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70 Commits

Author SHA1 Message Date
Alexander Rose
2d09df55a9 3.0.0-dev.8 2021-12-31 11:42:09 -08:00
Alexander Rose
ec2554537e changelog 2021-12-31 11:37:40 -08:00
Alexander Rose
f266dfadc6 emulate round function for webgl1 compatibility 2021-12-31 11:37:02 -08:00
Alexander Rose
99048eed61 Merge pull request #323 from molstar/dv-refactor
Direct-volume refactor
2021-12-31 10:43:26 -08:00
Alexander Rose
fe63718b0c Merge branch 'master' into dv-refactor 2021-12-31 10:34:50 -08:00
Alexander Rose
2c1200433c Merge pull request #333 from molstar/surface-size-theme
Use size theme in molecular/gaussian surface & label representations
2021-12-31 10:33:46 -08:00
Alexander Rose
4a3252c929 use size theme in label repr 2021-12-30 18:17:40 -08:00
Alexander Rose
5e052174ee use size theme in molecular/gaussian surface repr 2021-12-30 18:12:53 -08:00
Alexander Rose
cda0966105 filter repr size themes to applicable types 2021-12-30 18:01:02 -08:00
Alexander Rose
c0a9716846 Merge branch 'master' of https://github.com/molstar/molstar into dv-refactor 2021-12-30 17:30:44 -08:00
Alexander Rose
18c7395f9d Merge pull request #326 from molstar/marker-fixes
Marker improvements
2021-12-30 17:29:07 -08:00
Alexander Rose
d3da79f3dd better use of StateSelection API 2021-12-30 17:18:21 -08:00
Alexander Rose
5a215daca4 remove superfluous arg from canvas3d.requestDraw 2021-12-30 17:14:07 -08:00
Alexander Rose
8527a3b3ef change canvas3d draw to use options argument 2021-12-30 17:08:28 -08:00
Alexander Rose
492dc1ba32 Merge branch 'master' of https://github.com/molstar/molstar into marker-fixes 2021-12-30 17:04:17 -08:00
Alexander Rose
305a8ca802 Merge pull request #332 from molstar/fix-331
fix gpu isosurface group id
2021-12-30 17:02:54 -08:00
Alexander Rose
6d2a35494f rename float-packing to number-packing
- more telling name
2021-12-30 17:01:23 -08:00
Alexander Rose
e76a08c73a remove unused en/decodeFloatLog 2021-12-30 16:59:39 -08:00
Alexander Rose
a0fef0c20f rename en/decodeFloatRGB
- since they only work for positive integers
- encodeFloatRGB -> packIntToRGB
- decodeFloatRGB -> unpackRGBToInt
2021-12-30 16:57:50 -08:00
Alexander Rose
605432ddd1 fix glsl decodeFloatRGB 2021-12-30 16:39:06 -08:00
Alexander Rose
0c895071d8 support axis order in direct-volume shader 2021-12-30 15:36:12 -08:00
Alexander Rose
79cd833ae6 cleanup 2021-12-30 14:37:34 -08:00
Alexander Rose
0fee928e37 fix gpu isosurface group id
- was wrong for axis order other than 012
- fixes #331
2021-12-30 13:49:08 -08:00
Alexander Rose
7f698336d7 fix webgl error in volume-streaming behavior
- don't use gpu mc for small volumes
- return empty texture-mesh for volumes of size 1 or 0
2021-12-29 18:51:55 -08:00
Alexander Rose
cef04f192a no picking during camera spinning 2021-12-29 16:54:26 -08:00
Alexander Rose
4087c4c226 changelog 2021-12-29 16:27:43 -08:00
Alexander Rose
87bdcd2372 add prefer-webgl1 & disable-wboit Viewer GET params 2021-12-29 16:03:45 -08:00
Alexander Rose
1dbcc0d7c8 Merge branch 'master' of https://github.com/molstar/molstar into dv-refactor 2021-12-29 15:42:41 -08:00
Alexander Rose
4c93f01c64 improve temporal multi-smaple handling
- add forceOn arg
- instead of letting temporal converge do full sampling
- saves one geometry pass
2021-12-28 20:39:03 -08:00
Alexander Rose
0a18412da0 refactor draw/multiSample .render args 2021-12-28 20:24:16 -08:00
Alexander Rose
b67d16bdc4 enable marking pass by default 2021-12-28 19:47:54 -08:00
Alexander Rose
976542d355 ensure mark changes are rendered (even w/ noDraw)
- schedule using forceNextRender to avoid rendering twice
2021-12-28 19:30:45 -08:00
Alexander Rose
a2e5fda646 improve temporal multi-sample rendering
- don't render all when spinning
- only render all when explicitely requested (new allowMulti arg)
2021-12-28 19:28:36 -08:00
Alexander Rose
41b1b65d5f improve SelectLoci behavior
- only handle direct children of updated objects (no update of same repr multiple times)
2021-12-28 19:25:40 -08:00
Alexander Rose
2ec2d1997f improve StructureSelectionManager.onUpdate
- only process for root structure (processing childs is superfluous)
2021-12-28 19:20:54 -08:00
Alexander Rose
0bc65f3b72 improve visual marking performance
- treat structure-loci as every-loci
2021-12-28 19:17:46 -08:00
Alexander Rose
9ed96b3599 fix getMarkersAverage edge case with small arrays 2021-12-28 19:16:08 -08:00
David Sehnal
b1cf9566f6 Merge pull request #324 from molstar/safari15-wboit
PluginFeatureDetection and disable WBOIT in Safari
2021-12-28 20:46:46 +01:00
dsehnal
983ae4f8c2 PluginFeatureDetection and disable WBOIT in Safari 2021-12-24 11:21:15 +01:00
Alexander Rose
7ce3531cc7 direct-volume define cleanup 2021-12-23 15:35:14 -08:00
Alexander Rose
11f1a7fd1c add general dGeometryType
- remove dRenderMode & dGeoTexture
2021-12-23 15:16:14 -08:00
Alexander Rose
47d7dd4d22 move direct-volume coloring into theme
- add 'direct' color type
- remove color from transfer-function (now only alpha)
- add direct-volume color theme support
- add volume-value color theme
2021-12-23 14:47:17 -08:00
Alexander Rose
0d4f6bb5d9 3.0.0-dev.7 2021-12-20 22:42:23 -08:00
Alexander Rose
b3a4e1976d changelog 2021-12-20 22:36:56 -08:00
Alexander Rose
8b3c0fd94e Merge branch 'master' of https://github.com/molstar/molstar into dv-refactor 2021-12-20 17:51:38 -08:00
Alexander Rose
ab4a24d8ab Merge pull request #310 from molstar/clipping
Per Object Clip Objects
2021-12-20 17:38:41 -08:00
Alexander Rose
7c93e9f834 changelog & fix clipping exclude group filtering 2021-12-20 17:22:15 -08:00
Alexander Rose
90ea8cfebd Merge branch 'master' of https://github.com/molstar/molstar into clipping 2021-12-20 16:49:58 -08:00
Alexander Rose
7fc1866dac Merge pull request #320 from molstar/shader-compilation
Shader compilation
2021-12-20 16:46:56 -08:00
Alexander Rose
bb520ff424 fix spec 2021-12-20 16:38:24 -08:00
Alexander Rose
f9d2e20cb9 webgl1 compat 2021-12-20 16:16:22 -08:00
Alexander Rose
6f13b67bf1 combine markingDepth/markingMask shader variants 2021-12-20 16:14:37 -08:00
Alexander Rose
f37026a980 Merge branch 'master' of https://github.com/molstar/molstar into shader-compilation 2021-12-20 14:15:06 -08:00
Alexander Rose
74f123265b correctly set shader define flags
- overpaint, transparency, substance, clipping
2021-12-18 19:53:35 -08:00
Alexander Rose
ccfae65b01 fix tests 2021-12-18 19:29:02 -08:00
Alexander Rose
bcfaef77c9 combined pick shader variant 2021-12-18 18:11:31 -08:00
Alexander Rose
0b6243c0d1 remove log statement 2021-12-18 16:53:48 -08:00
Alexander Rose
472866d8ec support ignoring defines for shader variants 2021-12-18 16:48:56 -08:00
Alexander Rose
471163f3d8 better defaults for postprocessing pass 2021-12-18 16:44:08 -08:00
Alexander Rose
ab6106896d only include vPaletteV for color shaders 2021-12-18 16:43:48 -08:00
Alexander Rose
7ca624d04b remove dMarkerType shader define 2021-12-18 16:42:43 -08:00
Alexander Rose
bd3d18f43f use uniform for double-sided shader param 2021-12-18 16:39:15 -08:00
Alexander Rose
21eb21b6dd support variants for graphics render-itms 2021-12-18 16:32:20 -08:00
Alexander Rose
24ad38e260 add clip support to components & focus repr 2021-12-12 18:09:26 -08:00
Alexander Rose
53bac83dff remove renderable.noClip 2021-12-12 17:59:09 -08:00
Alexander Rose
ab1578f667 move clip props to base geometry 2021-12-12 17:56:14 -08:00
Alexander Rose
4e70301b62 cleanup after merge 2021-12-12 17:27:47 -08:00
Alexander Rose
76ed2e9e11 Merge branch 'master' of https://github.com/molstar/molstar into clipping 2021-12-12 17:11:59 -08:00
Alexander Rose
aa1f081664 remove direct-volume isosurface render-mode 2021-12-05 14:24:18 -08:00
Alexander Rose
504406eb22 move clip variant and objects to repr state 2021-08-01 21:16:44 -07:00
116 changed files with 1087 additions and 1006 deletions

View File

@@ -6,6 +6,34 @@ Note that since we don't clearly distinguish between a public and private interf
## [Unreleased]
## [v3.0.0-dev.8] - 2021-12-31
- Add ``PluginFeatureDetection`` and disable WBOIT in Safari 15.
- Add ``disable-wboit`` Viewer GET param
- Add ``prefer-webgl1`` Viewer GET param
- [Breaking] Refactor direct-volume rendering
- Remove isosurface render-mode (use GPU MC instead)
- Move coloring into theme (like for other geometries/renderables)
- Add ``direct`` color type
- Remove color from transfer-function (now only alpha)
- Add direct-volume color theme support
- Add volume-value color theme
- [Breaking] Use size theme in molecular/gaussian surface & label representations
- This is breaking because it was hardcoded to ``physical`` internally but the repr size theme default was ``uniform`` (now ``physical``)
## [v3.0.0-dev.7] - 2021-12-20
- Reduce number of created programs/shaders
- Support specifying variants when creating graphics render-items
- Change double-side shader param from define to uniform
- Remove dMarkerType shader define (use uMarker as needed)
- Support to ignore defines depending on the shader variant
- Combine pickObject/pickInstance/pickGroup shader variants into one
- Combine markingDepth/markingMask shader variants into one
- Correctly set shader define flags for overpaint, transparency, substance, clipping
- [Breaking] Add per-object clip rendering properties (variant/objects)
- ``SimpleSettingsParams.clipping.variant/objects`` and ``RendererParams.clip`` were removed
## [v3.0.0-dev.6] - 2021-12-19
- Enable temporal multi-sampling by default

4
package-lock.json generated
View File

@@ -1,12 +1,12 @@
{
"name": "molstar",
"version": "3.0.0-dev.6",
"version": "3.0.0-dev.8",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "molstar",
"version": "3.0.0-dev.6",
"version": "3.0.0-dev.8",
"license": "MIT",
"dependencies": {
"@types/argparse": "^2.0.10",

View File

@@ -1,6 +1,6 @@
{
"name": "molstar",
"version": "3.0.0-dev.6",
"version": "3.0.0-dev.8",
"description": "A comprehensive macromolecular library.",
"homepage": "https://github.com/molstar/molstar#readme",
"repository": {

View File

@@ -56,6 +56,8 @@
var pixelScale = getParam('pixel-scale', '[^&]+').trim();
var pickScale = getParam('pick-scale', '[^&]+').trim();
var pickPadding = getParam('pick-padding', '[^&]+').trim();
var disableWboit = getParam('disable-wboit', '[^&]+').trim() === '1';
var preferWebgl1 = getParam('prefer-webgl1', '[^&]+').trim() === '1';
molstar.Viewer.create('app', {
layoutShowControls: !hideControls,
@@ -69,6 +71,8 @@
pixelScale: parseFloat(pixelScale) || 1,
pickScale: parseFloat(pickScale) || 0.25,
pickPadding: isNaN(parseFloat(pickPadding)) ? 1 : parseFloat(pickPadding),
enableWboit: !disableWboit,
preferWebgl1: preferWebgl1,
}).then(viewer => {
var snapshotId = getParam('snapshot-id', '[^&]+').trim();
if (snapshotId) viewer.setRemoteSnapshot(snapshotId);

View File

@@ -84,6 +84,7 @@ const DefaultViewerOptions = {
pickScale: PluginConfig.General.PickScale.defaultValue,
pickPadding: PluginConfig.General.PickPadding.defaultValue,
enableWboit: PluginConfig.General.EnableWboit.defaultValue,
preferWebgl1: PluginConfig.General.PreferWebGl1.defaultValue,
viewportShowExpand: PluginConfig.Viewport.ShowExpand.defaultValue,
viewportShowControls: PluginConfig.Viewport.ShowControls.defaultValue,
@@ -144,6 +145,7 @@ export class Viewer {
[PluginConfig.General.PickScale, o.pickScale],
[PluginConfig.General.PickPadding, o.pickPadding],
[PluginConfig.General.EnableWboit, o.enableWboit],
[PluginConfig.General.PreferWebGl1, o.preferWebgl1],
[PluginConfig.Viewport.ShowExpand, o.viewportShowExpand],
[PluginConfig.Viewport.ShowControls, o.viewportShowControls],
[PluginConfig.Viewport.ShowSettings, o.viewportShowSettings],

View File

@@ -97,7 +97,7 @@ export class AlphaOrbitalsExample {
}
readonly params = new BehaviorSubject<ParamDefinition.For<Params>>({} as any);
readonly state = new BehaviorSubject<Params>({ show: { name: 'orbital', params: { index: 32 } }, isoValue: 1, gpuSurface: false });
readonly state = new BehaviorSubject<Params>({ show: { name: 'orbital', params: { index: 32 } }, isoValue: 1, gpuSurface: true });
private selectors?: Selectors = void 0;
private basis?: StateObjectSelector<BasisAndOrbitals> = void 0;

View File

@@ -25,7 +25,7 @@ import { sizeDataFactor } from '../../mol-geo/geometry/size-data';
import { Vec3 } from '../../mol-math/linear-algebra';
import { RuntimeContext } from '../../mol-task';
import { Color } from '../../mol-util/color/color';
import { decodeFloatRGB } from '../../mol-util/float-packing';
import { unpackRGBToInt } from '../../mol-util/number-packing';
import { RenderObjectExporter, RenderObjectExportData } from './render-object-exporter';
import { readAlphaTexture, readTexture } from '../../mol-gl/compute/util';
@@ -65,7 +65,7 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
const r = tSize.array[i * 3];
const g = tSize.array[i * 3 + 1];
const b = tSize.array[i * 3 + 2];
return decodeFloatRGB(r, g, b) / sizeDataFactor;
return unpackRGBToInt(r, g, b) / sizeDataFactor;
}
private static getSize(values: BaseValues & SizeValues, instanceIndex: number, group: number): number {
@@ -95,9 +95,9 @@ export abstract class MeshExporter<D extends RenderObjectExportData> implements
const g = groups[i4 + 1];
const b = groups[i4 + 2];
if (groups instanceof Float32Array) {
return decodeFloatRGB(r * 255 + 0.5, g * 255 + 0.5, b * 255 + 0.5);
return unpackRGBToInt(r * 255 + 0.5, g * 255 + 0.5, b * 255 + 0.5);
}
return decodeFloatRGB(r, g, b);
return unpackRGBToInt(r, g, b);
}
protected static getInterpolatedColors(webgl: WebGLContext, input: { vertices: Float32Array, vertexCount: number, values: BaseValues, stride: 3 | 4, colorType: 'volume' | 'volumeInstance' }) {

View File

@@ -26,7 +26,7 @@ export const MAQualityAssessment = PluginBehavior.create<{ autoAttach: boolean,
description: 'Data included in Model Archive files.'
},
ctor: class extends PluginBehavior.Handler<{ autoAttach: boolean, showTooltip: boolean }> {
private provider = QualityAssessmentProvider
private provider = QualityAssessmentProvider;
private labelProvider = {
label: (loci: Loci): string | undefined => {
@@ -36,7 +36,7 @@ export const MAQualityAssessment = PluginBehavior.create<{ autoAttach: boolean,
qmeanLabel(loci),
].filter(l => !!l).join('</br>');
}
}
};
register(): void {
DefaultQueryRuntimeTable.addCustomProp(this.provider.descriptor);

View File

@@ -39,6 +39,7 @@ import { Helper } from './helper/helper';
import { Passes } from './passes/passes';
import { shallowEqual } from '../mol-util';
import { MarkingParams } from './passes/marking';
import { GraphicsRenderVariantsBlended, GraphicsRenderVariantsWboit } from '../mol-gl/webgl/render-item';
export const Canvas3DParams = {
camera: PD.Group({
@@ -222,7 +223,7 @@ interface Canvas3D {
clear(): void
syncVisibility(): void
requestDraw(force?: boolean): void
requestDraw(): void
/** Reset the timers, used by "animate" */
resetTime(t: number): void
@@ -296,7 +297,7 @@ namespace Canvas3D {
let height = 128;
updateViewport();
const scene = Scene.create(webgl);
const scene = Scene.create(webgl, passes.draw.wboitEnabled ? GraphicsRenderVariantsWboit : GraphicsRenderVariantsBlended);
const camera = new Camera({
position: Vec3.create(0, 0, 100),
@@ -354,17 +355,24 @@ namespace Canvas3D {
changed = helper.camera.mark(loci, action) || changed;
reprRenderObjects.forEach((_, _repr) => { changed = _repr.mark(loci, action) || changed; });
}
if (changed && !noDraw) {
scene.update(void 0, true);
helper.handle.scene.update(void 0, true);
helper.camera.scene.update(void 0, true);
const prevPickDirty = pickHelper.dirty;
draw(true);
pickHelper.dirty = prevPickDirty; // marking does not change picking buffers
if (changed) {
if (noDraw) {
// Even with `noDraw` make sure changes will be rendered.
// Note that with this calling mark (with or without `noDraw`) multiple times
// during a JS event loop iteration will only result in a single render call.
forceNextRender = true;
} else {
scene.update(void 0, true);
helper.handle.scene.update(void 0, true);
helper.camera.scene.update(void 0, true);
const prevPickDirty = pickHelper.dirty;
draw({ force: true, allowMulti: true });
pickHelper.dirty = prevPickDirty; // marking does not change picking buffers
}
}
}
function render(force: boolean) {
function render(force: boolean, allowMulti: boolean) {
if (webgl.isContextLost) return false;
let resized = false;
@@ -394,14 +402,12 @@ namespace Canvas3D {
cam = stereoCamera;
}
const ctx = { renderer, camera: cam, scene, helper };
if (MultiSamplePass.isEnabled(p.multiSample)) {
if (!cameraChanged) {
while (!multiSampleHelper.render(renderer, cam, scene, helper, true, p.transparentBackground, p));
} else {
multiSampleHelper.render(renderer, cam, scene, helper, true, p.transparentBackground, p);
}
const forceOn = !cameraChanged && allowMulti && !controls.props.spin;
multiSampleHelper.render(ctx, p, true, forceOn);
} else {
passes.draw.render(renderer, cam, scene, helper, true, p.transparentBackground, p.postprocessing, p.marking);
passes.draw.render(ctx, p, true);
}
pickHelper.dirty = true;
didRender = true;
@@ -415,15 +421,15 @@ namespace Canvas3D {
let currentTime = 0;
let drawPaused = false;
function draw(force?: boolean) {
function draw(options?: { force?: boolean, allowMulti?: boolean }) {
if (drawPaused) return;
if (render(!!force) && notifyDidDraw) {
if (render(!!options?.force, !!options?.allowMulti) && notifyDidDraw) {
didDraw.next(now() - startTime as now.Timestamp);
}
}
function requestDraw(force?: boolean) {
forceNextRender = forceNextRender || !!force;
function requestDraw() {
forceNextRender = true;
}
let animationFrameHandle = 0;
@@ -437,8 +443,8 @@ namespace Canvas3D {
return;
}
draw(false);
if (!camera.transition.inTransition && !webgl.isContextLost) {
draw();
if (!camera.transition.inTransition && !controls.props.spin && !webgl.isContextLost) {
interactionHelper.tick(currentTime);
}
}
@@ -477,7 +483,7 @@ namespace Canvas3D {
resolveCameraReset();
if (forceDrawAfterAllCommited) {
if (helper.debug.isEnabled) helper.debug.update();
draw(true);
draw({ force: true });
forceDrawAfterAllCommited = false;
}
commited.next(now());
@@ -660,11 +666,11 @@ namespace Canvas3D {
const contextRestoredSub = contextRestored.subscribe(() => {
pickHelper.dirty = true;
draw(true);
draw({ force: true });
// Unclear why, but in Chrome with wboit enabled the first `draw` only clears
// the drawingBuffer. Note that in Firefox the drawingBuffer is preserved after
// context loss so it is unclear if it behaves the same.
draw(true);
draw({ force: true });
});
const resized = new BehaviorSubject<any>(0);
@@ -673,7 +679,7 @@ namespace Canvas3D {
passes.updateSize();
updateViewport();
syncViewport();
if (draw) requestDraw(true);
if (draw) requestDraw();
resized.next(+new Date());
}
@@ -698,7 +704,7 @@ namespace Canvas3D {
reprRenderObjects.clear();
scene.clear();
helper.debug.clear();
requestDraw(true);
requestDraw();
reprCount.next(reprRenderObjects.size);
},
syncVisibility: () => {
@@ -710,7 +716,7 @@ namespace Canvas3D {
if (scene.syncVisibility()) {
if (helper.debug.isEnabled) helper.debug.update();
}
requestDraw(true);
requestDraw();
},
requestDraw,
@@ -798,7 +804,7 @@ namespace Canvas3D {
}
if (!doNotRequestDraw) {
requestDraw(true);
requestDraw();
}
},
getImagePass: (props: Partial<ImageProps> = {}) => {

View File

@@ -18,6 +18,7 @@ import { TransformData } from '../../mol-geo/geometry/transform-data';
import { sphereVertexCount } from '../../mol-geo/primitive/sphere';
import { ValueCell } from '../../mol-util';
import { Geometry } from '../../mol-geo/geometry/geometry';
import { GraphicsRenderVariantsBlended } from '../../mol-gl/webgl/render-item';
export const DebugHelperParams = {
sceneBoundingSpheres: PD.Boolean(false, { description: 'Show full scene bounding spheres.' }),
@@ -41,7 +42,7 @@ export class BoundingSphereHelper {
private visibleSceneData: BoundingSphereData | undefined;
constructor(ctx: WebGLContext, parent: Scene, props: Partial<DebugHelperProps>) {
this.scene = Scene.create(ctx);
this.scene = Scene.create(ctx, GraphicsRenderVariantsBlended);
this.parent = parent;
this._props = { ...PD.getDefaultValues(DebugHelperParams), ...props };
}
@@ -160,5 +161,5 @@ const instanceMaterialId = getNextMaterialId();
function createBoundingSphereRenderObject(mesh: Mesh, color: Color, materialId: number, transform?: TransformData) {
const values = Mesh.Utils.createValuesSimple(mesh, { alpha: 0.1, doubleSided: false }, color, 1, transform);
return createRenderObject('mesh', values, { disposed: false, visible: true, alphaFactor: 1, pickable: false, colorOnly: false, opaque: false, writeDepth: false, noClip: false }, materialId);
return createRenderObject('mesh', values, { disposed: false, visible: true, alphaFactor: 1, pickable: false, colorOnly: false, opaque: false, writeDepth: false }, materialId);
}

View File

@@ -14,6 +14,7 @@ import { PickingId } from '../../mol-geo/geometry/picking';
import { GraphicsRenderObject } from '../../mol-gl/render-object';
import { Scene } from '../../mol-gl/scene';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { GraphicsRenderVariantsBlended } from '../../mol-gl/webgl/render-item';
import { Sphere3D } from '../../mol-math/geometry';
import { Mat4, Vec3 } from '../../mol-math/linear-algebra';
import { DataLoci, EmptyLoci, Loci } from '../../mol-model/loci';
@@ -58,7 +59,7 @@ export class CameraHelper {
private renderObject: GraphicsRenderObject | undefined;
constructor(private webgl: WebGLContext, props: Partial<CameraHelperProps> = {}) {
this.scene = Scene.create(webgl);
this.scene = Scene.create(webgl, GraphicsRenderVariantsBlended);
this.camera = new Camera();
Vec3.set(this.camera.up, 0, 1, 0);
@@ -75,7 +76,6 @@ export class CameraHelper {
this.scene.clear();
const params = { ...props.axes.params, scale: props.axes.params.scale * this.webgl.pixelRatio };
this.renderObject = createAxesRenderObject(params);
this.renderObject.state.noClip = true;
this.scene.add(this.renderObject);
this.scene.commit();
@@ -201,7 +201,7 @@ function createAxesMesh(scale: number, mesh?: Mesh) {
const x = Vec3.scale(Vec3(), Vec3.unitX, scale);
const y = Vec3.scale(Vec3(), Vec3.unitY, scale);
const z = Vec3.scale(Vec3(), Vec3.unitZ, scale);
const cylinderProps = { radiusTop: radius, radiusBottom: radius, radialSegments: 32 };
const cylinderProps = { radiusTop: radius, radiusBottom: radius, radialSegments: 32 };
state.currentGroup = CameraHelperAxis.None;
addSphere(state, Vec3.origin, radius, 2);

View File

@@ -24,6 +24,7 @@ import { DataLoci, EmptyLoci, Loci } from '../../mol-model/loci';
import { MarkerAction, MarkerActions } from '../../mol-util/marker-action';
import { Visual } from '../../mol-repr/visual';
import { Interval } from '../../mol-data/int';
import { GraphicsRenderVariantsBlended } from '../../mol-gl/webgl/render-item';
const HandleParams = {
...Mesh.Params,
@@ -72,7 +73,6 @@ export class HandleHelper {
this.scene.clear();
const params = { ...props.handle.params, scale: props.handle.params.scale * this.webgl.pixelRatio };
this.renderObject = createHandleRenderObject(params);
this.renderObject.state.noClip = true;
this.scene.add(this.renderObject);
this.scene.commit();
@@ -127,7 +127,7 @@ export class HandleHelper {
}
constructor(private webgl: WebGLContext, props: Partial<HandleHelperProps> = {}) {
this.scene = Scene.create(webgl);
this.scene = Scene.create(webgl, GraphicsRenderVariantsBlended);
this.setProps(props);
}
}

View File

@@ -53,6 +53,19 @@ function getDepthMergeRenderable(ctx: WebGLContext, depthTexturePrimitives: Text
return createComputeRenderable(renderItem, values);
}
type Props = {
postprocessing: PostprocessingProps
marking: MarkingProps
transparentBackground: boolean;
}
type RenderContext = {
renderer: Renderer;
camera: Camera | StereoCamera;
scene: Scene;
helper: Helper;
}
export class DrawPass {
private readonly drawTarget: RenderTarget;
@@ -264,25 +277,25 @@ export class DrawPass {
renderer.renderBlendedTransparent(scene.primitives, camera, null);
}
private _render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, transparentBackground: boolean, postprocessingProps: PostprocessingProps, markingProps: MarkingProps) {
private _render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, props: Props) {
const volumeRendering = scene.volumes.renderables.length > 0;
const postprocessingEnabled = PostprocessingPass.isEnabled(postprocessingProps);
const antialiasingEnabled = AntialiasingPass.isEnabled(postprocessingProps);
const markingEnabled = MarkingPass.isEnabled(markingProps);
const postprocessingEnabled = PostprocessingPass.isEnabled(props.postprocessing);
const antialiasingEnabled = AntialiasingPass.isEnabled(props.postprocessing);
const markingEnabled = MarkingPass.isEnabled(props.marking);
const { x, y, width, height } = camera.viewport;
renderer.setViewport(x, y, width, height);
renderer.update(camera);
if (transparentBackground && !antialiasingEnabled && toDrawingBuffer) {
if (props.transparentBackground && !antialiasingEnabled && toDrawingBuffer) {
this.drawTarget.bind();
renderer.clear(false);
}
if (this.wboitEnabled) {
this._renderWboit(renderer, camera, scene, transparentBackground, postprocessingProps);
this._renderWboit(renderer, camera, scene, props.transparentBackground, props.postprocessing);
} else {
this._renderBlended(renderer, camera, scene, !volumeRendering && !postprocessingEnabled && !antialiasingEnabled && toDrawingBuffer, transparentBackground, postprocessingProps);
this._renderBlended(renderer, camera, scene, !volumeRendering && !postprocessingEnabled && !antialiasingEnabled && toDrawingBuffer, props.transparentBackground, props.postprocessing);
}
if (postprocessingEnabled) {
@@ -294,7 +307,7 @@ export class DrawPass {
}
if (markingEnabled) {
const markingDepthTest = markingProps.ghostEdgeStrength < 1;
const markingDepthTest = props.marking.ghostEdgeStrength < 1;
if (markingDepthTest) {
this.marking.depthTarget.bind();
renderer.clear(false);
@@ -305,7 +318,7 @@ export class DrawPass {
renderer.clear(false);
renderer.renderMarkingMask(scene.primitives, camera, markingDepthTest ? this.marking.depthTarget.texture : null);
this.marking.update(markingProps);
this.marking.update(props.marking);
this.marking.render(camera.viewport, postprocessingEnabled ? this.postprocessing.target : this.colorTarget);
}
@@ -323,7 +336,7 @@ export class DrawPass {
}
if (antialiasingEnabled) {
this.antialiasing.render(camera, toDrawingBuffer, postprocessingProps);
this.antialiasing.render(camera, toDrawingBuffer, props.postprocessing);
} else if (toDrawingBuffer) {
this.drawTarget.bind();
@@ -338,16 +351,17 @@ export class DrawPass {
this.webgl.gl.flush();
}
render(renderer: Renderer, camera: Camera | StereoCamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, transparentBackground: boolean, postprocessingProps: PostprocessingProps, markingProps: MarkingProps) {
renderer.setTransparentBackground(transparentBackground);
render(ctx: RenderContext, props: Props, toDrawingBuffer: boolean) {
const { renderer, camera, scene, helper } = ctx;
renderer.setTransparentBackground(props.transparentBackground);
renderer.setDrawingBufferSize(this.colorTarget.getWidth(), this.colorTarget.getHeight());
renderer.setPixelRatio(this.webgl.pixelRatio);
if (StereoCamera.is(camera)) {
this._render(renderer, camera.left, scene, helper, toDrawingBuffer, transparentBackground, postprocessingProps, markingProps);
this._render(renderer, camera.right, scene, helper, toDrawingBuffer, transparentBackground, postprocessingProps, markingProps);
this._render(renderer, camera.left, scene, helper, toDrawingBuffer, props);
this._render(renderer, camera.right, scene, helper, toDrawingBuffer, props);
} else {
this._render(renderer, camera, scene, helper, toDrawingBuffer, transparentBackground, postprocessingProps, markingProps);
this._render(renderer, camera, scene, helper, toDrawingBuffer, props);
}
}

View File

@@ -83,11 +83,12 @@ export class ImagePass {
Viewport.set(this._camera.viewport, 0, 0, this._width, this._height);
this._camera.update();
const ctx = { renderer: this.renderer, camera: this._camera, scene: this.scene, helper: this.helper };
if (MultiSamplePass.isEnabled(this.props.multiSample)) {
this.multiSampleHelper.render(this.renderer, this._camera, this.scene, this.helper, false, this.props.transparentBackground, this.props);
this.multiSampleHelper.render(ctx, this.props, false);
this._colorTarget = this.multiSamplePass.colorTarget;
} else {
this.drawPass.render(this.renderer, this._camera, this.scene, this.helper, false, this.props.transparentBackground, this.props.postprocessing, this.props.marking);
this.drawPass.render(ctx, this.props, false);
this._colorTarget = this.drawPass.getColorTarget(this.props.postprocessing);
}
}

View File

@@ -22,7 +22,7 @@ import { Color } from '../../mol-util/color';
import { edge_frag } from '../../mol-gl/shader/marking/edge.frag';
export const MarkingParams = {
enabled: PD.Boolean(false),
enabled: PD.Boolean(true),
highlightEdgeColor: PD.Color(Color.darken(Color.fromNormalizedRgb(1.0, 0.4, 0.6), 1.0)),
selectEdgeColor: PD.Color(Color.darken(Color.fromNormalizedRgb(0.2, 1.0, 0.1), 1.0)),
edgeScale: PD.Numeric(1, { min: 1, max: 3, step: 1 }, { description: 'Thickness of the edge.' }),

View File

@@ -59,6 +59,14 @@ type Props = {
multiSample: MultiSampleProps
postprocessing: PostprocessingProps
marking: MarkingProps
transparentBackground: boolean;
}
type RenderContext = {
renderer: Renderer;
camera: Camera | StereoCamera;
scene: Scene;
helper: Helper;
}
export class MultiSamplePass {
@@ -97,12 +105,12 @@ export class MultiSamplePass {
}
}
render(sampleIndex: number, renderer: Renderer, camera: Camera | StereoCamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, transparentBackground: boolean, props: Props) {
if (props.multiSample.mode === 'temporal') {
return this.renderTemporalMultiSample(sampleIndex, renderer, camera, scene, helper, toDrawingBuffer, transparentBackground, props);
render(sampleIndex: number, ctx: RenderContext, props: Props, toDrawingBuffer: boolean, forceOn: boolean) {
if (props.multiSample.mode === 'temporal' && !forceOn) {
return this.renderTemporalMultiSample(sampleIndex, ctx, props, toDrawingBuffer);
} else {
this.renderMultiSample(renderer, camera, scene, helper, toDrawingBuffer, transparentBackground, props);
return sampleIndex;
this.renderMultiSample(ctx, toDrawingBuffer, props);
return -2;
}
}
@@ -114,7 +122,8 @@ export class MultiSamplePass {
}
}
private renderMultiSample(renderer: Renderer, camera: Camera | StereoCamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, transparentBackground: boolean, props: Props) {
private renderMultiSample(ctx: RenderContext, toDrawingBuffer: boolean, props: Props) {
const { camera } = ctx;
const { compose, composeTarget, drawPass, webgl } = this;
const { gl, state } = webgl;
@@ -148,7 +157,7 @@ export class MultiSamplePass {
ValueCell.update(compose.values.uWeight, sampleWeight);
// render scene
drawPass.render(renderer, camera, scene, helper, false, transparentBackground, props.postprocessing, props.marking);
drawPass.render(ctx, props, false);
// compose rendered scene with compose target
composeTarget.bind();
@@ -181,7 +190,8 @@ export class MultiSamplePass {
camera.update();
}
private renderTemporalMultiSample(sampleIndex: number, renderer: Renderer, camera: Camera | StereoCamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, transparentBackground: boolean, props: Props) {
private renderTemporalMultiSample(sampleIndex: number, ctx: RenderContext, props: Props, toDrawingBuffer: boolean) {
const { camera } = ctx;
const { compose, composeTarget, holdTarget, drawPass, webgl } = this;
const { gl, state } = webgl;
@@ -198,7 +208,7 @@ export class MultiSamplePass {
const sampleWeight = 1.0 / offsetList.length;
if (sampleIndex === -1) {
drawPass.render(renderer, camera, scene, helper, false, transparentBackground, props.postprocessing, props.marking);
drawPass.render(ctx, props, false);
ValueCell.update(compose.values.uWeight, 1.0);
ValueCell.update(compose.values.tColor, drawPass.getColorTarget(props.postprocessing).texture);
compose.update();
@@ -226,7 +236,7 @@ export class MultiSamplePass {
camera.update();
// render scene
drawPass.render(renderer, camera, scene, helper, false, transparentBackground, props.postprocessing, props.marking);
drawPass.render(ctx, props, false);
// compose rendered scene with compose target
composeTarget.bind();
@@ -325,8 +335,8 @@ export class MultiSampleHelper {
}
/** Return `true` while more samples are needed */
render(renderer: Renderer, camera: Camera | StereoCamera, scene: Scene, helper: Helper, toDrawingBuffer: boolean, transparentBackground: boolean, props: Props) {
this.sampleIndex = this.multiSamplePass.render(this.sampleIndex, renderer, camera, scene, helper, toDrawingBuffer, transparentBackground, props);
render(ctx: RenderContext, props: Props, toDrawingBuffer: boolean, forceOn?: boolean) {
this.sampleIndex = this.multiSamplePass.render(this.sampleIndex, ctx, props, toDrawingBuffer, !!forceOn);
return this.sampleIndex < 0;
}

View File

@@ -5,14 +5,14 @@
*/
import { PickingId } from '../../mol-geo/geometry/picking';
import { Renderer } from '../../mol-gl/renderer';
import { PickType, Renderer } from '../../mol-gl/renderer';
import { Scene } from '../../mol-gl/scene';
import { WebGLContext } from '../../mol-gl/webgl/context';
import { GraphicsRenderVariant } from '../../mol-gl/webgl/render-item';
import { RenderTarget } from '../../mol-gl/webgl/render-target';
import { Vec3 } from '../../mol-math/linear-algebra';
import { spiral2d } from '../../mol-math/misc';
import { decodeFloatRGB, unpackRGBAToDepth } from '../../mol-util/float-packing';
import { unpackRGBToInt, unpackRGBAToDepth } from '../../mol-util/number-packing';
import { Camera, ICamera } from '../camera';
import { StereoCamera } from '../camera/stereo';
import { cameraUnproject } from '../camera/util';
@@ -64,35 +64,35 @@ export class PickPass {
}
}
private renderVariant(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, variant: GraphicsRenderVariant) {
private renderVariant(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper, variant: GraphicsRenderVariant, pickType: number) {
const depth = this.drawPass.depthTexturePrimitives;
renderer.clear(false);
renderer.update(camera);
renderer.renderPick(scene.primitives, camera, variant, null);
renderer.renderPick(scene.volumes, camera, variant, depth);
renderer.renderPick(helper.handle.scene, camera, variant, null);
renderer.renderPick(scene.primitives, camera, variant, null, pickType);
renderer.renderPick(scene.volumes, camera, variant, depth, pickType);
renderer.renderPick(helper.handle.scene, camera, variant, null, pickType);
if (helper.camera.isEnabled) {
helper.camera.update(camera);
renderer.update(helper.camera.camera);
renderer.renderPick(helper.camera.scene, helper.camera.camera, variant, null);
renderer.renderPick(helper.camera.scene, helper.camera.camera, variant, null, pickType);
}
}
render(renderer: Renderer, camera: ICamera, scene: Scene, helper: Helper) {
this.objectPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pickObject');
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Object);
this.instancePickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pickInstance');
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Instance);
this.groupPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'pickGroup');
this.renderVariant(renderer, camera, scene, helper, 'pick', PickType.Group);
// printTexture(this.webgl, this.groupPickTarget.texture, { id: 'group' })
this.depthPickTarget.bind();
this.renderVariant(renderer, camera, scene, helper, 'depth');
this.renderVariant(renderer, camera, scene, helper, 'depth', PickType.None);
}
}
@@ -174,7 +174,7 @@ export class PickHelper {
private getId(x: number, y: number, buffer: Uint8Array) {
const idx = this.getBufferIdx(x, y);
return decodeFloatRGB(buffer[idx], buffer[idx + 1], buffer[idx + 2]);
return unpackRGBToInt(buffer[idx], buffer[idx + 1], buffer[idx + 2]);
}
private render(camera: Camera | StereoCamera) {

View File

@@ -86,7 +86,7 @@ function getSsaoRenderable(ctx: WebGLContext, depthTexture: Texture): SsaoRender
tDepth: ValueCell.create(depthTexture),
uSamples: ValueCell.create([0.0, 0.0, 1.0]),
dNSamples: ValueCell.create(1),
dNSamples: ValueCell.create(32),
uProjection: ValueCell.create(Mat4.identity()),
uInvProjection: ValueCell.create(Mat4.identity()),
@@ -133,7 +133,7 @@ function getSsaoBlurRenderable(ctx: WebGLContext, ssaoDepthTexture: Texture, dir
uTexSize: ValueCell.create(Vec2.create(ssaoDepthTexture.getWidth(), ssaoDepthTexture.getHeight())),
uKernel: ValueCell.create([0.0]),
dOcclusionKernelSize: ValueCell.create(1),
dOcclusionKernelSize: ValueCell.create(15),
uBlurDirectionX: ValueCell.create(direction === 'horizontal' ? 1 : 0),
uBlurDirectionY: ValueCell.create(direction === 'vertical' ? 1 : 0),
@@ -226,7 +226,7 @@ function getPostprocessingRenderable(ctx: WebGLContext, colorTexture: Texture, d
uMaxPossibleViewZDiff: ValueCell.create(0.5),
dOcclusionEnable: ValueCell.create(false),
dOcclusionEnable: ValueCell.create(true),
dOutlineEnable: ValueCell.create(false),
dOutlineScale: ValueCell.create(1),

View File

@@ -201,7 +201,7 @@ function getWeightsRenderable(ctx: WebGLContext, edgesTexture: Texture): Weights
uTexSizeInv: ValueCell.create(Vec2.create(1 / width, 1 / height)),
uViewport: ValueCell.create(Vec4()),
dMaxSearchSteps: ValueCell.create(8),
dMaxSearchSteps: ValueCell.create(16),
};
// Note: loading image textures requires `HTMLImageElement` to be available

View File

@@ -0,0 +1,16 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { getMarkersAverage } from '../marker-data';
describe('marker-data', () => {
it('getMarkersAverage', () => {
expect(getMarkersAverage(new Uint8Array([0, 0, 0, 0]), 3)).toBe(0);
expect(getMarkersAverage(new Uint8Array([0, 0, 1, 0]), 3)).toBe(1 / 3);
expect(getMarkersAverage(new Uint8Array([0, 0, 0, 0]), 4)).toBe(0);
expect(getMarkersAverage(new Uint8Array([0, 0, 1, 0]), 4)).toBe(1 / 4);
});
});

View File

@@ -17,6 +17,7 @@ import { UniformColorTheme } from '../../mol-theme/color/uniform';
import { UniformSizeTheme } from '../../mol-theme/size/uniform';
import { smoothstep } from '../../mol-math/interpolate';
import { Material } from '../../mol-util/material';
import { Clip } from '../../mol-util/clip';
export const VisualQualityInfo = {
'custom': {},
@@ -81,6 +82,7 @@ export namespace BaseGeometry {
alpha: PD.Numeric(1, { min: 0, max: 1, step: 0.01 }, { label: 'Opacity', isEssential: true, description: 'How opaque/transparent the representation is rendered.' }),
quality: PD.Select<VisualQuality>('auto', VisualQualityOptions, { isEssential: true, description: 'Visual/rendering quality of the representation.' }),
material: Material.getParam(),
clip: PD.Group(Clip.Params),
};
export type Params = typeof Params
@@ -97,6 +99,7 @@ export namespace BaseGeometry {
}
export function createValues(props: PD.Values<Params>, counts: Counts) {
const clip = Clip.getClip(props.clip);
return {
alpha: ValueCell.create(props.alpha),
uAlpha: ValueCell.create(props.alpha),
@@ -107,6 +110,14 @@ export namespace BaseGeometry {
uRoughness: ValueCell.create(props.material.roughness),
uBumpiness: ValueCell.create(props.material.bumpiness),
dLightCount: ValueCell.create(1),
dClipObjectCount: ValueCell.create(clip.objects.count),
dClipVariant: ValueCell.create(clip.variant),
uClipObjectType: ValueCell.create(clip.objects.type),
uClipObjectInvert: ValueCell.create(clip.objects.invert),
uClipObjectPosition: ValueCell.create(clip.objects.position),
uClipObjectRotation: ValueCell.create(clip.objects.rotation),
uClipObjectScale: ValueCell.create(clip.objects.scale),
};
}
@@ -115,6 +126,15 @@ export namespace BaseGeometry {
ValueCell.updateIfChanged(values.uMetalness, props.material.metalness);
ValueCell.updateIfChanged(values.uRoughness, props.material.roughness);
ValueCell.updateIfChanged(values.uBumpiness, props.material.bumpiness);
const clip = Clip.getClip(props.clip);
ValueCell.update(values.dClipObjectCount, clip.objects.count);
ValueCell.update(values.dClipVariant, clip.variant);
ValueCell.update(values.uClipObjectType, clip.objects.type);
ValueCell.update(values.uClipObjectInvert, clip.objects.invert);
ValueCell.update(values.uClipObjectPosition, clip.objects.position);
ValueCell.update(values.uClipObjectRotation, clip.objects.rotation);
ValueCell.update(values.uClipObjectScale, clip.objects.scale);
}
export function createRenderableState(props: Partial<PD.Values<Params>> = {}): RenderableState {
@@ -127,7 +147,6 @@ export namespace BaseGeometry {
colorOnly: false,
opaque,
writeDepth: opaque,
noClip: false,
};
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2020-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -10,18 +10,13 @@ import { TextureImage, createTextureImage } from '../../mol-gl/renderable/util';
import { Clipping } from '../../mol-theme/clipping';
export type ClippingData = {
dClipObjectCount: ValueCell<number>,
dClipVariant: ValueCell<string>,
tClipping: ValueCell<TextureImage<Uint8Array>>
uClippingTexDim: ValueCell<Vec2>
dClipping: ValueCell<boolean>,
}
export function applyClippingGroups(array: Uint8Array, start: number, end: number, groups: Clipping.Groups) {
for (let i = start; i < end; ++i) {
array[i] = groups;
}
array.fill(groups, start, end);
return true;
}
@@ -38,9 +33,6 @@ export function createClipping(count: number, clippingData?: ClippingData): Clip
return clippingData;
} else {
return {
dClipObjectCount: ValueCell.create(0),
dClipVariant: ValueCell.create('instance'),
tClipping: ValueCell.create(clipping),
uClippingTexDim: ValueCell.create(Vec2.create(clipping.width, clipping.height)),
dClipping: ValueCell.create(count > 0),
@@ -53,12 +45,10 @@ export function createEmptyClipping(clippingData?: ClippingData): ClippingData {
if (clippingData) {
ValueCell.update(clippingData.tClipping, emptyClippingTexture);
ValueCell.update(clippingData.uClippingTexDim, Vec2.create(1, 1));
ValueCell.updateIfChanged(clippingData.dClipping, false);
return clippingData;
} else {
return {
dClipObjectCount: ValueCell.create(0),
dClipVariant: ValueCell.create('instance'),
tClipping: ValueCell.create(emptyClippingTexture),
uClippingTexDim: ValueCell.create(Vec2.create(1, 1)),
dClipping: ValueCell.create(false),

View File

@@ -15,7 +15,7 @@ import { LocationColor, ColorTheme } from '../../mol-theme/color';
import { Geometry } from './geometry';
import { createNullTexture, Texture } from '../../mol-gl/webgl/texture';
export type ColorType = 'uniform' | 'instance' | 'group' | 'groupInstance' | 'vertex' | 'vertexInstance' | 'volume' | 'volumeInstance'
export type ColorType = 'uniform' | 'instance' | 'group' | 'groupInstance' | 'vertex' | 'vertexInstance' | 'volume' | 'volumeInstance' | 'direct'
export type ColorData = {
uColor: ValueCell<Vec3>,
@@ -50,6 +50,7 @@ function _createColors(locationIt: LocationIterator, positionIt: LocationIterato
case 'vertexInstance': return createVertexInstanceColor(positionIt, colorTheme.color, colorData);
case 'volume': return createGridColor((colorTheme as any).grid, 'volume', colorData);
case 'volumeInstance': return createGridColor((colorTheme as any).grid, 'volumeInstance', colorData);
case 'direct': return createDirectColor(colorData);
}
}
@@ -237,3 +238,25 @@ export function createGridColor(grid: ColorVolume, type: ColorType, colorData?:
};
}
}
//
/** Creates direct color */
function createDirectColor(colorData?: ColorData): ColorData {
if (colorData) {
ValueCell.updateIfChanged(colorData.dColorType, 'direct');
return colorData;
} else {
return {
uColor: ValueCell.create(Vec3()),
tColor: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
tColorGrid: ValueCell.create(createNullTexture()),
tPalette: ValueCell.create({ array: new Uint8Array(3), width: 1, height: 1 }),
uColorTexDim: ValueCell.create(Vec2.create(1, 1)),
uColorGridDim: ValueCell.create(Vec3.create(1, 1, 1)),
uColorGridTransform: ValueCell.create(Vec4.create(0, 0, 0, 1)),
dColorType: ValueCell.create('direct'),
dUsePalette: ValueCell.create(false),
};
}
}

View File

@@ -213,6 +213,8 @@ export namespace Cylinders {
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
return {
dGeometryType: ValueCell.create('cylinders'),
aMapping: cylinders.mappingBuffer,
aGroup: cylinders.groupBuffer,
aStart: cylinders.startBuffer,
@@ -236,7 +238,7 @@ export namespace Cylinders {
...BaseGeometry.createValues(props, counts),
uSizeFactor: ValueCell.create(props.sizeFactor * props.sizeAspectRatio),
dDoubleSided: ValueCell.create(props.doubleSided),
uDoubleSided: ValueCell.create(props.doubleSided),
dIgnoreLight: ValueCell.create(props.ignoreLight),
dXrayShaded: ValueCell.create(props.xrayShaded),
uBumpFrequency: ValueCell.create(props.bumpFrequency),
@@ -253,7 +255,7 @@ export namespace Cylinders {
function updateValues(values: CylindersValues, props: PD.Values<Params>) {
BaseGeometry.updateValues(values, props);
ValueCell.updateIfChanged(values.uSizeFactor, props.sizeFactor * props.sizeAspectRatio);
ValueCell.updateIfChanged(values.dDoubleSided, props.doubleSided);
ValueCell.updateIfChanged(values.uDoubleSided, props.doubleSided);
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded);
ValueCell.updateIfChanged(values.uBumpFrequency, props.bumpFrequency);

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -26,8 +26,7 @@ import { TransformData } from '../transform-data';
import { createEmptyTransparency } from '../transparency-data';
import { createTransferFunctionTexture, getControlPointsFromVec2Array } from './transfer-function';
import { createEmptyClipping } from '../clipping-data';
import { Grid, Volume } from '../../../mol-model/volume';
import { ColorNames } from '../../../mol-util/color/names';
import { Grid } from '../../../mol-model/volume';
import { createEmptySubstance } from '../substance-data';
const VolumeBox = Box();
@@ -48,6 +47,7 @@ export interface DirectVolume {
readonly unitToCartn: ValueCell<Mat4>
readonly cartnToUnit: ValueCell<Mat4>
readonly packedGroup: ValueCell<boolean>
readonly axisOrder: ValueCell<Vec3>
/** Bounding sphere of the volume */
readonly boundingSphere: Sphere3D
@@ -56,10 +56,10 @@ export interface DirectVolume {
}
export namespace DirectVolume {
export function create(bbox: Box3D, gridDimension: Vec3, transform: Mat4, unitToCartn: Mat4, cellDim: Vec3, texture: Texture, stats: Grid['stats'], packedGroup: boolean, directVolume?: DirectVolume): DirectVolume {
export function create(bbox: Box3D, gridDimension: Vec3, transform: Mat4, unitToCartn: Mat4, cellDim: Vec3, texture: Texture, stats: Grid['stats'], packedGroup: boolean, axisOrder: Vec3, directVolume?: DirectVolume): DirectVolume {
return directVolume ?
update(bbox, gridDimension, transform, unitToCartn, cellDim, texture, stats, packedGroup, directVolume) :
fromData(bbox, gridDimension, transform, unitToCartn, cellDim, texture, stats, packedGroup);
update(bbox, gridDimension, transform, unitToCartn, cellDim, texture, stats, packedGroup, axisOrder, directVolume) :
fromData(bbox, gridDimension, transform, unitToCartn, cellDim, texture, stats, packedGroup, axisOrder);
}
function hashCode(directVolume: DirectVolume) {
@@ -70,7 +70,7 @@ export namespace DirectVolume {
]);
}
function fromData(bbox: Box3D, gridDimension: Vec3, transform: Mat4, unitToCartn: Mat4, cellDim: Vec3, texture: Texture, stats: Grid['stats'], packedGroup: boolean): DirectVolume {
function fromData(bbox: Box3D, gridDimension: Vec3, transform: Mat4, unitToCartn: Mat4, cellDim: Vec3, texture: Texture, stats: Grid['stats'], packedGroup: boolean, axisOrder: Vec3): DirectVolume {
const boundingSphere = Sphere3D();
let currentHash = -1;
@@ -101,6 +101,7 @@ export namespace DirectVolume {
return boundingSphere;
},
packedGroup: ValueCell.create(packedGroup),
axisOrder: ValueCell.create(axisOrder),
setBoundingSphere(sphere: Sphere3D) {
Sphere3D.copy(boundingSphere, sphere);
currentHash = hashCode(directVolume);
@@ -109,7 +110,7 @@ export namespace DirectVolume {
return directVolume;
}
function update(bbox: Box3D, gridDimension: Vec3, transform: Mat4, unitToCartn: Mat4, cellDim: Vec3, texture: Texture, stats: Grid['stats'], packedGroup: boolean, directVolume: DirectVolume): DirectVolume {
function update(bbox: Box3D, gridDimension: Vec3, transform: Mat4, unitToCartn: Mat4, cellDim: Vec3, texture: Texture, stats: Grid['stats'], packedGroup: boolean, axisOrder: Vec3, directVolume: DirectVolume): DirectVolume {
const width = texture.getWidth();
const height = texture.getHeight();
const depth = texture.getDepth();
@@ -126,6 +127,7 @@ export namespace DirectVolume {
ValueCell.update(directVolume.unitToCartn, unitToCartn);
ValueCell.update(directVolume.cartnToUnit, Mat4.invert(Mat4(), unitToCartn));
ValueCell.updateIfChanged(directVolume.packedGroup, packedGroup);
ValueCell.updateIfChanged(directVolume.axisOrder, Vec3.fromArray(directVolume.axisOrder.ref.value, axisOrder, 0));
return directVolume;
}
@@ -138,47 +140,19 @@ export namespace DirectVolume {
const texture = createNullTexture();
const stats = Grid.One.stats;
const packedGroup = false;
return create(bbox, gridDimension, transform, unitToCartn, cellDim, texture, stats, packedGroup, directVolume);
}
export function createRenderModeParam(stats?: Grid['stats']) {
const isoValueParam = stats
? Volume.createIsoValueParam(Volume.IsoValue.relative(2), stats)
: Volume.IsoValueParam;
return PD.MappedStatic('volume', {
isosurface: PD.Group({
isoValue: isoValueParam,
singleLayer: PD.Boolean(false, { isEssential: true }),
}, { isFlat: true }),
volume: PD.Group({
controlPoints: PD.LineGraph([
Vec2.create(0.19, 0.0), Vec2.create(0.2, 0.05), Vec2.create(0.25, 0.05), Vec2.create(0.26, 0.0),
Vec2.create(0.79, 0.0), Vec2.create(0.8, 0.05), Vec2.create(0.85, 0.05), Vec2.create(0.86, 0.0),
]),
list: PD.ColorList({
kind: 'interpolate',
colors: [
[ColorNames.white, 0],
[ColorNames.red, 0.25],
[ColorNames.white, 0.5],
[ColorNames.blue, 0.75],
[ColorNames.white, 1]
]
}, { offsets: true }),
}, { isFlat: true })
}, { isEssential: true });
const axisOrder = Vec3.create(0, 1, 2);
return create(bbox, gridDimension, transform, unitToCartn, cellDim, texture, stats, packedGroup, axisOrder, directVolume);
}
export const Params = {
...BaseGeometry.Params,
doubleSided: PD.Boolean(false, BaseGeometry.CustomQualityParamInfo),
flipSided: PD.Boolean(false, BaseGeometry.ShadingCategory),
flatShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
ignoreLight: PD.Boolean(false, BaseGeometry.ShadingCategory),
xrayShaded: PD.Boolean(false, BaseGeometry.ShadingCategory),
renderMode: createRenderModeParam(),
stepsPerCell: PD.Numeric(5, { min: 1, max: 20, step: 1 }),
controlPoints: PD.LineGraph([
Vec2.create(0.19, 0.0), Vec2.create(0.2, 0.05), Vec2.create(0.25, 0.05), Vec2.create(0.26, 0.0),
Vec2.create(0.79, 0.0), Vec2.create(0.8, 0.05), Vec2.create(0.85, 0.05), Vec2.create(0.86, 0.0),
], { isEssential: true }),
stepsPerCell: PD.Numeric(3, { min: 1, max: 10, step: 1 }),
jumpLength: PD.Numeric(0, { min: 0, max: 20, step: 0.1 }),
};
export type Params = typeof Params
@@ -217,13 +191,6 @@ export namespace DirectVolume {
return LocationIterator(groupCount, instanceCount, 1, getLocation);
}
function getNormalizedIsoValue(out: Vec2, isoValue: Volume.IsoValue, stats: Vec4) {
const [min, max, mean, sigma] = stats;
const value = Volume.IsoValue.toAbsolute(isoValue, { min, max, mean, sigma }).absoluteValue;
Vec2.set(out, (value - min) / (max - min), (0 - min) / (max - min));
return out;
}
function getMaxSteps(gridDim: Vec3, stepsPerCell: number) {
return Math.ceil(Vec3.magnitude(gridDim) * stepsPerCell);
}
@@ -256,18 +223,12 @@ export namespace DirectVolume {
const invariantBoundingSphere = Sphere3D.clone(directVolume.boundingSphere);
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
const controlPoints = props.renderMode.name === 'volume' ? getControlPointsFromVec2Array(props.renderMode.params.controlPoints) : [];
const transferTex = createTransferFunctionTexture(controlPoints, props.renderMode.name === 'volume' ? props.renderMode.params.list.colors : []);
const isoValue = props.renderMode.name === 'isosurface'
? props.renderMode.params.isoValue
: Volume.IsoValue.relative(2);
const singleLayer = props.renderMode.name === 'isosurface'
? props.renderMode.params.singleLayer
: false;
const controlPoints = getControlPointsFromVec2Array(props.controlPoints);
const transferTex = createTransferFunctionTexture(controlPoints);
return {
dGeometryType: ValueCell.create('directVolume'),
...color,
...marker,
...overpaint,
@@ -283,7 +244,6 @@ export namespace DirectVolume {
invariantBoundingSphere: ValueCell.create(invariantBoundingSphere),
uInvariantBoundingSphere: ValueCell.create(Vec4.ofSphere(invariantBoundingSphere)),
uIsoValue: ValueCell.create(getNormalizedIsoValue(Vec2(), isoValue, directVolume.gridStats.ref.value)),
uBboxMin: bboxMin,
uBboxMax: bboxMax,
uBboxSize: bboxSize,
@@ -292,7 +252,6 @@ export namespace DirectVolume {
uJumpLength: ValueCell.create(props.jumpLength),
uTransform: gridTransform,
uGridDim: gridDimension,
dRenderMode: ValueCell.create(props.renderMode.name),
tTransferTex: transferTex,
uTransferScale: ValueCell.create(getTransferScale(props.stepsPerCell)),
@@ -305,11 +264,8 @@ export namespace DirectVolume {
uCartnToUnit: directVolume.cartnToUnit,
uUnitToCartn: directVolume.unitToCartn,
dPackedGroup: directVolume.packedGroup,
dSingleLayer: ValueCell.create(singleLayer),
dAxisOrder: ValueCell.create(directVolume.axisOrder.ref.value.join('')),
dDoubleSided: ValueCell.create(props.doubleSided),
dFlatShaded: ValueCell.create(props.flatShaded),
dFlipSided: ValueCell.create(props.flipSided),
dIgnoreLight: ValueCell.create(props.ignoreLight),
dXrayShaded: ValueCell.create(props.xrayShaded),
};
@@ -323,20 +279,11 @@ export namespace DirectVolume {
function updateValues(values: DirectVolumeValues, props: PD.Values<Params>) {
BaseGeometry.updateValues(values, props);
ValueCell.updateIfChanged(values.dDoubleSided, props.doubleSided);
ValueCell.updateIfChanged(values.dFlatShaded, props.flatShaded);
ValueCell.updateIfChanged(values.dFlipSided, props.flipSided);
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded);
ValueCell.updateIfChanged(values.dRenderMode, props.renderMode.name);
if (props.renderMode.name === 'isosurface') {
ValueCell.updateIfChanged(values.uIsoValue, getNormalizedIsoValue(values.uIsoValue.ref.value, props.renderMode.params.isoValue, values.uGridStats.ref.value));
ValueCell.updateIfChanged(values.dSingleLayer, props.renderMode.params.singleLayer);
} else if (props.renderMode.name === 'volume') {
const controlPoints = getControlPointsFromVec2Array(props.renderMode.params.controlPoints);
createTransferFunctionTexture(controlPoints, props.renderMode.params.list.colors, values.tTransferTex);
}
const controlPoints = getControlPointsFromVec2Array(props.controlPoints);
createTransferFunctionTexture(controlPoints, values.tTransferTex);
ValueCell.updateIfChanged(values.uMaxSteps, getMaxSteps(values.uGridDim.ref.value, props.stepsPerCell));
ValueCell.updateIfChanged(values.uStepScale, getStepScale(values.uCellDim.ref.value, props.stepsPerCell));
@@ -360,14 +307,14 @@ export namespace DirectVolume {
function createRenderableState(props: PD.Values<Params>): RenderableState {
const state = BaseGeometry.createRenderableState(props);
state.opaque = false;
state.writeDepth = props.renderMode.name === 'isosurface';
state.writeDepth = false;
return state;
}
function updateRenderableState(state: RenderableState, props: PD.Values<Params>) {
BaseGeometry.updateRenderableState(state, props);
state.opaque = false;
state.writeDepth = props.renderMode.name === 'isosurface';
state.writeDepth = false;
}
}

View File

@@ -1,16 +1,13 @@
/**
* Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { TextureImage } from '../../../mol-gl/renderable/util';
import { spline } from '../../../mol-math/interpolate';
import { ColorScale } from '../../../mol-util/color';
import { ValueCell } from '../../../mol-util';
import { Vec2 } from '../../../mol-math/linear-algebra';
import { ColorListName } from '../../../mol-util/color/lists';
import { ColorListEntry } from '../../../mol-util/color/color';
export interface ControlPoint { x: number, alpha: number }
@@ -25,7 +22,7 @@ export function getControlPointsFromVec2Array(array: Vec2[]): ControlPoint[] {
return array.map(v => ({ x: v[0], alpha: v[1] }));
}
export function createTransferFunctionTexture(controlPoints: ControlPoint[], listOrName: ColorListEntry[] | ColorListName, texture?: ValueCell<TextureImage<Uint8Array>>): ValueCell<TextureImage<Uint8Array>> {
export function createTransferFunctionTexture(controlPoints: ControlPoint[], texture?: ValueCell<TextureImage<Uint8Array>>): ValueCell<TextureImage<Uint8Array>> {
const cp = [
{ x: 0, alpha: 0 },
{ x: 0, alpha: 0 },
@@ -33,10 +30,9 @@ export function createTransferFunctionTexture(controlPoints: ControlPoint[], lis
{ x: 1, alpha: 0 },
{ x: 1, alpha: 0 },
];
const scale = ColorScale.create({ domain: [0, 1], listOrName });
const n = 256;
const array = texture ? texture.ref.value.array : new Uint8Array(n * 4);
const array = texture ? texture.ref.value.array : new Uint8Array(n);
let k = 0;
let x1: number, x2: number;
@@ -55,8 +51,7 @@ export function createTransferFunctionTexture(controlPoints: ControlPoint[], lis
const jl = Math.round((x2 - x1) * n);
for (let j = 0; j < jl; ++j) {
const t = j / jl;
array[k * 4 + 3] = Math.max(0, spline(a0, a1, a2, a3, t, 0.5) * 255);
scale.colorToArray(k / 255, array, k * 4);
array[k] = Math.max(0, spline(a0, a1, a2, a3, t, 0.5) * 255);
++k;
}
}

View File

@@ -155,6 +155,8 @@ namespace Image {
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
return {
dGeometryType: ValueCell.create('image'),
...color,
...marker,
...overpaint,

View File

@@ -220,6 +220,8 @@ export namespace Lines {
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
return {
dGeometryType: ValueCell.create('lines'),
aMapping: lines.mappingBuffer,
aGroup: lines.groupBuffer,
aStart: lines.startBuffer,
@@ -240,7 +242,7 @@ export namespace Lines {
...BaseGeometry.createValues(props, counts),
uSizeFactor: ValueCell.create(props.sizeFactor),
dLineSizeAttenuation: ValueCell.create(props.lineSizeAttenuation),
dDoubleSided: ValueCell.create(true),
uDoubleSided: ValueCell.create(true),
dFlipSided: ValueCell.create(false),
};
}

View File

@@ -12,7 +12,6 @@ export type MarkerData = {
uMarker: ValueCell<number>,
tMarker: ValueCell<TextureImage<Uint8Array>>
uMarkerTexDim: ValueCell<Vec2>
dMarkerType: ValueCell<string>,
markerAverage: ValueCell<number>
markerStatus: ValueCell<number>
}
@@ -48,12 +47,19 @@ export function getMarkersAverage(array: Uint8Array, count: number): number {
const backStart = 4 * viewEnd;
let sum = 0;
for (let i = 0; i < viewEnd; ++i) {
const v = view[i];
sum += MarkerCountLut[v & 0xFFFF] + MarkerCountLut[v >> 16];
}
for (let i = backStart; i < count; ++i) {
sum += array[i] && 1;
if (viewEnd < 0) {
// avoid edge cases with small arrays
for (let i = 0; i < count; ++i) {
sum += array[i] && 1;
}
} else {
for (let i = 0; i < viewEnd; ++i) {
const v = view[i];
sum += MarkerCountLut[v & 0xFFFF] + MarkerCountLut[v >> 16];
}
for (let i = backStart; i < count; ++i) {
sum += array[i] && 1;
}
}
return sum / count;
}
@@ -66,7 +72,6 @@ export function createMarkers(count: number, markerData?: MarkerData): MarkerDat
ValueCell.updateIfChanged(markerData.uMarker, 0);
ValueCell.update(markerData.tMarker, markers);
ValueCell.update(markerData.uMarkerTexDim, Vec2.create(markers.width, markers.height));
ValueCell.updateIfChanged(markerData.dMarkerType, status === -1 ? 'groupInstance' : 'uniform');
ValueCell.updateIfChanged(markerData.markerAverage, average);
ValueCell.updateIfChanged(markerData.markerStatus, status);
return markerData;
@@ -77,7 +82,6 @@ export function createMarkers(count: number, markerData?: MarkerData): MarkerDat
uMarkerTexDim: ValueCell.create(Vec2.create(markers.width, markers.height)),
markerAverage: ValueCell.create(average),
markerStatus: ValueCell.create(status),
dMarkerType: ValueCell.create('uniform'),
};
}
}
@@ -88,7 +92,6 @@ export function createEmptyMarkers(markerData?: MarkerData): MarkerData {
ValueCell.updateIfChanged(markerData.uMarker, 0);
ValueCell.update(markerData.tMarker, emptyMarkerTexture);
ValueCell.update(markerData.uMarkerTexDim, Vec2.create(1, 1));
ValueCell.updateIfChanged(markerData.dMarkerType, 'uniform');
ValueCell.updateIfChanged(markerData.markerAverage, 0);
ValueCell.updateIfChanged(markerData.markerStatus, 0);
return markerData;
@@ -99,7 +102,6 @@ export function createEmptyMarkers(markerData?: MarkerData): MarkerData {
uMarkerTexDim: ValueCell.create(Vec2.create(1, 1)),
markerAverage: ValueCell.create(0),
markerStatus: ValueCell.create(0),
dMarkerType: ValueCell.create('uniform'),
};
}
}

View File

@@ -677,6 +677,8 @@ export namespace Mesh {
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
return {
dGeometryType: ValueCell.create('mesh'),
aPosition: mesh.vertexBuffer,
aNormal: mesh.normalBuffer,
aGroup: mesh.groupBuffer,
@@ -693,7 +695,7 @@ export namespace Mesh {
...transform,
...BaseGeometry.createValues(props, counts),
dDoubleSided: ValueCell.create(props.doubleSided),
uDoubleSided: ValueCell.create(props.doubleSided),
dFlatShaded: ValueCell.create(props.flatShaded),
dFlipSided: ValueCell.create(props.flipSided),
dIgnoreLight: ValueCell.create(props.ignoreLight),
@@ -713,7 +715,7 @@ export namespace Mesh {
function updateValues(values: MeshValues, props: PD.Values<Params>) {
BaseGeometry.updateValues(values, props);
ValueCell.updateIfChanged(values.dDoubleSided, props.doubleSided);
ValueCell.updateIfChanged(values.uDoubleSided, props.doubleSided);
ValueCell.updateIfChanged(values.dFlatShaded, props.flatShaded);
ValueCell.updateIfChanged(values.dFlipSided, props.flipSided);
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);

View File

@@ -182,6 +182,8 @@ export namespace Points {
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
return {
dGeometryType: ValueCell.create('points'),
aPosition: points.centerBuffer,
aGroup: points.groupBuffer,
boundingSphere: ValueCell.create(boundingSphere),

View File

@@ -11,7 +11,7 @@ import { LocationIterator } from '../util/location-iterator';
import { Location, NullLocation } from '../../mol-model/location';
import { SizeTheme } from '../../mol-theme/size';
import { Geometry } from './geometry';
import { decodeFloatRGB, encodeFloatRGBtoArray } from '../../mol-util/float-packing';
import { unpackRGBToInt, packIntToRGBArray } from '../../mol-util/number-packing';
export type SizeType = 'uniform' | 'instance' | 'group' | 'groupInstance'
@@ -44,7 +44,7 @@ export function getMaxSize(sizeData: SizeData): number {
let maxSize = 0;
const array = sizeData.tSize.ref.value.array;
for (let i = 0, il = array.length; i < il; i += 3) {
const value = decodeFloatRGB(array[i], array[i + 1], array[i + 2]);
const value = unpackRGBToInt(array[i], array[i + 1], array[i + 2]);
if (maxSize < value) maxSize = value;
}
return maxSize / sizeDataFactor;
@@ -103,7 +103,7 @@ export function createInstanceSize(locationIt: LocationIterator, sizeFn: Locatio
locationIt.reset();
while (locationIt.hasNext && !locationIt.isNextNewInstance) {
const v = locationIt.move();
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.instanceIndex * 3);
packIntToRGBArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.instanceIndex * 3);
locationIt.skipInstance();
}
return createTextureSize(sizes, 'instance', sizeData);
@@ -116,7 +116,7 @@ export function createGroupSize(locationIt: LocationIterator, sizeFn: LocationSi
locationIt.reset();
while (locationIt.hasNext && !locationIt.isNextNewInstance) {
const v = locationIt.move();
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.groupIndex * 3);
packIntToRGBArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.groupIndex * 3);
}
return createTextureSize(sizes, 'group', sizeData);
}
@@ -129,7 +129,7 @@ export function createGroupInstanceSize(locationIt: LocationIterator, sizeFn: Lo
locationIt.reset();
while (locationIt.hasNext) {
const v = locationIt.move();
encodeFloatRGBtoArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.index * 3);
packIntToRGBArray(sizeFn(v.location) * sizeDataFactor, sizes.array, v.index * 3);
}
return createTextureSize(sizes, 'groupInstance', sizeData);
}

View File

@@ -183,6 +183,8 @@ export namespace Spheres {
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
return {
dGeometryType: ValueCell.create('spheres'),
aPosition: spheres.centerBuffer,
aMapping: spheres.mappingBuffer,
aGroup: spheres.groupBuffer,
@@ -203,7 +205,7 @@ export namespace Spheres {
...BaseGeometry.createValues(props, counts),
uSizeFactor: ValueCell.create(props.sizeFactor),
dDoubleSided: ValueCell.create(props.doubleSided),
uDoubleSided: ValueCell.create(props.doubleSided),
dIgnoreLight: ValueCell.create(props.ignoreLight),
dXrayShaded: ValueCell.create(props.xrayShaded),
uBumpFrequency: ValueCell.create(props.bumpFrequency),
@@ -220,7 +222,7 @@ export namespace Spheres {
function updateValues(values: SpheresValues, props: PD.Values<Params>) {
BaseGeometry.updateValues(values, props);
ValueCell.updateIfChanged(values.uSizeFactor, props.sizeFactor);
ValueCell.updateIfChanged(values.dDoubleSided, props.doubleSided);
ValueCell.updateIfChanged(values.uDoubleSided, props.doubleSided);
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);
ValueCell.updateIfChanged(values.dXrayShaded, props.xrayShaded);
ValueCell.updateIfChanged(values.uBumpFrequency, props.bumpFrequency);

View File

@@ -224,6 +224,8 @@ export namespace Text {
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
return {
dGeometryType: ValueCell.create('text'),
aPosition: text.centerBuffer,
aMapping: text.mappingBuffer,
aDepth: text.depthBuffer,

View File

@@ -147,6 +147,8 @@ export namespace TextureMesh {
const boundingSphere = calculateTransformBoundingSphere(invariantBoundingSphere, transform.aTransform.ref.value, instanceCount);
return {
dGeometryType: ValueCell.create('textureMesh'),
uGeoTexDim: textureMesh.geoTextureDim,
tPosition: textureMesh.vertexTexture,
tGroup: textureMesh.groupTexture,
@@ -165,14 +167,13 @@ export namespace TextureMesh {
...transform,
...BaseGeometry.createValues(props, counts),
dDoubleSided: ValueCell.create(props.doubleSided),
uDoubleSided: ValueCell.create(props.doubleSided),
dFlatShaded: ValueCell.create(props.flatShaded),
dFlipSided: ValueCell.create(props.flipSided),
dIgnoreLight: ValueCell.create(props.ignoreLight),
dXrayShaded: ValueCell.create(props.xrayShaded),
uBumpFrequency: ValueCell.create(props.bumpFrequency),
uBumpAmplitude: ValueCell.create(props.bumpAmplitude),
dGeoTexture: ValueCell.create(true),
meta: ValueCell.create(textureMesh.meta),
};
@@ -186,7 +187,7 @@ export namespace TextureMesh {
function updateValues(values: TextureMeshValues, props: PD.Values<Params>) {
BaseGeometry.updateValues(values, props);
ValueCell.updateIfChanged(values.dDoubleSided, props.doubleSided);
ValueCell.updateIfChanged(values.uDoubleSided, props.doubleSided);
ValueCell.updateIfChanged(values.dFlatShaded, props.flatShaded);
ValueCell.updateIfChanged(values.dFlipSided, props.flipSided);
ValueCell.updateIfChanged(values.dIgnoreLight, props.ignoreLight);

View File

@@ -53,17 +53,17 @@ describe('renderer', () => {
scene.commit();
expect(ctx.stats.resourceCounts.attribute).toBe(ctx.isWebGL2 ? 4 : 5);
expect(ctx.stats.resourceCounts.texture).toBe(8);
expect(ctx.stats.resourceCounts.vertexArray).toBe(ctx.extensions.vertexArrayObject ? 8 : 0);
expect(ctx.stats.resourceCounts.program).toBe(8);
expect(ctx.stats.resourceCounts.shader).toBe(16);
expect(ctx.stats.resourceCounts.vertexArray).toBe(ctx.extensions.vertexArrayObject ? 5 : 0);
expect(ctx.stats.resourceCounts.program).toBe(5);
expect(ctx.stats.resourceCounts.shader).toBe(10);
scene.remove(points);
scene.commit();
expect(ctx.stats.resourceCounts.attribute).toBe(0);
expect(ctx.stats.resourceCounts.texture).toBe(0);
expect(ctx.stats.resourceCounts.vertexArray).toBe(0);
expect(ctx.stats.resourceCounts.program).toBe(8);
expect(ctx.stats.resourceCounts.shader).toBe(16);
expect(ctx.stats.resourceCounts.program).toBe(5);
expect(ctx.stats.resourceCounts.shader).toBe(10);
ctx.resources.destroy();
expect(ctx.stats.resourceCounts.program).toBe(0);

View File

@@ -11,7 +11,7 @@ import { Values, TextureSpec } from '../../renderable/schema';
import { Texture } from '../../../mol-gl/webgl/texture';
import { ShaderCode } from '../../../mol-gl/shader-code';
import { ValueCell } from '../../../mol-util';
import { decodeFloatRGB } from '../../../mol-util/float-packing';
import { unpackRGBToInt } from '../../../mol-util/number-packing';
import { QuadSchema, QuadValues } from '../util';
import { quad_vert } from '../../../mol-gl/shader/quad.vert';
import { sum_frag } from '../../../mol-gl/shader/histogram-pyramid/sum.frag';
@@ -96,5 +96,5 @@ export function getHistopyramidSum(ctx: WebGLContext, pyramidTopTexture: Texture
return isWebGL2(gl)
? sumInts[0]
: decodeFloatRGB(sumBytes[0], sumBytes[1], sumBytes[2]);
: unpackRGBToInt(sumBytes[0], sumBytes[1], sumBytes[2]);
}

View File

@@ -39,13 +39,14 @@ const IsosurfaceSchema = {
uGridTransform: UniformSpec('m4'),
uScale: UniformSpec('v2'),
dPackedGroup: DefineSpec('boolean')
dPackedGroup: DefineSpec('boolean'),
dAxisOrder: DefineSpec('string', ['012', '021', '102', '120', '201', '210']),
};
type IsosurfaceValues = Values<typeof IsosurfaceSchema>
const IsosurfaceName = 'isosurface';
function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean): ComputeRenderable<IsosurfaceValues> {
function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3): ComputeRenderable<IsosurfaceValues> {
if (ctx.namedComputeRenderables[IsosurfaceName]) {
const v = ctx.namedComputeRenderables[IsosurfaceName].values as IsosurfaceValues;
@@ -65,15 +66,16 @@ function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture
ValueCell.update(v.uScale, scale);
ValueCell.update(v.dPackedGroup, packedGroup);
ValueCell.updateIfChanged(v.dAxisOrder, axisOrder.join(''));
ctx.namedComputeRenderables[IsosurfaceName].update();
} else {
ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup);
ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder);
}
return ctx.namedComputeRenderables[IsosurfaceName];
}
function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean) {
function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3) {
// console.log('uSize', Math.pow(2, levels))
const values: IsosurfaceValues = {
...QuadValues,
@@ -94,7 +96,8 @@ function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Text
uGridTransform: ValueCell.create(transform),
uScale: ValueCell.create(scale),
dPackedGroup: ValueCell.create(packedGroup)
dPackedGroup: ValueCell.create(packedGroup),
dAxisOrder: ValueCell.create(axisOrder.join('')),
};
const schema = { ...IsosurfaceSchema };
@@ -115,7 +118,7 @@ function setRenderingDefaults(ctx: WebGLContext) {
state.clearColor(0, 0, 0, 0);
}
export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
const { drawBuffers } = ctx.extensions;
if (!drawBuffers) throw new Error('need WebGL draw buffers');
@@ -173,7 +176,7 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
groupTexture.attachFramebuffer(framebuffer, 1);
normalTexture.attachFramebuffer(framebuffer, 2);
const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup);
const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder);
ctx.state.currentRenderItemId = -1;
framebuffer.bind();
@@ -204,7 +207,7 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
*
* Implementation based on http://www.miaumiau.cat/2016/10/stream-compaction-in-webgl/
*/
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
// console.time('calcActiveVoxels');
const activeVoxelsTex = calcActiveVoxels(ctx, volumeData, gridDim, gridTexDim, isoValue, gridTexScale);
// ctx.waitForGpuCommandsCompleteSync();
@@ -216,7 +219,7 @@ export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDi
// console.timeEnd('createHistogramPyramid');
// console.time('createIsosurfaceBuffers');
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, vertexTexture, groupTexture, normalTexture);
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, axisOrder, vertexTexture, groupTexture, normalTexture);
// ctx.waitForGpuCommandsCompleteSync();
// console.timeEnd('createIsosurfaceBuffers');

View File

@@ -16,6 +16,7 @@ import { TextValues, TextRenderable } from './renderable/text';
import { TextureMeshValues, TextureMeshRenderable } from './renderable/texture-mesh';
import { ImageValues, ImageRenderable } from './renderable/image';
import { CylindersRenderable, CylindersValues } from './renderable/cylinders';
import { GraphicsRenderVariant } from './webgl/render-item';
const getNextId = idFactory(0, 0x7FFFFFFF);
@@ -48,17 +49,17 @@ export function createRenderObject<T extends RenderObjectType>(type: T, values:
return { id: getNextId(), type, values, state, materialId } as GraphicsRenderObject<T>;
}
export function createRenderable<T extends RenderObjectType>(ctx: WebGLContext, o: GraphicsRenderObject<T>): Renderable<any> {
export function createRenderable<T extends RenderObjectType>(ctx: WebGLContext, o: GraphicsRenderObject<T>, variants: GraphicsRenderVariant[]): Renderable<any> {
switch (o.type) {
case 'mesh': return MeshRenderable(ctx, o.id, o.values as MeshValues, o.state, o.materialId);
case 'points': return PointsRenderable(ctx, o.id, o.values as PointsValues, o.state, o.materialId);
case 'spheres': return SpheresRenderable(ctx, o.id, o.values as SpheresValues, o.state, o.materialId);
case 'cylinders': return CylindersRenderable(ctx, o.id, o.values as CylindersValues, o.state, o.materialId);
case 'text': return TextRenderable(ctx, o.id, o.values as TextValues, o.state, o.materialId);
case 'lines': return LinesRenderable(ctx, o.id, o.values as LinesValues, o.state, o.materialId);
case 'direct-volume': return DirectVolumeRenderable(ctx, o.id, o.values as DirectVolumeValues, o.state, o.materialId);
case 'image': return ImageRenderable(ctx, o.id, o.values as ImageValues, o.state, o.materialId);
case 'texture-mesh': return TextureMeshRenderable(ctx, o.id, o.values as TextureMeshValues, o.state, o.materialId);
case 'mesh': return MeshRenderable(ctx, o.id, o.values as MeshValues, o.state, o.materialId, variants);
case 'points': return PointsRenderable(ctx, o.id, o.values as PointsValues, o.state, o.materialId, variants);
case 'spheres': return SpheresRenderable(ctx, o.id, o.values as SpheresValues, o.state, o.materialId, variants);
case 'cylinders': return CylindersRenderable(ctx, o.id, o.values as CylindersValues, o.state, o.materialId, variants);
case 'text': return TextRenderable(ctx, o.id, o.values as TextValues, o.state, o.materialId, variants);
case 'lines': return LinesRenderable(ctx, o.id, o.values as LinesValues, o.state, o.materialId, variants);
case 'direct-volume': return DirectVolumeRenderable(ctx, o.id, o.values as DirectVolumeValues, o.state, o.materialId, variants);
case 'image': return ImageRenderable(ctx, o.id, o.values as ImageValues, o.state, o.materialId, variants);
case 'texture-mesh': return TextureMeshRenderable(ctx, o.id, o.values as TextureMeshValues, o.state, o.materialId, variants);
}
throw new Error('unsupported type');
}

View File

@@ -22,7 +22,6 @@ export type RenderableState = {
colorOnly: boolean
opaque: boolean
writeDepth: boolean
noClip: boolean
}
export interface Renderable<T extends RenderableValues> {

View File

@@ -6,7 +6,7 @@
import { Renderable, RenderableState, createRenderable } from '../renderable';
import { WebGLContext } from '../webgl/context';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
import { GlobalUniformSchema, BaseSchema, AttributeSpec, Values, InternalSchema, SizeSchema, InternalValues, ElementsSpec, ValueSpec, DefineSpec, GlobalTextureSchema, UniformSpec } from './schema';
import { CylindersShaderCode } from '../shader-code';
import { ValueCell } from '../../mol-util';
@@ -23,7 +23,7 @@ export const CylindersSchema = {
elements: ElementsSpec('uint32'),
padding: ValueSpec('number'),
dDoubleSided: DefineSpec('boolean'),
uDoubleSided: UniformSpec('b'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
uBumpFrequency: UniformSpec('f'),
@@ -32,12 +32,12 @@ export const CylindersSchema = {
export type CylindersSchema = typeof CylindersSchema
export type CylindersValues = Values<CylindersSchema>
export function CylindersRenderable(ctx: WebGLContext, id: number, values: CylindersValues, state: RenderableState, materialId: number): Renderable<CylindersValues> {
export function CylindersRenderable(ctx: WebGLContext, id: number, values: CylindersValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<CylindersValues> {
const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...CylindersSchema };
const internalValues: InternalValues = {
uObjectId: ValueCell.create(id),
};
const shaderCode = CylindersShaderCode;
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId);
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
return createRenderable(renderItem, values, state);
}

View File

@@ -6,7 +6,7 @@
import { Renderable, RenderableState, createRenderable } from '../renderable';
import { WebGLContext } from '../webgl/context';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
import { AttributeSpec, Values, UniformSpec, GlobalUniformSchema, InternalSchema, TextureSpec, ElementsSpec, DefineSpec, InternalValues, GlobalTextureSchema, BaseSchema } from './schema';
import { DirectVolumeShaderCode } from '../shader-code';
import { ValueCell } from '../../mol-util';
@@ -17,12 +17,6 @@ export const DirectVolumeSchema = {
aPosition: AttributeSpec('float32', 3, 0),
elements: ElementsSpec('uint32'),
uColor: UniformSpec('v3'),
uColorTexDim: UniformSpec('v2'),
tColor: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
dColorType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance', 'vertex', 'vertexInstance']),
uIsoValue: UniformSpec('v2'),
uBboxMin: UniformSpec('v3'),
uBboxMax: UniformSpec('v3'),
uBboxSize: UniformSpec('v3'),
@@ -31,9 +25,7 @@ export const DirectVolumeSchema = {
uJumpLength: UniformSpec('f'),
uTransform: UniformSpec('m4'),
uGridDim: UniformSpec('v3'),
dRenderMode: DefineSpec('string', ['isosurface', 'volume']),
dSingleLayer: DefineSpec('boolean'),
tTransferTex: TextureSpec('image-uint8', 'rgba', 'ubyte', 'linear'),
tTransferTex: TextureSpec('image-uint8', 'alpha', 'ubyte', 'linear'),
uTransferScale: UniformSpec('f'),
dGridTexType: DefineSpec('string', ['2d', '3d']),
@@ -45,17 +37,15 @@ export const DirectVolumeSchema = {
uCartnToUnit: UniformSpec('m4'),
uUnitToCartn: UniformSpec('m4'),
dPackedGroup: DefineSpec('boolean'),
dAxisOrder: DefineSpec('string', ['012', '021', '102', '120', '201', '210']),
dDoubleSided: DefineSpec('boolean'),
dFlipSided: DefineSpec('boolean'),
dFlatShaded: DefineSpec('boolean'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
};
export type DirectVolumeSchema = typeof DirectVolumeSchema
export type DirectVolumeValues = Values<DirectVolumeSchema>
export function DirectVolumeRenderable(ctx: WebGLContext, id: number, values: DirectVolumeValues, state: RenderableState, materialId: number): Renderable<DirectVolumeValues> {
export function DirectVolumeRenderable(ctx: WebGLContext, id: number, values: DirectVolumeValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<DirectVolumeValues> {
const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...DirectVolumeSchema };
if (!ctx.isWebGL2) {
// workaround for webgl1 limitation that loop counters need to be `const`
@@ -65,6 +55,6 @@ export function DirectVolumeRenderable(ctx: WebGLContext, id: number, values: Di
uObjectId: ValueCell.create(id),
};
const shaderCode = DirectVolumeShaderCode;
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId);
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
return createRenderable(renderItem, values, state);
}

View File

@@ -6,7 +6,7 @@
import { Renderable, RenderableState, createRenderable } from '../renderable';
import { WebGLContext } from '../webgl/context';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
import { AttributeSpec, Values, GlobalUniformSchema, InternalSchema, TextureSpec, ElementsSpec, DefineSpec, InternalValues, BaseSchema, UniformSpec, GlobalTextureSchema } from './schema';
import { ImageShaderCode } from '../shader-code';
import { ValueCell } from '../../mol-util';
@@ -29,12 +29,12 @@ export const ImageSchema = {
export type ImageSchema = typeof ImageSchema
export type ImageValues = Values<ImageSchema>
export function ImageRenderable(ctx: WebGLContext, id: number, values: ImageValues, state: RenderableState, materialId: number): Renderable<ImageValues> {
export function ImageRenderable(ctx: WebGLContext, id: number, values: ImageValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<ImageValues> {
const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...ImageSchema };
const internalValues: InternalValues = {
uObjectId: ValueCell.create(id),
};
const shaderCode = ImageShaderCode;
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId);
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
return createRenderable(renderItem, values, state);
}

View File

@@ -6,8 +6,8 @@
import { Renderable, RenderableState, createRenderable } from '../renderable';
import { WebGLContext } from '../webgl/context';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { GlobalUniformSchema, BaseSchema, AttributeSpec, DefineSpec, Values, InternalSchema, SizeSchema, ElementsSpec, InternalValues, GlobalTextureSchema } from './schema';
import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
import { GlobalUniformSchema, BaseSchema, AttributeSpec, DefineSpec, Values, InternalSchema, SizeSchema, ElementsSpec, InternalValues, GlobalTextureSchema, UniformSpec } from './schema';
import { ValueCell } from '../../mol-util';
import { LinesShaderCode } from '../shader-code';
@@ -20,19 +20,19 @@ export const LinesSchema = {
aEnd: AttributeSpec('float32', 3, 0),
elements: ElementsSpec('uint32'),
dLineSizeAttenuation: DefineSpec('boolean'),
dDoubleSided: DefineSpec('boolean'),
uDoubleSided: UniformSpec('b'),
dFlipSided: DefineSpec('boolean'),
};
export type LinesSchema = typeof LinesSchema
export type LinesValues = Values<LinesSchema>
export function LinesRenderable(ctx: WebGLContext, id: number, values: LinesValues, state: RenderableState, materialId: number): Renderable<LinesValues> {
export function LinesRenderable(ctx: WebGLContext, id: number, values: LinesValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<LinesValues> {
const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...LinesSchema };
const internalValues: InternalValues = {
uObjectId: ValueCell.create(id),
};
const shaderCode = LinesShaderCode;
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId);
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
return createRenderable(renderItem, values, state);
}

View File

@@ -6,7 +6,7 @@
import { Renderable, RenderableState, createRenderable } from '../renderable';
import { WebGLContext } from '../webgl/context';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
import { GlobalUniformSchema, BaseSchema, AttributeSpec, ElementsSpec, DefineSpec, Values, InternalSchema, InternalValues, GlobalTextureSchema, ValueSpec, UniformSpec } from './schema';
import { MeshShaderCode } from '../shader-code';
import { ValueCell } from '../../mol-util';
@@ -18,7 +18,7 @@ export const MeshSchema = {
aNormal: AttributeSpec('float32', 3, 0),
elements: ElementsSpec('uint32'),
dFlatShaded: DefineSpec('boolean'),
dDoubleSided: DefineSpec('boolean'),
uDoubleSided: UniformSpec('b'),
dFlipSided: DefineSpec('boolean'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
@@ -29,13 +29,13 @@ export const MeshSchema = {
export type MeshSchema = typeof MeshSchema
export type MeshValues = Values<MeshSchema>
export function MeshRenderable(ctx: WebGLContext, id: number, values: MeshValues, state: RenderableState, materialId: number): Renderable<MeshValues> {
export function MeshRenderable(ctx: WebGLContext, id: number, values: MeshValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<MeshValues> {
const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...MeshSchema };
const internalValues: InternalValues = {
uObjectId: ValueCell.create(id),
};
const shaderCode = MeshShaderCode;
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId);
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
return createRenderable(renderItem, values, state);
}

View File

@@ -6,7 +6,7 @@
import { Renderable, RenderableState, createRenderable } from '../renderable';
import { WebGLContext } from '../webgl/context';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
import { GlobalUniformSchema, BaseSchema, AttributeSpec, DefineSpec, Values, InternalSchema, SizeSchema, InternalValues, GlobalTextureSchema } from './schema';
import { PointsShaderCode } from '../shader-code';
import { ValueCell } from '../../mol-util';
@@ -22,12 +22,12 @@ export const PointsSchema = {
export type PointsSchema = typeof PointsSchema
export type PointsValues = Values<PointsSchema>
export function PointsRenderable(ctx: WebGLContext, id: number, values: PointsValues, state: RenderableState, materialId: number): Renderable<PointsValues> {
export function PointsRenderable(ctx: WebGLContext, id: number, values: PointsValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<PointsValues> {
const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...PointsSchema };
const internalValues: InternalValues = {
uObjectId: ValueCell.create(id),
};
const shaderCode = PointsShaderCode;
const renderItem = createGraphicsRenderItem(ctx, 'points', shaderCode, schema, { ...values, ...internalValues }, materialId);
const renderItem = createGraphicsRenderItem(ctx, 'points', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
return createRenderable(renderItem, values, state);
}

View File

@@ -135,12 +135,6 @@ export const GlobalUniformSchema = {
uTransparentBackground: UniformSpec('b'),
uClipObjectType: UniformSpec('i[]'),
uClipObjectInvert: UniformSpec('b[]'),
uClipObjectPosition: UniformSpec('v3[]'),
uClipObjectRotation: UniformSpec('v4[]'),
uClipObjectScale: UniformSpec('v3[]'),
uLightDirection: UniformSpec('v3[]'),
uLightColor: UniformSpec('v3[]'),
uAmbientColor: UniformSpec('v3'),
@@ -161,6 +155,8 @@ export const GlobalUniformSchema = {
uRenderWboit: UniformSpec('b'),
uMarkingDepthTest: UniformSpec('b'),
uMarkingType: UniformSpec('i'),
uPickType: UniformSpec('i'),
} as const;
export type GlobalUniformSchema = typeof GlobalUniformSchema
export type GlobalUniformValues = Values<GlobalUniformSchema>
@@ -186,7 +182,7 @@ export const ColorSchema = {
tColor: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
tPalette: TextureSpec('image-uint8', 'rgb', 'ubyte', 'nearest'),
tColorGrid: TextureSpec('texture', 'rgb', 'ubyte', 'linear'),
dColorType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance', 'vertex', 'vertexInstance', 'volume', 'volumeInstance']),
dColorType: DefineSpec('string', ['uniform', 'attribute', 'instance', 'group', 'groupInstance', 'vertex', 'vertexInstance', 'volume', 'volumeInstance', 'direct']),
dUsePalette: DefineSpec('boolean'),
} as const;
export type ColorSchema = typeof ColorSchema
@@ -207,7 +203,6 @@ export const MarkerSchema = {
uMarker: UniformSpec('f'),
uMarkerTexDim: UniformSpec('v2'),
tMarker: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'),
dMarkerType: DefineSpec('string', ['uniform', 'groupInstance']),
markerAverage: ValueSpec('number'),
markerStatus: ValueSpec('number'),
} as const;
@@ -255,9 +250,6 @@ export type SubstanceSchema = typeof SubstanceSchema
export type SubstanceValues = Values<SubstanceSchema>
export const ClippingSchema = {
dClipObjectCount: DefineSpec('number'),
dClipVariant: DefineSpec('string', ['instance', 'pixel']),
uClippingTexDim: UniformSpec('v2'),
tClipping: TextureSpec('image-uint8', 'alpha', 'ubyte', 'nearest'),
dClipping: DefineSpec('boolean'),
@@ -266,6 +258,8 @@ export type ClippingSchema = typeof ClippingSchema
export type ClippingValues = Values<ClippingSchema>
export const BaseSchema = {
dGeometryType: DefineSpec('string', ['cylinders', 'directVolume', 'image', 'lines', 'mesh', 'points', 'spheres', 'text', 'textureMesh']),
...ColorSchema,
...MarkerSchema,
...OverpaintSchema,
@@ -275,6 +269,14 @@ export const BaseSchema = {
dLightCount: DefineSpec('number'),
dClipObjectCount: DefineSpec('number'),
dClipVariant: DefineSpec('string', ['instance', 'pixel']),
uClipObjectType: UniformSpec('i[]'),
uClipObjectInvert: UniformSpec('b[]'),
uClipObjectPosition: UniformSpec('v3[]'),
uClipObjectRotation: UniformSpec('v4[]'),
uClipObjectScale: UniformSpec('v3[]'),
aInstance: AttributeSpec('float32', 1, 1),
/**
* final per-instance transform calculated for instance `i` as

View File

@@ -6,7 +6,7 @@
import { Renderable, RenderableState, createRenderable } from '../renderable';
import { WebGLContext } from '../webgl/context';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
import { GlobalUniformSchema, BaseSchema, AttributeSpec, Values, InternalSchema, SizeSchema, InternalValues, ElementsSpec, ValueSpec, DefineSpec, GlobalTextureSchema, UniformSpec } from './schema';
import { SpheresShaderCode } from '../shader-code';
import { ValueCell } from '../../mol-util';
@@ -20,7 +20,7 @@ export const SpheresSchema = {
elements: ElementsSpec('uint32'),
padding: ValueSpec('number'),
dDoubleSided: DefineSpec('boolean'),
uDoubleSided: UniformSpec('b'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
uBumpFrequency: UniformSpec('f'),
@@ -29,12 +29,12 @@ export const SpheresSchema = {
export type SpheresSchema = typeof SpheresSchema
export type SpheresValues = Values<SpheresSchema>
export function SpheresRenderable(ctx: WebGLContext, id: number, values: SpheresValues, state: RenderableState, materialId: number): Renderable<SpheresValues> {
export function SpheresRenderable(ctx: WebGLContext, id: number, values: SpheresValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<SpheresValues> {
const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...SpheresSchema };
const internalValues: InternalValues = {
uObjectId: ValueCell.create(id),
};
const shaderCode = SpheresShaderCode;
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId);
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
return createRenderable(renderItem, values, state);
}

View File

@@ -6,7 +6,7 @@
import { Renderable, RenderableState, createRenderable } from '../renderable';
import { WebGLContext } from '../webgl/context';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
import { GlobalUniformSchema, BaseSchema, AttributeSpec, UniformSpec, Values, InternalSchema, SizeSchema, InternalValues, TextureSpec, ElementsSpec, ValueSpec, GlobalTextureSchema } from './schema';
import { TextShaderCode } from '../shader-code';
import { ValueCell } from '../../mol-util';
@@ -35,12 +35,12 @@ export const TextSchema = {
export type TextSchema = typeof TextSchema
export type TextValues = Values<TextSchema>
export function TextRenderable(ctx: WebGLContext, id: number, values: TextValues, state: RenderableState, materialId: number): Renderable<TextValues> {
export function TextRenderable(ctx: WebGLContext, id: number, values: TextValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<TextValues> {
const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...TextSchema };
const internalValues: InternalValues = {
uObjectId: ValueCell.create(id),
};
const shaderCode = TextShaderCode;
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId);
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
return createRenderable(renderItem, values, state);
}

View File

@@ -6,7 +6,7 @@
import { Renderable, RenderableState, createRenderable } from '../renderable';
import { WebGLContext } from '../webgl/context';
import { createGraphicsRenderItem } from '../webgl/render-item';
import { createGraphicsRenderItem, GraphicsRenderVariant } from '../webgl/render-item';
import { GlobalUniformSchema, BaseSchema, DefineSpec, Values, InternalSchema, InternalValues, UniformSpec, TextureSpec, GlobalTextureSchema, ValueSpec } from './schema';
import { MeshShaderCode } from '../shader-code';
import { ValueCell } from '../../mol-util';
@@ -19,11 +19,10 @@ export const TextureMeshSchema = {
tNormal: TextureSpec('texture', 'rgb', 'float', 'nearest'),
dFlatShaded: DefineSpec('boolean'),
dDoubleSided: DefineSpec('boolean'),
uDoubleSided: UniformSpec('b'),
dFlipSided: DefineSpec('boolean'),
dIgnoreLight: DefineSpec('boolean'),
dXrayShaded: DefineSpec('boolean'),
dGeoTexture: DefineSpec('boolean'),
uBumpFrequency: UniformSpec('f'),
uBumpAmplitude: UniformSpec('f'),
meta: ValueSpec('unknown')
@@ -31,13 +30,13 @@ export const TextureMeshSchema = {
export type TextureMeshSchema = typeof TextureMeshSchema
export type TextureMeshValues = Values<TextureMeshSchema>
export function TextureMeshRenderable(ctx: WebGLContext, id: number, values: TextureMeshValues, state: RenderableState, materialId: number): Renderable<TextureMeshValues> {
export function TextureMeshRenderable(ctx: WebGLContext, id: number, values: TextureMeshValues, state: RenderableState, materialId: number, variants: GraphicsRenderVariant[]): Renderable<TextureMeshValues> {
const schema = { ...GlobalUniformSchema, ...GlobalTextureSchema, ...InternalSchema, ...TextureMeshSchema };
const internalValues: InternalValues = {
uObjectId: ValueCell.create(id),
};
const shaderCode = MeshShaderCode;
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId);
const renderItem = createGraphicsRenderItem(ctx, 'triangles', shaderCode, schema, { ...values, ...internalValues }, materialId, variants);
return createRenderable(renderItem, values, state);
}

View File

@@ -8,15 +8,13 @@ import { Viewport } from '../mol-canvas3d/camera/util';
import { ICamera } from '../mol-canvas3d/camera';
import { Scene } from './scene';
import { WebGLContext } from './webgl/context';
import { Mat4, Vec3, Vec4, Vec2, Quat } from '../mol-math/linear-algebra';
import { Mat4, Vec3, Vec4, Vec2 } from '../mol-math/linear-algebra';
import { GraphicsRenderable } from './renderable';
import { Color } from '../mol-util/color';
import { ValueCell, deepEqual } from '../mol-util';
import { GlobalUniformValues } from './renderable/schema';
import { GraphicsRenderVariant } from './webgl/render-item';
import { ParamDefinition as PD } from '../mol-util/param-definition';
import { Clipping } from '../mol-theme/clipping';
import { stringToWords } from '../mol-util/string';
import { degToRad } from '../mol-math/misc';
import { createNullTexture, Texture, Textures } from './webgl/texture';
import { arrayMapUpsert } from '../mol-util/array';
@@ -38,6 +36,19 @@ export interface RendererStats {
instancedDrawCount: number
}
export const enum PickType {
None = 0,
Object = 1,
Instance = 2,
Group = 3,
}
export const enum MarkingType {
None = 0,
Depth = 1,
Mask = 2,
}
interface Renderer {
readonly stats: RendererStats
readonly props: Readonly<RendererProps>
@@ -46,7 +57,7 @@ interface Renderer {
clearDepth: () => void
update: (camera: ICamera) => void
renderPick: (group: Scene.Group, camera: ICamera, variant: GraphicsRenderVariant, depthTexture: Texture | null) => void
renderPick: (group: Scene.Group, camera: ICamera, variant: GraphicsRenderVariant, depthTexture: Texture | null, pickType: PickType) => void
renderDepth: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderMarkingDepth: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
renderMarkingMask: (group: Scene.Group, camera: ICamera, depthTexture: Texture | null) => void
@@ -78,8 +89,8 @@ export const RendererParams = {
highlightColor: PD.Color(Color.fromNormalizedRgb(1.0, 0.4, 0.6)),
selectColor: PD.Color(Color.fromNormalizedRgb(0.2, 1.0, 0.1)),
highlightStrength: PD.Numeric(0.7, { min: 0.0, max: 1.0, step: 0.1 }),
selectStrength: PD.Numeric(0.7, { min: 0.0, max: 1.0, step: 0.1 }),
highlightStrength: PD.Numeric(0.3, { min: 0.0, max: 1.0, step: 0.1 }),
selectStrength: PD.Numeric(0.3, { min: 0.0, max: 1.0, step: 0.1 }),
markerPriority: PD.Select(1, [[1, 'Highlight'], [2, 'Select']]),
xrayEdgeFalloff: PD.Numeric(1, { min: 0.0, max: 3.0, step: 0.1 }),
@@ -97,20 +108,6 @@ export const RendererParams = {
}] }),
ambientColor: PD.Color(Color.fromNormalizedRgb(1.0, 1.0, 1.0)),
ambientIntensity: PD.Numeric(0.4, { min: 0.0, max: 1.0, step: 0.01 }),
clip: PD.Group({
variant: PD.Select('instance', PD.arrayToOptions<Clipping.Variant>(['instance', 'pixel'])),
objects: PD.ObjectList({
type: PD.Select('plane', PD.objectToOptions(Clipping.Type, t => stringToWords(t))),
invert: PD.Boolean(false),
position: PD.Vec3(Vec3()),
rotation: PD.Group({
axis: PD.Vec3(Vec3.create(1, 0, 0)),
angle: PD.Numeric(0, { min: -180, max: 180, step: 1 }, { description: 'Angle in Degrees' }),
}, { isExpanded: true }),
scale: PD.Vec3(Vec3.create(1, 1, 1)),
}, o => stringToWords(o.type))
})
};
export type RendererProps = PD.Values<typeof RendererParams>
@@ -137,47 +134,11 @@ function getLight(props: RendererProps['light'], light?: Light): Light {
return { count: props.length, direction, color };
}
type Clip = {
variant: Clipping.Variant
objects: {
count: number
type: number[]
invert: boolean[]
position: number[]
rotation: number[]
scale: number[]
}
}
const tmpQuat = Quat();
function getClip(props: RendererProps['clip'], clip?: Clip): Clip {
const { type, invert, position, rotation, scale } = clip?.objects || {
type: (new Array(5)).fill(1),
invert: (new Array(5)).fill(false),
position: (new Array(5 * 3)).fill(0),
rotation: (new Array(5 * 4)).fill(0),
scale: (new Array(5 * 3)).fill(1),
};
for (let i = 0, il = props.objects.length; i < il; ++i) {
const p = props.objects[i];
type[i] = Clipping.Type[p.type];
invert[i] = p.invert;
Vec3.toArray(p.position, position, i * 3);
Quat.toArray(Quat.setAxisAngle(tmpQuat, p.rotation.axis, degToRad(p.rotation.angle)), rotation, i * 4);
Vec3.toArray(p.scale, scale, i * 3);
}
return {
variant: props.variant,
objects: { count: props.objects.length, type, invert, position, rotation, scale }
};
}
namespace Renderer {
export function create(ctx: WebGLContext, props: Partial<RendererProps> = {}): Renderer {
const { gl, state, stats, extensions: { fragDepth } } = ctx;
const { gl, state, stats } = ctx;
const p = PD.merge(RendererParams, PD.getDefaultValues(RendererParams), props);
const light = getLight(p.light);
const clip = getClip(p.clip);
const viewport = Viewport();
const drawingBufferSize = Vec2.create(gl.drawingBufferWidth, gl.drawingBufferHeight);
@@ -232,15 +193,11 @@ namespace Renderer {
uRenderWboit: ValueCell.create(false),
uMarkingDepthTest: ValueCell.create(false),
uPickType: ValueCell.create(PickType.None),
uMarkingType: ValueCell.create(MarkingType.None),
uTransparentBackground: ValueCell.create(false),
uClipObjectType: ValueCell.create(clip.objects.type),
uClipObjectInvert: ValueCell.create(clip.objects.invert),
uClipObjectPosition: ValueCell.create(clip.objects.position),
uClipObjectRotation: ValueCell.create(clip.objects.rotation),
uClipObjectScale: ValueCell.create(clip.objects.scale),
uLightDirection: ValueCell.create(light.direction),
uLightColor: ValueCell.create(light.color),
uAmbientColor: ValueCell.create(ambientColor),
@@ -264,26 +221,11 @@ namespace Renderer {
let globalUniformsNeedUpdate = true;
const renderObject = (r: GraphicsRenderable, variant: GraphicsRenderVariant) => {
if (r.state.disposed || !r.state.visible || (!r.state.pickable && variant[0] === 'p')) {
if (r.state.disposed || !r.state.visible || (!r.state.pickable && variant === 'pick')) {
return;
}
let definesNeedUpdate = false;
if (r.state.noClip) {
if (r.values.dClipObjectCount.ref.value !== 0) {
ValueCell.update(r.values.dClipObjectCount, 0);
definesNeedUpdate = true;
}
} else {
if (r.values.dClipObjectCount.ref.value !== clip.objects.count) {
ValueCell.update(r.values.dClipObjectCount, clip.objects.count);
definesNeedUpdate = true;
}
if (r.values.dClipVariant.ref.value !== clip.variant) {
ValueCell.update(r.values.dClipVariant, clip.variant);
definesNeedUpdate = true;
}
}
if (r.values.dLightCount.ref.value !== light.count) {
ValueCell.update(r.values.dLightCount, light.count);
definesNeedUpdate = true;
@@ -303,9 +245,9 @@ namespace Renderer {
globalUniformsNeedUpdate = false;
}
if (r.values.dRenderMode) { // indicates direct-volume
if ((variant[0] === 'p' || variant === 'depth') && r.values.dRenderMode.ref.value === 'volume') {
return; // no picking/depth in volume mode
if (r.values.dGeometryType.ref.value === 'directVolume') {
if (variant !== 'colorWboit' && variant !== 'colorBlended') {
return; // only color supported
}
// culling done in fragment shader
@@ -314,18 +256,12 @@ namespace Renderer {
if (variant === 'colorBlended') {
// depth test done manually in shader against `depthTexture`
// still need to enable when fragDepth can be used to write depth
if (r.values.dRenderMode.ref.value === 'volume' || !fragDepth) {
state.disable(gl.DEPTH_TEST);
state.depthMask(false);
} else {
state.enable(gl.DEPTH_TEST);
state.depthMask(r.values.uAlpha.ref.value === 1.0);
}
state.disable(gl.DEPTH_TEST);
state.depthMask(false);
}
} else {
if (r.values.dDoubleSided) {
if (r.values.dDoubleSided.ref.value || r.values.hasReflection.ref.value) {
if (r.values.uDoubleSided) {
if (r.values.uDoubleSided.ref.value || r.values.hasReflection.ref.value) {
state.disable(gl.CULL_FACE);
} else {
state.enable(gl.CULL_FACE);
@@ -395,12 +331,13 @@ namespace Renderer {
state.currentRenderItemId = -1;
};
const renderPick = (group: Scene.Group, camera: ICamera, variant: GraphicsRenderVariant, depthTexture: Texture | null) => {
const renderPick = (group: Scene.Group, camera: ICamera, variant: GraphicsRenderVariant, depthTexture: Texture | null, pickType: PickType) => {
state.disable(gl.BLEND);
state.enable(gl.DEPTH_TEST);
state.depthMask(true);
updateInternal(group, camera, depthTexture, false, false);
ValueCell.updateIfChanged(globalUniforms.uPickType, pickType);
const { renderables } = group;
for (let i = 0, il = renderables.length; i < il; ++i) {
@@ -429,13 +366,14 @@ namespace Renderer {
state.depthMask(true);
updateInternal(group, camera, depthTexture, false, false);
ValueCell.updateIfChanged(globalUniforms.uMarkingType, MarkingType.Depth);
const { renderables } = group;
for (let i = 0, il = renderables.length; i < il; ++i) {
const r = renderables[i];
if (r.values.markerAverage.ref.value !== 1) {
renderObject(renderables[i], 'markingDepth');
renderObject(renderables[i], 'marking');
}
}
};
@@ -446,13 +384,14 @@ namespace Renderer {
state.depthMask(true);
updateInternal(group, camera, depthTexture, false, !!depthTexture);
ValueCell.updateIfChanged(globalUniforms.uMarkingType, MarkingType.Mask);
const { renderables } = group;
for (let i = 0, il = renderables.length; i < il; ++i) {
const r = renderables[i];
if (r.values.markerAverage.ref.value > 0) {
renderObject(renderables[i], 'markingMask');
renderObject(renderables[i], 'marking');
}
}
};
@@ -561,7 +500,7 @@ namespace Renderer {
// TODO: simplify, handle in renderable.state???
// uAlpha is updated in "render" so we need to recompute it here
const alpha = clamp(r.values.alpha.ref.value * r.state.alphaFactor, 0, 1);
if (alpha === 1 && r.values.transparencyAverage.ref.value !== 1 && r.values.dRenderMode?.ref.value !== 'volume' && r.values.dPointStyle?.ref.value !== 'fuzzy' && !r.values.dXrayShaded?.ref.value) {
if (alpha === 1 && r.values.transparencyAverage.ref.value !== 1 && r.values.dGeometryType.ref.value !== 'directVolume' && r.values.dPointStyle?.ref.value !== 'fuzzy' && !r.values.dXrayShaded?.ref.value) {
renderObject(r, 'colorWboit');
}
}
@@ -577,7 +516,7 @@ namespace Renderer {
// TODO: simplify, handle in renderable.state???
// uAlpha is updated in "render" so we need to recompute it here
const alpha = clamp(r.values.alpha.ref.value * r.state.alphaFactor, 0, 1);
if (alpha < 1 || r.values.transparencyAverage.ref.value > 0 || r.values.dRenderMode?.ref.value === 'volume' || r.values.dPointStyle?.ref.value === 'fuzzy' || !!r.values.uBackgroundColor || r.values.dXrayShaded?.ref.value) {
if (alpha < 1 || r.values.transparencyAverage.ref.value > 0 || r.values.dGeometryType.ref.value === 'directVolume' || r.values.dPointStyle?.ref.value === 'fuzzy' || !!r.values.uBackgroundColor || r.values.dXrayShaded?.ref.value) {
renderObject(r, 'colorWboit');
}
}
@@ -686,15 +625,6 @@ namespace Renderer {
Vec3.scale(ambientColor, Color.toArrayNormalized(p.ambientColor, ambientColor, 0), p.ambientIntensity);
ValueCell.update(globalUniforms.uAmbientColor, ambientColor);
}
if (props.clip !== undefined && !deepEqual(props.clip, p.clip)) {
p.clip = props.clip;
Object.assign(clip, getClip(props.clip, clip));
ValueCell.update(globalUniforms.uClipObjectPosition, clip.objects.position);
ValueCell.update(globalUniforms.uClipObjectRotation, clip.objects.rotation);
ValueCell.update(globalUniforms.uClipObjectScale, clip.objects.scale);
ValueCell.update(globalUniforms.uClipObjectType, clip.objects.type);
}
},
setViewport: (x: number, y: number, width: number, height: number) => {
gl.viewport(x, y, width, height);

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author David Sehnal <david.sehnal@gmail.com>
@@ -15,6 +15,7 @@ import { arraySetRemove } from '../mol-util/array';
import { BoundaryHelper } from '../mol-math/geometry/boundary-helper';
import { hash1 } from '../mol-data/util';
import { GraphicsRenderable } from './renderable';
import { GraphicsRenderVariants } from './webgl/render-item';
const boundaryHelper = new BoundaryHelper('98');
@@ -43,8 +44,8 @@ function calculateBoundingSphere(renderables: GraphicsRenderable[], boundingSphe
}
function renderableSort(a: GraphicsRenderable, b: GraphicsRenderable) {
const drawProgramIdA = a.getProgram('colorBlended').id;
const drawProgramIdB = b.getProgram('colorBlended').id;
const drawProgramIdA = (a.getProgram('colorBlended') || a.getProgram('colorWboit')).id;
const drawProgramIdB = (b.getProgram('colorBlended') || a.getProgram('colorWboit')).id;
const materialIdA = a.materialId;
const materialIdB = b.materialId;
@@ -85,7 +86,7 @@ namespace Scene {
readonly renderables: ReadonlyArray<GraphicsRenderable>
}
export function create(ctx: WebGLContext): Scene {
export function create(ctx: WebGLContext, variants = GraphicsRenderVariants): Scene {
const renderableMap = new Map<GraphicsRenderObject, GraphicsRenderable>();
const renderables: GraphicsRenderable[] = [];
const boundingSphere = Sphere3D();
@@ -102,7 +103,7 @@ namespace Scene {
function add(o: GraphicsRenderObject) {
if (!renderableMap.has(o)) {
const renderable = createRenderable(ctx, o);
const renderable = createRenderable(ctx, o, variants);
renderables.push(renderable);
if (o.type === 'direct-volume') {
volumes.push(renderable);

View File

@@ -23,6 +23,7 @@ export interface ShaderExtensions {
}
type FragOutTypes = { [k in number]: 'vec4' | 'ivec4' }
type IgnoreDefine = (name: string, variant: string, defines: ShaderDefines) => boolean
export interface ShaderCode {
readonly id: number
@@ -32,6 +33,7 @@ export interface ShaderCode {
readonly extensions: ShaderExtensions
/** Fragment shader output type only applicable for webgl2 */
readonly outTypes: FragOutTypes
readonly ignoreDefine?: IgnoreDefine
}
import { apply_fog } from './shader/chunks/apply-fog.glsl';
@@ -143,43 +145,64 @@ function preprocess(str: string, defines: ShaderDefines) {
return unrollLoops(replaceCounts(str, defines));
}
export function ShaderCode(name: string, vert: string, frag: string, extensions: ShaderExtensions = {}, outTypes: FragOutTypes = {}): ShaderCode {
return { id: shaderCodeId(), name, vert: addIncludes(vert), frag: addIncludes(frag), extensions, outTypes };
export function ShaderCode(name: string, vert: string, frag: string, extensions: ShaderExtensions = {}, outTypes: FragOutTypes = {}, ignoreDefine?: IgnoreDefine): ShaderCode {
return { id: shaderCodeId(), name, vert: addIncludes(vert), frag: addIncludes(frag), extensions, outTypes, ignoreDefine };
}
// Note: `drawBuffers` need to be 'optional' for wboit
function ignoreDefine(name: string, variant: string, defines: ShaderDefines): boolean {
if (variant.startsWith('color')) {
if (name === 'dLightCount') {
return !!defines.dIgnoreLight?.ref.value;
}
} else {
return [
'dColorType', 'dUsePalette',
'dLightCount',
'dOverpaintType', 'dOverpaint',
'dSubstanceType', 'dSubstance',
].includes(name);
}
return false;
};
function ignoreDefineUnlit(name: string, variant: string, defines: ShaderDefines): boolean {
if (name === 'dLightCount') return true;
return ignoreDefine(name, variant, defines);
};
import { points_vert } from './shader/points.vert';
import { points_frag } from './shader/points.frag';
export const PointsShaderCode = ShaderCode('points', points_vert, points_frag, { drawBuffers: 'optional' });
export const PointsShaderCode = ShaderCode('points', points_vert, points_frag, { drawBuffers: 'optional' }, {}, ignoreDefineUnlit);
import { spheres_vert } from './shader/spheres.vert';
import { spheres_frag } from './shader/spheres.frag';
export const SpheresShaderCode = ShaderCode('spheres', spheres_vert, spheres_frag, { fragDepth: 'required', drawBuffers: 'optional' });
export const SpheresShaderCode = ShaderCode('spheres', spheres_vert, spheres_frag, { fragDepth: 'required', drawBuffers: 'optional' }, {}, ignoreDefine);
import { cylinders_vert } from './shader/cylinders.vert';
import { cylinders_frag } from './shader/cylinders.frag';
export const CylindersShaderCode = ShaderCode('cylinders', cylinders_vert, cylinders_frag, { fragDepth: 'required', drawBuffers: 'optional' });
export const CylindersShaderCode = ShaderCode('cylinders', cylinders_vert, cylinders_frag, { fragDepth: 'required', drawBuffers: 'optional' }, {}, ignoreDefine);
import { text_vert } from './shader/text.vert';
import { text_frag } from './shader/text.frag';
export const TextShaderCode = ShaderCode('text', text_vert, text_frag, { drawBuffers: 'optional' });
export const TextShaderCode = ShaderCode('text', text_vert, text_frag, { drawBuffers: 'optional' }, {}, ignoreDefineUnlit);
import { lines_vert } from './shader/lines.vert';
import { lines_frag } from './shader/lines.frag';
export const LinesShaderCode = ShaderCode('lines', lines_vert, lines_frag, { drawBuffers: 'optional' });
export const LinesShaderCode = ShaderCode('lines', lines_vert, lines_frag, { drawBuffers: 'optional' }, {}, ignoreDefineUnlit);
import { mesh_vert } from './shader/mesh.vert';
import { mesh_frag } from './shader/mesh.frag';
export const MeshShaderCode = ShaderCode('mesh', mesh_vert, mesh_frag, { drawBuffers: 'optional' });
export const MeshShaderCode = ShaderCode('mesh', mesh_vert, mesh_frag, { drawBuffers: 'optional' }, {}, ignoreDefine);
import { directVolume_vert } from './shader/direct-volume.vert';
import { directVolume_frag } from './shader/direct-volume.frag';
export const DirectVolumeShaderCode = ShaderCode('direct-volume', directVolume_vert, directVolume_frag, { fragDepth: 'optional', drawBuffers: 'optional' });
export const DirectVolumeShaderCode = ShaderCode('direct-volume', directVolume_vert, directVolume_frag, { fragDepth: 'optional', drawBuffers: 'optional' }, {}, ignoreDefine);
import { image_vert } from './shader/image.vert';
import { image_frag } from './shader/image.frag';
export const ImageShaderCode = ShaderCode('image', image_vert, image_frag, { drawBuffers: 'optional' });
export const ImageShaderCode = ShaderCode('image', image_vert, image_frag, { drawBuffers: 'optional' }, {}, ignoreDefineUnlit);
//
@@ -187,10 +210,14 @@ export type ShaderDefines = {
[k: string]: ValueCell<DefineType>
}
function getDefinesCode(defines: ShaderDefines) {
function getDefinesCode(defines: ShaderDefines, ignore?: IgnoreDefine) {
if (defines === undefined) return '';
const variant = (defines.dRenderVariant?.ref.value || '') as string;
const lines = [];
for (const name in defines) {
if (ignore?.(name, variant, defines)) continue;
const define = defines[name];
const v = define.ref.value;
if (v !== undefined) {
@@ -288,7 +315,8 @@ function transformGlsl300Frag(frag: string) {
}
export function addShaderDefines(gl: GLRenderingContext, extensions: WebGLExtensions, defines: ShaderDefines, shaders: ShaderCode): ShaderCode {
const header = getDefinesCode(defines);
const vertHeader = getDefinesCode(defines, shaders.ignoreDefine);
const fragHeader = getDefinesCode(defines, shaders.ignoreDefine);
const vertPrefix = isWebGL2(gl) ? glsl300VertPrefix : '';
const fragPrefix = isWebGL2(gl)
? getGlsl300FragPrefix(gl, extensions, shaders.extensions, shaders.outTypes)
@@ -297,8 +325,8 @@ export function addShaderDefines(gl: GLRenderingContext, extensions: WebGLExtens
return {
id: shaderCodeId(),
name: shaders.name,
vert: `${vertPrefix}${header}${preprocess(shaders.vert, defines)}`,
frag: `${fragPrefix}${header}${preprocess(frag, defines)}`,
vert: `${vertPrefix}${vertHeader}${preprocess(shaders.vert, defines)}`,
frag: `${fragPrefix}${fragHeader}${preprocess(frag, defines)}`,
extensions: shaders.extensions,
outTypes: shaders.outTypes
};

View File

@@ -12,7 +12,9 @@ export const apply_light_color = `
if (uBumpFrequency > 0.0 && uBumpAmplitude > 0.0) {
vec3 bumpNormal = perturbNormal(-vViewPosition, normal, fbm(vModelPosition * uBumpFrequency), (uBumpAmplitude * bumpiness) / uBumpFrequency);
#ifdef enabledFragDepth
if (!any(isNaN(bumpNormal))) normal = bumpNormal;
if (!isNaN(bumpNormal.x) && !isNaN(bumpNormal.y) && !isNaN(bumpNormal.z)) {
normal = bumpNormal;
}
#else
normal = bumpNormal;
#endif

View File

@@ -56,13 +56,13 @@ export const assign_color_varying = `
vSubstance.rgb = mix(vec3(uMetalness, uRoughness, uBumpiness), vSubstance.rgb, vSubstance.a);
#endif
#elif defined(dRenderVariant_pick)
#if defined(dRenderVariant_pickObject)
vColor = vec4(encodeFloatRGB(float(uObjectId)), 1.0);
#elif defined(dRenderVariant_pickInstance)
vColor = vec4(encodeFloatRGB(aInstance), 1.0);
#elif defined(dRenderVariant_pickGroup)
vColor = vec4(encodeFloatRGB(group), 1.0);
#endif
if (uPickType == 1) {
vColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
} else if (uPickType == 2) {
vColor = vec4(packIntToRGB(aInstance), 1.0);
} else {
vColor = vec4(packIntToRGB(group), 1.0);
}
#endif
#ifdef dTransparency

View File

@@ -1,6 +1,6 @@
export const assign_group = `
#ifdef dGeoTexture
float group = decodeFloatRGB(readFromTexture(tGroup, VertexID, uGeoTexDim).rgb);
#ifdef dGeometryType_textureMesh
float group = unpackRGBToInt(readFromTexture(tGroup, VertexID, uGeoTexDim).rgb);
#else
float group = aGroup;
#endif

View File

@@ -1,5 +1,5 @@
export const assign_marker_varying = `
#if defined(dMarkerType_groupInstance)
#if defined(dRenderVariant_color) || defined(dRenderVariant_marking)
vMarker = readFromTexture(tMarker, aInstance * float(uGroupCount) + group, uMarkerTexDim).a;
#endif
`;

View File

@@ -1,10 +1,9 @@
export const assign_material_color = `
#if defined(dRenderVariant_color) || defined(dRenderVariant_marking)
#if defined(dMarkerType_uniform)
float marker = uMarker;
#elif defined(dMarkerType_groupInstance)
float marker = floor(vMarker * 255.0 + 0.5); // rounding required to work on some cards on win
#endif
float marker = uMarker;
if (uMarker == -1.0) {
marker = floor(vMarker * 255.0 + 0.5); // rounding required to work on some cards on win
}
#endif
#if defined(dRenderVariant_color)
@@ -37,27 +36,30 @@ export const assign_material_color = `
#else
vec4 material = packDepthToRGBA(gl_FragCoord.z);
#endif
#elif defined(dRenderVariant_markingDepth)
if (marker > 0.0)
discard;
#ifdef enabledFragDepth
vec4 material = packDepthToRGBA(gl_FragDepthEXT);
#else
vec4 material = packDepthToRGBA(gl_FragCoord.z);
#endif
#elif defined(dRenderVariant_markingMask)
if (marker == 0.0)
discard;
float depthTest = 1.0;
if (uMarkingDepthTest) {
depthTest = (fragmentDepth >= getDepth(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;
#elif defined(dRenderVariant_marking)
vec4 material;
if(uMarkingType == 1) {
if (marker > 0.0)
discard;
#ifdef enabledFragDepth
material = packDepthToRGBA(gl_FragDepthEXT);
#else
material = packDepthToRGBA(gl_FragCoord.z);
#endif
} else {
if (marker == 0.0)
discard;
float depthTest = 1.0;
if (uMarkingDepthTest) {
depthTest = (fragmentDepth >= getDepth(gl_FragCoord.xy / uDrawingBufferSize)) ? 1.0 : 0.0;
}
bool isHighlight = intMod(marker, 2.0) > 0.1;
float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);
float fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));
if (fogFactor == 1.0)
discard;
material = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0 - fogFactor);
}
bool isHighlight = intMod(marker, 2.0) > 0.1;
float viewZ = depthToViewZ(uIsOrtho, fragmentDepth, uNear, uFar);
float fogFactor = smoothstep(uFogNear, uFogFar, abs(viewZ));
if (fogFactor == 1.0)
discard;
vec4 material = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0 - fogFactor);
#endif
// apply screendoor transparency

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@@ -1,7 +1,7 @@
export const assign_position = `
mat4 model = uModel * aTransform;
mat4 modelView = uView * model;
#ifdef dGeoTexture
#ifdef dGeometryType_textureMesh
vec3 position = readFromTexture(tPosition, VertexID, uGeoTexDim).xyz;
#else
vec3 position = aPosition;

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@@ -4,11 +4,11 @@ export const assign_size = `
#elif defined(dSizeType_attribute)
float size = aSize;
#elif defined(dSizeType_instance)
float size = decodeFloatRGB(readFromTexture(tSize, aInstance, uSizeTexDim).rgb);
float size = unpackRGBToInt(readFromTexture(tSize, aInstance, uSizeTexDim).rgb);
#elif defined(dSizeType_group)
float size = decodeFloatRGB(readFromTexture(tSize, group, uSizeTexDim).rgb);
float size = unpackRGBToInt(readFromTexture(tSize, group, uSizeTexDim).rgb);
#elif defined(dSizeType_groupInstance)
float size = decodeFloatRGB(readFromTexture(tSize, aInstance * float(uGroupCount) + group, uSizeTexDim).rgb);
float size = unpackRGBToInt(readFromTexture(tSize, aInstance * float(uGroupCount) + group, uSizeTexDim).rgb);
#endif
#if defined(dSizeType_instance) || defined(dSizeType_group) || defined(dSizeType_groupInstance)

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@@ -14,6 +14,11 @@ uniform float uBumpiness;
varying vec4 vColor;
#endif
#ifdef dUsePalette
uniform sampler2D tPalette;
varying float vPaletteV;
#endif
#ifdef dOverpaint
varying vec4 vOverpaint;
#endif
@@ -33,9 +38,4 @@ uniform float uBumpiness;
varying float vGroup;
varying float vTransparency;
#endif
#ifdef dUsePalette
uniform sampler2D tPalette;
varying float vPaletteV;
#endif
`;

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@@ -21,6 +21,10 @@ uniform float uBumpiness;
uniform sampler2D tColorGrid;
#endif
#ifdef dUsePalette
varying float vPaletteV;
#endif
#ifdef dOverpaint
#if defined(dOverpaintType_groupInstance) || defined(dOverpaintType_vertexInstance)
varying vec4 vOverpaint;
@@ -70,8 +74,4 @@ uniform float uBumpiness;
uniform sampler2D tTransparencyGrid;
#endif
#endif
#ifdef dUsePalette
varying float vPaletteV;
#endif
`;

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@@ -3,6 +3,9 @@ uniform int uObjectId;
uniform int uInstanceCount;
uniform int uGroupCount;
uniform int uPickType;
uniform int uMarkingType;
#if dClipObjectCount != 0
uniform int uClipObjectType[dClipObjectCount];
uniform bool uClipObjectInvert[dClipObjectCount];
@@ -25,9 +28,8 @@ uniform float uHighlightStrength;
uniform float uSelectStrength;
uniform int uMarkerPriority;
#if defined(dMarkerType_uniform)
#if defined(dRenderVariant_color) || defined(dRenderVariant_marking)
uniform float uMarker;
#elif defined(dMarkerType_groupInstance)
#if __VERSION__ == 100
varying float vMarker;
#else
@@ -52,6 +54,7 @@ uniform float uAlpha;
uniform float uPickingAlphaThreshold;
uniform bool uTransparentBackground;
uniform bool uDoubleSided;
uniform float uInteriorDarkening;
uniform bool uInteriorColorFlag;
uniform vec3 uInteriorColor;

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@@ -8,6 +8,9 @@ uniform int uInstanceCount;
uniform int uGroupCount;
uniform vec4 uInvariantBoundingSphere;
uniform bool uDoubleSided;
uniform int uPickType;
#if dClipObjectCount != 0
uniform int uClipObjectType[dClipObjectCount];
uniform bool uClipObjectInvert[dClipObjectCount];
@@ -26,9 +29,8 @@ uniform vec4 uInvariantBoundingSphere;
#endif
#endif
#if defined(dMarkerType_uniform)
#if defined(dRenderVariant_color) || defined(dRenderVariant_marking)
uniform float uMarker;
#elif defined(dMarkerType_groupInstance)
uniform vec2 uMarkerTexDim;
uniform sampler2D tMarker;
#if __VERSION__ == 100

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@@ -5,14 +5,6 @@ export const common = `
#define dRenderVariant_color
#endif
#if defined(dRenderVariant_pickObject) || defined(dRenderVariant_pickInstance) || defined(dRenderVariant_pickGroup)
#define dRenderVariant_pick
#endif
#if defined(dRenderVariant_markingDepth) || defined(dRenderVariant_markingMask)
#define dRenderVariant_marking
#endif
#if defined(dColorType_instance) || defined(dColorType_group) || defined(dColorType_groupInstance) || defined(dColorType_vertex) || defined(dColorType_vertexInstance)
#define dColorType_texture
#endif
@@ -33,6 +25,10 @@ export const common = `
#define saturate(a) clamp(a, 0.0, 1.0)
#if __VERSION__ == 100
#define round(x) floor((x) + 0.5)
#endif
float intDiv(const in float a, const in float b) { return float(int(a) / int(b)); }
vec2 ivec2Div(const in vec2 a, const in vec2 b) { return vec2(ivec2(a) / ivec2(b)); }
float intMod(const in float a, const in float b) { return a - b * float(int(a) / int(b)); }
@@ -40,13 +36,8 @@ int imod(const in int a, const in int b) { return a - b * (a / b); }
float pow2(const in float x) { return x * x; }
const float maxFloat = 10000.0; // NOTE constant also set in TypeScript
const float floatLogFactor = 9.210440366976517; // log(maxFloat + 1.0);
float encodeFloatLog(const in float value) { return log(value + 1.0) / floatLogFactor; }
float decodeFloatLog(const in float value) { return exp(value * floatLogFactor) - 1.0; }
vec3 encodeFloatRGB(in float value) {
value = clamp(value, 0.0, 16777216.0 - 1.0) + 1.0;
vec3 packIntToRGB(in float value) {
value = clamp(round(value), 0.0, 16777216.0 - 1.0) + 1.0;
vec3 c = vec3(0.0);
c.b = mod(value, 256.0);
value = floor(value / 256.0);
@@ -55,8 +46,8 @@ vec3 encodeFloatRGB(in float value) {
c.r = mod(value, 256.0);
return c / 255.0;
}
float decodeFloatRGB(const in vec3 rgb) {
return (rgb.r * 256.0 * 256.0 * 255.0 + rgb.g * 256.0 * 255.0 + rgb.b * 255.0) - 1.0;
float unpackRGBToInt(const in vec3 rgb) {
return (floor(rgb.r * 255.0 + 0.5) * 256.0 * 256.0 + floor(rgb.g * 255.0 + 0.5) * 256.0 + floor(rgb.b * 255.0 + 0.5)) - 1.0;
}
vec2 packUnitIntervalToRG(const in float v) {
@@ -215,8 +206,8 @@ float depthToViewZ(const in float isOrtho, const in float linearClipZ, const in
a20 * b03 - a21 * b01 + a22 * b00) / det;
}
#define isNaN(x) ( (x) != (x) )
#define isInf(x) ( (x) == (x)+1. )
#define isNaN(x) ((x) != (x))
#define isInf(x) ((x) == (x) + 1.0)
#else
#define transpose2(m) transpose(m)
#define transpose3(m) transpose(m)

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@@ -18,7 +18,7 @@ export const wboit_write = `
float wboitWeight = alpha * clamp(pow(1.0 - fragmentDepth, 2.0), 0.01, 1.0);
gl_FragColor = vec4(gl_FragColor.rgb * alpha * wboitWeight, alpha);
// extra alpha is to handle pre-multiplied alpha
#if !defined(dRenderMode_volume) && !defined(dRenderMode_isosurface)
#ifndef dGeometryType_directVolume
gl_FragData[1] = vec4((uTransparentBackground ? alpha : 1.0) * alpha * wboitWeight);
#else
gl_FragData[1] = vec4(alpha * alpha * wboitWeight);

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@@ -35,7 +35,7 @@ uniform float uResolution;
void main() {
vec3 position = readFromTexture(tPosition, SampleID, uGeoTexDim).xyz;
float group = decodeFloatRGB(readFromTexture(tGroup, SampleID, uGeoTexDim).rgb);
float group = unpackRGBToInt(readFromTexture(tGroup, SampleID, uGeoTexDim).rgb);
position = (aTransform * vec4(position, 1.0)).xyz;
gl_PointSize = 7.0;

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@@ -80,7 +80,7 @@ bool CylinderImpostor(
}
}
#ifdef dDoubleSided
if (uDoubleSided) {
// body inside
h = -h;
t = (-k1 - h) / k2;
@@ -92,7 +92,7 @@ bool CylinderImpostor(
}
// TODO: handle inside caps???
#endif
}
return false;
}

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@@ -38,7 +38,6 @@ varying vec4 vBoundingSphere;
varying mat4 vTransform;
uniform mat4 uInvView;
uniform vec2 uIsoValue;
uniform vec3 uGridDim;
uniform vec3 uBboxSize;
uniform sampler2D tTransferTex;
@@ -57,12 +56,9 @@ uniform float uHighlightStrength;
uniform float uSelectStrength;
uniform int uMarkerPriority;
#if defined(dMarkerType_uniform)
uniform float uMarker;
#elif defined(dMarkerType_groupInstance)
uniform vec2 uMarkerTexDim;
uniform sampler2D tMarker;
#endif
uniform float uMarker;
uniform vec2 uMarkerTexDim;
uniform sampler2D tMarker;
uniform float uMetalness;
uniform float uRoughness;
@@ -79,9 +75,9 @@ uniform float uXrayEdgeFalloff;
uniform float uInteriorDarkening;
uniform bool uInteriorColorFlag;
uniform vec3 uInteriorColor;
bool interior;
uniform bool uRenderWboit;
uniform bool uDoubleSided;
uniform float uNear;
uniform float uFar;
@@ -105,27 +101,22 @@ uniform mat4 uCartnToUnit;
uniform sampler3D tGridTex;
#endif
#if defined(dRenderVariant_color)
#if defined(dColorType_uniform)
uniform vec3 uColor;
#elif defined(dColorType_texture)
uniform vec2 uColorTexDim;
uniform sampler2D tColor;
#endif
#if defined(dColorType_uniform)
uniform vec3 uColor;
#elif defined(dColorType_texture)
uniform vec2 uColorTexDim;
uniform sampler2D tColor;
#endif
#ifdef dOverpaint
#if defined(dOverpaintType_groupInstance) || defined(dOverpaintType_vertexInstance)
uniform vec2 uOverpaintTexDim;
uniform sampler2D tOverpaint;
#endif
#ifdef dOverpaint
#if defined(dOverpaintType_groupInstance) || defined(dOverpaintType_vertexInstance)
uniform vec2 uOverpaintTexDim;
uniform sampler2D tOverpaint;
#endif
#endif
#ifdef dSubstance
#if defined(dSubstanceType_groupInstance) || defined(dSubstanceType_vertexInstance)
uniform vec2 uSubstanceTexDim;
uniform sampler2D tSubstance;
#endif
#endif
#ifdef dUsePalette
uniform sampler2D tPalette;
#endif
#if defined(dGridTexType_2d)
@@ -149,8 +140,8 @@ float calcDepth(const in vec3 pos) {
return 0.5 + 0.5 * clipZW.x / clipZW.y;
}
vec4 transferFunction(float value) {
return texture2D(tTransferTex, vec2(value, 0.0));
float transferFunction(float value) {
return texture2D(tTransferTex, vec2(value, 0.0)).a;
}
float getDepth(const in vec2 coords) {
@@ -175,7 +166,7 @@ vec3 v3m4(vec3 p, mat4 m) {
float preFogAlphaBlended = 0.0;
vec4 raymarch(vec3 startLoc, vec3 step, vec3 rayDir) {
#if defined(dRenderVariant_color) && !defined(dIgnoreLight)
#if !defined(dIgnoreLight)
mat3 normalMatrix = transpose3(inverse3(mat3(uModelView * vTransform)));
#endif
mat4 cartnToUnit = uCartnToUnit * inverse4(vTransform);
@@ -191,21 +182,18 @@ vec4 raymarch(vec3 startLoc, vec3 step, vec3 rayDir) {
float value = 0.0;
vec4 src = vec4(0.0);
vec4 dst = vec4(0.0);
bool hit = false;
float fragmentDepth;
vec3 posMin = vec3(0.0);
vec3 posMax = vec3(1.0) - vec3(1.0) / uGridDim;
vec3 unitPos;
vec3 isoPos;
vec3 nextPos;
float nextValue;
vec3 color = vec3(0.45, 0.55, 0.8);
vec4 overpaint = vec4(0.0);
vec3 substance = vec3(0.0);
vec4 material;
vec4 overpaint;
float metalness = uMetalness;
float roughness = uRoughness;
@@ -228,7 +216,6 @@ vec4 raymarch(vec3 startLoc, vec3 step, vec3 rayDir) {
if (unitPos.x > posMax.x || unitPos.y > posMax.y || unitPos.z > posMax.z ||
unitPos.x < posMin.x || unitPos.y < posMin.y || unitPos.z < posMin.z
) {
if (hit) break;
prevValue = value;
pos += step;
continue;
@@ -247,226 +234,108 @@ vec4 raymarch(vec3 startLoc, vec3 step, vec3 rayDir) {
}
}
#if defined(dRenderMode_isosurface)
if (prevValue > 0.0 && ( // there was a prev Value
(prevValue < uIsoValue.x && value > uIsoValue.x) || // entering isosurface
(prevValue > uIsoValue.x && value < uIsoValue.x) // leaving isosurface
)) {
isoPos = v3m4(mix(pos - step, pos, ((prevValue - uIsoValue.x) / ((prevValue - uIsoValue.x) - (value - uIsoValue.x)))), cartnToUnit);
vec4 mvPosition = modelViewTransform * vec4(unitPos * uGridDim, 1.0);
if (calcDepth(mvPosition.xyz) > getDepth(gl_FragCoord.xy / uDrawingBufferSize))
break;
vec4 mvPosition = modelViewTransform * vec4(isoPos * uGridDim, 1.0);
#if defined(dClipVariant_pixel) && dClipObjectCount != 0
vec3 vModelPosition = v3m4(isoPos * uGridDim, modelTransform);
if (clipTest(vec4(vModelPosition, 0.0), 0)) {
prevValue = value;
pos += step;
continue;
}
#endif
float depth = calcDepth(mvPosition.xyz);
if (depth > getDepth(gl_FragCoord.xy / uDrawingBufferSize))
break;
#ifdef enabledFragDepth
if (!hit) {
gl_FragDepthEXT = depth;
}
#endif
#if defined(dRenderVariant_pickObject)
return vec4(encodeFloatRGB(float(uObjectId)), 1.0);
#elif defined(dRenderVariant_pickInstance)
return vec4(encodeFloatRGB(vInstance), 1.0);
#elif defined(dRenderVariant_pickGroup)
#ifdef dPackedGroup
return vec4(textureGroup(floor(isoPos * uGridDim + 0.5) / uGridDim).rgb, 1.0);
#else
vec3 g = floor(isoPos * uGridDim + 0.5);
return vec4(encodeFloatRGB(g.z + g.y * uGridDim.z + g.x * uGridDim.z * uGridDim.y), 1.0);
#endif
#elif defined(dRenderVariant_depth)
#ifdef enabledFragDepth
return packDepthToRGBA(gl_FragDepthEXT);
#else
return packDepthToRGBA(depth);
#endif
#elif defined(dRenderVariant_color)
#ifdef dPackedGroup
float group = decodeFloatRGB(textureGroup(floor(isoPos * uGridDim + 0.5) / uGridDim).rgb);
#else
vec3 g = floor(isoPos * uGridDim + 0.5);
float group = g.z + g.y * uGridDim.z + g.x * uGridDim.z * uGridDim.y;
#endif
#if defined(dColorType_uniform)
color = uColor;
#elif defined(dColorType_instance)
color = readFromTexture(tColor, vInstance, uColorTexDim).rgb;
#elif defined(dColorType_group)
color = readFromTexture(tColor, group, uColorTexDim).rgb;
#elif defined(dColorType_groupInstance)
color = readFromTexture(tColor, vInstance * float(uGroupCount) + group, uColorTexDim).rgb;
#elif defined(dColorType_vertex)
color = texture3dFrom1dTrilinear(tColor, isoPos, uGridDim, uColorTexDim, 0.0).rgb;
#elif defined(dColorType_vertexInstance)
color = texture3dFrom1dTrilinear(tColor, isoPos, uGridDim, uColorTexDim, vInstance * float(uVertexCount)).rgb;
#endif
#ifdef dOverpaint
#if defined(dOverpaintType_groupInstance)
overpaint = readFromTexture(tOverpaint, vInstance * float(uGroupCount) + group, uOverpaintTexDim);
#elif defined(dOverpaintType_vertexInstance)
overpaint = texture3dFrom1dTrilinear(tOverpaint, isoPos, uGridDim, uOverpaintTexDim, vInstance * float(uVertexCount));
#endif
color = mix(color, overpaint.rgb, overpaint.a);
#endif
// handle flipping and negative isosurfaces
#ifdef dFlipSided
bool flipped = value < uIsoValue.y; // flipped
#else
bool flipped = value > uIsoValue.y;
#endif
interior = value < uIsoValue.x && flipped;
#ifndef dDoubleSided
if (interior) {
prevValue = value;
pos += step;
continue;
}
#endif
vec3 vViewPosition = mvPosition.xyz;
vec4 material = vec4(color, uAlpha);
#ifdef dIgnoreLight
gl_FragColor = material;
#else
#if defined(dFlatShaded)
// nearest grid point
isoPos = floor(isoPos * uGridDim + 0.5) / uGridDim;
#endif
#ifdef dPackedGroup
// compute gradient by central differences
gradient.x = textureVal(isoPos - dx).a - textureVal(isoPos + dx).a;
gradient.y = textureVal(isoPos - dy).a - textureVal(isoPos + dy).a;
gradient.z = textureVal(isoPos - dz).a - textureVal(isoPos + dz).a;
#else
gradient = textureVal(isoPos).xyz * 2.0 - 1.0;
#endif
vec3 normal = -normalize(normalMatrix * normalize(gradient));
normal = normal * (float(flipped) * 2.0 - 1.0);
normal = normal * -(float(interior) * 2.0 - 1.0);
#ifdef dSubstance
#if defined(dSubstanceType_groupInstance)
substance = readFromTexture(tSubstance, vInstance * float(uGroupCount) + group, uSubstanceTexDim).rgb;
#elif defined(dSubstanceType_vertexInstance)
substance = texture3dFrom1dTrilinear(tSubstance, isoPos, uGridDim, uSubstanceTexDim, vInstance * float(uVertexCount)).rgb;
#endif
metalness = mix(metalness, substance.r, substance.b);
roughness = mix(roughness, substance.g, substance.b);
#endif
#include apply_light_color
#endif
#if defined(dMarkerType_uniform)
float marker = uMarker;
#elif defined(dMarkerType_groupInstance)
float marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
#endif
#include apply_interior_color
#include apply_marker_color
preFogAlphaBlended = (1.0 - preFogAlphaBlended) * gl_FragColor.a + preFogAlphaBlended;
fragmentDepth = depth;
#include apply_fog
src = gl_FragColor;
if (!uTransparentBackground) {
// done in 'apply_fog' otherwise
src.rgb *= src.a;
}
dst = (1.0 - dst.a) * src + dst; // standard blending
#endif
#ifdef dSingleLayer
break;
#endif
hit = true;
#if defined(dClipVariant_pixel) && dClipObjectCount != 0
vec3 vModelPosition = v3m4(unitPos * uGridDim, modelTransform);
if (clipTest(vec4(vModelPosition, 0.0), 0)) {
prevValue = value;
pos += step;
continue;
}
prevValue = value;
#elif defined(dRenderMode_volume)
vec4 mvPosition = modelViewTransform * vec4(unitPos * uGridDim, 1.0);
if (calcDepth(mvPosition.xyz) > getDepth(gl_FragCoord.xy / uDrawingBufferSize))
break;
#endif
#if defined(dClipVariant_pixel) && dClipObjectCount != 0
vec3 vModelPosition = v3m4(unitPos * uGridDim, modelTransform);
if (clipTest(vec4(vModelPosition, 0.0), 0)) {
prevValue = value;
pos += step;
continue;
}
#endif
vec3 vViewPosition = mvPosition.xyz;
material.a = transferFunction(value);
#if defined(dRenderVariant_color)
vec3 vViewPosition = mvPosition.xyz;
vec4 material = transferFunction(value);
#ifdef dIgnoreLight
gl_FragColor.rgb = material.rgb;
#else
if (material.a >= 0.01) {
#ifdef dPackedGroup
// compute gradient by central differences
gradient.x = textureVal(unitPos - dx).a - textureVal(unitPos + dx).a;
gradient.y = textureVal(unitPos - dy).a - textureVal(unitPos + dy).a;
gradient.z = textureVal(unitPos - dz).a - textureVal(unitPos + dz).a;
#else
gradient = cell.xyz * 2.0 - 1.0;
#endif
vec3 normal = -normalize(normalMatrix * normalize(gradient));
#include apply_light_color
} else {
gl_FragColor.rgb = material.rgb;
}
#endif
gl_FragColor.a = material.a * uAlpha * uTransferScale;
#if defined(dMarkerType_uniform)
float marker = uMarker;
#elif defined(dMarkerType_groupInstance)
#ifdef dPackedGroup
float group = decodeFloatRGB(textureGroup(floor(unitPos * uGridDim + 0.5) / uGridDim).rgb);
#else
vec3 g = floor(unitPos * uGridDim + 0.5);
float group = g.z + g.y * uGridDim.z + g.x * uGridDim.z * uGridDim.y;
#endif
float marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
#endif
#include apply_marker_color
preFogAlphaBlended = (1.0 - preFogAlphaBlended) * gl_FragColor.a + preFogAlphaBlended;
fragmentDepth = calcDepth(mvPosition.xyz);
#include apply_fog
src = gl_FragColor;
if (!uTransparentBackground) {
// done in 'apply_fog' otherwise
src.rgb *= src.a;
}
dst = (1.0 - dst.a) * src + dst; // standard blending
#ifdef dPackedGroup
float group = unpackRGBToInt(textureGroup(floor(unitPos * uGridDim + 0.5) / uGridDim).rgb);
#else
vec3 g = floor(unitPos * uGridDim + 0.5);
// note that we swap x and z because the texture is flipped around y
#if defined(dAxisOrder_012)
float group = g.z + g.y * uGridDim.z + g.x * uGridDim.z * uGridDim.y; // 210
#elif defined(dAxisOrder_021)
float group = g.y + g.z * uGridDim.y + g.x * uGridDim.y * uGridDim.z; // 120
#elif defined(dAxisOrder_102)
float group = g.z + g.x * uGridDim.z + g.y * uGridDim.z * uGridDim.x; // 201
#elif defined(dAxisOrder_120)
float group = g.x + g.z * uGridDim.x + g.y * uGridDim.x * uGridDim.z; // 021
#elif defined(dAxisOrder_201)
float group = g.y + g.x * uGridDim.y + g.z * uGridDim.y * uGridDim.x; // 102
#elif defined(dAxisOrder_210)
float group = g.x + g.y * uGridDim.x + g.z * uGridDim.x * uGridDim.y; // 012
#endif
#endif
#if defined(dColorType_direct) && defined(dUsePalette)
material.rgb = texture2D(tPalette, vec2(value, 0.0)).rgb;
#elif defined(dColorType_uniform)
material.rgb = uColor;
#elif defined(dColorType_instance)
material.rgb = readFromTexture(tColor, vInstance, uColorTexDim).rgb;
#elif defined(dColorType_group)
material.rgb = readFromTexture(tColor, group, uColorTexDim).rgb;
#elif defined(dColorType_groupInstance)
material.rgb = readFromTexture(tColor, vInstance * float(uGroupCount) + group, uColorTexDim).rgb;
#elif defined(dColorType_vertex)
material.rgb = texture3dFrom1dTrilinear(tColor, isoPos, uGridDim, uColorTexDim, 0.0).rgb;
#elif defined(dColorType_vertexInstance)
material.rgb = texture3dFrom1dTrilinear(tColor, isoPos, uGridDim, uColorTexDim, vInstance * float(uVertexCount)).rgb;
#endif
#ifdef dOverpaint
#if defined(dOverpaintType_groupInstance)
overpaint = readFromTexture(tOverpaint, vInstance * float(uGroupCount) + group, uOverpaintTexDim);
#elif defined(dOverpaintType_vertexInstance)
overpaint = texture3dFrom1dTrilinear(tOverpaint, isoPos, uGridDim, uOverpaintTexDim, vInstance * float(uVertexCount));
#endif
material.rgb = mix(material.rgb, overpaint.rgb, overpaint.a);
#endif
#ifdef dIgnoreLight
gl_FragColor.rgb = material.rgb;
#else
if (material.a >= 0.01) {
#ifdef dPackedGroup
// compute gradient by central differences
gradient.x = textureVal(unitPos - dx).a - textureVal(unitPos + dx).a;
gradient.y = textureVal(unitPos - dy).a - textureVal(unitPos + dy).a;
gradient.z = textureVal(unitPos - dz).a - textureVal(unitPos + dz).a;
#else
gradient = cell.xyz * 2.0 - 1.0;
#endif
vec3 normal = -normalize(normalMatrix * normalize(gradient));
#include apply_light_color
} else {
gl_FragColor.rgb = material.rgb;
}
#endif
gl_FragColor.a = material.a * uAlpha * uTransferScale;
float marker = uMarker;
if (uMarker == -1.0) {
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
}
#include apply_marker_color
preFogAlphaBlended = (1.0 - preFogAlphaBlended) * gl_FragColor.a + preFogAlphaBlended;
fragmentDepth = calcDepth(mvPosition.xyz);
#include apply_fog
src = gl_FragColor;
if (!uTransparentBackground) {
// done in 'apply_fog' otherwise
src.rgb *= src.a;
}
dst = (1.0 - dst.a) * src + dst; // standard blending
// break if the color is opaque enough
if (dst.a > 0.95)
break;
@@ -474,12 +343,6 @@ vec4 raymarch(vec3 startLoc, vec3 step, vec3 rayDir) {
pos += step;
}
#if defined(dRenderMode_isosurface) && defined(enabledFragDepth)
// ensure depth is written everywhere
if (!hit)
gl_FragDepthEXT = 1.0;
#endif
return dst;
}
@@ -490,21 +353,6 @@ void main() {
if (gl_FrontFacing)
discard;
#ifdef dRenderVariant_marking
// not supported
discard;
#endif
#if defined(dRenderVariant_pick) || defined(dRenderVariant_depth)
#if defined(dRenderMode_volume)
// always ignore pick & depth for volume
discard;
#elif defined(dRenderMode_isosurface)
if (uAlpha < uPickingAlphaThreshold)
discard; // ignore so the element below can be picked
#endif
#endif
vec3 rayDir = mix(normalize(vOrigPos - uCameraPosition), uCameraDir, uIsOrtho);
vec3 step = rayDir * uStepScale;
@@ -513,21 +361,9 @@ void main() {
vec3 start = mix(uCameraPosition, vOrigPos, uIsOrtho) + (d * rayDir);
gl_FragColor = raymarch(start, step, rayDir);
#if defined(dRenderVariant_pick) || defined(dRenderVariant_depth)
// discard when nothing was hit
if (gl_FragColor == vec4(0.0))
discard;
#endif
#if defined(dRenderVariant_color)
#if defined(dRenderMode_isosurface) && defined(enabledFragDepth)
float fragmentDepth = gl_FragDepthEXT;
#else
float fragmentDepth = calcDepth((uModelView * vec4(start, 1.0)).xyz);
#endif
float preFogAlpha = clamp(preFogAlphaBlended, 0.0, 1.0);
interior = false;
#include wboit_write
#endif
float fragmentDepth = calcDepth((uModelView * vec4(start, 1.0)).xyz);
float preFogAlpha = clamp(preFogAlphaBlended, 0.0, 1.0);
bool interior = false;
#include wboit_write
}
`;

View File

@@ -51,7 +51,7 @@ void main() {
#endif
if (dist * uRadiusFactorInv > minDistance + uResolution * 0.05)
discard;
gl_FragColor.rgb = encodeFloatRGB(vGroup);
gl_FragColor.rgb = packIntToRGB(vGroup);
#endif
}
`;

View File

@@ -33,12 +33,12 @@ void main(void) {
c = texture2D(tInputLevel, position + vec2(0.0, k)).r * 255.0;
d = texture2D(tInputLevel, position + vec2(k, k)).r * 255.0;
} else {
a = decodeFloatRGB(texture2D(tPreviousLevel, position).rgb);
b = decodeFloatRGB(texture2D(tPreviousLevel, position + vec2(k, 0.0)).rgb);
c = decodeFloatRGB(texture2D(tPreviousLevel, position + vec2(0.0, k)).rgb);
d = decodeFloatRGB(texture2D(tPreviousLevel, position + vec2(k, k)).rgb);
a = unpackRGBToInt(texture2D(tPreviousLevel, position).rgb);
b = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(k, 0.0)).rgb);
c = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(0.0, k)).rgb);
d = unpackRGBToInt(texture2D(tPreviousLevel, position + vec2(k, k)).rgb);
}
gl_FragColor = vec4(encodeFloatRGB(a + b + c + d), 1.0);
gl_FragColor = vec4(packIntToRGB(a + b + c + d), 1.0);
#else
int a, b, c, d;

View File

@@ -104,30 +104,29 @@ void main() {
#if defined(dRenderVariant_pick)
if (imageData.a < 0.3)
discard;
#if defined(dRenderVariant_pickObject)
gl_FragColor = vec4(encodeFloatRGB(float(uObjectId)), 1.0);
#elif defined(dRenderVariant_pickInstance)
gl_FragColor = vec4(encodeFloatRGB(vInstance), 1.0);
#elif defined(dRenderVariant_pickGroup)
if (uPickType == 1) {
gl_FragColor = vec4(packIntToRGB(float(uObjectId)), 1.0);
} else if (uPickType == 2) {
gl_FragColor = vec4(packIntToRGB(vInstance), 1.0);
} else {
gl_FragColor = vec4(texture2D(tGroupTex, vUv).rgb, 1.0);
#endif
}
#elif defined(dRenderVariant_depth)
if (imageData.a < 0.05)
discard;
gl_FragColor = packDepthToRGBA(gl_FragCoord.z);
#elif defined(dRenderVariant_marking)
#if defined(dMarkerType_uniform)
float marker = uMarker;
#elif defined(dMarkerType_groupInstance)
float group = decodeFloatRGB(texture2D(tGroupTex, vUv).rgb);
float marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
float marker = uMarker;
if (uMarker == -1.0) {
float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
#endif
#if defined(dRenderVariant_markingDepth)
}
if (uMarkingType == 1) {
if (marker > 0.0 || imageData.a < 0.05)
discard;
gl_FragColor = packDepthToRGBA(gl_FragCoord.z);
#elif defined(dRenderVariant_markingMask)
} else {
if (marker == 0.0 || imageData.a < 0.05)
discard;
float depthTest = 1.0;
@@ -136,20 +135,19 @@ void main() {
}
bool isHighlight = intMod(marker, 2.0) > 0.1;
gl_FragColor = vec4(0.0, depthTest, isHighlight ? 1.0 : 0.0, 1.0);
#endif
}
#elif defined(dRenderVariant_color)
if (imageData.a < 0.05)
discard;
gl_FragColor = imageData;
gl_FragColor.a *= uAlpha;
#if defined(dMarkerType_uniform)
float marker = uMarker;
#elif defined(dMarkerType_groupInstance)
float group = decodeFloatRGB(texture2D(tGroupTex, vUv).rgb);
float marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
float marker = uMarker;
if (uMarker == -1.0) {
float group = unpackRGBToInt(texture2D(tGroupTex, vUv).rgb);
marker = readFromTexture(tMarker, vInstance * float(uGroupCount) + group, uMarkerTexDim).a;
marker = floor(marker * 255.0 + 0.5); // rounding required to work on some cards on win
#endif
}
#include apply_marker_color
#include apply_fog

View File

@@ -74,7 +74,7 @@ int idot4(const in ivec4 a, const in ivec4 b) {
#if __VERSION__ == 100
int pyramidVoxel(vec2 pos) {
return int(decodeFloatRGB(texture2D(tActiveVoxelsPyramid, pos / (vec2(1.0, 0.5) * uSize)).rgb));
return int(unpackRGBToInt(texture2D(tActiveVoxelsPyramid, pos / (vec2(1.0, 0.5) * uSize)).rgb));
}
#else
int pyramidVoxel(vec2 pos) {
@@ -86,6 +86,25 @@ vec4 baseVoxel(vec2 pos) {
return texture2D(tActiveVoxelsBase, pos / uSize);
}
vec4 getGroup(const in vec3 p) {
vec3 gridDim = uGridDim - vec3(1.0, 1.0, 0.0); // remove xy padding
// note that we swap x and z because the texture is flipped around y
#if defined(dAxisOrder_012)
float group = p.z + p.y * gridDim.z + p.x * gridDim.z * gridDim.y; // 210
#elif defined(dAxisOrder_021)
float group = p.y + p.z * gridDim.y + p.x * gridDim.y * gridDim.z; // 120
#elif defined(dAxisOrder_102)
float group = p.z + p.x * gridDim.z + p.y * gridDim.z * gridDim.x; // 201
#elif defined(dAxisOrder_120)
float group = p.x + p.z * gridDim.x + p.y * gridDim.x * gridDim.z; // 021
#elif defined(dAxisOrder_201)
float group = p.y + p.x * gridDim.y + p.z * gridDim.y * gridDim.x; // 102
#elif defined(dAxisOrder_210)
float group = p.x + p.y * gridDim.x + p.z * gridDim.x * gridDim.y; // 012
#endif
return vec4(group > 16777215.5 ? vec3(1.0) : packIntToRGB(group), 1.0);
}
void main(void) {
// get 1D index
int vI = int(gl_FragCoord.x) + int(gl_FragCoord.y) * int(uSize);
@@ -255,18 +274,13 @@ void main(void) {
#ifdef dPackedGroup
gl_FragData[1] = vec4(voxel(coord3d).rgb, 1.0);
#else
vec3 gridDim = uGridDim - vec3(1.0, 1.0, 0.0); // remove xy padding
float group = coord3d.z + coord3d.y * gridDim.z + coord3d.x * gridDim.z * gridDim.y;
gl_FragData[1] = vec4(group > 16777215.5 ? vec3(1.0) : encodeFloatRGB(group), 1.0);
gl_FragData[1] = getGroup(coord3d);
#endif
#else
#ifdef dPackedGroup
gl_FragData[1] = vec4(t < 0.5 ? d0.rgb : d1.rgb, 1.0);
#else
vec3 b = t < 0.5 ? b0 : b1;
vec3 gridDim = uGridDim - vec3(1.0, 1.0, 0.0); // remove xy padding
float group = b.z + b.y * gridDim.z + b.x * gridDim.z * gridDim.y;
gl_FragData[1] = vec4(group > 16777215.5 ? vec3(1.0) : encodeFloatRGB(group), 1.0);
gl_FragData[1] = getGroup(t < 0.5 ? b0 : b1);
#endif
#endif

View File

@@ -50,9 +50,7 @@ void main() {
vec3 normal = -faceNormal;
#else
vec3 normal = -normalize(vNormal);
#ifdef dDoubleSided
normal = normal * (float(frontFacing) * 2.0 - 1.0);
#endif
if (uDoubleSided) normal *= float(frontFacing) * 2.0 - 1.0;
#endif
#include apply_light_color
#endif

View File

@@ -16,7 +16,7 @@ precision highp sampler2D;
#include common_clip
#include texture3d_from_2d_linear
#ifdef dGeoTexture
#ifdef dGeometryType_textureMesh
uniform vec2 uGeoTexDim;
uniform sampler2D tPosition;
uniform sampler2D tGroup;
@@ -39,15 +39,17 @@ void main(){
#include assign_color_varying
#include clip_instance
#ifdef dGeoTexture
#ifdef dGeometryType_textureMesh
vec3 normal = readFromTexture(tNormal, VertexID, uGeoTexDim).xyz;
#else
vec3 normal = aNormal;
#endif
mat3 normalMatrix = transpose3(inverse3(mat3(modelView)));
vec3 transformedNormal = normalize(normalMatrix * normalize(normal));
#if defined(dFlipSided) && !defined(dDoubleSided) // TODO checking dDoubleSided should not be required, ASR
transformedNormal = -transformedNormal;
#if defined(dFlipSided)
if (!uDoubleSided) { // TODO checking uDoubleSided should not be required, ASR
transformedNormal = -transformedNormal;
}
#endif
vNormal = transformedNormal;
}

View File

@@ -66,10 +66,9 @@ void main(void){
#include clip_pixel
bool flag = Impostor(cameraPos, cameraNormal);
#ifndef dDoubleSided
if (interior)
discard;
#endif
if (!uDoubleSided) {
if (interior) discard;
}
vec3 vViewPosition = cameraPos;
gl_FragDepthEXT = calcDepth(vViewPosition);

View File

@@ -49,13 +49,15 @@ export interface RenderItem<T extends string> {
//
const GraphicsRenderVariant = { 'colorBlended': '', 'colorWboit': '', 'pickObject': '', 'pickInstance': '', 'pickGroup': '', 'depth': '', 'markingDepth': '', 'markingMask': '' };
const GraphicsRenderVariant = { colorBlended: '', colorWboit: '', pick: '', depth: '', marking: '' };
export type GraphicsRenderVariant = keyof typeof GraphicsRenderVariant
const GraphicsRenderVariants = Object.keys(GraphicsRenderVariant) as GraphicsRenderVariant[];
export const GraphicsRenderVariants = Object.keys(GraphicsRenderVariant) as GraphicsRenderVariant[];
export const GraphicsRenderVariantsBlended = GraphicsRenderVariants.filter(v => v !== 'colorWboit');
export const GraphicsRenderVariantsWboit = GraphicsRenderVariants.filter(v => v !== 'colorBlended');
const ComputeRenderVariant = { 'compute': '' };
const ComputeRenderVariant = { compute: '' };
export type ComputeRenderVariant = keyof typeof ComputeRenderVariant
const ComputeRenderVariants = Object.keys(ComputeRenderVariant) as ComputeRenderVariant[];
export const ComputeRenderVariants = Object.keys(ComputeRenderVariant) as ComputeRenderVariant[];
function createProgramVariant(ctx: WebGLContext, variant: string, defineValues: DefineValues, shaderCode: ShaderCode, schema: RenderableSchema) {
defineValues = { ...defineValues, dRenderVariant: ValueCell.create(variant) };
@@ -90,8 +92,8 @@ function resetValueChanges(valueChanges: ValueChanges) {
//
export type GraphicsRenderItem = RenderItem<GraphicsRenderVariant>
export function createGraphicsRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number) {
return createRenderItem(ctx, drawMode, shaderCode, schema, values, materialId, GraphicsRenderVariants);
export function createGraphicsRenderItem(ctx: WebGLContext, drawMode: DrawMode, shaderCode: ShaderCode, schema: RenderableSchema, values: RenderableValues, materialId: number, variants: GraphicsRenderVariant[]) {
return createRenderItem(ctx, drawMode, shaderCode, schema, values, materialId, variants);
}
export type ComputeRenderItem = RenderItem<ComputeRenderVariant>

View File

@@ -105,7 +105,12 @@ export function createResources(gl: GLRenderingContext, state: WebGLState, stats
const programCache = createReferenceCache(
(props: ProgramProps) => {
const array = [props.shaderCode.id];
Object.keys(props.defineValues).forEach(k => array.push(hashString(k), defineValueHash(props.defineValues[k].ref.value)));
const variant = (props.defineValues.dRenderVariant?.ref.value || '') as string;
Object.keys(props.defineValues).forEach(k => {
if (!props.shaderCode.ignoreDefine?.(k, variant, props.defineValues)) {
array.push(hashString(k), defineValueHash(props.defineValues[k].ref.value));
}
});
return hashFnv32a(array).toString();
},
(props: ProgramProps) => wrap('program', createProgram(gl, state, extensions, getShader, props)),

View File

@@ -14,7 +14,7 @@ import { ValueCell } from '../../../mol-util';
import { createComputeRenderable, ComputeRenderable } from '../../../mol-gl/renderable';
import { WebGLContext } from '../../../mol-gl/webgl/context';
import { Texture, TextureFilter, TextureFormat, TextureKind, TextureType } from '../../../mol-gl/webgl/texture';
import { decodeFloatRGB } from '../../../mol-util/float-packing';
import { unpackRGBToInt } from '../../../mol-util/number-packing';
import { ShaderCode } from '../../../mol-gl/shader-code';
import { createComputeRenderItem } from '../../../mol-gl/webgl/render-item';
import { ValueSpec, AttributeSpec, UniformSpec, TextureSpec, DefineSpec, Values } from '../../../mol-gl/renderable/schema';
@@ -462,7 +462,7 @@ function fieldFromTexture2d(ctx: WebGLContext, texture: Texture, dim: Vec3, texD
for (let ix = 0; ix < dx; ++ix) {
const idx = 4 * (tmpCol * dx + (iy + tmpRow) * width + ix);
data[j] = image[idx + 3] / 255;
idData[j] = decodeFloatRGB(image[idx], image[idx + 1], image[idx + 2]);
idData[j] = unpackRGBToInt(image[idx], image[idx + 1], image[idx + 2]);
j++;
}
}

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2017-2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2017-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
* @author Alexander Rose <alexander.rose@weirdbyte.de>
@@ -346,6 +346,25 @@ namespace Quat {
return out;
}
/**
* Returns whether or not the quaternions have exactly the same elements in the same position (when compared with ===)
*/
export function exactEquals(a: Quat, b: Quat) {
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3];
}
/**
* Returns whether or not the quaternions have approximately the same elements in the same position.
*/
export function equals(a: Quat, b: Quat) {
const a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3];
const b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
return (Math.abs(a0 - b0) <= EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) &&
Math.abs(a1 - b1) <= EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) &&
Math.abs(a2 - b2) <= EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) &&
Math.abs(a3 - b3) <= EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)));
}
export function add(out: Quat, a: Quat, b: Quat) {
out[0] = a[0] + b[0];
out[1] = a[1] + b[1];

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
* @author David Sehnal <david.sehnal@gmail.com>

View File

@@ -1,7 +1,8 @@
/**
* Copyright (c) 2019-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
import { VisualQualityOptions } from '../../../mol-geo/geometry/base';
@@ -32,6 +33,7 @@ import { setStructureTransparency } from '../../helpers/structure-transparency';
import { StructureFocusRepresentation } from '../../../mol-plugin/behavior/dynamic/selection/structure-focus-representation';
import { setStructureSubstance } from '../../helpers/structure-substance';
import { Material } from '../../../mol-util/material';
import { Clip } from '../../../mol-util/clip';
export { StructureComponentManager };
@@ -70,23 +72,25 @@ class StructureComponentManager extends StatefulPluginComponent<StructureCompone
await this.plugin.state.updateBehavior(StructureFocusRepresentation, p => {
p.ignoreHydrogens = !options.showHydrogens;
p.material = options.materialStyle;
p.clip = options.clipObjects;
});
if (interactionChanged) await this.updateInterationProps();
});
}
private updateReprParams(update: StateBuilder.Root, component: StructureComponentRef) {
const { showHydrogens, visualQuality: quality, materialStyle: material } = this.state.options;
const { showHydrogens, visualQuality: quality, materialStyle: material, clipObjects: clip } = this.state.options;
const ignoreHydrogens = !showHydrogens;
for (const r of component.representations) {
if (r.cell.transform.transformer !== StructureRepresentation3D) continue;
const params = r.cell.transform.params as StateTransformer.Params<StructureRepresentation3D>;
if (!!params.type.params.ignoreHydrogens !== ignoreHydrogens || params.type.params.quality !== quality || !shallowEqual(params.type.params.material, material)) {
if (!!params.type.params.ignoreHydrogens !== ignoreHydrogens || params.type.params.quality !== quality || !shallowEqual(params.type.params.material, material) || !PD.areEqual(Clip.Params, params.type.params.clip, clip)) {
update.to(r.cell).update(old => {
old.type.params.ignoreHydrogens = ignoreHydrogens;
old.type.params.quality = quality;
old.type.params.material = material;
old.type.params.clip = clip;
});
}
}
@@ -305,9 +309,9 @@ class StructureComponentManager extends StatefulPluginComponent<StructureCompone
addRepresentation(components: ReadonlyArray<StructureComponentRef>, type: string) {
if (components.length === 0) return;
const { showHydrogens, visualQuality: quality, materialStyle: material } = this.state.options;
const { showHydrogens, visualQuality: quality, materialStyle: material, clipObjects: clip } = this.state.options;
const ignoreHydrogens = !showHydrogens;
const typeParams = { ignoreHydrogens, quality, material };
const typeParams = { ignoreHydrogens, quality, material, clip };
return this.plugin.dataTransaction(async () => {
for (const component of components) {
@@ -342,9 +346,9 @@ class StructureComponentManager extends StatefulPluginComponent<StructureCompone
const xs = structures || this.currentStructures;
if (xs.length === 0) return;
const { showHydrogens, visualQuality: quality, materialStyle: material } = this.state.options;
const { showHydrogens, visualQuality: quality, materialStyle: material, clipObjects: clip } = this.state.options;
const ignoreHydrogens = !showHydrogens;
const typeParams = { ignoreHydrogens, quality, material };
const typeParams = { ignoreHydrogens, quality, material, clip };
const componentKey = UUID.create22();
for (const s of xs) {
@@ -455,6 +459,7 @@ namespace StructureComponentManager {
showHydrogens: PD.Boolean(true, { description: 'Toggle display of hydrogen atoms in representations' }),
visualQuality: PD.Select('auto', VisualQualityOptions, { description: 'Control the visual/rendering quality of representations' }),
materialStyle: Material.getParam(),
clipObjects: PD.Group(Clip.Params),
interactions: PD.Group(InteractionsProvider.defaultParams, { label: 'Non-covalent Interactions' }),
};
export type Options = PD.Values<typeof OptionsParams>

View File

@@ -245,7 +245,6 @@ export class StructureSelectionManager extends StatefulPluginComponent<Structure
}
private onUpdate(ref: string, oldObj: PSO.Molecule.Structure | undefined, obj: PSO.Molecule.Structure) {
// no change to structure
if (oldObj === obj || oldObj?.data === obj.data) return;
@@ -253,7 +252,9 @@ export class StructureSelectionManager extends StatefulPluginComponent<Structure
const cell = this.plugin.helpers.substructureParent.get(obj.data, true);
if (!cell) return;
ref = cell.transform.ref;
// only need to update the root
if (ref !== cell.transform.ref) return;
if (!this.entries.has(ref)) return;
// use structure from last decorator as reference

View File

@@ -120,7 +120,7 @@ const StructureRepresentation3D = PluginStateTransform.BuiltIn({
),
sizeTheme: PD.Mapped<any>(
type.defaultSizeTheme.name,
themeCtx.sizeThemeRegistry.types,
themeCtx.sizeThemeRegistry.getApplicableTypes(dataCtx),
name => PD.Group<any>(themeCtx.sizeThemeRegistry.get(name).getParams(dataCtx))
)
});
@@ -823,7 +823,7 @@ const VolumeRepresentation3D = PluginStateTransform.BuiltIn({
),
sizeTheme: PD.Mapped<any>(
type.defaultSizeTheme.name,
themeCtx.sizeThemeRegistry.types,
themeCtx.sizeThemeRegistry.getApplicableTypes(dataCtx),
name => PD.Group<any>(themeCtx.sizeThemeRegistry.get(name).getParams(dataCtx))
)
});

View File

@@ -62,7 +62,6 @@ const SimpleSettingsParams = {
}, { isFlat: true }),
clipping: PD.Group<any>({
...Canvas3DParams.cameraClipping.params,
...(Canvas3DParams.renderer.params.clip as any).params as any
}, { pivot: 'radius' }),
layout: PD.MultiSelect([] as LayoutOptions[], PD.objectToOptions(LayoutOptions)),
};
@@ -110,7 +109,6 @@ const SimpleSettingsMapping = ParamMapping({
},
clipping: {
...canvas.cameraClipping,
...canvas.renderer.clip
}
};
},
@@ -128,10 +126,6 @@ const SimpleSettingsMapping = ParamMapping({
radius: s.clipping.radius,
far: s.clipping.far,
};
canvas.renderer.clip = {
variant: s.clipping.variant,
objects: s.clipping.objects,
};
props.layout = s.layout;
},

View File

@@ -57,7 +57,7 @@ export const HighlightLoci = PluginBehavior.create({
if (!this.ctx.canvas3d || this.ctx.isBusy) return;
const loci = this.getLoci(current.loci);
if (this.params.ignore?.indexOf(loci.kind) >= 0) {
if (this.params.ignore.includes(loci.kind)) {
this.ctx.managers.interactivity.lociHighlights.highlightOnly({ repr: current.repr, loci: EmptyLoci });
return;
}
@@ -161,7 +161,7 @@ export const SelectLoci = PluginBehavior.create({
if (!this.ctx.canvas3d || this.ctx.isBusy || !this.ctx.selectionMode) return;
const loci = this.getLoci(current.loci);
if (this.params.ignore?.indexOf(loci.kind) >= 0) return;
if (this.params.ignore.includes(loci.kind)) return;
// only trigger the 1st action that matches
for (const [binding, action, condition] of actions) {
@@ -186,7 +186,7 @@ export const SelectLoci = PluginBehavior.create({
Structure.areEquivalent(structure, oldStructure) &&
Structure.areHierarchiesEqual(structure, oldStructure)) return;
const reprs = this.ctx.state.data.select(StateSelection.Generators.ofType(SO.Molecule.Structure.Representation3D, ref));
const reprs = this.ctx.state.data.select(StateSelection.children(ref).ofType(SO.Molecule.Structure.Representation3D));
for (const repr of reprs) this.applySelectMark(repr.transform.ref, true);
}
});

View File

@@ -19,6 +19,7 @@ import { ParamDefinition as PD } from '../../../../mol-util/param-definition';
import { PluginCommands } from '../../../commands';
import { PluginContext } from '../../../context';
import { Material } from '../../../../mol-util/material';
import { Clip } from '../../../../mol-util/clip';
const StructureFocusRepresentationParams = (plugin: PluginContext) => {
const reprParams = StateTransforms.Representation.StructureRepresentation3D.definition.params!(void 0, plugin) as PD.Params;
@@ -44,6 +45,7 @@ const StructureFocusRepresentationParams = (plugin: PluginContext) => {
excludeTargetFromSurroundings: PD.Boolean(false, { label: 'Exclude Target', description: 'Exclude the focus "target" from the surroudings component.' }),
ignoreHydrogens: PD.Boolean(false),
material: Material.getParam(),
clip: PD.Group(Clip.Params),
};
};
@@ -69,7 +71,7 @@ class StructureFocusRepresentationBehavior extends PluginBehavior.WithSubscriber
...this.params.targetParams,
type: {
name: reprParams.type.name,
params: { ...reprParams.type.params, ignoreHydrogens: this.params.ignoreHydrogens, material: this.params.material }
params: { ...reprParams.type.params, ignoreHydrogens: this.params.ignoreHydrogens, material: this.params.material, clip: this.params.clip }
}
};
}

View File

@@ -10,6 +10,7 @@ import { PluginContext } from './context';
import { PdbDownloadProvider } from '../mol-plugin-state/actions/structure';
import { EmdbDownloadProvider } from '../mol-plugin-state/actions/volume';
import { StructureRepresentationPresetProvider } from '../mol-plugin-state/builder/structure/representation-preset';
import { PluginFeatureDetection } from './features';
export class PluginConfigItem<T = any> {
toString() { return this.key; }
@@ -19,31 +20,6 @@ export class PluginConfigItem<T = any> {
function item<T>(key: string, defaultValue?: T) { return new PluginConfigItem(key, defaultValue); }
export function preferWebGl1() {
if (typeof navigator === 'undefined' || typeof window === 'undefined') return false;
// WebGL2 isn't working in MacOS 12.0.1 Safari 15.1, 15.2. It is working in Safari 15.4 tech preview, so disabling all versions before that.
// prefer webgl 1 based on the userAgent substring
const unpportedSafariVersions = [
'Version/15.1 Safari',
'Version/15.2 Safari',
'Version/15.3 Safari'
];
if (unpportedSafariVersions.some(v => navigator.userAgent.indexOf(v) > 0)) {
return true;
}
// Check for iOS device which enabled WebGL2 recently but it doesn't seem
// to be full up to speed yet.
// adapted from https://stackoverflow.com/questions/9038625/detect-if-device-is-ios
const isIOS = /iPad|iPhone|iPod/.test(navigator.userAgent);
const isAppleDevice = navigator.userAgent.includes('Macintosh');
const isTouchScreen = navigator.maxTouchPoints >= 4; // true for iOS 13 (and hopefully beyond)
return !(window as any).MSStream && (isIOS || (isAppleDevice && isTouchScreen));
}
export const PluginConfig = {
item,
General: {
@@ -53,10 +29,10 @@ export const PluginConfig = {
PixelScale: item('plugin-config.pixel-scale', 1),
PickScale: item('plugin-config.pick-scale', 0.25),
PickPadding: item('plugin-config.pick-padding', 3),
EnableWboit: item('plugin-config.enable-wboit', true),
EnableWboit: item('plugin-config.enable-wboit', PluginFeatureDetection.wboit),
// as of Oct 1 2021, WebGL 2 doesn't work on iOS 15.
// TODO: check back in a few weeks to see if it was fixed
PreferWebGl1: item('plugin-config.prefer-webgl1', preferWebGl1()),
PreferWebGl1: item('plugin-config.prefer-webgl1', PluginFeatureDetection.preferWebGl1),
},
State: {
DefaultServer: item('plugin-state.server', 'https://webchem.ncbr.muni.cz/molstar-state'),

View File

@@ -0,0 +1,37 @@
/**
* Copyright (c) 2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
export const PluginFeatureDetection = {
get preferWebGl1() {
if (typeof navigator === 'undefined' || typeof window === 'undefined') return false;
// WebGL2 isn't working in MacOS 12.0.1 Safari 15.1, 15.2. It is working in Safari 15.4 tech preview, so disabling all versions before that.
// prefer webgl 1 based on the userAgent substring
const unpportedSafariVersions = [
'Version/15.1 Safari',
'Version/15.2 Safari',
'Version/15.3 Safari'
];
if (unpportedSafariVersions.some(v => navigator.userAgent.indexOf(v) > 0)) {
return true;
}
// Check for iOS device which enabled WebGL2 recently but it doesn't seem
// to be full up to speed yet.
// adapted from https://stackoverflow.com/questions/9038625/detect-if-device-is-ios
const isIOS = /iPad|iPhone|iPod/.test(navigator.userAgent);
const isAppleDevice = navigator.userAgent.includes('Macintosh');
const isTouchScreen = navigator.maxTouchPoints >= 4; // true for iOS 13 (and hopefully beyond)
return !(window as any).MSStream && (isIOS || (isAppleDevice && isTouchScreen));
},
get wboit() {
if (typeof navigator === 'undefined' || typeof window === 'undefined') return true;
// disable Wboit in Safari 15
return !/Version\/15.\d Safari/.test(navigator.userAgent);
}
};

View File

@@ -101,6 +101,7 @@ export const DefaultPluginSpec = (): PluginSpec => ({
PluginSpec.Action(StateTransforms.Representation.UnwindStructureAssemblyRepresentation3D),
PluginSpec.Action(StateTransforms.Representation.OverpaintStructureRepresentation3DFromScript),
PluginSpec.Action(StateTransforms.Representation.TransparencyStructureRepresentation3DFromScript),
PluginSpec.Action(StateTransforms.Representation.ClippingStructureRepresentation3DFromScript),
PluginSpec.Action(StateTransforms.Representation.SubstanceStructureRepresentation3DFromScript),
PluginSpec.Action(AssignColorVolume),

View File

@@ -84,7 +84,7 @@ export function ComplexRepresentation<P extends StructureParams>(label: string,
if (!Structure.areRootsEquivalent(loci.structure, _structure)) return false;
// Remap `loci` from equivalent structure to the current `_structure`
loci = Loci.remap(loci, _structure);
if (StructureElement.Loci.is(loci) && StructureElement.Loci.isWholeStructure(loci)) {
if (Structure.isLoci(loci) || (StructureElement.Loci.is(loci) && StructureElement.Loci.isWholeStructure(loci))) {
// Change to `EveryLoci` to allow for downstream optimizations
loci = EveryLoci;
}

View File

@@ -44,6 +44,6 @@ export const GaussianSurfaceRepresentationProvider = StructureRepresentationProv
getParams: getGaussianSurfaceParams,
defaultValues: PD.getDefaultValues(GaussianSurfaceParams),
defaultColorTheme: { name: 'chain-id' },
defaultSizeTheme: { name: 'uniform' },
defaultSizeTheme: { name: 'physical' },
isApplicable: (structure: Structure) => structure.elementCount > 0
});

View File

@@ -1,5 +1,5 @@
/**
* Copyright (c) 2018-2020 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
@@ -10,7 +10,6 @@ import { StructureRepresentation, StructureRepresentationProvider, ComplexRepres
import { Representation, RepresentationParamsGetter, RepresentationContext } from '../../../mol-repr/representation';
import { ThemeRegistryContext } from '../../../mol-theme/theme';
import { Structure } from '../../../mol-model/structure';
import { DirectVolume } from '../../../mol-geo/geometry/direct-volume/direct-volume';
const GaussianVolumeVisuals = {
'gaussian-volume': (ctx: RepresentationContext, getParams: RepresentationParamsGetter<Structure, GaussianDensityVolumeParams>) => ComplexRepresentation('Gaussian volume', ctx, getParams, GaussianDensityVolumeVisual),
@@ -24,10 +23,6 @@ export const GaussianVolumeParams = {
export type GaussianVolumeParams = typeof GaussianVolumeParams
export function getGaussianVolumeParams(ctx: ThemeRegistryContext, structure: Structure) {
const p = PD.clone(GaussianVolumeParams);
p.renderMode = DirectVolume.createRenderModeParam({
// TODO find a better way to set
min: 0, max: 1, mean: 0.04, sigma: 0.01
});
p.jumpLength = PD.Numeric(4, { min: 0, max: 20, step: 0.1 });
return p;
}
@@ -45,6 +40,6 @@ export const GaussianVolumeRepresentationProvider = StructureRepresentationProvi
getParams: getGaussianVolumeParams,
defaultValues: PD.getDefaultValues(GaussianVolumeParams),
defaultColorTheme: { name: 'chain-id' },
defaultSizeTheme: { name: 'uniform' },
defaultSizeTheme: { name: 'physical' },
isApplicable: (structure: Structure) => structure.elementCount > 0
});

View File

@@ -40,6 +40,6 @@ export const LabelRepresentationProvider = StructureRepresentationProvider({
getParams: getLabelParams,
defaultValues: PD.getDefaultValues(LabelParams),
defaultColorTheme: { name: 'uniform' },
defaultSizeTheme: { name: 'uniform' },
defaultSizeTheme: { name: 'physical' },
isApplicable: (structure: Structure) => structure.elementCount > 0
});

View File

@@ -43,6 +43,6 @@ export const MolecularSurfaceRepresentationProvider = StructureRepresentationPro
getParams: getMolecularSurfaceParams,
defaultValues: PD.getDefaultValues(MolecularSurfaceParams),
defaultColorTheme: { name: 'chain-id' },
defaultSizeTheme: { name: 'uniform' },
defaultSizeTheme: { name: 'physical' },
isApplicable: (structure: Structure) => structure.elementCount > 0
});

View File

@@ -202,7 +202,7 @@ export function UnitsRepresentation<P extends StructureParams>(label: string, ct
if (!Structure.areRootsEquivalent(loci.structure, _structure)) return false;
// Remap `loci` from equivalent structure to the current `_structure`
loci = Loci.remap(loci, _structure);
if (StructureElement.Loci.is(loci) && StructureElement.Loci.isWholeStructure(loci)) {
if (Structure.isLoci(loci) || (StructureElement.Loci.is(loci) && StructureElement.Loci.isWholeStructure(loci))) {
// Change to `EveryLoci` to allow for downstream optimizations
loci = EveryLoci;
}

View File

@@ -25,14 +25,14 @@ async function createGaussianDensityVolume(ctx: VisualContext, structure: Struct
}
const oldTexture = directVolume ? directVolume.gridTexture.ref.value : undefined;
const densityTextureData = await computeStructureGaussianDensityTexture(structure, props, webgl, oldTexture).runInContext(runtime);
const densityTextureData = await computeStructureGaussianDensityTexture(structure, theme.size, props, webgl, oldTexture).runInContext(runtime);
const { transform, texture, bbox, gridDim } = densityTextureData;
const stats = { min: 0, max: 1, mean: 0.04, sigma: 0.01 };
const unitToCartn = Mat4.mul(Mat4(), transform, Mat4.fromScaling(Mat4(), gridDim));
const cellDim = Mat4.getScaling(Vec3(), transform);
const vol = DirectVolume.create(bbox, gridDim, transform, unitToCartn, cellDim, texture, stats, true, directVolume);
const axisOrder = Vec3.create(0, 1, 2);
const vol = DirectVolume.create(bbox, gridDim, transform, unitToCartn, cellDim, texture, stats, true, axisOrder, directVolume);
const sphere = Sphere3D.expand(Sphere3D(), structure.boundary.sphere, props.radiusOffset + getStructureExtraRadius(structure));
vol.setBoundingSphere(sphere);
@@ -81,14 +81,14 @@ async function createUnitsGaussianDensityVolume(ctx: VisualContext, unit: Unit,
}
const oldTexture = directVolume ? directVolume.gridTexture.ref.value : undefined;
const densityTextureData = await computeUnitGaussianDensityTexture(structure, unit, props, webgl, oldTexture).runInContext(runtime);
const densityTextureData = await computeUnitGaussianDensityTexture(structure, unit, theme.size, props, webgl, oldTexture).runInContext(runtime);
const { transform, texture, bbox, gridDim } = densityTextureData;
const stats = { min: 0, max: 1, mean: 0.04, sigma: 0.01 };
const unitToCartn = Mat4.mul(Mat4(), transform, Mat4.fromScaling(Mat4(), gridDim));
const cellDim = Mat4.getScaling(Vec3(), transform);
const vol = DirectVolume.create(bbox, gridDim, transform, unitToCartn, cellDim, texture, stats, true, directVolume);
const axisOrder = Vec3.create(0, 1, 2);
const vol = DirectVolume.create(bbox, gridDim, transform, unitToCartn, cellDim, texture, stats, true, axisOrder, directVolume);
const sphere = Sphere3D.expand(Sphere3D(), unit.boundary.sphere, props.radiusOffset + getUnitExtraRadius(unit));
vol.setBoundingSphere(sphere);

View File

@@ -26,6 +26,7 @@ import { Texture } from '../../../mol-gl/webgl/texture';
import { applyMeshColorSmoothing } from '../../../mol-geo/geometry/mesh/color-smoothing';
import { applyTextureMeshColorSmoothing } from '../../../mol-geo/geometry/texture-mesh/color-smoothing';
import { ColorSmoothingParams, getColorSmoothingProps } from '../../../mol-geo/geometry/base';
import { Vec3 } from '../../../mol-math/linear-algebra';
const SharedParams = {
...GaussianDensityParams,
@@ -88,7 +89,7 @@ type GaussianSurfaceMeta = {
async function createGaussianSurfaceMesh(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: GaussianDensityProps, mesh?: Mesh): Promise<Mesh> {
const { smoothness } = props;
const { transform, field, idField, radiusFactor, resolution } = await computeUnitGaussianDensity(structure, unit, props).runInContext(ctx.runtime);
const { transform, field, idField, radiusFactor, resolution } = await computeUnitGaussianDensity(structure, unit, theme.size, props).runInContext(ctx.runtime);
const params = {
isoLevel: Math.exp(-smoothness) / radiusFactor,
@@ -149,7 +150,7 @@ export function GaussianSurfaceMeshVisual(materialId: number): UnitsVisual<Gauss
async function createStructureGaussianSurfaceMesh(ctx: VisualContext, structure: Structure, theme: Theme, props: GaussianDensityProps, mesh?: Mesh): Promise<Mesh> {
const { smoothness } = props;
const { transform, field, idField, radiusFactor, resolution } = await computeStructureGaussianDensity(structure, props).runInContext(ctx.runtime);
const { transform, field, idField, radiusFactor, resolution } = await computeStructureGaussianDensity(structure, theme.size, props).runInContext(ctx.runtime);
const params = {
isoLevel: Math.exp(-smoothness) / radiusFactor,
@@ -222,7 +223,7 @@ async function createGaussianSurfaceTextureMesh(ctx: VisualContext, unit: Unit,
}
// console.time('computeUnitGaussianDensityTexture2d');
const densityTextureData = await computeUnitGaussianDensityTexture2d(structure, unit, true, props, ctx.webgl, namedTextures[GaussianSurfaceName]).runInContext(ctx.runtime);
const densityTextureData = await computeUnitGaussianDensityTexture2d(structure, unit, theme.size, true, props, ctx.webgl, namedTextures[GaussianSurfaceName]).runInContext(ctx.runtime);
// console.log(densityTextureData);
// console.log('vertexGroupTexture', readTexture(ctx.webgl, densityTextureData.texture));
// ctx.webgl.waitForGpuCommandsCompleteSync();
@@ -230,8 +231,9 @@ async function createGaussianSurfaceTextureMesh(ctx: VisualContext, unit: Unit,
const isoLevel = Math.exp(-props.smoothness) / densityTextureData.radiusFactor;
const axisOrder = Vec3.create(0, 1, 2);
const buffer = textureMesh?.doubleBuffer.get();
const gv = extractIsosurface(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.gridTexScale, densityTextureData.transform, isoLevel, false, true, buffer?.vertex, buffer?.group, buffer?.normal);
const gv = extractIsosurface(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.gridTexScale, densityTextureData.transform, isoLevel, false, true, axisOrder, buffer?.vertex, buffer?.group, buffer?.normal);
const boundingSphere = Sphere3D.expand(Sphere3D(), unit.boundary.sphere, props.radiusOffset + getStructureExtraRadius(structure));
const surface = TextureMesh.create(gv.vertexCount, 1, gv.vertexTexture, gv.groupTexture, gv.normalTexture, boundingSphere, textureMesh);
@@ -298,7 +300,7 @@ async function createStructureGaussianSurfaceTextureMesh(ctx: VisualContext, str
}
// console.time('computeUnitGaussianDensityTexture2d');
const densityTextureData = await computeStructureGaussianDensityTexture2d(structure, true, props, ctx.webgl, namedTextures[GaussianSurfaceName]).runInContext(ctx.runtime);
const densityTextureData = await computeStructureGaussianDensityTexture2d(structure, theme.size, true, props, ctx.webgl, namedTextures[GaussianSurfaceName]).runInContext(ctx.runtime);
// console.log(densityTextureData);
// console.log('vertexGroupTexture', readTexture(ctx.webgl, densityTextureData.texture));
// ctx.webgl.waitForGpuCommandsCompleteSync();
@@ -306,8 +308,9 @@ async function createStructureGaussianSurfaceTextureMesh(ctx: VisualContext, str
const isoLevel = Math.exp(-props.smoothness) / densityTextureData.radiusFactor;
const axisOrder = Vec3.create(0, 1, 2);
const buffer = textureMesh?.doubleBuffer.get();
const gv = extractIsosurface(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.gridTexScale, densityTextureData.transform, isoLevel, false, true, buffer?.vertex, buffer?.group, buffer?.normal);
const gv = extractIsosurface(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.gridTexScale, densityTextureData.transform, isoLevel, false, true, axisOrder, buffer?.vertex, buffer?.group, buffer?.normal);
const boundingSphere = Sphere3D.expand(Sphere3D(), structure.boundary.sphere, props.radiusOffset + getStructureExtraRadius(structure));
const surface = TextureMesh.create(gv.vertexCount, 1, gv.vertexTexture, gv.groupTexture, gv.normalTexture, boundingSphere, textureMesh);

View File

@@ -19,7 +19,7 @@ import { getUnitExtraRadius } from './util/common';
async function createGaussianWireframe(ctx: VisualContext, unit: Unit, structure: Structure, theme: Theme, props: GaussianDensityProps, lines?: Lines): Promise<Lines> {
const { smoothness } = props;
const { transform, field, idField } = await computeUnitGaussianDensity(structure, unit, props).runInContext(ctx.runtime);
const { transform, field, idField } = await computeUnitGaussianDensity(structure, unit, theme.size, props).runInContext(ctx.runtime);
const params = {
isoLevel: Math.exp(-smoothness),

View File

@@ -16,7 +16,6 @@ import { ComplexTextVisual, ComplexTextParams, ComplexVisual } from '../complex-
import { ElementIterator, getSerialElementLoci, eachSerialElement } from './util/element';
import { ColorNames } from '../../../mol-util/color/names';
import { Vec3 } from '../../../mol-math/linear-algebra';
import { PhysicalSizeTheme } from '../../../mol-theme/size/physical';
import { BoundaryHelper } from '../../../mol-math/geometry/boundary-helper';
export const LabelTextParams = {
@@ -151,7 +150,7 @@ function createElementText(ctx: VisualContext, structure: Structure, theme: Them
const { label_atom_id, label_alt_id } = StructureProperties.atom;
const { cumulativeUnitElementCount } = serialMapping;
const sizeTheme = PhysicalSizeTheme({}, { scale: 1 });
const sizeTheme = theme.size;
const count = structure.elementCount;
const { elementScale } = props;

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