0]).toBeCloseTo(0, 6);
|
||||
expect(dir[1]).toBeCloseTo(0, 6);
|
||||
expect(dir[2]).toBeCloseTo(-1, 6);
|
||||
});
|
||||
});
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2017-2025 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2017-2026 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
@@ -572,6 +572,42 @@ export namespace Loci {
|
||||
return Loci(loci.structure, elements);
|
||||
}
|
||||
|
||||
export function extendToRadius(loci: Loci, radius: number): Loci {
|
||||
const elementsByUnit = new Map<number, Set<UnitIndex>>();
|
||||
|
||||
const lookup = loci.structure.lookup3d;
|
||||
const pos = Vec3();
|
||||
forEachLocation(loci, loc => {
|
||||
loc.unit.conformation.position(loc.element, pos);
|
||||
const result = lookup.find(pos[0], pos[1], pos[2], radius);
|
||||
for (let i = 0, il = result.count; i < il; ++i) {
|
||||
const unit = result.units[i];
|
||||
const unitIdx = result.indices[i];
|
||||
let set: Set<UnitIndex> = elementsByUnit.get(unit.id) as Set<UnitIndex>;
|
||||
if (!set) {
|
||||
set = new Set();
|
||||
elementsByUnit.set(unit.id, set);
|
||||
}
|
||||
set.add(unitIdx);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
const elements: Element[] = [];
|
||||
for (const [unitId, indexSet] of elementsByUnit.entries()) {
|
||||
const unit = loci.structure.unitMap.get(unitId)!;
|
||||
const indices = Array.from(indexSet) as UnitIndex[];
|
||||
indices.sort((a, b) => a - b);
|
||||
elements.push({ unit, indices: makeIndexSet(indices) });
|
||||
}
|
||||
|
||||
return {
|
||||
kind: 'element-loci',
|
||||
structure: loci.structure,
|
||||
elements,
|
||||
};
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
const boundaryHelper = new BoundaryHelper('98');
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Copyright (c) 2019-2025 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2019-2026 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
@@ -12,10 +12,11 @@ import { GraphicsRenderObject } from '../../mol-gl/render-object';
|
||||
import { Sphere3D } from '../../mol-math/geometry';
|
||||
import { BoundaryHelper } from '../../mol-math/geometry/boundary-helper';
|
||||
import { Mat3 } from '../../mol-math/linear-algebra';
|
||||
import { leastObstructedDirection } from '../../mol-math/linear-algebra/3d/optimize-direction';
|
||||
import { Vec3 } from '../../mol-math/linear-algebra/3d/vec3';
|
||||
import { PrincipalAxes } from '../../mol-math/linear-algebra/matrix/principal-axes';
|
||||
import { Loci } from '../../mol-model/loci';
|
||||
import { Structure, StructureElement } from '../../mol-model/structure';
|
||||
import { Structure, StructureElement, StructureProperties } from '../../mol-model/structure';
|
||||
import { PluginContext } from '../../mol-plugin/context';
|
||||
import { PluginState } from '../../mol-plugin/state';
|
||||
import { PluginStateObject } from '../objects';
|
||||
@@ -23,15 +24,25 @@ import { pcaFocus } from './focus-camera/focus-first-residue';
|
||||
import { getFocusSnapshot } from './focus-camera/focus-object';
|
||||
import { changeCameraRotation, structureLayingTransform } from './focus-camera/orient-axes';
|
||||
|
||||
// TODO: make this customizable somewhere?
|
||||
const DefaultCameraFocusOptions = {
|
||||
export const DefaultCameraFocusOptions = {
|
||||
minRadius: 1,
|
||||
extraRadius: 4,
|
||||
durationMs: 250,
|
||||
// When set, zooms out to the current scene bounding sphere before focusing on the target.
|
||||
zoomOut: false,
|
||||
zoomOutOptions: {
|
||||
durationFactor: 3.5,
|
||||
}
|
||||
};
|
||||
|
||||
export type CameraFocusOptions = typeof DefaultCameraFocusOptions
|
||||
export const DefaultCameraFocusLociOptions = {
|
||||
...DefaultCameraFocusOptions,
|
||||
optimizeDirection: false,
|
||||
optimizeDirectionUp: 'current' as 'current' | 'default' | Vec3,
|
||||
};
|
||||
|
||||
export type CameraFocusOptions = typeof DefaultCameraFocusOptions;
|
||||
export type CameraFocusLociOptions = typeof DefaultCameraFocusLociOptions;
|
||||
export class CameraManager {
|
||||
private boundaryHelper = new BoundaryHelper('98');
|
||||
|
||||
@@ -57,10 +68,7 @@ export class CameraManager {
|
||||
this.focusSpheres(spheres, s => s, options);
|
||||
}
|
||||
|
||||
focusLoci(loci: Loci | Loci[], options?: Partial<CameraFocusOptions>) {
|
||||
// TODO: allow computation of principal axes here?
|
||||
// perhaps have an optimized function, that does exact axes small Loci and approximate/sampled from big ones?
|
||||
|
||||
private getFocusSphere(loci: Loci | Loci[]) {
|
||||
let sphere: Sphere3D | undefined;
|
||||
|
||||
if (Array.isArray(loci) && loci.length > 1) {
|
||||
@@ -88,9 +96,84 @@ export class CameraManager {
|
||||
sphere = Loci.getBoundingSphere(this.transformedLoci(loci));
|
||||
}
|
||||
|
||||
if (sphere) {
|
||||
this.focusSphere(sphere, options);
|
||||
return sphere;
|
||||
}
|
||||
|
||||
private focusLociOptimized(loci: Loci | Loci[], options?: Partial<CameraFocusLociOptions>) {
|
||||
const { canvas3d } = this.plugin;
|
||||
if (!canvas3d) return;
|
||||
|
||||
const sphere = this.getFocusSphere(loci);
|
||||
if (!sphere) return;
|
||||
|
||||
const lociArray = Array.isArray(loci) ? loci : [loci];
|
||||
const positions: { x: number[], y: number[], z: number[] } = { x: [], y: [], z: [] };
|
||||
const t = Vec3();
|
||||
|
||||
const { extraRadius, minRadius } = { ...DefaultCameraFocusOptions, ...options };
|
||||
const radius = Math.max(sphere.radius + extraRadius, minRadius);
|
||||
|
||||
if (radius <= 1e-3) {
|
||||
return this.getFocusSphereSnapshot(sphere, options);
|
||||
}
|
||||
|
||||
const entityType = StructureProperties.entity.type;
|
||||
|
||||
for (const l of lociArray) {
|
||||
if (!StructureElement.Loci.is(l)) continue;
|
||||
const extended = StructureElement.Loci.extendToRadius(l, radius);
|
||||
StructureElement.Loci.forEachLocation(extended, loc => {
|
||||
if (entityType(loc) === 'water') return;
|
||||
|
||||
loc.unit.conformation.position(loc.element, t);
|
||||
positions.x.push(t[0]);
|
||||
positions.y.push(t[1]);
|
||||
positions.z.push(t[2]);
|
||||
});
|
||||
}
|
||||
|
||||
if (positions.x.length === 0) {
|
||||
return this.getFocusSphereSnapshot(sphere, options);
|
||||
}
|
||||
|
||||
const direction = leastObstructedDirection(positions, {
|
||||
origin: sphere.center,
|
||||
minDistance: 1e-3,
|
||||
sigma: sphere.radius,
|
||||
});
|
||||
if (!direction) {
|
||||
return this.getFocusSphereSnapshot(sphere, options);
|
||||
}
|
||||
|
||||
Vec3.negate(direction, direction);
|
||||
const upVector = options?.optimizeDirectionUp === 'default'
|
||||
? Vec3.unitY
|
||||
: Vec3.is(options?.optimizeDirectionUp) ? options.optimizeDirectionUp : undefined;
|
||||
if (upVector) {
|
||||
return canvas3d.camera.getInvariantFocus(sphere.center, radius, upVector as Vec3, direction);
|
||||
}
|
||||
return canvas3d.camera.getFocus(sphere.center, radius, undefined, direction);
|
||||
}
|
||||
|
||||
private focusLociBase(loci: Loci | Loci[], options?: Partial<CameraFocusOptions>) {
|
||||
const sphere = this.getFocusSphere(loci);
|
||||
if (sphere) {
|
||||
return this.getFocusSphereSnapshot(sphere, options);
|
||||
}
|
||||
}
|
||||
|
||||
focusLoci(loci: Loci | Loci[], options?: Partial<CameraFocusLociOptions>) {
|
||||
if (!this.plugin.canvas3d) return;
|
||||
|
||||
const options_ = { ...DefaultCameraFocusLociOptions, ...options };
|
||||
let snapshot: Partial<Camera.Snapshot> | undefined;
|
||||
if (options_.optimizeDirection) {
|
||||
snapshot = this.focusLociOptimized(loci, options_);
|
||||
} else {
|
||||
snapshot = this.focusLociBase(loci, options_);
|
||||
}
|
||||
|
||||
this.focusSnapshot(snapshot, options_);
|
||||
}
|
||||
|
||||
focusSpheres<T>(xs: ReadonlyArray<T>, sphere: (t: T) => Sphere3D | undefined, options?: Partial<CameraFocusOptions> & { principalAxes?: PrincipalAxes, positionToFlip?: Vec3 }) {
|
||||
@@ -115,21 +198,59 @@ export class CameraManager {
|
||||
this.focusSphere(this.boundaryHelper.getSphere(), options);
|
||||
}
|
||||
|
||||
private getFocusSphereSnapshot(sphere: Sphere3D, options?: Partial<CameraFocusOptions> & { principalAxes?: PrincipalAxes, positionToFlip?: Vec3 }) {
|
||||
const { canvas3d } = this.plugin;
|
||||
if (!canvas3d) return;
|
||||
|
||||
const { extraRadius, minRadius } = { ...DefaultCameraFocusOptions, ...options };
|
||||
const radius = Math.max(sphere.radius + extraRadius, minRadius);
|
||||
|
||||
if (options?.principalAxes) {
|
||||
return pcaFocus(this.plugin, radius, options as { principalAxes: PrincipalAxes, positionToFlip?: Vec3 });
|
||||
} else {
|
||||
return canvas3d.camera.getFocus(sphere.center, radius);
|
||||
}
|
||||
}
|
||||
|
||||
private focusSnapshot(snapshot: Partial<Camera.Snapshot> | undefined, options?: Partial<CameraFocusOptions>) {
|
||||
if (!this.plugin.canvas3d || !snapshot) return;
|
||||
|
||||
const durationMs = options?.durationMs ?? DefaultCameraFocusOptions.durationMs;
|
||||
if (!options?.zoomOut) {
|
||||
this.plugin.canvas3d.requestCameraReset({ snapshot, durationMs });
|
||||
return;
|
||||
}
|
||||
|
||||
const sphere = this.plugin.canvas3d.boundingSphere;
|
||||
const zoomOut = this.getFocusSphereSnapshot(sphere, options) as Camera.Snapshot;
|
||||
const current = this.plugin.canvas3d?.camera.getSnapshot()!;
|
||||
|
||||
const distA = Vec3.distance(current.position, zoomOut.position);
|
||||
const distB = Vec3.distance(zoomOut.position, snapshot.position!);
|
||||
|
||||
const t = distA / (distA + distB);
|
||||
const durationFactor = options?.zoomOutOptions?.durationFactor ?? DefaultCameraFocusOptions.zoomOutOptions.durationFactor;
|
||||
const df = 1 + durationFactor * Math.min(t, 0.5);
|
||||
|
||||
this.plugin.canvas3d.requestCameraReset({
|
||||
snapshot,
|
||||
durationMs: df * durationMs,
|
||||
keyframes: t > 0.05 ? [
|
||||
{ t, snapshot: zoomOut, easing: 'cubic-out' },
|
||||
{ t: 1, snapshot, easing: 'cubic-in' },
|
||||
] : undefined
|
||||
});
|
||||
}
|
||||
|
||||
focusSphere(sphere: Sphere3D, options?: Partial<CameraFocusOptions> & { principalAxes?: PrincipalAxes, positionToFlip?: Vec3 }) {
|
||||
const { canvas3d } = this.plugin;
|
||||
if (!canvas3d) return;
|
||||
|
||||
const { extraRadius, minRadius, durationMs } = { ...DefaultCameraFocusOptions, ...options };
|
||||
const radius = Math.max(sphere.radius + extraRadius, minRadius);
|
||||
const snapshot = this.getFocusSphereSnapshot(sphere, options);
|
||||
if (!snapshot) return;
|
||||
|
||||
if (options?.principalAxes) {
|
||||
const snapshot = pcaFocus(this.plugin, radius, options as { principalAxes: PrincipalAxes, positionToFlip?: Vec3 });
|
||||
this.plugin.canvas3d?.requestCameraReset({ durationMs, snapshot });
|
||||
} else {
|
||||
const snapshot = canvas3d.camera.getFocus(sphere.center, radius);
|
||||
canvas3d.requestCameraReset({ durationMs, snapshot });
|
||||
}
|
||||
}
|
||||
this.focusSnapshot(snapshot, options);
|
||||
}
|
||||
|
||||
/** Focus on a set of plugin state object cells (if `options.targets` is non-empty) or on the whole scene (if `options.targets` is empty). */
|
||||
focusObject(options: PluginState.SnapshotFocusInfo & { minRadius?: number, durationMs?: number }) {
|
||||
@@ -139,7 +260,7 @@ export class CameraManager {
|
||||
targets: options.targets?.map(t => ({ ...t, extraRadius: t.extraRadius ?? DefaultCameraFocusOptions.extraRadius })),
|
||||
minRadius: options.minRadius ?? DefaultCameraFocusOptions.minRadius,
|
||||
});
|
||||
this.plugin.canvas3d.requestCameraReset({ snapshot, durationMs: options.durationMs ?? DefaultCameraFocusOptions.durationMs });
|
||||
this.focusSnapshot(snapshot, options);
|
||||
}
|
||||
|
||||
/** Align PCA axes of `structures` (default: all loaded structures) to the screen axes. */
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
/**
|
||||
* Copyright (c) 2020-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
* Copyright (c) 2020-2026 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
||||
*
|
||||
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
||||
* @author David Sehnal <david.sehnal@gmail.com>
|
||||
*/
|
||||
|
||||
import { OrderedSet, SortedArray } from '../../mol-data/int';
|
||||
@@ -184,14 +185,23 @@ export class StructureFocusControls extends PluginUIComponent<{}, StructureFocus
|
||||
} else {
|
||||
this.plugin.managers.structure.focus.set(f);
|
||||
}
|
||||
this.focusCamera();
|
||||
this.focusCamera(true);
|
||||
};
|
||||
|
||||
focusCamera(optimizeDirection?: boolean) {
|
||||
const { current } = this.plugin.managers.structure.focus;
|
||||
if (!current) return;
|
||||
|
||||
this.plugin.managers.camera.focusLoci(current.loci, {
|
||||
optimizeDirection,
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
toggleAction = () => this.setState({ showAction: !this.state.showAction });
|
||||
|
||||
focusCamera = () => {
|
||||
const { current } = this.plugin.managers.structure.focus;
|
||||
if (current) this.plugin.managers.camera.focusLoci(current.loci);
|
||||
focusCameraClick = () => {
|
||||
this.focusCamera(false);
|
||||
};
|
||||
|
||||
clear = () => {
|
||||
@@ -231,7 +241,7 @@ export class StructureFocusControls extends PluginUIComponent<{}, StructureFocus
|
||||
|
||||
return <>
|
||||
<div className='msp-flex-row'>
|
||||
<Button noOverflow onClick={this.focusCamera} title={title} onMouseEnter={this.highlightCurrent} onMouseLeave={this.clearHighlights} disabled={this.isDisabled || !current}
|
||||
<Button noOverflow onClick={this.focusCameraClick} title={title} onMouseEnter={this.highlightCurrent} onMouseLeave={this.clearHighlights} disabled={this.isDisabled || !current}
|
||||
style={{ textAlignLast: current ? 'left' : void 0 }}>
|
||||
{label}
|
||||
</Button>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
{
|
||||
"extends": "./tsconfig.json",
|
||||
"compilerOptions": {
|
||||
"moduleResolution": "node",
|
||||
"module": "CommonJS",
|
||||
"outDir": "lib/commonjs"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user