Compare commits

...

22 Commits

Author SHA1 Message Date
Alexander Rose
99a3906978 1.2.2 2020-11-26 11:17:22 -08:00
Alexander Rose
981db34736 Merge branch 'master' of https://github.com/molstar/molstar 2020-11-26 11:12:35 -08:00
Alexander Rose
c079a8c5a8 fixed triple linkstyle in visuals
- was ignored
2020-11-26 11:12:11 -08:00
Alexander Rose
ad70adf6ce improved & fixed fxaa
- enable linear texture interpolation to actually do subpixel fetches...
- higher quality fxaa profile with edge exploration
- exposed parameters
- enable during temproal multi sampling
2020-11-26 11:11:14 -08:00
David Sehnal
89110b52bd copyright info 2020-11-26 15:55:48 +01:00
David Sehnal
8a69f050a6 1.2.1 2020-11-26 15:28:12 +01:00
David Sehnal
9e38a44406 lint 2020-11-25 19:49:38 +01:00
David Sehnal
3514ab23c3 remove unused import 2020-11-25 17:08:08 +01:00
David Sehnal
b59e3c383d tweak 2020-11-25 17:05:38 +01:00
David Sehnal
eeba565d78 alpha-orbitals: fix async computation 2020-11-25 17:05:12 +01:00
David Sehnal
687e54cc87 alpha-orbitals: density support 2020-11-25 16:27:42 +01:00
David Sehnal
ac73939440 alpha-orbitals: data model improvements 2020-11-25 15:32:15 +01:00
David Sehnal
7a3eb8d03f fix Canvas3dInteractionHelper.leave 2020-11-25 11:00:05 +01:00
David Sehnal
3d26904e0b Merge branch 'master' of https://github.com/molstar/molstar into alpha-orbitals-density 2020-11-25 10:52:09 +01:00
Alexander Rose
468e14bc35 add fxaa option to postprocessing pass 2020-11-25 01:50:04 -08:00
David Sehnal
e2dc61212e alpha orbitals: density proof of concept 2020-11-24 15:12:53 +01:00
David Sehnal
aa911ad4bc viewer loadAllModelsOrAssemblyFromUrl options 2020-11-24 10:34:12 +01:00
Alexander Rose
bb5494264c wboit tweaks and fixes
- disable by default for now (until we settly on aa option)
- fix depth repcision issue in large scenes
- fix wrong depth tex bound
- undo pixelScale change as it was not doing anything
2020-11-23 23:47:54 -08:00
David Sehnal
c0116a3baa fix geometry quality access on empty structures 2020-11-23 22:38:29 +01:00
David Sehnal
9c7497b447 canvas3d: camera reset take 3 2020-11-23 22:31:37 +01:00
David Sehnal
fa3a79fdeb fix canvas3d camera reset condition 2020-11-23 22:21:33 +01:00
David Sehnal
2987240df4 canvas3d: do not autoreset camera if the "breaking" sphere mutually overlaps with current camera sphere 2020-11-23 22:11:35 +01:00
32 changed files with 56471 additions and 55691 deletions

2
package-lock.json generated
View File

@@ -1,6 +1,6 @@
{
"name": "molstar",
"version": "1.2.0",
"version": "1.2.2",
"lockfileVersion": 1,
"requires": true,
"dependencies": {

View File

@@ -1,6 +1,6 @@
{
"name": "molstar",
"version": "1.2.0",
"version": "1.2.2",
"description": "A comprehensive macromolecular library.",
"homepage": "https://github.com/molstar/molstar#readme",
"repository": {

View File

@@ -37,6 +37,7 @@
});
viewer.loadPdb('7bv2');
viewer.loadEmdb('EMD-30210', { detail: 6 });
// viewer.loadAllModelsOrAssemblyFromUrl('https://cs.litemol.org/5ire/full', 'mmcif', false, { representationParams: { theme: { globalName: 'operator-name' } } })
</script>
</body>
</html>

View File

@@ -68,7 +68,7 @@ const DefaultViewerOptions = {
layoutShowLog: true,
layoutShowLeftPanel: true,
disableAntialiasing: false,
pixelScale: void 0 as number | undefined,
pixelScale: 1,
enableWboit: false,
viewportShowExpand: PluginConfig.Viewport.ShowExpand.defaultValue,
@@ -115,16 +115,11 @@ export class Viewer {
components: {
...DefaultPluginSpec.components,
remoteState: o.layoutShowRemoteState ? 'default' : 'none',
viewport: {
canvas3d: {
multiSample: { mode: 'on', sampleLevel: 2 }
}
}
},
config: [
[PluginConfig.General.DisableAntialiasing, o.disableAntialiasing],
[PluginConfig.General.PixelScale, o.pixelScale],
[PluginConfig.General.EnableWboit, true || o.enableWboit],
[PluginConfig.General.EnableWboit, o.enableWboit],
[PluginConfig.Viewport.ShowExpand, o.viewportShowExpand],
[PluginConfig.Viewport.ShowControls, o.viewportShowControls],
[PluginConfig.Viewport.ShowSettings, o.viewportShowSettings],
@@ -170,13 +165,13 @@ export class Viewer {
}));
}
async loadAllModelsOrAssemblyFromUrl(url: string, format: BuiltInTrajectoryFormat = 'mmcif', isBinary = false) {
async loadAllModelsOrAssemblyFromUrl(url: string, format: BuiltInTrajectoryFormat = 'mmcif', isBinary = false, options?: LoadStructureOptions) {
const plugin = this.plugin;
const data = await plugin.builders.data.download({ url, isBinary }, { state: { isGhost: true } });
const trajectory = await plugin.builders.structure.parseTrajectory(data, format);
await this.plugin.builders.structure.hierarchy.applyPreset(trajectory, 'all-models', { useDefaultIfSingleModel: true });
await this.plugin.builders.structure.hierarchy.applyPreset(trajectory, 'all-models', { useDefaultIfSingleModel: true, representationPresetParams: options?.representationParams });
}
async loadStructureFromData(data: string | number[], format: BuiltInTrajectoryFormat, options?: { dataLabel?: string }) {

File diff suppressed because it is too large Load Diff

View File

@@ -4,9 +4,8 @@
* @author David Sehnal <david.sehnal@gmail.com>
*/
import { Basis } from '../../extensions/alpha-orbitals/cubes';
import { SphericalBasisOrder } from '../../extensions/alpha-orbitals/orbitals';
import { CreateOrbitalRepresentation3D, CreateOrbitalVolume, StaticBasisAndOrbitals } from '../../extensions/alpha-orbitals/transforms';
import { SphericalBasisOrder } from '../../extensions/alpha-orbitals/spherical-functions';
import { BasisAndOrbitals, CreateOrbitalDensityVolume, CreateOrbitalRepresentation3D, CreateOrbitalVolume, StaticBasisAndOrbitals } from '../../extensions/alpha-orbitals/transforms';
import { createPluginAsync, DefaultPluginSpec } from '../../mol-plugin';
import { PluginStateObject } from '../../mol-plugin-state/objects';
import { PluginConfig } from '../../mol-plugin/config';
@@ -20,23 +19,33 @@ import { DemoMoleculeSDF, DemoOrbitals } from './example-data';
import { BehaviorSubject } from 'rxjs';
import { debounceTime, skip } from 'rxjs/operators';
import './index.html';
import { Basis, AlphaOrbital } from '../../extensions/alpha-orbitals/data-model';
import { canComputeAlphaOrbitalsOnGPU } from '../../extensions/alpha-orbitals/gpu/compute';
import { PluginCommands } from '../../mol-plugin/commands';
require('mol-plugin-ui/skin/light.scss');
interface DemoInput {
moleculeSdf: string,
basis: Basis,
order: SphericalBasisOrder,
orbitals: {
energy: number,
alpha: number[]
}[]
orbitals: AlphaOrbital[]
}
interface Params {
orbitalIndex: number,
show: { name: 'orbital', params: { index: number } } | { name: 'density', params: {} },
isoValue: number,
gpuSurface: boolean,
cpuCompute: boolean
gpuSurface: boolean
}
type Selectors = {
type: 'orbital',
volume: StateObjectSelector<PluginStateObject.Volume.Data, typeof CreateOrbitalVolume>,
positive: StateObjectSelector<PluginStateObject.Volume.Representation3D, typeof CreateOrbitalRepresentation3D>
negative: StateObjectSelector<PluginStateObject.Volume.Representation3D, typeof CreateOrbitalRepresentation3D>
} | {
type: 'density',
volume: StateObjectSelector<PluginStateObject.Volume.Data, typeof CreateOrbitalDensityVolume>,
positive: StateObjectSelector<PluginStateObject.Volume.Representation3D, typeof CreateOrbitalRepresentation3D>
}
export class AlphaOrbitalsExample {
@@ -62,6 +71,14 @@ export class AlphaOrbitalsExample {
this.plugin.managers.interactivity.setProps({ granularity: 'element' });
if (!canComputeAlphaOrbitalsOnGPU(this.plugin.canvas3d?.webgl)) {
PluginCommands.Toast.Show(this.plugin, {
title: 'Error',
message: `Browser/device does not support required WebGL extension (OES_texture_float).`
});
return;
}
this.load({
moleculeSdf: DemoMoleculeSDF,
...DemoOrbitals
@@ -71,40 +88,84 @@ export class AlphaOrbitalsExample {
}
readonly params = new BehaviorSubject<ParamDefinition.For<Params>>({} as any);
readonly state = new BehaviorSubject<Params>({ orbitalIndex: 32, isoValue: 1, gpuSurface: false, cpuCompute: false });
readonly state = new BehaviorSubject<Params>({ show: { name: 'orbital', params: { index: 32 } }, isoValue: 1, gpuSurface: false });
private selectors?: Selectors = void 0;
private basis?: StateObjectSelector<BasisAndOrbitals> = void 0;
private volume?: StateObjectSelector<PluginStateObject.Volume.Data, typeof CreateOrbitalVolume>;
private positive?: StateObjectSelector<PluginStateObject.Volume.Representation3D, typeof CreateOrbitalRepresentation3D>;
private negative?: StateObjectSelector<PluginStateObject.Volume.Representation3D, typeof CreateOrbitalRepresentation3D>;
private currentParams: Params = { ...this.state.value };
private async setIndex() {
if (!this.volume?.isOk) return;
private clearVolume() {
if (!this.selectors) return;
const v = this.selectors.volume;
this.selectors = void 0;
return this.plugin.build().delete(v).commit();
}
private async syncVolume() {
if (!this.basis?.isOk) return;
const state = this.state.value;
await this.plugin.build().to(this.volume).update(CreateOrbitalVolume, () => ({ index: state.orbitalIndex, cpuCompute: state.cpuCompute })).commit();
if (state.show.name !== this.selectors?.type) {
await this.clearVolume();
}
const update = this.plugin.build();
if (state.show.name === 'orbital') {
if (!this.selectors) {
const volume = update
.to(this.basis)
.apply(CreateOrbitalVolume, { index: state.show.params.index });
const positive = volume.apply(CreateOrbitalRepresentation3D, this.volumeParams('positive', ColorNames.blue)).selector;
const negative = volume.apply(CreateOrbitalRepresentation3D, this.volumeParams('negative', ColorNames.red)).selector;
this.selectors = { type: 'orbital', volume: volume.selector, positive, negative };
} else {
const index = state.show.params.index;
update.to(this.selectors.volume).update(CreateOrbitalVolume, () => ({ index }));
}
} else {
if (!this.selectors) {
const volume = update
.to(this.basis)
.apply(CreateOrbitalDensityVolume);
const positive = volume.apply(CreateOrbitalRepresentation3D, this.volumeParams('positive', ColorNames.blue)).selector;
this.selectors = { type: 'density', volume: volume.selector, positive };
}
}
await update.commit();
if (this.currentParams.gpuSurface !== this.state.value.gpuSurface) {
await this.setIsovalue();
}
this.currentParams = this.state.value;
}
private setIsovalue() {
if (!this.selectors) return;
this.currentParams = this.state.value;
const update = this.plugin.build();
update.to(this.positive!).update(this.volumeParams('positive', ColorNames.blue));
update.to(this.negative!).update(this.volumeParams('negative', ColorNames.red));
update.to(this.selectors.positive).update(this.volumeParams('positive', ColorNames.blue));
if (this.selectors?.type === 'orbital') {
update.to(this.selectors.negative).update(this.volumeParams('negative', ColorNames.red));
}
return update.commit();
}
private volumeParams(kind: 'positive' | 'negative', color: Color): StateTransformer.Params<typeof CreateOrbitalRepresentation3D> {
return {
alpha: 1.0,
alpha: 0.85,
color,
directVolume: this.state.value.gpuSurface,
kind,
relativeIsovalue: this.state.value.isoValue,
pickable: false,
xrayShaded: false
xrayShaded: true
};
}
@@ -119,36 +180,28 @@ export class AlphaOrbitalsExample {
const all = await this.plugin.builders.structure.tryCreateComponentStatic(structure, 'all');
if (all) await this.plugin.builders.structure.representation.addRepresentation(all, { type: 'ball-and-stick', color: 'element-symbol', colorParams: { carbonColor: { name: 'element-symbol', params: {} } } });
const state = this.state.value;
this.volume = await this.plugin.build().toRoot()
this.basis = await this.plugin.build().toRoot()
.apply(StaticBasisAndOrbitals, { basis: input.basis, order: input.order, orbitals: input.orbitals })
.apply(CreateOrbitalVolume, { index: state.orbitalIndex, forceCpuCompute: this.currentParams.cpuCompute })
.commit();
if (!this.volume.isOk) {
this.volume = void 0;
return;
}
const repr = this.plugin.build().to(this.volume);
this.positive = repr.apply(CreateOrbitalRepresentation3D, this.volumeParams('positive', ColorNames.blue)).selector;
this.negative = repr.apply(CreateOrbitalRepresentation3D, this.volumeParams('negative', ColorNames.red)).selector;
await repr.commit();
await this.syncVolume();
this.params.next({
orbitalIndex: ParamDefinition.Numeric(this.currentParams.orbitalIndex, { min: 0, max: input.orbitals.length - 1 }, { immediateUpdate: true, isEssential: true }),
show: ParamDefinition.MappedStatic('orbital', {
'orbital': ParamDefinition.Group({
index: ParamDefinition.Numeric(32, { min: 0, max: input.orbitals.length - 1 }, { immediateUpdate: true, isEssential: true }),
}),
'density': ParamDefinition.EmptyGroup()
}, { cycle: true }),
isoValue: ParamDefinition.Numeric(this.currentParams.isoValue, { min: 0.5, max: 3, step: 0.1 }, { immediateUpdate: true, isEssential: false }),
gpuSurface: ParamDefinition.Boolean(this.currentParams.gpuSurface),
cpuCompute: ParamDefinition.Boolean(this.currentParams.cpuCompute, { label: 'CPU Compute' })
gpuSurface: ParamDefinition.Boolean(this.currentParams.gpuSurface, { isHidden: true })
});
this.state.pipe(skip(1), debounceTime(1000 / 24)).subscribe(async params => {
if (params.orbitalIndex !== this.currentParams.orbitalIndex
|| params.cpuCompute !== this.currentParams.cpuCompute) {
this.setIndex();
if (params.show.name !== this.currentParams.show.name
|| (params.show.name === 'orbital' && this.currentParams.show.name === 'orbital' && params.show.params.index !== this.currentParams.show.params.index)) {
this.syncVolume();
} else if (params.isoValue !== this.currentParams.isoValue || params.gpuSurface !== this.currentParams.gpuSurface) {
this.setIsovalue();
}

View File

@@ -1,190 +0,0 @@
import { CollocationParams } from '../../extensions/alpha-orbitals/collocation';
import { Basis } from '../../extensions/alpha-orbitals/cubes';
import { Box3D } from '../../mol-math/geometry';
import { Vec3 } from '../../mol-math/linear-algebra';
const _testBasis: Basis = {
'atoms': [
{
'center': [
0.025886090588624934,
0.019164790004065606,
-0.013539970104105408
] as Vec3,
'shells': [
{
'angularMomentum': [0],
'coefficients': [
[
-0.004151277818987536,
-0.02067024147993795,
-0.05150303336984537,
0.33462711739899537,
0.5621061300983125,
0.17129946969948573
]
],
'exponents': [
152.28769660788095,
27.928015215973073,
7.848374792384515,
1.1223350202705642,
0.5093846587907856,
0.24292266532510307
]
},
{
'angularMomentum': [1],
'coefficients': [
[
0.007924233646294425,
0.051441048251911314,
0.18984000600705359,
0.4049863191150474,
0.40123628611490797,
0.1051855189039082
]
],
'exponents': [
27.203421487167727,
7.09409912597673,
2.5383362605345954,
1.0610730767843852,
0.4851948916410433,
0.22938302550642545
]
}
]
},
{
'center': [
0.5082729578468134,
1.6880351220025265,
0.4963443067810461
] as Vec3,
'shells': [
{
'angularMomentum': [0],
'coefficients': [
[
0.009163596280542963,
0.04936149294292479,
0.16853830490998634,
0.37056279972195677,
0.4164915298246781,
0.13033408410772263
]
],
'exponents': [
33.710073211949485,
6.180705022740464,
1.7291385346152253,
0.5940057549921978,
0.2306698170449518,
0.09500256906284119
]
},
{
'angularMomentum': [0],
'coefficients': [
[
-0.32279868167000036,
3.209629817295221,
2.4672629224617935,
-0.048487066612842224,
-0.2611850111200143,
-0.8917817597810863,
-1.9607480081275706,
-2.203769342520311,
-0.6896328935259993
]
],
'exponents': [
10.256286070314905,
0.6227965325875392,
0.2391007667853915,
33.710073211949485,
6.180705022740464,
1.7291385346152253,
0.5940057549921978,
0.2306698170449518,
0.09500256906284119
]
}
]
},
{
'center': [
1.1367367844436005,
-0.47018519422670163,
-1.356802622574504
] as Vec3,
'shells': [
{
'angularMomentum': [0],
'coefficients': [
[
0.009163596280542963,
0.04936149294292479,
0.16853830490998634,
0.37056279972195677,
0.4164915298246781,
0.13033408410772263
]
],
'exponents': [
33.710073211949485,
6.180705022740464,
1.7291385346152253,
0.5940057549921978,
0.2306698170449518,
0.09500256906284119
]
},
{
'angularMomentum': [0],
'coefficients': [
[
-0.32279868167000036,
3.209629817295221,
2.4672629224617935,
-0.048487066612842224,
-0.2611850111200143,
-0.8917817597810863,
-1.9607480081275706,
-2.203769342520311,
-0.6896328935259993
]
],
'exponents': [
10.256286070314905,
0.6227965325875392,
0.2391007667853915,
33.710073211949485,
6.180705022740464,
1.7291385346152253,
0.5940057549921978,
0.2306698170449518,
0.09500256906284119
]
}
]
}
]
};
const grid = {
box: Box3D.create(Vec3.create(-1, -1, -1), Vec3.create(1, 1, 1)),
delta: Vec3.create(2, 2, 2),
dimensions: Vec3.create(2, 2, 2),
npoints: 8,
size: Vec3.create(2, 2, 2)
};
export const TestWaterParams: CollocationParams = {
grid,
alphaOrbitals: [-2.2623991420609075e-16, 0.6360205395000592, 0.6672122399886391, -0.3876927909355508, -1.6780131293332933e-16, 2.844782862661151e-16, 4.977960694176068e-19, -2.3945919908996803e-16],
basis: _testBasis,
cutoffThreshold: 0,
sphericalOrder: 'cca-reverse'
};

View File

@@ -8,11 +8,18 @@ import { Box3D } from '../../../mol-math/geometry';
import { Vec3 } from '../../../mol-math/linear-algebra';
import { RuntimeContext } from '../../../mol-task';
import { sphericalCollocation } from '../collocation';
import { Basis } from '../cubes';
import { Basis, CubeGridInfo } from '../data-model';
describe('alpha-orbitals-cubes', () => {
it('water', async () => {
const grid = {
const grid: CubeGridInfo = {
params: {
basis: _testBasis,
cutoffThreshold: 0,
sphericalOrder: 'cca-reverse',
boxExpand: 0,
gridSpacing: []
},
box: Box3D.create(Vec3.create(-1, -1, -1), Vec3.create(1, 1, 1)),
delta: Vec3.create(2, 2, 2),
dimensions: Vec3.create(2, 2, 2),
@@ -20,12 +27,10 @@ describe('alpha-orbitals-cubes', () => {
size: Vec3.create(2, 2, 2)
};
const matrix = await sphericalCollocation({
grid,
alphaOrbitals: [-2.2623991420609075e-16, 0.6360205395000592, 0.6672122399886391, -0.3876927909355508, -1.6780131293332933e-16, 2.844782862661151e-16, 4.977960694176068e-19, -2.3945919908996803e-16],
basis: _testBasis,
cutoffThreshold: 0,
sphericalOrder: 'cca-reverse'
const matrix = await sphericalCollocation(grid, {
energy: 0,
occupancy: 0,
alpha: [-2.2623991420609075e-16, 0.6360205395000592, 0.6672122399886391, -0.3876927909355508, -1.6780131293332933e-16, 2.844782862661151e-16, 4.977960694176068e-19, -2.3945919908996803e-16]
}, RuntimeContext.Synchronous);
const expected = [-0.1451730622877498, 0.06479453956039086, -0.2777738736440713, -0.057116584776260436, 0.05929916178822645, 0.2742903371231049, -0.07221698722165386, 0.15389180241391376];

View File

@@ -9,31 +9,15 @@
import { Vec3 } from '../../mol-math/linear-algebra';
import { RuntimeContext } from '../../mol-task';
import { arrayMin } from '../../mol-util/array';
import { Basis, CubeGridInfo } from './cubes';
import {
normalizeBasicOrder,
SphericalBasisOrder, SphericalFunctions
} from './orbitals';
export interface CollocationParams {
grid: CubeGridInfo;
basis: Basis;
sphericalOrder: SphericalBasisOrder;
cutoffThreshold: number;
alphaOrbitals: number[];
}
import { AlphaOrbital, CubeGridInfo } from './data-model';
import { normalizeBasicOrder, SphericalFunctions } from './spherical-functions';
export async function sphericalCollocation(
{
grid,
basis,
sphericalOrder,
cutoffThreshold,
alphaOrbitals,
}: CollocationParams,
grid: CubeGridInfo,
orbital: AlphaOrbital,
taskCtx: RuntimeContext
) {
const { basis, sphericalOrder, cutoffThreshold } = grid.params;
let baseCount = 0;
for (const atom of basis.atoms) {
@@ -58,7 +42,7 @@ export async function sphericalCollocation(
for (const L of shell.angularMomentum) {
const alpha = normalizeBasicOrder(
L,
alphaOrbitals.slice(baseIndex, baseIndex + 2 * L + 1),
orbital.alpha.slice(baseIndex, baseIndex + 2 * L + 1),
sphericalOrder
);
baseIndex += 2 * L + 1;

View File

@@ -1,260 +0,0 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* Inspired by https://github.com/dgasmith/gau2grid.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
import { sortArray } from '../../mol-data/util';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { Box3D } from '../../mol-math/geometry';
import { Mat4, Tensor, Vec3 } from '../../mol-math/linear-algebra';
import { Grid } from '../../mol-model/volume';
import { Task } from '../../mol-task';
import { arrayMax, arrayMin, arrayRms } from '../../mol-util/array';
import { CollocationParams, sphericalCollocation } from './collocation';
import { canComputeAlphaOrbitalsOnGPU, gpuComputeAlphaOrbitalsGridValues } from './gpu/compute';
import { SphericalBasisOrder } from './orbitals';
export interface CubeGridInfo {
dimensions: Vec3;
box: Box3D;
size: Vec3;
npoints: number;
delta: Vec3;
}
export interface CubeGrid {
grid: Grid;
isovalues?: { negative?: number; positive?: number };
}
export interface Basis {
atoms: {
// in Bohr units!
center: Vec3;
shells: SphericalElectronShell[];
}[];
}
// Note: generally contracted gaussians are currently not supported.
export interface SphericalElectronShell {
exponents: number[];
angularMomentum: number[];
// number[] for each angular momentum
coefficients: number[][];
}
export interface SphericalCollocationParams {
basis: Basis;
/**
* for each electron shell compute a cutoff radius as
*
* const cutoffRadius = Math.sqrt(-Math.log(cutoffThreshold) / arrayMin(exponents));
*
*/
cutoffThreshold: number;
sphericalOrder: SphericalBasisOrder;
boxExpand: number;
gridSpacing: number | [atomCountThreshold: number, spacing: number][];
alphaOrbitals: number[];
doNotComputeIsovalues?: boolean
}
export function createSphericalCollocationGrid(
params: SphericalCollocationParams, webgl?: WebGLContext
): Task<CubeGrid> {
return Task.create('Spherical Collocation Grid', async (ctx) => {
const centers = params.basis.atoms.map(a => a.center);
const cParams: CollocationParams = {
grid: initBox(centers, params.gridSpacing, params.boxExpand),
basis: params.basis,
alphaOrbitals: params.alphaOrbitals,
cutoffThreshold: params.cutoffThreshold,
sphericalOrder: params.sphericalOrder
};
let matrix: Float32Array;
if (canComputeAlphaOrbitalsOnGPU(webgl)) {
// console.time('gpu');
matrix = gpuComputeAlphaOrbitalsGridValues(webgl!, cParams);
// console.timeEnd('gpu');
} else {
// console.time('cpu');
matrix = await sphericalCollocation(cParams, ctx);
// console.timeEnd('cpu');
}
return createCubeGrid(cParams.grid, matrix, [0, 1, 2], !params.doNotComputeIsovalues);
});
}
const BohrToAngstromFactor = 0.529177210859;
function createCubeGrid(gridInfo: CubeGridInfo, values: Float32Array, axisOrder: number[], computeIsovalues: boolean) {
const boxSize = Box3D.size(Vec3(), gridInfo.box);
const boxOrigin = Vec3.clone(gridInfo.box.min);
Vec3.scale(boxSize, boxSize, BohrToAngstromFactor);
Vec3.scale(boxOrigin, boxOrigin, BohrToAngstromFactor);
const scale = Mat4.fromScaling(
Mat4(),
Vec3.div(
Vec3(),
boxSize,
Vec3.sub(Vec3(), gridInfo.dimensions, Vec3.create(1, 1, 1))
)
);
const translate = Mat4.fromTranslation(Mat4(), boxOrigin);
const matrix = Mat4.mul(Mat4(), translate, scale);
const grid: Grid = {
transform: { kind: 'matrix', matrix },
cells: Tensor.create(
Tensor.Space(gridInfo.dimensions, axisOrder, Float32Array),
(values as any) as Tensor.Data
),
stats: {
min: arrayMin(values),
max: arrayMax(values),
mean: arrayMax(values),
sigma: arrayRms(values),
},
};
// TODO: when using GPU rendering, the cumulative sum can be computed
// along the ray on the fly?
let isovalues: { negative?: number, positive?: number } | undefined;
if (computeIsovalues) {
isovalues = computeIsocontourValues(values, 0.85);
}
return { grid, isovalues };
}
function initBox(
geometry: Vec3[],
spacing: SphericalCollocationParams['gridSpacing'],
expand: number
): CubeGridInfo {
const count = geometry.length;
const box = Box3D.expand(
Box3D(),
Box3D.fromVec3Array(Box3D(), geometry),
Vec3.create(expand, expand, expand)
);
const size = Box3D.size(Vec3(), box);
const spacingThresholds =
typeof spacing === 'number' ? [[0, spacing]] : [...spacing];
spacingThresholds.sort((a, b) => b[0] - a[0]);
let s = 0.4;
for (let i = 0; i <= spacingThresholds.length; i++) {
s = spacingThresholds[i][1];
if (spacingThresholds[i][0] <= count) break;
}
const dimensions = Vec3.ceil(Vec3(), Vec3.scale(Vec3(), size, 1 / s));
return {
box,
dimensions,
size,
npoints: dimensions[0] * dimensions[1] * dimensions[2],
delta: Vec3.div(Vec3(), size, Vec3.subScalar(Vec3(), dimensions, 1)),
};
}
export function computeIsocontourValues(
input: Float32Array,
cumulativeThreshold: number
) {
let weightSum = 0;
for (let i = 0, _i = input.length; i < _i; i++) {
const v = input[i];
const w = v * v;
weightSum += w;
}
const avgWeight = weightSum / input.length;
let minWeight = 3 * avgWeight;
// do not try to identify isovalues for degenerate data
// e.g. all values are almost same
if (Math.abs(avgWeight - input[0] * input[0]) < 1e-5) {
return { negative: void 0, positive: void 0 };
}
let size = 0;
while (true) {
let csum = 0;
size = 0;
for (let i = 0, _i = input.length; i < _i; i++) {
const v = input[i];
const w = v * v;
if (w >= minWeight) {
csum += w;
size++;
}
}
if (csum / weightSum > cumulativeThreshold) {
break;
}
minWeight -= avgWeight;
}
const values = new Float32Array(size);
const weights = new Float32Array(size);
const indices = new Int32Array(size);
let o = 0;
for (let i = 0, _i = input.length; i < _i; i++) {
const v = input[i];
const w = v * v;
if (w >= minWeight) {
values[o] = v;
weights[o] = w;
indices[o] = o;
o++;
}
}
sortArray(
indices,
(indices, i, j) => weights[indices[j]] - weights[indices[i]]
);
let cweight = 0,
cutoffIndex = 0;
for (let i = 0; i < size; i++) {
cweight += weights[indices[i]];
if (cweight / weightSum >= cumulativeThreshold) {
cutoffIndex = i;
break;
}
}
let positive = Number.POSITIVE_INFINITY,
negative = Number.NEGATIVE_INFINITY;
for (let i = 0; i < cutoffIndex; i++) {
const v = values[indices[i]];
if (v > 0) {
if (v < positive) positive = v;
} else if (v < 0) {
if (v > negative) negative = v;
}
}
return {
negative: negative !== Number.NEGATIVE_INFINITY ? negative : void 0,
positive: positive !== Number.POSITIVE_INFINITY ? positive : void 0,
};
}

View File

@@ -0,0 +1,131 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
import { Mat4, Tensor, Vec3 } from '../../mol-math/linear-algebra';
import { Grid } from '../../mol-model/volume';
import { SphericalBasisOrder } from './spherical-functions';
import { Box3D } from '../../mol-math/geometry';
import { arrayMin, arrayMax, arrayRms } from '../../mol-util/array';
// Note: generally contracted gaussians are currently not supported.
export interface SphericalElectronShell {
exponents: number[];
angularMomentum: number[];
// number[] for each angular momentum
coefficients: number[][];
}
export interface Basis {
atoms: {
// in Bohr units!
center: Vec3;
shells: SphericalElectronShell[];
}[];
}
export interface AlphaOrbital {
energy: number;
occupancy: number;
alpha: number[];
}
export interface CubeGridComputationParams {
basis: Basis;
/**
* for each electron shell compute a cutoff radius as
* const cutoffRadius = Math.sqrt(-Math.log(cutoffThreshold) / arrayMin(exponents));
*/
cutoffThreshold: number;
sphericalOrder: SphericalBasisOrder;
boxExpand: number;
gridSpacing: number | [atomCountThreshold: number, spacing: number][];
doNotComputeIsovalues?: boolean;
}
export interface CubeGridInfo {
params: CubeGridComputationParams;
dimensions: Vec3;
box: Box3D;
size: Vec3;
npoints: number;
delta: Vec3;
}
export interface CubeGrid {
grid: Grid;
isovalues?: { negative?: number; positive?: number };
}
export function initCubeGrid(params: CubeGridComputationParams): CubeGridInfo {
const geometry = params.basis.atoms.map(a => a.center);
const { gridSpacing: spacing, boxExpand: expand } = params;
const count = geometry.length;
const box = Box3D.expand(
Box3D(),
Box3D.fromVec3Array(Box3D(), geometry),
Vec3.create(expand, expand, expand)
);
const size = Box3D.size(Vec3(), box);
const spacingThresholds =
typeof spacing === 'number' ? [[0, spacing]] : [...spacing];
spacingThresholds.sort((a, b) => b[0] - a[0]);
let s = 0.4;
for (let i = 0; i <= spacingThresholds.length; i++) {
s = spacingThresholds[i][1];
if (spacingThresholds[i][0] <= count) break;
}
const dimensions = Vec3.ceil(Vec3(), Vec3.scale(Vec3(), size, 1 / s));
return {
params,
box,
dimensions,
size,
npoints: dimensions[0] * dimensions[1] * dimensions[2],
delta: Vec3.div(Vec3(), size, Vec3.subScalar(Vec3(), dimensions, 1)),
};
}
const BohrToAngstromFactor = 0.529177210859;
export function createGrid(gridInfo: CubeGridInfo, values: Float32Array, axisOrder: number[]) {
const boxSize = Box3D.size(Vec3(), gridInfo.box);
const boxOrigin = Vec3.clone(gridInfo.box.min);
Vec3.scale(boxSize, boxSize, BohrToAngstromFactor);
Vec3.scale(boxOrigin, boxOrigin, BohrToAngstromFactor);
const scale = Mat4.fromScaling(
Mat4(),
Vec3.div(
Vec3(),
boxSize,
Vec3.sub(Vec3(), gridInfo.dimensions, Vec3.create(1, 1, 1))
)
);
const translate = Mat4.fromTranslation(Mat4(), boxOrigin);
const matrix = Mat4.mul(Mat4(), translate, scale);
const grid: Grid = {
transform: { kind: 'matrix', matrix },
cells: Tensor.create(
Tensor.Space(gridInfo.dimensions, axisOrder, Float32Array),
(values as any) as Tensor.Data
),
stats: {
min: arrayMin(values),
max: arrayMax(values),
mean: arrayMax(values),
sigma: arrayRms(values),
},
};
return grid;
}

View File

@@ -0,0 +1,123 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
import { sortArray } from '../../mol-data/util';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { Task } from '../../mol-task';
import { AlphaOrbital, createGrid, CubeGrid, CubeGridComputationParams, initCubeGrid } from './data-model';
import { canComputeAlphaOrbitalsOnGPU, gpuComputeAlphaOrbitalsDensityGridValues } from './gpu/compute';
export function createSphericalCollocationDensityGrid(
params: CubeGridComputationParams, orbitals: AlphaOrbital[], webgl?: WebGLContext
): Task<CubeGrid> {
return Task.create('Spherical Collocation Grid', async (ctx) => {
const cubeGrid = initCubeGrid(params);
let matrix: Float32Array;
if (canComputeAlphaOrbitalsOnGPU(webgl)) {
// console.time('gpu');
matrix = await gpuComputeAlphaOrbitalsDensityGridValues(webgl!, cubeGrid, orbitals, ctx);
// console.timeEnd('gpu');
} else {
throw new Error('Missing OES_texture_float WebGL extension.');
}
const grid = createGrid(cubeGrid, matrix, [0, 1, 2]);
let isovalues: { negative?: number, positive?: number } | undefined;
if (!params.doNotComputeIsovalues) {
isovalues = computeDensityIsocontourValues(matrix, 0.85);
}
return { grid, isovalues };
});
}
export function computeDensityIsocontourValues(input: Float32Array, cumulativeThreshold: number) {
let weightSum = 0;
for (let i = 0, _i = input.length; i < _i; i++) {
const v = input[i];
const w = Math.abs(v);
weightSum += w;
}
const avgWeight = weightSum / input.length;
let minWeight = 3 * avgWeight;
// do not try to identify isovalues for degenerate data
// e.g. all values are almost same
if (Math.abs(avgWeight - input[0] * input[0]) < 1e-5) {
return { negative: void 0, positive: void 0 };
}
let size = 0;
while (true) {
let csum = 0;
size = 0;
for (let i = 0, _i = input.length; i < _i; i++) {
const v = input[i];
const w = Math.abs(v);
if (w >= minWeight) {
csum += w;
size++;
}
}
if (csum / weightSum > cumulativeThreshold) {
break;
}
minWeight -= avgWeight;
}
const values = new Float32Array(size);
const weights = new Float32Array(size);
const indices = new Int32Array(size);
let o = 0;
for (let i = 0, _i = input.length; i < _i; i++) {
const v = input[i];
const w = Math.abs(v);
if (w >= minWeight) {
values[o] = v;
weights[o] = w;
indices[o] = o;
o++;
}
}
sortArray(
indices,
(indices, i, j) => weights[indices[j]] - weights[indices[i]]
);
let cweight = 0,
cutoffIndex = 0;
for (let i = 0; i < size; i++) {
cweight += weights[indices[i]];
if (cweight / weightSum >= cumulativeThreshold) {
cutoffIndex = i;
break;
}
}
let positive = Number.POSITIVE_INFINITY,
negative = Number.NEGATIVE_INFINITY;
for (let i = 0; i < cutoffIndex; i++) {
const v = values[indices[i]];
if (v > 0) {
if (v < positive) positive = v;
} else if (v < 0) {
if (v > negative) negative = v;
}
}
return {
negative: negative !== Number.NEGATIVE_INFINITY ? negative : void 0,
positive: positive !== Number.POSITIVE_INFINITY ? positive : void 0,
};
}

View File

@@ -11,11 +11,12 @@ import { ShaderCode } from '../../../mol-gl/shader-code';
import quad_vert from '../../../mol-gl/shader/quad.vert';
import { WebGLContext } from '../../../mol-gl/webgl/context';
import { createComputeRenderItem } from '../../../mol-gl/webgl/render-item';
import { RuntimeContext } from '../../../mol-task';
import { ValueCell } from '../../../mol-util';
import { arrayMin } from '../../../mol-util/array';
import { isLittleEndian } from '../../../mol-util/is-little-endian';
import { CollocationParams } from '../collocation';
import { normalizeBasicOrder } from '../orbitals';
import { AlphaOrbital, Basis, CubeGridInfo } from '../data-model';
import { normalizeBasicOrder, SphericalBasisOrder } from '../spherical-functions';
import shader_frag from './shader.frag';
const AlphaOrbitalsSchema = {
@@ -32,18 +33,38 @@ const AlphaOrbitalsSchema = {
uNAlpha: UniformSpec('i'),
uNCoeff: UniformSpec('i'),
uMaxCoeffs: UniformSpec('i'),
uLittleEndian: UniformSpec('b')
uLittleEndian: UniformSpec('b'),
uDensity: UniformSpec('b'),
uOccupancy: UniformSpec('f'),
tCumulativeSum: TextureSpec('texture', 'rgba', 'ubyte', 'nearest')
};
type AlphaOrbitalsSchema = Values<typeof AlphaOrbitalsSchema>
const AlphaOrbitalsName = 'alpha-orbitals';
const AlphaOrbitalsTex0 = 'alpha-orbitals-0';
const AlphaOrbitalsTex1 = 'alpha-orbitals-1';
const AlphaOrbitalsShaderCode = ShaderCode(AlphaOrbitalsName, quad_vert, shader_frag);
type AlphaOrbitalsRenderable = ComputeRenderable<Values<typeof AlphaOrbitalsSchema>>
type AlphaOrbitalsRenderable = ComputeRenderable<AlphaOrbitalsSchema>
function getNormalizedAlpha(basis: Basis, alphaOrbitals: number[], sphericalOrder: SphericalBasisOrder) {
const alpha = new Float32Array(alphaOrbitals.length);
let aO = 0;
for (const atom of basis.atoms) {
for (const shell of atom.shells) {
for (const L of shell.angularMomentum) {
const a0 = normalizeBasicOrder(L, alphaOrbitals.slice(aO, aO + 2 * L + 1), sphericalOrder);
for (let i = 0; i < a0.length; i++) alpha[aO + i] = a0[i];
aO += 2 * L + 1;
}
}
}
return alpha;
}
function createTextureData(grid: CubeGridInfo, orbital: AlphaOrbital) {
const { basis, sphericalOrder, cutoffThreshold } = grid.params;
function createTextureData({
basis,
sphericalOrder,
alphaOrbitals,
cutoffThreshold
}: CollocationParams) {
let centerCount = 0;
let baseCount = 0;
let coeffCount = 0;
@@ -75,7 +96,7 @@ function createTextureData({
let amIndex = 0;
for (const L of shell.angularMomentum) {
const a0 = normalizeBasicOrder(L, alphaOrbitals.slice(aO, aO + 2 * L + 1), sphericalOrder);
const a0 = normalizeBasicOrder(L, orbital.alpha.slice(aO, aO + 2 * L + 1), sphericalOrder);
const cutoffRadius = cutoffThreshold > 0
? Math.sqrt(-Math.log(cutoffThreshold) / arrayMin(shell.exponents))
@@ -113,17 +134,27 @@ function createTextureData({
return { nCenters: centerCount, nAlpha: baseCount, nCoeff: coeffCount, maxCoeffs, centers, info, alpha, coeff };
}
function createAlphaOrbitalsRenderable(ctx: WebGLContext, params: CollocationParams): AlphaOrbitalsRenderable {
const data = createTextureData(params);
function createAlphaOrbitalsRenderable(ctx: WebGLContext, grid: CubeGridInfo, orbital: AlphaOrbital): AlphaOrbitalsRenderable {
const data = createTextureData(grid, orbital);
const [nx, ny, nz] = params.grid.dimensions;
const [nx, ny, nz] = grid.dimensions;
const width = Math.ceil(Math.sqrt(nx * ny * nz));
const values: Values<typeof AlphaOrbitalsSchema> = {
if (!ctx.namedFramebuffers[AlphaOrbitalsName]) {
ctx.namedFramebuffers[AlphaOrbitalsName] = ctx.resources.framebuffer();
}
if (!ctx.namedTextures[AlphaOrbitalsTex0]) {
ctx.namedTextures[AlphaOrbitalsTex0] = ctx.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
}
if (!ctx.namedTextures[AlphaOrbitalsTex1]) {
ctx.namedTextures[AlphaOrbitalsTex1] = ctx.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
}
const values: AlphaOrbitalsSchema = {
...QuadValues,
uDimensions: ValueCell.create(params.grid.dimensions),
uMin: ValueCell.create(params.grid.box.min),
uDelta: ValueCell.create(params.grid.delta),
uDimensions: ValueCell.create(grid.dimensions),
uMin: ValueCell.create(grid.box.min),
uDelta: ValueCell.create(grid.delta),
uWidth: ValueCell.create(width),
uNCenters: ValueCell.create(data.nCenters),
uNAlpha: ValueCell.create(data.nAlpha),
@@ -134,6 +165,9 @@ function createAlphaOrbitalsRenderable(ctx: WebGLContext, params: CollocationPar
tCoeff: ValueCell.create({ width: data.nCoeff, height: 1, array: data.coeff }),
tAlpha: ValueCell.create({ width: data.nAlpha, height: 1, array: data.alpha }),
uLittleEndian: ValueCell.create(isLittleEndian()),
uDensity: ValueCell.create(false),
uOccupancy: ValueCell.create(0),
tCumulativeSum: ValueCell.create(ctx.namedTextures[AlphaOrbitalsTex1])
};
const schema = { ...AlphaOrbitalsSchema };
@@ -148,18 +182,18 @@ function createAlphaOrbitalsRenderable(ctx: WebGLContext, params: CollocationPar
return createComputeRenderable(renderItem, values);
}
function getAlphaOrbitalsRenderable(ctx: WebGLContext, params: CollocationParams): AlphaOrbitalsRenderable {
function getAlphaOrbitalsRenderable(ctx: WebGLContext, grid: CubeGridInfo, orbital: AlphaOrbital): AlphaOrbitalsRenderable {
if (ctx.namedComputeRenderables[AlphaOrbitalsName]) {
const v = ctx.namedComputeRenderables[AlphaOrbitalsName].values;
const v = ctx.namedComputeRenderables[AlphaOrbitalsName].values as AlphaOrbitalsSchema;
const data = createTextureData(params);
const data = createTextureData(grid, orbital);
const [nx, ny, nz] = params.grid.dimensions;
const [nx, ny, nz] = grid.dimensions;
const width = Math.ceil(Math.sqrt(nx * ny * nz));
ValueCell.update(v.uDimensions, params.grid.dimensions);
ValueCell.update(v.uMin, params.grid.box.min);
ValueCell.update(v.uDelta, params.grid.delta);
ValueCell.update(v.uDimensions, grid.dimensions);
ValueCell.update(v.uMin, grid.box.min);
ValueCell.update(v.uDelta, grid.delta);
ValueCell.updateIfChanged(v.uWidth, width);
ValueCell.updateIfChanged(v.uNCenters, data.nCenters);
ValueCell.updateIfChanged(v.uNAlpha, data.nAlpha);
@@ -170,29 +204,25 @@ function getAlphaOrbitalsRenderable(ctx: WebGLContext, params: CollocationParams
ValueCell.update(v.tCoeff, { width: data.nCoeff, height: 1, array: data.coeff });
ValueCell.update(v.tAlpha, { width: data.nAlpha, height: 1, array: data.alpha });
ValueCell.updateIfChanged(v.uLittleEndian, isLittleEndian());
ValueCell.updateIfChanged(v.uDensity, false);
ValueCell.updateIfChanged(v.uOccupancy, 0);
ValueCell.updateIfChanged(v.tCumulativeSum, ctx.namedTextures[AlphaOrbitalsTex1]);
ctx.namedComputeRenderables[AlphaOrbitalsName].update();
} else {
ctx.namedComputeRenderables[AlphaOrbitalsName] = createAlphaOrbitalsRenderable(ctx, params);
ctx.namedComputeRenderables[AlphaOrbitalsName] = createAlphaOrbitalsRenderable(ctx, grid, orbital);
}
return ctx.namedComputeRenderables[AlphaOrbitalsName];
}
export function gpuComputeAlphaOrbitalsGridValues(webgl: WebGLContext, params: CollocationParams) {
const [nx, ny, nz] = params.grid.dimensions;
const renderable = getAlphaOrbitalsRenderable(webgl, params);
export function gpuComputeAlphaOrbitalsGridValues(webgl: WebGLContext, grid: CubeGridInfo, orbital: AlphaOrbital) {
const [nx, ny, nz] = grid.dimensions;
const renderable = getAlphaOrbitalsRenderable(webgl, grid, orbital);
const width = renderable.values.uWidth.ref.value;
if (!webgl.namedFramebuffers[AlphaOrbitalsName]) {
webgl.namedFramebuffers[AlphaOrbitalsName] = webgl.resources.framebuffer();
}
const framebuffer = webgl.namedFramebuffers[AlphaOrbitalsName];
if (!webgl.namedTextures[AlphaOrbitalsName]) {
webgl.namedTextures[AlphaOrbitalsName] = webgl.resources.texture('image-uint8', 'rgba', 'ubyte', 'nearest');
}
webgl.namedTextures[AlphaOrbitalsName].define(width, width);
webgl.namedTextures[AlphaOrbitalsName].attachFramebuffer(framebuffer, 'color0');
webgl.namedTextures[AlphaOrbitalsTex0].define(width, width);
webgl.namedTextures[AlphaOrbitalsTex0].attachFramebuffer(framebuffer, 'color0');
const { gl, state } = webgl;
framebuffer.bind();
@@ -211,4 +241,69 @@ export function gpuComputeAlphaOrbitalsGridValues(webgl: WebGLContext, params: C
export function canComputeAlphaOrbitalsOnGPU(webgl?: WebGLContext) {
return !!webgl?.extensions.textureFloat;
}
export async function gpuComputeAlphaOrbitalsDensityGridValues(webgl: WebGLContext, grid: CubeGridInfo, orbitals: AlphaOrbital[], ctx: RuntimeContext) {
await ctx.update({ message: 'Initializing...', isIndeterminate: true });
const [nx, ny, nz] = grid.dimensions;
const renderable = getAlphaOrbitalsRenderable(webgl, grid, orbitals[0]);
const width = renderable.values.uWidth.ref.value;
if (!webgl.namedFramebuffers[AlphaOrbitalsName]) {
webgl.namedFramebuffers[AlphaOrbitalsName] = webgl.resources.framebuffer();
}
const framebuffer = webgl.namedFramebuffers[AlphaOrbitalsName];
const tex = [webgl.namedTextures[AlphaOrbitalsTex0], webgl.namedTextures[AlphaOrbitalsTex1]];
tex[0].define(width, width);
tex[1].define(width, width);
const values = renderable.values as AlphaOrbitalsSchema;
const { gl, state } = webgl;
gl.viewport(0, 0, width, width);
gl.scissor(0, 0, width, width);
state.disable(gl.SCISSOR_TEST);
state.disable(gl.BLEND);
state.disable(gl.DEPTH_TEST);
state.depthMask(false);
gl.clearColor(0, 0, 0, 0);
tex[0].attachFramebuffer(framebuffer, 'color0');
gl.clear(gl.COLOR_BUFFER_BIT);
tex[1].attachFramebuffer(framebuffer, 'color0');
gl.clear(gl.COLOR_BUFFER_BIT);
ValueCell.update(values.uDensity, true);
const nonZero = orbitals.filter(o => o.occupancy !== 0);
await ctx.update({ message: 'Computing...', isIndeterminate: false, current: 0, max: nonZero.length });
for (let i = 0; i < nonZero.length; i++) {
const alpha = getNormalizedAlpha(grid.params.basis, nonZero[i].alpha, grid.params.sphericalOrder);
ValueCell.update(values.uOccupancy, nonZero[i].occupancy);
ValueCell.update(values.tCumulativeSum, tex[(i + 1) % 2]);
ValueCell.update(values.tAlpha, { width: alpha.length, height: 1, array: alpha });
tex[i % 2].attachFramebuffer(framebuffer, 'color0');
gl.viewport(0, 0, width, width);
gl.scissor(0, 0, width, width);
state.disable(gl.SCISSOR_TEST);
state.disable(gl.BLEND);
state.disable(gl.DEPTH_TEST);
state.depthMask(false);
renderable.update();
renderable.render();
if (i !== nonZero.length - 1 && ctx.shouldUpdate) {
await ctx.update({ current: i + 1 });
}
}
const array = new Uint8Array(width * width * 4);
webgl.readPixels(0, 0, width, width, array);
return new Float32Array(array.buffer, array.byteOffset, nx * ny * nz);
}

View File

@@ -28,8 +28,17 @@ uniform float uWidth;
uniform int uNCoeff;
uniform int uNAlpha;
uniform bool uDensity;
uniform float uOccupancy;
uniform sampler2D tCumulativeSum;
uniform bool uLittleEndian;
//////////////////////////////////////////////////////////
// floatToRgba adapted from https://github.com/equinor/glsl-float-to-rgba
// MIT License, Copyright (c) 2020 Equinor
float shiftRight (float v, float amt) {
v = floor(v) + 0.5;
return floor(v / exp2(amt));
@@ -44,8 +53,7 @@ float extractBits (float num, float from, float to) {
from = floor(from + 0.5); to = floor(to + 0.5);
return maskLast(shiftRight(num, from), to - from);
}
// Adapted from https://github.com/equinor/glsl-float-to-rgba
// MIT License, Copyright (c) 2020 Equinor
vec4 floatToRgba(float texelFloat) {
if (texelFloat == 0.0) return vec4(0, 0, 0, 0);
float sign = texelFloat > 0.0 ? 0.0 : 1.0;
@@ -67,6 +75,94 @@ vec4 floatToRgba(float texelFloat) {
);
}
///////////////////////////////////////////////////////
// rgbaToFloat adapted from https://github.com/ihmeuw/glsl-rgba-to-float
// BSD 3-Clause License
//
// Copyright (c) 2019, Institute for Health Metrics and Evaluation All rights reserved.
// Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
// - Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
// - Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
// - Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
// OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
ivec4 floatsToBytes(vec4 inputFloats) {
ivec4 bytes = ivec4(inputFloats * 255.0);
return (
uLittleEndian
? bytes.abgr
: bytes
);
}
// Break the four bytes down into an array of 32 bits.
void bytesToBits(const in ivec4 bytes, out bool bits[32]) {
for (int channelIndex = 0; channelIndex < 4; ++channelIndex) {
float acc = float(bytes[channelIndex]);
for (int indexInByte = 7; indexInByte >= 0; --indexInByte) {
float powerOfTwo = exp2(float(indexInByte));
bool bit = acc >= powerOfTwo;
bits[channelIndex * 8 + (7 - indexInByte)] = bit;
acc = mod(acc, powerOfTwo);
}
}
}
// Compute the exponent of the 32-bit float.
float getExponent(bool bits[32]) {
const int startIndex = 1;
const int bitStringLength = 8;
const int endBeforeIndex = startIndex + bitStringLength;
float acc = 0.0;
int pow2 = bitStringLength - 1;
for (int bitIndex = startIndex; bitIndex < endBeforeIndex; ++bitIndex) {
acc += float(bits[bitIndex]) * exp2(float(pow2--));
}
return acc;
}
// Compute the mantissa of the 32-bit float.
float getMantissa(bool bits[32], bool subnormal) {
const int startIndex = 9;
const int bitStringLength = 23;
const int endBeforeIndex = startIndex + bitStringLength;
// Leading/implicit/hidden bit convention:
// If the number is not subnormal (with exponent 0), we add a leading 1 digit.
float acc = float(!subnormal) * exp2(float(bitStringLength));
int pow2 = bitStringLength - 1;
for (int bitIndex = startIndex; bitIndex < endBeforeIndex; ++bitIndex) {
acc += float(bits[bitIndex]) * exp2(float(pow2--));
}
return acc;
}
// Parse the float from its 32 bits.
float bitsToFloat(bool bits[32]) {
float signBit = float(bits[0]) * -2.0 + 1.0;
float exponent = getExponent(bits);
bool subnormal = abs(exponent - 0.0) < 0.01;
float mantissa = getMantissa(bits, subnormal);
float exponentBias = 127.0;
return signBit * mantissa * exp2(exponent - exponentBias - 23.0);
}
float rgbaToFloat(vec4 texelRGBA) {
ivec4 rgbaBytes = floatsToBytes(texelRGBA);
bool bits[32];
bytesToBits(rgbaBytes, bits);
return bitsToFloat(bits);
}
///////////////////////////////////////////////////////
float L1(vec3 p, float a0, float a1, float a2) {
return a0 * p.z + a1 * p.x + a2 * p.y;
}
@@ -224,7 +320,12 @@ void main(void) {
v += R(R2, coeffStart, coeffEnd, fCoeff) * Y(L, X, aO, fA);
}
// TODO: render to single component float32 texture in WebGL2
gl_FragColor = floatToRgba(v);
if (uDensity) {
float current = rgbaToFloat(texture2D(tCumulativeSum, gl_FragCoord.xy / vec2(uWidth, uWidth)));
gl_FragColor = floatToRgba(current + uOccupancy * v * v);
} else {
gl_FragColor = floatToRgba(v);
}
}
`;

View File

@@ -6,88 +6,123 @@
* @author David Sehnal <david.sehnal@gmail.com>
*/
// gaussian:
// R_0, R^+_1, R^-_1, ..., R^+_l, R^-_l
// cca:
// R^-_(l), R^-_(l-1), ..., R_0, ..., R^+_(l-1), R^+_l
// cca-reverse:
// R^+_(l), R^+_(l-1), ..., R_0, ..., R^-_(l-1), R^-_l
export type SphericalBasisOrder = 'gaussian' | 'cca' | 'cca-reverse';
import { sortArray } from '../../mol-data/util';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { Task } from '../../mol-task';
import { sphericalCollocation } from './collocation';
import { AlphaOrbital, createGrid, CubeGrid, CubeGridComputationParams, initCubeGrid } from './data-model';
import { canComputeAlphaOrbitalsOnGPU, gpuComputeAlphaOrbitalsGridValues } from './gpu/compute';
export function normalizeBasicOrder(
L: number,
alpha: number[],
order: SphericalBasisOrder
) {
if (order === 'gaussian' || L === 0) return alpha;
export function createSphericalCollocationGrid(
params: CubeGridComputationParams, orbital: AlphaOrbital, webgl?: WebGLContext
): Task<CubeGrid> {
return Task.create('Spherical Collocation Grid', async (ctx) => {
const cubeGrid = initCubeGrid(params);
const ret: number[] = [alpha[L]];
for (let l = 0; l < L; l++) {
const a = alpha[L - l - 1],
b = alpha[L + l + 1];
if (order === 'cca') ret.push(b, a);
else ret.push(a, b);
let matrix: Float32Array;
if (canComputeAlphaOrbitalsOnGPU(webgl)) {
// console.time('gpu');
matrix = gpuComputeAlphaOrbitalsGridValues(webgl!, cubeGrid, orbital);
// console.timeEnd('gpu');
} else {
// console.time('cpu');
matrix = await sphericalCollocation(cubeGrid, orbital, ctx);
// console.timeEnd('cpu');
}
const grid = createGrid(cubeGrid, matrix, [0, 1, 2]);
let isovalues: { negative?: number, positive?: number } | undefined;
if (!params.doNotComputeIsovalues) {
isovalues = computeOrbitalIsocontourValues(matrix, 0.85);
}
return { grid, isovalues };
});
}
export function computeOrbitalIsocontourValues(input: Float32Array, cumulativeThreshold: number) {
let weightSum = 0;
for (let i = 0, _i = input.length; i < _i; i++) {
const v = input[i];
const w = v * v;
weightSum += w;
}
return ret;
}
const avgWeight = weightSum / input.length;
let minWeight = 3 * avgWeight;
export type SphericalFunc = (
alpha: number[],
x: number,
y: number,
z: number
) => number;
// do not try to identify isovalues for degenerate data
// e.g. all values are almost same
if (Math.abs(avgWeight - input[0] * input[0]) < 1e-5) {
return { negative: void 0, positive: void 0 };
}
export const SphericalFunctions: SphericalFunc[] = [L0, L1, L2, L3, L4];
let size = 0;
while (true) {
let csum = 0;
size = 0;
for (let i = 0, _i = input.length; i < _i; i++) {
const v = input[i];
const w = v * v;
if (w >= minWeight) {
csum += w;
size++;
}
}
// L_i functions were auto-generated.
if (csum / weightSum > cumulativeThreshold) {
break;
}
function L0(alpha: number[], x: number, y: number, z: number) {
return alpha[0];
}
minWeight -= avgWeight;
}
function L1(alpha: number[], x: number, y: number, z: number) {
return alpha[0] * z + alpha[1] * x + alpha[2] * y;
}
const values = new Float32Array(size);
const weights = new Float32Array(size);
const indices = new Int32Array(size);
function L2(alpha: number[], x: number, y: number, z: number) {
const xx = x * x, yy = y * y, zz = z * z;
return (
alpha[0] * (-0.5 * xx - 0.5 * yy + zz) +
alpha[1] * (1.7320508075688772 * x * z) +
alpha[2] * (1.7320508075688772 * y * z) +
alpha[3] * (0.8660254037844386 * xx - 0.8660254037844386 * yy) +
alpha[4] * (1.7320508075688772 * x * y)
let o = 0;
for (let i = 0, _i = input.length; i < _i; i++) {
const v = input[i];
const w = v * v;
if (w >= minWeight) {
values[o] = v;
weights[o] = w;
indices[o] = o;
o++;
}
}
sortArray(
indices,
(indices, i, j) => weights[indices[j]] - weights[indices[i]]
);
}
function L3(alpha: number[], x: number, y: number, z: number) {
const xx = x * x, yy = y * y, zz = z * z;
const xxx = xx * x, yyy = yy * y, zzz = zz * z;
return (
alpha[0] * (-1.5 * xx * z - 1.5 * yy * z + zzz) +
alpha[1] * (-0.6123724356957945 * xxx - 0.6123724356957945 * x * yy + 2.449489742783178 * x * zz) +
alpha[2] * (-0.6123724356957945 * xx * y - 0.6123724356957945 * yyy + 2.449489742783178 * y * zz) +
alpha[3] * (1.9364916731037085 * xx * z - 1.9364916731037085 * yy * z) +
alpha[4] * (3.872983346207417 * x * y * z) +
alpha[5] * (0.7905694150420949 * xxx - 2.3717082451262845 * x * yy) +
alpha[6] * (2.3717082451262845 * xx * y - 0.7905694150420949 * yyy)
);
}
let cweight = 0,
cutoffIndex = 0;
for (let i = 0; i < size; i++) {
cweight += weights[indices[i]];
function L4(alpha: number[], x: number, y: number, z: number) {
const xx = x * x, yy = y * y, zz = z * z;
const xxx = xx * x, yyy = yy * y, zzz = zz * z;
const xxxx = xxx * x, yyyy = yyy * y, zzzz = zzz * z;
return (
alpha[0] * (0.375 * xxxx + 0.75 * xx * yy + 0.375 * yyyy - 3.0 * xx * zz - 3.0 * yy * zz + zzzz) +
alpha[1] * (-2.3717082451262845 * xxx * z - 2.3717082451262845 * x * yy * z + 3.1622776601683795 * x * zzz) +
alpha[2] * (-2.3717082451262845 * xx * y * z - 2.3717082451262845 * yyy * z + 3.1622776601683795 * y * zzz) +
alpha[3] * (-0.5590169943749475 * xxxx + 0.5590169943749475 * yyyy + 3.3541019662496847 * xx * zz - 3.3541019662496847 * yy * zz) +
alpha[4] * (-1.118033988749895 * xxx * y - 1.118033988749895 * x * yyy + 6.708203932499369 * x * y * zz) +
alpha[5] * (2.091650066335189 * xxx * z + -6.274950199005566 * x * yy * z) +
alpha[6] * (6.274950199005566 * xx * y * z + -2.091650066335189 * yyy * z) +
alpha[7] * (0.739509972887452 * xxxx - 4.437059837324712 * xx * yy + 0.739509972887452 * yyyy) +
alpha[8] * (2.958039891549808 * xxx * y + -2.958039891549808 * x * yyy)
);
}
if (cweight / weightSum >= cumulativeThreshold) {
cutoffIndex = i;
break;
}
}
let positive = Number.POSITIVE_INFINITY,
negative = Number.NEGATIVE_INFINITY;
for (let i = 0; i < cutoffIndex; i++) {
const v = values[indices[i]];
if (v > 0) {
if (v < positive) positive = v;
} else if (v < 0) {
if (v > negative) negative = v;
}
}
return {
negative: negative !== Number.NEGATIVE_INFINITY ? negative : void 0,
positive: positive !== Number.POSITIVE_INFINITY ? positive : void 0,
};
}

View File

@@ -0,0 +1,93 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* Inspired by https://github.com/dgasmith/gau2grid.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
// gaussian:
// R_0, R^+_1, R^-_1, ..., R^+_l, R^-_l
// cca:
// R^-_(l), R^-_(l-1), ..., R_0, ..., R^+_(l-1), R^+_l
// cca-reverse:
// R^+_(l), R^+_(l-1), ..., R_0, ..., R^-_(l-1), R^-_l
export type SphericalBasisOrder = 'gaussian' | 'cca' | 'cca-reverse';
export function normalizeBasicOrder(
L: number,
alpha: number[],
order: SphericalBasisOrder
) {
if (order === 'gaussian' || L === 0) return alpha;
const ret: number[] = [alpha[L]];
for (let l = 0; l < L; l++) {
const a = alpha[L - l - 1],
b = alpha[L + l + 1];
if (order === 'cca') ret.push(b, a);
else ret.push(a, b);
}
return ret;
}
export type SphericalFunc = (
alpha: number[],
x: number,
y: number,
z: number
) => number;
export const SphericalFunctions: SphericalFunc[] = [L0, L1, L2, L3, L4];
// L_i functions were auto-generated.
function L0(alpha: number[], x: number, y: number, z: number) {
return alpha[0];
}
function L1(alpha: number[], x: number, y: number, z: number) {
return alpha[0] * z + alpha[1] * x + alpha[2] * y;
}
function L2(alpha: number[], x: number, y: number, z: number) {
const xx = x * x, yy = y * y, zz = z * z;
return (
alpha[0] * (-0.5 * xx - 0.5 * yy + zz) +
alpha[1] * (1.7320508075688772 * x * z) +
alpha[2] * (1.7320508075688772 * y * z) +
alpha[3] * (0.8660254037844386 * xx - 0.8660254037844386 * yy) +
alpha[4] * (1.7320508075688772 * x * y)
);
}
function L3(alpha: number[], x: number, y: number, z: number) {
const xx = x * x, yy = y * y, zz = z * z;
const xxx = xx * x, yyy = yy * y, zzz = zz * z;
return (
alpha[0] * (-1.5 * xx * z - 1.5 * yy * z + zzz) +
alpha[1] * (-0.6123724356957945 * xxx - 0.6123724356957945 * x * yy + 2.449489742783178 * x * zz) +
alpha[2] * (-0.6123724356957945 * xx * y - 0.6123724356957945 * yyy + 2.449489742783178 * y * zz) +
alpha[3] * (1.9364916731037085 * xx * z - 1.9364916731037085 * yy * z) +
alpha[4] * (3.872983346207417 * x * y * z) +
alpha[5] * (0.7905694150420949 * xxx - 2.3717082451262845 * x * yy) +
alpha[6] * (2.3717082451262845 * xx * y - 0.7905694150420949 * yyy)
);
}
function L4(alpha: number[], x: number, y: number, z: number) {
const xx = x * x, yy = y * y, zz = z * z;
const xxx = xx * x, yyy = yy * y, zzz = zz * z;
const xxxx = xxx * x, yyyy = yyy * y, zzzz = zzz * z;
return (
alpha[0] * (0.375 * xxxx + 0.75 * xx * yy + 0.375 * yyyy - 3.0 * xx * zz - 3.0 * yy * zz + zzzz) +
alpha[1] * (-2.3717082451262845 * xxx * z - 2.3717082451262845 * x * yy * z + 3.1622776601683795 * x * zzz) +
alpha[2] * (-2.3717082451262845 * xx * y * z - 2.3717082451262845 * yyy * z + 3.1622776601683795 * y * zzz) +
alpha[3] * (-0.5590169943749475 * xxxx + 0.5590169943749475 * yyyy + 3.3541019662496847 * xx * zz - 3.3541019662496847 * yy * zz) +
alpha[4] * (-1.118033988749895 * xxx * y - 1.118033988749895 * x * yyy + 6.708203932499369 * x * y * zz) +
alpha[5] * (2.091650066335189 * xxx * z + -6.274950199005566 * x * yy * z) +
alpha[6] * (6.274950199005566 * xx * y * z + -2.091650066335189 * yyy * z) +
alpha[7] * (0.739509972887452 * xxxx - 4.437059837324712 * xx * yy + 0.739509972887452 * yyyy) +
alpha[8] * (2.958039891549808 * xxx * y + -2.958039891549808 * x * yyy)
);
}

View File

@@ -5,11 +5,11 @@
*/
import { PluginStateObject, PluginStateTransform } from '../../mol-plugin-state/objects';
import { Basis, createSphericalCollocationGrid, CubeGrid } from './cubes';
import { createSphericalCollocationGrid } from './orbitals';
import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { Task } from '../../mol-task';
import { CustomProperties } from '../../mol-model/custom-property';
import { SphericalBasisOrder } from './orbitals';
import { SphericalBasisOrder } from './spherical-functions';
import { Volume } from '../../mol-model/volume';
import { PluginContext } from '../../mol-plugin/context';
import { ColorNames } from '../../mol-util/color/names';
@@ -17,8 +17,10 @@ import { createVolumeRepresentationParams } from '../../mol-plugin-state/helpers
import { StateTransformer } from '../../mol-state';
import { Theme } from '../../mol-theme/theme';
import { VolumeRepresentation3DHelpers } from '../../mol-plugin-state/transforms/representation';
import { AlphaOrbital, Basis, CubeGrid } from './data-model';
import { createSphericalCollocationDensityGrid } from './density';
export class BasisAndOrbitals extends PluginStateObject.Create<{ basis: Basis, order: SphericalBasisOrder, orbitals: { energy: number, alpha: number[] }[] }>({ name: 'Basis', typeClass: 'Object' }) { }
export class BasisAndOrbitals extends PluginStateObject.Create<{ basis: Basis, order: SphericalBasisOrder, orbitals: AlphaOrbital[] }>({ name: 'Basis', typeClass: 'Object' }) { }
export const StaticBasisAndOrbitals = PluginStateTransform.BuiltIn({
name: 'static-basis-and-orbitals',
@@ -29,7 +31,7 @@ export const StaticBasisAndOrbitals = PluginStateTransform.BuiltIn({
label: PD.Text('Orbital Data', { isHidden: true }),
basis: PD.Value<Basis>(void 0 as any, { isHidden: true }),
order: PD.Text<SphericalBasisOrder>('gaussian' as SphericalBasisOrder, { isHidden: true }),
orbitals: PD.Value<{ energy: number, alpha: number[] }[]>([], { isHidden: true })
orbitals: PD.Value<AlphaOrbital[]>([], { isHidden: true })
},
})({
apply({ params }) {
@@ -38,7 +40,6 @@ export const StaticBasisAndOrbitals = PluginStateTransform.BuiltIn({
});
const CreateOrbitalVolumeParamBase = {
forceCpuCompute: PD.Boolean(false),
cutoffThreshold: PD.Numeric(0.0015, { min: 0, max: 0.1, step: 0.0001 }),
boxExpand: PD.Numeric(4.5, { min: 0, max: 7, step: 0.1 }),
gridSpacing: PD.ObjectList({ atomCount: PD.Numeric(0), spacing: PD.Numeric(0.35, { min: 0.1, max: 2, step: 0.01 }) }, e => `Atoms ${e.atomCount}: ${e.spacing}`, {
@@ -72,11 +73,38 @@ export const CreateOrbitalVolume = PluginStateTransform.BuiltIn({
const data = await createSphericalCollocationGrid({
basis: a.data.basis,
cutoffThreshold: params.cutoffThreshold,
alphaOrbitals: a.data.orbitals[params.index].alpha,
sphericalOrder: a.data.order,
boxExpand: params.boxExpand,
gridSpacing: params.gridSpacing.map(e => [e.atomCount, e.spacing] as [number, number])
}, params.forceCpuCompute ? void 0 : plugin.canvas3d?.webgl).runInContext(ctx);
}, a.data.orbitals[params.index], plugin.canvas3d?.webgl).runInContext(ctx);
const volume: Volume = {
grid: data.grid,
sourceData: { name: 'custom grid', kind: 'alpha-orbitals', data },
customProperties: new CustomProperties(),
_propertyData: Object.create(null),
};
return new PluginStateObject.Volume.Data(volume, { label: 'Orbital Volume' });
});
}
});
export const CreateOrbitalDensityVolume = PluginStateTransform.BuiltIn({
name: 'create-orbital-density-volume',
display: 'Orbital Density Volume',
from: BasisAndOrbitals,
to: PluginStateObject.Volume.Data,
params: CreateOrbitalVolumeParamBase
})({
apply({ a, params }, plugin: PluginContext) {
return Task.create('Orbital Volume', async ctx => {
const data = await createSphericalCollocationDensityGrid({
basis: a.data.basis,
cutoffThreshold: params.cutoffThreshold,
sphericalOrder: a.data.order,
boxExpand: params.boxExpand,
gridSpacing: params.gridSpacing.map(e => [e.atomCount, e.spacing] as [number, number])
}, a.data.orbitals, plugin.canvas3d?.webgl).runInContext(ctx);
const volume: Volume = {
grid: data.grid,
sourceData: { name: 'custom grid', kind: 'alpha-orbitals', data },

View File

@@ -32,7 +32,7 @@ const ColorLegend = TableLegend([
]);
export function getGeometricQualityColorThemeParams(ctx: ThemeDataContext) {
const validationReport = ctx.structure && ValidationReportProvider.get(ctx.structure.models[0]).value;
const validationReport = !!ctx.structure && ctx.structure.models.length > 0 && ValidationReportProvider.get(ctx.structure.models[0]).value;
const options: [string, string][] = [];
if (validationReport) {
const kinds = new Set<string>();
@@ -48,7 +48,7 @@ export type GeometricQualityColorThemeParams = ReturnType<typeof getGeometricQua
export function GeometryQualityColorTheme(ctx: ThemeDataContext, props: PD.Values<GeometricQualityColorThemeParams>): ColorTheme<GeometricQualityColorThemeParams> {
let color: LocationColor = () => DefaultColor;
const validationReport = ctx.structure && ValidationReportProvider.get(ctx.structure.models[0]);
const validationReport = !!ctx.structure && ctx.structure.models.length > 0 ? ValidationReportProvider.get(ctx.structure.models[0]) : void 0;
const contextHash = validationReport?.version;
const value = validationReport?.value;

View File

@@ -149,10 +149,10 @@ namespace Canvas3D {
export interface DragEvent { current: Representation.Loci, buttons: ButtonsType, button: ButtonsType.Flag, modifiers: ModifiersKeys, pageStart: Vec2, pageEnd: Vec2 }
export interface ClickEvent { current: Representation.Loci, buttons: ButtonsType, button: ButtonsType.Flag, modifiers: ModifiersKeys, page?: Vec2, position?: Vec3 }
export function fromCanvas(canvas: HTMLCanvasElement, props: Partial<Canvas3DProps> = {}, attribs: Partial<{ antialias: boolean, pixelScale?: number, pickScale: number, enableWboit: boolean }> = {}) {
export function fromCanvas(canvas: HTMLCanvasElement, props: Partial<Canvas3DProps> = {}, attribs: Partial<{ antialias: boolean, pixelScale: number, pickScale: number, enableWboit: boolean }> = {}) {
const gl = getGLContext(canvas, {
alpha: true,
antialias: attribs.antialias ?? true,
antialias: (attribs.antialias ?? true) && !attribs.enableWboit,
depth: true,
preserveDrawingBuffer: true,
premultipliedAlpha: true,
@@ -420,7 +420,8 @@ namespace Canvas3D {
const b = r.values.boundingSphere.ref.value;
if (!b.radius) continue;
if (!Sphere3D.includes(oldBoundingSphereVisible, b)) return true;
const cameraDist = Vec3.distance(cameraSphere.center, b.center);
if ((cameraDist > cameraSphere.radius || cameraDist > b.radius || b.radius > camera.state.radiusMax) && !Sphere3D.includes(oldBoundingSphereVisible, b)) return true;
if (Sphere3D.overlaps(cameraSphere, b)) cameraSphereOverlapsNone = false;
}

View File

@@ -93,7 +93,7 @@ export class Canvas3dInteractionHelper {
private leave() {
this.inside = false;
if (Representation.Loci.isEmpty(this.prevLoci)) {
if (!Representation.Loci.isEmpty(this.prevLoci)) {
this.prevLoci = Representation.Loci.Empty;
this.events.hover.next({ current: this.prevLoci, buttons: this.buttons, button: this.button, modifiers: this.modifiers });
}

View File

@@ -75,7 +75,7 @@ export class DrawPass {
this.drawTarget = createNullRenderTarget(webgl.gl);
this.colorTarget = webgl.createRenderTarget(width, height);
this.colorTarget = webgl.createRenderTarget(width, height, true, 'uint8', 'linear');
this.packedDepth = !extensions.depthTexture;
this.depthTarget = webgl.createRenderTarget(width, height);
@@ -195,7 +195,7 @@ export class DrawPass {
if (!toDrawingBuffer) {
if (!this.packedDepth) {
this.depthTextureVolumes.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
renderer.clearDepth();
renderer.clearDepth(); // from previous frame
}
renderer.renderBlendedVolume(scene.volumes, camera, this.depthTexturePrimitives);
@@ -206,6 +206,10 @@ export class DrawPass {
renderer.renderDepth(scene.volumes, camera, this.depthTexturePrimitives);
this.colorTarget.bind();
}
if (!this.packedDepth) {
this.depthTexturePrimitives.attachFramebuffer(this.colorTarget.framebuffer, 'depth');
}
}
renderer.renderBlendedTransparent(scene.primitives, camera, null);

View File

@@ -193,7 +193,7 @@ export class MultiSamplePass {
const { x, y, width, height } = camera.viewport;
const sampleWeight = 1.0 / offsetList.length;
const postprocessingEnabled = PostprocessingPass.isEnabled(props.postprocessing);
const postprocessingEnabled = PostprocessingPass.isEnabled(props.postprocessing) || props.postprocessing.antialiasing.name === 'on';
if (sampleIndex === -1) {
drawPass.render(renderer, camera, scene, helper, false, transparentBackground);

View File

@@ -17,9 +17,9 @@ import { ParamDefinition as PD } from '../../mol-util/param-definition';
import { RenderTarget } from '../../mol-gl/webgl/render-target';
import { DrawPass } from './draw';
import { Camera, ICamera } from '../../mol-canvas3d/camera';
import quad_vert from '../../mol-gl/shader/quad.vert';
import postprocessing_frag from '../../mol-gl/shader/postprocessing.frag';
import fxaa_frag from '../../mol-gl/shader/fxaa.frag';
import { StereoCamera } from '../camera/stereo';
const PostprocessingSchema = {
@@ -48,11 +48,14 @@ const PostprocessingShaderCode = ShaderCode('postprocessing', quad_vert, postpro
type PostprocessingRenderable = ComputeRenderable<Values<typeof PostprocessingSchema>>
function getPostprocessingRenderable(ctx: WebGLContext, colorTexture: Texture, depthTexture: Texture): PostprocessingRenderable {
const width = colorTexture.getWidth();
const height = colorTexture.getHeight();
const values: Values<typeof PostprocessingSchema> = {
...QuadValues,
tColor: ValueCell.create(colorTexture),
tPackedDepth: ValueCell.create(depthTexture),
uTexSize: ValueCell.create(Vec2.create(colorTexture.getWidth(), colorTexture.getHeight())),
uTexSize: ValueCell.create(Vec2.create(width, height)),
dOrthographic: ValueCell.create(0),
uNear: ValueCell.create(1),
@@ -92,7 +95,16 @@ export const PostprocessingParams = {
threshold: PD.Numeric(0.8, { min: 0, max: 5, step: 0.01 }),
}),
off: PD.Group({})
}, { cycle: true, description: 'Draw outline around 3D objects' })
}, { cycle: true, description: 'Draw outline around 3D objects' }),
antialiasing: PD.MappedStatic('on', {
on: PD.Group({
edgeThresholdMin:PD.Numeric(0.0312, { min: 0.0312, max: 0.0833, step: 0.0001 }, { description: 'Trims the algorithm from processing darks.' }),
edgeThresholdMax: PD.Numeric(0.063, { min: 0.063, max: 0.333, step: 0.001 }, { description: 'The minimum amount of local contrast required to apply algorithm.' }),
iterations: PD.Numeric(12, { min: 0, max: 32, step: 1 }, { description: 'Number of edge exploration steps.' }),
subpixelQuality: PD.Numeric(1.00, { min: 0.00, max: 1.00, step: 0.01 }, { description: 'Choose the amount of sub-pixel aliasing removal.' }),
}),
off: PD.Group({})
}, { cycle: true, description: 'Fast Approximate Anti-Aliasing (FXAA)' }),
};
export type PostprocessingProps = PD.Values<typeof PostprocessingParams>
@@ -101,21 +113,21 @@ export class PostprocessingPass {
return props.occlusion.name === 'on' || props.outline.name === 'on';
}
target: RenderTarget
renderable: PostprocessingRenderable
readonly target: RenderTarget
private readonly tmpTarget: RenderTarget
private readonly renderable: PostprocessingRenderable
private readonly fxaa: FxaaRenderable
constructor(private webgl: WebGLContext, private drawPass: DrawPass) {
this.target = webgl.createRenderTarget(drawPass.colorTarget.getWidth(), drawPass.colorTarget.getHeight(), false);
const { colorTarget, depthTexture } = drawPass;
this.renderable = getPostprocessingRenderable(webgl, colorTarget.texture, depthTexture);
}
const width = colorTarget.getWidth();
const height = colorTarget.getHeight();
private bindTarget(toDrawingBuffer: boolean) {
if (toDrawingBuffer) {
this.webgl.unbindFramebuffer();
} else {
this.target.bind();
}
this.target = webgl.createRenderTarget(width, height, false);
this.tmpTarget = webgl.createRenderTarget(width, height, false, 'uint8', 'linear');
this.renderable = getPostprocessingRenderable(webgl, colorTarget.texture, depthTexture);
this.fxaa = getFxaaRenderable(webgl, this.tmpTarget.texture);
}
syncSize() {
@@ -125,11 +137,29 @@ export class PostprocessingPass {
const [w, h] = this.renderable.values.uTexSize.ref.value;
if (width !== w || height !== h) {
this.target.setSize(width, height);
this.tmpTarget.setSize(width, height);
ValueCell.update(this.renderable.values.uTexSize, Vec2.set(this.renderable.values.uTexSize.ref.value, width, height));
ValueCell.update(this.fxaa.values.uTexSizeInv, Vec2.set(this.fxaa.values.uTexSizeInv.ref.value, 1 / width, 1 / height));
}
}
_render(camera: ICamera, toDrawingBuffer: boolean, props: PostprocessingProps) {
private updateState(camera: ICamera) {
const { gl, state } = this.webgl;
state.disable(gl.SCISSOR_TEST);
state.disable(gl.BLEND);
state.disable(gl.DEPTH_TEST);
state.depthMask(false);
const { x, y, width, height } = camera.viewport;
gl.viewport(x, y, width, height);
gl.scissor(x, y, width, height);
state.clearColor(0, 0, 0, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
}
private _renderPostprocessing(camera: ICamera, toDrawingBuffer: boolean, props: PostprocessingProps) {
const { values } = this.renderable;
ValueCell.updateIfChanged(values.uFar, camera.far);
@@ -166,21 +196,66 @@ export class PostprocessingPass {
this.renderable.update();
}
const { gl, state } = this.webgl;
this.bindTarget(toDrawingBuffer);
state.disable(gl.SCISSOR_TEST);
state.disable(gl.BLEND);
state.disable(gl.DEPTH_TEST);
state.depthMask(false);
const { x, y, width, height } = camera.viewport;
gl.viewport(x, y, width, height);
gl.scissor(x, y, width, height);
if (props.antialiasing.name === 'on') {
this.tmpTarget.bind();
} else if (toDrawingBuffer) {
this.webgl.unbindFramebuffer();
} else {
this.target.bind();
}
this.updateState(camera);
this.renderable.render();
}
private _renderFxaa(camera: ICamera, toDrawingBuffer: boolean, props: PostprocessingProps) {
if (props.antialiasing.name === 'off') return;
const { values } = this.fxaa;
let needsUpdate = false;
const input = (props.occlusion.name === 'on' || props.outline.name === 'on')
? this.tmpTarget.texture : this.drawPass.colorTarget.texture;
if (values.tColor.ref.value !== input) {
ValueCell.update(this.fxaa.values.tColor, input);
needsUpdate = true;
}
const { edgeThresholdMin, edgeThresholdMax, iterations, subpixelQuality } = props.antialiasing.params;
if (values.dEdgeThresholdMin.ref.value !== edgeThresholdMin) needsUpdate = true;
ValueCell.updateIfChanged(values.dEdgeThresholdMin, edgeThresholdMin);
if (values.dEdgeThresholdMax.ref.value !== edgeThresholdMax) needsUpdate = true;
ValueCell.updateIfChanged(values.dEdgeThresholdMax, edgeThresholdMax);
if (values.dIterations.ref.value !== iterations) needsUpdate = true;
ValueCell.updateIfChanged(values.dIterations, iterations);
if (values.dSubpixelQuality.ref.value !== subpixelQuality) needsUpdate = true;
ValueCell.updateIfChanged(values.dSubpixelQuality, subpixelQuality);
if (needsUpdate) {
this.fxaa.update();
}
if (toDrawingBuffer) {
this.webgl.unbindFramebuffer();
} else {
this.target.bind();
}
this.updateState(camera);
this.fxaa.render();
}
private _render(camera: ICamera, toDrawingBuffer: boolean, props: PostprocessingProps) {
if (props.occlusion.name === 'on' || props.outline.name === 'on' || props.antialiasing.name === 'off') {
this._renderPostprocessing(camera, toDrawingBuffer, props);
}
if (props.antialiasing.name === 'on') {
this._renderFxaa(camera, toDrawingBuffer, props);
}
}
render(camera: Camera | StereoCamera, toDrawingBuffer: boolean, props: PostprocessingProps) {
if (StereoCamera.is(camera)) {
this._render(camera.left, toDrawingBuffer, props);
@@ -189,4 +264,40 @@ export class PostprocessingPass {
this._render(camera, toDrawingBuffer, props);
}
}
}
}
//
const FxaaSchema = {
...QuadSchema,
tColor: TextureSpec('texture', 'rgba', 'ubyte', 'nearest'),
uTexSizeInv: UniformSpec('v2'),
dEdgeThresholdMin: DefineSpec('number'),
dEdgeThresholdMax: DefineSpec('number'),
dIterations: DefineSpec('number'),
dSubpixelQuality: DefineSpec('number'),
};
const FxaaShaderCode = ShaderCode('fxaa', quad_vert, fxaa_frag);
type FxaaRenderable = ComputeRenderable<Values<typeof FxaaSchema>>
function getFxaaRenderable(ctx: WebGLContext, colorTexture: Texture): FxaaRenderable {
const width = colorTexture.getWidth();
const height = colorTexture.getHeight();
const values: Values<typeof FxaaSchema> = {
...QuadValues,
tColor: ValueCell.create(colorTexture),
uTexSizeInv: ValueCell.create(Vec2.create(1 / width, 1 / height)),
dEdgeThresholdMin: ValueCell.create(0.0312),
dEdgeThresholdMax: ValueCell.create(0.125),
dIterations: ValueCell.create(12),
dSubpixelQuality: ValueCell.create(0.75),
};
const schema = { ...FxaaSchema };
const renderItem = createComputeRenderItem(ctx, 'triangles', FxaaShaderCode, schema, values);
return createComputeRenderable(renderItem, values);
}

View File

@@ -422,7 +422,6 @@ namespace Renderer {
const renderBlendedTransparent = (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => {
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
updateInternal(group, camera, depthTexture, false);

View File

@@ -151,7 +151,7 @@ export type ShaderDefines = {
[k: string]: ValueCell<DefineType>
}
function getDefinesCode (defines: ShaderDefines) {
function getDefinesCode(defines: ShaderDefines) {
if (defines === undefined) return '';
const lines = [];
for (const name in defines) {

View File

@@ -5,7 +5,8 @@ export default `
discard;
}
} else if (uRenderWboit) {
if (preFogAlpha != 1.0 && !interior && fragmentDepth < getDepth(gl_FragCoord.xy / uDrawingBufferSize)) {
// the 'fragmentDepth > 0.99' check is to handle precision issues with packed depth
if (preFogAlpha != 1.0 && !interior && (fragmentDepth < getDepth(gl_FragCoord.xy / uDrawingBufferSize) || fragmentDepth > 0.99)) {
float alpha = gl_FragColor.a;
float wboitWeight = alpha * clamp(pow(1.0 - fragmentDepth, 2.0), 0.01, 1.0);
gl_FragColor = vec4(gl_FragColor.rgb * alpha * wboitWeight, alpha);

View File

@@ -0,0 +1,229 @@
export default `
precision highp float;
precision highp int;
precision highp sampler2D;
uniform sampler2D tColor;
uniform vec2 uTexSizeInv;
// adapted from https://github.com/kosua20/Rendu
// MIT License Copyright (c) 2017 Simon Rodriguez
#define QUALITY(q) ((q) < 5 ? 1.0 : ((q) > 5 ? ((q) < 10 ? 2.0 : ((q) < 11 ? 4.0 : 8.0)) : 1.5))
float rgb2luma(vec3 rgb){
return sqrt(dot(rgb, vec3(0.299, 0.587, 0.114)));
}
float sampleLuma(vec2 uv) {
return rgb2luma(texture2D(tColor, uv).rgb);
}
float sampleLuma(vec2 uv, float uOffset, float vOffset) {
uv += uTexSizeInv * vec2(uOffset, vOffset);
return sampleLuma(uv);
}
void main(void) {
vec2 coords = gl_FragCoord.xy * uTexSizeInv;
vec2 inverseScreenSize = uTexSizeInv;
vec4 colorCenter = texture2D(tColor, coords);
// Luma at the current fragment
float lumaCenter = rgb2luma(colorCenter.rgb);
// Luma at the four direct neighbours of the current fragment.
float lumaDown = sampleLuma(coords, 0.0, -1.0);
float lumaUp = sampleLuma(coords, 0.0, 1.0);
float lumaLeft = sampleLuma(coords, -1.0, 0.0);
float lumaRight = sampleLuma(coords, 1.0, 0.0);
// Find the maximum and minimum luma around the current fragment.
float lumaMin = min(lumaCenter, min(min(lumaDown, lumaUp), min(lumaLeft, lumaRight)));
float lumaMax = max(lumaCenter, max(max(lumaDown, lumaUp), max(lumaLeft, lumaRight)));
// Compute the delta.
float lumaRange = lumaMax - lumaMin;
// If the luma variation is lower that a threshold (or if we are in a really dark area),
// we are not on an edge, don't perform any AA.
if (lumaRange < max(dEdgeThresholdMin, lumaMax * dEdgeThresholdMax)) {
gl_FragColor = colorCenter;
return;
}
// Query the 4 remaining corners lumas.
float lumaDownLeft = sampleLuma(coords, -1.0, -1.0);
float lumaUpRight = sampleLuma(coords, 1.0, 1.0);
float lumaUpLeft = sampleLuma(coords, -1.0, 1.0);
float lumaDownRight = sampleLuma(coords, 1.0, -1.0);
// Combine the four edges lumas (using intermediary variables for future computations
// with the same values).
float lumaDownUp = lumaDown + lumaUp;
float lumaLeftRight = lumaLeft + lumaRight;
// Same for corners
float lumaLeftCorners = lumaDownLeft + lumaUpLeft;
float lumaDownCorners = lumaDownLeft + lumaDownRight;
float lumaRightCorners = lumaDownRight + lumaUpRight;
float lumaUpCorners = lumaUpRight + lumaUpLeft;
// Compute an estimation of the gradient along the horizontal and vertical axis.
float edgeHorizontal = abs(-2.0 * lumaLeft + lumaLeftCorners) + abs(-2.0 * lumaCenter + lumaDownUp) * 2.0 + abs(-2.0 * lumaRight + lumaRightCorners);
float edgeVertical = abs(-2.0 * lumaUp + lumaUpCorners) + abs(-2.0 * lumaCenter + lumaLeftRight) * 2.0 + abs(-2.0 * lumaDown + lumaDownCorners);
// Is the local edge horizontal or vertical ?
bool isHorizontal = (edgeHorizontal >= edgeVertical);
// Choose the step size (one pixel) accordingly.
float stepLength = isHorizontal ? inverseScreenSize.y : inverseScreenSize.x;
// Select the two neighboring texels lumas in the opposite direction to the local edge.
float luma1 = isHorizontal ? lumaDown : lumaLeft;
float luma2 = isHorizontal ? lumaUp : lumaRight;
// Compute gradients in this direction.
float gradient1 = luma1 - lumaCenter;
float gradient2 = luma2 - lumaCenter;
// Which direction is the steepest ?
bool is1Steepest = abs(gradient1) >= abs(gradient2);
// Gradient in the corresponding direction, normalized.
float gradientScaled = 0.25 * max(abs(gradient1), abs(gradient2));
// Average luma in the correct direction.
float lumaLocalAverage = 0.0;
if(is1Steepest){
// Switch the direction
stepLength = -stepLength;
lumaLocalAverage = 0.5 * (luma1 + lumaCenter);
} else {
lumaLocalAverage = 0.5 * (luma2 + lumaCenter);
}
// Shift UV in the correct direction by half a pixel.
vec2 currentUv = coords;
if(isHorizontal){
currentUv.y += stepLength * 0.5;
} else {
currentUv.x += stepLength * 0.5;
}
// Compute offset (for each iteration step) in the right direction.
vec2 offset = isHorizontal ? vec2(inverseScreenSize.x, 0.0) : vec2(0.0, inverseScreenSize.y);
// Compute UVs to explore on each side of the edge, orthogonally.
// The QUALITY allows us to step faster.
vec2 uv1 = currentUv - offset * QUALITY(0);
vec2 uv2 = currentUv + offset * QUALITY(0);
// Read the lumas at both current extremities of the exploration segment,
// and compute the delta wrt to the local average luma.
float lumaEnd1 = sampleLuma(uv1);
float lumaEnd2 = sampleLuma(uv2);
lumaEnd1 -= lumaLocalAverage;
lumaEnd2 -= lumaLocalAverage;
// If the luma deltas at the current extremities is larger than the local gradient,
// we have reached the side of the edge.
bool reached1 = abs(lumaEnd1) >= gradientScaled;
bool reached2 = abs(lumaEnd2) >= gradientScaled;
bool reachedBoth = reached1 && reached2;
// If the side is not reached, we continue to explore in this direction.
if(!reached1){
uv1 -= offset * QUALITY(1);
}
if(!reached2){
uv2 += offset * QUALITY(1);
}
// If both sides have not been reached, continue to explore.
if(!reachedBoth){
for(int i = 2; i < dIterations; i++){
// If needed, read luma in 1st direction, compute delta.
if(!reached1){
lumaEnd1 = sampleLuma(uv1);
lumaEnd1 = lumaEnd1 - lumaLocalAverage;
}
// If needed, read luma in opposite direction, compute delta.
if(!reached2){
lumaEnd2 = sampleLuma(uv2);
lumaEnd2 = lumaEnd2 - lumaLocalAverage;
}
// If the luma deltas at the current extremities is larger than the local gradient,
// we have reached the side of the edge.
reached1 = abs(lumaEnd1) >= gradientScaled;
reached2 = abs(lumaEnd2) >= gradientScaled;
reachedBoth = reached1 && reached2;
// If the side is not reached, we continue to explore in this direction,
// with a variable quality.
if(!reached1){
uv1 -= offset * QUALITY(i);
}
if(!reached2){
uv2 += offset * QUALITY(i);
}
// If both sides have been reached, stop the exploration.
if(reachedBoth){
break;
}
}
}
// Compute the distances to each side edge of the edge (!).
float distance1 = isHorizontal ? (coords.x - uv1.x) : (coords.y - uv1.y);
float distance2 = isHorizontal ? (uv2.x - coords.x) : (uv2.y - coords.y);
// In which direction is the side of the edge closer ?
bool isDirection1 = distance1 < distance2;
float distanceFinal = min(distance1, distance2);
// Thickness of the edge.
float edgeThickness = (distance1 + distance2);
// Is the luma at center smaller than the local average ?
bool isLumaCenterSmaller = lumaCenter < lumaLocalAverage;
// If the luma at center is smaller than at its neighbour,
// the delta luma at each end should be positive (same variation).
bool correctVariation1 = (lumaEnd1 < 0.0) != isLumaCenterSmaller;
bool correctVariation2 = (lumaEnd2 < 0.0) != isLumaCenterSmaller;
// Only keep the result in the direction of the closer side of the edge.
bool correctVariation = isDirection1 ? correctVariation1 : correctVariation2;
// UV offset: read in the direction of the closest side of the edge.
float pixelOffset = - distanceFinal / edgeThickness + 0.5;
// If the luma variation is incorrect, do not offset.
float finalOffset = correctVariation ? pixelOffset : 0.0;
// Sub-pixel shifting
// Full weighted average of the luma over the 3x3 neighborhood.
float lumaAverage = (1.0 / 12.0) * (2.0 * (lumaDownUp + lumaLeftRight) + lumaLeftCorners + lumaRightCorners);
// Ratio of the delta between the global average and the center luma,
// over the luma range in the 3x3 neighborhood.
float subPixelOffset1 = clamp(abs(lumaAverage - lumaCenter) / lumaRange, 0.0, 1.0);
float subPixelOffset2 = (-2.0 * subPixelOffset1 + 3.0) * subPixelOffset1 * subPixelOffset1;
// Compute a sub-pixel offset based on this delta.
float subPixelOffsetFinal = subPixelOffset2 * subPixelOffset2 * float(dSubpixelQuality);
// Pick the biggest of the two offsets.
finalOffset = max(finalOffset, subPixelOffsetFinal);
// Compute the final UV coordinates.
vec2 finalUv = coords;
if(isHorizontal){
finalUv.y += finalOffset * stepLength;
} else {
finalUv.x += finalOffset * stepLength;
}
// Read the color at the new UV coordinates, and use it.
gl_FragColor = texture2D(tColor, finalUv);
}
`;

View File

@@ -22,7 +22,7 @@ import { VertexArray, createVertexArray } from './vertex-array';
function defineValueHash(v: boolean | number | string): number {
return typeof v === 'boolean' ? (v ? 1 : 0) :
typeof v === 'number' ? v : hashString(v);
typeof v === 'number' ? (v * 10000) : hashString(v);
}
function wrapCached<T extends Resource>(resourceItem: ReferenceItem<T>) {

View File

@@ -76,6 +76,7 @@ const defaultPreset = TrajectoryHierarchyPresetProvider({
const AllModelsParams = (a: PluginStateObject.Molecule.Trajectory | undefined, plugin: PluginContext) => ({
useDefaultIfSingleModel: PD.Optional(PD.Boolean(false)),
representationPresetParams: PD.Optional(PD.Group(StructureRepresentationPresetProvider.CommonParams)),
...CommonParams(a, plugin)
});

View File

@@ -24,7 +24,7 @@ export const PluginConfig = {
General: {
IsBusyTimeoutMs: item('plugin-config.is-busy-timeout', 750),
DisableAntialiasing: item('plugin-config.disable-antialiasing', false),
PixelScale: item<number | undefined>('plugin-config.pixel-scale', void 0),
PixelScale: item('plugin-config.pixel-scale', 1),
EnableWboit: item('plugin-config.enable-wboit', false)
},
State: {

View File

@@ -115,7 +115,10 @@ class ViewportScreenshotHelper extends PluginComponent {
mode: mutlisample ? 'on' : 'off',
sampleLevel: colorBufferFloat && textureFloat ? 4 : 2
},
postprocessing: c.props.postprocessing
postprocessing: {
...c.props.postprocessing,
antialiasing: { name: 'off', params: {} }
}
});
}
@@ -131,7 +134,10 @@ class ViewportScreenshotHelper extends PluginComponent {
cameraHelper: { axes: this.values.axes },
transparentBackground: this.values.transparent,
// TODO: optimize because this creates a copy of a large object!
postprocessing: this.plugin.canvas3d!.props.postprocessing
postprocessing: {
...this.plugin.canvas3d!.props.postprocessing,
antialiasing: { name: 'off', params: {} }
}
});
return this._imagePass;
}

View File

@@ -131,7 +131,7 @@ export function createLinkCylinderMesh(ctx: VisualContext, linkBuilder: LinkBuil
addFixedCountDashedCylinder(builderState, va, vb, 0.5, 7, cylinderProps);
} else if (linkStyle === LinkStyle.Double || linkStyle === LinkStyle.Triple) {
const order = LinkStyle.Double ? 2 : 3;
const order = linkStyle === LinkStyle.Double ? 2 : 3;
const multiRadius = linkRadius * (linkScale / (0.5 * order));
const absOffset = (linkRadius - multiRadius) * linkSpacing;